diff options
Diffstat (limited to 'conf-tmpl')
60 files changed, 8605 insertions, 8605 deletions
diff --git a/conf-tmpl/Changelog.txt b/conf-tmpl/Changelog.txt index a4dee842d..487ec5371 100644 --- a/conf-tmpl/Changelog.txt +++ b/conf-tmpl/Changelog.txt @@ -1,218 +1,218 @@ -Date Added
-
-2006/11/29
- * Added Rachel Santuary to nomemo mapflags [Playtester]
-2006/11/22
- * Added import/script_conf.txt to keep OnPCxxxxxEven settings [Lupus]
- * Modified slaves_inherit_speed (monster.conf): 0 never. 1 - when the
- master can move. 2 - when the master can't move. 3 - always (default)
- * Also modified slaves_inherit_mode: 0 don't change mode. 1 slaves are
- always aggressive. 2 slaves are always passive. 3 they copy the
- agro/passive mode from their master. Defaults to 2.
-2006/11/20
- * Added monster_ai&0x200 (monster.conf). When set, mob skill delays are
- shared. That is, if the mob has several lines with the same skill, when the
- skill is used, the delay will be set to all of them, not just the one entry
- used. [Skotlex]
-2006/11/07
- * Added nosave mapflag for Guild Dungeons [KarLaeda]
- * New Setting "stdout_with_ansisequence"
- (login_athena/char_athena/map_athena) allows you to specify whether color
- control chars should be printed or not. Is useful to disable for a
- "cleaner" output when you are logging the console output. All credit goes
- to FlavioJS for coding the whole thing. [Skotlex]
-2006/11/05
- * Added maplags for PowerNPC quest. [KarLaeda]
-2006/10/31
- * Modified the player_cloak_check_type and monster_cloak_check_type
- settings. 1 makes it check for walls, 2 makes cloaking NOT end on normal
- attacks, and 4 makes cloaking NOT end when using skills. The default
- setting for players is still 1, but for mobs the default has been changed
- to 4 (skill.conf). [Skotlex]
-2006/10/25
- * Added exp-bonus settings exp_bonus_attacker and exp_bonus_max_attacker
- (exp.conf, default to 25 and 12) [Skotlex]
- * Changed the way the party_even_share_bonus setting works. It now uses a
- simple linear bonus increase (party.conf) [Skotlex]
-2006/10/24
- * Changed the way the skill_steal_max_tries work. Now it actually MEANS the
- max number of steal tries, use 0 to disable (unlimited tries). [Skotlex]
- * Changed the default of skill_steal_max_tries to 0 as there's no proof
- anywhere that there should be such a limit. [Skotlex]
-2006/10/20
- * Added config setting "summon_flora_setting" (skill.conf), with it you can
- decide now two things: a. Whether or not players can harm your floras
- outside versus grounds, and b. Whether or not you can summon out and mix
- different types of plants at the same time. [Skotlex]
-2006/10/19
- * Commented out the monster_noteleport mapflag from the guild castles as
- this is the Aegis behaviour [Skotlex]
-2006/10/18
- * Added monster_noteleport mapflag to the guild castle maps to prevent
- "avoiding MVPs" by forcing them to teleport from rude-attacks. [Skotlex]
-2006/10/16
- * Added &16 to the default of the emergency_call setting (skill.conf)
- [Skotlex]
-2006/10/12
- * Added Homunculus atcommands [Playtester]
-2006/10/11
- * Removed useless inter_athena settings (they were doing absolutely
- nothing): read_gm_interval, gm_db, gm_db_level, gm_db_account_id,
- use_new_sql_db [Skotlex]
-2006/10/06
- * status_cast_cancel is now a type 4 (object bitmasks) setting
- (status.conf). [Skotlex]
-2006/10/06
- * Removed gm_all_skill_add_abra which was doing nothing anyway. [Skotlex]
-2006/10/03
- * Renamed setting delay_dependon_dex to delay_dependon_agi, the delay of
- skills is reduced now (when enabled) by AGI instead of DEX, which makes a
- lot more sense than DEX. [Skotlex]
-2006/09/25
- * Removed config setting allow_atcommand_when_mute as it's no longer used
- (see manner_system in misc.conf for it's replacement) [Skotlex]
-2006/09/19
- * Removed setting ban_spoof_namer (as now invalid chat packets just cause
- the sending character to be disconnected). [Skotlex]
-2006/09/18
- * The new socket update code includes support for two new config settings
- (packet_athena.txt): frame_size, which can be used to alter the logic
- packet-size allowed by the code, and mode_neg, which when set to yes, sets
- TCP_NODELAY on all connections (defaults to yes). [Skotlex]
- * Due to a recent update of how cards/equipment status change defense
- works, the max sc resistance settings (battle/status.conf) no longer apply
- to them. [Skotlex]
-2006/09/16
- * Added monster_ai&256. When set, a monster will pick a random starting
- position to begin checking versus it's skills, otherwise, it will always
- begin checking from the beginning. [Skotlex]
-2006/09/15
- * Added atcommand.conf entries for @adjgmlvl and @adjcmdlvl [Skotlex]
-2006/09/14
- * Adjusted gvg long damage rate to 80%, magic damage rate to 60%
- (battle/guild.conf) [Skotlex]
-2006/09/12
- * Changed back the default of case-sensitive to ON since it shouldn't be
- such a bad performance hog now. [Skotlex]
- * case_sensitive is now off by default due to performance issues
- (login_athena.conf). [Skotlex]
-2006/09/11
- * Corrected name of config settings pc_luk_status_def, mob_luk_status_def
- (status.conf) [Skotlex]
- * Changed the default of enable_baseatk to 9 (player + homun) [Skotlex]
- * Changed the default of enable_perfect_flee to 1 (players only) [Skotlex]
-2006/09/09
- * Removed noteleport flags from Geffenia maps [Playtester]
-2006/09/08
- * Removed sg_miracle_skill_duration, replaced it with
- sg_miracle_skill_min_duration and sg_miracle_skill_max_duration, to specify
- a range for the duration of the skill. [Skotlex]
- * Skill duration for sg miracle is now 1h ~ 2.5h [Skotlex]
-2006/09/07
- * Changed the default of sg_angel_skill_ratio to 10 based on recent
- information from Tharis. [Skotlex]
- * Added sg_angel_skill_ratio to specify rate at which the Angel skill
- triggers. [Skotlex]
- * Increased duration of Miracle of the Sun/Moon/Stars to one hour.
- [Skotlex]
- * Changed gvg_short_attack_damage_rate to 80, as leaked X.2 [Vicious]
-2006/09/06
- * Reverted back the default view/chase range of mobs to 100% since eA now
- uses square view areas, like Aegis. [Skotlex]
-2006/09/05
- * Removed setting mob_show_hp, it's been replaced now by mob_show_info,
- which can be used to specify what kind of info should be displayed from a
- mob. Current options are two different formats for Hp display, and current
- level (monster.conf). [Skotlex]
-2006/08/31
- * Added setting attack_walk_delay which specifies whether a character
- should (or not) be able to move inmediately after starting a normal attack
- (battle.conf). Defaults to 0 since that's what Aegis uses. [Skotlex]
- * Corrected battle config name max_walk_rate, it should be named
- max_walk_speed. [Skotlex]
-2006/08/29
- * monster_ai&1 now only signals whether mobs should update their target
- cell while chasing more frequently (rather than being state-driven like
- Aegis) [Skotlex]
- * Changed the defaults of view_range_rate and chase_range_rate to 120 to
- aproximate better Aegis's view ranges (which are square areas and not
- circles), so eA's default of 100 leads to a circular area contained
- within a 21x21 square zone (what Aegis uses), by using 20%, the circular
- area increases range to 12, which better approximates Aegis's 21x21 area.
- [Skotlex]
-2006/08/24
- * Changed the default of clear_skills_on_death to 0 [Skotlex]
- * Added setting clear_skills_on_warp to specify when a character's
- land-based skills are deleted when the caster changes maps. Defaults to all
- types (skill.conf). [Skotlex]
- * The previous setting now obsoletes traps_setting &2, which now can only
- be 0/1. [Skotlex]
-2006/08/21
- * Removed config setting "muting_players", and expanded the manner_system
- config to specify how having negative manner (mute) affects a player (see
- battle/misc.conf). [Skotlex]
- * Expanded the pk_mode setting from no/yes to 0/1/2. 1 is normal pk_mode,
- if 2 is used, it makes killing players give you a loss of 5 manner points.
- [Skotlex]
-2006/08/18
- * Added monster_ai&128 to make aggressive mobs ignore that behaviour of
- always picking Homun targets above player targets regardless of who is
- closer. [Skotlex]
- * Added guild_aura (skill.conf) setting so you can specify when it works
- and if it works on the guild-master itself. Defaults to working all the
- time on everyone except GM. [Skotlex]
-2006/08/14
- * Removed support for negative autosave intervals, instead added a
- minsave_interval setting which specifies which is the minimum time between
- character saves. Default to 100ms (map_athena.conf). [Skotlex]
- * Modified emergency_call setting to allow for more specific configuration
- (woe/non-woe, gvg-grounds/non-gvg-grounds, disable from nowarpto maps), see
- skill.conf for details. [Skotlex]
-2006/08/10
- * Removed setting mob_ghostring_fix [Skotlex]
- * Changed setting attack_attr_none to affect all neutral-element attacks.
- Basicly, this setting is now used to determine who can hit for full damage
- always when using neutral-attacks (defaults to non-players) [Skotlex]
-2006/08/09
- * Change the default of attack_attr_none to all classes except players.
- This means that pet/mobs/homun will always do normal attacks with
- no-element modifiers (but elemental reduction cards still apply) [Skotlex]
-2006/08/08
- * Removed config settings display_delay_skill_fail and
- display_snatcher_skill_fail, replaced them with display_skill_fail, which
- can be used to determine whether you hide ALL skill-failed messages, those
- from delay, those from Snatcher or those from Envenom (battle/skill.conf)
- [Skotlex]
-2006/08/07
- * Added config force_random_spawn which overrides the spawn-files defined
- coordinates to make all mobs always spawn randomly on the map. [Skotlex]
- * SC_SPEEDUP0 is no longer dispellable by SA_DISPEL [Skotlex]
-2006/08/04
- * Removed settings enemy_critical_rate, homun_critical_rate. Added settings
- enable_critical (defaults to specify only players), mob_critical_rate and
- critical_rate. The last applies to all non-mobs and non-players
- (battle/battle.conf) [Skotlex]
- * Removed settings mob_npc_warp, mob_warpportal. Replaced with setting
- mob_warp which specifies which types of warp can a mob step into
- (battle/monster.conf) [Skotlex]
- * Changed name of the setting log_pick to log_filter since that's what it
- does now. [Skotlex]
- * Modified enable_logs so that instead of a 0/1 setting, you can specify
- which kind of events to log (so you can use a combination), see log_athena
- for the bitmask configuration. [Skotlex]
- * Cleaned a bit the contents of log_athena.conf
-2006/08/02
- * Updated status_cast_cancel to also include silence (so the cast bar is
- cancelled if you are silenced during it) [Skotlex]
-2006/08/01
- * merged in atcommands jailfor, jailtime, charjailtime. Thanks to Meruru
- and Coltaro for the code. [Skotlex]
- * Expanded setting debuff_on_logout so that &1 removes negative buffs and
- &2 removes positive buffs. [Skotlex]
- * Added battle config file status.conf, moved some settings from skill.conf
- and battle.conf to it since they are entirely Status-Change related.
- [Skotlex]
-2006/07/27
- * Added config setting party_update_interval so you can specify how often
- the party-mate minidots should be updated (defaults to 1 sec). [Skotlex]
- * Removed a bunch of broken comments in skill.c [Skotlex]
+Date Added + +2006/11/29 + * Added Rachel Santuary to nomemo mapflags [Playtester] +2006/11/22 + * Added import/script_conf.txt to keep OnPCxxxxxEven settings [Lupus] + * Modified slaves_inherit_speed (monster.conf): 0 never. 1 - when the + master can move. 2 - when the master can't move. 3 - always (default) + * Also modified slaves_inherit_mode: 0 don't change mode. 1 slaves are + always aggressive. 2 slaves are always passive. 3 they copy the + agro/passive mode from their master. Defaults to 2. +2006/11/20 + * Added monster_ai&0x200 (monster.conf). When set, mob skill delays are + shared. That is, if the mob has several lines with the same skill, when the + skill is used, the delay will be set to all of them, not just the one entry + used. [Skotlex] +2006/11/07 + * Added nosave mapflag for Guild Dungeons [KarLaeda] + * New Setting "stdout_with_ansisequence" + (login_athena/char_athena/map_athena) allows you to specify whether color + control chars should be printed or not. Is useful to disable for a + "cleaner" output when you are logging the console output. All credit goes + to FlavioJS for coding the whole thing. [Skotlex] +2006/11/05 + * Added maplags for PowerNPC quest. [KarLaeda] +2006/10/31 + * Modified the player_cloak_check_type and monster_cloak_check_type + settings. 1 makes it check for walls, 2 makes cloaking NOT end on normal + attacks, and 4 makes cloaking NOT end when using skills. The default + setting for players is still 1, but for mobs the default has been changed + to 4 (skill.conf). [Skotlex] +2006/10/25 + * Added exp-bonus settings exp_bonus_attacker and exp_bonus_max_attacker + (exp.conf, default to 25 and 12) [Skotlex] + * Changed the way the party_even_share_bonus setting works. It now uses a + simple linear bonus increase (party.conf) [Skotlex] +2006/10/24 + * Changed the way the skill_steal_max_tries work. Now it actually MEANS the + max number of steal tries, use 0 to disable (unlimited tries). [Skotlex] + * Changed the default of skill_steal_max_tries to 0 as there's no proof + anywhere that there should be such a limit. [Skotlex] +2006/10/20 + * Added config setting "summon_flora_setting" (skill.conf), with it you can + decide now two things: a. Whether or not players can harm your floras + outside versus grounds, and b. Whether or not you can summon out and mix + different types of plants at the same time. [Skotlex] +2006/10/19 + * Commented out the monster_noteleport mapflag from the guild castles as + this is the Aegis behaviour [Skotlex] +2006/10/18 + * Added monster_noteleport mapflag to the guild castle maps to prevent + "avoiding MVPs" by forcing them to teleport from rude-attacks. [Skotlex] +2006/10/16 + * Added &16 to the default of the emergency_call setting (skill.conf) + [Skotlex] +2006/10/12 + * Added Homunculus atcommands [Playtester] +2006/10/11 + * Removed useless inter_athena settings (they were doing absolutely + nothing): read_gm_interval, gm_db, gm_db_level, gm_db_account_id, + use_new_sql_db [Skotlex] +2006/10/06 + * status_cast_cancel is now a type 4 (object bitmasks) setting + (status.conf). [Skotlex] +2006/10/06 + * Removed gm_all_skill_add_abra which was doing nothing anyway. [Skotlex] +2006/10/03 + * Renamed setting delay_dependon_dex to delay_dependon_agi, the delay of + skills is reduced now (when enabled) by AGI instead of DEX, which makes a + lot more sense than DEX. [Skotlex] +2006/09/25 + * Removed config setting allow_atcommand_when_mute as it's no longer used + (see manner_system in misc.conf for it's replacement) [Skotlex] +2006/09/19 + * Removed setting ban_spoof_namer (as now invalid chat packets just cause + the sending character to be disconnected). [Skotlex] +2006/09/18 + * The new socket update code includes support for two new config settings + (packet_athena.txt): frame_size, which can be used to alter the logic + packet-size allowed by the code, and mode_neg, which when set to yes, sets + TCP_NODELAY on all connections (defaults to yes). [Skotlex] + * Due to a recent update of how cards/equipment status change defense + works, the max sc resistance settings (battle/status.conf) no longer apply + to them. [Skotlex] +2006/09/16 + * Added monster_ai&256. When set, a monster will pick a random starting + position to begin checking versus it's skills, otherwise, it will always + begin checking from the beginning. [Skotlex] +2006/09/15 + * Added atcommand.conf entries for @adjgmlvl and @adjcmdlvl [Skotlex] +2006/09/14 + * Adjusted gvg long damage rate to 80%, magic damage rate to 60% + (battle/guild.conf) [Skotlex] +2006/09/12 + * Changed back the default of case-sensitive to ON since it shouldn't be + such a bad performance hog now. [Skotlex] + * case_sensitive is now off by default due to performance issues + (login_athena.conf). [Skotlex] +2006/09/11 + * Corrected name of config settings pc_luk_status_def, mob_luk_status_def + (status.conf) [Skotlex] + * Changed the default of enable_baseatk to 9 (player + homun) [Skotlex] + * Changed the default of enable_perfect_flee to 1 (players only) [Skotlex] +2006/09/09 + * Removed noteleport flags from Geffenia maps [Playtester] +2006/09/08 + * Removed sg_miracle_skill_duration, replaced it with + sg_miracle_skill_min_duration and sg_miracle_skill_max_duration, to specify + a range for the duration of the skill. [Skotlex] + * Skill duration for sg miracle is now 1h ~ 2.5h [Skotlex] +2006/09/07 + * Changed the default of sg_angel_skill_ratio to 10 based on recent + information from Tharis. [Skotlex] + * Added sg_angel_skill_ratio to specify rate at which the Angel skill + triggers. [Skotlex] + * Increased duration of Miracle of the Sun/Moon/Stars to one hour. + [Skotlex] + * Changed gvg_short_attack_damage_rate to 80, as leaked X.2 [Vicious] +2006/09/06 + * Reverted back the default view/chase range of mobs to 100% since eA now + uses square view areas, like Aegis. [Skotlex] +2006/09/05 + * Removed setting mob_show_hp, it's been replaced now by mob_show_info, + which can be used to specify what kind of info should be displayed from a + mob. Current options are two different formats for Hp display, and current + level (monster.conf). [Skotlex] +2006/08/31 + * Added setting attack_walk_delay which specifies whether a character + should (or not) be able to move inmediately after starting a normal attack + (battle.conf). Defaults to 0 since that's what Aegis uses. [Skotlex] + * Corrected battle config name max_walk_rate, it should be named + max_walk_speed. [Skotlex] +2006/08/29 + * monster_ai&1 now only signals whether mobs should update their target + cell while chasing more frequently (rather than being state-driven like + Aegis) [Skotlex] + * Changed the defaults of view_range_rate and chase_range_rate to 120 to + aproximate better Aegis's view ranges (which are square areas and not + circles), so eA's default of 100 leads to a circular area contained + within a 21x21 square zone (what Aegis uses), by using 20%, the circular + area increases range to 12, which better approximates Aegis's 21x21 area. + [Skotlex] +2006/08/24 + * Changed the default of clear_skills_on_death to 0 [Skotlex] + * Added setting clear_skills_on_warp to specify when a character's + land-based skills are deleted when the caster changes maps. Defaults to all + types (skill.conf). [Skotlex] + * The previous setting now obsoletes traps_setting &2, which now can only + be 0/1. [Skotlex] +2006/08/21 + * Removed config setting "muting_players", and expanded the manner_system + config to specify how having negative manner (mute) affects a player (see + battle/misc.conf). [Skotlex] + * Expanded the pk_mode setting from no/yes to 0/1/2. 1 is normal pk_mode, + if 2 is used, it makes killing players give you a loss of 5 manner points. + [Skotlex] +2006/08/18 + * Added monster_ai&128 to make aggressive mobs ignore that behaviour of + always picking Homun targets above player targets regardless of who is + closer. [Skotlex] + * Added guild_aura (skill.conf) setting so you can specify when it works + and if it works on the guild-master itself. Defaults to working all the + time on everyone except GM. [Skotlex] +2006/08/14 + * Removed support for negative autosave intervals, instead added a + minsave_interval setting which specifies which is the minimum time between + character saves. Default to 100ms (map_athena.conf). [Skotlex] + * Modified emergency_call setting to allow for more specific configuration + (woe/non-woe, gvg-grounds/non-gvg-grounds, disable from nowarpto maps), see + skill.conf for details. [Skotlex] +2006/08/10 + * Removed setting mob_ghostring_fix [Skotlex] + * Changed setting attack_attr_none to affect all neutral-element attacks. + Basicly, this setting is now used to determine who can hit for full damage + always when using neutral-attacks (defaults to non-players) [Skotlex] +2006/08/09 + * Change the default of attack_attr_none to all classes except players. + This means that pet/mobs/homun will always do normal attacks with + no-element modifiers (but elemental reduction cards still apply) [Skotlex] +2006/08/08 + * Removed config settings display_delay_skill_fail and + display_snatcher_skill_fail, replaced them with display_skill_fail, which + can be used to determine whether you hide ALL skill-failed messages, those + from delay, those from Snatcher or those from Envenom (battle/skill.conf) + [Skotlex] +2006/08/07 + * Added config force_random_spawn which overrides the spawn-files defined + coordinates to make all mobs always spawn randomly on the map. [Skotlex] + * SC_SPEEDUP0 is no longer dispellable by SA_DISPEL [Skotlex] +2006/08/04 + * Removed settings enemy_critical_rate, homun_critical_rate. Added settings + enable_critical (defaults to specify only players), mob_critical_rate and + critical_rate. The last applies to all non-mobs and non-players + (battle/battle.conf) [Skotlex] + * Removed settings mob_npc_warp, mob_warpportal. Replaced with setting + mob_warp which specifies which types of warp can a mob step into + (battle/monster.conf) [Skotlex] + * Changed name of the setting log_pick to log_filter since that's what it + does now. [Skotlex] + * Modified enable_logs so that instead of a 0/1 setting, you can specify + which kind of events to log (so you can use a combination), see log_athena + for the bitmask configuration. [Skotlex] + * Cleaned a bit the contents of log_athena.conf +2006/08/02 + * Updated status_cast_cancel to also include silence (so the cast bar is + cancelled if you are silenced during it) [Skotlex] +2006/08/01 + * merged in atcommands jailfor, jailtime, charjailtime. Thanks to Meruru + and Coltaro for the code. [Skotlex] + * Expanded setting debuff_on_logout so that &1 removes negative buffs and + &2 removes positive buffs. [Skotlex] + * Added battle config file status.conf, moved some settings from skill.conf + and battle.conf to it since they are entirely Status-Change related. + [Skotlex] +2006/07/27 + * Added config setting party_update_interval so you can specify how often + the party-mate minidots should be updated (defaults to 1 sec). [Skotlex] + * Removed a bunch of broken comments in skill.c [Skotlex] diff --git a/conf-tmpl/GM_account.txt b/conf-tmpl/GM_account.txt index bffd60781..ea41ab682 100644 --- a/conf-tmpl/GM_account.txt +++ b/conf-tmpl/GM_account.txt @@ -1,12 +1,12 @@ -// eAthena's GM Accounts File
-// Edited by MC Cameri to enable account id ranges
-// Changing this file while login server is running
-// Usage #1(Standard): <account id> <level>
-// Usage #2(Range): <beginning of range[-:~]end of range> <level>
-// Examples:
-// 2000002 99
-// 2000003-2000005 99
-// 2000003~2000005 99
-// 704585 30
-
-704554-704584 99
+// eAthena's GM Accounts File +// Edited by MC Cameri to enable account id ranges +// Changing this file while login server is running +// Usage #1(Standard): <account id> <level> +// Usage #2(Range): <beginning of range[-:~]end of range> <level> +// Examples: +// 2000002 99 +// 2000003-2000005 99 +// 2000003~2000005 99 +// 704585 30 + +704554-704584 99 diff --git a/conf-tmpl/atcommand_athena.conf b/conf-tmpl/atcommand_athena.conf index 9371c2781..682ad42d9 100644 --- a/conf-tmpl/atcommand_athena.conf +++ b/conf-tmpl/atcommand_athena.conf @@ -1,798 +1,798 @@ -// Athena atcommand Configuration file.
-// Translated by Peter Kieser <pfak@telus.net>
-
-// Set here the symbol that you want to use for your commands
-// Only 1 character is get (default is character_savecharacter_save'@'). You can set any character,
-// except control-character (0x00-0x1f), '%' (party chat speaking) and '/' (standard ragnarok GM commands)
-// With default character, all commands begin by a '@': <example> @revive
-command_symbol: @
-
-
-// Sets the level of the users that can use the GM commands.
-// <command name>: level
-// When battle_athena.conf has atcommand_gm_only set to no,
-// normal players (gm level 0) can use GM commands if you set 0 to the command level.
-// Max GM level is 99. If you want forbid a command to all people, set it with level 100.
-
-// Default values are set to define different GM levels like follow:
-// 0: normal player
-// -> no special advantage (only @time to know time and if at_command_gm_only is disabled)
-// 1: Super player
-// -> some (very) little advantages: storage, petrename, etc...
-// 10: Super player+
-// -> same of Super player with !go (very super player)
-// 20: Mediator
-// -> it's a GM that only need to know people, and move to their to speak with them (they can access to any command about wisps)
-// 40: Sub-GM
-// -> This GM can help a GM, and can not create item or zeny or modify a character (can have some information commands)
-// 50: Sub-GM+
-// -> This GM can change some non-important things on a character
-// 60: GM
-// -> can do almost anything (excep administration, and mass commands)
-// GM is the first level where we can modify a character with important value, create items or create zenys
-// 80: GM Chief
-// -> can do anything, except administration commands
-// 99: Administrator
-// -> can do anything!
-// 100: Disabled
-// -> Commands that aren't used. Note: You must use command level 100 to disable command. Commenting doesn't enough.
-
-
-//--------------------------
-// 0: normal player commands
-// None for security purposes.
-
-//-------------------------
-// 1: Super player commands
-
-//Displays a list of @ commands available to the player.
-commands: 1
-
-//Displays the server rates.
-rates: 1
-
-// Show server uptime
-uptime: 1
-
-//Shows/Hides the "there is a delay after a skill" message.
-showdelay: 1
-
-//Displays current levels and % progress.
-exp: 1
-
-// To change your (own) email (characters protection)
-// note: this command doesn't check email itself, but check structure of the email (xxx@xxx)
-// if you want be sure of each e-mail disable this option (value: 100)
-email: 1
-
-// Show Monster info (rates, stats, drops, MVP stuff)
-mobinfo: 1
-monsterinfo: 1
-mi: 1
-
-// Show Item info (type, price, etc)
-iteminfo: 1
-ii: 1
-
-// Show who drops an item (mobs with highest drop rate)
-whodrops: 1
-
-// Syncs the position of the player on the client with the one stored in the server.
-refresh: 1
-
-// Give server time. (6 same commands)
-time: 1
-date: 1
-server_date: 1
-serverdate: 1
-server_time: 1
-servertime: 1
-
-// Displays SVN version of the server.
-version: 1
-
-// Suicide your character.
-die: 1
-
-// Enables you to rename your pet.
-petrename: 1
-
-party: 1
-
-// Brings up your personal storage wherever you are.
-storage: 1
-
-// Locate someone on a map, returns your coordinates if the person isn't on.
-where: 1
-
-// Duel organizing commands
-duel: 1
-invite: 1
-accept: 1
-reject: 1
-leave: 1
-
-// Away messsage
-away: 1
-aw: 1
-
-// Main chat
-main: 1
-
-// Autorejecting Deals/Invites
-noask: 1
-
-// Displays remaining jail time
-jailtime: 1
-
-//Homunculus commands for players
-homtalk: 1
-hominfo: 1
-
-//---------------------------
-// 10: Super player+ commands
-
-//Displays/Hides Experience gained
-showexp: 10
-
-//Displays/Hides Zeny gained
-showzeny: 10
-
-// Spawns you to set points in major cities.
-go: 10
-
-// Enables/disables autolooting from killed mobs.
-autoloot: 10
-
-// Allows you continue vending offline.
-autotrade: 10
-at: 10
-
-// Change Guild Master of your Guild
-changegm: 10
-
-// Change the leader of your party.
-changeleader: 10
-
-// Change the party item share rules.
-partyoption: 10
-
-// Command what the player's pet will say.
-pettalk: 10
-
-// Locates and displays the position of a certain mob on the current map.
-mobsearch: 10
-// Locates and displays the position of a certain mob on your mini-map
-showmobs: 10
-
-//----------------------
-// 20: Mediator commands
-
-// Displays helpfile in Athena base directory (2 same commands).
-help: 20
-h: 20
-help2: 20
-h2: 20
-
-// Warp yourself to a person (3 same commands + /shift).
-jumpto: 20
-goto: 20
-warpto: 20
-
-// Warp yourself to a person by PID (similar to above, cept you us the PID)
-jumptoid: 20
-jumptoid2: 20
-gotoid: 20
-gotoid2: 20
-warptoid: 20
-warptoid2: 20
-
-// Displays the motd file to all players
-gmotd: 20
-
-// follow a player (including warping to them)
-follow: 20
-
-// Sends a request to all connected GMs (via the gm whisper system)
-request: 20
-
-// Disconnects a user from the server (1 command + right click menu for GM "(name) force to quit").
-kick: 20
-
-// Disconnects a user from the server using their PID.
-kickid: 20
-kickid2: 20
-
-// Changes your apperance.
-model: 20
-
-// To get a peco to (un)ride
-mountpeco: 20
-
-// Returns list of logged in characters with their position (2 same commands).
-who: 20
-whois: 20
-
-// Returns list of logged in characters with their job.
-who2: 20
-
-// Returns list of logged in characters with their party/guild.
-who3: 20
-
-// Returns list of logged in characters with their position in a specifical map.
-whomap: 20
-
-// Returns list of logged in characters with their job in a specifical map.
-whomap2: 20
-
-// Returns list of logged in characters with their party/guild in a specifical map.
-whomap3: 20
-
-// Like @who+@who2+who3, but only for GM.
-whogm: 20
-
-// Change your appearence to other players to a mob.
-disguise: 20
-
-//Restore your normal appearance.
-undisguise: 20
-
-// Display ignore list of a player (people from which the player ignore wisps)
-charignorelist: 20
-
-// Displays the text as a normal message with the format "*name message*"
-// instead of "name : message" (Like the /me command in IRC)
-me: 20
-
-// Changes your name to your choice temporarly.
-fakename: 20
-
-// Changes your size.
-size: 20
-
-// Can command what other npcs (by name) can say.
-npctalk: 20
-
-//--------------------
-// 40: Sub-GM commands
-
-// Broadcast to the whole server. Using (1 command + /nb, /b).
-broadcast: 40
-
-// Broadcast to the map you are on (1 command + /lb, /nlb).
-localbroadcast: 40
-
-// Broadcast (with or without name).
-kami: 40
-kamib: 40
-
-// Enables you to go to a certain map, at (x,y) coordinates. (@mapmove + /mm or /mapmove)
-mapmove: 40
-
-// Enables GVG on a map (2 same commands).
-gvgon: 40
-gpvpon: 40
-
-// Turns GVG (Guild v. Guild) off on a map (2 same commands).
-gvgoff: 40
-gpvpoff: 40
-
-// Heals a person to full HP/SP.
-heal: 40
-
-// GM Hide (enables you to be invisible to characters, and most monsters) (1 command + /hide).
-hide: 40
-
-// Changes your job to one you specify (2 same commands).
-job: 40
-jobchange: 40
-
-// Enables you to to jump randomly on a map (that you are already on).
-jump: 40
-
-// Warps you to your last save point (2 same commands).
-return: 40
-load: 40
-
-// Enables lost skills.
-lostskill: 40
-
-// Saves a warp point.
-memo: 40
-
-// Set your character display options. (Visual effects of your character)
-option: 40
-
-// Sets the level of intemecy of your pet.
-petfriendly: 40
-
-// Sets hunger level of your pet.
-pethungry: 40
-
-// Turns PVP (Person v. Person) off on a map.
-pvpoff: 40
-
-// Enables PVP on a map.
-pvpon: 40
-
-// Enables platinum skills.
-questskill: 40
-
-// Sets the speed you can walk/attack at. Default is 150.
-speed: 40
-charspeed: 40
-
-// Enables spirit sphere balls.
-spiritball: 40
-
-// Warp yourself to a certain map, at (x,y) coordinates (2 same commands).
-rura: 40
-warp: 40
-
-// Changes GM clothes color (2 same commands)
-dye: 40
-ccolor: 40
-
-// Changes GM hair style (2 same commands)
-hairstyle: 40
-hstyle: 40
-
-// Changes GM hair color (2 same commands)
-haircolor: 40
-hcolor: 40
-
-// Deletes all your items.
-itemreset: 40
-
-// Displays distribution of players on the server per map (% on each map which has players)
-users: 40
-
-// Deletes floor items in your range of sight
-cleanmap: 40
-
-// Kill all monsters in map (without drops)
-killmonster2: 40
-
-// Sets your spawn point (aka save point).
-save: 40
-
-// Do some visual effect on your character
-effect: 40
-
-// Display all items of a player's cart
-charcartlist: 40
-
-// drop all your items
-dropall: 40
-
-// store all your items
-storeall: 40
-
-// allow other players to hit you out of pvp
-killable: 40
-
-// look up a skill by name
-skillid: 40
-
-// use a skill by id
-useskill: 40
-
-// What skills are required to get this skill
-skilltree: 40
-
-// Marriage skills
-marry: 40
-divorce: 40
-
-// make another player killable
-charkillable: 40
-
-// Same as above, cept uses PID.
-charkillableid: 40
-charkillableid2: 40
-
-// Play a Sound!
-sound: 40
-
-//---------------------
-// 50: Sub-GM+ commands
-
-guild: 50
-
-// Brings up your guild storage wherever you are.
-gstorage: 50
-
-// Spawns a monster, and a certain amount (3 same commands + /monster).
-spawn: 50
-monster: 50
-summon: 50
-
-// To get a peco to (un)ride for another player.
-charmountpeco: 50
-
-// Spawns a smaller sized version of a monster.
-monstersmall: 50
-
-// Spawns a larger sized version of a monster.
-monsterbig: 50
-
-// It will spawn a supportive clone of the given player.
-clone: 50
-
-// It will spawn a supportive clone of the given player that follows the creator around.
-slaveclone: 50
-
-// It will spawn an aggresive clone of the given player.
-evilclone: 50
-
-
-//----------------
-// 60: GM commands
-
-// Starts Guild Wars
-agitstart: 60
-
-// Ends Guild Wars
-agitend: 60
-
-// Resurects yourself.
-alive: 60
-
-// Levels your character to specified level (adds to your level) (3 same commands).
-lvup: 60
-baselvlup: 60
-blevel: 60
-
-// Raises your job level (3 same commands).
-joblvup: 60
-joblvlup: 60
-jlevel: 60
-
-// Changes the sex of yourself
-changesex: 60
-
-// Remove items from a character
-chardelitem: 60
-
-// Saves the respawn point of another character.
-charsave: 60
-
-// Levels your guild to specified level (2 same commands).
-guildlvup: 60
-guildlvlup: 60
-
-idsearch: 60
-
-// Creates an item of your choosing, either Item ID or Name (1 command + /item).
-item: 60
-
-// Creates a complet item (card, etc...) of your choosing, either Item ID or Name.
-item2: 60
-
-// Kill another character without hitting them.
-kill: 60
-
-// Same as above, cept uses PID.
-killid: 60
-killid2: 60
-
-// Kill all monsters in map (with drops)
-killmonster: 60
-
-// Creates yourself a pet egg, have to use Pet ID.
-makeegg: 60
-
-//Hatches an egg
-hatch: 60
-
-// Enable hitting a player even when not in pvp
-killer: 60
-
-// Creates weapon of desired element.
-produce: 60
-
-// Warps a character to you (1 command + /recall).
-recall: 60
-
-// Warps a character to you using their PID.
-recallid: 60
-recallid2: 60
-
-// Refines all weapons in your items list.
-refine: 60
-
-// Will repair all broken items in inventory.
-repairall: 60
-
-// Revives a character, and heals them.
-revive: 60
-
-// Same as above, cept uses PID.
-reviveid: 60
-reviveid2: 60
-
-// Warp another person to a certain map, at (x,y) coordinates (2 same commands).
-rura+: 60
-charwarp: 60
-shuffle: 60
-
-// Change Status of your character
-str: 60
-agi: 60
-vit: 60
-int: 60
-dex: 60
-luk: 60
-
-// Gets all skills (4 same commands)
-allskill: 60
-allskills: 60
-skillall: 60
-skillsall: 60
-
-// sets GM stats to maximum (4 same commands)
-statall: 60
-statsall: 60
-allstats: 60
-allstat: 60
-
-// Gives you job points.
-stpoint: 60
-
-// Gives you skill points of desired amount.
-skpoint: 60
-
-// Warps all online character of a guild to you. (at least one member of that guild must be on.)
-guildrecall: 60
-
-// Warps all online character of a party to you. (at least one party member must be online.)
-partyrecall: 60
-
-// Allows you to spy on any Guilds Guild chat. (at least one member of that guild must be on.)
-// NOTE: map server needs to be configured to enable spying to use this command (enable_spy: yes)
-guildspy: 60
-
-//Allows you to spy on any party's party chat. (at least one party member must be online.)
-// NOTE: map server needs to be configured to enable spying to use this command (enable_spy: yes)
-partyspy: 60
-
-// Gives you money (zeny) of desired amount.
-zeny: 60
-
-// To block definitively a player (only administrator can unblock the account) (2 same commands)
-block: 60
-charblock: 60
-
-// To unblock a player (2 same commands)
-unblock: 60
-charunblock: 60
-
-// To ban a player for a limited time (only administrator can unban the account) (4 same commands)
-ban: 60
-banish: 60
-charban: 60
-charbanish: 60
-
-// To unban a player (4 same commands)
-unban: 60
-unbanish: 60
-charunban: 60
-charunbanish: 60
-
-// To send specified character in jails
-jail: 60
-
-// To discharge a prisoner (2 same commands)
-unjail: 60
-discharge: 60
-
-// Timed jailing
-jailfor: 60
-
-//Displays remaining jail time
-charjailtime: 60
-
-// To change disguise of another player/GM
-chardisguise: 60
-charundisguise: 60
-
-// Create a static warp portal that lasts until the next reboot
-addwarp: 60
-
-// drop a players possessions on the gruond
-chardropall: 60
-
-// put a players possessions in storage
-charstoreall: 60
-
-//Homunculus commands for gms
-homlvup: 60
-homevolution: 60
-makehomun: 60
-homfriendly: 60
-homhungry: 60
-
-//----------------------
-// 80: GM Chief commands
-
-// Set the map you are on to day.
-day: 80
-
-// Kills everyone on the server.
-doom: 80
-
-// Kills everyone on the map you are on.
-doommap: 80
-
-// Set the map you are currently on to night.
-night: 80
-
-// Recalls Everyone To Your Coordinates
-recallall: 80
-
-// Revives all players on the map.
-raisemap: 80
-
-// Revives all players on the server.
-raise: 80
-
-// Hides a NPC.
-hidenpc: 80
-
-// Unhides a NPC.
-shownpc: 80
-
-// Loads a Script
-loadnpc: 80
-
-// Unloads a NPC
-unloadnpc: 80
-
-// Move a NPC
-npcmove: 80
-
-// turn skills on for a map
-skillon: 80
-
-// turn skills off for a map
-skilloff: 80
-
-// Unmute a player
-unmute: 80
-
-//---------------------------
-// 99: Administrator commands
-
-// Disconnect all users from the server
-kickall: 99
-
-// Closes Map-Server
-mapexit: 99
-
-// Give information about terrain/area (debug function)
-gat: 99
-
-// Enables debugging
-packet: 99
-
-// Allows viewing/changing the map's water level (debug function)
-// NOTE: Requires access to the .grf files since the map height properties are not stored in the map cache.
-waterlevel: 99
-
-// Shows information about the map
-mapinfo: 99
-
-// Set Map Flags (WIP)
-mapflag: 99
-
-// Re-load item database (admin command)
-reloaditemdb: 99
-
-// Re-load monsters database (admin command)
-reloadmobdb: 99
-
-// Re-load skills database (admin command)
-reloadskilldb: 99
-
-// Re-load scripts (admin command)
-reloadscript: 99
-
-// Re-load GM level (admin command)
-reloadgmdb: 99
-
-// change a battle_config flag without rebooting server
-setbattleflag: 99
-
-// Refresh only status of players - SQL Only
-refreshonline: 99
-
-// Re-load gm command config (admin command)
-reloadatcommand: 99
-
-// Re-load battle config (admin command)
-reloadbattleconf: 99
-
-// Re-load status database (admin command)
-reloadstatusdb: 99
-
-// Re-load player info database (admin command)
-reloadpcdb: 99
-
-// Re-load the Message of the Day (admin command)
-reloadmotd: 99
-
-// Changes the GM level of another character
-// (lasts until reboot, or gm list reload)
-adjgmlvl: 99
-
-// Changes the required GM level of an @ command
-// (effect lasts until restart or command reload)
-adjcmdlvl: 99
-
-// [Un]Disguise All Players (admin command)
-disguiseall: 99
-undisguiseall: 99
-
-// Mute player (admin command)
-mute: 99
-mutearea: 99
-stfu: 99
-
-// Makes you inmune to attacks (monsters/players/skills cannot target/hit you, admin command)
-monsterignore: 99
-battleignore: 99
-
-//---------------------------------------------------------------
-// 99: Weather effects
-
-snow: 99
-
-clouds: 99
-
-clouds2: 99
-
-fog: 99
-
-fireworks: 99
-
-sakura: 99
-
-leaves:99
-
-// Stop all weather effects
-clearweather: 99
-
-//---------------------------------------------------------------
-// 0: Mail System - SQL Only commands - Must be enabled
-
-// Check # of messages.
-checkmail: 1
-
-// List all messages.
-listmail: 1
-
-// List only new mail.
-listnewmail: 1
-
-// Read a message.
-readmail: 1
-
-// Send mail.
-sendmail: 1
-
-// Send priority mail (tagged with Priority and cannot be deleted until read)
-sendprioritymail: 80
-
-// Delete a message.
-deletemail: 1
-
-//---------------------------------------------------------------
-// 100: Disabled commands
-gm: 100
-nuke: 100
-
-
-//---------------------
-// OTHER: not a command
-
-import: conf/import/atcommand_conf.txt
+// Athena atcommand Configuration file. +// Translated by Peter Kieser <pfak@telus.net> + +// Set here the symbol that you want to use for your commands +// Only 1 character is get (default is character_savecharacter_save'@'). You can set any character, +// except control-character (0x00-0x1f), '%' (party chat speaking) and '/' (standard ragnarok GM commands) +// With default character, all commands begin by a '@': <example> @revive +command_symbol: @ + + +// Sets the level of the users that can use the GM commands. +// <command name>: level +// When battle_athena.conf has atcommand_gm_only set to no, +// normal players (gm level 0) can use GM commands if you set 0 to the command level. +// Max GM level is 99. If you want forbid a command to all people, set it with level 100. + +// Default values are set to define different GM levels like follow: +// 0: normal player +// -> no special advantage (only @time to know time and if at_command_gm_only is disabled) +// 1: Super player +// -> some (very) little advantages: storage, petrename, etc... +// 10: Super player+ +// -> same of Super player with !go (very super player) +// 20: Mediator +// -> it's a GM that only need to know people, and move to their to speak with them (they can access to any command about wisps) +// 40: Sub-GM +// -> This GM can help a GM, and can not create item or zeny or modify a character (can have some information commands) +// 50: Sub-GM+ +// -> This GM can change some non-important things on a character +// 60: GM +// -> can do almost anything (excep administration, and mass commands) +// GM is the first level where we can modify a character with important value, create items or create zenys +// 80: GM Chief +// -> can do anything, except administration commands +// 99: Administrator +// -> can do anything! +// 100: Disabled +// -> Commands that aren't used. Note: You must use command level 100 to disable command. Commenting doesn't enough. + + +//-------------------------- +// 0: normal player commands +// None for security purposes. + +//------------------------- +// 1: Super player commands + +//Displays a list of @ commands available to the player. +commands: 1 + +//Displays the server rates. +rates: 1 + +// Show server uptime +uptime: 1 + +//Shows/Hides the "there is a delay after a skill" message. +showdelay: 1 + +//Displays current levels and % progress. +exp: 1 + +// To change your (own) email (characters protection) +// note: this command doesn't check email itself, but check structure of the email (xxx@xxx) +// if you want be sure of each e-mail disable this option (value: 100) +email: 1 + +// Show Monster info (rates, stats, drops, MVP stuff) +mobinfo: 1 +monsterinfo: 1 +mi: 1 + +// Show Item info (type, price, etc) +iteminfo: 1 +ii: 1 + +// Show who drops an item (mobs with highest drop rate) +whodrops: 1 + +// Syncs the position of the player on the client with the one stored in the server. +refresh: 1 + +// Give server time. (6 same commands) +time: 1 +date: 1 +server_date: 1 +serverdate: 1 +server_time: 1 +servertime: 1 + +// Displays SVN version of the server. +version: 1 + +// Suicide your character. +die: 1 + +// Enables you to rename your pet. +petrename: 1 + +party: 1 + +// Brings up your personal storage wherever you are. +storage: 1 + +// Locate someone on a map, returns your coordinates if the person isn't on. +where: 1 + +// Duel organizing commands +duel: 1 +invite: 1 +accept: 1 +reject: 1 +leave: 1 + +// Away messsage +away: 1 +aw: 1 + +// Main chat +main: 1 + +// Autorejecting Deals/Invites +noask: 1 + +// Displays remaining jail time +jailtime: 1 + +//Homunculus commands for players +homtalk: 1 +hominfo: 1 + +//--------------------------- +// 10: Super player+ commands + +//Displays/Hides Experience gained +showexp: 10 + +//Displays/Hides Zeny gained +showzeny: 10 + +// Spawns you to set points in major cities. +go: 10 + +// Enables/disables autolooting from killed mobs. +autoloot: 10 + +// Allows you continue vending offline. +autotrade: 10 +at: 10 + +// Change Guild Master of your Guild +changegm: 10 + +// Change the leader of your party. +changeleader: 10 + +// Change the party item share rules. +partyoption: 10 + +// Command what the player's pet will say. +pettalk: 10 + +// Locates and displays the position of a certain mob on the current map. +mobsearch: 10 +// Locates and displays the position of a certain mob on your mini-map +showmobs: 10 + +//---------------------- +// 20: Mediator commands + +// Displays helpfile in Athena base directory (2 same commands). +help: 20 +h: 20 +help2: 20 +h2: 20 + +// Warp yourself to a person (3 same commands + /shift). +jumpto: 20 +goto: 20 +warpto: 20 + +// Warp yourself to a person by PID (similar to above, cept you us the PID) +jumptoid: 20 +jumptoid2: 20 +gotoid: 20 +gotoid2: 20 +warptoid: 20 +warptoid2: 20 + +// Displays the motd file to all players +gmotd: 20 + +// follow a player (including warping to them) +follow: 20 + +// Sends a request to all connected GMs (via the gm whisper system) +request: 20 + +// Disconnects a user from the server (1 command + right click menu for GM "(name) force to quit"). +kick: 20 + +// Disconnects a user from the server using their PID. +kickid: 20 +kickid2: 20 + +// Changes your apperance. +model: 20 + +// To get a peco to (un)ride +mountpeco: 20 + +// Returns list of logged in characters with their position (2 same commands). +who: 20 +whois: 20 + +// Returns list of logged in characters with their job. +who2: 20 + +// Returns list of logged in characters with their party/guild. +who3: 20 + +// Returns list of logged in characters with their position in a specifical map. +whomap: 20 + +// Returns list of logged in characters with their job in a specifical map. +whomap2: 20 + +// Returns list of logged in characters with their party/guild in a specifical map. +whomap3: 20 + +// Like @who+@who2+who3, but only for GM. +whogm: 20 + +// Change your appearence to other players to a mob. +disguise: 20 + +//Restore your normal appearance. +undisguise: 20 + +// Display ignore list of a player (people from which the player ignore wisps) +charignorelist: 20 + +// Displays the text as a normal message with the format "*name message*" +// instead of "name : message" (Like the /me command in IRC) +me: 20 + +// Changes your name to your choice temporarly. +fakename: 20 + +// Changes your size. +size: 20 + +// Can command what other npcs (by name) can say. +npctalk: 20 + +//-------------------- +// 40: Sub-GM commands + +// Broadcast to the whole server. Using (1 command + /nb, /b). +broadcast: 40 + +// Broadcast to the map you are on (1 command + /lb, /nlb). +localbroadcast: 40 + +// Broadcast (with or without name). +kami: 40 +kamib: 40 + +// Enables you to go to a certain map, at (x,y) coordinates. (@mapmove + /mm or /mapmove) +mapmove: 40 + +// Enables GVG on a map (2 same commands). +gvgon: 40 +gpvpon: 40 + +// Turns GVG (Guild v. Guild) off on a map (2 same commands). +gvgoff: 40 +gpvpoff: 40 + +// Heals a person to full HP/SP. +heal: 40 + +// GM Hide (enables you to be invisible to characters, and most monsters) (1 command + /hide). +hide: 40 + +// Changes your job to one you specify (2 same commands). +job: 40 +jobchange: 40 + +// Enables you to to jump randomly on a map (that you are already on). +jump: 40 + +// Warps you to your last save point (2 same commands). +return: 40 +load: 40 + +// Enables lost skills. +lostskill: 40 + +// Saves a warp point. +memo: 40 + +// Set your character display options. (Visual effects of your character) +option: 40 + +// Sets the level of intemecy of your pet. +petfriendly: 40 + +// Sets hunger level of your pet. +pethungry: 40 + +// Turns PVP (Person v. Person) off on a map. +pvpoff: 40 + +// Enables PVP on a map. +pvpon: 40 + +// Enables platinum skills. +questskill: 40 + +// Sets the speed you can walk/attack at. Default is 150. +speed: 40 +charspeed: 40 + +// Enables spirit sphere balls. +spiritball: 40 + +// Warp yourself to a certain map, at (x,y) coordinates (2 same commands). +rura: 40 +warp: 40 + +// Changes GM clothes color (2 same commands) +dye: 40 +ccolor: 40 + +// Changes GM hair style (2 same commands) +hairstyle: 40 +hstyle: 40 + +// Changes GM hair color (2 same commands) +haircolor: 40 +hcolor: 40 + +// Deletes all your items. +itemreset: 40 + +// Displays distribution of players on the server per map (% on each map which has players) +users: 40 + +// Deletes floor items in your range of sight +cleanmap: 40 + +// Kill all monsters in map (without drops) +killmonster2: 40 + +// Sets your spawn point (aka save point). +save: 40 + +// Do some visual effect on your character +effect: 40 + +// Display all items of a player's cart +charcartlist: 40 + +// drop all your items +dropall: 40 + +// store all your items +storeall: 40 + +// allow other players to hit you out of pvp +killable: 40 + +// look up a skill by name +skillid: 40 + +// use a skill by id +useskill: 40 + +// What skills are required to get this skill +skilltree: 40 + +// Marriage skills +marry: 40 +divorce: 40 + +// make another player killable +charkillable: 40 + +// Same as above, cept uses PID. +charkillableid: 40 +charkillableid2: 40 + +// Play a Sound! +sound: 40 + +//--------------------- +// 50: Sub-GM+ commands + +guild: 50 + +// Brings up your guild storage wherever you are. +gstorage: 50 + +// Spawns a monster, and a certain amount (3 same commands + /monster). +spawn: 50 +monster: 50 +summon: 50 + +// To get a peco to (un)ride for another player. +charmountpeco: 50 + +// Spawns a smaller sized version of a monster. +monstersmall: 50 + +// Spawns a larger sized version of a monster. +monsterbig: 50 + +// It will spawn a supportive clone of the given player. +clone: 50 + +// It will spawn a supportive clone of the given player that follows the creator around. +slaveclone: 50 + +// It will spawn an aggresive clone of the given player. +evilclone: 50 + + +//---------------- +// 60: GM commands + +// Starts Guild Wars +agitstart: 60 + +// Ends Guild Wars +agitend: 60 + +// Resurects yourself. +alive: 60 + +// Levels your character to specified level (adds to your level) (3 same commands). +lvup: 60 +baselvlup: 60 +blevel: 60 + +// Raises your job level (3 same commands). +joblvup: 60 +joblvlup: 60 +jlevel: 60 + +// Changes the sex of yourself +changesex: 60 + +// Remove items from a character +chardelitem: 60 + +// Saves the respawn point of another character. +charsave: 60 + +// Levels your guild to specified level (2 same commands). +guildlvup: 60 +guildlvlup: 60 + +idsearch: 60 + +// Creates an item of your choosing, either Item ID or Name (1 command + /item). +item: 60 + +// Creates a complet item (card, etc...) of your choosing, either Item ID or Name. +item2: 60 + +// Kill another character without hitting them. +kill: 60 + +// Same as above, cept uses PID. +killid: 60 +killid2: 60 + +// Kill all monsters in map (with drops) +killmonster: 60 + +// Creates yourself a pet egg, have to use Pet ID. +makeegg: 60 + +//Hatches an egg +hatch: 60 + +// Enable hitting a player even when not in pvp +killer: 60 + +// Creates weapon of desired element. +produce: 60 + +// Warps a character to you (1 command + /recall). +recall: 60 + +// Warps a character to you using their PID. +recallid: 60 +recallid2: 60 + +// Refines all weapons in your items list. +refine: 60 + +// Will repair all broken items in inventory. +repairall: 60 + +// Revives a character, and heals them. +revive: 60 + +// Same as above, cept uses PID. +reviveid: 60 +reviveid2: 60 + +// Warp another person to a certain map, at (x,y) coordinates (2 same commands). +rura+: 60 +charwarp: 60 +shuffle: 60 + +// Change Status of your character +str: 60 +agi: 60 +vit: 60 +int: 60 +dex: 60 +luk: 60 + +// Gets all skills (4 same commands) +allskill: 60 +allskills: 60 +skillall: 60 +skillsall: 60 + +// sets GM stats to maximum (4 same commands) +statall: 60 +statsall: 60 +allstats: 60 +allstat: 60 + +// Gives you job points. +stpoint: 60 + +// Gives you skill points of desired amount. +skpoint: 60 + +// Warps all online character of a guild to you. (at least one member of that guild must be on.) +guildrecall: 60 + +// Warps all online character of a party to you. (at least one party member must be online.) +partyrecall: 60 + +// Allows you to spy on any Guilds Guild chat. (at least one member of that guild must be on.) +// NOTE: map server needs to be configured to enable spying to use this command (enable_spy: yes) +guildspy: 60 + +//Allows you to spy on any party's party chat. (at least one party member must be online.) +// NOTE: map server needs to be configured to enable spying to use this command (enable_spy: yes) +partyspy: 60 + +// Gives you money (zeny) of desired amount. +zeny: 60 + +// To block definitively a player (only administrator can unblock the account) (2 same commands) +block: 60 +charblock: 60 + +// To unblock a player (2 same commands) +unblock: 60 +charunblock: 60 + +// To ban a player for a limited time (only administrator can unban the account) (4 same commands) +ban: 60 +banish: 60 +charban: 60 +charbanish: 60 + +// To unban a player (4 same commands) +unban: 60 +unbanish: 60 +charunban: 60 +charunbanish: 60 + +// To send specified character in jails +jail: 60 + +// To discharge a prisoner (2 same commands) +unjail: 60 +discharge: 60 + +// Timed jailing +jailfor: 60 + +//Displays remaining jail time +charjailtime: 60 + +// To change disguise of another player/GM +chardisguise: 60 +charundisguise: 60 + +// Create a static warp portal that lasts until the next reboot +addwarp: 60 + +// drop a players possessions on the gruond +chardropall: 60 + +// put a players possessions in storage +charstoreall: 60 + +//Homunculus commands for gms +homlvup: 60 +homevolution: 60 +makehomun: 60 +homfriendly: 60 +homhungry: 60 + +//---------------------- +// 80: GM Chief commands + +// Set the map you are on to day. +day: 80 + +// Kills everyone on the server. +doom: 80 + +// Kills everyone on the map you are on. +doommap: 80 + +// Set the map you are currently on to night. +night: 80 + +// Recalls Everyone To Your Coordinates +recallall: 80 + +// Revives all players on the map. +raisemap: 80 + +// Revives all players on the server. +raise: 80 + +// Hides a NPC. +hidenpc: 80 + +// Unhides a NPC. +shownpc: 80 + +// Loads a Script +loadnpc: 80 + +// Unloads a NPC +unloadnpc: 80 + +// Move a NPC +npcmove: 80 + +// turn skills on for a map +skillon: 80 + +// turn skills off for a map +skilloff: 80 + +// Unmute a player +unmute: 80 + +//--------------------------- +// 99: Administrator commands + +// Disconnect all users from the server +kickall: 99 + +// Closes Map-Server +mapexit: 99 + +// Give information about terrain/area (debug function) +gat: 99 + +// Enables debugging +packet: 99 + +// Allows viewing/changing the map's water level (debug function) +// NOTE: Requires access to the .grf files since the map height properties are not stored in the map cache. +waterlevel: 99 + +// Shows information about the map +mapinfo: 99 + +// Set Map Flags (WIP) +mapflag: 99 + +// Re-load item database (admin command) +reloaditemdb: 99 + +// Re-load monsters database (admin command) +reloadmobdb: 99 + +// Re-load skills database (admin command) +reloadskilldb: 99 + +// Re-load scripts (admin command) +reloadscript: 99 + +// Re-load GM level (admin command) +reloadgmdb: 99 + +// change a battle_config flag without rebooting server +setbattleflag: 99 + +// Refresh only status of players - SQL Only +refreshonline: 99 + +// Re-load gm command config (admin command) +reloadatcommand: 99 + +// Re-load battle config (admin command) +reloadbattleconf: 99 + +// Re-load status database (admin command) +reloadstatusdb: 99 + +// Re-load player info database (admin command) +reloadpcdb: 99 + +// Re-load the Message of the Day (admin command) +reloadmotd: 99 + +// Changes the GM level of another character +// (lasts until reboot, or gm list reload) +adjgmlvl: 99 + +// Changes the required GM level of an @ command +// (effect lasts until restart or command reload) +adjcmdlvl: 99 + +// [Un]Disguise All Players (admin command) +disguiseall: 99 +undisguiseall: 99 + +// Mute player (admin command) +mute: 99 +mutearea: 99 +stfu: 99 + +// Makes you inmune to attacks (monsters/players/skills cannot target/hit you, admin command) +monsterignore: 99 +battleignore: 99 + +//--------------------------------------------------------------- +// 99: Weather effects + +snow: 99 + +clouds: 99 + +clouds2: 99 + +fog: 99 + +fireworks: 99 + +sakura: 99 + +leaves:99 + +// Stop all weather effects +clearweather: 99 + +//--------------------------------------------------------------- +// 0: Mail System - SQL Only commands - Must be enabled + +// Check # of messages. +checkmail: 1 + +// List all messages. +listmail: 1 + +// List only new mail. +listnewmail: 1 + +// Read a message. +readmail: 1 + +// Send mail. +sendmail: 1 + +// Send priority mail (tagged with Priority and cannot be deleted until read) +sendprioritymail: 80 + +// Delete a message. +deletemail: 1 + +//--------------------------------------------------------------- +// 100: Disabled commands +gm: 100 +nuke: 100 + + +//--------------------- +// OTHER: not a command + +import: conf/import/atcommand_conf.txt diff --git a/conf-tmpl/battle/battle.conf b/conf-tmpl/battle/battle.conf index f7516836f..58daf1e4f 100644 --- a/conf-tmpl/battle/battle.conf +++ b/conf-tmpl/battle/battle.conf @@ -1,168 +1,168 @@ -// ______ __ __
-// /\ _ \/\ \__/\ \
-// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
-// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
-///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
-//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
-// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
-// _ _ _ _ _ _ _ _ _ _ _ _ _
-// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
-//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
-// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
-//
-//--------------------------------------------------------------
-// eAthena Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-//Note 1: Directives can be set using on/off, yes/no or 1/0.
