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Diffstat (limited to 'conf/battle/player.conf')
-rw-r--r-- | conf/battle/player.conf | 191 |
1 files changed, 0 insertions, 191 deletions
diff --git a/conf/battle/player.conf b/conf/battle/player.conf deleted file mode 100644 index 9168a6320..000000000 --- a/conf/battle/player.conf +++ /dev/null @@ -1,191 +0,0 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser <pfak@telus.net> -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. -//-------------------------------------------------------------- - -// Players' maximum HP rate? (Default is 100) -hp_rate: 100 - -// Players' maximum SP rate? (Default is 100) -sp_rate: 100 - -// Whether or not cards and attributes of the left hand are applied to the right hand attack (Note 1) -// (It is 'yes' on official servers) -left_cardfix_to_right: yes - -// The amount of HP a player will respawn with, 0 is default. -// (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.) -restart_hp_rate: 0 - -// The amount of SP a player will respawn with, 0 is default. -// (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.) -restart_sp_rate: 0 - -// Can a normal player by-pass the skill tree? (Note 1) -player_skillfree: no - -// When set to yes, forces skill points gained from 1st class to be put into 1st class -// skills, and forces novice skill points to be put into the basic skill. (Note 1) -player_skillup_limit: yes - -// Quest skills can be learned? (Note 1) -// Setting this to yes can open an exploit on your server! -quest_skill_learn: no - -// When skills are reset, quest skills are reset as well? (Note 1) -// Setting this to yes can open an exploit on your server! -// NOTE: If you have quest_skill_learn set to yes, quest skills are always reset. -quest_skill_reset: no - -// You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1) -basic_skill_check: yes - -// When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds) -// That is, when you go to a map and don't move, how long before the monsters will notice you. -// When moving, attacking or doing similar actions, the effect ends instantly. -// Value is also affected by 'invincible_time_inc' mapflag -player_invincible_time: 5000 - -// When set to true, it prevent portal abuse for avoid hits. Official value is false. -fix_warp_hit_delay_abuse: false - -// The time interval for HP to restore naturally. (in milliseconds) -natural_healhp_interval: 6000 - -// The time interval for SP to restore naturally. (in milliseconds) -natural_healsp_interval: 8000 - -// Automatic healing skill's time interval. (in milliseconds) -natural_heal_skill_interval: 10000 - -// The maximum weight for a character to carry when the character stops healing naturally. (in %) -natural_heal_weight_rate: 50 - -// Maximum atk speed. (Default 190, Highest allowed 199) -max_aspd: 190 - -// Same as max_aspd, but for 3rd classes. (Default 193, Highest allowed 199) -max_third_aspd: 193 - -// Maximum walk speed rate (200 would be capped to twice the normal speed) -max_walk_speed: 300 - -// Maximum HP. (Default is 1000000) -max_hp: 1000000 - -// Maximum SP. (Default is 1000000) -max_sp: 1000000 - -// Max limit of char stats. (agi, str, etc.) -max_parameter: 99 - -// Same as max_parameter, but for 3rd classes. -max_third_parameter: 130 - -// Same as max_parameter, but for extend classes (Ex. Super Novice, Kagero/Oboro, Rebellion). -max_extended_parameter: 125 - -// Same as max_parameter, but for baby classes. -max_baby_parameter: 80 - -// Same as max_parameter, but for baby 3rd's. -max_baby_third_parameter: 117 - -// Max armor def/mdef -// NOTE: This setting have no effect if server is run on Renewal Mode (RENEWAL) -// NOTE: does not affects skills and status effects like Mental Strength -// If weapon_defense_type is non-zero, it won't apply to max def. -// If magic_defense_type is non-zero, it won't apply to max mdef. -max_def: 99 - -// Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def, -// the remaining is converted to vit def/int mdef using this multiplier -// (eg: if set to 10, every armor point above the max becomes 10 vit defense points) -over_def_bonus: 0 - -// Max weight carts can hold. -max_cart_weight: 8000 - -// Prevent logout of players after being hit for how long (in ms, 0 disables)? -prevent_logout: 10000 - -// Display the drained hp/sp values from normal attacks? (Ie: Hunter Fly card) -show_hp_sp_drain: no - -// Display the gained hp/sp values from killing mobs? (Ie: Sky Deleter Card) -show_hp_sp_gain: yes - -// Show the critical bonus for katar class weapon in player status window? -// On official server, the critical bonus from katar class weapon isn't display. (Default: no) -show_katar_crit_bonus: no - -// If set, when A accepts B as a friend, B will also be added to A's friend -// list, otherwise, only A appears in B's friend list. -// NOTE: this setting only enables friend auto-adding; auto-deletion does not work yet -friend_auto_add: yes - -// Are simultaneous trade/party/guild invite requests automatically rejected? -invite_request_check: yes - -// Players' will drop a 'Skull' when killed? -// 0 = Disabled -// 1 = Dropped only in PvP maps -// 2 = Dropped in all situations -bone_drop: 0 - -// Do mounted (on Peco) characters increase their size -// 0 = no -// 1 = only Normal Classes on Peco have Big Size -// 2 = only Baby Classes on Peco have Medium Size -// 3 = both Normal Classes on Peco have Big Size -// and Baby Classes on Peco have Medium Size -character_size: 0 - -// Idle characters can receive autoloot? -// Set to the time in seconds where an idle character will stop receiving -// items from Autoloot (0: disabled). -idle_no_autoloot: 0 - -// Minimum distance a vending/chat room must be from a NPC in order to be placed -// Default: 3 (0: disabled). -min_npc_vendchat_distance: 3 - -// If min_npc_vendchat_distance is enabled, -// can players vend/chat room nearby hidden npc? (Ie: FAKE_NPC/HIDDEN_WARP_NPC) -vendchat_near_hiddennpc: no - -// Super Novice's fury is enabled to increments of 10%, such as at 10.0%, 20.0% - 80.0%, 90.0% -// Changing snovice_call_type config to 1 enables its use at 0%, for maxed super novices. -// default: 0 -snovice_call_type: 0 - -// How the server should measure the character's idle time? (Note 3) -// 0x001 - Walk Request -// 0x002 - UseSkillToID Request ( targetted skill use attempt ) -// 0x004 - UseSkillToPos Request ( aoe skill use attempt ) -// 0x008 - UseItem Request ( including equip/unequip ) -// 0x010 - Attack Request -// 0x020 - Chat Request ( whisper, party, guild, bg, etca ) -// 0x040 - Sit/Standup Request -// 0x080 - Emotion Request -// 0x100 - DropItem Request -// 0x200 - @/#Command Request -// Please note that at least 1 option has to be enabled. -// Be mindful that the more options used, the easier it becomes to cheat features that rely on idletime (e.g. checkidle()). -// Default: walk ( 0x1 ) + useskilltoid ( 0x2 ) + useskilltopos ( 0x4 ) + useitem ( 0x8 ) + attack ( 0x10 ) = 0x1F -idletime_criteria: 0x1F - -// Can players get ATK/DEF from refinements on costume/shadow equips? -// Default: yes (Official behavior not known) -costume_refine_def: yes -shadow_refine_def: yes -shadow_refine_atk: yes - -// Keep player facing direction after warping? -// Default: no (on official servers players always faces north) -player_warp_keep_direction: yes |