diff options
Diffstat (limited to 'conf/battle/skill.conf')
-rw-r--r-- | conf/battle/skill.conf | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf index e6828749b..028228729 100644 --- a/conf/battle/skill.conf +++ b/conf/battle/skill.conf @@ -293,4 +293,11 @@ mob_max_skilllvl: 100 // 1: Gutter line system without demi gutter bug // 2-20: Area around caster (2 = 5x5, 3 = 7x7, 4 = 9x9, ..., 20 = 41x41) // Note: If you knock the target out of the area it will only be hit once and won't do splash damage -bowling_bash_area: 0
\ No newline at end of file +bowling_bash_area: 0 + +// On official servers, Storm Gust consists of 81 units that all deal 3x3 splash damage "away from center". Due to +// south-western cells being processed first, this usually leads to a knockback to the northeast. Knockback at the +// edges will be away from SG. Knockback direction can also be influenced by Ganbantein and Land Protector. If you +// punch a hole into SG it will for example create a "suck in" effect. +// If you disable this setting, the knockback direction will be completely random (eAthena style). +stormgust_knockback: yes |