-//Note 2: All rates are in percents, 100 would mean 100%, 200
-// would mean 200%, etc
-//Note 3: Value is not limited to 60K (see below)
-//Note 4: Use bitmask values to specify who is affected
-// (1: Pc, 2: Mob, 4: Pet, 8: Homonculus)
-// Other Information:
-// All options are limited to a max of 60K (aprox) which is 600%
-// or 60secs as appropiate.
-// 1000 miliseconds is 1 second.
-// Unless otherwise specified, the minimum value is 0 for all
-// features.
-//--------------------------------------------------------------
-
-
-// Who should have a baseatk value (makes str affect damage)? (Note 4)
-enable_baseatk: 9
-
-// Who can have perfect flee? (Note 4)
-enable_perfect_flee: 1
-
-// Who can have critical attacks? (Note 4)
-// (Note that there are some skills that always do critical hit regardless of this)
-enable_critical: 1
-
-// Critical adjustment rate for non-players (Note 2)
-mob_critical_rate: 100
-critical_rate: 100
-
-// Should normal attacks give you a walk delay?
-// If no, characters can move as soon as they start an attack (attack animation
-// or walk animation may be omitted client-side, causing cropped attacks or
-// monsters that teleport to you)
-// If set, total walk delay is set to your attack animation duration divided by
-// this value (eg: 1 -> 100%, 2 -> 50%, 4->25%...)
-attack_walk_delay: 0
-
-// Move-delay adjustment after being hit. (Note 2)
-// The 'can't walk' delay after being hit is calculated as a percentage of the damage animation duration.
-// NOTE: Only affects the normal delay from a single attack, not the delay added by the multihit_delay option below.
-pc_damage_walk_delay_rate: 20
-damage_walk_delay_rate: 100
-
-// Move-delay adjustment for multi-hitting attacks.
-// When hit by a multi-hitting skill like Lord of Vermillion or Jupitel Thunder, characters will be
-// unable to move for an additional "(number of hits -1) * multihit_delay" milliseconds.
-// 80 is the setting that feels like Aegis (vs Sonic Blows)
-// 230 is the setting that makes walkdelay last until the last hit (vs Jupitel thunder)
-multihit_delay: 80
-
-// Damaged delay rate for players (Note 2)
-// (Setting to no/0 will be like always endure)
-player_damage_delay_rate: 100
-
-// Undead type differeniate.
-// 0 = element undead
-// 1 = race undead
-// 2 = both
-undead_detect_type: 0
-
-// Does HP recover if hit by an attribute that's same as your own? (Note 1)
-attribute_recover: yes
-
-// What is the minimum and maximum hitrate of normal attacks?
-min_hitrate: 5
-max_hitrate: 100
-
-// Type of penalty that is applied to FLEE when more than agi_penalty_count monsters are targetting player
-// 0 = no penalty is applied
-// 1 = agi_penalty_num is reduced from FLEE as a %
-// 2 = agi_penalty_num is reduced from FLEE as an exact amount
-agi_penalty_type: 1
-
-// When agi penalty is enabled, to whom it should apply to? (Note 4)
-// By default, only players get the penalty.
-agi_penalty_target: 1
-
-// Amount of enemies required to be targetting player before FLEE begins to be penalized
-agi_penalty_count: 3
-
-// Amount of FLEE penalized per each attacking monster more than agi_penalty_count
-agi_penalty_num: 10
-
-// Type of penalty that is applied to VIT defense when more than vit_penalty_count monsters are targetting player
-// 0 = no penalty is applied
-// 1 = vit_penalty_num is reduced from FLEE as a %
-// 2 = vit_penalty_num is reduced from FLEE as an exact amount
-vit_penalty_type: 1
-
-// When vit penalty is enabled, to whom it should apply to? (Note 4)
-// By default, only players get the penalty.
-vit_penalty_target: 1
-
-// Amount of enemies required to be targetting player before defense begins to be penalized
-vit_penalty_count: 3
-
-// Amount of VIT defense penalized per each attacking monster more than vit_penalty_count
-vit_penalty_num: 5
-
-// Use alternate method of DEF calculation for physical attacks.
-// With 0, disabled (use normal def% reduction with further def2 reduction)
-// At 1 or more defense is substraction of (DEF* value).
-// eg: 10 + 50 def becomes 0 + (10*type + 50)
-weapon_defense_type: 0
-
-//MDEF�same as above....(MDEF*value)
-magic_defense_type: 0
-
-// How to count the number of the enemies who do an agi penalty...
-// 1 or less: It is a count altogether.
-// 2: Full evasion exclusion
-// 3: Full evasion and evasion exclusion
-// 4 or more: Except all.
-agi_penalty_count_lv: 2
-
-// How to count the number of the enemies who do a vit penalty
-// 1 or less: It is a count altogether.
-// 2: Full evasion exclusion
-// 3: Full evasion and evasion exclusion
-// Four or more: Except all.
-vit_penalty_count_lv: 3
-
-// Change attacker's direction to face opponent on every attack? (Note 4)
-attack_direction_change: 15
-
-// For those who is set, attacks of Neutral element will not get any elemental
-// adjustment (100% versus on all defense-elements) (Note 4)
-// NOTE: This is the setting that makes it so non-players can hit for full
-// damage against Ghost-type targets (eg: Ghostring wearing players).
-attack_attr_none: 14
-
-// Rate at which equipment can break (base rate before it's modified by any skills)
-// 1 = 0.01% chance. Default for official servers: 0
-equip_natural_break_rate: 0
-
-// Overall rate of which your own equipment can break. (Note 2)
-// This rate affects penalty breaking rate of skills such as power-thrust and your natural breaking rate
-// (from equip_natural_break_rate). If a Sage's endow skill fails and this is above 0, the selected char's
-// weapon will be broken.
-equip_self_break_rate: 100
-
-// Overall rate at which you can break target's equipment. (Note 2)
-// This affects the behaviour of skills like acid terror and meltdown
-equip_skill_break_rate: 100
-
-// Do weapon attacks have a attack speed delay before actual damage is applied? (Note 1)
-// NOTE: The official setting is yes, even thought it degrades performance a bit.
-delay_battle_damage: yes
-
-// Are arrows are consumed when used on a bow? (Note 1)
-arrow_decrement: yes
+// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser <pfak@telus.net> +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +//Note 4: Use bitmask values to specify who is affected +// (1: Pc, 2: Mob, 4: Pet, 8: Homonculus) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + + +// Who should have a baseatk value (makes str affect damage)? (Note 4) +enable_baseatk: 9 + +// Who can have perfect flee? (Note 4) +enable_perfect_flee: 1 + +// Who can have critical attacks? (Note 4) +// (Note that there are some skills that always do critical hit regardless of this) +enable_critical: 1 + +// Critical adjustment rate for non-players (Note 2) +mob_critical_rate: 100 +critical_rate: 100 + +// Should normal attacks give you a walk delay? +// If no, characters can move as soon as they start an attack (attack animation +// or walk animation may be omitted client-side, causing cropped attacks or +// monsters that teleport to you) +// If set, total walk delay is set to your attack animation duration divided by +// this value (eg: 1 -> 100%, 2 -> 50%, 4->25%...) +attack_walk_delay: 0 + +// Move-delay adjustment after being hit. (Note 2) +// The 'can't walk' delay after being hit is calculated as a percentage of the damage animation duration. +// NOTE: Only affects the normal delay from a single attack, not the delay added by the multihit_delay option below. +pc_damage_walk_delay_rate: 20 +damage_walk_delay_rate: 100 + +// Move-delay adjustment for multi-hitting attacks. +// When hit by a multi-hitting skill like Lord of Vermillion or Jupitel Thunder, characters will be +// unable to move for an additional "(number of hits -1) * multihit_delay" milliseconds. +// 80 is the setting that feels like Aegis (vs Sonic Blows) +// 230 is the setting that makes walkdelay last until the last hit (vs Jupitel thunder) +multihit_delay: 80 + +// Damaged delay rate for players (Note 2) +// (Setting to no/0 will be like always endure) +player_damage_delay_rate: 100 + +// Undead type differeniate. +// 0 = element undead +// 1 = race undead +// 2 = both +undead_detect_type: 0 + +// Does HP recover if hit by an attribute that's same as your own? (Note 1) +attribute_recover: yes + +// What is the minimum and maximum hitrate of normal attacks? +min_hitrate: 5 +max_hitrate: 100 + +// Type of penalty that is applied to FLEE when more than agi_penalty_count monsters are targetting player +// 0 = no penalty is applied +// 1 = agi_penalty_num is reduced from FLEE as a % +// 2 = agi_penalty_num is reduced from FLEE as an exact amount +agi_penalty_type: 1 + +// When agi penalty is enabled, to whom it should apply to? (Note 4) +// By default, only players get the penalty. +agi_penalty_target: 1 + +// Amount of enemies required to be targetting player before FLEE begins to be penalized +agi_penalty_count: 3 + +// Amount of FLEE penalized per each attacking monster more than agi_penalty_count +agi_penalty_num: 10 + +// Type of penalty that is applied to VIT defense when more than vit_penalty_count monsters are targetting player +// 0 = no penalty is applied +// 1 = vit_penalty_num is reduced from FLEE as a % +// 2 = vit_penalty_num is reduced from FLEE as an exact amount +vit_penalty_type: 1 + +// When vit penalty is enabled, to whom it should apply to? (Note 4) +// By default, only players get the penalty. +vit_penalty_target: 1 + +// Amount of enemies required to be targetting player before defense begins to be penalized +vit_penalty_count: 3 + +// Amount of VIT defense penalized per each attacking monster more than vit_penalty_count +vit_penalty_num: 5 + +// Use alternate method of DEF calculation for physical attacks. +// With 0, disabled (use normal def% reduction with further def2 reduction) +// At 1 or more defense is substraction of (DEF* value). +// eg: 10 + 50 def becomes 0 + (10*type + 50) +weapon_defense_type: 0 + +//MDEF�same as above....(MDEF*value) +magic_defense_type: 0 + +// How to count the number of the enemies who do an agi penalty... +// 1 or less: It is a count altogether. +// 2: Full evasion exclusion +// 3: Full evasion and evasion exclusion +// 4 or more: Except all. +agi_penalty_count_lv: 2 + +// How to count the number of the enemies who do a vit penalty +// 1 or less: It is a count altogether. +// 2: Full evasion exclusion +// 3: Full evasion and evasion exclusion +// Four or more: Except all. +vit_penalty_count_lv: 3 + +// Change attacker's direction to face opponent on every attack? (Note 4) +attack_direction_change: 15 + +// For those who is set, attacks of Neutral element will not get any elemental +// adjustment (100% versus on all defense-elements) (Note 4) +// NOTE: This is the setting that makes it so non-players can hit for full +// damage against Ghost-type targets (eg: Ghostring wearing players). +attack_attr_none: 14 + +// Rate at which equipment can break (base rate before it's modified by any skills) +// 1 = 0.01% chance. Default for official servers: 0 +equip_natural_break_rate: 0 + +// Overall rate of which your own equipment can break. (Note 2) +// This rate affects penalty breaking rate of skills such as power-thrust and your natural breaking rate +// (from equip_natural_break_rate). If a Sage's endow skill fails and this is above 0, the selected char's +// weapon will be broken. +equip_self_break_rate: 100 + +// Overall rate at which you can break target's equipment. (Note 2) +// This affects the behaviour of skills like acid terror and meltdown +equip_skill_break_rate: 100 + +// Do weapon attacks have a attack speed delay before actual damage is applied? (Note 1) +// NOTE: The official setting is yes, even thought it degrades performance a bit. +delay_battle_damage: yes + +// Are arrows are consumed when used on a bow? (Note 1) +arrow_decrement: yes diff --git a/conf-tmpl/battle/client.conf b/conf-tmpl/battle/client.conf index 0168af923..66b5f1349 100644 --- a/conf-tmpl/battle/client.conf +++ b/conf-tmpl/battle/client.conf @@ -1,114 +1,114 @@ -// ______ __ __
-// /\ _ \/\ \__/\ \
-// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
-// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
-///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
-//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
-// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
-// _ _ _ _ _ _ _ _ _ _ _ _ _
-// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
-//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
-// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
-//
-//--------------------------------------------------------------
-// eAthena Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-//Note 1: Directives can be set using on/off, yes/no or 1/0.
-//Note 2: All rates are in percents, 100 would mean 100%, 200
-// would mean 200%, etc
-//Note 3: Value is not limited to 60K (see below)
-// Other Information:
-// All options are limited to a max of 60K (aprox) which is 600%
-// or 60secs as appropiate.
-// 1000 miliseconds is 1 second.
-// Unless otherwise specified, the minimum value is 0 for all
-// features.
-//--------------------------------------------------------------
-
-// Set here which client version do you accept. Add all values of clients:
-// Clients older than accepted versions, and versions not set to 'accepted'
-// here will be rejected when logging in
-// 1: Clients 2004-09-06aSakray and older (packet versions 4-9)
-// 2: 2004-09-06aSakexe (version 10)
-// 4: 2004-09-21aSakray (version 11)
-// 8: 2004-10-11aSakexe (version 12)
-// 16: 2004-10-25aSakexe (version 13)
-// 32: 2004-11-01aSakexe (version 14)
-// 64: 2004-12-06aSakexe (version 15)
-// 128: 2005-01-10aSakexe (version 16)
-// 256: 2005-05-09aSakexe (version 17)
-// 512: 2005-06-28aSakexe (version 18)
-// 1024: 2006-04-03aSakexe (version 19)
-// default value: 2047 (all clients)
-packet_ver_flag: 2047
-
-// Minimum delay between whisper/global/party/guild messages (in ms)
-// Messages that break this threshold are silently omitted.
-min_chat_delay: 0
-
-// valid range of dye's and styles on the client
-min_hair_style: 0
-max_hair_style: 23
-min_hair_color: 0
-max_hair_color: 8
-min_cloth_color: 0
-max_cloth_color: 4
-
-//When set to yes, the damage field in packets sent from woe maps will be set
-//to -1, making it impossible for GMs, Bots and Hexed clients to know the
-//actual damage caused by attacks. (Note 1)
-hide_woe_damage: no
-
-//"hair style" number that identifies pet.
-//NOTE: The client uses the "hair style" field in the mob packet to tell them apart from mobs.
-//This value is always higher than the max hair-style available in said client.
-//Known values to work (all 2005 clients):
-//older sakexes: 20
-//sakexe 0614: 24
-//sakexe 0628 (and later): 100
-pet_hair_style: 100
-
-// Visible area size (how many squares away from a player can they see)
-area_size: 14
-
-// Maximum user LV to send to client
-// (Default is 99.. Never go above 127)
-//
-// this is only useful if you have adjusted your client
-// to expect levels higher then 99
-max_lv: 99
-
-// Level required to display an aura.
-// NOTE: This assumes that sending max_lv to the client will display the aura. aura_lv must not be less than max_lv.
-// Example: If max_lv is 99, and aura_lv is 150, characters with level 99~149 will be sent as being all level 98,
-// and only characters with level 150 or more will be reported as having level 99.
-aura_lv: 99
-
-// Will tuxedo and wedding dresses be shown when worn? (Note 1)
-wedding_modifydisplay: no
-
-// Save Clothes color. (This will degrade performance) (Note 1)
-save_clothcolor: yes
-
-// Do not display cloth colors for the wedding class?
-// Note: Both save_clothcolor and wedding_modifydisplay have to be enabled
-// for this option to take effect. Set this to yes if your cloth palettes
-// pack doesn't has wedding palettes (or has less than the other jobs)
-wedding_ignorepalette: no
-
-// Do not display cloth colors for the Xmas class?
-// Set this to yes if your cloth palettes pack doesn't has Xmas palettes (or has less than the other jobs)
-xmas_ignorepalette: no
-
-// Set this to 1 if your clients have langtype problems and can't display motd properly
-motd_type: 0
-
-// Show eAthena version to users when the login?
-display_version: yes
-
-// When affected with the "Hallucination" status effect, send the effect to client? (Note 1)
-// Note: Set to 'no' if the client lags due to the "Wavy" screen effect.
-display_hallucination: yes
-
+// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser <pfak@telus.net> +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// Set here which client version do you accept. Add all values of clients: +// Clients older than accepted versions, and versions not set to 'accepted' +// here will be rejected when logging in +// 1: Clients 2004-09-06aSakray and older (packet versions 4-9) +// 2: 2004-09-06aSakexe (version 10) +// 4: 2004-09-21aSakray (version 11) +// 8: 2004-10-11aSakexe (version 12) +// 16: 2004-10-25aSakexe (version 13) +// 32: 2004-11-01aSakexe (version 14) +// 64: 2004-12-06aSakexe (version 15) +// 128: 2005-01-10aSakexe (version 16) +// 256: 2005-05-09aSakexe (version 17) +// 512: 2005-06-28aSakexe (version 18) +// 1024: 2006-04-03aSakexe (version 19) +// default value: 2047 (all clients) +packet_ver_flag: 2047 + +// Minimum delay between whisper/global/party/guild messages (in ms) +// Messages that break this threshold are silently omitted. +min_chat_delay: 0 + +// valid range of dye's and styles on the client +min_hair_style: 0 +max_hair_style: 23 +min_hair_color: 0 +max_hair_color: 8 +min_cloth_color: 0 +max_cloth_color: 4 + +//When set to yes, the damage field in packets sent from woe maps will be set +//to -1, making it impossible for GMs, Bots and Hexed clients to know the +//actual damage caused by attacks. (Note 1) +hide_woe_damage: no + +//"hair style" number that identifies pet. +//NOTE: The client uses the "hair style" field in the mob packet to tell them apart from mobs. +//This value is always higher than the max hair-style available in said client. +//Known values to work (all 2005 clients): +//older sakexes: 20 +//sakexe 0614: 24 +//sakexe 0628 (and later): 100 +pet_hair_style: 100 + +// Visible area size (how many squares away from a player can they see) +area_size: 14 + +// Maximum user LV to send to client +// (Default is 99.. Never go above 127) +// +// this is only useful if you have adjusted your client +// to expect levels higher then 99 +max_lv: 99 + +// Level required to display an aura. +// NOTE: This assumes that sending max_lv to the client will display the aura. aura_lv must not be less than max_lv. +// Example: If max_lv is 99, and aura_lv is 150, characters with level 99~149 will be sent as being all level 98, +// and only characters with level 150 or more will be reported as having level 99. +aura_lv: 99 + +// Will tuxedo and wedding dresses be shown when worn? (Note 1) +wedding_modifydisplay: no + +// Save Clothes color. (This will degrade performance) (Note 1) +save_clothcolor: yes + +// Do not display cloth colors for the wedding class? +// Note: Both save_clothcolor and wedding_modifydisplay have to be enabled +// for this option to take effect. Set this to yes if your cloth palettes +// pack doesn't has wedding palettes (or has less than the other jobs) +wedding_ignorepalette: no + +// Do not display cloth colors for the Xmas class? +// Set this to yes if your cloth palettes pack doesn't has Xmas palettes (or has less than the other jobs) +xmas_ignorepalette: no + +// Set this to 1 if your clients have langtype problems and can't display motd properly +motd_type: 0 + +// Show eAthena version to users when the login? +display_version: yes + +// When affected with the "Hallucination" status effect, send the effect to client? (Note 1) +// Note: Set to 'no' if the client lags due to the "Wavy" screen effect. +display_hallucination: yes + diff --git a/conf-tmpl/battle/drops.conf b/conf-tmpl/battle/drops.conf index 83d58af47..4399fc706 100644 --- a/conf-tmpl/battle/drops.conf +++ b/conf-tmpl/battle/drops.conf @@ -1,156 +1,156 @@ -// ______ __ __
-// /\ _ \/\ \__/\ \
-// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
-// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
-///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
-//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
-// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
-// _ _ _ _ _ _ _ _ _ _ _ _ _
-// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
-//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
-// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
-//
-//--------------------------------------------------------------
-// eAthena Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-//Note 1: Directives can be set using on/off, yes/no or 1/0.
-//Note 2: All rates are in percents, 100 would mean 100%, 200
-// would mean 200%, etc
-//Note 3: Value is not limited to 60K (see below)
-// Other Information:
-// All options are limited to a max of 60K (aprox) which is 600%
-// or 60secs as appropiate.
-// 1000 miliseconds is 1 second.
-// Unless otherwise specified, the minimum value is 0 for all
-// features.
-//--------------------------------------------------------------
-
-// If an item is dropped, does it go stright into the users inventory? (Note 1)
-item_auto_get: no
-
-// How long does it take for an item to disappear from the floor after it is dropped? (in miliseconds)
-flooritem_lifetime: 60000
-
-// Grace time during which only the person who did the most damage to a monster can get the item? (in milliseconds) (Note 3)
-item_first_get_time: 3000
-
-// Grace time during which only the first and second person who did the most damage to a monster can get the item? (in milliseconds) (Note 3)
-// (Takes effect after item_first_get_time elapses)
-item_second_get_time: 1000
-
-// Grace time during which only the first, second and third person who did the most damage to a monster can get the item? (in milliseconds) (Note 3)
-// (Takes effect after the item_second_get_time elapses)
-item_third_get_time: 1000
-
-// Grace time during which only the person who did the most damage to a MVP can get the item? (in milliseconds) (Note 3)
-mvp_item_first_get_time: 10000
-
-// Grace time during which only the first and second person who did the most damage to a MVP can get the item? (in milliseconds) (Note 3)
-// (Takes effect after mvp_item_first_get_time elapses)
-mvp_item_second_get_time: 10000
-
-// Grace time during which only the first, second and third person who did the most damage to a MVP can get the item (Note 3)
-// (Takes effect after mvp_item_second_get_time elapses)
-mvp_item_third_get_time: 2000
-
-// Item drop rates (Note 2) (Note 3 applies to the rate settings only)
-
-// The rate the common items are dropped (Items that are in the ETC tab, besides card)
-item_rate_common: 100
-item_rate_common_boss: 100
-item_drop_common_min: 1
-item_drop_common_max: 10000
-
-// The rate healing items are dropped (items that restore HP or SP)
-item_rate_heal: 100
-item_rate_heal_boss: 100
-item_drop_heal_min: 1
-item_drop_heal_max: 10000
-
-// The rate at which usable items (in the item tab) other then healing items are dropped.
-item_rate_use: 100
-item_rate_use_boss: 100
-item_drop_use_min: 1
-item_drop_use_max: 10000
-
-// The rate at which equipment is dropped.
-item_rate_equip: 100
-item_rate_equip_boss: 100
-item_drop_equip_min: 1
-item_drop_equip_max: 10000
-
-// The rate at which cards are dropped
-item_rate_card: 100
-item_rate_card_boss: 100
-item_drop_card_min: 1
-item_drop_card_max: 10000
-
-// The rate adjustment for the MVP items that the MVP gets directly in their inventory
-item_rate_mvp: 100
-item_drop_mvp_min: 1
-item_drop_mvp_max: 10000
-
-// The rate adjustment for card-granted item drops.
-item_rate_adddrop: 100
-item_drop_add_min: 1
-item_drop_add_max: 10000
-
-// Rate adjustment for Treasure Box drops (these override all other modifiers)
-item_rate_treasure: 100
-item_drop_treasure_min: 1
-item_drop_treasure_max: 10000
-
-// Use logarithmic drops? (Note 1)
-// Logarithmic drops scale drop rates in a non-linear fashion using the equation
-// Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5))
-// Where x is the original drop rate and y is the drop_rate modifier (the previously mentioned item_rate* variables)
-// Use the following table for an idea of how the rate will affect drop rates when logarithmic drops are used:
-// Y: Original Drop Rate
-// X: Rate drop modifier (eg: item_rate_equip)
-// X\Y | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00
-// -----+---------------------------------------------------------------
-// 50 | 0.01 0.01 0.03 0.06 0.11 0.30 0.62 1.30 3.49 7.42 15.92
-// 100 | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00
-// 200 | 0.02 0.04 0.09 0.18 0.35 0.84 1.61 3.07 7.16 13.48 25.13
-// 500 | 0.05 0.09 0.22 0.40 0.74 1.65 3.00 5.40 11.51 20.00 33.98
-// 1000 | 0.10 0.18 0.40 0.73 1.30 2.76 4.82 8.28 16.47 26.96 42.69
-// 2000 | 0.20 0.36 0.76 1.32 2.28 4.62 7.73 12.70 23.58 36.33 53.64
-// 5000 | 0.50 0.86 1.73 2.91 4.81 9.11 14.45 22.34 37.90 53.91 72.53
-//10000 | 1.00 1.67 3.25 5.28 8.44 15.24 23.19 34.26 54.57 72.67 91.13
-//20000 | 2.00 3.26 6.09 9.59 14.83 25.49 37.21 52.55 77.70 97.95 100%
-//50000 | 5.00 7.87 13.98 21.12 31.23 50.31 69.56 92.48 100% 100% 100%
-item_logarithmic_drops: no
-
-// Can the monster's drop rate become 0? (Note 1)
-// Defualt: no (as in official servers).
-drop_rate0item: no
-
-// drop_by_luk: Leave at 0 to use normal drop system. Anything higher than 0 will allow luk to affect drop rates. Note that both methods can be combined (the old method is applied first).
-
-//Old System. Your luk affects drop rates on an absolute basis. Setting to 100 means each luk adds 0.01% chance to find items (regardless of item's base drop rate).
-drops_by_luk: 0
-
-//Alternate System: Your luk affects the drop rates on a relative basis.
-//Setting to 100 means each luk adds 1% chance to find items
-//(So at 100 luk, everything will have double chance of dropping).
-drops_by_luk2: 0
-
-// The rate of monsters dropping ores by the skill Ore Discovery (Default is 100)
-finding_ore_rate: 100
-
-// Whether or not Marine Spheres and Floras summoned by Alchemist will drop items (they never give exp)? (Note 1)
-// This setting has three available values:
-// - 0/no: Nothing drops.
-// - 1/yes: Only marine spheres drop items.
-// - 2: All alchemist summons drop items.
-alchemist_summon_reward: 1
-
-// Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%) ***
-// Note: It also announces STEAL skill usage with rare items
-// 0 = don't show announces at all
-// 1 = show announces for 0.01% drop chance items
-// 333 = show announces for 3.33% or lower drop chance items
-// 10000 = show announces for all items
-rare_drop_announce: 0
+// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser <pfak@telus.net> +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// If an item is dropped, does it go stright into the users inventory? (Note 1) +item_auto_get: no + +// How long does it take for an item to disappear from the floor after it is dropped? (in miliseconds) +flooritem_lifetime: 60000 + +// Grace time during which only the person who did the most damage to a monster can get the item? (in milliseconds) (Note 3) +item_first_get_time: 3000 + +// Grace time during which only the first and second person who did the most damage to a monster can get the item? (in milliseconds) (Note 3) +// (Takes effect after item_first_get_time elapses) +item_second_get_time: 1000 + +// Grace time during which only the first, second and third person who did the most damage to a monster can get the item? (in milliseconds) (Note 3) +// (Takes effect after the item_second_get_time elapses) +item_third_get_time: 1000 + +// Grace time during which only the person who did the most damage to a MVP can get the item? (in milliseconds) (Note 3) +mvp_item_first_get_time: 10000 + +// Grace time during which only the first and second person who did the most damage to a MVP can get the item? (in milliseconds) (Note 3) +// (Takes effect after mvp_item_first_get_time elapses) +mvp_item_second_get_time: 10000 + +// Grace time during which only the first, second and third person who did the most damage to a MVP can get the item (Note 3) +// (Takes effect after mvp_item_second_get_time elapses) +mvp_item_third_get_time: 2000 + +// Item drop rates (Note 2) (Note 3 applies to the rate settings only) + +// The rate the common items are dropped (Items that are in the ETC tab, besides card) +item_rate_common: 100 +item_rate_common_boss: 100 +item_drop_common_min: 1 +item_drop_common_max: 10000 + +// The rate healing items are dropped (items that restore HP or SP) +item_rate_heal: 100 +item_rate_heal_boss: 100 +item_drop_heal_min: 1 +item_drop_heal_max: 10000 + +// The rate at which usable items (in the item tab) other then healing items are dropped. +item_rate_use: 100 +item_rate_use_boss: 100 +item_drop_use_min: 1 +item_drop_use_max: 10000 + +// The rate at which equipment is dropped. +item_rate_equip: 100 +item_rate_equip_boss: 100 +item_drop_equip_min: 1 +item_drop_equip_max: 10000 + +// The rate at which cards are dropped +item_rate_card: 100 +item_rate_card_boss: 100 +item_drop_card_min: 1 +item_drop_card_max: 10000 + +// The rate adjustment for the MVP items that the MVP gets directly in their inventory +item_rate_mvp: 100 +item_drop_mvp_min: 1 +item_drop_mvp_max: 10000 + +// The rate adjustment for card-granted item drops. +item_rate_adddrop: 100 +item_drop_add_min: 1 +item_drop_add_max: 10000 + +// Rate adjustment for Treasure Box drops (these override all other modifiers) +item_rate_treasure: 100 +item_drop_treasure_min: 1 +item_drop_treasure_max: 10000 + +// Use logarithmic drops? (Note 1) +// Logarithmic drops scale drop rates in a non-linear fashion using the equation +// Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5)) +// Where x is the original drop rate and y is the drop_rate modifier (the previously mentioned item_rate* variables) +// Use the following table for an idea of how the rate will affect drop rates when logarithmic drops are used: +// Y: Original Drop Rate +// X: Rate drop modifier (eg: item_rate_equip) +// X\Y | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00 +// -----+--------------------------------------------------------------- +// 50 | 0.01 0.01 0.03 0.06 0.11 0.30 0.62 1.30 3.49 7.42 15.92 +// 100 | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00 +// 200 | 0.02 0.04 0.09 0.18 0.35 0.84 1.61 3.07 7.16 13.48 25.13 +// 500 | 0.05 0.09 0.22 0.40 0.74 1.65 3.00 5.40 11.51 20.00 33.98 +// 1000 | 0.10 0.18 0.40 0.73 1.30 2.76 4.82 8.28 16.47 26.96 42.69 +// 2000 | 0.20 0.36 0.76 1.32 2.28 4.62 7.73 12.70 23.58 36.33 53.64 +// 5000 | 0.50 0.86 1.73 2.91 4.81 9.11 14.45 22.34 37.90 53.91 72.53 +//10000 | 1.00 1.67 3.25 5.28 8.44 15.24 23.19 34.26 54.57 72.67 91.13 +//20000 | 2.00 3.26 6.09 9.59 14.83 25.49 37.21 52.55 77.70 97.95 100% +//50000 | 5.00 7.87 13.98 21.12 31.23 50.31 69.56 92.48 100% 100% 100% +item_logarithmic_drops: no + +// Can the monster's drop rate become 0? (Note 1) +// Defualt: no (as in official servers). +drop_rate0item: no + +// drop_by_luk: Leave at 0 to use normal drop system. Anything higher than 0 will allow luk to affect drop rates. Note that both methods can be combined (the old method is applied first). + +//Old System. Your luk affects drop rates on an absolute basis. Setting to 100 means each luk adds 0.01% chance to find items (regardless of item's base drop rate). +drops_by_luk: 0 + +//Alternate System: Your luk affects the drop rates on a relative basis. +//Setting to 100 means each luk adds 1% chance to find items +//(So at 100 luk, everything will have double chance of dropping). +drops_by_luk2: 0 + +// The rate of monsters dropping ores by the skill Ore Discovery (Default is 100) +finding_ore_rate: 100 + +// Whether or not Marine Spheres and Floras summoned by Alchemist will drop items (they never give exp)? (Note 1) +// This setting has three available values: +// - 0/no: Nothing drops. +// - 1/yes: Only marine spheres drop items. +// - 2: All alchemist summons drop items. +alchemist_summon_reward: 1 + +// Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%) *** +// Note: It also announces STEAL skill usage with rare items +// 0 = don't show announces at all +// 1 = show announces for 0.01% drop chance items +// 333 = show announces for 3.33% or lower drop chance items +// 10000 = show announces for all items +rare_drop_announce: 0 diff --git a/conf-tmpl/battle/exp.conf b/conf-tmpl/battle/exp.conf index cdbebe3ec..01d68ab4c 100644 --- a/conf-tmpl/battle/exp.conf +++ b/conf-tmpl/battle/exp.conf @@ -1,108 +1,108 @@ -// ______ __ __
-// /\ _ \/\ \__/\ \
-// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
-// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
-///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
-//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
-// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
-// _ _ _ _ _ _ _ _ _ _ _ _ _
-// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
-//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
-// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
-//
-//--------------------------------------------------------------
-// eAthena Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-//Note 1: Directives can be set using on/off, yes/no or 1/0.
-//Note 2: All rates are in percents, 100 would mean 100%, 200
-// would mean 200%, etc
-//Note 3: Value is not limited to 60K (see below)
-// Other Information:
-// All options are limited to a max of 60K (aprox) which is 600%
-// or 60secs as appropiate.
-// 1000 miliseconds is 1 second.
-// Unless otherwise specified, the minimum value is 0 for all
-// features.
-//Note 4: The max level of classes is specified in the exp table.
-// See files db/exp.txt and db/exp2.txt to change them.
-//--------------------------------------------------------------
-
-// Rate at which exp. is given. (Note 2) (Note 3)
-base_exp_rate: 100
-
-// Rate at which job exp. is given. (Note 2) (Note 3)
-job_exp_rate: 100
-
-// Turn this on to allow a player to level up more than once from a kill. (Note 1)
-multi_level_up: no
-
-// Setting this can cap the max experience one can get per kill specified as a
-// % of the current exp bar. (Every 10 = 1.0%)
-// For example, set it to 500 and no matter how much exp the mob gives,
-// it can never give you above half of your current exp bar.
-max_exp_gain_rate: 0
-
-//Method of calculating earned experience when defeating a monster:
-//0 - jAthena's (uses damage given / total damage as damage ratio)
-//1 - eAthena's (uses damage given / max_hp as damage ratio)
-//NOTE: Using type 1 disables the bonus where the first attacker gets
-// his share of the exp doubled when multiple people attack the mob.
-exp_calc_type: 0
-
-//Experience increase per attacker. That is, every additional attacker to the
-// monster makes it give this much more experience
-// (eg: 5 people attack with 25 here, +25*4% -> +100% exp)
-exp_bonus_attacker: 25
-
-//Max number of attackers at which exp bonus is capped
-// (eg: if set at 5, the max bonus is 4*bonus-per-char regardless of attackers)
-exp_bonus_max_attacker: 12
-
-// MVP bonus exp rate. (Note 2) (Note 3)
-mvp_exp_rate: 100
-
-// The rate of job exp. from using Heal skill (100 is the same as the heal amount, 200 is double.
-// The balance of the exp. rate is best used with 5 to 10)
-heal_exp: 0
-
-// The rate of exp. that is gained by the process of resurrection, a unit is 0.01%.
-// Experience calculations for the experience value * level difference of the person revived / 100 * resurrection_exp/10000 which the revived player has can be got.
-resurrection_exp: 0
-
-// The rate of job exp. when using discount and overcharge on an NPC
-// (in 0.01% increments - 100 is 1%, 10000 is normal, 20000 is double.)
-// The way it is calculated is (money recieved * skill lv) * shop_exp / 10000.
-shop_exp: 0
-
-// PVP exp. Do players get exp in PvP maps
-// (Note: NOT exp from players, but from normal leveling)
-pvp_exp: yes
-
-// When a player dies, how should we penalize them?
-// 0 = No penalty.
-// 1 = Lose % of current level when killed.
-// 2 = Lose % of total experience when killed.
-death_penalty_type: 1
-
-// Base exp. penalty rate (Each 100 is 1% of their exp)
-death_penalty_base: 100
-
-// Job exp. penalty rate (Each 100 is 1% of their exp)
-death_penalty_job: 100
-
-// When a player dies, how much zeny should we penalize them with? (Note 3)
-// NOTE: It is a percentage of their zeny, so 100 = 1%
-zeny_penalty: 0
-
-// Will display experience gained from killing a monster. (Note 1)
-disp_experience: no
-
-// Will display zeny earned (from mobs, trades, etc) (Note 1)
-disp_zeny: no
-
-// Use the contents of db/statpoint.txt when doing a stats reset and leveling up? (Note 1)
-// If no, an equation will be used which preserves statpoints earned/lost
-// through external means (ie: stat point buyers/sellers)
-use_statpoint_table: yes
+// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser <pfak@telus.net> +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//Note 4: The max level of classes is specified in the exp table. +// See files db/exp.txt and db/exp2.txt to change them. +//-------------------------------------------------------------- + +// Rate at which exp. is given. (Note 2) (Note 3) +base_exp_rate: 100 + +// Rate at which job exp. is given. (Note 2) (Note 3) +job_exp_rate: 100 + +// Turn this on to allow a player to level up more than once from a kill. (Note 1) +multi_level_up: no + +// Setting this can cap the max experience one can get per kill specified as a +// % of the current exp bar. (Every 10 = 1.0%) +// For example, set it to 500 and no matter how much exp the mob gives, +// it can never give you above half of your current exp bar. +max_exp_gain_rate: 0 + +//Method of calculating earned experience when defeating a monster: +//0 - jAthena's (uses damage given / total damage as damage ratio) +//1 - eAthena's (uses damage given / max_hp as damage ratio) +//NOTE: Using type 1 disables the bonus where the first attacker gets +// his share of the exp doubled when multiple people attack the mob. +exp_calc_type: 0 + +//Experience increase per attacker. That is, every additional attacker to the +// monster makes it give this much more experience +// (eg: 5 people attack with 25 here, +25*4% -> +100% exp) +exp_bonus_attacker: 25 + +//Max number of attackers at which exp bonus is capped +// (eg: if set at 5, the max bonus is 4*bonus-per-char regardless of attackers) +exp_bonus_max_attacker: 12 + +// MVP bonus exp rate. (Note 2) (Note 3) +mvp_exp_rate: 100 + +// The rate of job exp. from using Heal skill (100 is the same as the heal amount, 200 is double. +// The balance of the exp. rate is best used with 5 to 10) +heal_exp: 0 + +// The rate of exp. that is gained by the process of resurrection, a unit is 0.01%. +// Experience calculations for the experience value * level difference of the person revived / 100 * resurrection_exp/10000 which the revived player has can be got. +resurrection_exp: 0 + +// The rate of job exp. when using discount and overcharge on an NPC +// (in 0.01% increments - 100 is 1%, 10000 is normal, 20000 is double.) +// The way it is calculated is (money recieved * skill lv) * shop_exp / 10000. +shop_exp: 0 + +// PVP exp. Do players get exp in PvP maps +// (Note: NOT exp from players, but from normal leveling) +pvp_exp: yes + +// When a player dies, how should we penalize them? +// 0 = No penalty. +// 1 = Lose % of current level when killed. +// 2 = Lose % of total experience when killed. +death_penalty_type: 1 + +// Base exp. penalty rate (Each 100 is 1% of their exp) +death_penalty_base: 100 + +// Job exp. penalty rate (Each 100 is 1% of their exp) +death_penalty_job: 100 + +// When a player dies, how much zeny should we penalize them with? (Note 3) +// NOTE: It is a percentage of their zeny, so 100 = 1% +zeny_penalty: 0 + +// Will display experience gained from killing a monster. (Note 1) +disp_experience: no + +// Will display zeny earned (from mobs, trades, etc) (Note 1) +disp_zeny: no + +// Use the contents of db/statpoint.txt when doing a stats reset and leveling up? (Note 1) +// If no, an equation will be used which preserves statpoints earned/lost +// through external means (ie: stat point buyers/sellers) +use_statpoint_table: yes diff --git a/conf-tmpl/battle/gm.conf b/conf-tmpl/battle/gm.conf index 6cc8a3d93..03040032a 100644 --- a/conf-tmpl/battle/gm.conf +++ b/conf-tmpl/battle/gm.conf @@ -1,107 +1,107 @@ -// ______ __ __
-// /\ _ \/\ \__/\ \
-// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
-// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
-///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
-//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
-// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
-// _ _ _ _ _ _ _ _ _ _ _ _ _
-// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
-//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
-// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
-//
-//--------------------------------------------------------------
-// eAthena Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-//Note 1: Directives can be set using on/off, yes/no or 1/0.
-//Note 2: All rates are in percents, 100 would mean 100%, 200
-// would mean 200%, etc
-//Note 3: Value is not limited to 60K (see below)
-// Other Information:
-// All options are limited to a max of 60K (aprox) which is 600%
-// or 60secs as appropiate.
-// 1000 miliseconds is 1 second.
-// Unless otherwise specified, the minimum value is 0 for all
-// features.
-//--------------------------------------------------------------
-
-// The maximum quantity of monsters that can be summoned per GM command (0 denotes an unlimited quantity)
-atcommand_spawn_quantity_limit: 100
-
-// Maximum number of slave-clones that can be have by using the @slaveclone at command. (0 denotes unlimited quantity)
-atcommand_slave_clone_limit: 25
-
-// If 'no', commands require exact player name. If 'yes', entering a partial
-// name will work, as long as there's only one match from all players in the
-// current map server.
-partial_name_scan: yes
-
-// [GM] Can use all skills? (No or mimimum GM level)
-gm_all_skill: no
-
-// [GM] Can equip anything? (No or minimum GM level, can cause client errors.)
-gm_all_equipment: no
-
-// [GM] Can use skills without meeting the required conditions (no
-// blue gems? no or minimum GM level to bypass requirements.
-gm_skill_unconditional: no
-
-// [GM] Can join a password protected chat? (No or mimimum GM level)
-gm_join_chat: no
-
-// [GM] Can't be kicked from a chat? (No or mimimum GM level)
-gm_kick_chat: no
-
-// (@) GM Commands available only to GM's? (Note 1)
-// set to 'No', Normal players (gm level 0) can use GM commands _IF_ you set the command level to 0.
-// set to 'Yes', Normal players (gm level 0) can never use a GM command even if you set the command level to 0.
-atcommand_gm_only: no
-
-// Is the character of a GM account set as the object of a display by @ command etc. or not?
-hide_GM_session: no
-
-// Ban people that try trade dupe.
-// Duration of the ban, in minutes (default: 5). Value from 0 to 32767
-// to disable the ban, set 0
-ban_hack_trade: 5
-
-// Set here minimum level of a (online) GM that can receive all informations about any player that try to hack, spoof a name, etc.
-// Values are from 0 to 100.
-// 100: disable information
-// 0: send to any people, including normal players
-// default: 60, according to GM definition in atcommand_athena.conf
-hack_info_GM_level: 60
-
-// Set here the minimum GM level to disable the nowarp (from) and nowarpto (to) flags.
-// This option is mainly used in AT_commands (@memo, @warp, @charwarp, @go, etc...). All GM commands used to move or set a new map check nowarp and nowarpto flags.
-// default: 20 (first level after normal player or super'normal' player)
-any_warp_GM_min_level: 20
-
-// The minimum level for a GM to be unable to distribyte items.
-// You should set this to the same level @item is set to in the atcommand.conf
-// NEVER SET THIS VALUE TO 0, or you will block drop/trade for normal players
-gm_cant_drop_min_lv: 1
-
-//The trust level for your GMs. Any GMs ABOVE this level will be able to distribute items
-//ie: Use Storage/Guild Storage, Drop Items, Use Vend, Trade items.
-gm_cant_drop_max_lv: 98
-
-// Minimum GM level to see the hp of every player? (Default: 60)
-// no/0 can be used to disable it.
-disp_hpmeter: 0
-
-// At what GM level can users see Account/Character IDs in the @who command?
-who_display_aid: 40
-
-// Players Titles (check msg_athena.conf for title strings)
-// You may assign different titles for your Players and GMs
-title_lvl1: 1
-title_lvl2: 10
-title_lvl3: 20
-title_lvl4: 40
-title_lvl5: 50
-title_lvl6: 60
-title_lvl7: 80
-title_lvl8: 99
+// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser <pfak@telus.net> +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// The maximum quantity of monsters that can be summoned per GM command (0 denotes an unlimited quantity) +atcommand_spawn_quantity_limit: 100 + +// Maximum number of slave-clones that can be have by using the @slaveclone at command. (0 denotes unlimited quantity) +atcommand_slave_clone_limit: 25 + +// If 'no', commands require exact player name. If 'yes', entering a partial +// name will work, as long as there's only one match from all players in the +// current map server. +partial_name_scan: yes + +// [GM] Can use all skills? (No or mimimum GM level) +gm_all_skill: no + +// [GM] Can equip anything? (No or minimum GM level, can cause client errors.) +gm_all_equipment: no + +// [GM] Can use skills without meeting the required conditions (no +// blue gems? no or minimum GM level to bypass requirements. +gm_skill_unconditional: no + +// [GM] Can join a password protected chat? (No or mimimum GM level) +gm_join_chat: no + +// [GM] Can't be kicked from a chat? (No or mimimum GM level) +gm_kick_chat: no + +// (@) GM Commands available only to GM's? (Note 1) +// set to 'No', Normal players (gm level 0) can use GM commands _IF_ you set the command level to 0. +// set to 'Yes', Normal players (gm level 0) can never use a GM command even if you set the command level to 0. +atcommand_gm_only: no + +// Is the character of a GM account set as the object of a display by @ command etc. or not? +hide_GM_session: no + +// Ban people that try trade dupe. +// Duration of the ban, in minutes (default: 5). Value from 0 to 32767 +// to disable the ban, set 0 +ban_hack_trade: 5 + +// Set here minimum level of a (online) GM that can receive all informations about any player that try to hack, spoof a name, etc. +// Values are from 0 to 100. +// 100: disable information +// 0: send to any people, including normal players +// default: 60, according to GM definition in atcommand_athena.conf +hack_info_GM_level: 60 + +// Set here the minimum GM level to disable the nowarp (from) and nowarpto (to) flags. +// This option is mainly used in AT_commands (@memo, @warp, @charwarp, @go, etc...). All GM commands used to move or set a new map check nowarp and nowarpto flags. +// default: 20 (first level after normal player or super'normal' player) +any_warp_GM_min_level: 20 + +// The minimum level for a GM to be unable to distribyte items. +// You should set this to the same level @item is set to in the atcommand.conf +// NEVER SET THIS VALUE TO 0, or you will block drop/trade for normal players +gm_cant_drop_min_lv: 1 + +//The trust level for your GMs. Any GMs ABOVE this level will be able to distribute items +//ie: Use Storage/Guild Storage, Drop Items, Use Vend, Trade items. +gm_cant_drop_max_lv: 98 + +// Minimum GM level to see the hp of every player? (Default: 60) +// no/0 can be used to disable it. +disp_hpmeter: 0 + +// At what GM level can users see Account/Character IDs in the @who command? +who_display_aid: 40 + +// Players Titles (check msg_athena.conf for title strings) +// You may assign different titles for your Players and GMs +title_lvl1: 1 +title_lvl2: 10 +title_lvl3: 20 +title_lvl4: 40 +title_lvl5: 50 +title_lvl6: 60 +title_lvl7: 80 +title_lvl8: 99 diff --git a/conf-tmpl/battle/guild.conf b/conf-tmpl/battle/guild.conf index 0d2e5d079..405df0cd7 100644 --- a/conf-tmpl/battle/guild.conf +++ b/conf-tmpl/battle/guild.conf @@ -1,70 +1,70 @@ -// ______ __ __
-// /\ _ \/\ \__/\ \
-// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
-// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
-///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
-//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
-// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
-// _ _ _ _ _ _ _ _ _ _ _ _ _
-// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
-//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
-// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
-//
-//--------------------------------------------------------------
-// eAthena Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-//Note 1: Directives can be set using on/off, yes/no or 1/0.
-//Note 2: All rates are in percents, 100 would mean 100%, 200
-// would mean 200%, etc
-//Note 3: Value is not limited to 60K (see below)
-// Other Information:
-// All options are limited to a max of 60K (aprox) which is 600%
-// or 60secs as appropiate.
-// 1000 miliseconds is 1 second.
-// Unless otherwise specified, the minimum value is 0 for all
-// features.
-//--------------------------------------------------------------
-
-// When making a guild, an Emperium is consumed? (Note 1)
-guild_emperium_check: yes
-
-// Maximum tax limit on a guild member.
-guild_exp_limit: 50
-
-// Maximum castles one guild can own (0 - unlimited)
-guild_max_castles: 0
-
-// Damage adjustments for WOE battles against defending Guild monsters (Note 2)
-castle_defense_rate: 100
-
-// Melee damage adjustments (non skills) for WoE battles (Guild Vs Guild) (Note 2)
-gvg_short_attack_damage_rate: 80
-
-// Ranged damage adjustments (non skills) for WoE battles (Guild Vs Guild) (Note 2)
-gvg_long_attack_damage_rate: 80
-
-// Weapon skills damage adjustments for WoE battles (Guild Vs Guild) (Note 2)
-gvg_weapon_attack_damage_rate: 60
-
-// Magic skills damage adjustments for WoE battles (Guild Vs Guild) (Note 2)
-gvg_magic_attack_damage_rate: 60
-
-// Misc skills damage adjustments for WoE battles (Guild Vs Guild) (Note 2)
-gvg_misc_attack_damage_rate: 60
-
-// Flee penalty on gvg grounds. Official value is 20 (Note 2)
-// NOTE: It's %, not absolute, so 20 is -20% of your total flee
-gvg_flee_penalty: 20
-
-// When the emperium is broken with WoE mode on, How Long Before The
-// Declaration Of Castle Owner and Removal of Monsters/Players from
-// Castle. (in milliseconds) (Note 3)
-gvg_eliminate_time: 7000
-
-// Can the 'Glory of Guild' skill be learnt in the Guild window,
-// and does changing emblems require it? (Note 1)
-// P.S: This new guild skill only appears for 2004-10-25aSakexe or newer
-// P.S 2: This skill is not implemented on official servers, so its only optional
-require_glory_guild: no
+// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser <pfak@telus.net> +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// When making a guild, an Emperium is consumed? (Note 1) +guild_emperium_check: yes + +// Maximum tax limit on a guild member. +guild_exp_limit: 50 + +// Maximum castles one guild can own (0 - unlimited) +guild_max_castles: 0 + +// Damage adjustments for WOE battles against defending Guild monsters (Note 2) +castle_defense_rate: 100 + +// Melee damage adjustments (non skills) for WoE battles (Guild Vs Guild) (Note 2) +gvg_short_attack_damage_rate: 80 + +// Ranged damage adjustments (non skills) for WoE battles (Guild Vs Guild) (Note 2) +gvg_long_attack_damage_rate: 80 + +// Weapon skills damage adjustments for WoE battles (Guild Vs Guild) (Note 2) +gvg_weapon_attack_damage_rate: 60 + +// Magic skills damage adjustments for WoE battles (Guild Vs Guild) (Note 2) +gvg_magic_attack_damage_rate: 60 + +// Misc skills damage adjustments for WoE battles (Guild Vs Guild) (Note 2) +gvg_misc_attack_damage_rate: 60 + +// Flee penalty on gvg grounds. Official value is 20 (Note 2) +// NOTE: It's %, not absolute, so 20 is -20% of your total flee +gvg_flee_penalty: 20 + +// When the emperium is broken with WoE mode on, How Long Before The +// Declaration Of Castle Owner and Removal of Monsters/Players from +// Castle. (in milliseconds) (Note 3) +gvg_eliminate_time: 7000 + +// Can the 'Glory of Guild' skill be learnt in the Guild window, +// and does changing emblems require it? (Note 1) +// P.S: This new guild skill only appears for 2004-10-25aSakexe or newer +// P.S 2: This skill is not implemented on official servers, so its only optional +require_glory_guild: no diff --git a/conf-tmpl/battle/homunc.conf b/conf-tmpl/battle/homunc.conf index c44fbc7bc..773d37471 100644 --- a/conf-tmpl/battle/homunc.conf +++ b/conf-tmpl/battle/homunc.conf @@ -1,37 +1,37 @@ -// ______ __ __
-// /\ _ \/\ \__/\ \
-// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
-// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
-///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
-//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
-// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
-// _ _ _ _ _ _ _ _ _ _ _ _ _
-// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
-//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
-// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
-//
-//--------------------------------------------------------------
-// eAthena Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-//Note 1: Directives can be set using on/off, yes/no or 1/0.
-//Note 2: All rates are in percents, 100 would mean 100%, 200
-// would mean 200%, etc
-//Note 3: Value is not limited to 60K (see below)
-// Other Information:
-// All options are limited to a max of 60K (aprox) which is 600%
-// or 60secs as appropiate.
