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-rw-r--r--conf/battle/monster.conf10
1 files changed, 5 insertions, 5 deletions
diff --git a/conf/battle/monster.conf b/conf/battle/monster.conf
index c14dc6f35..ed9b2f627 100644
--- a/conf/battle/monster.conf
+++ b/conf/battle/monster.conf
@@ -55,14 +55,14 @@ monster_max_aspd: 199
// 0x100: When set, a mob will pick a random skill from it's list and start from
// that instead of checking skills in orders (when unset, if a mob has too
// many skills, the ones near the end will rarely get selected)
-// 0x200: When set, a mob's skill re-use delay will be applied to all entries of
-// the same skill, instead of only that particular entry (eg: Mob has heal
-// on six lines for different conditions, when set, whenever one of the six
-// trigger, all of them will share the delay
+// 0x200: When set, a mob's skill re-use delay will not be applied to all entries of
+// the same skill, instead, only to that particular entry (eg: Mob has heal
+// on six lines in the mob_skill_db, only the entry that is actually used
+// will receive the delay). This will make monsters harder, especially MvPs.
// 0x400: By default mobs have a range of 9 for all skills. Set this to enforce
// the normal skill range rules on them.
// Example: 0x140 -> Chase players through warps + use skills in random order.
-monster_ai: 0x200
+monster_ai: 0
// Should mobs be able to be warped (add as needed)?
// 0: Disable.