diff options
Diffstat (limited to 'conf/battlegrounds.conf')
-rw-r--r-- | conf/battlegrounds.conf | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/conf/battlegrounds.conf b/conf/battlegrounds.conf index 2b4184e11..fd079c59d 100644 --- a/conf/battlegrounds.conf +++ b/conf/battlegrounds.conf @@ -14,8 +14,8 @@ //= arenas: ({ //= //- allowedTypes defines what kind of applications the arena will accept, setting is not case-sensitive and is ok with whitespaces //= allowedTypes: "Solo | Party" //Arena Accepts solo and party-type joins -//= allowedTypes: "guild|party" //Arena Accepts solo and guild-type joins -//= allowedTypes: "All" //Arena Accepts solo, party and guild-type joins +//= allowedTypes: "guild | party" //Arena Accepts solo and guild-type joins +//= allowedTypes: "All" //Arena Accepts solo, party and guild-type joins //= //- fillAnnounce (optional arena param) //= }) battlegrounds: ( @@ -46,7 +46,7 @@ battlegrounds: ( delay_var: "Tierra_BG_Tick" /* char variable name that will store the delay for this match */ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */ - pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */ + pGameDuration: 20 /* time to wait for players to confirm their attendance after queueing process has finished */ },{ name: "Flavius" //must match the name in client files event: "start#bat_b01::OnPlayerListReady" @@ -64,7 +64,7 @@ battlegrounds: ( delay_var: "Flavius_BG_Tick" /* char variable name that will store the delay for this match */ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */ - pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */ + pGameDuration: 20 /* time to wait for players to confirm their attendance after queueing process has finished */ },{ name: "KVM (Level 80 and up)" //must match the name in client files event: "KvM03_BG::OnPlayerListReady" @@ -82,7 +82,7 @@ battlegrounds: ( delay_var: "KVM_BG_Tick" /* char variable name that will store the delay for this match */ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */ - pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */ + pGameDuration: 20 /* time to wait for players to confirm their attendance after queueing process has finished */ },{ name: "KVM (Level 60~79)" //must match the name in client files event: "KvM03_BG::OnPlayerListReady" @@ -100,7 +100,7 @@ battlegrounds: ( delay_var: "KVM_BG_Tick" /* char variable name that will store the delay for this match */ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */ - pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */ + pGameDuration: 20 /* time to wait for players to confirm their attendance after queueing process has finished */ },{ name: "KVM (Level 59 and below)" //must match the name in client files event: "KvM03_BG::OnPlayerListReady" @@ -118,7 +118,7 @@ battlegrounds: ( delay_var: "KVM_BG_Tick" /* char variable name that will store the delay for this match */ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */ - pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */ + pGameDuration: 20 /* time to wait for players to confirm their attendance after queueing process has finished */ } ) }) |