-// 1000 miliseconds is 1 second.
-// Unless otherwise specified, the minimum value is 0 for all
-// features.
-//--------------------------------------------------------------
-
-// The rate a homunculus will get friendly by feeding it. (Note 2)
-homunculus_friendly_rate: 100
-
-// Intimacy needed to use Evolved Vanilmirth's Bio Explosion
-hvan_explosion_intimate: 45000
-
-// Show stat growth to the owner when an Homunculus levels up
-homunculus_show_growth: 0
+// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser <pfak@telus.net> +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// The rate a homunculus will get friendly by feeding it. (Note 2) +homunculus_friendly_rate: 100 + +// Intimacy needed to use Evolved Vanilmirth's Bio Explosion +hvan_explosion_intimate: 45000 + +// Show stat growth to the owner when an Homunculus levels up +homunculus_show_growth: 0 diff --git a/conf-tmpl/battle/items.conf b/conf-tmpl/battle/items.conf index 533cac81d..98f1a7034 100644 --- a/conf-tmpl/battle/items.conf +++ b/conf-tmpl/battle/items.conf @@ -1,87 +1,87 @@ -// ______ __ __
-// /\ _ \/\ \__/\ \
-// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
-// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
-///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
-//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
-// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
-// _ _ _ _ _ _ _ _ _ _ _ _ _
-// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
-//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
-// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
-//
-//--------------------------------------------------------------
-// eAthena Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-//Note 1: Directives can be set using on/off, yes/no or 1/0.
-//Note 2: All rates are in percents, 100 would mean 100%, 200
-// would mean 200%, etc
-//Note 3: Value is not limited to 60K (see below)
-// Other Information:
-// All options are limited to a max of 60K (aprox) which is 600%
-// or 60secs as appropiate.
-// 1000 miliseconds is 1 second.
-// Unless otherwise specified, the minimum value is 0 for all
-// features.
-//--------------------------------------------------------------
-
-// The highest value at which an item can be sold via the merchant vend skill. (in zeny) (Note 3)
-vending_max_value: 1000000000
-
-// Show the buyer's name when successfully vended an item
-buyer_name: yes
-
-// Forging success rate. (Note 2)
-weapon_produce_rate: 100
-
-// Prepare Potion success rate. (Note 2)
-potion_produce_rate: 100
-
-// Do produced items have the maker's name on them? (Note 1)
-produce_item_name_input: yes
-
-// Do produced potions have the maker's name on them? (Note 1)
-produce_potion_name_input: yes
-
-// Do crafted arrows have the maker's name on them? (Note 1)
-making_arrow_name_input: no
-
-// Do created holy waters have the maker's name on it? (Note 1)
-holywater_name_input: no
-
-// Do created poison bottles have the maker's name on it? (Note 1)
-cdp_name_input: no
-
-// Is a monster summoned via dead branch aggressive? (Note 1)
-dead_branch_active: yes
-
-// Are summoned monsters level greater then your base level? (dead branches) (Note 1)
-random_monster_checklv: yes
-
-// Can any player equip any item regardless of the gender restrictions
-// NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting.
-ignore_items_gender: yes
-
-// Item check? (Note 1)
-// On map change it will check for items not tagged as "available" and
-// auto-delete them from inventory/cart.
-// NOTE: An item is not available if it was not loaded from the item_db or you
-// specify it as unavailable in db/item_avail.txt
-item_check: no
-
-// How much time must pass between item uses?
-// Only affects the delay between using items, prevents healing item abuse. Recommended ~500 ms
-// On officials this is 0, but it's set to 100ms as a measure against bots/macros.
-item_use_interval: 100
-
-//Required level of bNoMagicDamage before Status Changes are blocked (Golden Thief Bug card).
-//For example, if left at 50. An item can give bNoMagicDamage,40;
-// which reduces magic damage by 40%, but does not blocks status changes.
-gtb_sc_immunity: 50
-
-// Enable autospell card effects to stack?
-// NOTE: Different cards that grant the same skill will both
-// always work independently of each other regardless of setting.
-autospell_stacking: no
+// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser <pfak@telus.net> +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// The highest value at which an item can be sold via the merchant vend skill. (in zeny) (Note 3) +vending_max_value: 1000000000 + +// Show the buyer's name when successfully vended an item +buyer_name: yes + +// Forging success rate. (Note 2) +weapon_produce_rate: 100 + +// Prepare Potion success rate. (Note 2) +potion_produce_rate: 100 + +// Do produced items have the maker's name on them? (Note 1) +produce_item_name_input: yes + +// Do produced potions have the maker's name on them? (Note 1) +produce_potion_name_input: yes + +// Do crafted arrows have the maker's name on them? (Note 1) +making_arrow_name_input: no + +// Do created holy waters have the maker's name on it? (Note 1) +holywater_name_input: no + +// Do created poison bottles have the maker's name on it? (Note 1) +cdp_name_input: no + +// Is a monster summoned via dead branch aggressive? (Note 1) +dead_branch_active: yes + +// Are summoned monsters level greater then your base level? (dead branches) (Note 1) +random_monster_checklv: yes + +// Can any player equip any item regardless of the gender restrictions +// NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting. +ignore_items_gender: yes + +// Item check? (Note 1) +// On map change it will check for items not tagged as "available" and +// auto-delete them from inventory/cart. +// NOTE: An item is not available if it was not loaded from the item_db or you +// specify it as unavailable in db/item_avail.txt +item_check: no + +// How much time must pass between item uses? +// Only affects the delay between using items, prevents healing item abuse. Recommended ~500 ms +// On officials this is 0, but it's set to 100ms as a measure against bots/macros. +item_use_interval: 100 + +//Required level of bNoMagicDamage before Status Changes are blocked (Golden Thief Bug card). +//For example, if left at 50. An item can give bNoMagicDamage,40; +// which reduces magic damage by 40%, but does not blocks status changes. +gtb_sc_immunity: 50 + +// Enable autospell card effects to stack? +// NOTE: Different cards that grant the same skill will both +// always work independently of each other regardless of setting. +autospell_stacking: no diff --git a/conf-tmpl/battle/misc.conf b/conf-tmpl/battle/misc.conf index 53d800f1c..cddeb0d8b 100644 --- a/conf-tmpl/battle/misc.conf +++ b/conf-tmpl/battle/misc.conf @@ -1,142 +1,142 @@ -// ______ __ __
-// /\ _ \/\ \__/\ \
-// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
-// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
-///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
-//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
-// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
-// _ _ _ _ _ _ _ _ _ _ _ _ _
-// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
-//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
-// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
-//
-//--------------------------------------------------------------
-// eAthena Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-//Note 1: Directives can be set using on/off, yes/no or 1/0.
-//Note 2: All rates are in percents, 100 would mean 100%, 200
-// would mean 200%, etc
-//Note 3: Value is not limited to 60K (see below)
-//Note 4: Use bitmask values to specify who is affected
-// (1: Pc, 2: Mob, 4: Pet, 8: Homonculus)
-// Other Information:
-// All options are limited to a max of 60K (aprox) which is 600%
-// or 60secs as appropiate.
-// 1000 miliseconds is 1 second.
-// Unless otherwise specified, the minimum value is 0 for all
-// features.
-//--------------------------------------------------------------
-
-// PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player.
-// When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items.
-// There is a nopvp.txt for setting up maps not to have pk on in this mode. Novices cannot be attacked and cannot attack.
-// Normal pvp counter and rank display are disabled as well.
-// Note: If pk_mode is set to 2 instead of 1 (yes), players will receive a
-// manner penalty of 5 each time they kill another player (see manner_system
-// config to adjust how this will affect players)
-pk_mode: 0
-
-//Manner/karma system configuration. Specifies how does negative manner
-//(red no chat bubble) affects players (add as needed):
-// 0: No penalties.
-// 1: Disables chatting (includes whispers, party/guild msgs, etc)
-// 2: Disables skill usage
-// 4: Disables commands usage
-// 8: Disables item usage/picking/dropping
-//16: Disables room creation (chatrooms and vending shops)
-manner_system: 15
-
-// For PK Server Mode. Change this to define the minimum level players can start PK-ing
-pk_min_level: 55
-
-// For PK Server Mode. It specifies the maximum level difference between
-// players to let them attack each other. 0 disables said limit.
-pk_level_range: 0
-
-// For PK servers. Damage adjustment settings, these follow the same logic
-// as their WoE counterparts (see guild.conf)
-pk_short_attack_damage_rate: 80
-pk_long_attack_damage_rate: 70
-pk_weapon_attack_damage_rate: 60
-pk_magic_attack_damage_rate: 60
-pk_misc_attack_damage_rate: 60
-
-// Display skill usage/errors in console? (for debug only) (default: off) (Note 4)
-skill_log: 0
-
-// Display battle log? (for debug only) (default: off) (Note 1)
-battle_log: off
-
-// Display save log? (for debug only) (default: off) (Note 1)
-save_log: off
-
-// Display errors? (for debug only) (default: off) (Note 1)
-error_log: on
-
-// Display other stuff? (for debug only) (default: off) (Note 1)
-etc_log: off
-
-// You can turn the following 5 settings off if you don't need them,
-// or if you're experiencing problems with GRF loading
-//
-// Override item names from GRF file? (Note 1)
-item_name_override_grffile: no
-//
-// Override item equip positions from GRF file? (Note 1)
-item_equip_override_grffile: no
-//
-// Override item slots from GRF file? (Note 1)
-item_slots_override_grffile: no
-//
-// Override 'indoors' mapflags from GRF file? (Note 1)
-indoors_override_grffile: no
-//
-// Override SP used per level from GRF file? (Note 1)
-// Turn this off if you have a customised skill_require_db.txt
-skill_sp_override_grffile: no
-//
-// Read card illustrations from GRF file? (Note 1)
-cardillust_read_grffile: yes
-
-// Do you want to debug warp points? If set to yes, warp points will appear as flags.(Note 1)
-// It will also run on start-up a warp-check to print out which warp points lead directly on
-// top of on-touch npcs (which can lead to infinite loopback warping situations)
-warp_point_debug: no
-
-// Choose if server begin with night (yes) or day (no)
-night_at_start: no
-
-// Define duration in msec of the day (default: 7200000 = 2 hours)
-// Set to 0 to disable day cycle (but not @day GM command).
-// Except 0, minimum is 60000 (1 minute) (Note 3)
-day_duration: 0
-
-// Define duration in msec of the night (default: 1800000 = 30 min)
-// Set to 0 to disable night cycle (but not @night GM command).
-// Except 0, minimum is 60000 (1 minute) (Note 3)
-night_duration: 0
-
-// Using duel on pvp-maps
-duel_allow_pvp: no
-
-// Using duel on gvg-maps
-duel_allow_gvg: no
-
-// Allow using teleport/warp when dueling
-duel_allow_teleport: no
-
-// Autoleave duel when die
-duel_autoleave_when_die: yes
-
-// Delay between using @duel in minutes
-duel_time_interval: 60
-
-// Restrict duel usage to same map
-duel_only_on_same_map: no
-
-// Determines max number of characters that can stack within a single cell.
-// NOTE: For this setting to make effect you have to use a server compiled with
-// Cell Stack Limit support (see src/map/map.h)
-cell_stack_limit: 1
+// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser <pfak@telus.net> +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +//Note 4: Use bitmask values to specify who is affected +// (1: Pc, 2: Mob, 4: Pet, 8: Homonculus) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player. +// When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items. +// There is a nopvp.txt for setting up maps not to have pk on in this mode. Novices cannot be attacked and cannot attack. +// Normal pvp counter and rank display are disabled as well. +// Note: If pk_mode is set to 2 instead of 1 (yes), players will receive a +// manner penalty of 5 each time they kill another player (see manner_system +// config to adjust how this will affect players) +pk_mode: 0 + +//Manner/karma system configuration. Specifies how does negative manner +//(red no chat bubble) affects players (add as needed): +// 0: No penalties. +// 1: Disables chatting (includes whispers, party/guild msgs, etc) +// 2: Disables skill usage +// 4: Disables commands usage +// 8: Disables item usage/picking/dropping +//16: Disables room creation (chatrooms and vending shops) +manner_system: 15 + +// For PK Server Mode. Change this to define the minimum level players can start PK-ing +pk_min_level: 55 + +// For PK Server Mode. It specifies the maximum level difference between +// players to let them attack each other. 0 disables said limit. +pk_level_range: 0 + +// For PK servers. Damage adjustment settings, these follow the same logic +// as their WoE counterparts (see guild.conf) +pk_short_attack_damage_rate: 80 +pk_long_attack_damage_rate: 70 +pk_weapon_attack_damage_rate: 60 +pk_magic_attack_damage_rate: 60 +pk_misc_attack_damage_rate: 60 + +// Display skill usage/errors in console? (for debug only) (default: off) (Note 4) +skill_log: 0 + +// Display battle log? (for debug only) (default: off) (Note 1) +battle_log: off + +// Display save log? (for debug only) (default: off) (Note 1) +save_log: off + +// Display errors? (for debug only) (default: off) (Note 1) +error_log: on + +// Display other stuff? (for debug only) (default: off) (Note 1) +etc_log: off + +// You can turn the following 5 settings off if you don't need them, +// or if you're experiencing problems with GRF loading +// +// Override item names from GRF file? (Note 1) +item_name_override_grffile: no +// +// Override item equip positions from GRF file? (Note 1) +item_equip_override_grffile: no +// +// Override item slots from GRF file? (Note 1) +item_slots_override_grffile: no +// +// Override 'indoors' mapflags from GRF file? (Note 1) +indoors_override_grffile: no +// +// Override SP used per level from GRF file? (Note 1) +// Turn this off if you have a customised skill_require_db.txt +skill_sp_override_grffile: no +// +// Read card illustrations from GRF file? (Note 1) +cardillust_read_grffile: yes + +// Do you want to debug warp points? If set to yes, warp points will appear as flags.(Note 1) +// It will also run on start-up a warp-check to print out which warp points lead directly on +// top of on-touch npcs (which can lead to infinite loopback warping situations) +warp_point_debug: no + +// Choose if server begin with night (yes) or day (no) +night_at_start: no + +// Define duration in msec of the day (default: 7200000 = 2 hours) +// Set to 0 to disable day cycle (but not @day GM command). +// Except 0, minimum is 60000 (1 minute) (Note 3) +day_duration: 0 + +// Define duration in msec of the night (default: 1800000 = 30 min) +// Set to 0 to disable night cycle (but not @night GM command). +// Except 0, minimum is 60000 (1 minute) (Note 3) +night_duration: 0 + +// Using duel on pvp-maps +duel_allow_pvp: no + +// Using duel on gvg-maps +duel_allow_gvg: no + +// Allow using teleport/warp when dueling +duel_allow_teleport: no + +// Autoleave duel when die +duel_autoleave_when_die: yes + +// Delay between using @duel in minutes +duel_time_interval: 60 + +// Restrict duel usage to same map +duel_only_on_same_map: no + +// Determines max number of characters that can stack within a single cell. +// NOTE: For this setting to make effect you have to use a server compiled with +// Cell Stack Limit support (see src/map/map.h) +cell_stack_limit: 1 diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf index 7549ea3e8..1ea2c822e 100644 --- a/conf-tmpl/battle/monster.conf +++ b/conf-tmpl/battle/monster.conf @@ -1,209 +1,209 @@ -// ______ __ __
-// /\ _ \/\ \__/\ \
-// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
-// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
-///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
-//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
-// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
-// _ _ _ _ _ _ _ _ _ _ _ _ _
-// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
-//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
-// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
-//
-//--------------------------------------------------------------
-// eAthena Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-//Note 1: Directives can be set using on/off, yes/no or 1/0.
-//Note 2: All rates are in percents, 100 would mean 100%, 200
-// would mean 200%, etc
-//Note 3: Value is not limited to 60K (see below)
-// Other Information:
-// All options are limited to a max of 60K (aprox) which is 600%
-// or 60secs as appropiate.
-// 1000 miliseconds is 1 second.
-// Unless otherwise specified, the minimum value is 0 for all
-// features.
-//--------------------------------------------------------------
-
-// [MVP] Summoned monsters HP rate, that is, monsters summoned by an MVP will have this much HP. (Note 2)
-mvp_hp_rate: 100
-
-// The HP rate of normal monsters (that is monsters that are not MVP's) (Note 2)
-monster_hp_rate: 100
-
-// The maximum attack speed of a monster
-monster_max_aspd: 199
-
-// Defines various mob AI related settings. The mask bits are
-// (add to include multiple settings):
-// 0x001: When enabled mobs will update their target cell every few iterations
-// (normally they never update their target cell until they reach it while
-// chasing)
-// 0x002: Makes mob use their "rude attack" skill (usually warping away) if they
-// are attacked and they can't attack back regardless of how they were
-// attacked (eg: GrimTooth), otherwise, their rude attack" is only activated
-// if they can't melee reach the target (eg: sniping)
-// 0x004: If not set, mobs that can change target only do so when melee attacked
-// (distance player/mob < 3), otherwise mobs may change target and chase
-// ranged attackers. This flag also overrides the 'provoke' target.
-// 0x008: If set, when a mob loses track of their target, they stop walking
-// inmediately. Otherwise, they continue to their last target tile. When
-// set mobs also scatter as soon as they lose their target. Use this mode
-// to make it much harder to mob-train by hiding and collecting them on a
-// single spot (ie: GrimTooth training)
-// 0x010: If set, mob skills defined for friends will also trigger on themselves.
-// 0x020: When set, the monster ai is executed for all monsters in maps that
-// have players on them, instead of only for mobs who are in the vecinity
-// of players.
-// 0x040: When set, when the mob's target changes map, the mob will walk towards
-// any npc-warps in it's sight of view (use with mob_npc_warp below)
-// 0x080: When set, aggressive mobs will give the same priority to Homuns and
-// players and will go after the closest target instead of always picking
-// the homunculus
-// 0x100: When set, a mob will pick a random skill from it's list and start from
-// that instead of checking skills in orders (when unset, if a mob has too
-// many skills, the ones near the end will rarely get selected)
-// 0x200: When set, a mob's skill re-use delay will be applied to all entries of
-// the same skill, instead of only that particular entry (eg: Mob has heal
-// on six lines for different conditions, when set, whenever one of the six
-// trigger, all of them will share the delay)
-// Example: 0x140 -> Chase players through warps + use skills in random order.
-monster_ai: 0
-
-// Should mobs be able to be warped (add as needed)?
-// 0: Disable.
-// 1: Enable mob-warping when standing on NPC-warps
-// 2: Enable mob-warping when standing on Priest Warp Portals
-// 4: Disable warping when the target map is a 'nobranch' map.
-mob_warp: 0
-
-// Mobs and Pets view-range adjustment (range2 column in the mob_db) (Note 2)
-view_range_rate: 100
-
-// Chase Range is the base minimum-chase that a mob gives before giving up
-// (as long as the target is outside their field of view). This is the range3
-// column in the mob_db. (Note 2)
-chase_range_rate: 100
-
-// Allow monsters to be aggresive and attack first? (Note 1)
-monster_active_enable: yes
-
-// Should the mob_db names override the mob names specified in the spawn files?
-// 0: No
-// 1: always use the mob_db Name column (english mob name)
-// 2: always use the mob_db JName column (original Kro mob name)
-override_mob_names: 0
-
-// Monster damage delay rate (Note 1)
-// Setting to no/0 is like they always have endure.
-monster_damage_delay_rate: 100
-
-// Looting monster actions.
-// 0 = Monster will consume the item.
-// 1 = Monster will not consume the item.
-monster_loot_type: 0
-
-// Chance of mob casting a skill (Note 2)
-// Higher rates lead to 100% mob skill usage with no/few normal attacks.
-// Set to 0 to disable mob skills.
-mob_skill_rate: 100
-
-// Mob skill delay adjust (Note 2)
-// After a mob has casted a skill, there is a delay before being able to
-// re-cast it. Note that skills with a delay of 0 can't be affected by this
-// setting.
-mob_skill_delay: 100
-
-// Rate of monsters on a map, 200 would be twice as many as normal. (Note 2)
-mob_count_rate: 100
-
-// Respawn rate of monsters on a map. 50 would make mobs respawn twice as fast (half delay time) (Note 2)
-//Note: This does not affects mobs with inmediate respawn (most normal mobs)
-mob_spawn_delay: 100
-plant_spawn_delay: 100
-boss_spawn_delay: 100
-
-// Should mobs not spawn within the viewing range of players?
-// 0 is disabled, otherwise it is the number of retries before giving up
-// and spawning the mob within player-view anyway, unless the max (100) is used,
-// in which case the mob will not be spawned, and it'll be retried again in
-// 5 seconds.
-// NOTE: This has no effect on mobs that always spawn on the very same cell
-// (like ant eggs) except if you set it to the max.
-no_spawn_on_player: 0
-
-// Should spawn coordinates in the mob-spawn files be ignored? (Note 1)
-// If set to yes, all monsters will have a random respawn spot across the whole
-// map regardless of what the mob-spawn file says.
-force_random_spawn: no
-
-// Do summon slaves inherit the passive/aggressive traits of their master?
-// 0: No, retain original mode.
-// 1: Slaves are always aggressive.
-// 2: Slaves are always passive.
-// 3: Same as master's aggressive/passive state.
-slaves_inherit_mode: 2
-
-// Do summon slaves have the same walking speed as their master?
-// NOTE: The default is 3 for official servers.
-// 0: Never.
-// 1: If the master can walk
-// 2: If the master can't walk (even motionless mobs have a speed
-// entry in their mob_db)
-// 3: Always
-slaves_inherit_speed: 3
-
-// Will summoned monsters (alchemists, or @summon'ed monsters) attack cause a
-// chance of triggering the master's autospell cards? (Note 1)
-summons_trigger_autospells: yes
-
-// When a mob is attacked by another monster, will the mob retaliate against the master of said mob instead of the mob itself?
-// NOTE: Summoned mobs are both those acquired via @summon and summoned by Alchemists
-retaliate_to_master: yes
-
-// Whether mobs should change target temporarily when a skill triggers a counter mob skill (Note 1)
-// eg: Mob attacks player B, and player A casts a skill C. If set to yes and the
-// mob has a skill that is triggered by skill C, then A will be the target of
-// the skill, otherwise B will be targetted by the reaction skill.
-mob_changetarget_byskill: no
-
-// If monster's class is changed will it fully recover HP and SP and Ailments? (Note 1)
-monster_class_change_full_recover: no
-
-// Display some mob info next to their name? (add as needed)
-// (does not works on guardian or emperium)
-// 1: Display mob HP (Hp/MaxHp format)
-// 2: Display mob HP (Percent of full life format)
-// 4: Display mob's level
-show_mob_info: 0
-
-// Zeny from mobs
-zeny_from_mobs: no
-
-// Monsters level up (monster will level up each time a player is killed and they will grow stronger)
-// Exp rate is calculated ((monster level-original monster level)*(exp*(mobs_level_up_exp rate/100)))
-// NOTE: Does not apply to WoE Guardians.
-mobs_level_up: no
-mobs_level_up_exp_rate: 1
-
-// Dynamic Mobs Options
-// Use dynamic mobs? (recommended for small-medium sized servers)
-dynamic_mobs: yes
-
-// Remove Mobs even if they are hurt
-mob_remove_damaged: yes
-
-// Delay before removing mobs from empty maps (default 5 min = 300 secs)
-mob_remove_delay: 300000
-
-// Can add a delay before sending monster death packet (time is in milliseconds and default 0 is off)
-// Increasing this can fix the problem with monster sprites still appearing after it died. Recommended value: 10.
-mob_clear_delay: 0
-
-// Defines on who the mob npc_event gets executed when a mob is killed.
-// Type 1: On the player that killed the mob (if killed by a non-player, resorts to type 0)
-// Type 0: On the player that did the most damage to the mob.
-// NOTE: This affects who gains the Castle when the Emperium is broken.
-mob_npc_event_type: 1
+// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser <pfak@telus.net> +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// [MVP] Summoned monsters HP rate, that is, monsters summoned by an MVP will have this much HP. (Note 2) +mvp_hp_rate: 100 + +// The HP rate of normal monsters (that is monsters that are not MVP's) (Note 2) +monster_hp_rate: 100 + +// The maximum attack speed of a monster +monster_max_aspd: 199 + +// Defines various mob AI related settings. The mask bits are +// (add to include multiple settings): +// 0x001: When enabled mobs will update their target cell every few iterations +// (normally they never update their target cell until they reach it while +// chasing) +// 0x002: Makes mob use their "rude attack" skill (usually warping away) if they +// are attacked and they can't attack back regardless of how they were +// attacked (eg: GrimTooth), otherwise, their rude attack" is only activated +// if they can't melee reach the target (eg: sniping) +// 0x004: If not set, mobs that can change target only do so when melee attacked +// (distance player/mob < 3), otherwise mobs may change target and chase +// ranged attackers. This flag also overrides the 'provoke' target. +// 0x008: If set, when a mob loses track of their target, they stop walking +// inmediately. Otherwise, they continue to their last target tile. When +// set mobs also scatter as soon as they lose their target. Use this mode +// to make it much harder to mob-train by hiding and collecting them on a +// single spot (ie: GrimTooth training) +// 0x010: If set, mob skills defined for friends will also trigger on themselves. +// 0x020: When set, the monster ai is executed for all monsters in maps that +// have players on them, instead of only for mobs who are in the vecinity +// of players. +// 0x040: When set, when the mob's target changes map, the mob will walk towards +// any npc-warps in it's sight of view (use with mob_npc_warp below) +// 0x080: When set, aggressive mobs will give the same priority to Homuns and +// players and will go after the closest target instead of always picking +// the homunculus +// 0x100: When set, a mob will pick a random skill from it's list and start from +// that instead of checking skills in orders (when unset, if a mob has too +// many skills, the ones near the end will rarely get selected) +// 0x200: When set, a mob's skill re-use delay will be applied to all entries of +// the same skill, instead of only that particular entry (eg: Mob has heal +// on six lines for different conditions, when set, whenever one of the six +// trigger, all of them will share the delay) +// Example: 0x140 -> Chase players through warps + use skills in random order. +monster_ai: 0 + +// Should mobs be able to be warped (add as needed)? +// 0: Disable. +// 1: Enable mob-warping when standing on NPC-warps +// 2: Enable mob-warping when standing on Priest Warp Portals +// 4: Disable warping when the target map is a 'nobranch' map. +mob_warp: 0 + +// Mobs and Pets view-range adjustment (range2 column in the mob_db) (Note 2) +view_range_rate: 100 + +// Chase Range is the base minimum-chase that a mob gives before giving up +// (as long as the target is outside their field of view). This is the range3 +// column in the mob_db. (Note 2) +chase_range_rate: 100 + +// Allow monsters to be aggresive and attack first? (Note 1) +monster_active_enable: yes + +// Should the mob_db names override the mob names specified in the spawn files? +// 0: No +// 1: always use the mob_db Name column (english mob name) +// 2: always use the mob_db JName column (original Kro mob name) +override_mob_names: 0 + +// Monster damage delay rate (Note 1) +// Setting to no/0 is like they always have endure. +monster_damage_delay_rate: 100 + +// Looting monster actions. +// 0 = Monster will consume the item. +// 1 = Monster will not consume the item. +monster_loot_type: 0 + +// Chance of mob casting a skill (Note 2) +// Higher rates lead to 100% mob skill usage with no/few normal attacks. +// Set to 0 to disable mob skills. +mob_skill_rate: 100 + +// Mob skill delay adjust (Note 2) +// After a mob has casted a skill, there is a delay before being able to +// re-cast it. Note that skills with a delay of 0 can't be affected by this +// setting. +mob_skill_delay: 100 + +// Rate of monsters on a map, 200 would be twice as many as normal. (Note 2) +mob_count_rate: 100 + +// Respawn rate of monsters on a map. 50 would make mobs respawn twice as fast (half delay time) (Note 2) +//Note: This does not affects mobs with inmediate respawn (most normal mobs) +mob_spawn_delay: 100 +plant_spawn_delay: 100 +boss_spawn_delay: 100 + +// Should mobs not spawn within the viewing range of players? +// 0 is disabled, otherwise it is the number of retries before giving up +// and spawning the mob within player-view anyway, unless the max (100) is used, +// in which case the mob will not be spawned, and it'll be retried again in +// 5 seconds. +// NOTE: This has no effect on mobs that always spawn on the very same cell +// (like ant eggs) except if you set it to the max. +no_spawn_on_player: 0 + +// Should spawn coordinates in the mob-spawn files be ignored? (Note 1) +// If set to yes, all monsters will have a random respawn spot across the whole +// map regardless of what the mob-spawn file says. +force_random_spawn: no + +// Do summon slaves inherit the passive/aggressive traits of their master? +// 0: No, retain original mode. +// 1: Slaves are always aggressive. +// 2: Slaves are always passive. +// 3: Same as master's aggressive/passive state. +slaves_inherit_mode: 2 + +// Do summon slaves have the same walking speed as their master? +// NOTE: The default is 3 for official servers. +// 0: Never. +// 1: If the master can walk +// 2: If the master can't walk (even motionless mobs have a speed +// entry in their mob_db) +// 3: Always +slaves_inherit_speed: 3 + +// Will summoned monsters (alchemists, or @summon'ed monsters) attack cause a +// chance of triggering the master's autospell cards? (Note 1) +summons_trigger_autospells: yes + +// When a mob is attacked by another monster, will the mob retaliate against the master of said mob instead of the mob itself? +// NOTE: Summoned mobs are both those acquired via @summon and summoned by Alchemists +retaliate_to_master: yes + +// Whether mobs should change target temporarily when a skill triggers a counter mob skill (Note 1) +// eg: Mob attacks player B, and player A casts a skill C. If set to yes and the +// mob has a skill that is triggered by skill C, then A will be the target of +// the skill, otherwise B will be targetted by the reaction skill. +mob_changetarget_byskill: no + +// If monster's class is changed will it fully recover HP and SP and Ailments? (Note 1) +monster_class_change_full_recover: no + +// Display some mob info next to their name? (add as needed) +// (does not works on guardian or emperium) +// 1: Display mob HP (Hp/MaxHp format) +// 2: Display mob HP (Percent of full life format) +// 4: Display mob's level +show_mob_info: 0 + +// Zeny from mobs +zeny_from_mobs: no + +// Monsters level up (monster will level up each time a player is killed and they will grow stronger) +// Exp rate is calculated ((monster level-original monster level)*(exp*(mobs_level_up_exp rate/100))) +// NOTE: Does not apply to WoE Guardians. +mobs_level_up: no +mobs_level_up_exp_rate: 1 + +// Dynamic Mobs Options +// Use dynamic mobs? (recommended for small-medium sized servers) +dynamic_mobs: yes + +// Remove Mobs even if they are hurt +mob_remove_damaged: yes + +// Delay before removing mobs from empty maps (default 5 min = 300 secs) +mob_remove_delay: 300000 + +// Can add a delay before sending monster death packet (time is in milliseconds and default 0 is off) +// Increasing this can fix the problem with monster sprites still appearing after it died. Recommended value: 10. +mob_clear_delay: 0 + +// Defines on who the mob npc_event gets executed when a mob is killed. +// Type 1: On the player that killed the mob (if killed by a non-player, resorts to type 0) +// Type 0: On the player that did the most damage to the mob. +// NOTE: This affects who gains the Castle when the Emperium is broken. +mob_npc_event_type: 1 diff --git a/conf-tmpl/battle/party.conf b/conf-tmpl/battle/party.conf index 268f8b1d8..5e18867e2 100644 --- a/conf-tmpl/battle/party.conf +++ b/conf-tmpl/battle/party.conf @@ -1,65 +1,65 @@ -// ______ __ __
-// /\ _ \/\ \__/\ \
-// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
-// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
-///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
-//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
-// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
-// _ _ _ _ _ _ _ _ _ _ _ _ _
-// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
-//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
-// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
-//
-//--------------------------------------------------------------
-// eAthena Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-//Note 1: Directives can be set using on/off, yes/no or 1/0.
-//Note 2: All rates are in percents, 100 would mean 100%, 200
-// would mean 200%, etc
-//Note 3: Value is not limited to 60K (see below)
-// Other Information:
-// All options are limited to a max of 60K (aprox) which is 600%
-// or 60secs as appropiate.
-// 1000 miliseconds is 1 second.
-// Unless otherwise specified, the minimum value is 0 for all
-// features.
-//--------------------------------------------------------------
-
-// If someone loots, show name in party? (Note 1)
-show_steal_in_same_party: no
-
-// Interval before updating the party-member map mini-dots (milliseconds)
-party_update_interval: 1000
-
-// Method used to update party-mate hp-bars:
-// 0: Aegis - bar is updated every time HP changes (bandwidth intensive)
-// 1: eAthena - bar is updated with the party map dots (up to 1 second delay)
-party_hp_mode: 0
-
-// When 'Party Share' item sharing is enabled in a party,
-// tell the picker which party-member received the item? (Note 1)
-show_party_share_picker: no
-
-// Method of distribution when item party share is enabled in a party:
-//
-// 0: Normal (item goes to a random party member)
-// 1: Item Share is disabled for non-mob drops (player/pet drops)
-// 2: Round Robin (items are distributed evenly and in order among members)
-// 3: 1+2
-party_item_share_type: 0
-
-// Is exp sharing disabled for idle members in the party?
-// Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering
-// a character idle.
-// Characters in a chat/vending are always considered idle.
-// A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement.
-idle_no_share: no
-
-// Give additional experience bonus per party-member involved on even-share parties?
-// (eg: If set to 10, a even-share party of 5 people will receive +40% exp)
-party_even_share_bonus: 0
-
-// If a party uses a skill with penalties do they apply? (Note 1)
-party_skill_penalty: yes
+// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser <pfak@telus.net> +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// If someone loots, show name in party? (Note 1) +show_steal_in_same_party: no + +// Interval before updating the party-member map mini-dots (milliseconds) +party_update_interval: 1000 + +// Method used to update party-mate hp-bars: +// 0: Aegis - bar is updated every time HP changes (bandwidth intensive) +// 1: eAthena - bar is updated with the party map dots (up to 1 second delay) +party_hp_mode: 0 + +// When 'Party Share' item sharing is enabled in a party, +// tell the picker which party-member received the item? (Note 1) +show_party_share_picker: no + +// Method of distribution when item party share is enabled in a party: +// +// 0: Normal (item goes to a random party member) +// 1: Item Share is disabled for non-mob drops (player/pet drops) +// 2: Round Robin (items are distributed evenly and in order among members) +// 3: 1+2 +party_item_share_type: 0 + +// Is exp sharing disabled for idle members in the party? +// Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering +// a character idle. +// Characters in a chat/vending are always considered idle. +// A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement. +idle_no_share: no + +// Give additional experience bonus per party-member involved on even-share parties? +// (eg: If set to 10, a even-share party of 5 people will receive +40% exp) +party_even_share_bonus: 0 + +// If a party uses a skill with penalties do they apply? (Note 1) +party_skill_penalty: yes diff --git a/conf-tmpl/battle/pet.conf b/conf-tmpl/battle/pet.conf index 9d02eb1f1..e201ed840 100644 --- a/conf-tmpl/battle/pet.conf +++ b/conf-tmpl/battle/pet.conf @@ -1,92 +1,92 @@ -// ______ __ __
-// /\ _ \/\ \__/\ \
-// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
-// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
-///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
-//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
-// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
-// _ _ _ _ _ _ _ _ _ _ _ _ _
-// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
-//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
-// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
-//
-//--------------------------------------------------------------
-// eAthena Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-//Note 1: Directives can be set using on/off, yes/no or 1/0.
-//Note 2: All rates are in percents, 100 would mean 100%, 200
-// would mean 200%, etc
-//Note 3: Value is not limited to 60K (see below)
-// Other Information:
-// All options are limited to a max of 60K (aprox) which is 600%
-// or 60secs as appropiate.
-// 1000 miliseconds is 1 second.
-// Unless otherwise specified, the minimum value is 0 for all
-// features.
-//--------------------------------------------------------------
-
-// Rate for catching pets (Note 2)
-pet_catch_rate: 100
-
-// Can you name a pet more then once? (Note 1)
-pet_rename: no
-
-// The rate a pet will get friendly by feeding it. (Note 2)
-pet_friendly_rate: 100
-
-// The rate at which a pet will become hungry. (Note 2)
-pet_hungry_delay_rate: 100
-
-// If your pet is hungry by how much will the friendlyness decrease by. (Default is 5)
-// Note: The friendlyness is 0-1000 total, at 0 the pet runs away.
-pet_hungry_friendly_decrease: 5
-
-// Does the pet need its equipment before it does its skill? (Note 1)
-pet_equip_required: yes
-
-// When the master attacks a monster, whether or not the pet will also attack. (Note 1)
-pet_attack_support: no
-
-// When the master receives damage from the monster, whether or not the pet attacks back. (Note 1)
-pet_damage_support: no
-
-// Minimum intimacy necessary for a pet to support their master. Default is 900
-// (intimacy goes from 0 to 1000). At this minimum, support rate is 50% of pet's normal value.
-// At max (1000) support rate is 150%.
-pet_support_min_friendly: 900
-
-// Whether or not the pet's will use skills. (Note 1)
-// Note: Offensive pet skills need at least pet_attack_support or
-// pet_damage_support to work (they trigger while the pet is attacking).
-pet_status_support: no
-
-// Rate at which a pet will support it's owner in battle. (Note 2)
-// Affects pet_attack_support & pet_damage_support.
-pet_support_rate: 100
-
-// Does the pets owner receive exp from the pets damage?
-pet_attack_exp_to_master: no
-
-// The rate exp. is gained from the pet attacking monsters
-pet_attack_exp_rate: 100
-
-// Pet leveling system. Use 0 to disable (default).
-// When enabled, a pet's level is a fixed % of the master's. (Note 2)
-// If 200%, pet has double level, if 50% pet has half your level, etc.
-pet_lv_rate: 0
-
-// When pet leveling is enabled, what is the max stats for pets?
-pet_max_stats: 99
-
-// When pet leveling is enabled, these are the imposed caps on
-// min/max damage. Note that these only cap atk1 and atk2, if you
-// enable pet_str, their max damage is then their base_atk + pet_max_atk2
-pet_max_atk1: 500
-pet_max_atk2: 1000
-
-// Are pets disabled during Guild Wars?
-// If set to yes, pets are automatically returned to egg when entering castles during WoE times
-// and hatching is forbidden within as well.
-pet_disable_in_gvg: no
+// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser <pfak@telus.net> +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// Rate for catching pets (Note 2) +pet_catch_rate: 100 + +// Can you name a pet more then once? (Note 1) +pet_rename: no + +// The rate a pet will get friendly by feeding it. (Note 2) +pet_friendly_rate: 100 + +// The rate at which a pet will become hungry. (Note 2) +pet_hungry_delay_rate: 100 + +// If your pet is hungry by how much will the friendlyness decrease by. (Default is 5) +// Note: The friendlyness is 0-1000 total, at 0 the pet runs away. +pet_hungry_friendly_decrease: 5 + +// Does the pet need its equipment before it does its skill? (Note 1) +pet_equip_required: yes + +// When the master attacks a monster, whether or not the pet will also attack. (Note 1) +pet_attack_support: no + +// When the master receives damage from the monster, whether or not the pet attacks back. (Note 1) +pet_damage_support: no + +// Minimum intimacy necessary for a pet to support their master. Default is 900 +// (intimacy goes from 0 to 1000). At this minimum, support rate is 50% of pet's normal value. +// At max (1000) support rate is 150%. +pet_support_min_friendly: 900 + +// Whether or not the pet's will use skills. (Note 1) +// Note: Offensive pet skills need at least pet_attack_support or +// pet_damage_support to work (they trigger while the pet is attacking). +pet_status_support: no + +// Rate at which a pet will support it's owner in battle. (Note 2) +// Affects pet_attack_support & pet_damage_support. +pet_support_rate: 100 + +// Does the pets owner receive exp from the pets damage? +pet_attack_exp_to_master: no + +// The rate exp. is gained from the pet attacking monsters +pet_attack_exp_rate: 100 + +// Pet leveling system. Use 0 to disable (default). +// When enabled, a pet's level is a fixed % of the master's. (Note 2) +// If 200%, pet has double level, if 50% pet has half your level, etc. +pet_lv_rate: 0 + +// When pet leveling is enabled, what is the max stats for pets? +pet_max_stats: 99 + +// When pet leveling is enabled, these are the imposed caps on +// min/max damage. Note that these only cap atk1 and atk2, if you +// enable pet_str, their max damage is then their base_atk + pet_max_atk2 +pet_max_atk1: 500 +pet_max_atk2: 1000 + +// Are pets disabled during Guild Wars? +// If set to yes, pets are automatically returned to egg when entering castles during WoE times +// and hatching is forbidden within as well. +pet_disable_in_gvg: no diff --git a/conf-tmpl/battle/player.conf b/conf-tmpl/battle/player.conf index 3e816a40b..fbec77f15 100644 --- a/conf-tmpl/battle/player.conf +++ b/conf-tmpl/battle/player.conf @@ -1,147 +1,147 @@ -// ______ __ __
-// /\ _ \/\ \__/\ \
-// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
-// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
-///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
-//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
-// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
-// _ _ _ _ _ _ _ _ _ _ _ _ _
-// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
-//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
-// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
-//
-//--------------------------------------------------------------
-// eAthena Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-//Note 1: Directives can be set using on/off, yes/no or 1/0.
-//Note 2: All rates are in percents, 100 would mean 100%, 200
-// would mean 200%, etc
-//Note 3: Value is not limited to 60K (see below)
-// Other Information:
-// All options are limited to a max of 60K (aprox) which is 600%
-// or 60secs as appropiate.
-// 1000 miliseconds is 1 second.
-// Unless otherwise specified, the minimum value is 0 for all
-// features.
-//--------------------------------------------------------------
-
-// Players' maximum HP rate? (Default is 100)
-hp_rate: 100
-
-// Players' maximum SP rate? (Default is 100)
-sp_rate: 100
-
-// Whether or not cards and attributes of the left hand are applied to the right hand attack (Note 1)
-// (It is 'yes' on official servers)
-left_cardfix_to_right: yes
-
-// The amount of HP a player will respawn with, 0 is default.
-// (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.)
-restart_hp_rate: 0
-
-// The amount of SP a player will respawn with, 0 is default.
-// (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.)
-restart_sp_rate: 0
-
-// Can a normal player by-pass the skill tree? (Note 1)
-player_skillfree: no
-
-// When set to yes, forces skill points gained from 1st class to be put into 1st class
-// skills, and forces novice skill points to be put into the basic skill. (Note 1)
-// Default: yes [Kevin]
-player_skillup_limit: yes
-
-// Quest skills can be learned? (Note 1)
-// Setting this to yes can open an exploit on your server!
-quest_skill_learn: no
-
-// When skills are reset, quest skills are reset as well? (Note 1)
-// Setting this to yes can open an exploit on your server!
-// NOTE: If you have quest_skill_learn set to yes, quest skills are always reset.
-quest_skill_reset: no
-
-// You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1)
-basic_skill_check: yes
-
-// When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds)
-// That is, when you go to a map and don't move, how long before the monsters will notice you.
-// If you attack a monster, it will attack you back regaurdless of this setting. (I think)
-player_invincible_time: 5000
-
-// The time interval for HP to restore naturally. (in milliseconds) (Note 3)
-natural_healhp_interval: 6000
-
-// The time interval for SP to restore naturally. (in milliseconds) (Note 3)
-natural_healsp_interval: 8000
-
-// Automatic healing skill's time interval. (in milliseconds) (Note 3)
-natural_heal_skill_interval: 10000
-
-// The maximum weight for a character to carry when the character stops healing naturally. (in %)
-natural_heal_weight_rate: 50
-
-// Maximum atk speed. (Default 190, Highest allowed 199)
-max_aspd: 190
-
-// Maximum walk speed rate (200 would be capped to twice the normal speed)
-max_walk_speed: 300
-
-// Maximum HP. (Default is 1000000) (Note 3)
-max_hp: 1000000
-
-// Maximum SP. (Default is 1000000) (Note 3)
-max_sp: 1000000
-
-// Max limit of char stats. (agi, str, etc.)
-max_parameter: 99
-
-// Same as max_parameter, but for baby classes.
-max_baby_parameter: 80
-
-// Max armor def/mdef
-// NOTE: does not affects skills and status effects like Mental Strength
-// If weapon_defense_type is non-zero, it won't apply to max def.
-// If magic_defense_type is non-zero, it won't apply to max mdef.
-max_def: 99
-
-// Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def,
-// the remaining is converted to vit def/int mdef using this multiplier
-// (eg: if set to 10, every armor point above the max becomes 10 vit defense points)
-over_def_bonus: 0
-
-// Max weight carts can hold. (Note 3)
-max_cart_weight: 8000
-
-// Prevent logout of players after being hit for how long (in ms, 0 disables)?
-prevent_logout: 10000
-
-// Display the drained hp/sp values from normal attacks? (Ie: Hunter Fly card)
-show_hp_sp_drain: no
-
-// Display the gained hp/sp values from killing mobs? (Ie: Sky Deleter Card)
-show_hp_sp_gain: yes
-
-
-// If set, when A accepts B as a friend, B will also be added to A's friend
-// list, otherwise, only A appears in B's friend list.
-friend_auto_add: no
-
-// Are other requests accepted during [various things[party,guild]] a request or not?
-// It does not accept by no accepted by yes.
-invite_request_check: yes
-
-// Players' will drop a 'Skull' when killed?
-// 1 - Dropped only in PvP maps
-// 2 - Dropped in all situations
-// 0 - Disabled
-bone_drop: 0
-
-// Do mounted (on Peco) characters increase their size
-// 0 = no
-// 1 = only Normal Classes on Peco have Big Size
-// 2 = only Baby Classes on Peco have Medium Size
-// 3 = both Normal Classes on Peco have Big Size
-// and Baby Classes on Peco have Medium Size
-character_size: 0
+// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser <pfak@telus.net> +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// Players' maximum HP rate? (Default is 100) +hp_rate: 100 + +// Players' maximum SP rate? (Default is 100) +sp_rate: 100 + +// Whether or not cards and attributes of the left hand are applied to the right hand attack (Note 1) +// (It is 'yes' on official servers) +left_cardfix_to_right: yes + +// The amount of HP a player will respawn with, 0 is default. +// (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.) +restart_hp_rate: 0 + +// The amount of SP a player will respawn with, 0 is default. +// (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.) +restart_sp_rate: 0 + +// Can a normal player by-pass the skill tree? (Note 1) +player_skillfree: no + +// When set to yes, forces skill points gained from 1st class to be put into 1st class +// skills, and forces novice skill points to be put into the basic skill. (Note 1) +// Default: yes [Kevin] +player_skillup_limit: yes + +// Quest skills can be learned? (Note 1) +// Setting this to yes can open an exploit on your server! +quest_skill_learn: no + +// When skills are reset, quest skills are reset as well? (Note 1) +// Setting this to yes can open an exploit on your server! +// NOTE: If you have quest_skill_learn set to yes, quest skills are always reset. +quest_skill_reset: no + +// You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1) +basic_skill_check: yes + +// When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds) +// That is, when you go to a map and don't move, how long before the monsters will notice you. +// If you attack a monster, it will attack you back regaurdless of this setting. (I think) +player_invincible_time: 5000 + +// The time interval for HP to restore naturally. (in milliseconds) (Note 3) +natural_healhp_interval: 6000 + +// The time interval for SP to restore naturally. (in milliseconds) (Note 3) +natural_healsp_interval: 8000 + +// Automatic healing skill's time interval. (in milliseconds) (Note 3) +natural_heal_skill_interval: 10000 + +// The maximum weight for a character to carry when the character stops healing naturally. (in %) +natural_heal_weight_rate: 50 + +// Maximum atk speed. (Default 190, Highest allowed 199) +max_aspd: 190 + +// Maximum walk speed rate (200 would be capped to twice the normal speed) +max_walk_speed: 300 + +// Maximum HP. (Default is 1000000) (Note 3) +max_hp: 1000000 + +// Maximum SP. (Default is 1000000) (Note 3) +max_sp: 1000000 + +// Max limit of char stats. (agi, str, etc.) +max_parameter: 99 + +// Same as max_parameter, but for baby classes. +max_baby_parameter: 80 + +// Max armor def/mdef +// NOTE: does not affects skills and status effects like Mental Strength +// If weapon_defense_type is non-zero, it won't apply to max def. +// If magic_defense_type is non-zero, it won't apply to max mdef. +max_def: 99 + +// Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def, +// the remaining is converted to vit def/int mdef using this multiplier +// (eg: if set to 10, every armor point above the max becomes 10 vit defense points) +over_def_bonus: 0 + +// Max weight carts can hold. (Note 3) +max_cart_weight: 8000 + +// Prevent logout of players after being hit for how long (in ms, 0 disables)? +prevent_logout: 10000 + +// Display the drained hp/sp values from normal attacks? (Ie: Hunter Fly card) +show_hp_sp_drain: no + +// Display the gained hp/sp values from killing mobs? (Ie: Sky Deleter Card) +show_hp_sp_gain: yes + + +// If set, when A accepts B as a friend, B will also be added to A's friend +// list, otherwise, only A appears in B's friend list. +friend_auto_add: no + +// Are other requests accepted during [various things[party,guild]] a request or not? +// It does not accept by no accepted by yes. +invite_request_check: yes + +// Players' will drop a 'Skull' when killed? +// 1 - Dropped only in PvP maps +// 2 - Dropped in all situations +// 0 - Disabled +bone_drop: 0 + +// Do mounted (on Peco) characters increase their size +// 0 = no +// 1 = only Normal Classes on Peco have Big Size +// 2 = only Baby Classes on Peco have Medium Size +// 3 = both Normal Classes on Peco have Big Size +// and Baby Classes on Peco have Medium Size +character_size: 0 diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf index f0c78c814..233069a85 100644 --- a/conf-tmpl/battle/skill.conf +++ b/conf-tmpl/battle/skill.conf @@ -1,278 +1,278 @@ -// ______ __ __
-// /\ _ \/\ \__/\ \
-// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
-// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
-///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
-//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
-// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
-// _ _ _ _ _ _ _ _ _ _ _ _ _
-// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
-//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
-// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
-//
-//--------------------------------------------------------------
-// eAthena Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-//Note 1: Directives can be set using on/off, yes/no or 1/0.
-//Note 2: All rates are in percents, 100 would mean 100%, 200
-// would mean 200%, etc
-//Note 3: Value is not limited to 60K (see below)
-//Note 4: Use bitmask values to specify who is affected
-// (1: Pc, 2: Mob, 4: Pet, 8: Homonculus)
-// Other Information:
-// All options are limited to a max of 60K (aprox) which is 600%
-// or 60secs as appropiate.
-// 1000 miliseconds is 1 second.
-// Unless otherwise specified, the minimum value is 0 for all
-// features.
-//--------------------------------------------------------------
-
-// The rate of time it takes to cast a spell (Note 2, 0 = No casting time)
-casting_rate: 100
-
-// Delay time after casting (Note 2)
-delay_rate: 100
-
-// Is the delay time dependant on the caster's AGI? (Note 1)
-// Note: On Official servers no stat affects delay time
-delay_dependon_agi: no
-
-// Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1)
-// Note: Setting this to anything above 0 can stop speedhacks.
-min_skill_delay_limit: 100
-
-// Default skill delay for non-weapon based skills which have no delay specified.
-// This delay is also the min can't walk delay of all skills.
-// NOTE: Do not set this too low, if a character starts moving too soon after
-// doing a skill, the client will not update this, and the player/mob will
-// appear to "teleport" afterwards.
-default_skill_delay: 300
-
-//Completely disable skill delay of the following types (Note 4)
-//NOTE: By default mobs don't have the skill delay as specified in the skill
-// database, but follow their own 'reuse' skill delay which is specified on
-// the mob skill db. When set, the delay for all skills become
-// min_skill_delay_limit.
-no_skill_delay: 2
-
-// At what dex does the cast time become zero (instacast)
-// If delay_dependon_agi is enabled, this is also the amount of agi required
-// for zero delay on skills.
-castrate_dex_scale: 150
-
-// Will normal attacks be able to ignore the delay after skills? (Note 1)
-skill_delay_attack_enable: yes
-
-// Range added to skills after their cast time finishes.
-// Decides how far away the target can walk away after the skill began casting before the skill fails.
-// 0 disables this range checking (default)
-//skill_add_range: 15
-
-// If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1)
-skill_out_range_consume: no
-
-// Does the distance between caster and target define if the skill is a ranged skill? (Note 4)
-// If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range.
-// If not set, then the range is determined by the skill (eg: Double Strafe is always long-ranged).
-// Default 14 (mobs + pets + homun)
-skillrange_by_distance: 14
-
-// Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 4)
-// NOTE: Skills affected by this option are those whose range in the skill_db are negative.
-skillrange_from_weapon: 14
-
-// Should a check on the caster's status be performed in all skill attacks?
-// When set to yes, meteors, storm gust and any other ground skills will have
-// no effect while the caster is unable to fight (eg: stunned).
-skill_caster_check: yes
-
-// Should ground placed skills be removed as soon as the caster dies? [Note 4]
-clear_skills_on_death: 0
-
-// Should ground placed skills be removed when the caster changes maps? [Note 4]
-clear_skills_on_warp: 15
-
-//Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies"
-//The two skills affected by default are Pneuma and Safety Wall (if set to yes, those two skills will not protect everyone, but only allies)
-//See db/skill_unit_db.txt for more info.
-defunit_not_enemy: no
-
-// Do skills do at least 'hits' damage when they don't miss/are blocked?
-//(for example, will firebolts always do "number of bolts" damage versus plants?)
-//Values (add as appropiate): 1 for weapon-based attacks, 2 for magic attacks, 4 for misc attacks.
-skill_min_damage: 6
-
-// The delay rate of monk's combo (Note 2)
-combo_delay_rate: 100
-
-// Use alternate auto Counter Attack Skill Type? (Note 4)
-// For those characters on which it is set, 100% Critical,
-// Otherwise it disregard DEF and HIT+20, CRI*2
-auto_counter_type: 15
-
-// Can ground skills be placed on top of each other? (Note 4)
-// By default, skills with UF_NOREITERATION set cannot be stacked on top of
-// other skills, this setting will override that. (skill_unit_db)
-skill_reiteration: 0
-
-// Can ground skills NOT be placed underneath/near players/monsters? (Note 4)
-// If set, only skills with UF_NOFOOTSET set will be affected (skill_unit_db)
-skill_nofootset: 1
-
-// Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 4)
-// Default on official servers: yes for player-traps
-gvg_traps_target_all: 1
-
-// Some traps settings (add as necessary):
-// 1: Traps are invisible to those who come into view of it. When unset, all traps are visible at all times.
-// (Invisible traps can be revealed through Hunter's Detecting skill)
-traps_setting: 0
-
-// Restrictions applied to the Alchemist's Summon Flora skill (add as necessary)
-// 1: Enable players to damage the floras outside of versus grounds.
-// 2: Disable having different types out at the same time
-// (eg: forbid summoning anything except hydras when there's already
-// one hydra out)
-summon_flora_setting: 3
-
-// Whether placed down skills will check walls (Note 1)
-// (Makes it so that Storm Gust/Lord of Vermillion/etc when casted next to a wall, won't hit on the other side)
-skill_wall_check: yes
-
-// When cloaking, Whether the wall is checked or not. (Note 1)
-// Note: When the skill does not checks for walls, you will always be considered
-// as if you had a wall-next to you (you always get the wall-based speed).
-// Add the settings as required, being hit always uncloaks you.
-//
-// 0 = doesn't check for walls
-// 1 = Check for walls
-// 2 = Cloaking is not cancelled when attacking.
-// 4 = Cloaking is not cancelled when using skills
-player_cloak_check_type: 1
-monster_cloak_check_type: 4
-
-// Can't place unlimited land skills at the same time (Note 4)
-land_skill_limit: 1
-
-//Determines which kind of skill-failed messages should be sent:
-// 1 - Disable all skill-failed messages.
