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-rw-r--r--conf-tmpl/battle/monster.conf2
1 files changed, 2 insertions, 0 deletions
diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf
index 363627809..e0d412a45 100644
--- a/conf-tmpl/battle/monster.conf
+++ b/conf-tmpl/battle/monster.conf
@@ -60,6 +60,8 @@ monster_max_aspd: 199
// to their last target tile. When set mobs also scatter as soon as they lose their target. Use this mode to
// make it much harder to mob-train by hiding and collecting them on a single spot (ie: GrimTooth training)
//16: If set, mob skills defined for friends will also trigger on themselves.
+//32: When set, the monster ai is executed for all monsters in maps that have
+// players on them, instead of only for mobs who are in the vecinity of players.
monster_ai: 0
// Allow monsters to be aggresive and attack first? (Note 1)