diff options
Diffstat (limited to 'conf/battle/skill.conf')
-rw-r--r-- | conf/battle/skill.conf | 29 |
1 files changed, 18 insertions, 11 deletions
diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf index df419b262..849989709 100644 --- a/conf/battle/skill.conf +++ b/conf/battle/skill.conf @@ -20,7 +20,7 @@ delay_rate: 100 delay_dependon_dex: no delay_dependon_agi: no -// Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1) +// Minimum allowed delay for ANY skills after casting (in milliseconds) (Note 1) // Note: Setting this to anything above 0 can stop speedhacks. min_skill_delay_limit: 100 @@ -37,7 +37,7 @@ default_walk_delay: 300 // min_skill_delay_limit. no_skill_delay: 2 -// At what dex does the cast time become zero (instacast)? +// At what dex does the cast time become zero (instant cast)? castrate_dex_scale: 150 // How much (dex*2+int) does variable cast turns zero? @@ -91,7 +91,7 @@ defunit_not_enemy: no // Do skills do at least 'hits' damage when they don't miss/are blocked? //(for example, will firebolts always do "number of bolts" damage versus plants?) -//Values (add as appropiate): 1 for weapon-based attacks, 2 for magic attacks, 4 for misc attacks. +//Values (add as appropriate): 1 for weapon-based attacks, 2 for magic attacks, 4 for misc attacks. skill_min_damage: 6 // The delay rate of monk's combo (Note 2) @@ -128,7 +128,7 @@ traps_setting: 0 summon_flora_setting: 3 // Whether placed down skills will check walls (Note 1) -// (Makes it so that Storm Gust/Lord of Vermillion/etc when casted next to a wall, won't hit on the other side) +// (Makes it so that Storm Gust/Lord of Vermillion/etc when cast next to a wall, won't hit on the other side) skill_wall_check: yes // When cloaking, Whether the wall is checked or not. (Note 1) @@ -138,8 +138,8 @@ skill_wall_check: yes // // 0 = doesn't check for walls // 1 = Check for walls -// 2 = Cloaking is not cancelled when attacking. -// 4 = Cloaking is not cancelled when using skills +// 2 = Cloaking is not canceled when attacking. +// 4 = Cloaking is not canceled when using skills player_cloak_check_type: 1 monster_cloak_check_type: 4 @@ -168,7 +168,7 @@ sense_type: 1 // 1 = Athena style (multiple consecutive attacks) finger_offensive_type: 0 -// Grandcross Settings (Dont mess with these) +// Grandcross Settings (Don't mess with these) // If set to no, hit interval is increased based on the amount of mobs standing on the same cell // (means that when there's stacked mobs in the same cell, they won't receive all hits) gx_allhit: no @@ -212,7 +212,7 @@ berserk_cancels_buffs: no max_heal: 9999 max_heal_lv: 11 -// Emergency Recall Guild Skill setting (add as appropiate). +// Emergency Recall Guild Skill setting (add as appropriate). // Note that for the skill to be usable at all, // you need at least one of 1/2 and 4/8 // 1: Skill is usable outside of woe. @@ -223,7 +223,7 @@ max_heal_lv: 11 // (it will work on GVG castles even if they are set to nowarpto, though) emergency_call: 11 -// Guild Aura Skills setting (add as appropiate). +// Guild Aura Skills setting (add as appropriate). // (This affects GD_LEADERSHIP, GD_GLORYWOUNDS, GD_SOULCOLD and GD_HAWKEYES) // Note that for the skill to be usable at all, // you need at least one of 1/2 and 4/8 @@ -258,7 +258,7 @@ sg_angel_skill_ratio: 10 skill_add_heal_rate: 7 // Whether the damage of EarthQuake with a single target on screen is able to be reflected. -// Note: On offcial server, EQ is reflectable when there is only one target on the screen, +// Note: On official server, EQ is reflectable when there is only one target on the screen, // which might be an exploit to hunt the MVPs. eq_single_target_reflectable: yes @@ -279,4 +279,11 @@ skill_trap_type: 0 // Max Possible Level of Monster skills // Note: If your MVPs are too tough, reduce it to 10. -mob_max_skilllvl: 100
\ No newline at end of file +mob_max_skilllvl: 100 + +// Area of Bowling Bash chain reaction +// 0: Use official gutter line system +// 1: Gutter line system without demi gutter bug +// 2-20: Area around caster (2 = 5x5, 3 = 7x7, 4 = 9x9, ..., 20 = 41x41) +// Note: If you knock the target out of the area it will only be hit once and won't do splash damage +bowling_bash_area: 0
\ No newline at end of file |