-// 2 - Disable skill-failed messages due to can-act delays.
-// 4 - Disable failed message from Snatcher
-// 8 - Disable failed message from Envenom
-display_skill_fail: 0
-
-// Can a player in chat room (in-game), be warped by a warp portal? (Note 1)
-chat_warpportal: no
-
-// What should the wizard's "Sense" skill display on the defense fields?
-// 0: Do not show defense
-// 1: Base defense
-// 2: Vit/Int defense
-// 3: Both (the addition of both) [default]
-sense_type: 3
-
-// Which finger offensive style can be used?
-// 0 = Aegis style
-// 1 = Athena style
-finger_offensive_type: 0
-
-// Number of hits at a time that undead/fire elemental enemies receive from firewall.
-// NOTE: Officially, it is one hit at a time on a very fast rate, however eA's timer system
-// doesn't triggers enough "hits" to exhaust the firewall before the mob walks through it.
-// A value of 5 would suffice for a vertical firewall to take full effect on undead.
-firewall_hits_on_undead: 5
-
-// Grandcross Settings (Dont mess with these)
-// If set to no, hit interval is increased based on the amount of mobs standing on the same cell
-// (means that when there's stacked mobs in the same cell, they won't receive all hits)
-gx_allhit: no
-
-// Grandcross display type (Default 1)
-// 0: Yellow character
-// 1: White character
-gx_disptype: 1
-
-// Max Level Difference for Devotion
-devotion_level_difference: 10
-
-// If no than you can use the ensemble skills alone. (Note 1)
-player_skill_partner_check: yes
-
-// Remove trap type
-// 0 - Aegis system : Returns 1 'Trap' item
-// 1 - Athena system : Allows the returned item and amount to be defined
-skill_removetrap_type: 0
-
-// Does using bow to do a backstab give a 50% damage penalty? (Note 1)
-backstab_bow_penalty: yes
-
-// Use kRO new steal formula?
-skill_steal_type: yes
-
-// How many times you could try to steal from a mob.
-// Note: It helps to avoid stealing exploit on monsters with few rare items
-// Use 0 to disable (max allowed value is 255)
-skill_steal_max_tries: 0
-
-// Can Rogues plagiarize advanced job skills
-// 0 = no restriction
-// 1 = only stalker may plagiarize advanced skills
-// 2 = advanced skills cannot be plagiarized by anyone
-// Official servers setting: 2
-copyskill_restrict: 2
-
-// Does Berserk/Frenzy cancel other self-buffs when used?
-berserk_cancels_buffs: no
-
-// Level and Strength of "MVP heal". When someone casts a heal of this level or
-// above, the heal formula is bypassed and this value is used instead.
-max_heal: 9999
-max_heal_lv: 11
-
-// Emergency Recall Guild Skill setting (add as appropiate).
-// Note that for the skill to be usable at all,
-// you need at least one of 1/2 and 4/8
-// 1: Skill is usable outside of woe.
-// 2: Skill is usable during woe.
-// 4: Skill is usable outside of GvG grounds
-// 8: Skill is usable on GvG grounds
-//16: Disable skill from "nowarpto" maps
-// (it will work on GVG castles even if they are set to nowarpto, though)
-emergency_call: 31
-
-// Guild Aura Skills setting (add as appropiate).
-// (This affects GD_LEADERSHIP, GD_GLORYWOUNDS, GD_SOULCOLD and GD_HAWKEYES)
-// Note that for the skill to be usable at all,
-// you need at least one of 1/2 and 4/8
-// 1: Skill works outside of woe.
-// 2: Skill works during woe.
-// 4: Skill works outside of GvG grounds
-// 8: Skill works on GvG grounds
-//16: Disable skill from affecting Guild Master
-guild_aura: 31
-
-// Max Possible Level of Monster skills
-// Note: If your MVPs are too tough, reduce it to 10.
-mob_max_skilllvl: 100
-
-// Allows players to skip menu when casting Teleport level 1
-// Menu contains two options. "Random" and "Cancel"
-skip_teleport_lv1_menu: no
-
-// Allow use of SG skills without proper day (Sun/Moon/Star) ?
-allow_skill_without_day: no
-
-// Allow use of ES-type magic on players?
-allow_es_magic_player: no
-
-//Miracle of the Sun, Moon and Stars skill ratio (100% = 10000)
-sg_miracle_skill_ratio: 1
-
-//Miracle of the Sun, Moon and Stars skill duration in miliseconds
-sg_miracle_skill_min_duration: 3600000
-sg_miracle_skill_max_duration: 9000000
-
-//Angel of the Sun, Moon and Stars skill ratio (100% = 10000)
-sg_angel_skill_ratio: 10
+// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser <pfak@telus.net> +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +//Note 4: Use bitmask values to specify who is affected +// (1: Pc, 2: Mob, 4: Pet, 8: Homonculus) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// The rate of time it takes to cast a spell (Note 2, 0 = No casting time) +casting_rate: 100 + +// Delay time after casting (Note 2) +delay_rate: 100 + +// Is the delay time dependant on the caster's AGI? (Note 1) +// Note: On Official servers no stat affects delay time +delay_dependon_agi: no + +// Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1) +// Note: Setting this to anything above 0 can stop speedhacks. +min_skill_delay_limit: 100 + +// Default skill delay for non-weapon based skills which have no delay specified. +// This delay is also the min can't walk delay of all skills. +// NOTE: Do not set this too low, if a character starts moving too soon after +// doing a skill, the client will not update this, and the player/mob will +// appear to "teleport" afterwards. +default_skill_delay: 300 + +//Completely disable skill delay of the following types (Note 4) +//NOTE: By default mobs don't have the skill delay as specified in the skill +// database, but follow their own 'reuse' skill delay which is specified on +// the mob skill db. When set, the delay for all skills become +// min_skill_delay_limit. +no_skill_delay: 2 + +// At what dex does the cast time become zero (instacast) +// If delay_dependon_agi is enabled, this is also the amount of agi required +// for zero delay on skills. +castrate_dex_scale: 150 + +// Will normal attacks be able to ignore the delay after skills? (Note 1) +skill_delay_attack_enable: yes + +// Range added to skills after their cast time finishes. +// Decides how far away the target can walk away after the skill began casting before the skill fails. +// 0 disables this range checking (default) +//skill_add_range: 15 + +// If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1) +skill_out_range_consume: no + +// Does the distance between caster and target define if the skill is a ranged skill? (Note 4) +// If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range. +// If not set, then the range is determined by the skill (eg: Double Strafe is always long-ranged). +// Default 14 (mobs + pets + homun) +skillrange_by_distance: 14 + +// Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 4) +// NOTE: Skills affected by this option are those whose range in the skill_db are negative. +skillrange_from_weapon: 14 + +// Should a check on the caster's status be performed in all skill attacks? +// When set to yes, meteors, storm gust and any other ground skills will have +// no effect while the caster is unable to fight (eg: stunned). +skill_caster_check: yes + +// Should ground placed skills be removed as soon as the caster dies? [Note 4] +clear_skills_on_death: 0 + +// Should ground placed skills be removed when the caster changes maps? [Note 4] +clear_skills_on_warp: 15 + +//Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies" +//The two skills affected by default are Pneuma and Safety Wall (if set to yes, those two skills will not protect everyone, but only allies) +//See db/skill_unit_db.txt for more info. +defunit_not_enemy: no + +// Do skills do at least 'hits' damage when they don't miss/are blocked? +//(for example, will firebolts always do "number of bolts" damage versus plants?) +//Values (add as appropiate): 1 for weapon-based attacks, 2 for magic attacks, 4 for misc attacks. +skill_min_damage: 6 + +// The delay rate of monk's combo (Note 2) +combo_delay_rate: 100 + +// Use alternate auto Counter Attack Skill Type? (Note 4) +// For those characters on which it is set, 100% Critical, +// Otherwise it disregard DEF and HIT+20, CRI*2 +auto_counter_type: 15 + +// Can ground skills be placed on top of each other? (Note 4) +// By default, skills with UF_NOREITERATION set cannot be stacked on top of +// other skills, this setting will override that. (skill_unit_db) +skill_reiteration: 0 + +// Can ground skills NOT be placed underneath/near players/monsters? (Note 4) +// If set, only skills with UF_NOFOOTSET set will be affected (skill_unit_db) +skill_nofootset: 1 + +// Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 4) +// Default on official servers: yes for player-traps +gvg_traps_target_all: 1 + +// Some traps settings (add as necessary): +// 1: Traps are invisible to those who come into view of it. When unset, all traps are visible at all times. +// (Invisible traps can be revealed through Hunter's Detecting skill) +traps_setting: 0 + +// Restrictions applied to the Alchemist's Summon Flora skill (add as necessary) +// 1: Enable players to damage the floras outside of versus grounds. +// 2: Disable having different types out at the same time +// (eg: forbid summoning anything except hydras when there's already +// one hydra out) +summon_flora_setting: 3 + +// Whether placed down skills will check walls (Note 1) +// (Makes it so that Storm Gust/Lord of Vermillion/etc when casted next to a wall, won't hit on the other side) +skill_wall_check: yes + +// When cloaking, Whether the wall is checked or not. (Note 1) +// Note: When the skill does not checks for walls, you will always be considered +// as if you had a wall-next to you (you always get the wall-based speed). +// Add the settings as required, being hit always uncloaks you. +// +// 0 = doesn't check for walls +// 1 = Check for walls +// 2 = Cloaking is not cancelled when attacking. +// 4 = Cloaking is not cancelled when using skills +player_cloak_check_type: 1 +monster_cloak_check_type: 4 + +// Can't place unlimited land skills at the same time (Note 4) +land_skill_limit: 1 + +//Determines which kind of skill-failed messages should be sent: +// 1 - Disable all skill-failed messages. +// 2 - Disable skill-failed messages due to can-act delays. +// 4 - Disable failed message from Snatcher +// 8 - Disable failed message from Envenom +display_skill_fail: 0 + +// Can a player in chat room (in-game), be warped by a warp portal? (Note 1) +chat_warpportal: no + +// What should the wizard's "Sense" skill display on the defense fields? +// 0: Do not show defense +// 1: Base defense +// 2: Vit/Int defense +// 3: Both (the addition of both) [default] +sense_type: 3 + +// Which finger offensive style can be used? +// 0 = Aegis style +// 1 = Athena style +finger_offensive_type: 0 + +// Number of hits at a time that undead/fire elemental enemies receive from firewall. +// NOTE: Officially, it is one hit at a time on a very fast rate, however eA's timer system +// doesn't triggers enough "hits" to exhaust the firewall before the mob walks through it. +// A value of 5 would suffice for a vertical firewall to take full effect on undead. +firewall_hits_on_undead: 5 + +// Grandcross Settings (Dont mess with these) +// If set to no, hit interval is increased based on the amount of mobs standing on the same cell +// (means that when there's stacked mobs in the same cell, they won't receive all hits) +gx_allhit: no + +// Grandcross display type (Default 1) +// 0: Yellow character +// 1: White character +gx_disptype: 1 + +// Max Level Difference for Devotion +devotion_level_difference: 10 + +// If no than you can use the ensemble skills alone. (Note 1) +player_skill_partner_check: yes + +// Remove trap type +// 0 - Aegis system : Returns 1 'Trap' item +// 1 - Athena system : Allows the returned item and amount to be defined +skill_removetrap_type: 0 + +// Does using bow to do a backstab give a 50% damage penalty? (Note 1) +backstab_bow_penalty: yes + +// Use kRO new steal formula? +skill_steal_type: yes + +// How many times you could try to steal from a mob. +// Note: It helps to avoid stealing exploit on monsters with few rare items +// Use 0 to disable (max allowed value is 255) +skill_steal_max_tries: 0 + +// Can Rogues plagiarize advanced job skills +// 0 = no restriction +// 1 = only stalker may plagiarize advanced skills +// 2 = advanced skills cannot be plagiarized by anyone +// Official servers setting: 2 +copyskill_restrict: 2 + +// Does Berserk/Frenzy cancel other self-buffs when used? +berserk_cancels_buffs: no + +// Level and Strength of "MVP heal". When someone casts a heal of this level or +// above, the heal formula is bypassed and this value is used instead. +max_heal: 9999 +max_heal_lv: 11 + +// Emergency Recall Guild Skill setting (add as appropiate). +// Note that for the skill to be usable at all, +// you need at least one of 1/2 and 4/8 +// 1: Skill is usable outside of woe. +// 2: Skill is usable during woe. +// 4: Skill is usable outside of GvG grounds +// 8: Skill is usable on GvG grounds +//16: Disable skill from "nowarpto" maps +// (it will work on GVG castles even if they are set to nowarpto, though) +emergency_call: 31 + +// Guild Aura Skills setting (add as appropiate). +// (This affects GD_LEADERSHIP, GD_GLORYWOUNDS, GD_SOULCOLD and GD_HAWKEYES) +// Note that for the skill to be usable at all, +// you need at least one of 1/2 and 4/8 +// 1: Skill works outside of woe. +// 2: Skill works during woe. +// 4: Skill works outside of GvG grounds +// 8: Skill works on GvG grounds +//16: Disable skill from affecting Guild Master +guild_aura: 31 + +// Max Possible Level of Monster skills +// Note: If your MVPs are too tough, reduce it to 10. +mob_max_skilllvl: 100 + +// Allows players to skip menu when casting Teleport level 1 +// Menu contains two options. "Random" and "Cancel" +skip_teleport_lv1_menu: no + +// Allow use of SG skills without proper day (Sun/Moon/Star) ? +allow_skill_without_day: no + +// Allow use of ES-type magic on players? +allow_es_magic_player: no + +//Miracle of the Sun, Moon and Stars skill ratio (100% = 10000) +sg_miracle_skill_ratio: 1 + +//Miracle of the Sun, Moon and Stars skill duration in miliseconds +sg_miracle_skill_min_duration: 3600000 +sg_miracle_skill_max_duration: 9000000 + +//Angel of the Sun, Moon and Stars skill ratio (100% = 10000) +sg_angel_skill_ratio: 10 diff --git a/conf-tmpl/battle/status.conf b/conf-tmpl/battle/status.conf index 4c45e2015..f34ab1a54 100644 --- a/conf-tmpl/battle/status.conf +++ b/conf-tmpl/battle/status.conf @@ -1,61 +1,61 @@ -// ______ __ __
-// /\ _ \/\ \__/\ \
-// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
-// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
-///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
-//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
-// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
-// _ _ _ _ _ _ _ _ _ _ _ _ _
-// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
-//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
-// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
-//
-//--------------------------------------------------------------
-// eAthena Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-//Note 1: Directives can be set using on/off, yes/no or 1/0.
-//Note 2: All rates are in percents, 100 would mean 100%, 200
-// would mean 200%, etc
-//Note 3: Value is not limited to 60K (see below)
-//Note 4: Use bitmask values to specify who is affected
-// (1: Pc, 2: Mob, 4: Pet, 8: Homonculus)
-// Other Information:
-// All options are limited to a max of 60K (aprox) which is 600%
-// or 60secs as appropiate.
-// 1000 miliseconds is 1 second.
-// Unless otherwise specified, the minimum value is 0 for all
-// features.
-//--------------------------------------------------------------
-
-// Should skill casting be cancelled when inflicted by curse/stun/sleep/etc (includes silence) [Note 4]?
-status_cast_cancel: 0
-
-// Will certain skill status-changes be removed on logout?
-// This mimics official servers, where Extremity Fist's no SP regen,
-// Strip Equipment, cooking effects are removed when you logout. Setting is:
-// 0 - remove nothing.
-// 1 - remove negative buffs (stripping, EF)
-// 2 - remove positive buffs (cooking)
-// 3 - remove all buffs that are not saved on official (default)
-debuff_on_logout: 3
-
-// Adjustment for the natural rate of resistance from status changes.
-// If 50, status defense is halved, and you need twice as much stats to block
-// them (eg: 200 vit to completely block stun)
-pc_status_def_rate: 100
-mob_status_def_rate: 100
-
-// Required luk to gain inmunity to status changes.
-// Luk increases resistance by closing the gap between natural resist and max
-// linearly. This setting indicates required luk to gain complete inmunity.
-// Eg: 40 vit -> 40% resist. 150 luk -> +50% of the missing gap.
-// So 40% + (50% of 60%) = 70%
-pc_luk_status_def: 300
-mob_luk_status_def: 300
-
-// Maximum resistance to status changes. (10000 = 100%)
-// NOTE: Cards and equipment can go over this limit, so it only applies to natural resist.
-pc_max_status_def: 10000
-mob_max_status_def: 10000
+// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser <pfak@telus.net> +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +//Note 4: Use bitmask values to specify who is affected +// (1: Pc, 2: Mob, 4: Pet, 8: Homonculus) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// Should skill casting be cancelled when inflicted by curse/stun/sleep/etc (includes silence) [Note 4]? +status_cast_cancel: 0 + +// Will certain skill status-changes be removed on logout? +// This mimics official servers, where Extremity Fist's no SP regen, +// Strip Equipment, cooking effects are removed when you logout. Setting is: +// 0 - remove nothing. +// 1 - remove negative buffs (stripping, EF) +// 2 - remove positive buffs (cooking) +// 3 - remove all buffs that are not saved on official (default) +debuff_on_logout: 3 + +// Adjustment for the natural rate of resistance from status changes. +// If 50, status defense is halved, and you need twice as much stats to block +// them (eg: 200 vit to completely block stun) +pc_status_def_rate: 100 +mob_status_def_rate: 100 + +// Required luk to gain inmunity to status changes. +// Luk increases resistance by closing the gap between natural resist and max +// linearly. This setting indicates required luk to gain complete inmunity. +// Eg: 40 vit -> 40% resist. 150 luk -> +50% of the missing gap. +// So 40% + (50% of 60%) = 70% +pc_luk_status_def: 300 +mob_luk_status_def: 300 + +// Maximum resistance to status changes. (10000 = 100%) +// NOTE: Cards and equipment can go over this limit, so it only applies to natural resist. +pc_max_status_def: 10000 +mob_max_status_def: 10000 diff --git a/conf-tmpl/battle_athena.conf b/conf-tmpl/battle_athena.conf index eb192f006..6098b0fa6 100644 --- a/conf-tmpl/battle_athena.conf +++ b/conf-tmpl/battle_athena.conf @@ -1,67 +1,67 @@ -// ______ __ __
-// /\ _ \/\ \__/\ \
-// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
-// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
-///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
-//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
-// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
-// _ _ _ _ _ _ _ _ _ _ _ _ _
-// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
-//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
-// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
-//
-//--------------------------------------------------------------
-// eAthena Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-// Splitted up into multiple files by Skotlex.
-//--------------------------------------------------------------
-
-//General battle-related settings.
-import: conf/battle/battle.conf
-
-//Settings specific to the client.
-import: conf/battle/client.conf
-
-//General drop-related configs.
-import: conf/battle/drops.conf
-
-//Experience rates, exp penalties, stats and max level settings.
-import: conf/battle/exp.conf
-
-//GM levels, atcommands and hack-related configs.
-import: conf/battle/gm.conf
-
-//Guild and WoE settings
-import: conf/battle/guild.conf
-
-//Item/card-specific and crafting related options.
-import: conf/battle/items.conf
-
-//Mob related configuration
-import: conf/battle/monster.conf
-
-//Party related configuration
-import: conf/battle/party.conf
-
-//Pet related configuration
-import: conf/battle/pet.conf
-
-//Homunc related configuration
-import: conf/battle/homunc.conf
-
-//Player specific settings
-import: conf/battle/player.conf
-
-//Skill related settings
-import: conf/battle/skill.conf
-
-//Status change related settings
-import: conf/battle/status.conf
-
-// Anything else that didn't fit anywhere else.
-// Includes duel, day/night, mute/manner, log settings.
-import: conf/battle/misc.conf
-
-//Your custom config goes here.
-import: conf/import/battle_conf.txt
+// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser <pfak@telus.net> +// Made in to plainer English by Ancyker +// Splitted up into multiple files by Skotlex. +//-------------------------------------------------------------- + +//General battle-related settings. +import: conf/battle/battle.conf + +//Settings specific to the client. +import: conf/battle/client.conf + +//General drop-related configs. +import: conf/battle/drops.conf + +//Experience rates, exp penalties, stats and max level settings. +import: conf/battle/exp.conf + +//GM levels, atcommands and hack-related configs. +import: conf/battle/gm.conf + +//Guild and WoE settings +import: conf/battle/guild.conf + +//Item/card-specific and crafting related options. +import: conf/battle/items.conf + +//Mob related configuration +import: conf/battle/monster.conf + +//Party related configuration +import: conf/battle/party.conf + +//Pet related configuration +import: conf/battle/pet.conf + +//Homunc related configuration +import: conf/battle/homunc.conf + +//Player specific settings +import: conf/battle/player.conf + +//Skill related settings +import: conf/battle/skill.conf + +//Status change related settings +import: conf/battle/status.conf + +// Anything else that didn't fit anywhere else. +// Includes duel, day/night, mute/manner, log settings. +import: conf/battle/misc.conf + +//Your custom config goes here. +import: conf/import/battle_conf.txt diff --git a/conf-tmpl/char_athena.conf b/conf-tmpl/char_athena.conf index 840c40d2e..7e2d261d8 100644 --- a/conf-tmpl/char_athena.conf +++ b/conf-tmpl/char_athena.conf @@ -1,230 +1,230 @@ -// Athena Character configuration file.
-
-// Note: "Comments" are all text on the right side of a double slash "//"
-// Whatever text is commented will not be parsed by the servers, and serves
-// only as information/reference.
-
-// Server Communication username and password.
-userid: s1
-passwd: p1
-
-// Server name, use alternative character such as ASCII 160 for spaces.
-// NOTE: You should not use spaces in the server name, or guild emblems won't work client-side!
-server_name: eAthena
-
-// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
-wisp_server_name: Server
-
-// Login Server IP
-// The character server connects to the login server using this IP address.
-// NOTE: This is useful when you are running behind a firewall or are on
-// a machine with multiple interfaces.
-//login_ip: 127.0.0.1
-
-// The character server listens on the interface with this IP address.
-// NOTE: This allows you to run multiple servers on multiple interfaces
-// while using the same ports for each server.
-//bind_ip: 127.0.0.1
-
-// Login Server Port
-login_port: 6900
-
-// Character Server IP
-// The character server exports this IP address to the entire world.
-// NOTE: You should only need to set this if you are running behind a
-// firewall or are on a machine with multiple interfaces.
-// char_ip:127.0.0.1
-
-// Character Server Port
-char_port: 6121
-
-//Time-stamp format which will be printed before all messages.
-//Can at most be 20 characters long.
-//Common formats:
-// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
-// %H:%M:%S (hour:minute:second, 24 hour format)
-// %d/%b/%Y (day/Month/year)
-//For full format information, consult the strftime() manual.
-//timestamp_format: [%d/%b %H:%M]
-
-//Defines if the ansi sequences should be parsed or skipped.
-//If set to yes the console output is in color. If the stream is redirected to
-//a file, the ansi sequences are printed out.
-//If set to no the console is colorless and, if redirected, will skip the ansi
-//sequences.
-//NOTE: this setting applyes for both stdout and stderr
-stdout_with_ansisequence: yes
-
-//Makes server output more silent by ommitting certain types of messages:
-//1: Hide Information messages
-//2: Hide Status messages
-//4: Hide Notice Messages
-//8: Hide Warning Messages
-//16: Hide Error and SQL Error messages.
-//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
-console_silent: 0
-
-// Console Commands
-// Allow for console commands to be used on/off
-// This prevents usage of >& log.file
-console: off
-
-// Option to force a player to create an e-mail.
-// If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow:
-// - Create at least 1 character
-// - Select 1 character
-// - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail')
-// - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively).
-// - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL.
-// - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections.
-// Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button,
-// the player must click 'DEL' button and register his/her NEW e-mail to enter in the game
-// So, default is 0, because administrator must explain to their players before to activate this option.
-email_creation: 0
-
-// Is Character server in maintainence mode?
-char_maintenance: 0
-
-// Enable or disable creation of new characters.
-// Now it is actually supported [Kevin]
-char_new: 1
-
-// Display (New) in the server list.
-char_new_display: 0
-
-// Maximum users able to connect to the server. Set to 0 for unlimited.
-max_connect_user: 0
-
-// When set to yes, the char server will refuse connections from players already online.
-// When a login attempt is rejected, the account in question will be booted from all the connected map servers.
-// Note that this only works within the char-server and it's connected mapservers,
-// the charserver cannot know if the same account is logged on in other char servers.
-// it's safe to turn off if the char-server only has a single map-server connected to it.
-online_check: yes
-
-// Minimum GM level that is allowed to bypass the server limit of users.
-gm_allow_level: 99
-
-// It's to check IP of a player between char-server and other servers (part of anti-hacking system)
-// If player doesn't have same IP, connection is refused.
-// Set to 0/off/no to not check IP of player.
-// Set to 1/on/yes if you want to check (default)
-// Note: if you enable this option, be sure that your (local/lan/wan) players use correct ip (in xml file) to contact servers,
-// and that your LAN is correctly configured (!), and that LAN configuration of eathena is right.
-check_ip_flag: yes
-
-// How often should the server save all files? (In seconds)
-// Note: Applies to all data files on TXT servers.
-// On SQL servers, it applies to guilds (character save interval is defined on the map config)
-autosave_time: 60
-
-// Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
-save_log: yes
-
-// Character server flatfile database
-char_txt: save/athena.txt
-
-// Choose to create or not backup file (yes/no, 0/1, etc...)
-// default is 'no', because backup file take time for nothing. Actually, there is no problem on characters file creation and save.
-backup_txt_flag: no
-
-// Character server flatfile database (backup, TXT only)
-backup_txt: save/athena_backup.txt
-
-// Friends list flatfile database
-friends_txt: save/friends.txt
-
-// Start point, Map name followed by coordinates (x,y)
-start_point: new_zone01.gat,53,111
-
-// Starting weapon for new characters
-start_weapon: 1201
-
-// Starting armor for new characters
-start_armor: 2301
-
-// Starting zeny for new characters
-start_zeny: 0
-
-// Size for the fame-lists
-fame_list_alchemist: 10
-fame_list_blacksmith: 10
-fame_list_taekwon: 10
-
-// Guild earned exp modifier.
-// Adjusts taxed exp before adding it to the guild's exp. For example, if set
-// to 200, the guild receives double the player's taxed exp.
-guild_exp_rate: 100
-
-// Name used for unknown characters
-unknown_char_name: Unknown
-
-// Log Filename
-char_log_filename: log/char.log
-
-// Allow or not identical name for characters but with a different case (upper/lower):
-// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
-name_ignoring_case: 0
-
-// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
-// NOTE: Applies to character, party and guild names.
-// 0: no restriction (default)
-// 1: only letters/symbols in 'char_name_letters' option.
-// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
-char_name_option: 1
-
-// Set the letters/symbols that you want use with the 'char_name_option' option.
-// Note: Don't add spaces unless you mean to add 'space' to the list.
-char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890
-
-// Filename of the file which receives the online players list in text
-online_txt_filename: online.txt
-
-// Filename of the file which receives the online players list, but in html version
-online_html_filename: online.html
-
-// Choose how to display online players.
-// (sorting operation with a lot of online players can take time on a slow computer)
-// 0: no sorting (default)
-// 1: by alphabetical order of their name
-// 2: by number of their zenys
-// 3: by their base level
-// 4: by their job (and job level inside the same job)
-// 5: by alphabetical order of their actual map location
-online_sorting_option: 0
-
-// Choose which columns that you want display in the online files. Do the addition of these values:
-// (if value is 0, no file is done)
-// 1: name (just the name, no function like 'GM')
-// 2: job
-// 4: levels
-// 8: map name
-// 16: mapname and coordonates
-// 32: zenys
-// 64: name (with 'GM' if the player is a GM)
-// default value: 1 (only name)
-online_display_option: 1
-
-// minimum GM level to display 'GM' when we want to display it (default: 1)
-online_gm_display_min_level: 20
-
-// refresh time (in sec) of the html file in the explorer (default 20)
-online_refresh_html: 20
-
-// To log the character server?
-log_char: 1
-
-// How many Characters are allowed per Account ? (0 = disabled) [SQL Only!]
-chars_per_account: 0
-
-// Restrict character deletion by BaseLevel
-// 0: no restriction (players can delete characters of may levels)
-// -X: you can't delete chars with BaseLevel <= X
-// Y: you can't delete chars with BaseLevel >= Y
-// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
-char_del_level: 0
-
-// What folder the DB files are in (item_db.txt, etc.)
-db_path: db
-
-import: conf/import/char_conf.txt
+// Athena Character configuration file. + +// Note: "Comments" are all text on the right side of a double slash "//" +// Whatever text is commented will not be parsed by the servers, and serves +// only as information/reference. + +// Server Communication username and password. +userid: s1 +passwd: p1 + +// Server name, use alternative character such as ASCII 160 for spaces. +// NOTE: You should not use spaces in the server name, or guild emblems won't work client-side! +server_name: eAthena + +// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters) +wisp_server_name: Server + +// Login Server IP +// The character server connects to the login server using this IP address. +// NOTE: This is useful when you are running behind a firewall or are on +// a machine with multiple interfaces. +//login_ip: 127.0.0.1 + +// The character server listens on the interface with this IP address. +// NOTE: This allows you to run multiple servers on multiple interfaces +// while using the same ports for each server. +//bind_ip: 127.0.0.1 + +// Login Server Port +login_port: 6900 + +// Character Server IP +// The character server exports this IP address to the entire world. +// NOTE: You should only need to set this if you are running behind a +// firewall or are on a machine with multiple interfaces. +// char_ip:127.0.0.1 + +// Character Server Port +char_port: 6121 + +//Time-stamp format which will be printed before all messages. +//Can at most be 20 characters long. +//Common formats: +// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) +// %H:%M:%S (hour:minute:second, 24 hour format) +// %d/%b/%Y (day/Month/year) +//For full format information, consult the strftime() manual. +//timestamp_format: [%d/%b %H:%M] + +//Defines if the ansi sequences should be parsed or skipped. +//If set to yes the console output is in color. If the stream is redirected to +//a file, the ansi sequences are printed out. +//If set to no the console is colorless and, if redirected, will skip the ansi +//sequences. +//NOTE: this setting applyes for both stdout and stderr +stdout_with_ansisequence: yes + +//Makes server output more silent by ommitting certain types of messages: +//1: Hide Information messages +//2: Hide Status messages +//4: Hide Notice Messages +//8: Hide Warning Messages +//16: Hide Error and SQL Error messages. +//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) +console_silent: 0 + +// Console Commands +// Allow for console commands to be used on/off +// This prevents usage of >& log.file +console: off + +// Option to force a player to create an e-mail. +// If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow: +// - Create at least 1 character +// - Select 1 character +// - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail') +// - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively). +// - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL. +// - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections. +// Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button, +// the player must click 'DEL' button and register his/her NEW e-mail to enter in the game +// So, default is 0, because administrator must explain to their players before to activate this option. +email_creation: 0 + +// Is Character server in maintainence mode? +char_maintenance: 0 + +// Enable or disable creation of new characters. +// Now it is actually supported [Kevin] +char_new: 1 + +// Display (New) in the server list. +char_new_display: 0 + +// Maximum users able to connect to the server. Set to 0 for unlimited. +max_connect_user: 0 + +// When set to yes, the char server will refuse connections from players already online. +// When a login attempt is rejected, the account in question will be booted from all the connected map servers. +// Note that this only works within the char-server and it's connected mapservers, +// the charserver cannot know if the same account is logged on in other char servers. +// it's safe to turn off if the char-server only has a single map-server connected to it. +online_check: yes + +// Minimum GM level that is allowed to bypass the server limit of users. +gm_allow_level: 99 + +// It's to check IP of a player between char-server and other servers (part of anti-hacking system) +// If player doesn't have same IP, connection is refused. +// Set to 0/off/no to not check IP of player. +// Set to 1/on/yes if you want to check (default) +// Note: if you enable this option, be sure that your (local/lan/wan) players use correct ip (in xml file) to contact servers, +// and that your LAN is correctly configured (!), and that LAN configuration of eathena is right. +check_ip_flag: yes + +// How often should the server save all files? (In seconds) +// Note: Applies to all data files on TXT servers. +// On SQL servers, it applies to guilds (character save interval is defined on the map config) +autosave_time: 60 + +// Display information on the console whenever characters/guilds/parties/pets are loaded/saved? +save_log: yes + +// Character server flatfile database +char_txt: save/athena.txt + +// Choose to create or not backup file (yes/no, 0/1, etc...) +// default is 'no', because backup file take time for nothing. Actually, there is no problem on characters file creation and save. +backup_txt_flag: no + +// Character server flatfile database (backup, TXT only) +backup_txt: save/athena_backup.txt + +// Friends list flatfile database +friends_txt: save/friends.txt + +// Start point, Map name followed by coordinates (x,y) +start_point: new_zone01.gat,53,111 + +// Starting weapon for new characters +start_weapon: 1201 + +// Starting armor for new characters +start_armor: 2301 + +// Starting zeny for new characters +start_zeny: 0 + +// Size for the fame-lists +fame_list_alchemist: 10 +fame_list_blacksmith: 10 +fame_list_taekwon: 10 + +// Guild earned exp modifier. +// Adjusts taxed exp before adding it to the guild's exp. For example, if set +// to 200, the guild receives double the player's taxed exp. +guild_exp_rate: 100 + +// Name used for unknown characters +unknown_char_name: Unknown + +// Log Filename +char_log_filename: log/char.log + +// Allow or not identical name for characters but with a different case (upper/lower): +// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed +name_ignoring_case: 0 + +// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are: +// NOTE: Applies to character, party and guild names. +// 0: no restriction (default) +// 1: only letters/symbols in 'char_name_letters' option. +// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles. +char_name_option: 1 + +// Set the letters/symbols that you want use with the 'char_name_option' option. +// Note: Don't add spaces unless you mean to add 'space' to the list. +char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890 + +// Filename of the file which receives the online players list in text +online_txt_filename: online.txt + +// Filename of the file which receives the online players list, but in html version +online_html_filename: online.html + +// Choose how to display online players. +// (sorting operation with a lot of online players can take time on a slow computer) +// 0: no sorting (default) +// 1: by alphabetical order of their name +// 2: by number of their zenys +// 3: by their base level +// 4: by their job (and job level inside the same job) +// 5: by alphabetical order of their actual map location +online_sorting_option: 0 + +// Choose which columns that you want display in the online files. Do the addition of these values: +// (if value is 0, no file is done) +// 1: name (just the name, no function like 'GM') +// 2: job +// 4: levels +// 8: map name +// 16: mapname and coordonates +// 32: zenys +// 64: name (with 'GM' if the player is a GM) +// default value: 1 (only name) +online_display_option: 1 + +// minimum GM level to display 'GM' when we want to display it (default: 1) +online_gm_display_min_level: 20 + +// refresh time (in sec) of the html file in the explorer (default 20) +online_refresh_html: 20 + +// To log the character server? +log_char: 1 + +// How many Characters are allowed per Account ? (0 = disabled) [SQL Only!] +chars_per_account: 0 + +// Restrict character deletion by BaseLevel +// 0: no restriction (players can delete characters of may levels) +// -X: you can't delete chars with BaseLevel <= X +// Y: you can't delete chars with BaseLevel >= Y +// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel) +char_del_level: 0 + +// What folder the DB files are in (item_db.txt, etc.) +db_path: db + +import: conf/import/char_conf.txt diff --git a/conf-tmpl/charcommand_athena.conf b/conf-tmpl/charcommand_athena.conf index 40c4b5883..063cd3f30 100644 --- a/conf-tmpl/charcommand_athena.conf +++ b/conf-tmpl/charcommand_athena.conf @@ -1,98 +1,98 @@ -// Athena charcommand Configuration file.
-// Translated by Peter Kieser <pfak@telus.net>
-
-// Set here the symbol that you want to use for your commands
-// Only 1 character is get (default is '#'). You can set any character,
-// except control-character (0x00-0x1f), '%' (party chat speaking) and '/' (standard ragnarok GM commands)
-// and '@' (Standard GM Commands)
-// With default character, all commands begin by a '#', example: #save SomePlayer
-command_symbol: #
-
-//Give another character a fake name
-fakename: 20
-
-//List a chacter's stats
-stats: 40
-
-//Give another character all stats
-statsall: 40
-
-//List a chacter's items
-itemlist: 40
-
-//Apply an effect onto another character
-effect: 40
-
-//List a chacter's storage items
-storagelist: 40
-
-//Rename another character's pet
-petrename: 50
-
-//Make another character's pet friendly/not
-petfriendly: 50
-
-// Changes character's model
-model: 50
-
-//Apply a certain option to another character
-option: 60
-
-//Save another character
-save: 60
-
-//?
-reset: 60
-
-//Give another character spiritball effect
-spiritball: 60
-
-//Give another character an item
-item: 60
-
-//Change another character's job (2 same commands)
-job: 60
-jobchange: 60
-
-//Give another character zeny
-zeny: 60
-
-//Change another character's base level (3 same commands)
-baselvl: 60
-blvl: 60
-baselvlup: 60
-
-//Change another character's job level (3 same commands)
-joblvl: 60
-jlvl: 60
-joblvlup: 60
-
-//Give another character a platinum skill
-questskill: 60
-
-//Take away a character's platinum skill
-lostskill: 60
-
-// Resets another character's status, skills
-streset: 60
-skreset: 60
-
-
-// Gives another character status points
-stpoint: 60
-
-// Gives another character skill points
-skpoint: 60
-
-// Changes the sex of an online player (all characters on the account)
-changesex: 60
-
-// Warp a player somewhere else (3 same commands)
-warp: 60
-rura: 60
-rura+: 60
-
-//Resets another character's designated maps
-feelreset: 60
-
-import: conf/import/charcommand_conf.txt
+// Athena charcommand Configuration file. +// Translated by Peter Kieser <pfak@telus.net> + +// Set here the symbol that you want to use for your commands +// Only 1 character is get (default is '#'). You can set any character, +// except control-character (0x00-0x1f), '%' (party chat speaking) and '/' (standard ragnarok GM commands) +// and '@' (Standard GM Commands) +// With default character, all commands begin by a '#', example: #save SomePlayer +command_symbol: # + +//Give another character a fake name +fakename: 20 + +//List a chacter's stats +stats: 40 + +//Give another character all stats +statsall: 40 + +//List a chacter's items +itemlist: 40 + +//Apply an effect onto another character +effect: 40 + +//List a chacter's storage items +storagelist: 40 + +//Rename another character's pet +petrename: 50 + +//Make another character's pet friendly/not +petfriendly: 50 + +// Changes character's model +model: 50 + +//Apply a certain option to another character +option: 60 + +//Save another character +save: 60 + +//? +reset: 60 + +//Give another character spiritball effect +spiritball: 60 + +//Give another character an item +item: 60 + +//Change another character's job (2 same commands) +job: 60 +jobchange: 60 + +//Give another character zeny +zeny: 60 + +//Change another character's base level (3 same commands) +baselvl: 60 +blvl: 60 +baselvlup: 60 + +//Change another character's job level (3 same commands) +joblvl: 60 +jlvl: 60 +joblvlup: 60 + +//Give another character a platinum skill +questskill: 60 + +//Take away a character's platinum skill +lostskill: 60 + +// Resets another character's status, skills +streset: 60 +skreset: 60 + + +// Gives another character status points +stpoint: 60 + +// Gives another character skill points +skpoint: 60 + +// Changes the sex of an online player (all characters on the account) +changesex: 60 + +// Warp a player somewhere else (3 same commands) +warp: 60 +rura: 60 +rura+: 60 + +//Resets another character's designated maps +feelreset: 60 + +import: conf/import/charcommand_conf.txt diff --git a/conf-tmpl/charhelp.txt b/conf-tmpl/charhelp.txt index 194815ced..92d6c5910 100644 --- a/conf-tmpl/charhelp.txt +++ b/conf-tmpl/charhelp.txt @@ -1,27 +1,27 @@ - 40:--- CHARACTER CMD ---
- 40:#statsall - Displays stats of all characters.
- 40:#itemlist <char name> - Displays all items of a player.
- 40:#storagelist <char name> - Displays all items of a player's storage.
- 40:#stats <char name> - Displays a characters stats.
- 60:#option <param1> <param2> <param3> <charname> - Like @option command but only to target character.
- 50:#mountpeco <charname> - Give/remove to a player a peco (Class is required, but not skill).
- 50:#petrename <charname> - Re-enable pet rename to a player.
- 60:#save <map> <x> <y> <charname> - Changes the target players respawn point.
- 60:#baselvl <#> <nickname> - Change a characters base level.
- 60:#jlvl <#> <nickname> - Change a characters job level.
- 60:#job/#jobchange <job ID> <char name> - Changes target characters job.
- 60:#zeny <amount> <name> - Give/take a players Zeny
- 60:#stpoint <amount> <name> - Give/take a players stat points
- 60:#skpoint <amount> <name> - give/take a players skill points
- 60:#skreset <charname> - Reset skills of a character.
- 60:#streset <charname> - Reset stats of a character.
- 60:#reset <charname> - Reset stats AND skills of a character.
- 60:#questskill <#> <charname> - Gives to a player the specified quest skill.
- 60:#lostskill <#> <charname> - Takes away the specified quest skill from the player.
- 60:#delitem <item_name_or_ID> <quantity> <player> - Remove items from a character
- 50:#model <hair type> <hair color> <clothes color> <name> - Changes a player's model
- 60:#disguise <monster_name_or_monster_ID> <char name> - Changes disguise of a player
- 60:#undisguise <char name> - Cancels disguise of a player
- 60:#changesex <name> - Changes sex of a player (all characters of the account)
- 60:#warp/#rura+ <mapname> <x> <y> <char name> - Warps character to location of choice
+ 40:--- CHARACTER CMD --- + 40:#statsall - Displays stats of all characters. + 40:#itemlist <char name> - Displays all items of a player. + 40:#storagelist <char name> - Displays all items of a player's storage. + 40:#stats <char name> - Displays a characters stats. + 60:#option <param1> <param2> <param3> <charname> - Like @option command but only to target character. + 50:#mountpeco <charname> - Give/remove to a player a peco (Class is required, but not skill). + 50:#petrename <charname> - Re-enable pet rename to a player. + 60:#save <map> <x> <y> <charname> - Changes the target players respawn point. + 60:#baselvl <#> <nickname> - Change a characters base level. + 60:#jlvl <#> <nickname> - Change a characters job level. + 60:#job/#jobchange <job ID> <char name> - Changes target characters job. + 60:#zeny <amount> <name> - Give/take a players Zeny + 60:#stpoint <amount> <name> - Give/take a players stat points + 60:#skpoint <amount> <name> - give/take a players skill points + 60:#skreset <charname> - Reset skills of a character. + 60:#streset <charname> - Reset stats of a character. + 60:#reset <charname> - Reset stats AND skills of a character. + 60:#questskill <#> <charname> - Gives to a player the specified quest skill. + 60:#lostskill <#> <charname> - Takes away the specified quest skill from the player. + 60:#delitem <item_name_or_ID> <quantity> <player> - Remove items from a character + 50:#model <hair type> <hair color> <clothes color> <name> - Changes a player's model + 60:#disguise <monster_name_or_monster_ID> <char name> - Changes disguise of a player + 60:#undisguise <char name> - Cancels disguise of a player + 60:#changesex <name> - Changes sex of a player (all characters of the account) + 60:#warp/#rura+ <mapname> <x> <y> <char name> - Warps character to location of choice 1
\ No newline at end of file diff --git a/conf-tmpl/grf-files.txt b/conf-tmpl/grf-files.txt index eaf89d41b..ef2421925 100644 --- a/conf-tmpl/grf-files.txt +++ b/conf-tmpl/grf-files.txt @@ -1,15 +1,15 @@ -//-----------------------------------------
-// GRF List
-//-----------------------------------------
-
-grf: C:\Program Files\Gravity\RO\data.grf
-grf: C:\Program Files\Gravity\RO\sdata.grf
-
-// You may add more in this format
-// grf: <data file path>
-
-//------ Others ---------------------------
-
-//Path to directory that contains the data dir
-//NOTE: Path must include trailing backslash, only one data_dir entry is supported.
-//data_dir: C:\Program Files\Gravity\RO\
+//----------------------------------------- +// GRF List +//----------------------------------------- + +grf: C:\Program Files\Gravity\RO\data.grf +grf: C:\Program Files\Gravity\RO\sdata.grf + +// You may add more in this format +// grf: <data file path> + +//------ Others --------------------------- + +//Path to directory that contains the data dir +//NOTE: Path must include trailing backslash, only one data_dir entry is supported. +//data_dir: C:\Program Files\Gravity\RO\ diff --git a/conf-tmpl/help.txt b/conf-tmpl/help.txt index 9bff3be74..a013e8d9d 100644 --- a/conf-tmpl/help.txt +++ b/conf-tmpl/help.txt @@ -1,176 +1,176 @@ -// put at first, the minimum level to display the line
- 1:To use one command, type it inside the message window where you usually type to chat.
- 20:@h/@help - display this help guide.
- 20:@h2/@help2 - displays the second help guide.
- 1:
- 1:--- MESSAGE CMD ---
- 1:@main [on|off|message] - Turns on or off global chat (@main must be on to see global chat messages)
- 1:@noask - Auto rejects Deals/Invites
- 20:@gmotd - Broadcasts the Message of The Day file to all players.
- 20:@me <message> - Displays normal text as a message in this format: *name message* (like /me in mIRC)
- 20:@fakename [Name] - Changes your name to your choice temporarly.
- 20:@npctalk [NPC Name],[Message] - Forces a NPC to display a message in normal chat.
- 40:/b/@broadcast <message> - Broadcasts a GM message with name of the GM (in yellow)
- 40:/nb <message>/@kami <message> - Broadcasts a GM message without name of the GM (in yellow)
- 40:@kamib <message> - Broadcasts a GM message without name of the GM (in blue)
- 40:/lb/@localbroadcast <message> - Broadcasts a GM message with name of the GM (in yellow) ONLY on your map
- 40:/nlb <message> - Broadcasts a GM message without name of the GM (in yellow) ONLY on your map
- 1:
- 1:--- INFORMATION CMD ---
- 1:@commands - Displays a list of commands that you can use.
- 1:@rates - Displays the server's current rates.
- 1:@uptime - Displays how long the server has been online.
- 1:@showdelay - Shows/Hides the "there is a delay after this skill" message.
- 1:@exp - Displays current levels and % progress
- 1:@mobinfo/@monsterinfo/@mi [Mob ID|Part of monster name] - Shows Monster Info (rates, stats, drops, MVP stuff)
- 1:@iteminfo/@ii [Item ID|Part of item name] - Shows Item info (type, price, etc)
- 1:@whodrops [Item ID|Part of item name] - Shows who drops an item (mobs with highest drop rates)
- 1:@version - Displays SVN version of the server
- 1:@email <actual@email> <new@email> - to change your e-mail (characters protection)
- 1:@where [char name] - Tells you the location of a character
- 1:@time/@date/@server_date/@serverdate/@server_time/@servertime - Display the date/time of the server
- 10:@showexp - Displays/Hides Experience gained.
- 10:@showzeny - Displays/Hides Zeny gained.
- 10:@mobsearch [Mob ID|Monster Name] - Shows the location of a certain mob on the current map.
- 20:@who/@whois/@w [match_text] - Display a listing of who is online and their party/guild.
- 20:@who2 [match_text] - Display a listing of who is online and their job.
- 20:@who3 [match_text] - Display a listing of who is online and where.
- 20:@whomap/@whomap2/@whomap3 [map] - like @who/@who2/@who3 but only for specifical map.
- 20:@whogm [match_text] - Like @who+@who2+who3, but only for GM.
- 40:@charcartlist <char name> - Displays all items of a player's cart.
- 60:
- 60:@guildspy <guild_name/id> - You will receive all messages of the guild channel (Chat logging must be enabled)
- 60:@partyspy <party_name/id> - You will receive all messages of the party channel (Chat logging must be enabled)
- 99:@mapinfo [<0-3> [map]] - Give information about a map (general info +: 0: no more, 1: players, 2: NPC, 3: shops/chat).
- 1:
- 1:--- CHANGE GM STATE CMD ---
- 1:@die - Kills yourself
- 10:@go <number/city_name> - Warps you to a city.
- 10: -3: (Memo point 2) 1: morocc 5: izlude 9: yuno 13: niflheim
- 10: -2: (Memo point 1) 2: geffen 6: aldebaran 10: amatsu 14: louyang
- 10: -1: (Memo point 0) 3: payon 7: xmas (lutie) 11: gonryun 15: start point
- 10: 0: prontera 4: alberta 8: comodo 12: umbala 16: prison/jail
- 10:
- 20:/shift/@jumpto/@warpto/@goto <char name> - Warps you to selected character
- 20:@follow <char_name> - follow a player
- 20:@mountpeco - Give/remove you a peco (Class is required, but not skill)
- 20:@disguise <monster_name_or_monster_ID> - Change your appearence to other players to a mob.
- 20:@undisguise - Restore your normal appearance.
- 20:@model <hair ID: 0-17> <hair color: 0-8> <clothes color: 0-4> - Changes your characters appearence.
- 20:@size <1-3> Changes your size (1-Smallest 2-Biggest 3-Normal)
- 40:/hide/@hide - Makes you character invisible (GM invisibility). Type /hide or@hide again become visible.
- 40:@save - Sets respawn point to current spot
- 40:@load/@return - Warps you to your save point
- 40:/mm//mapmove/@warp/@rura/@mapmove <mapname> <x> <y> - Warps you to the selected position
- 40:@jump [x [y]]- Randomly warps you like a flywing.
- 40:@job/@jobchange <job ID> - Changes your job
- 40: 0: Novice 18: Alchemist 4015: Paladin
- 40: 1: Swordman 19: Bard 4016: Champion
- 40: 2: Mage 20: Dancer 4017: Professor
- 40: 3: Archer 23: Super Novice 4018: Stalker
- 40: 4: Acolyte 4001: High Novice 4019: Creator
- 40: 5: Merchant 4002: High Swordman 4020: Clown
- 40: 6: Thief 4003: High Mage 4021: Gypsy
- 40: 7: Knight 4004: High Archer 4046: Taekwon
- 40: 8: Priest 4005: High Acolyte 4047: Star Gladiator
- 40: 9: Wizard 4006: High Merchant 4049: Soul Linker
- 40: 10: Blacksmith 4007: High Thief 24: Gunslinger
- 40: 11: Hunter 4008: Lord Knight 25: Ninja
- 40: 12: Assassin 4009: High Priest
- 40: 14: Crusader 4010: High Wizard
- 40: 15: Monk 4011: Whitesmith
- 40: 16: Sage 4012: Sniper
- 40: 17: Rogue 4013: Assassin Cross
- 40: ---- Baby Classes ----
- 40: 4023: Baby 4024: Baby Swordman 4025: Baby Mage
- 40: 4026: Baby Archer 4027: Baby Acolyte 4028: Baby Merchant
- 40: 4029: Baby Thief 4030: Baby Knight 4031: Baby Priest
- 40: 4032: Baby Wizard 4033: Baby Blacksmith 4034: Baby Hunter
- 40: 4035: Baby Assassin 4037: Baby Crusader 4038: Baby Monk
- 40: 4039: Baby Sage 4040: Baby Rogue 4041: Baby Alchemist
- 40: 4042: Baby Bard 4043: Baby Dancer 4045: Super Baby
- 40:
- 40: <param1> <param2> <p3>(stackable) <param3> <param3>
- 40: 1 Petrified (stackable) 01 Sight 32 Peco Peco riding 2048 Orc Head
- 40: 2 Frozen 01 Poison 02 Hide 64 GM Perfect Hide 4096 Wedding Sprites
- 40: 3 Stunned 02 Cursed 04 Cloak 128 Level 2 Cart 8192 Ruwach
- 40: 4 Sleeping 04 Silenced 08 Level 1 Cart 256 Level 3 Cart
- 40: 6 darkness 08 ??? 16 Falcon 512 Level 4 Cart
- 40: 16 darkness 1024 Level 5 Cart
- 40:
- 40:@heal [<HP> <SP>] - Heals the desired amount of HP and SP. No value specified will do a full heal.
- 40:@option <param1> <param2> <param3> - Adds different visual effects on or around your character
- 40:@dye/@ccolor <clothes color: 0-4> - Changes your characters appearence (only clothes color).
- 40:@hairstyle/@hstyle <hair ID: 0-17> - Changes your characters appearence (only hair style).
- 40:@haircolor/@hcolor <hair color: 0-8> - Changes your characters appearence (only hair color).
- 40:@speed <1-1000> - Changes you walking speed. 1 being the fastest and 1000 the slowest. Default 150.
- 40:@effect <effect_id> [flag] - Give an efect to your character.
- 40:@dropall - throws all your possession on the ground
- 40:@storeall - puts all your possessions in storage
- 40:@killable - make your character killable
- 40:@memo [memo_position] - set/change a memo location (no position: display memo points).
- 40:@spiritball <number: 1-1000> - Gives you "spirit spheres" like from the skill "Call Spirits"
- 40: (If the number you use is > 1000, your server may become instable or crash)
- 40:@questskill <#> - Gives you the specified quest skill
- 40:@lostskill <#> - Takes away the specified quest skill from you
- 40:@skillid <name> - look up a skill by name
- 40:@useskill <skillid> <skillv> <target> - use a skill on target
- 40: Novice Swordsman Thief Merchant
- 40: 142 = Emergency Care 144 = Moving HP Recovery 149 = Throw Sand 153 = Cart Revolution
- 40: 143 = Act dead 145 = Attack Weak Point 150 = Back Sliding 154 = Change Cart
- 40: Archer 146 = Auto Berserk 151 = Take Stone 155 = Crazy Uproar/Loud Voice
- 40: 147 = Arrow Creation Acolyte 152 = Stone Throw Magician
- 40: 148 = Charge Arrows 156 = Holy Light 157 = Energy Coat
- 40: @skilltree <
- 40: @marry <player1>,<player2> - marry two players
- 40: @divorce <player> - divorces the two players (you need just one name of them)
- 60:@alive - Revives yourself from death
- 60:@lvup/@blevel/@baselvlup <number of levels> - Raises your base level the desired number of levels. The max is 255 (User Defined).
- 60:@joblvup/@jlevel/@joblvlup <number of levels> -Raises your job level the desired number of levels. The max is 50 For Basic Classes. For Super Novice and Advanced Classes it is 70.
- 60:@allskill/@allskills/@skillall/@skillsall - Give you all skills.
- 60:@stpoint <number of points> - Gives you the desired number of stat points.
- 60:@skpoint <number of points> - Gives you the desired number of skill points.
- 60:@zeny <amount> - Gives you desired amount of Zeny.
- 60:@str,@agi,@vit,@int,@dex,@luk <amount> - Adds desired amount to any stat. For example "@str 10" raises your str by 10
- 60:@statall/@statsall/@allstats/@allstat [value] - Adds value in all stats (maximum if no value).
- 60: @addwarp <map name> <x coord> <y coord>
- 40:
- 40:--- MONSTERS CMD ---
- 40:@killmonster2 - kill all monsters of your map (without drops)
- 50:/monster <monster_name> - Spawns 1 of the desired monster.
- 50:@spawn/@monster/@summon <monster_name_or_monster_ID> [<number to spawn> [<desired_monster_name> [<x coord> [<y coord>]]]]
- 50:@monster2 <desired_monster_name> <monster_name_or_monster_ID> [<number to spawn> [<x coord> [<y coord>]]]
- 50:@spawn/@monster/@summon/@monster2 "desired monster name" <monster_name_or_monster_ID> [<number to spawn> [<x coord> [<y coord>]]]
- 50:@spawn/@monster/@summon/@monster2 <monster_name_or_monster_ID> "desired monster name" [<number to spawn> [<x coord> [<y coord>]]]
- 50: Spawns the desired monster with any desired name.
- 50:@monstersmall [Mob ID|Mob Name] - Spawns a smaller version of a monster.
