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-rw-r--r--conf-tmpl/Changelog.txt3
-rw-r--r--conf-tmpl/battle/status.conf8
2 files changed, 7 insertions, 4 deletions
diff --git a/conf-tmpl/Changelog.txt b/conf-tmpl/Changelog.txt
index 784e4c6db..fe8589d68 100644
--- a/conf-tmpl/Changelog.txt
+++ b/conf-tmpl/Changelog.txt
@@ -1,5 +1,8 @@
Date Added
+2007/04/11
+ * The pc_max_status_def and mob_max_status_def configs are now set on a
+ 1-100 scale instead of 1-10000 (status.conf)
2007/04/03
* Added hom_setting&0x40, when set it clears the "can't reuse" skill delay
when you vaporize a homunculus (set by default). [Skotlex]
diff --git a/conf-tmpl/battle/status.conf b/conf-tmpl/battle/status.conf
index cb1cbdc1c..c35cec45e 100644
--- a/conf-tmpl/battle/status.conf
+++ b/conf-tmpl/battle/status.conf
@@ -49,13 +49,13 @@ mob_status_def_rate: 100
// Required luk to gain inmunity to status changes.
// Luk increases resistance by closing the gap between natural resist and max
-// linearly. This setting indicates required luk to gain complete inmunity.
+// linearly. This setting indicates required luk to gain complete immunity.
// Eg: 40 vit -> 40% resist. 150 luk -> +50% of the missing gap.
// So 40% + (50% of 60%) = 70%
pc_luk_status_def: 300
mob_luk_status_def: 300
-// Maximum resistance to status changes. (10000 = 100%)
+// Maximum resistance to status changes. (100 = 100%)
// NOTE: Cards and equipment can go over this limit, so it only applies to natural resist.
-pc_max_status_def: 10000
-mob_max_status_def: 10000
+pc_max_status_def: 100
+mob_max_status_def: 100