diff options
Diffstat (limited to 'conf-tmpl')
-rw-r--r-- | conf-tmpl/Changelog.txt | 10 | ||||
-rw-r--r-- | conf-tmpl/battle/monster.conf | 13 |
2 files changed, 17 insertions, 6 deletions
diff --git a/conf-tmpl/Changelog.txt b/conf-tmpl/Changelog.txt index 0db3445ae..cab691f63 100644 --- a/conf-tmpl/Changelog.txt +++ b/conf-tmpl/Changelog.txt @@ -1,5 +1,15 @@ Date Added
+2006/08/29
+ * monster_ai&1 now only signals whether mobs should update their target
+ cell while chasing more frequently (rather than being state-driven like
+ Aegis) [Skotlex]
+ * Changed the defaults of view_range_rate and chase_range_rate to 120 to
+ aproximate better Aegis's view ranges (which are square areas and not
+ circles), so eA's default of 100 leads to a circular area contained
+ within a 21x21 square zone (what Aegis uses), by using 20%, the circular
+ area increases range to 12, which better approximates Aegis's 21x21 area.
+ [Skotlex]
2006/08/24
* Changed the default of clear_skills_on_death to 0 [Skotlex]
* Added setting clear_skills_on_warp to specify when a character's
diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf index 5b81d5d2a..80a39d2e1 100644 --- a/conf-tmpl/battle/monster.conf +++ b/conf-tmpl/battle/monster.conf @@ -37,10 +37,9 @@ monster_hp_rate: 100 monster_max_aspd: 199
// Defines various mob AI related settings. The mask bits are (add to include multiple settings)
-// 1: If disabled, mobs use Aegis-type path searching, that is, they only move on straight
-// lines, and will only change their destination tile after arriving to the previous one.
-// When enabled mobs use more dynamic and complex path searching to chase a player
-// (they still must be within line of sight to start chasing)
+// 1: When enabled mobs will update their target cell every few iterations
+// (normally they never update their target cell until they reach it while
+// chasing)
// 2: Makes mob use their "rude attack" skill (usually warping away) if they are attacked and they
// can't attack back regardless of how they were attacked (eg: GrimTooth), otherwise, their
// rude attack" is only activated if they can't melee reach the target (eg: sniping)
@@ -68,12 +67,14 @@ monster_ai: 0 mob_warp: 0
// Mobs and Pets view-range adjustment (range2 column in the mob_db) (Note 2)
-view_range_rate: 100
+// NOTE: 100 is not used by default since in Aegis the view range is 21x21
+// (square with half side of 10) while eAthena uses circular areas with radio 10
+view_range_rate: 120
// Chase Range is the base minimum-chase that a mob gives before giving up
// (as long as the target is outside their field of view). This is the range3
// column in the mob_db. (Note 2)
-chase_range_rate: 100
+chase_range_rate: 120
// Allow monsters to be aggresive and attack first? (Note 1)
monster_active_enable: yes
|