- 50:@monsterbig [Mob ID|Mob Name] - Spawns a larger version of a monster.
- 60:@killmonster [map] - kill all monsters of the map (they drop)
- 40:
- 10:--- MISC CMD ---
- 10:@autoloot [on|off|#] - Makes items go straight into your inventory.
- 10:@autotrade/@at - Allows you to vend while you are offline.
- 10:@changegm [Player Name] - Changes the leader of your guild (You must be guild leader)
- 10:@changeleader [Player Name] - Changes the leader of your party (You must be party leader)
- 20:@request [Message] - Sends a message to all connected GMs (via the gm whisper system)
- 40:@sound [Path way to file in Data or GRF file] - Plays a sound from the data or grf file located on the client.
- 50:@clone [Player Name] - Spawns a supportive clone of the given player.
- 50:@slaveclone [Player Name] - Spawns a supportive clone of the given player that follows the creator around.
- 50:@evilclone [Player Name] - Spawns an agressive clone of the given player.
- 60:@changesex - Changes your gender.
- 10:
- 1:--- DUEL CMD ---
- 1:@duel - Starts a duel.
- 1:@invite - Invites a player to a duel.
- 1:@accept - Accepts an invitation to a duel.
- 1:@reject - Rejects an invitation to a duel.
- 1:@leave - Leaves a duel.
- 1:
- 1:--- MAIL SYSTEM --- (SQL Only) (Must be enabled)
- 1:@checkmail - Check # of messages.
- 1:@listmail - List all messages.
- 1:@listnewmail - List only new mail.
- 1:@readmail - Read a message.
- 1:@sendmail - Send mail.
- 1:deletemail - Deletes a message.
+// put at first, the minimum level to display the line + 1:To use one command, type it inside the message window where you usually type to chat. + 20:@h/@help - display this help guide. + 20:@h2/@help2 - displays the second help guide. + 1: + 1:--- MESSAGE CMD --- + 1:@main [on|off|message] - Turns on or off global chat (@main must be on to see global chat messages) + 1:@noask - Auto rejects Deals/Invites + 20:@gmotd - Broadcasts the Message of The Day file to all players. + 20:@me <message> - Displays normal text as a message in this format: *name message* (like /me in mIRC) + 20:@fakename [Name] - Changes your name to your choice temporarly. + 20:@npctalk [NPC Name],[Message] - Forces a NPC to display a message in normal chat. + 40:/b/@broadcast <message> - Broadcasts a GM message with name of the GM (in yellow) + 40:/nb <message>/@kami <message> - Broadcasts a GM message without name of the GM (in yellow) + 40:@kamib <message> - Broadcasts a GM message without name of the GM (in blue) + 40:/lb/@localbroadcast <message> - Broadcasts a GM message with name of the GM (in yellow) ONLY on your map + 40:/nlb <message> - Broadcasts a GM message without name of the GM (in yellow) ONLY on your map + 1: + 1:--- INFORMATION CMD --- + 1:@commands - Displays a list of commands that you can use. + 1:@rates - Displays the server's current rates. + 1:@uptime - Displays how long the server has been online. + 1:@showdelay - Shows/Hides the "there is a delay after this skill" message. + 1:@exp - Displays current levels and % progress + 1:@mobinfo/@monsterinfo/@mi [Mob ID|Part of monster name] - Shows Monster Info (rates, stats, drops, MVP stuff) + 1:@iteminfo/@ii [Item ID|Part of item name] - Shows Item info (type, price, etc) + 1:@whodrops [Item ID|Part of item name] - Shows who drops an item (mobs with highest drop rates) + 1:@version - Displays SVN version of the server + 1:@email <actual@email> <new@email> - to change your e-mail (characters protection) + 1:@where [char name] - Tells you the location of a character + 1:@time/@date/@server_date/@serverdate/@server_time/@servertime - Display the date/time of the server + 10:@showexp - Displays/Hides Experience gained. + 10:@showzeny - Displays/Hides Zeny gained. + 10:@mobsearch [Mob ID|Monster Name] - Shows the location of a certain mob on the current map. + 20:@who/@whois/@w [match_text] - Display a listing of who is online and their party/guild. + 20:@who2 [match_text] - Display a listing of who is online and their job. + 20:@who3 [match_text] - Display a listing of who is online and where. + 20:@whomap/@whomap2/@whomap3 [map] - like @who/@who2/@who3 but only for specifical map. + 20:@whogm [match_text] - Like @who+@who2+who3, but only for GM. + 40:@charcartlist <char name> - Displays all items of a player's cart. + 60: + 60:@guildspy <guild_name/id> - You will receive all messages of the guild channel (Chat logging must be enabled) + 60:@partyspy <party_name/id> - You will receive all messages of the party channel (Chat logging must be enabled) + 99:@mapinfo [<0-3> [map]] - Give information about a map (general info +: 0: no more, 1: players, 2: NPC, 3: shops/chat). + 1: + 1:--- CHANGE GM STATE CMD --- + 1:@die - Kills yourself + 10:@go <number/city_name> - Warps you to a city. + 10: -3: (Memo point 2) 1: morocc 5: izlude 9: yuno 13: niflheim + 10: -2: (Memo point 1) 2: geffen 6: aldebaran 10: amatsu 14: louyang + 10: -1: (Memo point 0) 3: payon 7: xmas (lutie) 11: gonryun 15: start point + 10: 0: prontera 4: alberta 8: comodo 12: umbala 16: prison/jail + 10: + 20:/shift/@jumpto/@warpto/@goto <char name> - Warps you to selected character + 20:@follow <char_name> - follow a player + 20:@mountpeco - Give/remove you a peco (Class is required, but not skill) + 20:@disguise <monster_name_or_monster_ID> - Change your appearence to other players to a mob. + 20:@undisguise - Restore your normal appearance. + 20:@model <hair ID: 0-17> <hair color: 0-8> <clothes color: 0-4> - Changes your characters appearence. + 20:@size <1-3> Changes your size (1-Smallest 2-Biggest 3-Normal) + 40:/hide/@hide - Makes you character invisible (GM invisibility). Type /hide or@hide again become visible. + 40:@save - Sets respawn point to current spot + 40:@load/@return - Warps you to your save point + 40:/mm//mapmove/@warp/@rura/@mapmove <mapname> <x> <y> - Warps you to the selected position + 40:@jump [x [y]]- Randomly warps you like a flywing. + 40:@job/@jobchange <job ID> - Changes your job + 40: 0: Novice 18: Alchemist 4015: Paladin + 40: 1: Swordman 19: Bard 4016: Champion + 40: 2: Mage 20: Dancer 4017: Professor + 40: 3: Archer 23: Super Novice 4018: Stalker + 40: 4: Acolyte 4001: High Novice 4019: Creator + 40: 5: Merchant 4002: High Swordman 4020: Clown + 40: 6: Thief 4003: High Mage 4021: Gypsy + 40: 7: Knight 4004: High Archer 4046: Taekwon + 40: 8: Priest 4005: High Acolyte 4047: Star Gladiator + 40: 9: Wizard 4006: High Merchant 4049: Soul Linker + 40: 10: Blacksmith 4007: High Thief 24: Gunslinger + 40: 11: Hunter 4008: Lord Knight 25: Ninja + 40: 12: Assassin 4009: High Priest + 40: 14: Crusader 4010: High Wizard + 40: 15: Monk 4011: Whitesmith + 40: 16: Sage 4012: Sniper + 40: 17: Rogue 4013: Assassin Cross + 40: ---- Baby Classes ---- + 40: 4023: Baby 4024: Baby Swordman 4025: Baby Mage + 40: 4026: Baby Archer 4027: Baby Acolyte 4028: Baby Merchant + 40: 4029: Baby Thief 4030: Baby Knight 4031: Baby Priest + 40: 4032: Baby Wizard 4033: Baby Blacksmith 4034: Baby Hunter + 40: 4035: Baby Assassin 4037: Baby Crusader 4038: Baby Monk + 40: 4039: Baby Sage 4040: Baby Rogue 4041: Baby Alchemist + 40: 4042: Baby Bard 4043: Baby Dancer 4045: Super Baby + 40: + 40: <param1> <param2> <p3>(stackable) <param3> <param3> + 40: 1 Petrified (stackable) 01 Sight 32 Peco Peco riding 2048 Orc Head + 40: 2 Frozen 01 Poison 02 Hide 64 GM Perfect Hide 4096 Wedding Sprites + 40: 3 Stunned 02 Cursed 04 Cloak 128 Level 2 Cart 8192 Ruwach + 40: 4 Sleeping 04 Silenced 08 Level 1 Cart 256 Level 3 Cart + 40: 6 darkness 08 ??? 16 Falcon 512 Level 4 Cart + 40: 16 darkness 1024 Level 5 Cart + 40: + 40:@heal [<HP> <SP>] - Heals the desired amount of HP and SP. No value specified will do a full heal. + 40:@option <param1> <param2> <param3> - Adds different visual effects on or around your character + 40:@dye/@ccolor <clothes color: 0-4> - Changes your characters appearence (only clothes color). + 40:@hairstyle/@hstyle <hair ID: 0-17> - Changes your characters appearence (only hair style). + 40:@haircolor/@hcolor <hair color: 0-8> - Changes your characters appearence (only hair color). + 40:@speed <1-1000> - Changes you walking speed. 1 being the fastest and 1000 the slowest. Default 150. + 40:@effect <effect_id> [flag] - Give an efect to your character. + 40:@dropall - throws all your possession on the ground + 40:@storeall - puts all your possessions in storage + 40:@killable - make your character killable + 40:@memo [memo_position] - set/change a memo location (no position: display memo points). + 40:@spiritball <number: 1-1000> - Gives you "spirit spheres" like from the skill "Call Spirits" + 40: (If the number you use is > 1000, your server may become instable or crash) + 40:@questskill <#> - Gives you the specified quest skill + 40:@lostskill <#> - Takes away the specified quest skill from you + 40:@skillid <name> - look up a skill by name + 40:@useskill <skillid> <skillv> <target> - use a skill on target + 40: Novice Swordsman Thief Merchant + 40: 142 = Emergency Care 144 = Moving HP Recovery 149 = Throw Sand 153 = Cart Revolution + 40: 143 = Act dead 145 = Attack Weak Point 150 = Back Sliding 154 = Change Cart + 40: Archer 146 = Auto Berserk 151 = Take Stone 155 = Crazy Uproar/Loud Voice + 40: 147 = Arrow Creation Acolyte 152 = Stone Throw Magician + 40: 148 = Charge Arrows 156 = Holy Light 157 = Energy Coat + 40: @skilltree < + 40: @marry <player1>,<player2> - marry two players + 40: @divorce <player> - divorces the two players (you need just one name of them) + 60:@alive - Revives yourself from death + 60:@lvup/@blevel/@baselvlup <number of levels> - Raises your base level the desired number of levels. The max is 255 (User Defined). + 60:@joblvup/@jlevel/@joblvlup <number of levels> -Raises your job level the desired number of levels. The max is 50 For Basic Classes. For Super Novice and Advanced Classes it is 70. + 60:@allskill/@allskills/@skillall/@skillsall - Give you all skills. + 60:@stpoint <number of points> - Gives you the desired number of stat points. + 60:@skpoint <number of points> - Gives you the desired number of skill points. + 60:@zeny <amount> - Gives you desired amount of Zeny. + 60:@str,@agi,@vit,@int,@dex,@luk <amount> - Adds desired amount to any stat. For example "@str 10" raises your str by 10 + 60:@statall/@statsall/@allstats/@allstat [value] - Adds value in all stats (maximum if no value). + 60: @addwarp <map name> <x coord> <y coord> + 40: + 40:--- MONSTERS CMD --- + 40:@killmonster2 - kill all monsters of your map (without drops) + 50:/monster <monster_name> - Spawns 1 of the desired monster. + 50:@spawn/@monster/@summon <monster_name_or_monster_ID> [<number to spawn> [<desired_monster_name> [<x coord> [<y coord>]]]] + 50:@monster2 <desired_monster_name> <monster_name_or_monster_ID> [<number to spawn> [<x coord> [<y coord>]]] + 50:@spawn/@monster/@summon/@monster2 "desired monster name" <monster_name_or_monster_ID> [<number to spawn> [<x coord> [<y coord>]]] + 50:@spawn/@monster/@summon/@monster2 <monster_name_or_monster_ID> "desired monster name" [<number to spawn> [<x coord> [<y coord>]]] + 50: Spawns the desired monster with any desired name. + 50:@monstersmall [Mob ID|Mob Name] - Spawns a smaller version of a monster. + 50:@monsterbig [Mob ID|Mob Name] - Spawns a larger version of a monster. + 60:@killmonster [map] - kill all monsters of the map (they drop) + 40: + 10:--- MISC CMD --- + 10:@autoloot [on|off|#] - Makes items go straight into your inventory. + 10:@autotrade/@at - Allows you to vend while you are offline. + 10:@changegm [Player Name] - Changes the leader of your guild (You must be guild leader) + 10:@changeleader [Player Name] - Changes the leader of your party (You must be party leader) + 20:@request [Message] - Sends a message to all connected GMs (via the gm whisper system) + 40:@sound [Path way to file in Data or GRF file] - Plays a sound from the data or grf file located on the client. + 50:@clone [Player Name] - Spawns a supportive clone of the given player. + 50:@slaveclone [Player Name] - Spawns a supportive clone of the given player that follows the creator around. + 50:@evilclone [Player Name] - Spawns an agressive clone of the given player. + 60:@changesex - Changes your gender. + 10: + 1:--- DUEL CMD --- + 1:@duel - Starts a duel. + 1:@invite - Invites a player to a duel. + 1:@accept - Accepts an invitation to a duel. + 1:@reject - Rejects an invitation to a duel. + 1:@leave - Leaves a duel. + 1: + 1:--- MAIL SYSTEM --- (SQL Only) (Must be enabled) + 1:@checkmail - Check # of messages. + 1:@listmail - List all messages. + 1:@listnewmail - List only new mail. + 1:@readmail - Read a message. + 1:@sendmail - Send mail. + 1:deletemail - Deletes a message. 80:@sendprioritymail - Sends priority mail (cannot be deleted until read)
\ No newline at end of file diff --git a/conf-tmpl/help2.txt b/conf-tmpl/help2.txt index a79262aeb..ff5bebd9f 100644 --- a/conf-tmpl/help2.txt +++ b/conf-tmpl/help2.txt @@ -1,95 +1,95 @@ - 0:To use one command, type it inside the message window where you usually type to chat.
- 1:--- ITEMS CMD ---
- 1:@storage - Opens storage
- 40:@itemreset - Remove all your items.
- 50:@gstorage - Opens guild storage
- 60:@itemcheck - Check your items with authorised items.
- 60:@idsearch <part_of_item_name> - Search all items that name have part_of_item_name
- 60:@refine <equip position> <+/- amount>
- 60:@produce <equip name or equip ID> <element> <# of very's>
- 60: Element: 0=None 1=Ice 2=Earth 3=Fire 4=Wind
- 60: You can add up to 3 Star Crumbs and 1 element
- 60:@repairall - Repair all items of your inventory
- 60:/item <item_name> - Gives you 1 of the desired item.
- 60:@item <item name or ID> <quantity> - Gives you the desired item.
- 60:@item2 <item name or ID> <quantity> <identified_flag> <refine> <broken_flag> <Card1> <Card2> <Card3> <Card4> - Gives you the desired item.
- 40:
- 40:--- PVP CMD ---
- 40:@pvpon - Turns pvp on on the current map
- 40:@pvpoff - Turns pvp off on the current map
- 40:@gvgon/@gpvpon - Turns gvg on on the current map
- 40:@gvgoff/@gpvpoff - Turns gvg off on the current map
- 60:@agitstart - Starts War of Emperium
- 60:@agitend - End War of Emperium
- 1:
- 1:--- GROUPS CMD ---
- 1:@party <party_name> - Create a party.
- 50:@guild <guild_name> - Create a guild.
- 60:@guildlvup/@guildlvlup <# of levels> - Raise Guild by desired number of levels
- 60:@guildrecall <guild_name/id> - Warps all online characters of a guild to you.
- 60:@partyrecall <party_name/id> - Warps all online characters of a party to you.
- 1:
- 1:--- PETS CMD ---
- 1:@petrename - Re-enable pet rename
- 10:@pettalk [Message] - Makes your pet say a message.
- 40:@petfriendly <#> - Set pet friendly amount (0-1000) 1000 = Max
- 40:@pethungry <#> - Set pet hungry amount (0-100) 100 = Max
- 60:@hatch - Create a pet from your inventory eggs list.
- 60:@makeegg <pet_id> - Gives pet egg for monster number in pet DB
- 20:
- 20:--- REMOTE CHAR CMD ---
- 20:@kick <char name> - Kicks specified character off the server
- 40:@charkillable <char name> - make another character killable
- 60:@unjail/@discharge <char name> - Discharges specified character/prisoner
- 60:@kill <char name> - Kills specified character.
- 60:@chardropall <char name> - throws all a chars possession on the ground
- 60:@charstoreall <char name> - puts all of anothers charactes possessions in storage
- 60:/recall/@recall <char name> - Warps target character to you.
- 60:@revive <char name> - Revives target character.
- 60:@charblock/@block <char name> - Blocks definitively a account
- 60:@charunblock/@unblock <char name> - Unblocks a account
- 60:@charban/@ban/@banish/@charbanish <time> <name> - Ban temporarily a account
- 60: time usage: adjustement (+/- value) and element (y/a, m, d/j, h, mn, s)
- 60: Example: @ban +1m-2mn1s-6y testplayer
- 60:@charunban/@unban/@unbanish/@charunbanish <name> - Unban a account
- 60:@jail <char name> - Sends specified character in jails
- 60:@trade <char name> - Open a trade window with a another player
- 80:@recallall - Warps every character online to you.
- 80:@doom - Kills all NON GM chars on the server.
- 80:@doommap - Kills all non GM characters on the map.
- 80:@raise - Resurrects all characters on the server.
- 80:@raisemap - Resurrects all characters on the map.
- 80:
- 80:--- ENVIRONMENT CMD ---
- 80:@night - Uses @option 00 16 00 on all characters. All characters are in darkness.
- 80:@day - Uses @option 00 00 00 on all characters.
- 80:@skillon - turn skills on for a map
- 80:@skilloff - turn skills on for a map
- 99:@rain - Makes all maps to have the rain weather effect.
- 99:@snow - Makes all maps to have the snow weather effect.
- 99:@clouds - Makes all maps to have the cloudy weather effect.
- 99:@clouds2 - Makes all maps to have another cloudy weather effect.
- 99:@fog - Makes all maps to have the fog weather effect.
- 99:@fireworks - Makes all maps to have the fireworks weather effect.
- 99:@sakura - Makes all maps to have the sakura weather effect.
- 99:@leaves - Makes all maps to have the leaves weather effect.
- 80:
- 80:--- ADMIN CMD ---
- 80:@shownpc <NPC name> - Enable a NPC
- 80:@hidenpc <NPC name> - Disable a NPC
- 80:@loadnpc <path to script> - Load script
- 80:@unloadnpc <NPC name> - Unload script
- 99:@adjgmlvl <level> <char name> - Do a temporary adjustment of the GM level of a player
- 99:@adjcmdlvl <level> <command> - Do a temporary adjustment of the GM level of a command
- 99:@kickall - Kick all characters off the server
- 99:@mapexit - Kick all players and shut down map-server.
- 99:@reloaditemdb - Reload item database.
- 99:@reloadmobdb - Reload monster database.
- 99:@reloadskilldb - Reload skills definition database.
- 99:@reloadscript - Reload all scripts.
- 99:@reloadgmdb - Reload GM levels.
- 99:
- 99:@gat - For debugging (you inspect around gat)
- 99:@packet - For debugging (packet variety)
-100:@nuke <char name> -
+ 0:To use one command, type it inside the message window where you usually type to chat. + 1:--- ITEMS CMD --- + 1:@storage - Opens storage + 40:@itemreset - Remove all your items. + 50:@gstorage - Opens guild storage + 60:@itemcheck - Check your items with authorised items. + 60:@idsearch <part_of_item_name> - Search all items that name have part_of_item_name + 60:@refine <equip position> <+/- amount> + 60:@produce <equip name or equip ID> <element> <# of very's> + 60: Element: 0=None 1=Ice 2=Earth 3=Fire 4=Wind + 60: You can add up to 3 Star Crumbs and 1 element + 60:@repairall - Repair all items of your inventory + 60:/item <item_name> - Gives you 1 of the desired item. + 60:@item <item name or ID> <quantity> - Gives you the desired item. + 60:@item2 <item name or ID> <quantity> <identified_flag> <refine> <broken_flag> <Card1> <Card2> <Card3> <Card4> - Gives you the desired item. + 40: + 40:--- PVP CMD --- + 40:@pvpon - Turns pvp on on the current map + 40:@pvpoff - Turns pvp off on the current map + 40:@gvgon/@gpvpon - Turns gvg on on the current map + 40:@gvgoff/@gpvpoff - Turns gvg off on the current map + 60:@agitstart - Starts War of Emperium + 60:@agitend - End War of Emperium + 1: + 1:--- GROUPS CMD --- + 1:@party <party_name> - Create a party. + 50:@guild <guild_name> - Create a guild. + 60:@guildlvup/@guildlvlup <# of levels> - Raise Guild by desired number of levels + 60:@guildrecall <guild_name/id> - Warps all online characters of a guild to you. + 60:@partyrecall <party_name/id> - Warps all online characters of a party to you. + 1: + 1:--- PETS CMD --- + 1:@petrename - Re-enable pet rename + 10:@pettalk [Message] - Makes your pet say a message. + 40:@petfriendly <#> - Set pet friendly amount (0-1000) 1000 = Max + 40:@pethungry <#> - Set pet hungry amount (0-100) 100 = Max + 60:@hatch - Create a pet from your inventory eggs list. + 60:@makeegg <pet_id> - Gives pet egg for monster number in pet DB + 20: + 20:--- REMOTE CHAR CMD --- + 20:@kick <char name> - Kicks specified character off the server + 40:@charkillable <char name> - make another character killable + 60:@unjail/@discharge <char name> - Discharges specified character/prisoner + 60:@kill <char name> - Kills specified character. + 60:@chardropall <char name> - throws all a chars possession on the ground + 60:@charstoreall <char name> - puts all of anothers charactes possessions in storage + 60:/recall/@recall <char name> - Warps target character to you. + 60:@revive <char name> - Revives target character. + 60:@charblock/@block <char name> - Blocks definitively a account + 60:@charunblock/@unblock <char name> - Unblocks a account + 60:@charban/@ban/@banish/@charbanish <time> <name> - Ban temporarily a account + 60: time usage: adjustement (+/- value) and element (y/a, m, d/j, h, mn, s) + 60: Example: @ban +1m-2mn1s-6y testplayer + 60:@charunban/@unban/@unbanish/@charunbanish <name> - Unban a account + 60:@jail <char name> - Sends specified character in jails + 60:@trade <char name> - Open a trade window with a another player + 80:@recallall - Warps every character online to you. + 80:@doom - Kills all NON GM chars on the server. + 80:@doommap - Kills all non GM characters on the map. + 80:@raise - Resurrects all characters on the server. + 80:@raisemap - Resurrects all characters on the map. + 80: + 80:--- ENVIRONMENT CMD --- + 80:@night - Uses @option 00 16 00 on all characters. All characters are in darkness. + 80:@day - Uses @option 00 00 00 on all characters. + 80:@skillon - turn skills on for a map + 80:@skilloff - turn skills on for a map + 99:@rain - Makes all maps to have the rain weather effect. + 99:@snow - Makes all maps to have the snow weather effect. + 99:@clouds - Makes all maps to have the cloudy weather effect. + 99:@clouds2 - Makes all maps to have another cloudy weather effect. + 99:@fog - Makes all maps to have the fog weather effect. + 99:@fireworks - Makes all maps to have the fireworks weather effect. + 99:@sakura - Makes all maps to have the sakura weather effect. + 99:@leaves - Makes all maps to have the leaves weather effect. + 80: + 80:--- ADMIN CMD --- + 80:@shownpc <NPC name> - Enable a NPC + 80:@hidenpc <NPC name> - Disable a NPC + 80:@loadnpc <path to script> - Load script + 80:@unloadnpc <NPC name> - Unload script + 99:@adjgmlvl <level> <char name> - Do a temporary adjustment of the GM level of a player + 99:@adjcmdlvl <level> <command> - Do a temporary adjustment of the GM level of a command + 99:@kickall - Kick all characters off the server + 99:@mapexit - Kick all players and shut down map-server. + 99:@reloaditemdb - Reload item database. + 99:@reloadmobdb - Reload monster database. + 99:@reloadskilldb - Reload skills definition database. + 99:@reloadscript - Reload all scripts. + 99:@reloadgmdb - Reload GM levels. + 99: + 99:@gat - For debugging (you inspect around gat) + 99:@packet - For debugging (packet variety) +100:@nuke <char name> - 100:@GM <password> - it becomes GM! (password is set in login_athena.conf)
\ No newline at end of file diff --git a/conf-tmpl/inter_athena.conf b/conf-tmpl/inter_athena.conf index 7b6948c68..6b4db55b1 100644 --- a/conf-tmpl/inter_athena.conf +++ b/conf-tmpl/inter_athena.conf @@ -1,171 +1,171 @@ -// Athena InterServer configuration.
-
-// TXT version options only
-
-// Storage flatfile database, used for Karfa storage.
-storage_txt: save/storage.txt
-
-// Party flatfile database, for party names, members and other party info.
-party_txt: save/party.txt
-
-// Guild flatfile database, for guild names, members, and other guild info.
-guild_txt: save/guild.txt
-
-// Pet flatfile database, for pet names, and other pet info.
-pet_txt: save/pet.txt
-
-// Homunculus flatfile database, for homunculus information.
-homun_txt: save/homun.txt
-
-// Castle flatfile database, for emperium war castles, etc.
-castle_txt: save/castle.txt
-
-// Status change flatfile database, for status changes that are saved between sessions.
-scdata_txt: save/scdata.txt
-
-// Options for both versions
-
-// Log Inter Connections, etc.?
-log_inter: 1
-
-// Inter Log Filename
-inter_log_filename: log/inter.log
-
-// Level range for sharing within a party
-party_share_level: 10
-
-// SQL version options only
-
-// Char-Save method
-// 0 = saves over the charserver [default]
-// 1 = map server saves character data (reduces strain on the charserver)
-// NOTE: Feature still somewhat experimental, needs more testing.
-// WARNING: Don't use it in multi char/map or customized table names config.
-charsave_method: 0
-
-// GM Reading Method
-// 1 to have Char read GMs, 0 to have Login-controlled GMs
-gm_read_method: 0
-
-// The level at which a player with access is considered a GM.
-// An account with an access level lower than this is not effected
-// by gm_can_drop_lv (battle_athena.conf).
-lowest_gm_level: 1
-
-// You can specify the codepage to use in your mySQL tables here.
-// (Note that this feature requires MySQL 4.1+)
-//default_codepage:
-
-// Interval (in hours) at which servers do a ping on all sql-connections
-// to keep them alive (the default mysql settings makes a connection time-out
-// after 8 hours of inactivity).
-// 0 disables (default). Enable it only if you are getting
-// "MySQL server has gone Away" errors due to lack of activity on your server
-connection_ping_interval: 7
-
-// For IPs, ideally under linux, you want to use localhost instead of 127.0.0.1
-// Under windows, you want to use 127.0.0.1. If you see a message like
-// "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)"
-// and you have localhost, switch it to 127.0.0.1
-
-// MySQL Login SQL Server
-login_server_ip: 127.0.0.1
-login_server_port: 3306
-login_server_id: ragnarok
-login_server_pw: ragnarok
-login_server_db: ragnarok
-
-// MySQL Character SQL server
-char_server_ip: 127.0.0.1
-char_server_port: 3306
-char_server_id: ragnarok
-char_server_pw: ragnarok
-char_server_db: ragnarok
-
-// MySQL Map SQL Server
-map_server_ip: 127.0.0.1
-map_server_port: 3306
-map_server_id: ragnarok
-map_server_pw: ragnarok
-map_server_db: ragnarok
-
-// MySQL Log SQL Database
-log_db_ip: 127.0.0.1
-log_db_port: 3306
-log_db_id: ragnarok
-log_db_pw: ragnarok
-log_db: log
-
-// MySQL Mail SQL Server
-mail_server_ip: 127.0.0.1
-mail_server_port: 3306
-mail_server_id: ragnarok
-mail_server_pw: ragnarok
-mail_server_db: ragnarok
-
-// for TXT -> SQL convertors
-db_server_ip: 127.0.0.1
-db_server_port: 3306
-db_server_id: ragnarok
-db_server_pw: ragnarok
-db_server_logindb: ragnarok
-
-// DO NOT CHANGE ANYTHING BEYOND THIS LINE UNLESS YOU KNOW YOUR DATABASE DAMN WELL
-// this is meant for people who KNOW their stuff, and for some reason want to change their
-// database layout. [CLOWNISIUS]
-
-//Column names for the login table.
-login_db_account_id: account_id
-login_db_userid: userid
-login_db_user_pass: user_pass
-login_db_level: level
-
-// ALL MySQL Database Table names
-
-// Login Database Tables
-login_db: login
-loginlog_db: loginlog
-
-// Character Database Tables
-char_db: char
-scdata_db: sc_data
-cart_db: cart_inventory
-inventory_db: inventory
-charlog_db: charlog
-storage_db: storage
-reg_db: global_reg_value
-skill_db: skill
-interlog_db: interlog
-memo_db: memo
-guild_db: guild
-guild_alliance_db: guild_alliance
-guild_castle_db: guild_castle
-guild_expulsion_db: guild_expulsion
-guild_member_db: guild_member
-guild_skill_db: guild_skill
-guild_position_db: guild_position
-guild_storage_db: guild_storage
-party_db: party
-pet_db: pet
-friend_db: friends
-
-// Map Database Tables
-item_db_db: item_db
-item_db2_db: item_db2
-mob_db_db: mob_db
-mob_db2_db: mob_db2
-
-// Mail Database Table
-mail_db: mail
-
-//Use SQL item_db and mob_db for the map server
-use_sql_db: no
-
-// Use SQL Mail Server
-mail_server_enable: no
-
-// Nick for sending mainchat
-// messages like whisper
-main_chat_nick: Main
-
-import: conf/import/inter_conf.txt
+// Athena InterServer configuration. + +// TXT version options only + +// Storage flatfile database, used for Karfa storage. +storage_txt: save/storage.txt + +// Party flatfile database, for party names, members and other party info. +party_txt: save/party.txt + +// Guild flatfile database, for guild names, members, and other guild info. +guild_txt: save/guild.txt + +// Pet flatfile database, for pet names, and other pet info. +pet_txt: save/pet.txt + +// Homunculus flatfile database, for homunculus information. +homun_txt: save/homun.txt + +// Castle flatfile database, for emperium war castles, etc. +castle_txt: save/castle.txt + +// Status change flatfile database, for status changes that are saved between sessions. +scdata_txt: save/scdata.txt + +// Options for both versions + +// Log Inter Connections, etc.? +log_inter: 1 + +// Inter Log Filename +inter_log_filename: log/inter.log + +// Level range for sharing within a party +party_share_level: 10 + +// SQL version options only + +// Char-Save method +// 0 = saves over the charserver [default] +// 1 = map server saves character data (reduces strain on the charserver) +// NOTE: Feature still somewhat experimental, needs more testing. +// WARNING: Don't use it in multi char/map or customized table names config. +charsave_method: 0 + +// GM Reading Method +// 1 to have Char read GMs, 0 to have Login-controlled GMs +gm_read_method: 0 + +// The level at which a player with access is considered a GM. +// An account with an access level lower than this is not effected +// by gm_can_drop_lv (battle_athena.conf). +lowest_gm_level: 1 + +// You can specify the codepage to use in your mySQL tables here. +// (Note that this feature requires MySQL 4.1+) +//default_codepage: + +// Interval (in hours) at which servers do a ping on all sql-connections +// to keep them alive (the default mysql settings makes a connection time-out +// after 8 hours of inactivity). +// 0 disables (default). Enable it only if you are getting +// "MySQL server has gone Away" errors due to lack of activity on your server +connection_ping_interval: 7 + +// For IPs, ideally under linux, you want to use localhost instead of 127.0.0.1 +// Under windows, you want to use 127.0.0.1. If you see a message like +// "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)" +// and you have localhost, switch it to 127.0.0.1 + +// MySQL Login SQL Server +login_server_ip: 127.0.0.1 +login_server_port: 3306 +login_server_id: ragnarok +login_server_pw: ragnarok +login_server_db: ragnarok + +// MySQL Character SQL server +char_server_ip: 127.0.0.1 +char_server_port: 3306 +char_server_id: ragnarok +char_server_pw: ragnarok +char_server_db: ragnarok + +// MySQL Map SQL Server +map_server_ip: 127.0.0.1 +map_server_port: 3306 +map_server_id: ragnarok +map_server_pw: ragnarok +map_server_db: ragnarok + +// MySQL Log SQL Database +log_db_ip: 127.0.0.1 +log_db_port: 3306 +log_db_id: ragnarok +log_db_pw: ragnarok +log_db: log + +// MySQL Mail SQL Server +mail_server_ip: 127.0.0.1 +mail_server_port: 3306 +mail_server_id: ragnarok +mail_server_pw: ragnarok +mail_server_db: ragnarok + +// for TXT -> SQL convertors +db_server_ip: 127.0.0.1 +db_server_port: 3306 +db_server_id: ragnarok +db_server_pw: ragnarok +db_server_logindb: ragnarok + +// DO NOT CHANGE ANYTHING BEYOND THIS LINE UNLESS YOU KNOW YOUR DATABASE DAMN WELL +// this is meant for people who KNOW their stuff, and for some reason want to change their +// database layout. [CLOWNISIUS] + +//Column names for the login table. +login_db_account_id: account_id +login_db_userid: userid +login_db_user_pass: user_pass +login_db_level: level + +// ALL MySQL Database Table names + +// Login Database Tables +login_db: login +loginlog_db: loginlog + +// Character Database Tables +char_db: char +scdata_db: sc_data +cart_db: cart_inventory +inventory_db: inventory +charlog_db: charlog +storage_db: storage +reg_db: global_reg_value +skill_db: skill +interlog_db: interlog +memo_db: memo +guild_db: guild +guild_alliance_db: guild_alliance +guild_castle_db: guild_castle +guild_expulsion_db: guild_expulsion +guild_member_db: guild_member +guild_skill_db: guild_skill +guild_position_db: guild_position +guild_storage_db: guild_storage +party_db: party +pet_db: pet +friend_db: friends + +// Map Database Tables +item_db_db: item_db +item_db2_db: item_db2 +mob_db_db: mob_db +mob_db2_db: mob_db2 + +// Mail Database Table +mail_db: mail + +//Use SQL item_db and mob_db for the map server +use_sql_db: no + +// Use SQL Mail Server +mail_server_enable: no + +// Nick for sending mainchat +// messages like whisper +main_chat_nick: Main + +import: conf/import/inter_conf.txt diff --git a/conf-tmpl/irc_athena.conf b/conf-tmpl/irc_athena.conf index 2929966d9..c55b9c2c0 100644 --- a/conf-tmpl/irc_athena.conf +++ b/conf-tmpl/irc_athena.conf @@ -1,42 +1,42 @@ -// ______ __ __
-// /\ _ \/\ \__/\ \
-// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
-// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
-///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
-//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
-// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
-// _ _ _ _ _ _ _ _ _ _ _ _ _
-// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
-//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
-// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
-//
-//--------------------------------------------------------
-// eAthena IRC Bot Configuration File
-//--------------------------------------------------------
-
-//Turn the IRC Bot 'on' or 'off'
-use_irc: off
-
-//IRC Server Address
-irc_server: irc.deltaanime.net
-
-//IRC Server Port
-irc_port: 6667
-
-//Autojoin channel when kicked (on=1,off=0)
-irc_autojoin: 0
-
-//IRC Channel
-irc_channel: #
-
-//IRC Channel password (set if required)
-//irc_channel_pass:
-
-//IRC Trade Channel
-irc_trade_channel: #
-
-//IRC Nickname
-irc_nick:
-
-//IRC Password ("0" for no pass)
-irc_pass: 0
+// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------- +// eAthena IRC Bot Configuration File +//-------------------------------------------------------- + +//Turn the IRC Bot 'on' or 'off' +use_irc: off + +//IRC Server Address +irc_server: irc.deltaanime.net + +//IRC Server Port +irc_port: 6667 + +//Autojoin channel when kicked (on=1,off=0) +irc_autojoin: 0 + +//IRC Channel +irc_channel: # + +//IRC Channel password (set if required) +//irc_channel_pass: + +//IRC Trade Channel +irc_trade_channel: # + +//IRC Nickname +irc_nick: + +//IRC Password ("0" for no pass) +irc_pass: 0 diff --git a/conf-tmpl/ladmin_athena.conf b/conf-tmpl/ladmin_athena.conf index ba9f11c0a..dafd72388 100644 --- a/conf-tmpl/ladmin_athena.conf +++ b/conf-tmpl/ladmin_athena.conf @@ -1,33 +1,33 @@ -// Athena Ladmin configuration file.
-
-// Login Server IP
-login_ip:127.0.0.1
-// Login Server Port
-login_port: 6900
-
-// Administrative password, used to connect remotely to server.
-// NOTICE: If you enable remote administration, you should change its value for security
-admin_pass: admin
-
-// Encoding type of the password
-// 0: not encoded
-// 1: key+password
-// 2: password+key
-passenc: 2
-
-// Language of ladmin
-// F: Fran�ais
-// E: English (default)
-defaultlanguage: E
-
-// Log Filename. All operations done by the software are logged in this file.
-ladmin_log_filename: log/ladmin.log
-
-// Indicate how to display date in logs, to players, etc.
-// 0: 31-12-2004 23:59:59
-// 1: 12-31-2004 23:59:59
-// 2: 2004-31-12 23:59:59
-// 3: 2004-12-31 23:59:59 (default)
-date_format: 3
-
-import: conf/import/ladmin_conf.txt
+// Athena Ladmin configuration file. + +// Login Server IP +login_ip:127.0.0.1 +// Login Server Port +login_port: 6900 + +// Administrative password, used to connect remotely to server. +// NOTICE: If you enable remote administration, you should change its value for security +admin_pass: admin + +// Encoding type of the password +// 0: not encoded +// 1: key+password +// 2: password+key +passenc: 2 + +// Language of ladmin +// F: Fran�ais +// E: English (default) +defaultlanguage: E + +// Log Filename. All operations done by the software are logged in this file. +ladmin_log_filename: log/ladmin.log + +// Indicate how to display date in logs, to players, etc. +// 0: 31-12-2004 23:59:59 +// 1: 12-31-2004 23:59:59 +// 2: 2004-31-12 23:59:59 +// 3: 2004-12-31 23:59:59 (default) +date_format: 3 + +import: conf/import/ladmin_conf.txt diff --git a/conf-tmpl/log_athena.conf b/conf-tmpl/log_athena.conf index 1b9242cb9..f55394cc5 100644 --- a/conf-tmpl/log_athena.conf +++ b/conf-tmpl/log_athena.conf @@ -1,143 +1,143 @@ -// eAthena - Log Configuration File
-
-// Enable Logs?
-// 1 - Log all events.
-// Or, determine what to log by adding up the different events:
-// 0002 - Log trades
-// 0004 - Log vending transactions
-// 0008 - Log items drop/picked by players
-// 0016 - Log items drop/looted by monsters
-// 0032 - Log NPC transactions (buy/sell)
-// 0064 - Log Script generated transactions (items deleted/acquired through quests)
-// 0128 - Log items stolen from mobs (Steal/Gank)
-// 0256 - Log player-used items.
-// 0512 - Log MVP prize items
-// 1024 - Log player created/deleted items (through @/# commands)
-// Example: Log trades+vending+script items+created items: 2+4+64+1024:
-// enable_logs: 1094
-enable_logs: 1
-
-// Use MySQL Logs? (SQL Version Only)
-sql_logs: 0
-
-// LOGGING FILTERS [Lupus]
-//=============================================================
-//if any condition is true then the item will be logged
-//0 = Don't log at all
-//1 = Log any item
-//Advanced Filter Bits by item type: ||
-//0002 - Healing items (0)
-//0004 - Etc Items(3) + Arrows (10)
-//0008 - Usable Items(2) + Lures,Scrolls(11)
-//0016 - Weapon(4)
-//0032 - Shields,Armor,Headgears,Accessories,etc(5)
-//0064 - Cards(6)
-//0128 - Pet Accessories(8) + Eggs(7) (well, monsters don't drop 'em but we'll use the same system for ALL logs)
-//0256 - Log expensive items ( >= price_items_log)
-//0512 - Log big amount of items ( >= amount_items_log)
-//1024 - Log refined items (if their refine >= refine_items_log )
-//2048 - Log rare items (if their drop chance <= rare_items_log )
-
-//Examples: (log filters)
-//log_filter: 1 = logs ANY items
-//log_filter: 2 = logs only HEALING items
-//log_filter: 4 = logs only Etc Items and Arrows
-//log_filter: 64 = logs only Cards
-//log_filter: 322 = logs only Healing items, Cards and those items which price is >= price_items_log
-//log_filter: 4080 = logs all items (including all rare, big amount) exept healing, etc, arrows and useble ones
-//etc
-log_filter: 1
-
-// Log Items which Refine >= refine_items_log
-refine_items_log: 5
-// Log Items whith min drop rate <= rare_items_log
-//1 = 0.01%, 100 = 1% drop chance, etc
-rare_items_log: 100
-//don't log it if the current item price < price_items_log
-price_items_log: 1000
-//don't log it if the current item amount < amount_items_log
-amount_items_log: 100
-//=============================================================
-
-// Log Dead Branch Usage
-log_branch: 0
-
-// Track Zeny Changes
-// Filter settings
-// 0 - don't log; 1 - log any zeny changes; 2.....1000000 - minimal absolut logging zeny value
-log_zeny: 0
-
-// Log MVP Monster Drops
-//Outdated. Use Pick_Log instead. But this log could be useful to keep track slayed MVPs
-log_mvpdrop: 0
-
-// Log GM Commands (set to minimum level of Logged Commands)
-log_gm: 40
-
-// Log NPC 'logmes' commands
-log_npc: 0
-
-// Log CHAT (currently only: Party, Guild, Whisper)
-// LOGGING FILTERS [Lupus]
-//=============================================================
-//0 = Don't log at all
-//1 = Log any chat messages
-//Advanced Filter Bits: ||
-//2 - Log Whisper messages
-//3 - Log Party messages
-//4 - Log Guild messages
-//5 - Log Common messages (not implemented)
-//6 - Don't log when WOE is on
-//Example:
-//log_chat: 1 = logs ANY messages
-//log_chat: 6 = logs both Whisper & Party messages
-//log_chat: 8 = logs only Guild messages
-//log_chat: 18 = logs only Whisper, when WOE is off
-
-log_chat: 0
-
-// Dead Branch Log Table
-log_branch_db: branchlog
-
-// Drops & Pickups Table
-log_pick_db: picklog
-
-// Zeny Table
-log_zeny_db: zenylog
-
-// MVP Drop Table
-log_mvpdrop_db: mvplog
-
-// GM Log Table
-log_gm_db: atcommandlog
-
-// NPC Log Table
-log_npc_db: npclog
-
-// CHAT Log Table
-log_chat_db: chatlog
-
-
-// Dead Branch Log File
-log_branch_file: log/branchlog.log
-
-// Drops & Pickups Log File
-log_pick_file: log/picklog.log
-
-// Zeny Log File
-log_zeny_file: log/zenylog.log
-
-// MVP Drop File
-log_mvpdrop_file: log/mvplog.log
-
-// GM Log File
-log_gm_file: log/atcommandlog.log
-
-// NPC Log File
-log_npc_file: log/npclog.log
-
-// CHAT Log File
-log_chat_file: log/chatlog.log
-
-
-import: conf/import/log_conf.txt
+// eAthena - Log Configuration File + +// Enable Logs? +// 1 - Log all events. +// Or, determine what to log by adding up the different events: +// 0002 - Log trades +// 0004 - Log vending transactions +// 0008 - Log items drop/picked by players +// 0016 - Log items drop/looted by monsters +// 0032 - Log NPC transactions (buy/sell) +// 0064 - Log Script generated transactions (items deleted/acquired through quests) +// 0128 - Log items stolen from mobs (Steal/Gank) +// 0256 - Log player-used items. +// 0512 - Log MVP prize items +// 1024 - Log player created/deleted items (through @/# commands) +// Example: Log trades+vending+script items+created items: 2+4+64+1024: +// enable_logs: 1094 +enable_logs: 1 + +// Use MySQL Logs? (SQL Version Only) +sql_logs: 0 + +// LOGGING FILTERS [Lupus] +//============================================================= +//if any condition is true then the item will be logged +//0 = Don't log at all +//1 = Log any item +//Advanced Filter Bits by item type: || +//0002 - Healing items (0) +//0004 - Etc Items(3) + Arrows (10) +//0008 - Usable Items(2) + Lures,Scrolls(11) +//0016 - Weapon(4) +//0032 - Shields,Armor,Headgears,Accessories,etc(5) +//0064 - Cards(6) +//0128 - Pet Accessories(8) + Eggs(7) (well, monsters don't drop 'em but we'll use the same system for ALL logs) +//0256 - Log expensive items ( >= price_items_log) +//0512 - Log big amount of items ( >= amount_items_log) +//1024 - Log refined items (if their refine >= refine_items_log ) +//2048 - Log rare items (if their drop chance <= rare_items_log ) + +//Examples: (log filters) +//log_filter: 1 = logs ANY items +//log_filter: 2 = logs only HEALING items +//log_filter: 4 = logs only Etc Items and Arrows +//log_filter: 64 = logs only Cards +//log_filter: 322 = logs only Healing items, Cards and those items which price is >= price_items_log +//log_filter: 4080 = logs all items (including all rare, big amount) exept healing, etc, arrows and useble ones +//etc +log_filter: 1 + +// Log Items which Refine >= refine_items_log +refine_items_log: 5 +// Log Items whith min drop rate <= rare_items_log +//1 = 0.01%, 100 = 1% drop chance, etc +rare_items_log: 100 +//don't log it if the current item price < price_items_log +price_items_log: 1000 +//don't log it if the current item amount < amount_items_log +amount_items_log: 100 +//============================================================= + +// Log Dead Branch Usage +log_branch: 0 + +// Track Zeny Changes +// Filter settings +// 0 - don't log; 1 - log any zeny changes; 2.....1000000 - minimal absolut logging zeny value +log_zeny: 0 + +// Log MVP Monster Drops +//Outdated. Use Pick_Log instead. But this log could be useful to keep track slayed MVPs +log_mvpdrop: 0 + +// Log GM Commands (set to minimum level of Logged Commands) +log_gm: 40 + +// Log NPC 'logmes' commands +log_npc: 0 + +// Log CHAT (currently only: Party, Guild, Whisper) +// LOGGING FILTERS [Lupus] +//============================================================= +//0 = Don't log at all +//1 = Log any chat messages +//Advanced Filter Bits: || +//2 - Log Whisper messages +//3 - Log Party messages +//4 - Log Guild messages +//5 - Log Common messages (not implemented) +//6 - Don't log when WOE is on +//Example: +//log_chat: 1 = logs ANY messages +//log_chat: 6 = logs both Whisper & Party messages +//log_chat: 8 = logs only Guild messages +//log_chat: 18 = logs only Whisper, when WOE is off + +log_chat: 0 + +// Dead Branch Log Table +log_branch_db: branchlog + +// Drops & Pickups Table +log_pick_db: picklog + +// Zeny Table +log_zeny_db: zenylog + +// MVP Drop Table +log_mvpdrop_db: mvplog + +// GM Log Table +log_gm_db: atcommandlog + +// NPC Log Table +log_npc_db: npclog + +// CHAT Log Table +log_chat_db: chatlog + + +// Dead Branch Log File +log_branch_file: log/branchlog.log + +// Drops & Pickups Log File +log_pick_file: log/picklog.log + +// Zeny Log File +log_zeny_file: log/zenylog.log + +// MVP Drop File +log_mvpdrop_file: log/mvplog.log + +// GM Log File +log_gm_file: log/atcommandlog.log + +// NPC Log File +log_npc_file: log/npclog.log + +// CHAT Log File +log_chat_file: log/chatlog.log + + +import: conf/import/log_conf.txt diff --git a/conf-tmpl/login_athena.conf b/conf-tmpl/login_athena.conf index 834904a89..8adcb1ccd 100644 --- a/conf-tmpl/login_athena.conf +++ b/conf-tmpl/login_athena.conf @@ -1,204 +1,204 @@ -// Athena Login Server configuration file.
-// Translated by Peter Kieser <pfak@telus.net>
-
-// Note: "Comments" are all text on the right side of a double slash "//"
-// Whatever text is commented will not be parsed by the servers, and serves
-// only as information/reference.
-
-// The login server listens on the interface with this IP address.
-// NOTE: This allows you to run multiple servers on multiple interfaces
-// while using the same ports for each server.
-//bind_ip: 127.0.0.1
-
-// Login Server Port
-login_port: 6900
-
-//Time-stamp format which will be printed before all messages.
-//Can at most be 20 characters long.
-//Common formats:
-// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
-// %H:%M:%S (hour:minute:second, 24 hour format)
-// %d/%b/%Y (day/Month/year)
-//For full format information, consult the strftime() manual.
-//timestamp_format: [%d/%b %H:%M]
-
-//Defines if the ansi sequences should be parsed or skipped.
-//If set to yes the console output is in color. If the stream is redirected to
-//a file, the ansi sequences are printed out.
-//If set to no the console is colorless and, if redirected, will skip the ansi
-//sequences.
-//NOTE: this setting applyes for both stdout and stderr
-stdout_with_ansisequence: yes
-
-//Makes server output more silent by ommitting certain types of messages:
-//1: Hide Information messages
-//2: Hide Status messages
-//4: Hide Notice Messages
-//8: Hide Warning Messages
-//16: Hide Error and SQL Error messages.
-//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
-console_silent: 0
-
-// Whether remote administration is enabled or disabled (1 for enabled, 0 for disabled)
-admin_state: 0
-
-// Administrative password, used by ladmin (perl software) to connect remotely to server.
-// NOTICE: If you enable remote administration, you should change its value for security
-admin_pass: admin
-
-// Indicate the IP that the server accepts for remote administration.
-// put: 'all', or 'xxx.xxx.' (begin of an ip finished by '.' or a complete ip),
-// or a network and its mask (example: '123.456.789.012/24' or '123.456.789.012/255.255.255.0')
-// or 'clear' to suppress previous parameter (use it in import file mainly)
-// Add as many IP's as you wish.
-ladminallowip: all
-
-// Console Commands
-// Allow for console commands to be used on/off
-// This prevents usage of >& log.file
-console: off
-
-// Are login's case sensitive (SQL only)?
-case_sensitive: on
-
-// Gamemaster password, used with the @gm command to obtain GM commands (level of gm set with level_new_gm parameter).
-// NOTICE: You should also change this one.
-gm_pass: gm
-
-// Level of new GM created with @gm command. (default: 60)
-// If you set to 0, you disable creation of new GM with @gm.
-// To be able to create a gm with @gm, you must:
-// - give a level to this value (not 0)
-// - enable to level 0 the @gm command (atcommand_athena.conf) (default 100)
-// - enable gm commands to normal player (battle_athena.conf, atcommand_gm_only parameter)
-// - and normal player must give correct password when he use the @gm command
-level_new_gm: 60
-
-// Can you make new accounts on the server? (1 for Yes, 0 for no)
-// (1 = _M/_F enabled, 0 = not enabled)
-new_account: 1
-
-// ********** account registration flood system **********
-// allowed_regs is the number of registrations allowed in time_allowed (in seconds)
-allowed_regs: 1
-time_allowed: 10
-
-// Account flatfile database, stores account information.
-account_filename: save/account.txt
-
-// What account AIDs have GM privs, and what level?
-gm_account_filename: conf/GM_account.txt
-
-// Timer to check if GM_account file has been changed and reload GM account automaticaly
-// (in seconds; default: 15; value: 0 (disabled), or 2 or more)
-gm_account_filename_check_timer: 15
-
-// Log Filename. All operations received by the server are logged in this file.
-login_log_filename: log/login.log
-
-// To log the login server?
-// NOTE: The login-sql server needs the login logs to enable dynamic pass failure bans.
-log_login: 1
-
-// Name of the file of that logs the unknown packets (for debug or hack check)
-login_log_unknown_packets_filename: log/login_unknown_packets.log
-
-//When set to yes, the login server will refuse connections from accounts that are considered online already.
-//When a login attempt is rejected, the account in question is also kicked from all connected char-servers.
-//It's safe to turn this off if there's only one char-server connected, or if the char-servers don't share
-//the same backend (ie: Multiple char servers reading from the same SQL tables)
-online_check: yes
-
-// Indicate if the unknown packets are saved or not
-//(the unknown packets coming from the char-server or ladministration does not relate to, which is always saved)
-// Be careful: if you receive an attack, your hard disk can cause lag...
-// So, active this option with a speed hard disk or for debug only.
-save_unknown_packets: 0
-
-// Indicate if you want display the parse of the packets received in a normal connection
-// It's useful for debug. Possible values: 0: no (default), 1: yes
-display_parse_login: 0
-
-// Indicate if you want display the parse of the packets received in administration connection
-// It's useful for debug. Possible values: 0: no (default), 1: yes
-display_parse_admin: 0
-
-// Indicate if you want display the parse of the packets received from a char-server
-// It's useful for debug. Possible values: 0: no (default), 1: yes (without packet 0x2714), 2: all packets
-display_parse_fromchar: 0
-
-// Indicate how to display date in logs, to players, etc.
-// 0: 31-12-2004 23:59:59
-// 1: 12-31-2004 23:59:59
-// 2: 2004-31-12 23:59:59
-// 3: 2004-12-31 23:59:59 (default)
-date_format: 3
-
-// Indicate the minimum GM level of player that the server accepts to connection.
-// 0: all players (normal player are 0. it's default), 1-99: GM level at least with level x
-min_level_to_connect: 0
-
-// Give possibility to adjust (ladmin command: timeadd) the time of an unlimited account.
-// If set to on/1/yes..., the adjustment is be done from actual time to set the final time of the account.
-// If set to no/0/no..., the adjustment can not be done on an unlimited account. You must set (ladmin command: timeset) a final time before to adjust (ladmin command: timeadd)
-add_to_unlimited_account: off
-
-// Starting additional sec from now for the limited time at creation of account
-// -1: new account are created with UNlimited time (default value)
-// 0 or more: new accounts was created by addition of the value (in sec) to the actual time (to set first limited time)
-start_limited_time: -1
-
-// It's to check IP of a player between login-server and char-server (part of anti-hacking system)
-// If player doesn't have same IP, connection is refused.
-// Set to 0/off/no to not check IP of player.
-// Set to 1/on/yes if you want to check (default)
-// Note: if you enable this option, be sure that your (local/lan/wan) players use correct ip (in xml file) to contact servers,
-// and that your LAN is correctly configured (!), and that LAN configuration of eathena is right.
-// if not correct, you can read list of char-servers, but not look slots of characters (rejected by server).
-check_ip_flag: yes
-
-// Specify order of IP control if necessary (option: 'deny,allow', 'allow,deny', or 'mutual-failture')
-// (how to use 'allow' and 'deny' information)
-//order: allow,deny
-
-// Indicate the IP that the server accept.
-// put: 'all', or 'xxx.xxx.' (begin of an ip finished by '.' or a complete ip),
-// or a network and its mask (example: '123.456.789.012/24' or '123.456.789.012/255.255.255.0')
-// or 'clear' to suppress previous parameter (use it in import file mainly)
-// Add as many IP's as you wish.
-//allow: all
-
-// Indicate the IP that the server refuse.
-// Add as many IP's as you wish, as long as you put deny: before it.
-//deny: 123.123.123.123
-//deny: 234.234.234.234
-
-//Check The clientversion set in the clientinfo ?
