summaryrefslogtreecommitdiff
path: root/conf/battle/battle.conf
diff options
context:
space:
mode:
Diffstat (limited to 'conf/battle/battle.conf')
-rw-r--r--conf/battle/battle.conf10
1 files changed, 5 insertions, 5 deletions
diff --git a/conf/battle/battle.conf b/conf/battle/battle.conf
index 42d9a7262..8c9447ccb 100644
--- a/conf/battle/battle.conf
+++ b/conf/battle/battle.conf
@@ -37,7 +37,7 @@ pc_damage_walk_delay_rate: 20
damage_walk_delay_rate: 100
// Move-delay adjustment for multi-hitting attacks.
-// When hit by a multi-hitting skill like Lord of Vermillion or Jupitel Thunder, characters will be
+// When hit by a multi-hitting skill like Lord of Vermillion or Jupitel Thunder, characters will be
// unable to move for an additional "(number of hits -1) * multihit_delay" milliseconds.
// 80 is the setting that feels like Aegis (vs Sonic Blows)
// 230 is the setting that makes walkdelay last until the last hit (vs Jupitel thunder)
@@ -57,7 +57,7 @@ undead_detect_type: 0
// (Will not work in Renewal)
attribute_recover: no
-// What is the minimum and maximum hitrate of normal attacks?
+// What is the minimum and maximum hitrate of normal attacks?
min_hitrate: 5
max_hitrate: 100
@@ -121,7 +121,7 @@ attack_attr_none: 14
equip_natural_break_rate: 0
// Overall rate of which your own equipment can break. (Note 2)
-// This rate affects penalty breaking rate of skills such as power-thrust and your natural breaking rate
+// This rate affects penalty breaking rate of skills such as power-thrust and your natural breaking rate
// (from equip_natural_break_rate). If a Sage's endow skill fails and this is above 0, the selected char's
// weapon will be broken.
equip_self_break_rate: 100
@@ -137,8 +137,8 @@ delay_battle_damage: yes
// Are arrows/ammo consumed when used on a bow/gun?
// 0 = No
// 1 = Yes
-// 2 = Yes even for skills that do not specify arrow consumption when said
-// skill is weapon-based and used with ranged weapons (auto-guesses which
+// 2 = Yes even for skills that do not specify arrow consumption when said
+// skill is weapon-based and used with ranged weapons (auto-guesses which
// skills should consume ammo when it's acquired via a card or plagiarize)
arrow_decrement: 1