summaryrefslogtreecommitdiff
path: root/conf/battle/battle.conf
diff options
context:
space:
mode:
Diffstat (limited to 'conf/battle/battle.conf')
-rw-r--r--conf/battle/battle.conf7
1 files changed, 6 insertions, 1 deletions
diff --git a/conf/battle/battle.conf b/conf/battle/battle.conf
index 2e84a23e5..42d9a7262 100644
--- a/conf/battle/battle.conf
+++ b/conf/battle/battle.conf
@@ -103,7 +103,12 @@ weapon_defense_type: 0
magic_defense_type: 0
// Change attacker's direction to face opponent on every attack? (Note 3)
-attack_direction_change: 15
+// NOTE: On official servers knockback of some skills like Firewall is always based on the
+// last direction walked. Even when attacking in a completely different direction, the
+// knockback direction won't change, so e.g. if you walk north and then attack an enemy to
+// the south you will still be knocked back to the south by Firewall. Immobile monsters
+// will always be knocked back to the south as their default direction is north.
+attack_direction_change: 0
// For those who is set, their innate attack element is "not elemental"
// (100% versus on all defense-elements) (Note 3)