-check_client_version: no
-
-//What version we would allow to connect? (if the options above is enabled..)
-client_version_to_connect: 20
-
-//Passwords in Login DB are MD5 - <passwordencrypt> cannot b used on client with this on
-use_MD5_passwords: no
-
-//Ban features: read readme for more info if you dont know this.
-ipban: 1
-dynamic_pass_failure_ban: 1
-dynamic_pass_failure_ban_time: 5
-dynamic_pass_failure_ban_how_many: 7
-dynamic_pass_failure_ban_how_long: 5
-dynamic_account_ban: 1
-dynamic_account_ban_class: 0
-
-//Interval (in minutes) to execute a DNS/IP update. Disabled by default.
-//Enable it if your server uses a dynamic IP which changes with time.
-//ip_sync_interval: 10
-
-//DNS Blacklist Blocking (on: 1, off: 0)
-use_dnsbl: 0
-
-//DNS Servers (seperated by a comma)
-dnsbl_servers: dnsbl.deltaanime.net
-
-import: conf/import/login_conf.txt
+// Athena Login Server configuration file. +// Translated by Peter Kieser <pfak@telus.net> + +// Note: "Comments" are all text on the right side of a double slash "//" +// Whatever text is commented will not be parsed by the servers, and serves +// only as information/reference. + +// The login server listens on the interface with this IP address. +// NOTE: This allows you to run multiple servers on multiple interfaces +// while using the same ports for each server. +//bind_ip: 127.0.0.1 + +// Login Server Port +login_port: 6900 + +//Time-stamp format which will be printed before all messages. +//Can at most be 20 characters long. +//Common formats: +// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) +// %H:%M:%S (hour:minute:second, 24 hour format) +// %d/%b/%Y (day/Month/year) +//For full format information, consult the strftime() manual. +//timestamp_format: [%d/%b %H:%M] + +//Defines if the ansi sequences should be parsed or skipped. +//If set to yes the console output is in color. If the stream is redirected to +//a file, the ansi sequences are printed out. +//If set to no the console is colorless and, if redirected, will skip the ansi +//sequences. +//NOTE: this setting applyes for both stdout and stderr +stdout_with_ansisequence: yes + +//Makes server output more silent by ommitting certain types of messages: +//1: Hide Information messages +//2: Hide Status messages +//4: Hide Notice Messages +//8: Hide Warning Messages +//16: Hide Error and SQL Error messages. +//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) +console_silent: 0 + +// Whether remote administration is enabled or disabled (1 for enabled, 0 for disabled) +admin_state: 0 + +// Administrative password, used by ladmin (perl software) to connect remotely to server. +// NOTICE: If you enable remote administration, you should change its value for security +admin_pass: admin + +// Indicate the IP that the server accepts for remote administration. +// put: 'all', or 'xxx.xxx.' (begin of an ip finished by '.' or a complete ip), +// or a network and its mask (example: '123.456.789.012/24' or '123.456.789.012/255.255.255.0') +// or 'clear' to suppress previous parameter (use it in import file mainly) +// Add as many IP's as you wish. +ladminallowip: all + +// Console Commands +// Allow for console commands to be used on/off +// This prevents usage of >& log.file +console: off + +// Are login's case sensitive (SQL only)? +case_sensitive: on + +// Gamemaster password, used with the @gm command to obtain GM commands (level of gm set with level_new_gm parameter). +// NOTICE: You should also change this one. +gm_pass: gm + +// Level of new GM created with @gm command. (default: 60) +// If you set to 0, you disable creation of new GM with @gm. +// To be able to create a gm with @gm, you must: +// - give a level to this value (not 0) +// - enable to level 0 the @gm command (atcommand_athena.conf) (default 100) +// - enable gm commands to normal player (battle_athena.conf, atcommand_gm_only parameter) +// - and normal player must give correct password when he use the @gm command +level_new_gm: 60 + +// Can you make new accounts on the server? (1 for Yes, 0 for no) +// (1 = _M/_F enabled, 0 = not enabled) +new_account: 1 + +// ********** account registration flood system ********** +// allowed_regs is the number of registrations allowed in time_allowed (in seconds) +allowed_regs: 1 +time_allowed: 10 + +// Account flatfile database, stores account information. +account_filename: save/account.txt + +// What account AIDs have GM privs, and what level? +gm_account_filename: conf/GM_account.txt + +// Timer to check if GM_account file has been changed and reload GM account automaticaly +// (in seconds; default: 15; value: 0 (disabled), or 2 or more) +gm_account_filename_check_timer: 15 + +// Log Filename. All operations received by the server are logged in this file. +login_log_filename: log/login.log + +// To log the login server? +// NOTE: The login-sql server needs the login logs to enable dynamic pass failure bans. +log_login: 1 + +// Name of the file of that logs the unknown packets (for debug or hack check) +login_log_unknown_packets_filename: log/login_unknown_packets.log + +//When set to yes, the login server will refuse connections from accounts that are considered online already. +//When a login attempt is rejected, the account in question is also kicked from all connected char-servers. +//It's safe to turn this off if there's only one char-server connected, or if the char-servers don't share +//the same backend (ie: Multiple char servers reading from the same SQL tables) +online_check: yes + +// Indicate if the unknown packets are saved or not +//(the unknown packets coming from the char-server or ladministration does not relate to, which is always saved) +// Be careful: if you receive an attack, your hard disk can cause lag... +// So, active this option with a speed hard disk or for debug only. +save_unknown_packets: 0 + +// Indicate if you want display the parse of the packets received in a normal connection +// It's useful for debug. Possible values: 0: no (default), 1: yes +display_parse_login: 0 + +// Indicate if you want display the parse of the packets received in administration connection +// It's useful for debug. Possible values: 0: no (default), 1: yes +display_parse_admin: 0 + +// Indicate if you want display the parse of the packets received from a char-server +// It's useful for debug. Possible values: 0: no (default), 1: yes (without packet 0x2714), 2: all packets +display_parse_fromchar: 0 + +// Indicate how to display date in logs, to players, etc. +// 0: 31-12-2004 23:59:59 +// 1: 12-31-2004 23:59:59 +// 2: 2004-31-12 23:59:59 +// 3: 2004-12-31 23:59:59 (default) +date_format: 3 + +// Indicate the minimum GM level of player that the server accepts to connection. +// 0: all players (normal player are 0. it's default), 1-99: GM level at least with level x +min_level_to_connect: 0 + +// Give possibility to adjust (ladmin command: timeadd) the time of an unlimited account. +// If set to on/1/yes..., the adjustment is be done from actual time to set the final time of the account. +// If set to no/0/no..., the adjustment can not be done on an unlimited account. You must set (ladmin command: timeset) a final time before to adjust (ladmin command: timeadd) +add_to_unlimited_account: off + +// Starting additional sec from now for the limited time at creation of account +// -1: new account are created with UNlimited time (default value) +// 0 or more: new accounts was created by addition of the value (in sec) to the actual time (to set first limited time) +start_limited_time: -1 + +// It's to check IP of a player between login-server and char-server (part of anti-hacking system) +// If player doesn't have same IP, connection is refused. +// Set to 0/off/no to not check IP of player. +// Set to 1/on/yes if you want to check (default) +// Note: if you enable this option, be sure that your (local/lan/wan) players use correct ip (in xml file) to contact servers, +// and that your LAN is correctly configured (!), and that LAN configuration of eathena is right. +// if not correct, you can read list of char-servers, but not look slots of characters (rejected by server). +check_ip_flag: yes + +// Specify order of IP control if necessary (option: 'deny,allow', 'allow,deny', or 'mutual-failture') +// (how to use 'allow' and 'deny' information) +//order: allow,deny + +// Indicate the IP that the server accept. +// put: 'all', or 'xxx.xxx.' (begin of an ip finished by '.' or a complete ip), +// or a network and its mask (example: '123.456.789.012/24' or '123.456.789.012/255.255.255.0') +// or 'clear' to suppress previous parameter (use it in import file mainly) +// Add as many IP's as you wish. +//allow: all + +// Indicate the IP that the server refuse. +// Add as many IP's as you wish, as long as you put deny: before it. +//deny: 123.123.123.123 +//deny: 234.234.234.234 + +//Check The clientversion set in the clientinfo ? +check_client_version: no + +//What version we would allow to connect? (if the options above is enabled..) +client_version_to_connect: 20 + +//Passwords in Login DB are MD5 - <passwordencrypt> cannot b used on client with this on +use_MD5_passwords: no + +//Ban features: read readme for more info if you dont know this. +ipban: 1 +dynamic_pass_failure_ban: 1 +dynamic_pass_failure_ban_time: 5 +dynamic_pass_failure_ban_how_many: 7 +dynamic_pass_failure_ban_how_long: 5 +dynamic_account_ban: 1 +dynamic_account_ban_class: 0 + +//Interval (in minutes) to execute a DNS/IP update. Disabled by default. +//Enable it if your server uses a dynamic IP which changes with time. +//ip_sync_interval: 10 + +//DNS Blacklist Blocking (on: 1, off: 0) +use_dnsbl: 0 + +//DNS Servers (seperated by a comma) +dnsbl_servers: dnsbl.deltaanime.net + +import: conf/import/login_conf.txt diff --git a/conf-tmpl/map_athena.conf b/conf-tmpl/map_athena.conf index 4812e5d1c..59fcc1210 100644 --- a/conf-tmpl/map_athena.conf +++ b/conf-tmpl/map_athena.conf @@ -1,145 +1,145 @@ -// ______ __ __
-// /\ _ \/\ \__/\ \
-// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
-// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
-///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
-//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
-// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
-// _ _ _ _ _ _ _ _ _ _ _ _ _
-// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
-//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
-// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
-//
-//--------------------------------------------------------------
-//eAthena Map-Server Configuration File
-//--------------------------------------------------------------
-
-// Note: "Comments" are all text on the right side of a double slash "//"
-// Whatever text is commented will not be parsed by the servers, and serves
-// only as information/reference.
-
-//--------------------------------------------------------------
-// Configuration Info
-//--------------------------------------------------------------
-// Interserver communication passwords, set in account.txt (or equiv.)
-userid: s1
-passwd: p1
-
-// Character Server IP
-// The map server connects to the character server using this IP address.
-// NOTE: This is useful when you are running behind a firewall or are on
-// a machine with multiple interfaces.
-//char_ip: 127.0.0.1
-
-// The map server listens on the interface with this IP address.
-// NOTE: This allows you to run multiple servers on multiple interfaces
-// while using the same ports for each server.
-//bind_ip: 127.0.0.1
-
-// Character Server Port
-char_port: 6121
-
-// Map Server IP
-// The map server exports this IP address to the entire world.
-// NOTE: You should only need to set this if you are running behind a
-// firewall or are on a machine with multiple interfaces.
-//map_ip: 127.0.0.1
-
-// Map Server Port
-map_port: 5121
-
-//Time-stamp format which will be printed before all messages.
-//Can at most be 20 characters long.
-//Common formats:
-// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
-// %H:%M:%S (hour:minute:second, 24 hour format)
-// %d/%b/%Y (day/Month/year)
-//For full format information, consult the strftime() manual.
-//timestamp_format: [%d/%b %H:%M]
-
-//Defines if the ansi sequences should be parsed or skipped.
-//If set to yes the console output is in color. If the stream is redirected to
-//a file, the ansi sequences are printed out.
-//If set to no the console is colorless and, if redirected, will skip the ansi
-//sequences.
-//NOTE: this setting applyes for both stdout and stderr
-stdout_with_ansisequence: yes
-
-//Makes server output more silent by ommitting certain types of messages:
-//1: Hide Information messages
-//2: Hide Status messages
-//4: Hide Notice Messages
-//8: Hide Warning Messages
-//16: Hide Error and SQL Error messages.
-//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
-console_silent: 0
-
-//Preferred map loading method
-// 0: Read directly from grf
-// 1: Read from cache (with compression)
-// 2: Read from cache (without compression)
-// If the cache was not found it will read the maps from the GRF and copy
-// any necessary data into a newly created cache.
-// It is possible to reduce the map cache to 1MB for 400+ maps with compression
-// enabled. If all maps are already loaded in the cache, Athena can boot without
-// reading the grf files.
-read_map_from_cache: 1
-//
-//Where is the bitmap file stored?
-map_cache_file: db/mapinfo.txt
-
-//Where should all database data be read from?
-db_path: db
-
-// Advanced Fusion Maps directory
-afm_dir: afm
-
-// Enable the @guildspy and @partyspy at commands?
-// Note that enabling them decreases packet sending performance.
-enable_spy: no
-
-// Console Commands
-// Allow for console commands to be used on/off
-// This prevents usage of >& log.file
-console: off
-
-// Database autosave time
-// All characters are saved on this time in seconds (example:
-// autosave of 60 secs with 60 characters online -> one char is saved every
-// second)
-autosave_time: 300
-
-// Min database save intervals (in ms)
-// Prevent saving characters faster than at this rate (prevents char-server
-// save-load getting too high as character-count increases)
-minsave_time: 100
-
-// Apart from the autosave_time, players will also get saved when involved
-// in the following (add as needed):
-// 1: after every successful trade
-// 2: after every vending transaction
-// 4: after closing storage/guild storage.
-// 8: After hatching/returning to egg a pet.
-// NOTE: These settings decrease the chance of dupes/lost items when there's a
-// server crash at the expense of increasing the map/char server lag. If your
-// server rarely crashes, but experiences interserver lag, you may want to set
-// these off.
-save_settings: 15
-
-// Message of the day file, when a character logs on, this message is displayed.
-motd_txt: conf/motd.txt
-
-// When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.
-help_txt: conf/help.txt
-help2_txt: conf/help2.txt
-charhelp_txt: conf/charhelp.txt
-
-mapreg_txt: save/mapreg.txt
-
-// Scripts
-import: npc/scripts_main.conf
-
-// Maps:
-import: conf/maps_athena.conf
-
-import: conf/import/map_conf.txt
+// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +//eAthena Map-Server Configuration File +//-------------------------------------------------------------- + +// Note: "Comments" are all text on the right side of a double slash "//" +// Whatever text is commented will not be parsed by the servers, and serves +// only as information/reference. + +//-------------------------------------------------------------- +// Configuration Info +//-------------------------------------------------------------- +// Interserver communication passwords, set in account.txt (or equiv.) +userid: s1 +passwd: p1 + +// Character Server IP +// The map server connects to the character server using this IP address. +// NOTE: This is useful when you are running behind a firewall or are on +// a machine with multiple interfaces. +//char_ip: 127.0.0.1 + +// The map server listens on the interface with this IP address. +// NOTE: This allows you to run multiple servers on multiple interfaces +// while using the same ports for each server. +//bind_ip: 127.0.0.1 + +// Character Server Port +char_port: 6121 + +// Map Server IP +// The map server exports this IP address to the entire world. +// NOTE: You should only need to set this if you are running behind a +// firewall or are on a machine with multiple interfaces. +//map_ip: 127.0.0.1 + +// Map Server Port +map_port: 5121 + +//Time-stamp format which will be printed before all messages. +//Can at most be 20 characters long. +//Common formats: +// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) +// %H:%M:%S (hour:minute:second, 24 hour format) +// %d/%b/%Y (day/Month/year) +//For full format information, consult the strftime() manual. +//timestamp_format: [%d/%b %H:%M] + +//Defines if the ansi sequences should be parsed or skipped. +//If set to yes the console output is in color. If the stream is redirected to +//a file, the ansi sequences are printed out. +//If set to no the console is colorless and, if redirected, will skip the ansi +//sequences. +//NOTE: this setting applyes for both stdout and stderr +stdout_with_ansisequence: yes + +//Makes server output more silent by ommitting certain types of messages: +//1: Hide Information messages +//2: Hide Status messages +//4: Hide Notice Messages +//8: Hide Warning Messages +//16: Hide Error and SQL Error messages. +//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) +console_silent: 0 + +//Preferred map loading method +// 0: Read directly from grf +// 1: Read from cache (with compression) +// 2: Read from cache (without compression) +// If the cache was not found it will read the maps from the GRF and copy +// any necessary data into a newly created cache. +// It is possible to reduce the map cache to 1MB for 400+ maps with compression +// enabled. If all maps are already loaded in the cache, Athena can boot without +// reading the grf files. +read_map_from_cache: 1 +// +//Where is the bitmap file stored? +map_cache_file: db/mapinfo.txt + +//Where should all database data be read from? +db_path: db + +// Advanced Fusion Maps directory +afm_dir: afm + +// Enable the @guildspy and @partyspy at commands? +// Note that enabling them decreases packet sending performance. +enable_spy: no + +// Console Commands +// Allow for console commands to be used on/off +// This prevents usage of >& log.file +console: off + +// Database autosave time +// All characters are saved on this time in seconds (example: +// autosave of 60 secs with 60 characters online -> one char is saved every +// second) +autosave_time: 300 + +// Min database save intervals (in ms) +// Prevent saving characters faster than at this rate (prevents char-server +// save-load getting too high as character-count increases) +minsave_time: 100 + +// Apart from the autosave_time, players will also get saved when involved +// in the following (add as needed): +// 1: after every successful trade +// 2: after every vending transaction +// 4: after closing storage/guild storage. +// 8: After hatching/returning to egg a pet. +// NOTE: These settings decrease the chance of dupes/lost items when there's a +// server crash at the expense of increasing the map/char server lag. If your +// server rarely crashes, but experiences interserver lag, you may want to set +// these off. +save_settings: 15 + +// Message of the day file, when a character logs on, this message is displayed. +motd_txt: conf/motd.txt + +// When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands. +help_txt: conf/help.txt +help2_txt: conf/help2.txt +charhelp_txt: conf/charhelp.txt + +mapreg_txt: save/mapreg.txt + +// Scripts +import: npc/scripts_main.conf + +// Maps: +import: conf/maps_athena.conf + +import: conf/import/map_conf.txt diff --git a/conf-tmpl/mapflag/gvg.txt b/conf-tmpl/mapflag/gvg.txt index db3d08f2f..f57459d1c 100644 --- a/conf-tmpl/mapflag/gvg.txt +++ b/conf-tmpl/mapflag/gvg.txt @@ -1,82 +1,82 @@ -//===== eAthena Script =======================================
-//= GvG On Map Flags
-//===== By: ==================================================
-//= eAthena Dev Team
-//===== Current Version: =====================================
-//= 1.2
-//===== Description: =========================================
-//= gvg: Turns on GvG mode (same as PvP except Guilds are
-//= automatically allied)
-//= gvg_castle: Describes castle maps for WoE.
-//===== Additional Comments: =================================
-//= 1.2 Updated with new meanings of gvg and gvg_castle
-//= 1.1 Added Novice Guild Castles
-//============================================================
-
-// GvG Arenas =============
-guild_vs1.gat mapflag gvg
-guild_vs2.gat mapflag gvg
-guild_vs3.gat mapflag gvg
-guild_vs4.gat mapflag gvg
-guild_vs5.gat mapflag gvg
-
-// Guild Castles ==========
-aldeg_cas01.gat mapflag gvg_castle
-aldeg_cas02.gat mapflag gvg_castle
-aldeg_cas03.gat mapflag gvg_castle
-aldeg_cas04.gat mapflag gvg_castle
-aldeg_cas05.gat mapflag gvg_castle
-gefg_cas01.gat mapflag gvg_castle
-gefg_cas02.gat mapflag gvg_castle
-gefg_cas03.gat mapflag gvg_castle
-gefg_cas04.gat mapflag gvg_castle
-gefg_cas05.gat mapflag gvg_castle
-payg_cas01.gat mapflag gvg_castle
-payg_cas02.gat mapflag gvg_castle
-payg_cas03.gat mapflag gvg_castle
-payg_cas04.gat mapflag gvg_castle
-payg_cas05.gat mapflag gvg_castle
-prtg_cas01.gat mapflag gvg_castle
-prtg_cas02.gat mapflag gvg_castle
-prtg_cas03.gat mapflag gvg_castle
-prtg_cas04.gat mapflag gvg_castle
-prtg_cas05.gat mapflag gvg_castle
-//Uncomment to disable monsters teleporting (prevents them from "escaping" when rude attacked)
-//aldeg_cas01.gat mapflag monster_noteleport
-//aldeg_cas02.gat mapflag monster_noteleport
-//aldeg_cas03.gat mapflag monster_noteleport
-//aldeg_cas04.gat mapflag monster_noteleport
-//aldeg_cas05.gat mapflag monster_noteleport
-//gefg_cas01.gat mapflag monster_noteleport
-//gefg_cas02.gat mapflag monster_noteleport
-//gefg_cas03.gat mapflag monster_noteleport
-//gefg_cas04.gat mapflag monster_noteleport
-//gefg_cas05.gat mapflag monster_noteleport
-//payg_cas01.gat mapflag monster_noteleport
-//payg_cas02.gat mapflag monster_noteleport
-//payg_cas03.gat mapflag monster_noteleport
-//payg_cas04.gat mapflag monster_noteleport
-//payg_cas05.gat mapflag monster_noteleport
-//prtg_cas01.gat mapflag monster_noteleport
-//prtg_cas02.gat mapflag monster_noteleport
-//prtg_cas03.gat mapflag monster_noteleport
-//prtg_cas04.gat mapflag monster_noteleport
-//prtg_cas05.gat mapflag monster_noteleport
-
-// Novice Guild Castles ===
-//n_castle.gat mapflag gvg_castle
-nguild_alde.gat mapflag gvg_castle
-nguild_gef.gat mapflag gvg_castle
-nguild_pay.gat mapflag gvg_castle
-nguild_prt.gat mapflag gvg_castle
-
-//nguild_alde.gat mapflag monster_noteleport
-//nguild_gef.gat mapflag monster_noteleport
-//nguild_pay.gat mapflag monster_noteleport
-//nguild_prt.gat mapflag monster_noteleport
-
-// Guild Dungeons =========
-gld_dun01.gat mapflag gvg_dungeon
-gld_dun02.gat mapflag gvg_dungeon
-gld_dun03.gat mapflag gvg_dungeon
-gld_dun04.gat mapflag gvg_dungeon
+//===== eAthena Script ======================================= +//= GvG On Map Flags +//===== By: ================================================== +//= eAthena Dev Team +//===== Current Version: ===================================== +//= 1.2 +//===== Description: ========================================= +//= gvg: Turns on GvG mode (same as PvP except Guilds are +//= automatically allied) +//= gvg_castle: Describes castle maps for WoE. +//===== Additional Comments: ================================= +//= 1.2 Updated with new meanings of gvg and gvg_castle +//= 1.1 Added Novice Guild Castles +//============================================================ + +// GvG Arenas ============= +guild_vs1.gat mapflag gvg +guild_vs2.gat mapflag gvg +guild_vs3.gat mapflag gvg +guild_vs4.gat mapflag gvg +guild_vs5.gat mapflag gvg + +// Guild Castles ========== +aldeg_cas01.gat mapflag gvg_castle +aldeg_cas02.gat mapflag gvg_castle +aldeg_cas03.gat mapflag gvg_castle +aldeg_cas04.gat mapflag gvg_castle +aldeg_cas05.gat mapflag gvg_castle +gefg_cas01.gat mapflag gvg_castle +gefg_cas02.gat mapflag gvg_castle +gefg_cas03.gat mapflag gvg_castle +gefg_cas04.gat mapflag gvg_castle +gefg_cas05.gat mapflag gvg_castle +payg_cas01.gat mapflag gvg_castle +payg_cas02.gat mapflag gvg_castle +payg_cas03.gat mapflag gvg_castle +payg_cas04.gat mapflag gvg_castle +payg_cas05.gat mapflag gvg_castle +prtg_cas01.gat mapflag gvg_castle +prtg_cas02.gat mapflag gvg_castle +prtg_cas03.gat mapflag gvg_castle +prtg_cas04.gat mapflag gvg_castle +prtg_cas05.gat mapflag gvg_castle +//Uncomment to disable monsters teleporting (prevents them from "escaping" when rude attacked) +//aldeg_cas01.gat mapflag monster_noteleport +//aldeg_cas02.gat mapflag monster_noteleport +//aldeg_cas03.gat mapflag monster_noteleport +//aldeg_cas04.gat mapflag monster_noteleport +//aldeg_cas05.gat mapflag monster_noteleport +//gefg_cas01.gat mapflag monster_noteleport +//gefg_cas02.gat mapflag monster_noteleport +//gefg_cas03.gat mapflag monster_noteleport +//gefg_cas04.gat mapflag monster_noteleport +//gefg_cas05.gat mapflag monster_noteleport +//payg_cas01.gat mapflag monster_noteleport +//payg_cas02.gat mapflag monster_noteleport +//payg_cas03.gat mapflag monster_noteleport +//payg_cas04.gat mapflag monster_noteleport +//payg_cas05.gat mapflag monster_noteleport +//prtg_cas01.gat mapflag monster_noteleport +//prtg_cas02.gat mapflag monster_noteleport +//prtg_cas03.gat mapflag monster_noteleport +//prtg_cas04.gat mapflag monster_noteleport +//prtg_cas05.gat mapflag monster_noteleport + +// Novice Guild Castles === +//n_castle.gat mapflag gvg_castle +nguild_alde.gat mapflag gvg_castle +nguild_gef.gat mapflag gvg_castle +nguild_pay.gat mapflag gvg_castle +nguild_prt.gat mapflag gvg_castle + +//nguild_alde.gat mapflag monster_noteleport +//nguild_gef.gat mapflag monster_noteleport +//nguild_pay.gat mapflag monster_noteleport +//nguild_prt.gat mapflag monster_noteleport + +// Guild Dungeons ========= +gld_dun01.gat mapflag gvg_dungeon +gld_dun02.gat mapflag gvg_dungeon +gld_dun03.gat mapflag gvg_dungeon +gld_dun04.gat mapflag gvg_dungeon diff --git a/conf-tmpl/mapflag/indoors.txt b/conf-tmpl/mapflag/indoors.txt index 473c2da6e..cdbc458fc 100644 --- a/conf-tmpl/mapflag/indoors.txt +++ b/conf-tmpl/mapflag/indoors.txt @@ -1,81 +1,81 @@ -//===== eAthena Script =======================================
-//= Map Flags for Indoors Buildings or Dungeons
-//===== By: ==================================================
-//= eAthena Dev Team
-//===== Current Version: =====================================
-//= 1.3 [Lupus]
-//===== Compatible With: =====================================
-//=
-//===== Description: =========================================
-//= 'indoors' turns off all night effects.
-//============================================================
-
-alberta_in.gat mapflag indoors
-ama_test.gat mapflag indoors
-izlude_in.gat mapflag indoors
-gef_tower.gat mapflag indoors
-geffen_in.gat mapflag indoors
-moc_castle.gat mapflag indoors
-morocc_in.gat mapflag indoors
-payon_in01.gat mapflag indoors
-payon_in02.gat mapflag indoors
-payon_in03.gat mapflag indoors
-prt_in.gat mapflag indoors
-prt_castle.gat mapflag indoors
-prt_church.gat mapflag indoors
-in_orcs01.gat mapflag indoors
-aldeba_in.gat mapflag indoors
-monk_in.gat mapflag indoors
-prt_are_in.gat mapflag indoors
-arena_room.gat mapflag indoors
-job_sword1.gat mapflag indoors
-xmas_in.gat mapflag indoors
-cmd_in01.gat mapflag indoors
-cmd_in02.gat mapflag indoors
-yuno_in01.gat mapflag indoors
-yuno_in02.gat mapflag indoors
-yuno_in03.gat mapflag indoors
-yuno_in04.gat mapflag indoors
-yuno_in05.gat mapflag indoors
-alde_alche.gat mapflag indoors
-sec_in01.gat mapflag indoors
-ama_in01.gat mapflag indoors
-ama_in02.gat mapflag indoors
-gon_in.gat mapflag indoors
-um_in.gat mapflag indoors
-nif_in.gat mapflag indoors
-lou_in01.gat mapflag indoors
-lou_in02.gat mapflag indoors
-jawaii_in.gat mapflag indoors
-que_god01.gat mapflag indoors
-que_god02.gat mapflag indoors
-ayo_in01.gat mapflag indoors
-ayo_in02.gat mapflag indoors
-que_sign01.gat mapflag indoors
-ein_in01.gat mapflag indoors
-airport.gat mapflag indoors
-airplane.gat mapflag indoors
-airplane_01.gat mapflag indoors
-hu_in01.gat mapflag indoors
-y_airport.gat mapflag indoors
-lhz_airport.gat mapflag indoors
-lhz_in01.gat mapflag indoors
-lhz_in02.gat mapflag indoors
-lhz_in03.gat mapflag indoors
-lhz_cube.gat mapflag indoors
-hu_in01.gat mapflag indoors
-auction_01.gat mapflag indoors
-auction_02.gat mapflag indoors
-ra_in01.gat mapflag indoors
-ra_temin.gat mapflag indoors
-que_rachel.gat mapflag indoors
-yuno_pre.gat mapflag indoors
-lhz_que01.gat mapflag indoors
-que_job01.gat mapflag indoors
-thana_step.gat mapflag indoors
-kh_mansion.gat mapflag indoors
-kh_rossi.gat mapflag indoors
-kh_school.gat mapflag indoors
-kh_vila.gat mapflag indoors
-que_bingo.gat mapflag indoors
-que_ng.gat mapflag indoors
+//===== eAthena Script ======================================= +//= Map Flags for Indoors Buildings or Dungeons +//===== By: ================================================== +//= eAthena Dev Team +//===== Current Version: ===================================== +//= 1.3 [Lupus] +//===== Compatible With: ===================================== +//= +//===== Description: ========================================= +//= 'indoors' turns off all night effects. +//============================================================ + +alberta_in.gat mapflag indoors +ama_test.gat mapflag indoors +izlude_in.gat mapflag indoors +gef_tower.gat mapflag indoors +geffen_in.gat mapflag indoors +moc_castle.gat mapflag indoors +morocc_in.gat mapflag indoors +payon_in01.gat mapflag indoors +payon_in02.gat mapflag indoors +payon_in03.gat mapflag indoors +prt_in.gat mapflag indoors +prt_castle.gat mapflag indoors +prt_church.gat mapflag indoors +in_orcs01.gat mapflag indoors +aldeba_in.gat mapflag indoors +monk_in.gat mapflag indoors +prt_are_in.gat mapflag indoors +arena_room.gat mapflag indoors +job_sword1.gat mapflag indoors +xmas_in.gat mapflag indoors +cmd_in01.gat mapflag indoors +cmd_in02.gat mapflag indoors +yuno_in01.gat mapflag indoors +yuno_in02.gat mapflag indoors +yuno_in03.gat mapflag indoors +yuno_in04.gat mapflag indoors +yuno_in05.gat mapflag indoors +alde_alche.gat mapflag indoors +sec_in01.gat mapflag indoors +ama_in01.gat mapflag indoors +ama_in02.gat mapflag indoors +gon_in.gat mapflag indoors +um_in.gat mapflag indoors +nif_in.gat mapflag indoors +lou_in01.gat mapflag indoors +lou_in02.gat mapflag indoors +jawaii_in.gat mapflag indoors +que_god01.gat mapflag indoors +que_god02.gat mapflag indoors +ayo_in01.gat mapflag indoors +ayo_in02.gat mapflag indoors +que_sign01.gat mapflag indoors +ein_in01.gat mapflag indoors +airport.gat mapflag indoors +airplane.gat mapflag indoors +airplane_01.gat mapflag indoors +hu_in01.gat mapflag indoors +y_airport.gat mapflag indoors +lhz_airport.gat mapflag indoors +lhz_in01.gat mapflag indoors +lhz_in02.gat mapflag indoors +lhz_in03.gat mapflag indoors +lhz_cube.gat mapflag indoors +hu_in01.gat mapflag indoors +auction_01.gat mapflag indoors +auction_02.gat mapflag indoors +ra_in01.gat mapflag indoors +ra_temin.gat mapflag indoors +que_rachel.gat mapflag indoors +yuno_pre.gat mapflag indoors +lhz_que01.gat mapflag indoors +que_job01.gat mapflag indoors +thana_step.gat mapflag indoors +kh_mansion.gat mapflag indoors +kh_rossi.gat mapflag indoors +kh_school.gat mapflag indoors +kh_vila.gat mapflag indoors +que_bingo.gat mapflag indoors +que_ng.gat mapflag indoors diff --git a/conf-tmpl/mapflag/jail.txt b/conf-tmpl/mapflag/jail.txt index 3d4f28675..4cb9d85cb 100644 --- a/conf-tmpl/mapflag/jail.txt +++ b/conf-tmpl/mapflag/jail.txt @@ -1,48 +1,48 @@ -//===== eAthena Script =======================================
-//= Map Flags for Jails ( ATCommand @jail <player> )
-//===== By: ==================================================
-//= eAthena Dev Team
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//=
-//===== Description: =========================================
-//= pvp: Turns on PvP mode
-//= pvp_noparty: Can't attack player in same party
-//= nobranch: No Dead Branching allowed.
-//= nomemo: No Warp Portal Memory Point allowed.
-//= nopenalty: No Exp. penalty when player dies.
-//= nosave: No saving respawn point allowed. Use SavePoint to use the
-//= players previous savepoint, or choose one manually.
-//= noteleport: No Teleporting allowed. No f-wings or b-wings.
-//===== Additional Comments: =================================
-//=
-//============================================================
-
-
-// No Memory =============================
-sec_pri.gat mapflag nomemo
-
-// No Save ===============================
-sec_pri.gat mapflag nosave SavePoint
-
-// No Teleport ===========================
-sec_pri.gat mapflag noteleport
-
-// No Warp ===============================
-sec_pri.gat mapflag nowarp
-
-// No Return, Stop people from being pulled out of jail (warpparty/guild)
-sec_pri.gat mapflag noreturn
-
-// Bloody Jail ===========================
-//Uncomment following maps to let your prisoners fight with other prisoners
-
-// PvP ===================================
-sec_pri.gat mapflag pvp
-
-// No Party ==============================
-sec_pri.gat mapflag pvp_noparty
-
-//Nightmare Equipment Drops PVP ==========
-sec_pri.gat mapflag pvp_nightmaredrop random,equip,300
+//===== eAthena Script ======================================= +//= Map Flags for Jails ( ATCommand @jail <player> ) +//===== By: ================================================== +//= eAthena Dev Team +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= +//===== Description: ========================================= +//= pvp: Turns on PvP mode +//= pvp_noparty: Can't attack player in same party +//= nobranch: No Dead Branching allowed. +//= nomemo: No Warp Portal Memory Point allowed. +//= nopenalty: No Exp. penalty when player dies. +//= nosave: No saving respawn point allowed. Use SavePoint to use the +//= players previous savepoint, or choose one manually. +//= noteleport: No Teleporting allowed. No f-wings or b-wings. +//===== Additional Comments: ================================= +//= +//============================================================ + + +// No Memory ============================= +sec_pri.gat mapflag nomemo + +// No Save =============================== +sec_pri.gat mapflag nosave SavePoint + +// No Teleport =========================== +sec_pri.gat mapflag noteleport + +// No Warp =============================== +sec_pri.gat mapflag nowarp + +// No Return, Stop people from being pulled out of jail (warpparty/guild) +sec_pri.gat mapflag noreturn + +// Bloody Jail =========================== +//Uncomment following maps to let your prisoners fight with other prisoners + +// PvP =================================== +sec_pri.gat mapflag pvp + +// No Party ============================== +sec_pri.gat mapflag pvp_noparty + +//Nightmare Equipment Drops PVP ========== +sec_pri.gat mapflag pvp_nightmaredrop random,equip,300 diff --git a/conf-tmpl/mapflag/night.txt b/conf-tmpl/mapflag/night.txt index 1b0e60086..fe588c6b3 100644 --- a/conf-tmpl/mapflag/night.txt +++ b/conf-tmpl/mapflag/night.txt @@ -1,230 +1,230 @@ -//===== eAthena Script =======================================
-//= Map Flags for maps where the night is visible.
-//===== By: ==================================================
-//= eAthena Dev Team
-//===== Current Version: =====================================
-//= 1.0 [Skotlex]
-//===== Compatible With: =====================================
-//=
-//===== Description: =========================================
-//= 'nightenabled' specifies which maps can display "night".
-//============================================================
-
-alb2trea.gat mapflag nightenabled
-alberta.gat mapflag nightenabled
-aldebaran.gat mapflag nightenabled
-gef_fild00.gat mapflag nightenabled
-gef_fild01.gat mapflag nightenabled
-gef_fild02.gat mapflag nightenabled
-gef_fild03.gat mapflag nightenabled
-gef_fild04.gat mapflag nightenabled
-gef_fild05.gat mapflag nightenabled
-gef_fild06.gat mapflag nightenabled
-gef_fild07.gat mapflag nightenabled
-gef_fild08.gat mapflag nightenabled
-gef_fild09.gat mapflag nightenabled
-gef_fild10.gat mapflag nightenabled
-gef_fild11.gat mapflag nightenabled
-geffen.gat mapflag nightenabled
-glast_01.gat mapflag nightenabled
-izlu2dun.gat mapflag nightenabled
-izlude.gat mapflag nightenabled
-mjolnir_01.gat mapflag nightenabled
-mjolnir_02.gat mapflag nightenabled
-mjolnir_03.gat mapflag nightenabled
-mjolnir_04.gat mapflag nightenabled
-mjolnir_05.gat mapflag nightenabled
-mjolnir_06.gat mapflag nightenabled
-mjolnir_07.gat mapflag nightenabled
-mjolnir_08.gat mapflag nightenabled
-mjolnir_09.gat mapflag nightenabled
-mjolnir_10.gat mapflag nightenabled
-mjolnir_11.gat mapflag nightenabled
-mjolnir_12.gat mapflag nightenabled
-moc_fild01.gat mapflag nightenabled
-moc_fild02.gat mapflag nightenabled
-moc_fild03.gat mapflag nightenabled
-moc_fild04.gat mapflag nightenabled
-moc_fild05.gat mapflag nightenabled
-moc_fild06.gat mapflag nightenabled
-moc_fild07.gat mapflag nightenabled
-moc_fild08.gat mapflag nightenabled
-moc_fild09.gat mapflag nightenabled
-moc_fild10.gat mapflag nightenabled
-moc_fild11.gat mapflag nightenabled
-moc_fild12.gat mapflag nightenabled
-moc_fild13.gat mapflag nightenabled
-moc_fild14.gat mapflag nightenabled
-moc_fild15.gat mapflag nightenabled
-moc_fild16.gat mapflag nightenabled
-moc_fild17.gat mapflag nightenabled
-moc_fild18.gat mapflag nightenabled
-moc_fild19.gat mapflag nightenabled
-moc_ruins.gat mapflag nightenabled
-morocc.gat mapflag nightenabled
-pay_arche.gat mapflag nightenabled
-pay_fild01.gat mapflag nightenabled
-pay_fild02.gat mapflag nightenabled
-pay_fild03.gat mapflag nightenabled
-pay_fild04.gat mapflag nightenabled
-pay_fild05.gat mapflag nightenabled
-pay_fild06.gat mapflag nightenabled
-pay_fild07.gat mapflag nightenabled
-pay_fild08.gat mapflag nightenabled
-pay_fild09.gat mapflag nightenabled
-pay_fild10.gat mapflag nightenabled
-pay_fild11.gat mapflag nightenabled
-prontera.gat mapflag nightenabled
-prt_fild00.gat mapflag nightenabled
-prt_fild01.gat mapflag nightenabled
-prt_fild02.gat mapflag nightenabled
-prt_fild03.gat mapflag nightenabled
-prt_fild04.gat mapflag nightenabled
-prt_fild05.gat mapflag nightenabled
-prt_fild06.gat mapflag nightenabled
-prt_fild07.gat mapflag nightenabled
-prt_fild08.gat mapflag nightenabled
-prt_fild09.gat mapflag nightenabled
-prt_fild10.gat mapflag nightenabled
-prt_fild11.gat mapflag nightenabled
-prt_monk.gat mapflag nightenabled
-pvp_y_1-1.gat mapflag nightenabled
-pvp_y_1-2.gat mapflag nightenabled
-pvp_y_1-3.gat mapflag nightenabled
-pvp_y_1-4.gat mapflag nightenabled
-pvp_y_1-5.gat mapflag nightenabled
-pvp_y_2-1.gat mapflag nightenabled
-pvp_y_2-2.gat mapflag nightenabled
-pvp_y_2-3.gat mapflag nightenabled
-pvp_y_2-4.gat mapflag nightenabled
-pvp_y_2-5.gat mapflag nightenabled
-pvp_y_3-1.gat mapflag nightenabled
-pvp_y_3-2.gat mapflag nightenabled
-pvp_y_3-3.gat mapflag nightenabled
-pvp_y_3-4.gat mapflag nightenabled
-pvp_y_3-5.gat mapflag nightenabled
-pvp_y_4-1.gat mapflag nightenabled
-pvp_y_4-2.gat mapflag nightenabled
-pvp_y_4-3.gat mapflag nightenabled
-pvp_y_4-4.gat mapflag nightenabled
-pvp_y_4-5.gat mapflag nightenabled
-pvp_y_5-1.gat mapflag nightenabled
-pvp_y_5-2.gat mapflag nightenabled
-pvp_y_5-3.gat mapflag nightenabled
-pvp_y_5-4.gat mapflag nightenabled
-pvp_y_5-5.gat mapflag nightenabled
-pvp_y_6-1.gat mapflag nightenabled
-pvp_y_6-2.gat mapflag nightenabled
-pvp_y_6-3.gat mapflag nightenabled
-pvp_y_6-4.gat mapflag nightenabled
-pvp_y_6-5.gat mapflag nightenabled
-pvp_y_7-1.gat mapflag nightenabled
-pvp_y_7-2.gat mapflag nightenabled
-pvp_y_7-3.gat mapflag nightenabled
-pvp_y_7-4.gat mapflag nightenabled
-pvp_y_7-5.gat mapflag nightenabled
-pvp_y_8-1.gat mapflag nightenabled
-pvp_y_8-2.gat mapflag nightenabled
-pvp_y_8-3.gat mapflag nightenabled
-pvp_y_8-4.gat mapflag nightenabled
-pvp_y_8-5.gat mapflag nightenabled
-xmas.gat mapflag nightenabled
-xmas_fild01.gat mapflag nightenabled
-cmd_fild01.gat mapflag nightenabled
-cmd_fild02.gat mapflag nightenabled
-cmd_fild03.gat mapflag nightenabled
-cmd_fild04.gat mapflag nightenabled
-cmd_fild05.gat mapflag nightenabled
-cmd_fild06.gat mapflag nightenabled
-cmd_fild07.gat mapflag nightenabled
-cmd_fild08.gat mapflag nightenabled
-cmd_fild09.gat mapflag nightenabled
-gef_fild12.gat mapflag nightenabled
-gef_fild13.gat mapflag nightenabled
-gef_fild14.gat mapflag nightenabled
-tur_dun01.gat mapflag nightenabled
-alde_gld.gat mapflag nightenabled
-pay_gld.gat mapflag nightenabled
-prt_gld.gat mapflag nightenabled
-yuno.gat mapflag nightenabled
-yuno_fild01.gat mapflag nightenabled
-yuno_fild02.gat mapflag nightenabled
-yuno_fild03.gat mapflag nightenabled
-yuno_fild04.gat mapflag nightenabled
-ama_fild01.gat mapflag nightenabled
-amatsu.gat mapflag nightenabled
-gon_fild01.gat mapflag nightenabled
-gonryun.gat mapflag nightenabled
-umbala.gat mapflag nightenabled
-um_fild01.gat mapflag nightenabled
-um_fild02.gat mapflag nightenabled
-um_fild03.gat mapflag nightenabled
-um_fild04.gat mapflag nightenabled
-lou_fild01.gat mapflag nightenabled
-louyang.gat mapflag nightenabled
-jawaii.gat mapflag nightenabled
-gefenia01.gat mapflag nightenabled
-gefenia02.gat mapflag nightenabled
-gefenia03.gat mapflag nightenabled
-gefenia04.gat mapflag nightenabled
-payon.gat mapflag nightenabled
-ayothaya.gat mapflag nightenabled
-ayo_fild01.gat mapflag nightenabled
-ayo_fild02.gat mapflag nightenabled
-yuno_fild05.gat mapflag nightenabled
-yuno_fild07.gat mapflag nightenabled
-yuno_fild08.gat mapflag nightenabled
-yuno_fild09.gat mapflag nightenabled
-yuno_fild11.gat mapflag nightenabled
-yuno_fild12.gat mapflag nightenabled
-einbech.gat mapflag nightenabled
-einbroch.gat mapflag nightenabled
-ein_fild06.gat mapflag nightenabled
-ein_fild07.gat mapflag nightenabled
-ein_fild08.gat mapflag nightenabled
-ein_fild09.gat mapflag nightenabled
-ein_fild10.gat mapflag nightenabled
-ein_fild03.gat mapflag nightenabled
-ein_fild04.gat mapflag nightenabled
-lhz_fild02.gat mapflag nightenabled
-lhz_fild03.gat mapflag nightenabled
-lhz_fild01.gat mapflag nightenabled
-lighthalzen.gat mapflag nightenabled
-lhz_in01.gat mapflag nightenabled
-lhz_in02.gat mapflag nightenabled
-lhz_in03.gat mapflag nightenabled
-hu_fild07.gat mapflag nightenabled
-hu_fild05.gat mapflag nightenabled
-hu_fild04.gat mapflag nightenabled
-hu_fild01.gat mapflag nightenabled
-yuno_fild06.gat mapflag nightenabled
-tha_scene01.gat mapflag nightenabled
-hugel.gat mapflag nightenabled
-p_track01.gat mapflag nightenabled
-p_track01.gat mapflag nightenabled
-odin_tem01.gat mapflag nightenabled
-odin_tem02.gat mapflag nightenabled
-odin_tem03.gat mapflag nightenabled
-hu_fild02.gat mapflag nightenabled
-hu_fild03.gat mapflag nightenabled
-hu_fild06.gat mapflag nightenabled
-ein_fild01.gat mapflag nightenabled
-ein_fild02.gat mapflag nightenabled
-ein_fild05.gat mapflag nightenabled
-yuno_fild10.gat mapflag nightenabled
-rachel.gat mapflag nightenabled
-ra_fild01.gat mapflag nightenabled
-ra_fild02.gat mapflag nightenabled
-ra_fild03.gat mapflag nightenabled
-ra_fild04.gat mapflag nightenabled
-ra_fild05.gat mapflag nightenabled
-ra_fild06.gat mapflag nightenabled
-ra_fild07.gat mapflag nightenabled
-ra_fild08.gat mapflag nightenabled
-ra_fild09.gat mapflag nightenabled
-ra_fild10.gat mapflag nightenabled
-ra_fild11.gat mapflag nightenabled
-ra_fild12.gat mapflag nightenabled
-ra_fild13.gat mapflag nightenabled
