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Diffstat (limited to 'conf/battlegrounds.conf')
-rw-r--r-- | conf/battlegrounds.conf | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/conf/battlegrounds.conf b/conf/battlegrounds.conf new file mode 100644 index 000000000..b43899dd7 --- /dev/null +++ b/conf/battlegrounds.conf @@ -0,0 +1,101 @@ +//==================================================== +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//= +//= http://hercules.ws/board/ +//==================================================== +//= Link~u! <description> <link to wiki/topic> +//= http://hercules.ws/board/topic/928-memory-slasher-may-30-patch/ +battlegrounds: ( +{ + /* feature is not complete */ + feature_off:true + /* character variable for global bg delay */ + global_delay_var: "BG_Delay_Tick" + /* how many seconds to consider a player "afk" and kick him out? */ + maximum_afk_seconds: 30 + + /* one can add as many as he wishes */ + /* for custom ones, need to edit "lua files/entryqueue/entryqueuelist.lua" [Ind/Hercules] */ + arenas: ({ + name: "Tierra Gorge" //must match the name in client files + event: "Tierra_BG2::OnPlayerListReady" + minLevel: 80 + maxLevel: 150 + reward: {/* amount of badges awarded on each case */ + win: 3 + loss: 1 + draw: 1 + } + minPlayers: 6 /* minimum amount of players to start */ + maxPlayers: 60 /* maximum amount of players */ + minTeamPlayers: 6 /* minimum amount of team members required for a team (party or guild) to join */ + delay_var: "Tierra_BG_Tick" /* npc variable name that will store the delay for this match */ + maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ + },{ + name: "Flavius" //must match the name in client files + event: "Flavius_BG1::OnPlayerListReady" + minLevel: 80 + maxLevel: 150 + reward: {/* amount of badges awarded on each case */ + win: 9 + loss: 3 + draw: 3 + } + minPlayers: 6 /* minimum amount of players to start */ + maxPlayers: 60 /* maximum amount of players */ + minTeamPlayers: 6 /* minimum amount of team members required for a team (party or guild) to join */ + delay_var: "Flavius_BG_Tick" /* npc variable name that will store the delay for this match */ + maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ + },{ + name: "KVM (Level 80 and up)" //must match the name in client files + event: "KvM03_BG::OnPlayerListReady" + minLevel: 80 + maxLevel: 150 + reward: {/* amount of badges awarded on each case */ + win: 5 + loss: 1 + draw: 1 + } + minPlayers: 4 /* minimum amount of players to start */ + maxPlayers: 60 /* maximum amount of players */ + minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */ + delay_var: "KVM_BG_Tick" /* npc variable name that will store the delay for this match */ + maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ + },{ + name: "KVM (Level 60~79)" //must match the name in client files + event: "KvM03_BG::OnPlayerListReady" + minLevel: 60 + maxLevel: 79 + reward: {/* amount of badges awarded on each case */ + win: 2 + loss: 0 + draw: 1 + } + minPlayers: 4 /* minimum amount of players to start */ + maxPlayers: 60 /* maximum amount of players */ + minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */ + delay_var: "KVM_BG_Tick" /* npc variable name that will store the delay for this match */ + maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ + },{ + name: "KVM (Level 59 and below)" //must match the name in client files + event: "KvM03_BG::OnPlayerListReady" + minLevel: 1 + maxLevel: 59 + reward: {/* amount of badges awarded on each case */ + win: 1 + loss: 0 + draw: 0 + } + minPlayers: 4 /* minimum amount of players to start */ + maxPlayers: 60 /* maximum amount of players */ + minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */ + delay_var: "KVM_BG_Tick" /* npc variable name that will store the delay for this match */ + maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ + } + ) +})
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