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-rw-r--r--conf-tmpl/Changelog.txt3
-rw-r--r--conf-tmpl/battle/monster.conf4
2 files changed, 7 insertions, 0 deletions
diff --git a/conf-tmpl/Changelog.txt b/conf-tmpl/Changelog.txt
index f74d0a024..4ada52cf6 100644
--- a/conf-tmpl/Changelog.txt
+++ b/conf-tmpl/Changelog.txt
@@ -1,6 +1,9 @@
Date Added
2006/08/18
+ * Added monster_ai&128 to make aggressive mobs ignore that behaviour of
+ always picking Homun targets above player targets regardless of who is
+ closer. [Skotlex]
* Added guild_aura (skill.conf) setting so you can specify when it works
and if it works on the guild-master itself. Defaults to working all the
time on everyone except GM. [Skotlex]
diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf
index f90e92080..5b81d5d2a 100644
--- a/conf-tmpl/battle/monster.conf
+++ b/conf-tmpl/battle/monster.conf
@@ -54,6 +54,10 @@ monster_max_aspd: 199
// players on them, instead of only for mobs who are in the vecinity of players.
//64: When set, when the mob's target changes map, the mob will walk towards
// any npc-warps in it's sight of view (use with mob_npc_warp below)
+//128: When set, aggressive mobs will give the same priority to Homuns and
+// players and will go after the closest target instead of always picking
+// the homunculus
+//
monster_ai: 0
// Should mobs be able to be warped (add as needed)?