-ra_temple.gat mapflag nightenabled
-ra_temsky.gat mapflag nightenabled
+//===== eAthena Script ======================================= +//= Map Flags for maps where the night is visible. +//===== By: ================================================== +//= eAthena Dev Team +//===== Current Version: ===================================== +//= 1.0 [Skotlex] +//===== Compatible With: ===================================== +//= +//===== Description: ========================================= +//= 'nightenabled' specifies which maps can display "night". +//============================================================ + +alb2trea.gat mapflag nightenabled +alberta.gat mapflag nightenabled +aldebaran.gat mapflag nightenabled +gef_fild00.gat mapflag nightenabled +gef_fild01.gat mapflag nightenabled +gef_fild02.gat mapflag nightenabled +gef_fild03.gat mapflag nightenabled +gef_fild04.gat mapflag nightenabled +gef_fild05.gat mapflag nightenabled +gef_fild06.gat mapflag nightenabled +gef_fild07.gat mapflag nightenabled +gef_fild08.gat mapflag nightenabled +gef_fild09.gat mapflag nightenabled +gef_fild10.gat mapflag nightenabled +gef_fild11.gat mapflag nightenabled +geffen.gat mapflag nightenabled +glast_01.gat mapflag nightenabled +izlu2dun.gat mapflag nightenabled +izlude.gat mapflag nightenabled +mjolnir_01.gat mapflag nightenabled +mjolnir_02.gat mapflag nightenabled +mjolnir_03.gat mapflag nightenabled +mjolnir_04.gat mapflag nightenabled +mjolnir_05.gat mapflag nightenabled +mjolnir_06.gat mapflag nightenabled +mjolnir_07.gat mapflag nightenabled +mjolnir_08.gat mapflag nightenabled +mjolnir_09.gat mapflag nightenabled +mjolnir_10.gat mapflag nightenabled +mjolnir_11.gat mapflag nightenabled +mjolnir_12.gat mapflag nightenabled +moc_fild01.gat mapflag nightenabled +moc_fild02.gat mapflag nightenabled +moc_fild03.gat mapflag nightenabled +moc_fild04.gat mapflag nightenabled +moc_fild05.gat mapflag nightenabled +moc_fild06.gat mapflag nightenabled +moc_fild07.gat mapflag nightenabled +moc_fild08.gat mapflag nightenabled +moc_fild09.gat mapflag nightenabled +moc_fild10.gat mapflag nightenabled +moc_fild11.gat mapflag nightenabled +moc_fild12.gat mapflag nightenabled +moc_fild13.gat mapflag nightenabled +moc_fild14.gat mapflag nightenabled +moc_fild15.gat mapflag nightenabled +moc_fild16.gat mapflag nightenabled +moc_fild17.gat mapflag nightenabled +moc_fild18.gat mapflag nightenabled +moc_fild19.gat mapflag nightenabled +moc_ruins.gat mapflag nightenabled +morocc.gat mapflag nightenabled +pay_arche.gat mapflag nightenabled +pay_fild01.gat mapflag nightenabled +pay_fild02.gat mapflag nightenabled +pay_fild03.gat mapflag nightenabled +pay_fild04.gat mapflag nightenabled +pay_fild05.gat mapflag nightenabled +pay_fild06.gat mapflag nightenabled +pay_fild07.gat mapflag nightenabled +pay_fild08.gat mapflag nightenabled +pay_fild09.gat mapflag nightenabled +pay_fild10.gat mapflag nightenabled +pay_fild11.gat mapflag nightenabled +prontera.gat mapflag nightenabled +prt_fild00.gat mapflag nightenabled +prt_fild01.gat mapflag nightenabled +prt_fild02.gat mapflag nightenabled +prt_fild03.gat mapflag nightenabled +prt_fild04.gat mapflag nightenabled +prt_fild05.gat mapflag nightenabled +prt_fild06.gat mapflag nightenabled +prt_fild07.gat mapflag nightenabled +prt_fild08.gat mapflag nightenabled +prt_fild09.gat mapflag nightenabled +prt_fild10.gat mapflag nightenabled +prt_fild11.gat mapflag nightenabled +prt_monk.gat mapflag nightenabled +pvp_y_1-1.gat mapflag nightenabled +pvp_y_1-2.gat mapflag nightenabled +pvp_y_1-3.gat mapflag nightenabled +pvp_y_1-4.gat mapflag nightenabled +pvp_y_1-5.gat mapflag nightenabled +pvp_y_2-1.gat mapflag nightenabled +pvp_y_2-2.gat mapflag nightenabled +pvp_y_2-3.gat mapflag nightenabled +pvp_y_2-4.gat mapflag nightenabled +pvp_y_2-5.gat mapflag nightenabled +pvp_y_3-1.gat mapflag nightenabled +pvp_y_3-2.gat mapflag nightenabled +pvp_y_3-3.gat mapflag nightenabled +pvp_y_3-4.gat mapflag nightenabled +pvp_y_3-5.gat mapflag nightenabled +pvp_y_4-1.gat mapflag nightenabled +pvp_y_4-2.gat mapflag nightenabled +pvp_y_4-3.gat mapflag nightenabled +pvp_y_4-4.gat mapflag nightenabled +pvp_y_4-5.gat mapflag nightenabled +pvp_y_5-1.gat mapflag nightenabled +pvp_y_5-2.gat mapflag nightenabled +pvp_y_5-3.gat mapflag nightenabled +pvp_y_5-4.gat mapflag nightenabled +pvp_y_5-5.gat mapflag nightenabled +pvp_y_6-1.gat mapflag nightenabled +pvp_y_6-2.gat mapflag nightenabled +pvp_y_6-3.gat mapflag nightenabled +pvp_y_6-4.gat mapflag nightenabled +pvp_y_6-5.gat mapflag nightenabled +pvp_y_7-1.gat mapflag nightenabled +pvp_y_7-2.gat mapflag nightenabled +pvp_y_7-3.gat mapflag nightenabled +pvp_y_7-4.gat mapflag nightenabled +pvp_y_7-5.gat mapflag nightenabled +pvp_y_8-1.gat mapflag nightenabled +pvp_y_8-2.gat mapflag nightenabled +pvp_y_8-3.gat mapflag nightenabled +pvp_y_8-4.gat mapflag nightenabled +pvp_y_8-5.gat mapflag nightenabled +xmas.gat mapflag nightenabled +xmas_fild01.gat mapflag nightenabled +cmd_fild01.gat mapflag nightenabled +cmd_fild02.gat mapflag nightenabled +cmd_fild03.gat mapflag nightenabled +cmd_fild04.gat mapflag nightenabled +cmd_fild05.gat mapflag nightenabled +cmd_fild06.gat mapflag nightenabled +cmd_fild07.gat mapflag nightenabled +cmd_fild08.gat mapflag nightenabled +cmd_fild09.gat mapflag nightenabled +gef_fild12.gat mapflag nightenabled +gef_fild13.gat mapflag nightenabled +gef_fild14.gat mapflag nightenabled +tur_dun01.gat mapflag nightenabled +alde_gld.gat mapflag nightenabled +pay_gld.gat mapflag nightenabled +prt_gld.gat mapflag nightenabled +yuno.gat mapflag nightenabled +yuno_fild01.gat mapflag nightenabled +yuno_fild02.gat mapflag nightenabled +yuno_fild03.gat mapflag nightenabled +yuno_fild04.gat mapflag nightenabled +ama_fild01.gat mapflag nightenabled +amatsu.gat mapflag nightenabled +gon_fild01.gat mapflag nightenabled +gonryun.gat mapflag nightenabled +umbala.gat mapflag nightenabled +um_fild01.gat mapflag nightenabled +um_fild02.gat mapflag nightenabled +um_fild03.gat mapflag nightenabled +um_fild04.gat mapflag nightenabled +lou_fild01.gat mapflag nightenabled +louyang.gat mapflag nightenabled +jawaii.gat mapflag nightenabled +gefenia01.gat mapflag nightenabled +gefenia02.gat mapflag nightenabled +gefenia03.gat mapflag nightenabled +gefenia04.gat mapflag nightenabled +payon.gat mapflag nightenabled +ayothaya.gat mapflag nightenabled +ayo_fild01.gat mapflag nightenabled +ayo_fild02.gat mapflag nightenabled +yuno_fild05.gat mapflag nightenabled +yuno_fild07.gat mapflag nightenabled +yuno_fild08.gat mapflag nightenabled +yuno_fild09.gat mapflag nightenabled +yuno_fild11.gat mapflag nightenabled +yuno_fild12.gat mapflag nightenabled +einbech.gat mapflag nightenabled +einbroch.gat mapflag nightenabled +ein_fild06.gat mapflag nightenabled +ein_fild07.gat mapflag nightenabled +ein_fild08.gat mapflag nightenabled +ein_fild09.gat mapflag nightenabled +ein_fild10.gat mapflag nightenabled +ein_fild03.gat mapflag nightenabled +ein_fild04.gat mapflag nightenabled +lhz_fild02.gat mapflag nightenabled +lhz_fild03.gat mapflag nightenabled +lhz_fild01.gat mapflag nightenabled +lighthalzen.gat mapflag nightenabled +lhz_in01.gat mapflag nightenabled +lhz_in02.gat mapflag nightenabled +lhz_in03.gat mapflag nightenabled +hu_fild07.gat mapflag nightenabled +hu_fild05.gat mapflag nightenabled +hu_fild04.gat mapflag nightenabled +hu_fild01.gat mapflag nightenabled +yuno_fild06.gat mapflag nightenabled +tha_scene01.gat mapflag nightenabled +hugel.gat mapflag nightenabled +p_track01.gat mapflag nightenabled +p_track01.gat mapflag nightenabled +odin_tem01.gat mapflag nightenabled +odin_tem02.gat mapflag nightenabled +odin_tem03.gat mapflag nightenabled +hu_fild02.gat mapflag nightenabled +hu_fild03.gat mapflag nightenabled +hu_fild06.gat mapflag nightenabled +ein_fild01.gat mapflag nightenabled +ein_fild02.gat mapflag nightenabled +ein_fild05.gat mapflag nightenabled +yuno_fild10.gat mapflag nightenabled +rachel.gat mapflag nightenabled +ra_fild01.gat mapflag nightenabled +ra_fild02.gat mapflag nightenabled +ra_fild03.gat mapflag nightenabled +ra_fild04.gat mapflag nightenabled +ra_fild05.gat mapflag nightenabled +ra_fild06.gat mapflag nightenabled +ra_fild07.gat mapflag nightenabled +ra_fild08.gat mapflag nightenabled +ra_fild09.gat mapflag nightenabled +ra_fild10.gat mapflag nightenabled +ra_fild11.gat mapflag nightenabled +ra_fild12.gat mapflag nightenabled +ra_fild13.gat mapflag nightenabled +ra_temple.gat mapflag nightenabled +ra_temsky.gat mapflag nightenabled diff --git a/conf-tmpl/mapflag/nightmare.txt b/conf-tmpl/mapflag/nightmare.txt index d0c34d188..b185569b6 100644 --- a/conf-tmpl/mapflag/nightmare.txt +++ b/conf-tmpl/mapflag/nightmare.txt @@ -1,48 +1,48 @@ -//===== eAthena Script =======================================
-//= Map flags that allow players to drop items/equips on death
-//===== By: ==================================================
-//= eAthena Dev Team
-//===== Current Version: =====================================
-
-
-//Nightmare Equipment Drops PVP
-pvp_n_1-1.gat mapflag pvp_nightmaredrop random,equip,300
-pvp_n_2-1.gat mapflag pvp_nightmaredrop random,equip,300
-pvp_n_3-1.gat mapflag pvp_nightmaredrop random,equip,300
-pvp_n_4-1.gat mapflag pvp_nightmaredrop random,equip,300
-pvp_n_5-1.gat mapflag pvp_nightmaredrop random,equip,300
-pvp_n_6-1.gat mapflag pvp_nightmaredrop random,equip,300
-pvp_n_7-1.gat mapflag pvp_nightmaredrop random,equip,300
-pvp_n_8-1.gat mapflag pvp_nightmaredrop random,equip,300
-pvp_n_1-2.gat mapflag pvp_nightmaredrop random,equip,300
-pvp_n_2-2.gat mapflag pvp_nightmaredrop random,equip,300
-pvp_n_3-2.gat mapflag pvp_nightmaredrop random,equip,300
-pvp_n_4-2.gat mapflag pvp_nightmaredrop random,equip,300
-pvp_n_5-2.gat mapflag pvp_nightmaredrop random,equip,300
-pvp_n_6-2.gat mapflag pvp_nightmaredrop random,equip,300
-pvp_n_7-2.gat mapflag pvp_nightmaredrop random,equip,300
-pvp_n_8-2.gat mapflag pvp_nightmaredrop random,equip,300
-pvp_n_1-3.gat mapflag pvp_nightmaredrop random,equip,300
-pvp_n_2-3.gat mapflag pvp_nightmaredrop random,equip,300
-pvp_n_3-3.gat mapflag pvp_nightmaredrop random,equip,300
-pvp_n_4-3.gat mapflag pvp_nightmaredrop random,equip,300
-pvp_n_5-3.gat mapflag pvp_nightmaredrop random,equip,300
-pvp_n_6-3.gat mapflag pvp_nightmaredrop random,equip,300
-pvp_n_7-3.gat mapflag pvp_nightmaredrop random,equip,300
-pvp_n_8-3.gat mapflag pvp_nightmaredrop random,equip,300
-pvp_n_1-4.gat mapflag pvp_nightmaredrop random,equip,300
-pvp_n_2-4.gat mapflag pvp_nightmaredrop random,equip,300
-pvp_n_3-4.gat mapflag pvp_nightmaredrop random,equip,300
-pvp_n_4-4.gat mapflag pvp_nightmaredrop random,equip,300
-pvp_n_5-4.gat mapflag pvp_nightmaredrop random,equip,300
-pvp_n_6-4.gat mapflag pvp_nightmaredrop random,equip,300
-pvp_n_7-4.gat mapflag pvp_nightmaredrop random,equip,300
-pvp_n_8-4.gat mapflag pvp_nightmaredrop random,equip,300
-pvp_n_1-5.gat mapflag pvp_nightmaredrop random,equip,300
-pvp_n_2-5.gat mapflag pvp_nightmaredrop random,equip,300
-pvp_n_3-5.gat mapflag pvp_nightmaredrop random,equip,300
-pvp_n_4-5.gat mapflag pvp_nightmaredrop random,equip,300
-pvp_n_5-5.gat mapflag pvp_nightmaredrop random,equip,300
-pvp_n_6-5.gat mapflag pvp_nightmaredrop random,equip,300
-pvp_n_7-5.gat mapflag pvp_nightmaredrop random,equip,300
-pvp_n_8-5.gat mapflag pvp_nightmaredrop random,equip,300
+//===== eAthena Script ======================================= +//= Map flags that allow players to drop items/equips on death +//===== By: ================================================== +//= eAthena Dev Team +//===== Current Version: ===================================== + + +//Nightmare Equipment Drops PVP +pvp_n_1-1.gat mapflag pvp_nightmaredrop random,equip,300 +pvp_n_2-1.gat mapflag pvp_nightmaredrop random,equip,300 +pvp_n_3-1.gat mapflag pvp_nightmaredrop random,equip,300 +pvp_n_4-1.gat mapflag pvp_nightmaredrop random,equip,300 +pvp_n_5-1.gat mapflag pvp_nightmaredrop random,equip,300 +pvp_n_6-1.gat mapflag pvp_nightmaredrop random,equip,300 +pvp_n_7-1.gat mapflag pvp_nightmaredrop random,equip,300 +pvp_n_8-1.gat mapflag pvp_nightmaredrop random,equip,300 +pvp_n_1-2.gat mapflag pvp_nightmaredrop random,equip,300 +pvp_n_2-2.gat mapflag pvp_nightmaredrop random,equip,300 +pvp_n_3-2.gat mapflag pvp_nightmaredrop random,equip,300 +pvp_n_4-2.gat mapflag pvp_nightmaredrop random,equip,300 +pvp_n_5-2.gat mapflag pvp_nightmaredrop random,equip,300 +pvp_n_6-2.gat mapflag pvp_nightmaredrop random,equip,300 +pvp_n_7-2.gat mapflag pvp_nightmaredrop random,equip,300 +pvp_n_8-2.gat mapflag pvp_nightmaredrop random,equip,300 +pvp_n_1-3.gat mapflag pvp_nightmaredrop random,equip,300 +pvp_n_2-3.gat mapflag pvp_nightmaredrop random,equip,300 +pvp_n_3-3.gat mapflag pvp_nightmaredrop random,equip,300 +pvp_n_4-3.gat mapflag pvp_nightmaredrop random,equip,300 +pvp_n_5-3.gat mapflag pvp_nightmaredrop random,equip,300 +pvp_n_6-3.gat mapflag pvp_nightmaredrop random,equip,300 +pvp_n_7-3.gat mapflag pvp_nightmaredrop random,equip,300 +pvp_n_8-3.gat mapflag pvp_nightmaredrop random,equip,300 +pvp_n_1-4.gat mapflag pvp_nightmaredrop random,equip,300 +pvp_n_2-4.gat mapflag pvp_nightmaredrop random,equip,300 +pvp_n_3-4.gat mapflag pvp_nightmaredrop random,equip,300 +pvp_n_4-4.gat mapflag pvp_nightmaredrop random,equip,300 +pvp_n_5-4.gat mapflag pvp_nightmaredrop random,equip,300 +pvp_n_6-4.gat mapflag pvp_nightmaredrop random,equip,300 +pvp_n_7-4.gat mapflag pvp_nightmaredrop random,equip,300 +pvp_n_8-4.gat mapflag pvp_nightmaredrop random,equip,300 +pvp_n_1-5.gat mapflag pvp_nightmaredrop random,equip,300 +pvp_n_2-5.gat mapflag pvp_nightmaredrop random,equip,300 +pvp_n_3-5.gat mapflag pvp_nightmaredrop random,equip,300 +pvp_n_4-5.gat mapflag pvp_nightmaredrop random,equip,300 +pvp_n_5-5.gat mapflag pvp_nightmaredrop random,equip,300 +pvp_n_6-5.gat mapflag pvp_nightmaredrop random,equip,300 +pvp_n_7-5.gat mapflag pvp_nightmaredrop random,equip,300 +pvp_n_8-5.gat mapflag pvp_nightmaredrop random,equip,300 diff --git a/conf-tmpl/mapflag/nobranch.txt b/conf-tmpl/mapflag/nobranch.txt index 81a04d2ae..53cedab5e 100644 --- a/conf-tmpl/mapflag/nobranch.txt +++ b/conf-tmpl/mapflag/nobranch.txt @@ -1,288 +1,288 @@ -//===== eAthena Script =======================================
-//= Map flags that disable dead branching
-//===== By: ==================================================
-//= eAthena Dev Team
-//= 1.2 [Lupus]
-//= 1.3 [massdriller]
-//= 1.6 [Lupus]
-//===== Current Version: =====================================
-
-// Cities ================>\\
-ayo_in01.gat mapflag nobranch
-ayo_in02.gat mapflag nobranch
-alb_ship.gat mapflag nobranch
-alberta_in.gat mapflag nobranch
-aldeba_in.gat mapflag nobranch
-ama_in01.gat mapflag nobranch
-ama_in02.gat mapflag nobranch
-ama_test.gat mapflag nobranch
-cmd_in01.gat mapflag nobranch
-cmd_in02.gat mapflag nobranch
-gef_tower.gat mapflag nobranch
-geffen_in.gat mapflag nobranch
-gon_in.gat mapflag nobranch
-gon_test.gat mapflag nobranch
-in_orcs01.gat mapflag nobranch
-izlude_in.gat mapflag nobranch
-jawaii_in.gat mapflag nobranch
-lou_in01.gat mapflag nobranch
-lou_in02.gat mapflag nobranch
-moc_castle.gat mapflag nobranch
-morocc_in.gat mapflag nobranch
-new_zone01.gat mapflag nobranch
-new_zone02.gat mapflag nobranch
-new_zone03.gat mapflag nobranch
-new_zone04.gat mapflag nobranch
-nif_in.gat mapflag nobranch
-payon_in01.gat mapflag nobranch
-payon_in02.gat mapflag nobranch
-payon_in03.gat mapflag nobranch
-prt_castle.gat mapflag nobranch
-prt_church.gat mapflag nobranch
-prt_in.gat mapflag nobranch
-um_in.gat mapflag nobranch
-xmas_in.gat mapflag nobranch
-yuno_in01.gat mapflag nobranch
-yuno_in02.gat mapflag nobranch
-yuno_in03.gat mapflag nobranch
-yuno_in04.gat mapflag nobranch
-yuno_in05.gat mapflag nobranch
-que_sign01.gat mapflag nobranch
-ein_in01.gat mapflag nobranch
-airport.gat mapflag nobranch
-airplane.gat mapflag nobranch
-airplane_01.gat mapflag nobranch
-ra_in01.gat mapflag nobranch
-// New areas
-yuno_pre.gat mapflag nobranch
-y_airport.gat mapflag nobranch
-lhz_airport.gat mapflag nobranch
-lhz_in01.gat mapflag nobranch
-lhz_in02.gat mapflag nobranch
-lhz_in03.gat mapflag nobranch
-lhz_que01.gat mapflag nobranch
-lhz_cube.gat mapflag nobranch
-hu_in01.gat mapflag nobranch
-auction_01.gat mapflag nobranch
-auction_02.gat mapflag nobranch
-p_track01.gat mapflag nobranch
-p_track02.gat mapflag nobranch
-ra_temple.gat mapflag nobranch
-ra_temsky.gat mapflag nobranch
-que_rachel.gat mapflag nobranch
-
-// Job Quests ====================
-job_sword1.gat mapflag nobranch
-job_thief1.gat mapflag nobranch
-// 2-1
-job_knt.gat mapflag nobranch
-job_prist.gat mapflag nobranch
-job_wiz.gat mapflag nobranch
-job_hunte.gat mapflag nobranch
-in_hunter.gat mapflag nobranch
-in_moc_16.gat mapflag nobranch
-// 2-2
-alde_alche.gat mapflag nobranch
-job_cru.gat mapflag nobranch
-job_duncer.gat mapflag nobranch
-job_monk.gat mapflag nobranch
-monk_test.gat mapflag nobranch
-monk_in.gat mapflag nobranch
-in_rogue.gat mapflag nobranch
-job_sage.gat mapflag nobranch
-que_ng.gat mapflag nobranch
-job_soul.gat mapflag nobranch
-job_star.gat mapflag nobranch
-
-// Special Quests Places =========
-que_god01.gat mapflag nobranch
-que_god02.gat mapflag nobranch
-que_bingo.gat mapflag nobranch
-que_hugel.gat mapflag nobranch
-poring_c01.gat mapflag nobranch
-poring_c02.gat mapflag nobranch
-kh_mansion.gat mapflag nobranch
-kh_rossi.gat mapflag nobranch
-kh_school.gat mapflag nobranch
-kh_vila.gat mapflag nobranch
-
-// Guild Castles ==================
-//alde_gld.gat mapflag nobranch
-aldeg_cas01.gat mapflag nobranch
-aldeg_cas02.gat mapflag nobranch
-aldeg_cas03.gat mapflag nobranch
-aldeg_cas04.gat mapflag nobranch
-aldeg_cas05.gat mapflag nobranch
-gefg_cas01.gat mapflag nobranch
-gefg_cas02.gat mapflag nobranch
-gefg_cas03.gat mapflag nobranch
-gefg_cas04.gat mapflag nobranch
-gefg_cas05.gat mapflag nobranch
-//pay_gld.gat mapflag nobranch
-payg_cas01.gat mapflag nobranch
-payg_cas02.gat mapflag nobranch
-payg_cas03.gat mapflag nobranch
-payg_cas04.gat mapflag nobranch
-payg_cas05.gat mapflag nobranch
-//prt_gld.gat mapflag nobranch
-prtg_cas01.gat mapflag nobranch
-prtg_cas02.gat mapflag nobranch
-prtg_cas03.gat mapflag nobranch
-prtg_cas04.gat mapflag nobranch
-prtg_cas05.gat mapflag nobranch
-//n_castle.gat mapflag nobranch
-nguild_alde.gat mapflag nobranch
-nguild_gef.gat mapflag nobranch
-nguild_pay.gat mapflag nobranch
-nguild_prt.gat mapflag nobranch
-
-// GvG Arenas =====================
-guild_vs1.gat mapflag nobranch
-guild_vs2.gat mapflag nobranch
-guild_vs3.gat mapflag nobranch
-guild_vs4.gat mapflag nobranch
-guild_vs5.gat mapflag nobranch
-
-// Arenas ================>\\
-arena_room.gat mapflag nobranch
-force_1-1.gat mapflag nobranch
-force_1-2.gat mapflag nobranch
-force_1-3.gat mapflag nobranch
-ordeal_1-1.gat mapflag nobranch
-ordeal_1-2.gat mapflag nobranch
-ordeal_1-3.gat mapflag nobranch
-ordeal_2-1.gat mapflag nobranch
-ordeal_2-2.gat mapflag nobranch
-ordeal_2-3.gat mapflag nobranch
-ordeal_3-1.gat mapflag nobranch
-ordeal_3-2.gat mapflag nobranch
-ordeal_3-3.gat mapflag nobranch
-pvp_2vs2.gat mapflag nobranch
-pvp_c_room.gat mapflag nobranch
-quiz_00.gat mapflag nobranch
-quiz_01.gat mapflag nobranch
-sec_in01.gat mapflag nobranch
-//hunter_1-1.gat mapflag nobranch
-//hunter_2-1.gat mapflag nobranch
-//hunter_3-1.gat mapflag nobranch
-//knight_1-1.gat mapflag nobranch
-//knight_2-1.gat mapflag nobranch
-//knight_3-1.gat mapflag nobranch
-//priest_1-1.gat mapflag nobranch
-//priest_2-1.gat mapflag nobranch
-//priest_3-1.gat mapflag nobranch
-prt_are_in.gat mapflag nobranch
-prt_are01.gat mapflag nobranch
-//wizard_1-1.gat mapflag nobranch
-//wizard_2-1.gat mapflag nobranch
-//wizard_3-1.gat mapflag nobranch
-
-// PvP Arenas =========================
-pvp_y_room.gat mapflag nobranch
-pvp_y_1-1.gat mapflag nobranch
-pvp_y_1-2.gat mapflag nobranch
-pvp_y_1-3.gat mapflag nobranch
-pvp_y_1-4.gat mapflag nobranch
-pvp_y_1-5.gat mapflag nobranch
-pvp_y_2-1.gat mapflag nobranch
-pvp_y_2-2.gat mapflag nobranch
-pvp_y_2-3.gat mapflag nobranch
-pvp_y_2-4.gat mapflag nobranch
-pvp_y_2-5.gat mapflag nobranch
-pvp_y_3-1.gat mapflag nobranch
-pvp_y_3-2.gat mapflag nobranch
-pvp_y_3-3.gat mapflag nobranch
-pvp_y_3-4.gat mapflag nobranch
-pvp_y_3-5.gat mapflag nobranch
-pvp_y_4-1.gat mapflag nobranch
-pvp_y_4-2.gat mapflag nobranch
-pvp_y_4-3.gat mapflag nobranch
-pvp_y_4-4.gat mapflag nobranch
-pvp_y_4-5.gat mapflag nobranch
-pvp_y_5-1.gat mapflag nobranch
-pvp_y_5-2.gat mapflag nobranch
-pvp_y_5-3.gat mapflag nobranch
-pvp_y_5-4.gat mapflag nobranch
-pvp_y_5-5.gat mapflag nobranch
-pvp_y_6-1.gat mapflag nobranch
-pvp_y_6-2.gat mapflag nobranch
-pvp_y_6-3.gat mapflag nobranch
-pvp_y_6-4.gat mapflag nobranch
-pvp_y_6-5.gat mapflag nobranch
-pvp_y_7-1.gat mapflag nobranch
-pvp_y_7-2.gat mapflag nobranch
-pvp_y_7-3.gat mapflag nobranch
-pvp_y_7-4.gat mapflag nobranch
-pvp_y_7-5.gat mapflag nobranch
-pvp_y_8-1.gat mapflag nobranch
-pvp_y_8-2.gat mapflag nobranch
-pvp_y_8-3.gat mapflag nobranch
-pvp_y_8-4.gat mapflag nobranch
-pvp_y_8-5.gat mapflag nobranch
-pvp_n_room.gat mapflag nobranch
-pvp_n_1-1.gat mapflag nobranch
-pvp_n_1-2.gat mapflag nobranch
-pvp_n_1-3.gat mapflag nobranch
-pvp_n_1-4.gat mapflag nobranch
-pvp_n_1-5.gat mapflag nobranch
-pvp_n_2-1.gat mapflag nobranch
-pvp_n_2-2.gat mapflag nobranch
-pvp_n_2-3.gat mapflag nobranch
-pvp_n_2-4.gat mapflag nobranch
-pvp_n_2-5.gat mapflag nobranch
-pvp_n_3-1.gat mapflag nobranch
-pvp_n_3-2.gat mapflag nobranch
-pvp_n_3-3.gat mapflag nobranch
-pvp_n_3-4.gat mapflag nobranch
-pvp_n_3-5.gat mapflag nobranch
-pvp_n_4-1.gat mapflag nobranch
-pvp_n_4-2.gat mapflag nobranch
-pvp_n_4-3.gat mapflag nobranch
-pvp_n_4-4.gat mapflag nobranch
-pvp_n_4-5.gat mapflag nobranch
-pvp_n_5-1.gat mapflag nobranch
-pvp_n_5-2.gat mapflag nobranch
-pvp_n_5-3.gat mapflag nobranch
-pvp_n_5-4.gat mapflag nobranch
-pvp_n_5-5.gat mapflag nobranch
-pvp_n_6-1.gat mapflag nobranch
-pvp_n_6-2.gat mapflag nobranch
-pvp_n_6-3.gat mapflag nobranch
-pvp_n_6-4.gat mapflag nobranch
-pvp_n_6-5.gat mapflag nobranch
-pvp_n_7-1.gat mapflag nobranch
-pvp_n_7-2.gat mapflag nobranch
-pvp_n_7-3.gat mapflag nobranch
-pvp_n_7-4.gat mapflag nobranch
-pvp_n_7-5.gat mapflag nobranch
-pvp_n_8-1.gat mapflag nobranch
-pvp_n_8-2.gat mapflag nobranch
-pvp_n_8-3.gat mapflag nobranch
-pvp_n_8-4.gat mapflag nobranch
-pvp_n_8-5.gat mapflag nobranch
-pvp_2vs2.gat mapflag nobranch
-
-//Main City maps
-alberta.gat mapflag nobranch
-aldebaran.gat mapflag nobranch
-amatsu.gat mapflag nobranch
-ayothaya.gat mapflag nobranch
-comodo.gat mapflag nobranch
-einbroch.gat mapflag nobranch
-einbech.gat mapflag nobranch
-geffen.gat mapflag nobranch
-gonryun.gat mapflag nobranch
-izlude.gat mapflag nobranch
-jawaii.gat mapflag nobranch
-hugel.gat mapflag nobranch
-lighthalzen.gat mapflag nobranch
-louyang.gat mapflag nobranch
-morocc.gat mapflag nobranch
-niflheim.gat mapflag nobranch
-prontera.gat mapflag nobranch
-payon.gat mapflag nobranch
-pay_arche.gat mapflag nobranch
-umbala.gat mapflag nobranch
-xmas.gat mapflag nobranch
-yuno.gat mapflag nobranch
+//===== eAthena Script ======================================= +//= Map flags that disable dead branching +//===== By: ================================================== +//= eAthena Dev Team +//= 1.2 [Lupus] +//= 1.3 [massdriller] +//= 1.6 [Lupus] +//===== Current Version: ===================================== + +// Cities ================>\\ +ayo_in01.gat mapflag nobranch +ayo_in02.gat mapflag nobranch +alb_ship.gat mapflag nobranch +alberta_in.gat mapflag nobranch +aldeba_in.gat mapflag nobranch +ama_in01.gat mapflag nobranch +ama_in02.gat mapflag nobranch +ama_test.gat mapflag nobranch +cmd_in01.gat mapflag nobranch +cmd_in02.gat mapflag nobranch +gef_tower.gat mapflag nobranch +geffen_in.gat mapflag nobranch +gon_in.gat mapflag nobranch +gon_test.gat mapflag nobranch +in_orcs01.gat mapflag nobranch +izlude_in.gat mapflag nobranch +jawaii_in.gat mapflag nobranch +lou_in01.gat mapflag nobranch +lou_in02.gat mapflag nobranch +moc_castle.gat mapflag nobranch +morocc_in.gat mapflag nobranch +new_zone01.gat mapflag nobranch +new_zone02.gat mapflag nobranch +new_zone03.gat mapflag nobranch +new_zone04.gat mapflag nobranch +nif_in.gat mapflag nobranch +payon_in01.gat mapflag nobranch +payon_in02.gat mapflag nobranch +payon_in03.gat mapflag nobranch +prt_castle.gat mapflag nobranch +prt_church.gat mapflag nobranch +prt_in.gat mapflag nobranch +um_in.gat mapflag nobranch +xmas_in.gat mapflag nobranch +yuno_in01.gat mapflag nobranch +yuno_in02.gat mapflag nobranch +yuno_in03.gat mapflag nobranch +yuno_in04.gat mapflag nobranch +yuno_in05.gat mapflag nobranch +que_sign01.gat mapflag nobranch +ein_in01.gat mapflag nobranch +airport.gat mapflag nobranch +airplane.gat mapflag nobranch +airplane_01.gat mapflag nobranch +ra_in01.gat mapflag nobranch +// New areas +yuno_pre.gat mapflag nobranch +y_airport.gat mapflag nobranch +lhz_airport.gat mapflag nobranch +lhz_in01.gat mapflag nobranch +lhz_in02.gat mapflag nobranch +lhz_in03.gat mapflag nobranch +lhz_que01.gat mapflag nobranch +lhz_cube.gat mapflag nobranch +hu_in01.gat mapflag nobranch +auction_01.gat mapflag nobranch +auction_02.gat mapflag nobranch +p_track01.gat mapflag nobranch +p_track02.gat mapflag nobranch +ra_temple.gat mapflag nobranch +ra_temsky.gat mapflag nobranch +que_rachel.gat mapflag nobranch + +// Job Quests ==================== +job_sword1.gat mapflag nobranch +job_thief1.gat mapflag nobranch +// 2-1 +job_knt.gat mapflag nobranch +job_prist.gat mapflag nobranch +job_wiz.gat mapflag nobranch +job_hunte.gat mapflag nobranch +in_hunter.gat mapflag nobranch +in_moc_16.gat mapflag nobranch +// 2-2 +alde_alche.gat mapflag nobranch +job_cru.gat mapflag nobranch +job_duncer.gat mapflag nobranch +job_monk.gat mapflag nobranch +monk_test.gat mapflag nobranch +monk_in.gat mapflag nobranch +in_rogue.gat mapflag nobranch +job_sage.gat mapflag nobranch +que_ng.gat mapflag nobranch +job_soul.gat mapflag nobranch +job_star.gat mapflag nobranch + +// Special Quests Places ========= +que_god01.gat mapflag nobranch +que_god02.gat mapflag nobranch +que_bingo.gat mapflag nobranch +que_hugel.gat mapflag nobranch +poring_c01.gat mapflag nobranch +poring_c02.gat mapflag nobranch +kh_mansion.gat mapflag nobranch +kh_rossi.gat mapflag nobranch +kh_school.gat mapflag nobranch +kh_vila.gat mapflag nobranch + +// Guild Castles ================== +//alde_gld.gat mapflag nobranch +aldeg_cas01.gat mapflag nobranch +aldeg_cas02.gat mapflag nobranch +aldeg_cas03.gat mapflag nobranch +aldeg_cas04.gat mapflag nobranch +aldeg_cas05.gat mapflag nobranch +gefg_cas01.gat mapflag nobranch +gefg_cas02.gat mapflag nobranch +gefg_cas03.gat mapflag nobranch +gefg_cas04.gat mapflag nobranch +gefg_cas05.gat mapflag nobranch +//pay_gld.gat mapflag nobranch +payg_cas01.gat mapflag nobranch +payg_cas02.gat mapflag nobranch +payg_cas03.gat mapflag nobranch +payg_cas04.gat mapflag nobranch +payg_cas05.gat mapflag nobranch +//prt_gld.gat mapflag nobranch +prtg_cas01.gat mapflag nobranch +prtg_cas02.gat mapflag nobranch +prtg_cas03.gat mapflag nobranch +prtg_cas04.gat mapflag nobranch +prtg_cas05.gat mapflag nobranch +//n_castle.gat mapflag nobranch +nguild_alde.gat mapflag nobranch +nguild_gef.gat mapflag nobranch +nguild_pay.gat mapflag nobranch +nguild_prt.gat mapflag nobranch + +// GvG Arenas ===================== +guild_vs1.gat mapflag nobranch +guild_vs2.gat mapflag nobranch +guild_vs3.gat mapflag nobranch +guild_vs4.gat mapflag nobranch +guild_vs5.gat mapflag nobranch + +// Arenas ================>\\ +arena_room.gat mapflag nobranch +force_1-1.gat mapflag nobranch +force_1-2.gat mapflag nobranch +force_1-3.gat mapflag nobranch +ordeal_1-1.gat mapflag nobranch +ordeal_1-2.gat mapflag nobranch +ordeal_1-3.gat mapflag nobranch +ordeal_2-1.gat mapflag nobranch +ordeal_2-2.gat mapflag nobranch +ordeal_2-3.gat mapflag nobranch +ordeal_3-1.gat mapflag nobranch +ordeal_3-2.gat mapflag nobranch +ordeal_3-3.gat mapflag nobranch +pvp_2vs2.gat mapflag nobranch +pvp_c_room.gat mapflag nobranch +quiz_00.gat mapflag nobranch +quiz_01.gat mapflag nobranch +sec_in01.gat mapflag nobranch +//hunter_1-1.gat mapflag nobranch +//hunter_2-1.gat mapflag nobranch +//hunter_3-1.gat mapflag nobranch +//knight_1-1.gat mapflag nobranch +//knight_2-1.gat mapflag nobranch +//knight_3-1.gat mapflag nobranch +//priest_1-1.gat mapflag nobranch +//priest_2-1.gat mapflag nobranch +//priest_3-1.gat mapflag nobranch +prt_are_in.gat mapflag nobranch +prt_are01.gat mapflag nobranch +//wizard_1-1.gat mapflag nobranch +//wizard_2-1.gat mapflag nobranch +//wizard_3-1.gat mapflag nobranch + +// PvP Arenas ========================= +pvp_y_room.gat mapflag nobranch +pvp_y_1-1.gat mapflag nobranch +pvp_y_1-2.gat mapflag nobranch +pvp_y_1-3.gat mapflag nobranch +pvp_y_1-4.gat mapflag nobranch +pvp_y_1-5.gat mapflag nobranch +pvp_y_2-1.gat mapflag nobranch +pvp_y_2-2.gat mapflag nobranch +pvp_y_2-3.gat mapflag nobranch +pvp_y_2-4.gat mapflag nobranch +pvp_y_2-5.gat mapflag nobranch +pvp_y_3-1.gat mapflag nobranch +pvp_y_3-2.gat mapflag nobranch +pvp_y_3-3.gat mapflag nobranch +pvp_y_3-4.gat mapflag nobranch +pvp_y_3-5.gat mapflag nobranch +pvp_y_4-1.gat mapflag nobranch +pvp_y_4-2.gat mapflag nobranch +pvp_y_4-3.gat mapflag nobranch +pvp_y_4-4.gat mapflag nobranch +pvp_y_4-5.gat mapflag nobranch +pvp_y_5-1.gat mapflag nobranch +pvp_y_5-2.gat mapflag nobranch +pvp_y_5-3.gat mapflag nobranch +pvp_y_5-4.gat mapflag nobranch +pvp_y_5-5.gat mapflag nobranch +pvp_y_6-1.gat mapflag nobranch +pvp_y_6-2.gat mapflag nobranch +pvp_y_6-3.gat mapflag nobranch +pvp_y_6-4.gat mapflag nobranch +pvp_y_6-5.gat mapflag nobranch +pvp_y_7-1.gat mapflag nobranch +pvp_y_7-2.gat mapflag nobranch +pvp_y_7-3.gat mapflag nobranch +pvp_y_7-4.gat mapflag nobranch +pvp_y_7-5.gat mapflag nobranch +pvp_y_8-1.gat mapflag nobranch +pvp_y_8-2.gat mapflag nobranch +pvp_y_8-3.gat mapflag nobranch +pvp_y_8-4.gat mapflag nobranch +pvp_y_8-5.gat mapflag nobranch +pvp_n_room.gat mapflag nobranch +pvp_n_1-1.gat mapflag nobranch +pvp_n_1-2.gat mapflag nobranch +pvp_n_1-3.gat mapflag nobranch +pvp_n_1-4.gat mapflag nobranch +pvp_n_1-5.gat mapflag nobranch +pvp_n_2-1.gat mapflag nobranch +pvp_n_2-2.gat mapflag nobranch +pvp_n_2-3.gat mapflag nobranch +pvp_n_2-4.gat mapflag nobranch +pvp_n_2-5.gat mapflag nobranch +pvp_n_3-1.gat mapflag nobranch +pvp_n_3-2.gat mapflag nobranch +pvp_n_3-3.gat mapflag nobranch +pvp_n_3-4.gat mapflag nobranch +pvp_n_3-5.gat mapflag nobranch +pvp_n_4-1.gat mapflag nobranch +pvp_n_4-2.gat mapflag nobranch +pvp_n_4-3.gat mapflag nobranch +pvp_n_4-4.gat mapflag nobranch +pvp_n_4-5.gat mapflag nobranch +pvp_n_5-1.gat mapflag nobranch +pvp_n_5-2.gat mapflag nobranch +pvp_n_5-3.gat mapflag nobranch +pvp_n_5-4.gat mapflag nobranch +pvp_n_5-5.gat mapflag nobranch +pvp_n_6-1.gat mapflag nobranch +pvp_n_6-2.gat mapflag nobranch +pvp_n_6-3.gat mapflag nobranch +pvp_n_6-4.gat mapflag nobranch +pvp_n_6-5.gat mapflag nobranch +pvp_n_7-1.gat mapflag nobranch +pvp_n_7-2.gat mapflag nobranch +pvp_n_7-3.gat mapflag nobranch +pvp_n_7-4.gat mapflag nobranch +pvp_n_7-5.gat mapflag nobranch +pvp_n_8-1.gat mapflag nobranch +pvp_n_8-2.gat mapflag nobranch +pvp_n_8-3.gat mapflag nobranch +pvp_n_8-4.gat mapflag nobranch +pvp_n_8-5.gat mapflag nobranch +pvp_2vs2.gat mapflag nobranch + +//Main City maps +alberta.gat mapflag nobranch +aldebaran.gat mapflag nobranch +amatsu.gat mapflag nobranch +ayothaya.gat mapflag nobranch +comodo.gat mapflag nobranch +einbroch.gat mapflag nobranch +einbech.gat mapflag nobranch +geffen.gat mapflag nobranch +gonryun.gat mapflag nobranch +izlude.gat mapflag nobranch +jawaii.gat mapflag nobranch +hugel.gat mapflag nobranch +lighthalzen.gat mapflag nobranch +louyang.gat mapflag nobranch +morocc.gat mapflag nobranch +niflheim.gat mapflag nobranch +prontera.gat mapflag nobranch +payon.gat mapflag nobranch +pay_arche.gat mapflag nobranch +umbala.gat mapflag nobranch +xmas.gat mapflag nobranch +yuno.gat mapflag nobranch rachel.gat mapflag nobranch
\ No newline at end of file diff --git a/conf-tmpl/mapflag/noexp.txt b/conf-tmpl/mapflag/noexp.txt index 0d6fbddef..17fe3dd8c 100644 --- a/conf-tmpl/mapflag/noexp.txt +++ b/conf-tmpl/mapflag/noexp.txt @@ -1,23 +1,23 @@ -//===== eAthena Script =======================================
-//= Map flags that disable gaining EXP
-//===== By: ==================================================
-//= eAthena Dev Team
-//= 1.2 [Lupus] 1.3 [massdriller] 1.4 Lupus 1.5 Lorky
-//= 1.6 Added Lighthalzen (due to quests) [Lupus]
-//============================================================
-
-// Location for Job's Quests
-job_thief1.gat mapflag noexp
-job_sword1.gat mapflag noexp
-in_moc_16.gat mapflag noexp
-job_hunte.gat mapflag noexp
-job_knt.gat mapflag noexp
-job_prist.gat mapflag noexp
-job_wiz.gat mapflag noexp
-job_cru.gat mapflag noexp
-monk_test.gat mapflag noexp
-in_rogue.gat mapflag noexp
-job_sage.gat mapflag noexp
-job_soul.gat mapflag noexp
-job_star.gat mapflag noexp
-que_ng.gat mapflag noexp
+//===== eAthena Script ======================================= +//= Map flags that disable gaining EXP +//===== By: ================================================== +//= eAthena Dev Team +//= 1.2 [Lupus] 1.3 [massdriller] 1.4 Lupus 1.5 Lorky +//= 1.6 Added Lighthalzen (due to quests) [Lupus] +//============================================================ + +// Location for Job's Quests +job_thief1.gat mapflag noexp +job_sword1.gat mapflag noexp +in_moc_16.gat mapflag noexp +job_hunte.gat mapflag noexp +job_knt.gat mapflag noexp +job_prist.gat mapflag noexp +job_wiz.gat mapflag noexp +job_cru.gat mapflag noexp +monk_test.gat mapflag noexp +in_rogue.gat mapflag noexp +job_sage.gat mapflag noexp +job_soul.gat mapflag noexp +job_star.gat mapflag noexp +que_ng.gat mapflag noexp diff --git a/conf-tmpl/mapflag/noicewall.txt b/conf-tmpl/mapflag/noicewall.txt index 4d89791c0..616feb8dc 100644 --- a/conf-tmpl/mapflag/noicewall.txt +++ b/conf-tmpl/mapflag/noicewall.txt @@ -1,120 +1,120 @@ -//===== eAthena Script =======================================
-//= Map flags that disable icewall skill
-//===== By: ==================================================
-//= eAthena Dev Team
-//=============================================================
-//= noicewall: Disables Icewall skill.
-//= To disable Icewall on a specific map add the mapname here.
-//= 1.5 [Lupus]
-//============================================================
-
-ayo_in01.gat mapflag noicewall
-ayo_in02.gat mapflag noicewall
-alberta_in.gat mapflag noicewall
-alberta.gat mapflag noicewall
-alde_alche.gat mapflag noicewall
-aldeba_in.gat mapflag noicewall
-aldebaran.gat mapflag noicewall
-ama_in01.gat mapflag noicewall
-ama_in02.gat mapflag noicewall
-amatsu.gat mapflag noicewall
-ayothaya.gat mapflag noicewall
-cmd_in01.gat mapflag noicewall
-cmd_in02.gat mapflag noicewall
-comodo.gat mapflag noicewall
-einbroch.gat mapflag noicewall
-einbech.gat mapflag noicewall
-gef_tower.gat mapflag noicewall
-geffen.gat mapflag noicewall
-geffen_in.gat mapflag noicewall
-gon_in.gat mapflag noicewall
-gonryun.gat mapflag noicewall
-in_hunter.gat mapflag noicewall
-in_moc_16.gat mapflag noicewall
-in_orcs01.gat mapflag noicewall
-izlude_in.gat mapflag noicewall
-izlude.gat mapflag noicewall
-hugel.gat mapflag noicewall
-jawaii.gat mapflag noicewall
-moc_castle.gat mapflag noicewall
-monk_in.gat mapflag noicewall
-morocc_in.gat mapflag noicewall
-morocc.gat mapflag noicewall
-payon_in01.gat mapflag noicewall
-payon_in02.gat mapflag noicewall
-payon_in03.gat mapflag noicewall
-payon.gat mapflag noicewall
-pay_arche.gat mapflag noicewall
-prt_are_in.gat mapflag noicewall
-prt_are01.gat mapflag noicewall
-prt_castle.gat mapflag noicewall
-prt_church.gat mapflag noicewall
-prt_in.gat mapflag noicewall
-prontera.gat mapflag noicewall
-sec_in01.gat mapflag noicewall
-job_sword1.gat mapflag noicewall
-um_in.gat mapflag noicewall
-umbala.gat mapflag noicewall
-xmas_in.gat mapflag noicewall
-xmas.gat mapflag noicewall
-yuno_in01.gat mapflag noicewall
-yuno_in02.gat mapflag noicewall
-yuno_in03.gat mapflag noicewall
-yuno_in04.gat mapflag noicewall
-yuno_in05.gat mapflag noicewall
-yuno.gat mapflag noicewall
-gon_test.gat mapflag noicewall
-nif_in.gat mapflag noicewall
-louyang.gat mapflag noicewall
-que_sign01.gat mapflag noicewall
-ein_in01.gat mapflag noicewall
-airport.gat mapflag noicewall
-airplane.gat mapflag noicewall
-airplane_01.gat mapflag noicewall
-lighthalzen.gat mapflag noicewall
-yuno_pre.gat mapflag noicewall
-y_airport.gat mapflag noicewall
-lhz_airport.gat mapflag noicewall
-lhz_in01.gat mapflag noicewall
-lhz_in02.gat mapflag noicewall
-lhz_in03.gat mapflag noicewall
-rachel.gat mapflag noicewall
-ra_in01.gat mapflag noicewall
-ra_temin.gat mapflag noicewall
-ra_temple.gat mapflag noicewall
-ra_temsky.gat mapflag noicewall
-que_rachel.gat mapflag noicewall
-auction_01.gat mapflag noicewall
-auction_02.gat mapflag noicewall
-hu_in01.gat mapflag noicewall
-kh_mansion.gat mapflag noicewall
-kh_rossi.gat mapflag noicewall
-kh_school.gat mapflag noicewall
-kh_vila.gat mapflag noicewall
-
-// Guild Castles ==========
-aldeg_cas01.gat mapflag noicewall
-aldeg_cas02.gat mapflag noicewall
-aldeg_cas03.gat mapflag noicewall
-aldeg_cas04.gat mapflag noicewall
-aldeg_cas05.gat mapflag noicewall
-gefg_cas01.gat mapflag noicewall
-gefg_cas02.gat mapflag noicewall
-gefg_cas03.gat mapflag noicewall
-gefg_cas04.gat mapflag noicewall
-gefg_cas05.gat mapflag noicewall
-payg_cas01.gat mapflag noicewall
-payg_cas02.gat mapflag noicewall
-payg_cas03.gat mapflag noicewall
-payg_cas04.gat mapflag noicewall
-payg_cas05.gat mapflag noicewall
-prtg_cas01.gat mapflag noicewall
-prtg_cas02.gat mapflag noicewall
-prtg_cas03.gat mapflag noicewall
-prtg_cas04.gat mapflag noicewall
-prtg_cas05.gat mapflag noicewall
-// Novice Guild Castles ===
-nguild_alde.gat mapflag noicewall
-nguild_gef.gat mapflag noicewall
-nguild_pay.gat mapflag noicewall
-nguild_prt.gat mapflag noicewall
+//===== eAthena Script ======================================= +//= Map flags that disable icewall skill +//===== By: ================================================== +//= eAthena Dev Team +//============================================================= +//= noicewall: Disables Icewall skill. +//= To disable Icewall on a specific map add the mapname here. +//= 1.5 [Lupus] +//============================================================ + +ayo_in01.gat mapflag noicewall +ayo_in02.gat mapflag noicewall +alberta_in.gat mapflag noicewall +alberta.gat mapflag noicewall +alde_alche.gat mapflag noicewall +aldeba_in.gat mapflag noicewall +aldebaran.gat mapflag noicewall +ama_in01.gat mapflag noicewall +ama_in02.gat mapflag noicewall +amatsu.gat mapflag noicewall +ayothaya.gat mapflag noicewall +cmd_in01.gat mapflag noicewall +cmd_in02.gat mapflag noicewall +comodo.gat mapflag noicewall +einbroch.gat mapflag noicewall +einbech.gat mapflag noicewall +gef_tower.gat mapflag noicewall +geffen.gat mapflag noicewall +geffen_in.gat mapflag noicewall +gon_in.gat mapflag noicewall +gonryun.gat mapflag noicewall +in_hunter.gat mapflag noicewall +in_moc_16.gat mapflag noicewall +in_orcs01.gat mapflag noicewall +izlude_in.gat mapflag noicewall +izlude.gat mapflag noicewall +hugel.gat mapflag noicewall +jawaii.gat mapflag noicewall +moc_castle.gat mapflag noicewall +monk_in.gat mapflag noicewall +morocc_in.gat mapflag noicewall +morocc.gat mapflag noicewall +payon_in01.gat mapflag noicewall +payon_in02.gat mapflag noicewall +payon_in03.gat mapflag noicewall +payon.gat mapflag noicewall +pay_arche.gat mapflag noicewall +prt_are_in.gat mapflag noicewall +prt_are01.gat mapflag noicewall +prt_castle.gat mapflag noicewall +prt_church.gat mapflag noicewall +prt_in.gat mapflag noicewall +prontera.gat mapflag noicewall +sec_in01.gat mapflag noicewall +job_sword1.gat mapflag noicewall +um_in.gat mapflag noicewall +umbala.gat mapflag noicewall +xmas_in.gat mapflag noicewall +xmas.gat mapflag noicewall +yuno_in01.gat mapflag noicewall +yuno_in02.gat mapflag noicewall +yuno_in03.gat mapflag noicewall +yuno_in04.gat mapflag noicewall +yuno_in05.gat mapflag noicewall +yuno.gat mapflag noicewall +gon_test.gat mapflag noicewall +nif_in.gat mapflag noicewall +louyang.gat mapflag noicewall +que_sign01.gat mapflag noicewall +ein_in01.gat mapflag noicewall +airport.gat mapflag noicewall +airplane.gat mapflag noicewall +airplane_01.gat mapflag noicewall +lighthalzen.gat mapflag noicewall +yuno_pre.gat mapflag noicewall +y_airport.gat mapflag noicewall +lhz_airport.gat mapflag noicewall +lhz_in01.gat mapflag noicewall +lhz_in02.gat mapflag noicewall +lhz_in03.gat mapflag noicewall +rachel.gat mapflag noicewall +ra_in01.gat mapflag noicewall +ra_temin.gat mapflag noicewall +ra_temple.gat mapflag noicewall +ra_temsky.gat mapflag noicewall +que_rachel.gat mapflag noicewall +auction_01.gat mapflag noicewall +auction_02.gat mapflag noicewall +hu_in01.gat mapflag noicewall +kh_mansion.gat mapflag noicewall +kh_rossi.gat mapflag noicewall +kh_school.gat mapflag noicewall +kh_vila.gat mapflag noicewall + +// Guild Castles ========== +aldeg_cas01.gat mapflag noicewall +aldeg_cas02.gat mapflag noicewall +aldeg_cas03.gat mapflag noicewall +aldeg_cas04.gat mapflag noicewall +aldeg_cas05.gat mapflag noicewall +gefg_cas01.gat mapflag noicewall +gefg_cas02.gat mapflag noicewall +gefg_cas03.gat mapflag noicewall +gefg_cas04.gat mapflag noicewall +gefg_cas05.gat mapflag noicewall +payg_cas01.gat mapflag noicewall +payg_cas02.gat mapflag noicewall +payg_cas03.gat mapflag noicewall +payg_cas04.gat mapflag noicewall +payg_cas05.gat mapflag noicewall +prtg_cas01.gat mapflag noicewall +prtg_cas02.gat mapflag noicewall +prtg_cas03.gat mapflag noicewall +prtg_cas04.gat mapflag noicewall +prtg_cas05.gat mapflag noicewall +// Novice Guild Castles === +nguild_alde.gat mapflag noicewall +nguild_gef.gat mapflag noicewall +nguild_pay.gat mapflag noicewall +nguild_prt.gat mapflag noicewall diff --git a/conf-tmpl/mapflag/noloot.txt b/conf-tmpl/mapflag/noloot.txt index 928588338..99f6493e4 100644 --- a/conf-tmpl/mapflag/noloot.txt +++ b/conf-tmpl/mapflag/noloot.txt @@ -1,25 +1,25 @@ -//===== eAthena Script =======================================
-//= Map flags that disable drop of loot
-//===== By: ==================================================
-//= eAthena Dev Team
-//= 1.2 [Lupus] 1.3 [massdriller] 1.4 Lupus 1.5 Lorky
-//= 1.6 Added Lighthalzen (due to quests) [Lupus]
-//============================================================
-
-// Location for Job's Quests
-job_sword1.gat mapflag noloot
-in_moc_16.gat mapflag noloot
-job_hunte.gat mapflag noloot
-job_knt.gat mapflag noloot
-job_prist.gat mapflag noloot
-job_wiz.gat mapflag noloot
-job_cru.gat mapflag noloot
-monk_test.gat mapflag noloot
-in_rogue.gat mapflag noloot
-job_sage.gat mapflag noloot
-job_soul.gat mapflag noloot
-job_star.gat mapflag noloot
-que_ng.gat mapflag noloot
-
-//Thievs have to gather some mushrooms. So they need loot
-//job_thief1.gat mapflag noloot
+//===== eAthena Script ======================================= +//= Map flags that disable drop of loot +//===== By: ================================================== +//= eAthena Dev Team +//= 1.2 [Lupus] 1.3 [massdriller] 1.4 Lupus 1.5 Lorky +//= 1.6 Added Lighthalzen (due to quests) [Lupus] +//============================================================ + +// Location for Job's Quests +job_sword1.gat mapflag noloot +in_moc_16.gat mapflag noloot +job_hunte.gat mapflag noloot +job_knt.gat mapflag noloot +job_prist.gat mapflag noloot +job_wiz.gat mapflag noloot +job_cru.gat mapflag noloot +monk_test.gat mapflag noloot +in_rogue.gat mapflag noloot +job_sage.gat mapflag noloot +job_soul.gat mapflag noloot +job_star.gat mapflag noloot +que_ng.gat mapflag noloot + +//Thievs have to gather some mushrooms. So they need loot +//job_thief1.gat mapflag noloot diff --git a/conf-tmpl/mapflag/nomemo.txt b/conf-tmpl/mapflag/nomemo.txt index c31c32480..a84b87067 100644 --- a/conf-tmpl/mapflag/nomemo.txt +++ b/conf-tmpl/mapflag/nomemo.txt @@ -1,531 +1,531 @@ -//===== eAthena Script =======================================
