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-rw-r--r--conf/battle/monster.conf4
1 files changed, 2 insertions, 2 deletions
diff --git a/conf/battle/monster.conf b/conf/battle/monster.conf
index ed9b2f627..6746930b1 100644
--- a/conf/battle/monster.conf
+++ b/conf/battle/monster.conf
@@ -59,8 +59,8 @@ monster_max_aspd: 199
// the same skill, instead, only to that particular entry (eg: Mob has heal
// on six lines in the mob_skill_db, only the entry that is actually used
// will receive the delay). This will make monsters harder, especially MvPs.
-// 0x400: By default mobs have a range of 9 for all skills. Set this to enforce
-// the normal skill range rules on them.
+// 0x400: Set this to make mobs have a range of 9 for all skills. Otherwise, they
+// will obey the normal skill range rules.
// Example: 0x140 -> Chase players through warps + use skills in random order.
monster_ai: 0