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-rw-r--r--conf/battle/player.conf2
-rw-r--r--conf/battle/skill.conf14
2 files changed, 7 insertions, 9 deletions
diff --git a/conf/battle/player.conf b/conf/battle/player.conf
index 1f21076fa..0dd5da163 100644
--- a/conf/battle/player.conf
+++ b/conf/battle/player.conf
@@ -101,7 +101,7 @@ max_baby_third_parameter: 108
// NOTE: does not affects skills and status effects like Mental Strength
// If weapon_defense_type is non-zero, it won't apply to max def.
// If magic_defense_type is non-zero, it won't apply to max mdef.
-max_def: 99
+max_def: 9999
// Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def,
// the remaining is converted to vit def/int mdef using this multiplier
diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf
index 960960692..061f7b0f3 100644
--- a/conf/battle/skill.conf
+++ b/conf/battle/skill.conf
@@ -27,11 +27,6 @@ casting_rate: 100
// Delay time after casting (Note 2)
delay_rate: 100
-// Does the delay time depend on the caster's DEX and/or AGI? (Note 1)
-// Note: On Official servers, neither Dex nor Agi affect delay time
-delay_dependon_dex: no
-delay_dependon_agi: no
-
// Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1)
// Note: Setting this to anything above 0 can stop speedhacks.
min_skill_delay_limit: 100
@@ -49,9 +44,6 @@ default_walk_delay: 300
// min_skill_delay_limit.
no_skill_delay: 2
-// At what dex does the cast time become zero (instacast)?
-castrate_dex_scale: 150
-
// Will normal attacks be able to ignore the delay after skills? (Note 1)
skill_delay_attack_enable: yes
@@ -213,6 +205,12 @@ berserk_cancels_buffs: no
max_heal: 9999
max_heal_lv: 11
+// Level and Strength of "MVP Decrease AGI". When someone casts Decrease AGI of this
+// level or above, Agility will be reduced by max_decagi for max_decagi_dur milliseconds.
+max_decagi: 50
+max_decagi_dur: 120000
+max_decagi_lv: 11
+
// Emergency Recall Guild Skill setting (add as appropiate).
// Note that for the skill to be usable at all,
// you need at least one of 1/2 and 4/8