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-rw-r--r--conf/battle/skill.conf17
1 files changed, 13 insertions, 4 deletions
diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf
index 10cca4af7..1bb58211a 100644
--- a/conf/battle/skill.conf
+++ b/conf/battle/skill.conf
@@ -69,9 +69,9 @@ skill_out_range_consume: no
skillrange_by_distance: 14
// Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 3)
-// NOTE: Skills affected by this option are those whose range in the skill_db are negative. Note that unless monster_ai&0x400 is
-// set, the range of all skills is 9 for monsters.
-skillrange_from_weapon: 30
+// NOTE: Skills affected by this option are those whose range in the skill_db are negative. By default always the skill range is used.
+// Note that if you want all monster skills to have a range of 9 you need to set monster_ai&0x400.
+skillrange_from_weapon: 0
// Should a check on the caster's status be performed in all skill attacks?
// When set to yes, meteors, storm gust and any other ground skills will have
@@ -293,4 +293,13 @@ mob_max_skilllvl: 100
// 1: Gutter line system without demi gutter bug
// 2-20: Area around caster (2 = 5x5, 3 = 7x7, 4 = 9x9, ..., 20 = 41x41)
// Note: If you knock the target out of the area it will only be hit once and won't do splash damage
-bowling_bash_area: 0 \ No newline at end of file
+bowling_bash_area: 0
+
+// How many attempts should a monster need until it can escape from an icewall casted directly on it?
+// On official servers, monsters can only leave an icewall to the west and south. If their target is north or east of them
+// they will continously try to chase it but fail doing so. This brings them into a loop during which they will cast idle
+// and rudeattacked skills (if attacked). Official servers have a safety system that eventually allows monsters to escape
+// when their walk routine failed many times in row so they won't stay on the loop endlessly. The time for this seems to be
+// around 15 seconds for fast monsters and 35 seconds for slow monsters, this equals about 75 attempts.
+// Set this to 0 if you don't want monsters to be stuck in icewalls at all.
+icewall_walk_block: 75 \ No newline at end of file