diff options
Diffstat (limited to 'conf/battle')
-rw-r--r-- | conf/battle/client.conf | 4 | ||||
-rw-r--r-- | conf/battle/exp.conf | 2 | ||||
-rw-r--r-- | conf/battle/gm.conf | 4 | ||||
-rw-r--r-- | conf/battle/items.conf | 8 | ||||
-rw-r--r-- | conf/battle/player.conf | 12 | ||||
-rw-r--r-- | conf/battle/skill.conf | 14 |
6 files changed, 20 insertions, 24 deletions
diff --git a/conf/battle/client.conf b/conf/battle/client.conf index c6a5159d5..7194c23bf 100644 --- a/conf/battle/client.conf +++ b/conf/battle/client.conf @@ -78,7 +78,7 @@ area_size: 14 // NOTE: You also need to adjust the client if you want this to work. // NOTE: Default is 99. Values above 127 will probably behave incorrectly. // NOTE: If you don't know what this does, don't change it!!! -max_lv: 150 +max_lv: 99 // Level required to display an aura. // NOTE: This assumes that sending max_lv to the client will display the aura. @@ -86,7 +86,7 @@ max_lv: 150 // Example: If max_lv is 99 and aura_lv is 150, characters with level 99~149 // will be sent as being all level 98, and only characters with level // 150 or more will be reported as having level 99 and show an aura. -aura_lv: 150 +aura_lv: 99 // Units types affected by max_lv and aura_lv settings. (Note 3) // Note: If an unit type, which normally does not show an aura, is diff --git a/conf/battle/exp.conf b/conf/battle/exp.conf index f3d438ea2..f5078b0b6 100644 --- a/conf/battle/exp.conf +++ b/conf/battle/exp.conf @@ -87,7 +87,7 @@ death_penalty_base: 100 // Job exp. penalty rate (Each 100 is 1% of their exp) death_penalty_job: 100 -// When a player dies, how much zeny should we penalize them with? +// When a player dies (to another player), how much zeny should we penalize them with? // NOTE: It is a percentage of their zeny, so 100 = 1% zeny_penalty: 0 diff --git a/conf/battle/gm.conf b/conf/battle/gm.conf index 21b54f386..d345b3978 100644 --- a/conf/battle/gm.conf +++ b/conf/battle/gm.conf @@ -56,6 +56,10 @@ gm_kick_chat: no // set to 'Yes', Normal players (gm level 0) can never use a GM command even if you set the command level to 0. atcommand_gm_only: no +// (@) @allstats/@str/@agi/@vit/@int/@dex/@luk +// allow gms to bypass the maximum stat parameter? ( if yes gm stats can go up to 32k ) default: no +atcommand_max_stat_bypass: no + // Is the character of a GM account set as the object of a display by @ command etc. or not? hide_GM_session: no diff --git a/conf/battle/items.conf b/conf/battle/items.conf index 200241ca6..9dc7ca314 100644 --- a/conf/battle/items.conf +++ b/conf/battle/items.conf @@ -87,11 +87,3 @@ gtb_sc_immunity: 50 // NOTE: Different cards that grant the same skill will both // always work independently of each other regardless of setting. autospell_stacking: no - -// Rune consumption is blocked by the skill's cooldown (note 1) -rune_block_by_skill: yes - -// Rune consumption is blocked by previously activated status effect (Note 1) -// associated with the skill the rune stone being used would cast. -// ie: if SC_REFRESH is active, then the Nosiege Runestone is unuseable. -rune_block_by_status: no diff --git a/conf/battle/player.conf b/conf/battle/player.conf index 005570c9c..d8efd9f3a 100644 --- a/conf/battle/player.conf +++ b/conf/battle/player.conf @@ -88,20 +88,18 @@ max_sp: 1000000 // Max limit of char stats. (agi, str, etc.) max_parameter: 99 -// Same as max_parameter, but for baby classes. -max_baby_parameter: 80 - -// Same as max_parameter, but for third classes. +// Same as max_parameter, but for 3rd classes. max_third_parameter: 120 -// Same as max_parameter, but for baby third classes. -max_baby_third_parameter: 108 +// Same as max_parameter, but for baby classes. +max_baby_parameter: 80 // Max armor def/mdef +// NOTE: This setting have no effect if server is run on Renewal Mode (RRMODE) // NOTE: does not affects skills and status effects like Mental Strength // If weapon_defense_type is non-zero, it won't apply to max def. // If magic_defense_type is non-zero, it won't apply to max mdef. -max_def: 32767 +max_def: 99 // Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def, // the remaining is converted to vit def/int mdef using this multiplier diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf index 061f7b0f3..960960692 100644 --- a/conf/battle/skill.conf +++ b/conf/battle/skill.conf @@ -27,6 +27,11 @@ casting_rate: 100 // Delay time after casting (Note 2) delay_rate: 100 +// Does the delay time depend on the caster's DEX and/or AGI? (Note 1) +// Note: On Official servers, neither Dex nor Agi affect delay time +delay_dependon_dex: no +delay_dependon_agi: no + // Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1) // Note: Setting this to anything above 0 can stop speedhacks. min_skill_delay_limit: 100 @@ -44,6 +49,9 @@ default_walk_delay: 300 // min_skill_delay_limit. no_skill_delay: 2 +// At what dex does the cast time become zero (instacast)? +castrate_dex_scale: 150 + // Will normal attacks be able to ignore the delay after skills? (Note 1) skill_delay_attack_enable: yes @@ -205,12 +213,6 @@ berserk_cancels_buffs: no max_heal: 9999 max_heal_lv: 11 -// Level and Strength of "MVP Decrease AGI". When someone casts Decrease AGI of this -// level or above, Agility will be reduced by max_decagi for max_decagi_dur milliseconds. -max_decagi: 50 -max_decagi_dur: 120000 -max_decagi_lv: 11 - // Emergency Recall Guild Skill setting (add as appropiate). // Note that for the skill to be usable at all, // you need at least one of 1/2 and 4/8 |