diff options
Diffstat (limited to 'conf/map/battle/drops.conf')
-rw-r--r-- | conf/map/battle/drops.conf | 148 |
1 files changed, 0 insertions, 148 deletions
diff --git a/conf/map/battle/drops.conf b/conf/map/battle/drops.conf deleted file mode 100644 index 4dbbf8fd5..000000000 --- a/conf/map/battle/drops.conf +++ /dev/null @@ -1,148 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2016 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -// Battle (Drops) Configuration File -//========================================================================= -// Note 1: Value is a config switch (true/false) -// Note 2: Value is in percents (100 means 100%) -//========================================================================= - -// If an item is dropped, does it go straight into the users inventory? (Note 1) -item_auto_get: false - -// How long does it take for an item to disappear from the floor after it is dropped? (in milliseconds) -flooritem_lifetime: 60000 - -// Grace time during which only the person who did the most damage to a monster can get the item? (in milliseconds) -item_first_get_time: 3000 - -// Grace time during which only the first and second person who did the most damage to a monster can get the item? (in milliseconds) -// (Takes effect after item_first_get_time elapses) -item_second_get_time: 1000 - -// Grace time during which only the first, second and third person who did the most damage to a monster can get the item? (in milliseconds) -// (Takes effect after the item_second_get_time elapses) -item_third_get_time: 1000 - -// Grace time to apply to MvP reward items when the Most Valuable Player can't get the prize item and it drops on the ground? (in milliseconds) -mvp_item_first_get_time: 10000 - -// Grace time for the first and second MvP so they can get the item? (in milliseconds) -// (Takes effect after mvp_item_first_get_time elapses) -mvp_item_second_get_time: 10000 - -// Grace time for the first, second and third MvP so they can get the item? (in milliseconds) -// (Takes effect after mvp_item_second_get_time elapses) -mvp_item_third_get_time: 2000 - -// Item drop rates (Note 2) - -// The rate the common items are dropped (Items that are in the ETC tab, besides card) -item_rate_common: 100 -item_rate_common_boss: 100 -item_drop_common_min: 1 -item_drop_common_max: 10000 - -// The rate healing items are dropped (items that restore HP or SP) -item_rate_heal: 100 -item_rate_heal_boss: 100 -item_drop_heal_min: 1 -item_drop_heal_max: 10000 - -// The rate at which usable items (in the item tab) other then healing items are dropped. -item_rate_use: 100 -item_rate_use_boss: 100 -item_drop_use_min: 1 -item_drop_use_max: 10000 - -// The rate at which equipment is dropped. -item_rate_equip: 100 -item_rate_equip_boss: 100 -item_drop_equip_min: 1 -item_drop_equip_max: 10000 - -// The rate at which cards are dropped -item_rate_card: 100 -item_rate_card_boss: 100 -item_drop_card_min: 1 -item_drop_card_max: 10000 - -// The rate adjustment for the MVP items that the MVP gets directly in their inventory -item_rate_mvp: 100 -item_drop_mvp_min: 1 -item_drop_mvp_max: 10000 - -// The rate adjustment for card-granted item drops. -item_rate_adddrop: 100 -item_drop_add_min: 1 -item_drop_add_max: 10000 - -// Rate adjustment for Treasure Box drops (these override all other modifiers) -item_rate_treasure: 100 -item_drop_treasure_min: 1 -item_drop_treasure_max: 10000 - -// Use logarithmic drops? (Note 1) -// Logarithmic drops scale drop rates in a non-linear fashion using the equation -// Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5)) -// Where x is the original drop rate and y is the drop_rate modifier (the previously mentioned item_rate* variables) -// Use the following table for an idea of how the rate will affect drop rates when logarithmic drops are used: -// Y: Original Drop Rate -// X: Rate drop modifier (eg: item_rate_equip) -// X\Y | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00 -// -----+--------------------------------------------------------------- -// 50 | 0.01 0.01 0.03 0.06 0.11 0.30 0.62 1.30 3.49 7.42 15.92 -// 100 | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00 -// 200 | 0.02 0.04 0.09 0.18 0.35 0.84 1.61 3.07 7.16 13.48 25.13 -// 500 | 0.05 0.09 0.22 0.40 0.74 1.65 3.00 5.40 11.51 20.00 33.98 -// 1000 | 0.10 0.18 0.40 0.73 1.30 2.76 4.82 8.28 16.47 26.96 42.69 -// 2000 | 0.20 0.36 0.76 1.32 2.28 4.62 7.73 12.70 23.58 36.33 53.64 -// 5000 | 0.50 0.86 1.73 2.91 4.81 9.11 14.45 22.34 37.90 53.91 72.53 -//10000 | 1.00 1.67 3.25 5.28 8.44 15.24 23.19 34.26 54.57 72.67 91.13 -//20000 | 2.00 3.26 6.09 9.59 14.83 25.49 37.21 52.55 77.70 97.95 100% -//50000 | 5.00 7.87 13.98 21.12 31.23 50.31 69.56 92.48 100% 100% 100% -item_logarithmic_drops: false - -// Can the monster's drop rate become 0? (Note 1) -// Default: false (as in official servers). -drop_rate0item: false - -// Makes your LUK value affect drop rates on an absolute basis. -// Setting to 100 means each luk adds 0.01% chance to find items -// (regardless of item's base drop rate). -drops_by_luk: 0 - -// Makes your LUK value affect drop rates on a relative basis. -// Setting to 100 means each luk adds 1% chance to find items -// (So at 100 luk, everything will have double chance of dropping). -drops_by_luk2: 0 - -// Whether or not Marine Spheres and Floras summoned by Alchemist drop items? -// This setting has three available values: -// 0: Nothing drops. -// 1: Only marine spheres drop items. -// 2: All alchemist summons drop items. -alchemist_summon_reward: 1 |