diff options
Diffstat (limited to 'conf/char_athena.conf')
-rw-r--r-- | conf/char_athena.conf | 52 |
1 files changed, 0 insertions, 52 deletions
diff --git a/conf/char_athena.conf b/conf/char_athena.conf index 498e406f9..7c0efa3a1 100644 --- a/conf/char_athena.conf +++ b/conf/char_athena.conf @@ -66,19 +66,6 @@ console_silent: 0 // This prevents usage of >& log.file console: off -// Option to force a player to create an e-mail. -// If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow: -// - Create at least 1 character -// - Select 1 character -// - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail') -// - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively). -// - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL. -// - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections. -// Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button, -// the player must click 'DEL' button and register his/her NEW e-mail to enter in the game -// So, default is 0, because administrator must explain to their players before to activate this option. -email_creation: 0 - // Type of server. // No functional side effects at the moment. // Displayed next to the server name in the client. @@ -136,9 +123,6 @@ unknown_char_name: Unknown // To log the character server? log_char: 1 -// Log Filename -char_log_filename: log/char.log - // Allow or not identical name for characters but with a different case (upper/lower): // example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed name_ignoring_case: no @@ -172,40 +156,4 @@ char_del_delay: 86400 // What folder the DB files are in (item_db.txt, etc.) db_path: db -//NOTE: The following online listing options are only for TXT servers. - -// Filename of the file which receives the online players list in text -online_txt_filename: online.txt - -// Filename of the file which receives the online players list, but in html version -online_html_filename: online.html - -// Choose how to display online players. -// (sorting operation with a lot of online players can take time on a slow computer) -// 0: no sorting (default) -// 1: by alphabetical order of their name -// 2: by number of their zenys -// 3: by their base level -// 4: by their job (and job level inside the same job) -// 5: by alphabetical order of their actual map location -online_sorting_option: 0 - -// Choose which columns that you want display in the online files. Do the addition of these values: -// (if value is 0, no file is done) -// 1: name (just the name, no function like 'GM') -// 2: job -// 4: levels -// 8: map name -// 16: mapname and coordonates -// 32: zenys -// 64: name (with 'GM' if the player is a GM) -// default value: 1 (only name) -online_display_option: 1 - -// minimum GM level to display 'GM' when we want to display it (default: 1) -online_gm_display_min_level: 20 - -// refresh time (in sec) of the html file in the explorer (default 20) -online_refresh_html: 20 - import: conf/import/char_conf.txt |