diff options
Diffstat (limited to 'conf/battle/skill.conf')
-rw-r--r-- | conf/battle/skill.conf | 29 |
1 files changed, 14 insertions, 15 deletions
diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf index f3da0e209..7622968f8 100644 --- a/conf/battle/skill.conf +++ b/conf/battle/skill.conf @@ -25,8 +25,8 @@ delay_dependon_agi: no min_skill_delay_limit: 100 // This delay is the min 'can't walk delay' of all skills. -// NOTE: Do not set this too low, if a character starts moving too soon after -// doing a skill, the client will not update this, and the player/mob will +// NOTE: Do not set this too low, if a character starts moving too soon after +// doing a skill, the client will not update this, and the player/mob will // appear to "teleport" afterwards. default_walk_delay: 300 @@ -74,7 +74,7 @@ skillrange_by_distance: 14 skillrange_from_weapon: 0 // Should a check on the caster's status be performed in all skill attacks? -// When set to yes, meteors, storm gust and any other ground skills will have +// When set to yes, meteors, storm gust and any other ground skills will have // no effect while the caster is unable to fight (eg: stunned). skill_caster_check: yes @@ -103,7 +103,7 @@ combo_delay_rate: 100 auto_counter_type: 15 // Can ground skills be placed on top of each other? (Note 3) -// By default, skills with UF_NOREITERATION set cannot be stacked on top of +// By default, skills with UF_NOREITERATION set cannot be stacked on top of // other skills, this setting will override that. (skill_unit_db) skill_reiteration: 0 @@ -123,7 +123,7 @@ traps_setting: 0 // Restrictions applied to the Alchemist's Summon Flora skill (add as necessary) // 1: Enable players to damage the floras outside of versus grounds. // 2: Disable having different types out at the same time -// (eg: forbid summoning anything except hydras when there's already +// (eg: forbid summoning anything except hydras when there's already // one hydra out) summon_flora_setting: 3 @@ -135,14 +135,13 @@ summon_flora_setting: 3 song_timer_reset: 0 // Whether placed down skills will check walls (Note 1) -// (Makes it so that Storm Gust/Lord of Vermillion/etc when cast next to a wall, won't hit on the other side) +// (Makes it so that Storm Gust/Lord of Vermillion/etc when cast next to a wall, won't hit on the other side) skill_wall_check: yes // When cloaking, Whether the wall is checked or not. (Note 1) // Note: When the skill does not checks for walls, you will always be considered -// as if you had a wall-next to you (you always get the wall-based speed). +// as if you had a wall-next to you (you always get the wall-based speed). // Add the settings as required, being hit always uncloaks you. -// // 0 = doesn't check for walls // 1 = Check for walls // 2 = Cloaking is not canceled when attacking. @@ -168,7 +167,7 @@ chat_warpportal: no // 0: Do not show defense // 1: Base defense [RE default] // 2: Vit/Int defense -// 3: Both (the addition of both) +// 3: Both (the addition of both) sense_type: 1 // Which finger offensive style will be used? @@ -205,10 +204,10 @@ backstab_bow_penalty: yes // Use 0 to disable (max allowed value is 255) skill_steal_max_tries: 0 -// Can Rogues plagiarize advanced job skills +// Can Rogues plagiarize advanced job skills // 0 = no restriction -// 1 = only stalker may plagiarize advanced skills -// 2 = advanced skills cannot be plagiarized by anyone +// 1 = only stalker may plagiarize advanced skills +// 2 = advanced skills cannot be plagiarized by anyone // Official servers setting: 2 copyskill_restrict: 2 @@ -221,7 +220,7 @@ max_heal: 9999 max_heal_lv: 11 // Emergency Recall Guild Skill setting (add as appropriate). -// Note that for the skill to be usable at all, +// Note that for the skill to be usable at all, // you need at least one of 1/2 and 4/8 // 1: Skill is usable outside of woe. // 2: Skill is usable during woe. @@ -233,7 +232,7 @@ emergency_call: 11 // Guild Aura Skills setting (add as appropriate). // (This affects GD_LEADERSHIP, GD_GLORYWOUNDS, GD_SOULCOLD and GD_HAWKEYES) -// Note that for the skill to be usable at all, +// Note that for the skill to be usable at all, // you need at least one of 1/2 and 4/8 // 1: Skill works outside of woe. // 2: Skill works during woe. @@ -266,7 +265,7 @@ sg_angel_skill_ratio: 10 skill_add_heal_rate: 7 // Whether the damage of EarthQuake with a single target on screen is able to be reflected. -// Note: On official server, EQ is reflectable when there is only one target on the screen, +// Note: On official server, EQ is reflectable when there is only one target on the screen, // which might be an exploit to hunt the MVPs. eq_single_target_reflectable: yes |