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-rw-r--r--conf/battle/misc.conf13
-rw-r--r--conf/battle/monster.conf2
2 files changed, 10 insertions, 5 deletions
diff --git a/conf/battle/misc.conf b/conf/battle/misc.conf
index dd3d57aaa..b9aaa2356 100644
--- a/conf/battle/misc.conf
+++ b/conf/battle/misc.conf
@@ -80,10 +80,15 @@ duel_time_interval: 60
// Restrict duel usage to same map
duel_only_on_same_map: no
-// Determines max number of characters that can stack within a single cell.
-// NOTE: For this setting to make effect you have to use a server compiled with
-// Cell Stack Limit support (see src/map/map.h)
-cell_stack_limit: 1
+// Determines max number of characters that can stack within a single cell.
+// Official - Only affects the walking routines of characters, including monsters.
+// If a unit stops walking and is on a cell with more than stack limit
+// characters on it, it will walk to the closest free cell.
+// Custom - This variation will make every full cell to be considered a wall.
+// NOTE: For this setting to take effect you have to use a server compiled
+// with Cell Stack Limit support (see src/map/map.h)
+official_cell_stack_limit: 1
+custom_cell_stack_limit: 1
// Allow autotrade only in map with autotrade flag?
// Set this to "no" will allow autotrade where no "autotrade" mapflag is set
diff --git a/conf/battle/monster.conf b/conf/battle/monster.conf
index 6f63f55be..b26bda207 100644
--- a/conf/battle/monster.conf
+++ b/conf/battle/monster.conf
@@ -58,7 +58,7 @@ monster_ai: 0
// x: Every x cells moved
// Regardless of this setting, a monster will always rethink its chase if it has
// reached its target. Increase this value if you want to make monsters continue
-// moving after they lost their target (hide, loot picked, etc.).
+// moving after they lost their target (hide, no line of sight, etc.).
monster_chase_refresh: 3
// Should mobs be able to be warped (add as needed)?