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-rw-r--r--conf/battle/skill.conf29
1 files changed, 14 insertions, 15 deletions
diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf
index f3da0e209..7622968f8 100644
--- a/conf/battle/skill.conf
+++ b/conf/battle/skill.conf
@@ -25,8 +25,8 @@ delay_dependon_agi: no
min_skill_delay_limit: 100
// This delay is the min 'can't walk delay' of all skills.
-// NOTE: Do not set this too low, if a character starts moving too soon after
-// doing a skill, the client will not update this, and the player/mob will
+// NOTE: Do not set this too low, if a character starts moving too soon after
+// doing a skill, the client will not update this, and the player/mob will
// appear to "teleport" afterwards.
default_walk_delay: 300
@@ -74,7 +74,7 @@ skillrange_by_distance: 14
skillrange_from_weapon: 0
// Should a check on the caster's status be performed in all skill attacks?
-// When set to yes, meteors, storm gust and any other ground skills will have
+// When set to yes, meteors, storm gust and any other ground skills will have
// no effect while the caster is unable to fight (eg: stunned).
skill_caster_check: yes
@@ -103,7 +103,7 @@ combo_delay_rate: 100
auto_counter_type: 15
// Can ground skills be placed on top of each other? (Note 3)
-// By default, skills with UF_NOREITERATION set cannot be stacked on top of
+// By default, skills with UF_NOREITERATION set cannot be stacked on top of
// other skills, this setting will override that. (skill_unit_db)
skill_reiteration: 0
@@ -123,7 +123,7 @@ traps_setting: 0
// Restrictions applied to the Alchemist's Summon Flora skill (add as necessary)
// 1: Enable players to damage the floras outside of versus grounds.
// 2: Disable having different types out at the same time
-// (eg: forbid summoning anything except hydras when there's already
+// (eg: forbid summoning anything except hydras when there's already
// one hydra out)
summon_flora_setting: 3
@@ -135,14 +135,13 @@ summon_flora_setting: 3
song_timer_reset: 0
// Whether placed down skills will check walls (Note 1)
-// (Makes it so that Storm Gust/Lord of Vermillion/etc when cast next to a wall, won't hit on the other side)
+// (Makes it so that Storm Gust/Lord of Vermillion/etc when cast next to a wall, won't hit on the other side)
skill_wall_check: yes
// When cloaking, Whether the wall is checked or not. (Note 1)
// Note: When the skill does not checks for walls, you will always be considered
-// as if you had a wall-next to you (you always get the wall-based speed).
+// as if you had a wall-next to you (you always get the wall-based speed).
// Add the settings as required, being hit always uncloaks you.
-//
// 0 = doesn't check for walls
// 1 = Check for walls
// 2 = Cloaking is not canceled when attacking.
@@ -168,7 +167,7 @@ chat_warpportal: no
// 0: Do not show defense
// 1: Base defense [RE default]
// 2: Vit/Int defense
-// 3: Both (the addition of both)
+// 3: Both (the addition of both)
sense_type: 1
// Which finger offensive style will be used?
@@ -205,10 +204,10 @@ backstab_bow_penalty: yes
// Use 0 to disable (max allowed value is 255)
skill_steal_max_tries: 0
-// Can Rogues plagiarize advanced job skills
+// Can Rogues plagiarize advanced job skills
// 0 = no restriction
-// 1 = only stalker may plagiarize advanced skills
-// 2 = advanced skills cannot be plagiarized by anyone
+// 1 = only stalker may plagiarize advanced skills
+// 2 = advanced skills cannot be plagiarized by anyone
// Official servers setting: 2
copyskill_restrict: 2
@@ -221,7 +220,7 @@ max_heal: 9999
max_heal_lv: 11
// Emergency Recall Guild Skill setting (add as appropriate).
-// Note that for the skill to be usable at all,
+// Note that for the skill to be usable at all,
// you need at least one of 1/2 and 4/8
// 1: Skill is usable outside of woe.
// 2: Skill is usable during woe.
@@ -233,7 +232,7 @@ emergency_call: 11
// Guild Aura Skills setting (add as appropriate).
// (This affects GD_LEADERSHIP, GD_GLORYWOUNDS, GD_SOULCOLD and GD_HAWKEYES)
-// Note that for the skill to be usable at all,
+// Note that for the skill to be usable at all,
// you need at least one of 1/2 and 4/8
// 1: Skill works outside of woe.
// 2: Skill works during woe.
@@ -266,7 +265,7 @@ sg_angel_skill_ratio: 10
skill_add_heal_rate: 7
// Whether the damage of EarthQuake with a single target on screen is able to be reflected.
-// Note: On official server, EQ is reflectable when there is only one target on the screen,
+// Note: On official server, EQ is reflectable when there is only one target on the screen,
// which might be an exploit to hunt the MVPs.
eq_single_target_reflectable: yes