diff options
Diffstat (limited to 'conf/battle/misc.conf')
-rw-r--r-- | conf/battle/misc.conf | 20 |
1 files changed, 12 insertions, 8 deletions
diff --git a/conf/battle/misc.conf b/conf/battle/misc.conf index 7d797d2eb..a3c6ed26a 100644 --- a/conf/battle/misc.conf +++ b/conf/battle/misc.conf @@ -9,12 +9,16 @@ // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) //-------------------------------------------------------------- -// PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player. -// When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items. -// There is a nopvp.txt for setting up maps not to have pk on in this mode. Novices cannot be attacked and cannot attack. -// Normal pvp counter and rank display are disabled as well. -// Note: If pk_mode is set to 2 instead of 1 (yes), players will receive a -// manner penalty of 5 each time they kill another player (see manner_system +// PK Server Mode. +// Turns entire server pvp(excluding towns). +// Experience loss is doubled if killed by another player. +// When players hunt monsters over 20 levels higher, they will receive 15% +// additional exp., and 25% chance of receiving more items. +// There is a nopvp.txt for setting up maps not to have pk on in this mode. +// Novices cannot be attacked and cannot attack. +// Normal pvp counter and rank display are disabled as well. +// Note: If pk_mode is set to 2 instead of 1 (yes), players will receive a +// manner penalty of 5 each time they kill another player (see manner_system // config to adjust how this will affect players) pk_mode: 0 @@ -45,7 +49,7 @@ battle_log: off etc_log: off // Do you want to debug warp points? If set to yes, warp points will appear as flags.(Note 1) -// It will also run on start-up a warp-check to print out which warp points lead directly on +// It will also run on start-up a warp-check to print out which warp points lead directly on // top of on-touch npcs (which can lead to infinite loopback warping situations) warp_point_debug: no @@ -80,7 +84,7 @@ duel_time_interval: 60 // Restrict duel usage to same map duel_only_on_same_map: no -// Determines max number of characters that can stack within a single cell. +// Determines max number of characters that can stack within a single cell. // Official - Only affects the walking routines of characters, including monsters. // If a unit stops walking and is on a cell with more than stack limit // characters on it, it will walk to the closest free cell. |