diff options
Diffstat (limited to 'conf/battle/battle.conf')
-rw-r--r-- | conf/battle/battle.conf | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/conf/battle/battle.conf b/conf/battle/battle.conf index 42d9a7262..8c9447ccb 100644 --- a/conf/battle/battle.conf +++ b/conf/battle/battle.conf @@ -37,7 +37,7 @@ pc_damage_walk_delay_rate: 20 damage_walk_delay_rate: 100 // Move-delay adjustment for multi-hitting attacks. -// When hit by a multi-hitting skill like Lord of Vermillion or Jupitel Thunder, characters will be +// When hit by a multi-hitting skill like Lord of Vermillion or Jupitel Thunder, characters will be // unable to move for an additional "(number of hits -1) * multihit_delay" milliseconds. // 80 is the setting that feels like Aegis (vs Sonic Blows) // 230 is the setting that makes walkdelay last until the last hit (vs Jupitel thunder) @@ -57,7 +57,7 @@ undead_detect_type: 0 // (Will not work in Renewal) attribute_recover: no -// What is the minimum and maximum hitrate of normal attacks? +// What is the minimum and maximum hitrate of normal attacks? min_hitrate: 5 max_hitrate: 100 @@ -121,7 +121,7 @@ attack_attr_none: 14 equip_natural_break_rate: 0 // Overall rate of which your own equipment can break. (Note 2) -// This rate affects penalty breaking rate of skills such as power-thrust and your natural breaking rate +// This rate affects penalty breaking rate of skills such as power-thrust and your natural breaking rate // (from equip_natural_break_rate). If a Sage's endow skill fails and this is above 0, the selected char's // weapon will be broken. equip_self_break_rate: 100 @@ -137,8 +137,8 @@ delay_battle_damage: yes // Are arrows/ammo consumed when used on a bow/gun? // 0 = No // 1 = Yes -// 2 = Yes even for skills that do not specify arrow consumption when said -// skill is weapon-based and used with ranged weapons (auto-guesses which +// 2 = Yes even for skills that do not specify arrow consumption when said +// skill is weapon-based and used with ranged weapons (auto-guesses which // skills should consume ammo when it's acquired via a card or plagiarize) arrow_decrement: 1 |