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+//====================================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//=
+//= http://hercules.ws/board/
+//====================================================
+//= Link~u! <description> <link to wiki/topic>
+//= http://hercules.ws/board/topic/928-memory-slasher-may-30-patch/
+battlegrounds: (
+{
+ /* feature is not complete */
+ feature_off:true
+ /* character variable for global bg delay */
+ global_delay_var: "BG_Delay_Tick"
+ /* how many seconds to consider a player "afk" and kick him out? */
+ maximum_afk_seconds: 30
+
+ /* one can add as many as he wishes */
+ /* for custom ones, need to edit "lua files/entryqueue/entryqueuelist.lua" [Ind/Hercules] */
+ arenas: ({
+ name: "Tierra Gorge" //must match the name in client files
+ event: "Tierra_BG2::OnPlayerListReady"
+ minLevel: 80
+ maxLevel: 150
+ reward: {/* amount of badges awarded on each case */
+ win: 3
+ loss: 1
+ draw: 1
+ }
+ minPlayers: 6 /* minimum amount of players to start */
+ maxPlayers: 60 /* maximum amount of players */
+ minTeamPlayers: 6 /* minimum amount of team members required for a team (party or guild) to join */
+ delay_var: "Tierra_BG_Tick" /* npc variable name that will store the delay for this match */
+ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */
+ },{
+ name: "Flavius" //must match the name in client files
+ event: "Flavius_BG1::OnPlayerListReady"
+ minLevel: 80
+ maxLevel: 150
+ reward: {/* amount of badges awarded on each case */
+ win: 9
+ loss: 3
+ draw: 3
+ }
+ minPlayers: 6 /* minimum amount of players to start */
+ maxPlayers: 60 /* maximum amount of players */
+ minTeamPlayers: 6 /* minimum amount of team members required for a team (party or guild) to join */
+ delay_var: "Flavius_BG_Tick" /* npc variable name that will store the delay for this match */
+ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */
+ },{
+ name: "KVM (Level 80 and up)" //must match the name in client files
+ event: "KvM03_BG::OnPlayerListReady"
+ minLevel: 80
+ maxLevel: 150
+ reward: {/* amount of badges awarded on each case */
+ win: 5
+ loss: 1
+ draw: 1
+ }
+ minPlayers: 4 /* minimum amount of players to start */
+ maxPlayers: 60 /* maximum amount of players */
+ minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */
+ delay_var: "KVM_BG_Tick" /* npc variable name that will store the delay for this match */
+ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */
+ },{
+ name: "KVM (Level 60~79)" //must match the name in client files
+ event: "KvM03_BG::OnPlayerListReady"
+ minLevel: 60
+ maxLevel: 79
+ reward: {/* amount of badges awarded on each case */
+ win: 2
+ loss: 0
+ draw: 1
+ }
+ minPlayers: 4 /* minimum amount of players to start */
+ maxPlayers: 60 /* maximum amount of players */
+ minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */
+ delay_var: "KVM_BG_Tick" /* npc variable name that will store the delay for this match */
+ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */
+ },{
+ name: "KVM (Level 59 and below)" //must match the name in client files
+ event: "KvM03_BG::OnPlayerListReady"
+ minLevel: 1
+ maxLevel: 59
+ reward: {/* amount of badges awarded on each case */
+ win: 1
+ loss: 0
+ draw: 0
+ }
+ minPlayers: 4 /* minimum amount of players to start */
+ maxPlayers: 60 /* maximum amount of players */
+ minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */
+ delay_var: "KVM_BG_Tick" /* npc variable name that will store the delay for this match */
+ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */
+ }
+ )
+}) \ No newline at end of file