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Diffstat (limited to 'conf/battle/party.conf')
-rw-r--r-- | conf/battle/party.conf | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/conf/battle/party.conf b/conf/battle/party.conf new file mode 100644 index 000000000..63fc3a94a --- /dev/null +++ b/conf/battle/party.conf @@ -0,0 +1,54 @@ +//-------------------------------------------------------------- +// rAthena Battle Configuration File +// Originally Translated by Peter Kieser <pfak@telus.net> +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +// Note 1: Value is a config switch (on/off, yes/no or 1/0) +// Note 2: Value is in percents (100 means 100%) +//-------------------------------------------------------------- + +// If someone steals (gank/steal skills), show name in party? (Note 1) +show_steal_in_same_party: no + +// Interval before updating the party-member map mini-dots (milliseconds) +party_update_interval: 1000 + +// Method used to update party-mate hp-bars: +// 0: Aegis - bar is updated every time HP changes (bandwidth intensive) +// 1: rAthena - bar is updated with the party map dots (up to 1 second delay) +party_hp_mode: 0 + +// When 'Party Share' item sharing is enabled in a party, +// announce in the party which party-member received the item and what's he received? (Note 1) +show_party_share_picker: yes + +// What types of items are going to be announced when 'show_party_share_picker' is active? +// 1: IT_HEALING, 2: IT_UNKNOWN, 4: IT_USABLE, 8: IT_ETC, +// 16: IT_WEAPON, 32: IT_ARMOR, 64: IT_CARD, 128: IT_PETEGG, +// 256: IT_PETARMOR, 512: IT_UNKNOWN2, 1024: IT_AMMO, 2048: IT_DELAYCONSUME +// 262144: IT_CASH +show_picker.item_type: 112 + +// Method of distribution when item party share is enabled in a party: +// +// 0: Normal (item goes to a random party member) +// 1: Item Share is disabled for non-mob drops (player/pet drops) +// 2: Round Robin (items are distributed evenly and in order among members) +// 3: 1+2 +party_item_share_type: 0 + +// Is exp/item sharing disabled for idle members in the party? +// Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering +// a character idle. +// Characters in a chat/vending are always considered idle. +// A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement. +idle_no_share: no + +// Give additional experience bonus per party-member involved on even-share parties (excluding youself)? +// ex. If set to 10, an even-share party of 5 people will receive +40% exp (4 members * 10% exp): +// 140% party experience in total, so each member receives 140%/5 = 28% exp (instead of 20%). +party_even_share_bonus: 0 + +// Display party name regardless if player is in a guild. +// Official servers do not display party name unless the user is in a guild. (Note 1) +display_party_name: no |