-//= Map flags that disable warp portal memory
-//===== By: ==================================================
-//= eAthena Dev Team
-//= 1.6 added up to Hugel maps. [Lupus]
-//===== Current Version: =====================================
-
-
-// Towns ====================
-ayo_in01.gat mapflag nomemo
-ayo_in02.gat mapflag nomemo
-alb_ship.gat mapflag nomemo
-alberta_in.gat mapflag nomemo
-aldeba_in.gat mapflag nomemo
-ama_in01.gat mapflag nomemo
-ama_in02.gat mapflag nomemo
-ama_test.gat mapflag nomemo
-cmd_in01.gat mapflag nomemo
-cmd_in02.gat mapflag nomemo
-gef_tower.gat mapflag nomemo
-geffen_in.gat mapflag nomemo
-gon_test.gat mapflag nomemo
-gon_in.gat mapflag nomemo
-in_orcs01.gat mapflag nomemo
-izlude_in.gat mapflag nomemo
-jawaii_in.gat mapflag nomemo
-lou_in01.gat mapflag nomemo
-lou_in02.gat mapflag nomemo
-moc_castle.gat mapflag nomemo
-morocc_in.gat mapflag nomemo
-niflheim.gat mapflag nomemo
-nif_in.gat mapflag nomemo
-new_zone01.gat mapflag nomemo
-new_zone02.gat mapflag nomemo
-new_zone03.gat mapflag nomemo
-new_zone04.gat mapflag nomemo
-pay_arche.gat mapflag nomemo
-payon_in01.gat mapflag nomemo
-payon_in02.gat mapflag nomemo
-payon_in03.gat mapflag nomemo
-prt_castle.gat mapflag nomemo
-prt_church.gat mapflag nomemo
-prt_in.gat mapflag nomemo
-um_in.gat mapflag nomemo
-xmas_in.gat mapflag nomemo
-valkyrie.gat mapflag nomemo
-yuno_in01.gat mapflag nomemo
-yuno_in02.gat mapflag nomemo
-yuno_in03.gat mapflag nomemo
-yuno_in04.gat mapflag nomemo
-yuno_in05.gat mapflag nomemo
-yuno.gat mapflag nomemo
-ein_in01.gat mapflag nomemo
-airport.gat mapflag nomemo
-airplane.gat mapflag nomemo
-airplane_01.gat mapflag nomemo
-lighthalzen.gat mapflag nomemo
-yuno_pre.gat mapflag nomemo
-y_airport.gat mapflag nomemo
-lhz_airport.gat mapflag nomemo
-einbroch.gat mapflag nomemo
-einbech.gat mapflag nomemo
-lhz_cube.gat mapflag nomemo
-lhz_in01.gat mapflag nomemo
-lhz_in02.gat mapflag nomemo
-lhz_in03.gat mapflag nomemo
-hu_in01.gat mapflag nomemo
-auction_01.gat mapflag nomemo
-auction_02.gat mapflag nomemo
-p_track01.gat mapflag nomemo
-p_track02.gat mapflag nomemo
-ra_in01.gat mapflag nomemo
-ra_temin.gat mapflag nomemo
-ra_temsky.gat mapflag nomemo
-
-// Fields ===================
-alb2trea.gat mapflag nomemo
-ayo_fild02.gat mapflag nomemo
-cmd_fild01.gat mapflag nomemo
-cmd_fild02.gat mapflag nomemo
-cmd_fild03.gat mapflag nomemo
-cmd_fild04.gat mapflag nomemo
-cmd_fild05.gat mapflag nomemo
-cmd_fild06.gat mapflag nomemo
-cmd_fild07.gat mapflag nomemo
-cmd_fild08.gat mapflag nomemo
-cmd_fild09.gat mapflag nomemo
-gef_fild02.gat mapflag nomemo
-gef_fild03.gat mapflag nomemo
-gef_fild06.gat mapflag nomemo
-gef_fild08.gat mapflag nomemo
-gef_fild10.gat mapflag nomemo
-gef_fild11.gat mapflag nomemo
-gef_fild12.gat mapflag nomemo
-gef_fild14.gat mapflag nomemo
-glast_01.gat mapflag nomemo
-hu_fild01.gat mapflag nomemo
-hu_fild05.gat mapflag nomemo
-izlu2dun.gat mapflag nomemo
-mjolnir_01.gat mapflag nomemo
-mjolnir_02.gat mapflag nomemo
-mjolnir_03.gat mapflag nomemo
-mjolnir_04.gat mapflag nomemo
-mjolnir_05.gat mapflag nomemo
-mjolnir_07.gat mapflag nomemo
-mjolnir_08.gat mapflag nomemo
-mjolnir_10.gat mapflag nomemo
-mjolnir_11.gat mapflag nomemo
-moc_fild01.gat mapflag nomemo
-moc_fild02.gat mapflag nomemo
-moc_fild03.gat mapflag nomemo
-moc_fild04.gat mapflag nomemo
-moc_fild05.gat mapflag nomemo
-moc_fild08.gat mapflag nomemo
-moc_fild09.gat mapflag nomemo
-moc_fild13.gat mapflag nomemo
-moc_fild14.gat mapflag nomemo
-moc_fild15.gat mapflag nomemo
-moc_fild16.gat mapflag nomemo
-moc_fild17.gat mapflag nomemo
-moc_fild18.gat mapflag nomemo
-nif_fild01.gat mapflag nomemo
-nif_fild02.gat mapflag nomemo
-pay_fild02.gat mapflag nomemo
-//pay_fild04.gat mapflag nomemo
-pay_fild05.gat mapflag nomemo
-pay_fild09.gat mapflag nomemo
-pay_fild10.gat mapflag nomemo
-pay_fild11.gat mapflag nomemo
-prt_fild00.gat mapflag nomemo
-prt_fild03.gat mapflag nomemo
-prt_fild04.gat mapflag nomemo
-prt_fild09.gat mapflag nomemo
-prt_fild10.gat mapflag nomemo
-prt_fild11.gat mapflag nomemo
-prt_monk.gat mapflag nomemo
-um_fild01.gat mapflag nomemo
-um_fild02.gat mapflag nomemo
-um_fild03.gat mapflag nomemo
-yuno_fild02.gat mapflag nomemo
-yuno_fild03.gat mapflag nomemo
-yuno_fild04.gat mapflag nomemo
-yuno_fild05.gat mapflag nomemo
-yuno_fild07.gat mapflag nomemo
-yuno_fild08.gat mapflag nomemo
-yuno_fild09.gat mapflag nomemo
-yuno_fild10.gat mapflag nomemo
-
-
-// Job Quests ================
-// First Job Class
-job_sword1.gat mapflag nomemo
-job_thief1.gat mapflag nomemo
-job_star.gat mapflag nomemo
-// Primary Second Job Class
-job_prist.gat mapflag nomemo
-job_wiz.gat mapflag nomemo
-job_hunte.gat mapflag nomemo
-in_hunter.gat mapflag nomemo
-in_moc_16.gat mapflag nomemo
-// Secondary Second Job Class
-alde_alche.gat mapflag nomemo
-job_cru.gat mapflag nomemo
-job_duncer.gat mapflag nomemo
-job_monk.gat mapflag nomemo
-monk_test.gat mapflag nomemo
-monk_in.gat mapflag nomemo
-in_rogue.gat mapflag nomemo
-job_sage.gat mapflag nomemo
-job_soul.gat mapflag nomemo
-que_ng.gat mapflag nomemo
-
-// Special Quests Places =====
-que_god01.gat mapflag nomemo
-que_god02.gat mapflag nomemo
-que_bingo.gat mapflag nomemo
-que_sign01.gat mapflag nomemo
-que_hugel.gat mapflag nomemo
-que_rachel.gat mapflag nomemo
-poring_c01.gat mapflag nomemo
-poring_c02.gat mapflag nomemo
-// Dungeons =================
-alde_dun01.gat mapflag nomemo
-alde_dun02.gat mapflag nomemo
-alde_dun03.gat mapflag nomemo
-alde_dun04.gat mapflag nomemo
-// Anthelll ------------------
-anthell01.gat mapflag nomemo
-anthell02.gat mapflag nomemo
-// Amatsu Dungeon ------------
-ama_dun01.gat mapflag nomemo
-ama_dun02.gat mapflag nomemo
-ama_dun03.gat mapflag nomemo
-// Ayothaya
-ayo_dun01.gat mapflag nomemo
-ayo_dun02.gat mapflag nomemo
-// Comodo Beach --------------
-beach_dun.gat mapflag nomemo
-beach_dun2.gat mapflag nomemo
-beach_dun3.gat mapflag nomemo
-// Clock Tower ---------------
-c_tower1.gat mapflag nomemo
-c_tower2.gat mapflag nomemo
-c_tower3.gat mapflag nomemo
-c_tower4.gat mapflag nomemo
-// Einbech Mines -------------
-ein_dun01.gat mapflag nomemo
-ein_dun02.gat mapflag nomemo
-// Geffen Dun ----------------
-gef_dun00.gat mapflag nomemo
-gef_dun01.gat mapflag nomemo
-gef_dun02.gat mapflag nomemo
-gef_dun03.gat mapflag nomemo
-// Glast Hiem ----------------
-gl_cas01.gat mapflag nomemo
-gl_cas02.gat mapflag nomemo
-gl_church.gat mapflag nomemo
-gl_chyard.gat mapflag nomemo
-gl_dun01.gat mapflag nomemo
-gl_dun02.gat mapflag nomemo
-gl_in01.gat mapflag nomemo
-gl_knt01.gat mapflag nomemo
-gl_knt02.gat mapflag nomemo
-gl_prison.gat mapflag nomemo
-gl_prison1.gat mapflag nomemo
-gl_sew01.gat mapflag nomemo
-gl_sew02.gat mapflag nomemo
-gl_sew03.gat mapflag nomemo
-gl_sew04.gat mapflag nomemo
-gl_step.gat mapflag nomemo
-// Guild Dun -----------------
-gld_dun01.gat mapflag nomemo
-gld_dun02.gat mapflag nomemo
-gld_dun03.gat mapflag nomemo
-gld_dun04.gat mapflag nomemo
-// Bayalan Island ------------
-iz_dun00.gat mapflag nomemo
-iz_dun01.gat mapflag nomemo
-iz_dun02.gat mapflag nomemo
-iz_dun03.gat mapflag nomemo
-iz_dun04.gat mapflag nomemo
-// Sphinx --------------------
-in_sphinx1.gat mapflag nomemo
-in_sphinx2.gat mapflag nomemo
-in_sphinx3.gat mapflag nomemo
-in_sphinx4.gat mapflag nomemo
-in_sphinx5.gat mapflag nomemo
-// Louyang Dun --------------
-lou_dun03.gat mapflag nomemo
-lou_dun02.gat mapflag nomemo
-lou_dun01.gat mapflag nomemo
-// Magma Dun -----------------
-mag_dun01.gat mapflag nomemo
-mag_dun02.gat mapflag nomemo
-// Pyrmaids ------------------
-moc_pryd01.gat mapflag nomemo
-moc_pryd02.gat mapflag nomemo
-moc_pryd03.gat mapflag nomemo
-moc_pryd04.gat mapflag nomemo
-moc_pryd05.gat mapflag nomemo
-moc_pryd06.gat mapflag nomemo
-moc_prydb1.gat mapflag nomemo
-// Coal Mine(Dead Pitt) ------
-mjo_dun01.gat mapflag nomemo
-mjo_dun02.gat mapflag nomemo
-mjo_dun03.gat mapflag nomemo
-// Orc Dun -------------------
-orcsdun01.gat mapflag nomemo
-orcsdun02.gat mapflag nomemo
-// Payon Cave ----------------
-pay_dun00.gat mapflag nomemo
-pay_dun01.gat mapflag nomemo
-pay_dun02.gat mapflag nomemo
-pay_dun03.gat mapflag nomemo
-pay_dun04.gat mapflag nomemo
-// Hidden Temple ------------
-prt_maze01.gat mapflag nomemo
-prt_maze02.gat mapflag nomemo
-prt_maze03.gat mapflag nomemo
-// Culvert Sewers ------------
-prt_sewb1.gat mapflag nomemo
-prt_sewb2.gat mapflag nomemo
-prt_sewb3.gat mapflag nomemo
-prt_sewb4.gat mapflag nomemo
-// Gonryun Dun ---------------
-gon_dun01.gat mapflag nomemo
-gon_dun02.gat mapflag nomemo
-gon_dun03.gat mapflag nomemo
-// Sunken Ship ---------------
-treasure01.gat mapflag nomemo
-treasure02.gat mapflag nomemo
-// Turtle Island -------------
-tur_dun01.gat mapflag nomemo
-tur_dun02.gat mapflag nomemo
-tur_dun03.gat mapflag nomemo
-tur_dun04.gat mapflag nomemo
-tur_dun05.gat mapflag nomemo
-tur_dun06.gat mapflag nomemo
-// Umbala Dun ----------------
-um_dun01.gat mapflag nomemo
-um_dun02.gat mapflag nomemo
-// Toy Factory ---------------
-xmas_dun01.gat mapflag nomemo
-xmas_dun02.gat mapflag nomemo
-// Yggdrasil Tree Dun --------
-yggdrasil01.gat mapflag nomemo
-// Old Geffenia --------------
-gefenia01.gat mapflag nomemo
-gefenia02.gat mapflag nomemo
-gefenia03.gat mapflag nomemo
-gefenia04.gat mapflag nomemo
-// Bio Lab Dungeon -----------
-lhz_dun01.gat mapflag nomemo
-lhz_dun02.gat mapflag nomemo
-lhz_dun03.gat mapflag nomemo
-// Juperos Dungeon -----------
-juperos_01.gat mapflag nomemo
-juperos_02.gat mapflag nomemo
-jupe_area1.gat mapflag nomemo
-jupe_area2.gat mapflag nomemo
-jupe_core.gat mapflag nomemo
-jupe_ele.gat mapflag nomemo
-jupe_ele_r.gat mapflag nomemo
-jupe_gate.gat mapflag nomemo
-jupe_cave.gat mapflag nomemo
-// Thanatos Tower ------------
-thana_boss.gat mapflag nomemo
-tha_scene01.gat mapflag nomemo
-tha_t01.gat mapflag nomemo
-tha_t02.gat mapflag nomemo
-tha_t03.gat mapflag nomemo
-tha_t04.gat mapflag nomemo
-tha_t05.gat mapflag nomemo
-tha_t06.gat mapflag nomemo
-tha_t07.gat mapflag nomemo
-tha_t08.gat mapflag nomemo
-tha_t09.gat mapflag nomemo
-tha_t10.gat mapflag nomemo
-tha_t11.gat mapflag nomemo
-tha_t12.gat mapflag nomemo
-thana_step.gat mapflag nomemo
-// Abyss Lake Dungeon --------
-abyss_01.gat mapflag nomemo
-abyss_02.gat mapflag nomemo
-abyss_03.gat mapflag nomemo
-//Odin's Temple & Kiehl
-odin_tem01.gat mapflag nomemo
-odin_tem02.gat mapflag nomemo
-odin_tem03.gat mapflag nomemo
-kh_kiehl02.gat mapflag nomemo
-kh_kiehl01.gat mapflag nomemo
-kh_dun02.gat mapflag nomemo
-kh_dun01.gat mapflag nomemo
-kh_mansion.gat mapflag nomemo
-kh_rossi.gat mapflag nomemo
-kh_school.gat mapflag nomemo
-kh_vila.gat mapflag nomemo
-//Ice Dungeon
-ice_dun01.gat mapflag nomemo
-ice_dun02.gat mapflag nomemo
-ice_dun03.gat mapflag nomemo
-ice_dun04.gat mapflag nomemo
-//Rachel Santuary
-ra_san01.gat mapflag nomemo
-ra_san02.gat mapflag nomemo
-ra_san03.gat mapflag nomemo
-ra_san04.gat mapflag nomemo
-ra_san05.gat mapflag nomemo
-
-// Guild Castles =============
-//alde_gld.gat mapflag nomemo
-aldeg_cas01.gat mapflag nomemo
-aldeg_cas02.gat mapflag nomemo
-aldeg_cas03.gat mapflag nomemo
-aldeg_cas04.gat mapflag nomemo
-aldeg_cas05.gat mapflag nomemo
-gefg_cas01.gat mapflag nomemo
-gefg_cas02.gat mapflag nomemo
-gefg_cas03.gat mapflag nomemo
-gefg_cas04.gat mapflag nomemo
-gefg_cas05.gat mapflag nomemo
-//pay_gld.gat mapflag nomemo
-payg_cas01.gat mapflag nomemo
-payg_cas02.gat mapflag nomemo
-payg_cas03.gat mapflag nomemo
-payg_cas04.gat mapflag nomemo
-payg_cas05.gat mapflag nomemo
-//prt_gld.gat mapflag nomemo
-prtg_cas01.gat mapflag nomemo
-prtg_cas02.gat mapflag nomemo
-prtg_cas03.gat mapflag nomemo
-prtg_cas04.gat mapflag nomemo
-prtg_cas05.gat mapflag nomemo
-gefg_cas01.gat mapflag nomemo
-gefg_cas02.gat mapflag nomemo
-gefg_cas03.gat mapflag nomemo
-gefg_cas04.gat mapflag nomemo
-gefg_cas05.gat mapflag nomemo
-nguild_alde.gat mapflag nomemo
-nguild_gef.gat mapflag nomemo
-nguild_pay.gat mapflag nomemo
-nguild_prt.gat mapflag nomemo
-//To Protect Novices Guilds from level abusers
-n_castle.gat mapflag nomemo
-
-// GvG Arenas ================
-guild_vs1.gat mapflag nomemo
-guild_vs2.gat mapflag nomemo
-guild_vs3.gat mapflag nomemo
-guild_vs4.gat mapflag nomemo
-guild_vs5.gat mapflag nomemo
-
-// Arenas ====================
-arena_room.gat mapflag nomemo
-force_1-1.gat mapflag nomemo
-force_1-2.gat mapflag nomemo
-force_1-3.gat mapflag nomemo
-ordeal_1-1.gat mapflag nomemo
-ordeal_1-2.gat mapflag nomemo
-ordeal_1-3.gat mapflag nomemo
-ordeal_2-1.gat mapflag nomemo
-ordeal_2-2.gat mapflag nomemo
-ordeal_2-3.gat mapflag nomemo
-ordeal_3-1.gat mapflag nomemo
-ordeal_3-2.gat mapflag nomemo
-ordeal_3-3.gat mapflag nomemo
-pvp_c_room.gat mapflag nomemo
-quiz_00.gat mapflag nomemo
-quiz_01.gat mapflag nomemo
-sec_in01.gat mapflag nomemo
-sec_in02.gat mapflag nomemo
-//hunter_1-1.gat mapflag nomemo
-//hunter_2-1.gat mapflag nomemo
-//hunter_3-1.gat mapflag nomemo
-//knight_1-1.gat mapflag nomemo
-//knight_2-1.gat mapflag nomemo
-//knight_3-1.gat mapflag nomemo
-//priest_1-1.gat mapflag nomemo
-//priest_2-1.gat mapflag nomemo
-//priest_3-1.gat mapflag nomemo
-prt_are_in.gat mapflag nomemo
-prt_are_in.gat mapflag nomemo
-prt_are01.gat mapflag nomemo
-//wizard_1-1.gat mapflag nomemo
-//wizard_2-1.gat mapflag nomemo
-//wizard_3-1.gat mapflag nomemo
-
-// PvP Arenas ================
-pvp_y_room.gat mapflag nomemo
-pvp_y_1-1.gat mapflag nomemo
-pvp_y_1-2.gat mapflag nomemo
-pvp_y_1-3.gat mapflag nomemo
-pvp_y_1-4.gat mapflag nomemo
-pvp_y_1-5.gat mapflag nomemo
-pvp_y_2-1.gat mapflag nomemo
-pvp_y_2-2.gat mapflag nomemo
-pvp_y_2-3.gat mapflag nomemo
-pvp_y_2-4.gat mapflag nomemo
-pvp_y_2-5.gat mapflag nomemo
-pvp_y_3-1.gat mapflag nomemo
-pvp_y_3-2.gat mapflag nomemo
-pvp_y_3-3.gat mapflag nomemo
-pvp_y_3-4.gat mapflag nomemo
-pvp_y_3-5.gat mapflag nomemo
-pvp_y_4-1.gat mapflag nomemo
-pvp_y_4-2.gat mapflag nomemo
-pvp_y_4-3.gat mapflag nomemo
-pvp_y_4-4.gat mapflag nomemo
-pvp_y_4-5.gat mapflag nomemo
-pvp_y_5-1.gat mapflag nomemo
-pvp_y_5-2.gat mapflag nomemo
-pvp_y_5-3.gat mapflag nomemo
-pvp_y_5-4.gat mapflag nomemo
-pvp_y_5-5.gat mapflag nomemo
-pvp_y_6-1.gat mapflag nomemo
-pvp_y_6-2.gat mapflag nomemo
-pvp_y_6-3.gat mapflag nomemo
-pvp_y_6-4.gat mapflag nomemo
-pvp_y_6-5.gat mapflag nomemo
-pvp_y_7-1.gat mapflag nomemo
-pvp_y_7-2.gat mapflag nomemo
-pvp_y_7-3.gat mapflag nomemo
-pvp_y_7-4.gat mapflag nomemo
-pvp_y_7-5.gat mapflag nomemo
-pvp_y_8-1.gat mapflag nomemo
-pvp_y_8-2.gat mapflag nomemo
-pvp_y_8-3.gat mapflag nomemo
-pvp_y_8-4.gat mapflag nomemo
-pvp_y_8-5.gat mapflag nomemo
-pvp_n_room.gat mapflag nomemo
-pvp_n_1-1.gat mapflag nomemo
-pvp_n_1-2.gat mapflag nomemo
-pvp_n_1-3.gat mapflag nomemo
-pvp_n_1-4.gat mapflag nomemo
-pvp_n_1-5.gat mapflag nomemo
-pvp_n_2-1.gat mapflag nomemo
-pvp_n_2-2.gat mapflag nomemo
-pvp_n_2-3.gat mapflag nomemo
-pvp_n_2-4.gat mapflag nomemo
-pvp_n_2-5.gat mapflag nomemo
-pvp_n_3-1.gat mapflag nomemo
-pvp_n_3-2.gat mapflag nomemo
-pvp_n_3-3.gat mapflag nomemo
-pvp_n_3-4.gat mapflag nomemo
-pvp_n_3-5.gat mapflag nomemo
-pvp_n_4-1.gat mapflag nomemo
-pvp_n_4-2.gat mapflag nomemo
-pvp_n_4-3.gat mapflag nomemo
-pvp_n_4-4.gat mapflag nomemo
-pvp_n_4-5.gat mapflag nomemo
-pvp_n_5-1.gat mapflag nomemo
-pvp_n_5-2.gat mapflag nomemo
-pvp_n_5-3.gat mapflag nomemo
-pvp_n_5-4.gat mapflag nomemo
-pvp_n_5-5.gat mapflag nomemo
-pvp_n_6-1.gat mapflag nomemo
-pvp_n_6-2.gat mapflag nomemo
-pvp_n_6-3.gat mapflag nomemo
-pvp_n_6-4.gat mapflag nomemo
-pvp_n_6-5.gat mapflag nomemo
-pvp_n_7-1.gat mapflag nomemo
-pvp_n_7-2.gat mapflag nomemo
-pvp_n_7-3.gat mapflag nomemo
-pvp_n_7-4.gat mapflag nomemo
-pvp_n_7-5.gat mapflag nomemo
-pvp_n_8-1.gat mapflag nomemo
-pvp_n_8-2.gat mapflag nomemo
-pvp_n_8-3.gat mapflag nomemo
-pvp_n_8-4.gat mapflag nomemo
-pvp_n_8-5.gat mapflag nomemo
-pvp_2vs2.gat mapflag nomemo
+//===== eAthena Script ======================================= +//= Map flags that disable warp portal memory +//===== By: ================================================== +//= eAthena Dev Team +//= 1.6 added up to Hugel maps. [Lupus] +//===== Current Version: ===================================== + + +// Towns ==================== +ayo_in01.gat mapflag nomemo +ayo_in02.gat mapflag nomemo +alb_ship.gat mapflag nomemo +alberta_in.gat mapflag nomemo +aldeba_in.gat mapflag nomemo +ama_in01.gat mapflag nomemo +ama_in02.gat mapflag nomemo +ama_test.gat mapflag nomemo +cmd_in01.gat mapflag nomemo +cmd_in02.gat mapflag nomemo +gef_tower.gat mapflag nomemo +geffen_in.gat mapflag nomemo +gon_test.gat mapflag nomemo +gon_in.gat mapflag nomemo +in_orcs01.gat mapflag nomemo +izlude_in.gat mapflag nomemo +jawaii_in.gat mapflag nomemo +lou_in01.gat mapflag nomemo +lou_in02.gat mapflag nomemo +moc_castle.gat mapflag nomemo +morocc_in.gat mapflag nomemo +niflheim.gat mapflag nomemo +nif_in.gat mapflag nomemo +new_zone01.gat mapflag nomemo +new_zone02.gat mapflag nomemo +new_zone03.gat mapflag nomemo +new_zone04.gat mapflag nomemo +pay_arche.gat mapflag nomemo +payon_in01.gat mapflag nomemo +payon_in02.gat mapflag nomemo +payon_in03.gat mapflag nomemo +prt_castle.gat mapflag nomemo +prt_church.gat mapflag nomemo +prt_in.gat mapflag nomemo +um_in.gat mapflag nomemo +xmas_in.gat mapflag nomemo +valkyrie.gat mapflag nomemo +yuno_in01.gat mapflag nomemo +yuno_in02.gat mapflag nomemo +yuno_in03.gat mapflag nomemo +yuno_in04.gat mapflag nomemo +yuno_in05.gat mapflag nomemo +yuno.gat mapflag nomemo +ein_in01.gat mapflag nomemo +airport.gat mapflag nomemo +airplane.gat mapflag nomemo +airplane_01.gat mapflag nomemo +lighthalzen.gat mapflag nomemo +yuno_pre.gat mapflag nomemo +y_airport.gat mapflag nomemo +lhz_airport.gat mapflag nomemo +einbroch.gat mapflag nomemo +einbech.gat mapflag nomemo +lhz_cube.gat mapflag nomemo +lhz_in01.gat mapflag nomemo +lhz_in02.gat mapflag nomemo +lhz_in03.gat mapflag nomemo +hu_in01.gat mapflag nomemo +auction_01.gat mapflag nomemo +auction_02.gat mapflag nomemo +p_track01.gat mapflag nomemo +p_track02.gat mapflag nomemo +ra_in01.gat mapflag nomemo +ra_temin.gat mapflag nomemo +ra_temsky.gat mapflag nomemo + +// Fields =================== +alb2trea.gat mapflag nomemo +ayo_fild02.gat mapflag nomemo +cmd_fild01.gat mapflag nomemo +cmd_fild02.gat mapflag nomemo +cmd_fild03.gat mapflag nomemo +cmd_fild04.gat mapflag nomemo +cmd_fild05.gat mapflag nomemo +cmd_fild06.gat mapflag nomemo +cmd_fild07.gat mapflag nomemo +cmd_fild08.gat mapflag nomemo +cmd_fild09.gat mapflag nomemo +gef_fild02.gat mapflag nomemo +gef_fild03.gat mapflag nomemo +gef_fild06.gat mapflag nomemo +gef_fild08.gat mapflag nomemo +gef_fild10.gat mapflag nomemo +gef_fild11.gat mapflag nomemo +gef_fild12.gat mapflag nomemo +gef_fild14.gat mapflag nomemo +glast_01.gat mapflag nomemo +hu_fild01.gat mapflag nomemo +hu_fild05.gat mapflag nomemo +izlu2dun.gat mapflag nomemo +mjolnir_01.gat mapflag nomemo +mjolnir_02.gat mapflag nomemo +mjolnir_03.gat mapflag nomemo +mjolnir_04.gat mapflag nomemo +mjolnir_05.gat mapflag nomemo +mjolnir_07.gat mapflag nomemo +mjolnir_08.gat mapflag nomemo +mjolnir_10.gat mapflag nomemo +mjolnir_11.gat mapflag nomemo +moc_fild01.gat mapflag nomemo +moc_fild02.gat mapflag nomemo +moc_fild03.gat mapflag nomemo +moc_fild04.gat mapflag nomemo +moc_fild05.gat mapflag nomemo +moc_fild08.gat mapflag nomemo +moc_fild09.gat mapflag nomemo +moc_fild13.gat mapflag nomemo +moc_fild14.gat mapflag nomemo +moc_fild15.gat mapflag nomemo +moc_fild16.gat mapflag nomemo +moc_fild17.gat mapflag nomemo +moc_fild18.gat mapflag nomemo +nif_fild01.gat mapflag nomemo +nif_fild02.gat mapflag nomemo +pay_fild02.gat mapflag nomemo +//pay_fild04.gat mapflag nomemo +pay_fild05.gat mapflag nomemo +pay_fild09.gat mapflag nomemo +pay_fild10.gat mapflag nomemo +pay_fild11.gat mapflag nomemo +prt_fild00.gat mapflag nomemo +prt_fild03.gat mapflag nomemo +prt_fild04.gat mapflag nomemo +prt_fild09.gat mapflag nomemo +prt_fild10.gat mapflag nomemo +prt_fild11.gat mapflag nomemo +prt_monk.gat mapflag nomemo +um_fild01.gat mapflag nomemo +um_fild02.gat mapflag nomemo +um_fild03.gat mapflag nomemo +yuno_fild02.gat mapflag nomemo +yuno_fild03.gat mapflag nomemo +yuno_fild04.gat mapflag nomemo +yuno_fild05.gat mapflag nomemo +yuno_fild07.gat mapflag nomemo +yuno_fild08.gat mapflag nomemo +yuno_fild09.gat mapflag nomemo +yuno_fild10.gat mapflag nomemo + + +// Job Quests ================ +// First Job Class +job_sword1.gat mapflag nomemo +job_thief1.gat mapflag nomemo +job_star.gat mapflag nomemo +// Primary Second Job Class +job_prist.gat mapflag nomemo +job_wiz.gat mapflag nomemo +job_hunte.gat mapflag nomemo +in_hunter.gat mapflag nomemo +in_moc_16.gat mapflag nomemo +// Secondary Second Job Class +alde_alche.gat mapflag nomemo +job_cru.gat mapflag nomemo +job_duncer.gat mapflag nomemo +job_monk.gat mapflag nomemo +monk_test.gat mapflag nomemo +monk_in.gat mapflag nomemo +in_rogue.gat mapflag nomemo +job_sage.gat mapflag nomemo +job_soul.gat mapflag nomemo +que_ng.gat mapflag nomemo + +// Special Quests Places ===== +que_god01.gat mapflag nomemo +que_god02.gat mapflag nomemo +que_bingo.gat mapflag nomemo +que_sign01.gat mapflag nomemo +que_hugel.gat mapflag nomemo +que_rachel.gat mapflag nomemo +poring_c01.gat mapflag nomemo +poring_c02.gat mapflag nomemo +// Dungeons ================= +alde_dun01.gat mapflag nomemo +alde_dun02.gat mapflag nomemo +alde_dun03.gat mapflag nomemo +alde_dun04.gat mapflag nomemo +// Anthelll ------------------ +anthell01.gat mapflag nomemo +anthell02.gat mapflag nomemo +// Amatsu Dungeon ------------ +ama_dun01.gat mapflag nomemo +ama_dun02.gat mapflag nomemo +ama_dun03.gat mapflag nomemo +// Ayothaya +ayo_dun01.gat mapflag nomemo +ayo_dun02.gat mapflag nomemo +// Comodo Beach -------------- +beach_dun.gat mapflag nomemo +beach_dun2.gat mapflag nomemo +beach_dun3.gat mapflag nomemo +// Clock Tower --------------- +c_tower1.gat mapflag nomemo +c_tower2.gat mapflag nomemo +c_tower3.gat mapflag nomemo +c_tower4.gat mapflag nomemo +// Einbech Mines ------------- +ein_dun01.gat mapflag nomemo +ein_dun02.gat mapflag nomemo +// Geffen Dun ---------------- +gef_dun00.gat mapflag nomemo +gef_dun01.gat mapflag nomemo +gef_dun02.gat mapflag nomemo +gef_dun03.gat mapflag nomemo +// Glast Hiem ---------------- +gl_cas01.gat mapflag nomemo +gl_cas02.gat mapflag nomemo +gl_church.gat mapflag nomemo +gl_chyard.gat mapflag nomemo +gl_dun01.gat mapflag nomemo +gl_dun02.gat mapflag nomemo +gl_in01.gat mapflag nomemo +gl_knt01.gat mapflag nomemo +gl_knt02.gat mapflag nomemo +gl_prison.gat mapflag nomemo +gl_prison1.gat mapflag nomemo +gl_sew01.gat mapflag nomemo +gl_sew02.gat mapflag nomemo +gl_sew03.gat mapflag nomemo +gl_sew04.gat mapflag nomemo +gl_step.gat mapflag nomemo +// Guild Dun ----------------- +gld_dun01.gat mapflag nomemo +gld_dun02.gat mapflag nomemo +gld_dun03.gat mapflag nomemo +gld_dun04.gat mapflag nomemo +// Bayalan Island ------------ +iz_dun00.gat mapflag nomemo +iz_dun01.gat mapflag nomemo +iz_dun02.gat mapflag nomemo +iz_dun03.gat mapflag nomemo +iz_dun04.gat mapflag nomemo +// Sphinx -------------------- +in_sphinx1.gat mapflag nomemo +in_sphinx2.gat mapflag nomemo +in_sphinx3.gat mapflag nomemo +in_sphinx4.gat mapflag nomemo +in_sphinx5.gat mapflag nomemo +// Louyang Dun -------------- +lou_dun03.gat mapflag nomemo +lou_dun02.gat mapflag nomemo +lou_dun01.gat mapflag nomemo +// Magma Dun ----------------- +mag_dun01.gat mapflag nomemo +mag_dun02.gat mapflag nomemo +// Pyrmaids ------------------ +moc_pryd01.gat mapflag nomemo +moc_pryd02.gat mapflag nomemo +moc_pryd03.gat mapflag nomemo +moc_pryd04.gat mapflag nomemo +moc_pryd05.gat mapflag nomemo +moc_pryd06.gat mapflag nomemo +moc_prydb1.gat mapflag nomemo +// Coal Mine(Dead Pitt) ------ +mjo_dun01.gat mapflag nomemo +mjo_dun02.gat mapflag nomemo +mjo_dun03.gat mapflag nomemo +// Orc Dun ------------------- +orcsdun01.gat mapflag nomemo +orcsdun02.gat mapflag nomemo +// Payon Cave ---------------- +pay_dun00.gat mapflag nomemo +pay_dun01.gat mapflag nomemo +pay_dun02.gat mapflag nomemo +pay_dun03.gat mapflag nomemo +pay_dun04.gat mapflag nomemo +// Hidden Temple ------------ +prt_maze01.gat mapflag nomemo +prt_maze02.gat mapflag nomemo +prt_maze03.gat mapflag nomemo +// Culvert Sewers ------------ +prt_sewb1.gat mapflag nomemo +prt_sewb2.gat mapflag nomemo +prt_sewb3.gat mapflag nomemo +prt_sewb4.gat mapflag nomemo +// Gonryun Dun --------------- +gon_dun01.gat mapflag nomemo +gon_dun02.gat mapflag nomemo +gon_dun03.gat mapflag nomemo +// Sunken Ship --------------- +treasure01.gat mapflag nomemo +treasure02.gat mapflag nomemo +// Turtle Island ------------- +tur_dun01.gat mapflag nomemo +tur_dun02.gat mapflag nomemo +tur_dun03.gat mapflag nomemo +tur_dun04.gat mapflag nomemo +tur_dun05.gat mapflag nomemo +tur_dun06.gat mapflag nomemo +// Umbala Dun ---------------- +um_dun01.gat mapflag nomemo +um_dun02.gat mapflag nomemo +// Toy Factory --------------- +xmas_dun01.gat mapflag nomemo +xmas_dun02.gat mapflag nomemo +// Yggdrasil Tree Dun -------- +yggdrasil01.gat mapflag nomemo +// Old Geffenia -------------- +gefenia01.gat mapflag nomemo +gefenia02.gat mapflag nomemo +gefenia03.gat mapflag nomemo +gefenia04.gat mapflag nomemo +// Bio Lab Dungeon ----------- +lhz_dun01.gat mapflag nomemo +lhz_dun02.gat mapflag nomemo +lhz_dun03.gat mapflag nomemo +// Juperos Dungeon ----------- +juperos_01.gat mapflag nomemo +juperos_02.gat mapflag nomemo +jupe_area1.gat mapflag nomemo +jupe_area2.gat mapflag nomemo +jupe_core.gat mapflag nomemo +jupe_ele.gat mapflag nomemo +jupe_ele_r.gat mapflag nomemo +jupe_gate.gat mapflag nomemo +jupe_cave.gat mapflag nomemo +// Thanatos Tower ------------ +thana_boss.gat mapflag nomemo +tha_scene01.gat mapflag nomemo +tha_t01.gat mapflag nomemo +tha_t02.gat mapflag nomemo +tha_t03.gat mapflag nomemo +tha_t04.gat mapflag nomemo +tha_t05.gat mapflag nomemo +tha_t06.gat mapflag nomemo +tha_t07.gat mapflag nomemo +tha_t08.gat mapflag nomemo +tha_t09.gat mapflag nomemo +tha_t10.gat mapflag nomemo +tha_t11.gat mapflag nomemo +tha_t12.gat mapflag nomemo +thana_step.gat mapflag nomemo +// Abyss Lake Dungeon -------- +abyss_01.gat mapflag nomemo +abyss_02.gat mapflag nomemo +abyss_03.gat mapflag nomemo +//Odin's Temple & Kiehl +odin_tem01.gat mapflag nomemo +odin_tem02.gat mapflag nomemo +odin_tem03.gat mapflag nomemo +kh_kiehl02.gat mapflag nomemo +kh_kiehl01.gat mapflag nomemo +kh_dun02.gat mapflag nomemo +kh_dun01.gat mapflag nomemo +kh_mansion.gat mapflag nomemo +kh_rossi.gat mapflag nomemo +kh_school.gat mapflag nomemo +kh_vila.gat mapflag nomemo +//Ice Dungeon +ice_dun01.gat mapflag nomemo +ice_dun02.gat mapflag nomemo +ice_dun03.gat mapflag nomemo +ice_dun04.gat mapflag nomemo +//Rachel Santuary +ra_san01.gat mapflag nomemo +ra_san02.gat mapflag nomemo +ra_san03.gat mapflag nomemo +ra_san04.gat mapflag nomemo +ra_san05.gat mapflag nomemo + +// Guild Castles ============= +//alde_gld.gat mapflag nomemo +aldeg_cas01.gat mapflag nomemo +aldeg_cas02.gat mapflag nomemo +aldeg_cas03.gat mapflag nomemo +aldeg_cas04.gat mapflag nomemo +aldeg_cas05.gat mapflag nomemo +gefg_cas01.gat mapflag nomemo +gefg_cas02.gat mapflag nomemo +gefg_cas03.gat mapflag nomemo +gefg_cas04.gat mapflag nomemo +gefg_cas05.gat mapflag nomemo +//pay_gld.gat mapflag nomemo +payg_cas01.gat mapflag nomemo +payg_cas02.gat mapflag nomemo +payg_cas03.gat mapflag nomemo +payg_cas04.gat mapflag nomemo +payg_cas05.gat mapflag nomemo +//prt_gld.gat mapflag nomemo +prtg_cas01.gat mapflag nomemo +prtg_cas02.gat mapflag nomemo +prtg_cas03.gat mapflag nomemo +prtg_cas04.gat mapflag nomemo +prtg_cas05.gat mapflag nomemo +gefg_cas01.gat mapflag nomemo +gefg_cas02.gat mapflag nomemo +gefg_cas03.gat mapflag nomemo +gefg_cas04.gat mapflag nomemo +gefg_cas05.gat mapflag nomemo +nguild_alde.gat mapflag nomemo +nguild_gef.gat mapflag nomemo +nguild_pay.gat mapflag nomemo +nguild_prt.gat mapflag nomemo +//To Protect Novices Guilds from level abusers +n_castle.gat mapflag nomemo + +// GvG Arenas ================ +guild_vs1.gat mapflag nomemo +guild_vs2.gat mapflag nomemo +guild_vs3.gat mapflag nomemo +guild_vs4.gat mapflag nomemo +guild_vs5.gat mapflag nomemo + +// Arenas ==================== +arena_room.gat mapflag nomemo +force_1-1.gat mapflag nomemo +force_1-2.gat mapflag nomemo +force_1-3.gat mapflag nomemo +ordeal_1-1.gat mapflag nomemo +ordeal_1-2.gat mapflag nomemo +ordeal_1-3.gat mapflag nomemo +ordeal_2-1.gat mapflag nomemo +ordeal_2-2.gat mapflag nomemo +ordeal_2-3.gat mapflag nomemo +ordeal_3-1.gat mapflag nomemo +ordeal_3-2.gat mapflag nomemo +ordeal_3-3.gat mapflag nomemo +pvp_c_room.gat mapflag nomemo +quiz_00.gat mapflag nomemo +quiz_01.gat mapflag nomemo +sec_in01.gat mapflag nomemo +sec_in02.gat mapflag nomemo +//hunter_1-1.gat mapflag nomemo +//hunter_2-1.gat mapflag nomemo +//hunter_3-1.gat mapflag nomemo +//knight_1-1.gat mapflag nomemo +//knight_2-1.gat mapflag nomemo +//knight_3-1.gat mapflag nomemo +//priest_1-1.gat mapflag nomemo +//priest_2-1.gat mapflag nomemo +//priest_3-1.gat mapflag nomemo +prt_are_in.gat mapflag nomemo +prt_are_in.gat mapflag nomemo +prt_are01.gat mapflag nomemo +//wizard_1-1.gat mapflag nomemo +//wizard_2-1.gat mapflag nomemo +//wizard_3-1.gat mapflag nomemo + +// PvP Arenas ================ +pvp_y_room.gat mapflag nomemo +pvp_y_1-1.gat mapflag nomemo +pvp_y_1-2.gat mapflag nomemo +pvp_y_1-3.gat mapflag nomemo +pvp_y_1-4.gat mapflag nomemo +pvp_y_1-5.gat mapflag nomemo +pvp_y_2-1.gat mapflag nomemo +pvp_y_2-2.gat mapflag nomemo +pvp_y_2-3.gat mapflag nomemo +pvp_y_2-4.gat mapflag nomemo +pvp_y_2-5.gat mapflag nomemo +pvp_y_3-1.gat mapflag nomemo +pvp_y_3-2.gat mapflag nomemo +pvp_y_3-3.gat mapflag nomemo +pvp_y_3-4.gat mapflag nomemo +pvp_y_3-5.gat mapflag nomemo +pvp_y_4-1.gat mapflag nomemo +pvp_y_4-2.gat mapflag nomemo +pvp_y_4-3.gat mapflag nomemo +pvp_y_4-4.gat mapflag nomemo +pvp_y_4-5.gat mapflag nomemo +pvp_y_5-1.gat mapflag nomemo +pvp_y_5-2.gat mapflag nomemo +pvp_y_5-3.gat mapflag nomemo +pvp_y_5-4.gat mapflag nomemo +pvp_y_5-5.gat mapflag nomemo +pvp_y_6-1.gat mapflag nomemo +pvp_y_6-2.gat mapflag nomemo +pvp_y_6-3.gat mapflag nomemo +pvp_y_6-4.gat mapflag nomemo +pvp_y_6-5.gat mapflag nomemo +pvp_y_7-1.gat mapflag nomemo +pvp_y_7-2.gat mapflag nomemo +pvp_y_7-3.gat mapflag nomemo +pvp_y_7-4.gat mapflag nomemo +pvp_y_7-5.gat mapflag nomemo +pvp_y_8-1.gat mapflag nomemo +pvp_y_8-2.gat mapflag nomemo +pvp_y_8-3.gat mapflag nomemo +pvp_y_8-4.gat mapflag nomemo +pvp_y_8-5.gat mapflag nomemo +pvp_n_room.gat mapflag nomemo +pvp_n_1-1.gat mapflag nomemo +pvp_n_1-2.gat mapflag nomemo +pvp_n_1-3.gat mapflag nomemo +pvp_n_1-4.gat mapflag nomemo +pvp_n_1-5.gat mapflag nomemo +pvp_n_2-1.gat mapflag nomemo +pvp_n_2-2.gat mapflag nomemo +pvp_n_2-3.gat mapflag nomemo +pvp_n_2-4.gat mapflag nomemo +pvp_n_2-5.gat mapflag nomemo +pvp_n_3-1.gat mapflag nomemo +pvp_n_3-2.gat mapflag nomemo +pvp_n_3-3.gat mapflag nomemo +pvp_n_3-4.gat mapflag nomemo +pvp_n_3-5.gat mapflag nomemo +pvp_n_4-1.gat mapflag nomemo +pvp_n_4-2.gat mapflag nomemo +pvp_n_4-3.gat mapflag nomemo +pvp_n_4-4.gat mapflag nomemo +pvp_n_4-5.gat mapflag nomemo +pvp_n_5-1.gat mapflag nomemo +pvp_n_5-2.gat mapflag nomemo +pvp_n_5-3.gat mapflag nomemo +pvp_n_5-4.gat mapflag nomemo +pvp_n_5-5.gat mapflag nomemo +pvp_n_6-1.gat mapflag nomemo +pvp_n_6-2.gat mapflag nomemo +pvp_n_6-3.gat mapflag nomemo +pvp_n_6-4.gat mapflag nomemo +pvp_n_6-5.gat mapflag nomemo +pvp_n_7-1.gat mapflag nomemo +pvp_n_7-2.gat mapflag nomemo +pvp_n_7-3.gat mapflag nomemo +pvp_n_7-4.gat mapflag nomemo +pvp_n_7-5.gat mapflag nomemo +pvp_n_8-1.gat mapflag nomemo +pvp_n_8-2.gat mapflag nomemo +pvp_n_8-3.gat mapflag nomemo +pvp_n_8-4.gat mapflag nomemo +pvp_n_8-5.gat mapflag nomemo +pvp_2vs2.gat mapflag nomemo diff --git a/conf-tmpl/mapflag/nopenalty.txt b/conf-tmpl/mapflag/nopenalty.txt index 6328e8c4f..0952441d0 100644 --- a/conf-tmpl/mapflag/nopenalty.txt +++ b/conf-tmpl/mapflag/nopenalty.txt @@ -1,226 +1,226 @@ -//===== eAthena Script =======================================
-//= Map flags that disable exp. penalty on death.
-//===== By: ==================================================
-//= eAthena Dev Team
-//= 1.2 [Lupus]
-//===== Current Version: =====================================
-
-
-// Towns ====================>\\
-ayo_in01.gat mapflag nopenalty
-ayo_in02.gat mapflag nopenalty
-alb_ship.gat mapflag nopenalty
-alberta.gat mapflag nopenalty
-alberta_in.gat mapflag nopenalty
-aldebaran.gat mapflag nopenalty
-aldeba_in.gat mapflag nopenalty
-amatsu.gat mapflag nopenalty
-ama_in01.gat mapflag nopenalty
-ama_in02.gat mapflag nopenalty
-ama_test.gat mapflag nopenalty
-arena_room.gat mapflag nopenalty
-comodo.gat mapflag nopenalty
-cmd_in01.gat mapflag nopenalty
-cmd_in02.gat mapflag nopenalty
-geffen.gat mapflag nopenalty
-gef_dun03.gat mapflag nopenalty
-gef_tower.gat mapflag nopenalty
-geffen_in.gat mapflag nopenalty
-gonryun.gat mapflag nopenalty
-gon_in.gat mapflag nopenalty
-gon_test.gat mapflag nopenalty
-hugel.gat mapflag nopenalty
-in_orcs01.gat mapflag nopenalty
-izlude.gat mapflag nopenalty
-izlude_in.gat mapflag nopenalty
-jawaii.gat mapflag nopenalty
-jawaii_in.gat mapflag nopenalty
-lighthalzen.gat mapflag nopenalty
-louyang.gat mapflag nopenalty
-lou_in01.gat mapflag nopenalty
-lou_in02.gat mapflag nopenalty
-morocc.gat mapflag nopenalty
-moc_castle.gat mapflag nopenalty
-morocc_in.gat mapflag nopenalty
-new_zone01.gat mapflag nopenalty
-new_zone02.gat mapflag nopenalty
-new_zone03.gat mapflag nopenalty
-new_zone04.gat mapflag nopenalty
-nif_in.gat mapflag nopenalty
-pay_arche.gat mapflag nopenalty
-payon.gat mapflag nopenalty
-payon_in01.gat mapflag nopenalty
-payon_in02.gat mapflag nopenalty
-payon_in03.gat mapflag nopenalty
-prontera.gat mapflag nopenalty
-prt_are_in.gat mapflag nopenalty
-prt_are01.gat mapflag nopenalty
-prt_castle.gat mapflag nopenalty
-prt_church.gat mapflag nopenalty
-prt_in.gat mapflag nopenalty
-umbala.gat mapflag nopenalty
-um_in.gat mapflag nopenalty
-xmas.gat mapflag nopenalty
-xmas_in.gat mapflag nopenalty
-yuno.gat mapflag nopenalty
-yuno_in01.gat mapflag nopenalty
-yuno_in02.gat mapflag nopenalty
-yuno_in03.gat mapflag nopenalty
-yuno_in04.gat mapflag nopenalty
-yuno_in05.gat mapflag nopenalty
-yuno_pre.gat mapflag nopenalty
-y_airport.gat mapflag nopenalty
-lhz_airport.gat mapflag nopenalty
-lhz_in01.gat mapflag nopenalty
-lhz_in02.gat mapflag nopenalty
-lhz_in03.gat mapflag nopenalty
-rachel.gat mapflag nopenalty
-ra_in01.gat mapflag nopenalty
-ra_temin.gat mapflag nopenalty
-ra_temple.gat mapflag nopenalty
-ra_temsky.gat mapflag nopenalty
-que_rachel.gat mapflag nopenalty
-airplane.gat mapflag nopenalty
-airport.gat mapflag nopenalty
-einbech.gat mapflag nopenalty
-einbroch.gat mapflag nopenalty
-ein_in01.gat mapflag nopenalty
-job_soul.gat mapflag nopenalty
-job_star.gat mapflag nopenalty
-auction_01.gat mapflag nopenalty
-auction_02.gat mapflag nopenalty
-hu_in01.gat mapflag nopenalty
-que_ng.gat mapflag nopenalty
-kh_mansion.gat mapflag nopenalty
-kh_rossi.gat mapflag nopenalty
-kh_school.gat mapflag nopenalty
-kh_vila.gat mapflag nopenalty
-ayothaya.gat mapflag nopenalty
-
-// Job Quests ========================
-job_sword1.gat mapflag nopenalty
-job_thief1.gat mapflag nopenalty
-// 2-1 -----------------------
-job_prist.gat mapflag nopenalty
-job_wiz.gat mapflag nopenalty
-job_hunte.gat mapflag nopenalty
-in_hunter.gat mapflag nopenalty
-in_moc_16.gat mapflag nopenalty
-// 2-2 --------------------
-alde_alche.gat mapflag nopenalty
-job_cru.gat mapflag nopenalty
-job_duncer.gat mapflag nopenalty
-job_monk.gat mapflag nopenalty
-monk_test.gat mapflag nopenalty
-monk_in.gat mapflag nopenalty
-in_rogue.gat mapflag nopenalty
-job_sage.gat mapflag nopenalty
-
-// Misc Quests =======================
-que_sign01.gat mapflag nopenalty
-que_sign02.gat mapflag nopenalty
-
-// GvG Arenas ===================
-guild_vs1.gat mapflag nopenalty
-guild_vs2.gat mapflag nopenalty
-guild_vs3.gat mapflag nopenalty
-guild_vs4.gat mapflag nopenalty
-guild_vs5.gat mapflag nopenalty
-
-// Arenas=======================>\\
-sec_in01.gat mapflag nopenalty
-sec_in02.gat mapflag nopenalty
-
-// Izlude Arena ========================
-force_1-1.gat mapflag nopenalty
-force_1-2.gat mapflag nopenalty
-force_1-3.gat mapflag nopenalty
-force_2-1.gat mapflag nopenalty
-force_2-2.gat mapflag nopenalty
-force_2-3.gat mapflag nopenalty
-force_3-1.gat mapflag nopenalty
-force_3-2.gat mapflag nopenalty
-force_3-3.gat mapflag nopenalty
-
-// PvP Arenas =========================
-pvp_y_1-1.gat mapflag nopenalty
-pvp_y_1-2.gat mapflag nopenalty
-pvp_y_1-3.gat mapflag nopenalty
-pvp_y_1-4.gat mapflag nopenalty
-pvp_y_1-5.gat mapflag nopenalty
-pvp_y_2-1.gat mapflag nopenalty
-pvp_y_2-2.gat mapflag nopenalty
-pvp_y_2-3.gat mapflag nopenalty
-pvp_y_2-4.gat mapflag nopenalty
-pvp_y_2-5.gat mapflag nopenalty
-pvp_y_3-1.gat mapflag nopenalty
-pvp_y_3-2.gat mapflag nopenalty
-pvp_y_3-3.gat mapflag nopenalty
-pvp_y_3-4.gat mapflag nopenalty
-pvp_y_3-5.gat mapflag nopenalty
-pvp_y_4-1.gat mapflag nopenalty
-pvp_y_4-2.gat mapflag nopenalty
-pvp_y_4-3.gat mapflag nopenalty
-pvp_y_4-4.gat mapflag nopenalty
-pvp_y_4-5.gat mapflag nopenalty
-pvp_y_5-1.gat mapflag nopenalty
-pvp_y_5-2.gat mapflag nopenalty
-pvp_y_5-3.gat mapflag nopenalty
-pvp_y_5-4.gat mapflag nopenalty
-pvp_y_5-5.gat mapflag nopenalty
-pvp_y_6-1.gat mapflag nopenalty
-pvp_y_6-2.gat mapflag nopenalty
-pvp_y_6-3.gat mapflag nopenalty
-pvp_y_6-4.gat mapflag nopenalty
-pvp_y_6-5.gat mapflag nopenalty
-pvp_y_7-1.gat mapflag nopenalty
-pvp_y_7-2.gat mapflag nopenalty
-pvp_y_7-3.gat mapflag nopenalty
-pvp_y_7-4.gat mapflag nopenalty
-pvp_y_7-5.gat mapflag nopenalty
-pvp_y_8-1.gat mapflag nopenalty
-pvp_y_8-2.gat mapflag nopenalty
-pvp_y_8-3.gat mapflag nopenalty
-pvp_y_8-4.gat mapflag nopenalty
-pvp_y_8-5.gat mapflag nopenalty
-pvp_n_1-1.gat mapflag nopenalty
-pvp_n_1-2.gat mapflag nopenalty
-pvp_n_1-3.gat mapflag nopenalty
-pvp_n_1-4.gat mapflag nopenalty
-pvp_n_1-5.gat mapflag nopenalty
-pvp_n_2-1.gat mapflag nopenalty
-pvp_n_2-2.gat mapflag nopenalty
-pvp_n_2-3.gat mapflag nopenalty
-pvp_n_2-4.gat mapflag nopenalty
-pvp_n_2-5.gat mapflag nopenalty
-pvp_n_3-1.gat mapflag nopenalty
-pvp_n_3-2.gat mapflag nopenalty
-pvp_n_3-3.gat mapflag nopenalty
-pvp_n_3-4.gat mapflag nopenalty
-pvp_n_3-5.gat mapflag nopenalty
-pvp_n_4-1.gat mapflag nopenalty
-pvp_n_4-2.gat mapflag nopenalty
-pvp_n_4-3.gat mapflag nopenalty
-pvp_n_4-4.gat mapflag nopenalty
-pvp_n_4-5.gat mapflag nopenalty
-pvp_n_5-1.gat mapflag nopenalty
-pvp_n_5-2.gat mapflag nopenalty
-pvp_n_5-3.gat mapflag nopenalty
-pvp_n_5-4.gat mapflag nopenalty
-pvp_n_5-5.gat mapflag nopenalty
-pvp_n_6-1.gat mapflag nopenalty
-pvp_n_6-2.gat mapflag nopenalty
-pvp_n_6-3.gat mapflag nopenalty
-pvp_n_6-4.gat mapflag nopenalty
-pvp_n_6-5.gat mapflag nopenalty
-pvp_n_7-1.gat mapflag nopenalty
-pvp_n_7-2.gat mapflag nopenalty
-pvp_n_7-3.gat mapflag nopenalty
-pvp_n_7-4.gat mapflag nopenalty
-pvp_n_7-5.gat mapflag nopenalty
-pvp_n_8-1.gat mapflag nopenalty
-pvp_n_8-2.gat mapflag nopenalty
-pvp_n_8-3.gat mapflag nopenalty
-pvp_n_8-4.gat mapflag nopenalty
-pvp_n_8-5.gat mapflag nopenalty
+//===== eAthena Script ======================================= +//= Map flags that disable exp. penalty on death. +//===== By: ================================================== +//= eAthena Dev Team +//= 1.2 [Lupus] +//===== Current Version: ===================================== + + +// Towns ====================>\\ +ayo_in01.gat mapflag nopenalty +ayo_in02.gat mapflag nopenalty +alb_ship.gat mapflag nopenalty +alberta.gat mapflag nopenalty +alberta_in.gat mapflag nopenalty +aldebaran.gat mapflag nopenalty +aldeba_in.gat mapflag nopenalty +amatsu.gat mapflag nopenalty +ama_in01.gat mapflag nopenalty +ama_in02.gat mapflag nopenalty +ama_test.gat mapflag nopenalty +arena_room.gat mapflag nopenalty +comodo.gat mapflag nopenalty +cmd_in01.gat mapflag nopenalty +cmd_in02.gat mapflag nopenalty +geffen.gat mapflag nopenalty +gef_dun03.gat mapflag nopenalty +gef_tower.gat mapflag nopenalty +geffen_in.gat mapflag nopenalty +gonryun.gat mapflag nopenalty +gon_in.gat mapflag nopenalty +gon_test.gat mapflag nopenalty +hugel.gat mapflag nopenalty +in_orcs01.gat mapflag nopenalty +izlude.gat mapflag nopenalty +izlude_in.gat mapflag nopenalty +jawaii.gat mapflag nopenalty +jawaii_in.gat mapflag nopenalty +lighthalzen.gat mapflag nopenalty +louyang.gat mapflag nopenalty +lou_in01.gat mapflag nopenalty +lou_in02.gat mapflag nopenalty +morocc.gat mapflag nopenalty +moc_castle.gat mapflag nopenalty +morocc_in.gat mapflag nopenalty +new_zone01.gat mapflag nopenalty +new_zone02.gat mapflag nopenalty +new_zone03.gat mapflag nopenalty +new_zone04.gat mapflag nopenalty +nif_in.gat mapflag nopenalty +pay_arche.gat mapflag nopenalty +payon.gat mapflag nopenalty +payon_in01.gat mapflag nopenalty +payon_in02.gat mapflag nopenalty +payon_in03.gat mapflag nopenalty +prontera.gat mapflag nopenalty +prt_are_in.gat mapflag nopenalty +prt_are01.gat mapflag nopenalty +prt_castle.gat mapflag nopenalty +prt_church.gat mapflag nopenalty +prt_in.gat mapflag nopenalty +umbala.gat mapflag nopenalty +um_in.gat mapflag nopenalty +xmas.gat mapflag nopenalty +xmas_in.gat mapflag nopenalty +yuno.gat mapflag nopenalty +yuno_in01.gat mapflag nopenalty +yuno_in02.gat mapflag nopenalty +yuno_in03.gat mapflag nopenalty +yuno_in04.gat mapflag nopenalty +yuno_in05.gat mapflag nopenalty +yuno_pre.gat mapflag nopenalty +y_airport.gat mapflag nopenalty +lhz_airport.gat mapflag nopenalty +lhz_in01.gat mapflag nopenalty +lhz_in02.gat mapflag nopenalty +lhz_in03.gat mapflag nopenalty +rachel.gat mapflag nopenalty +ra_in01.gat mapflag nopenalty +ra_temin.gat mapflag nopenalty +ra_temple.gat mapflag nopenalty +ra_temsky.gat mapflag nopenalty +que_rachel.gat mapflag nopenalty +airplane.gat mapflag nopenalty +airport.gat mapflag nopenalty +einbech.gat mapflag nopenalty +einbroch.gat mapflag nopenalty +ein_in01.gat mapflag nopenalty +job_soul.gat mapflag nopenalty +job_star.gat mapflag nopenalty +auction_01.gat mapflag nopenalty +auction_02.gat mapflag nopenalty +hu_in01.gat mapflag nopenalty +que_ng.gat mapflag nopenalty +kh_mansion.gat mapflag nopenalty +kh_rossi.gat mapflag nopenalty +kh_school.gat mapflag nopenalty +kh_vila.gat mapflag nopenalty +ayothaya.gat mapflag nopenalty + +// Job Quests ======================== +job_sword1.gat mapflag nopenalty +job_thief1.gat mapflag nopenalty +// 2-1 ----------------------- +job_prist.gat mapflag nopenalty +job_wiz.gat mapflag nopenalty +job_hunte.gat mapflag nopenalty +in_hunter.gat mapflag nopenalty +in_moc_16.gat mapflag nopenalty +// 2-2 -------------------- +alde_alche.gat mapflag nopenalty +job_cru.gat mapflag nopenalty +job_duncer.gat mapflag nopenalty +job_monk.gat mapflag nopenalty +monk_test.gat mapflag nopenalty +monk_in.gat mapflag nopenalty +in_rogue.gat mapflag nopenalty +job_sage.gat mapflag nopenalty + +// Misc Quests ======================= +que_sign01.gat mapflag nopenalty +que_sign02.gat mapflag nopenalty + +// GvG Arenas =================== +guild_vs1.gat mapflag nopenalty +guild_vs2.gat mapflag nopenalty +guild_vs3.gat mapflag nopenalty +guild_vs4.gat mapflag nopenalty +guild_vs5.gat mapflag nopenalty + +// Arenas=======================>\\ +sec_in01.gat mapflag nopenalty +sec_in02.gat mapflag nopenalty + +// Izlude Arena ======================== +force_1-1.gat mapflag nopenalty +force_1-2.gat mapflag nopenalty +force_1-3.gat mapflag nopenalty +force_2-1.gat mapflag nopenalty +force_2-2.gat mapflag nopenalty +force_2-3.gat mapflag nopenalty +force_3-1.gat mapflag nopenalty +force_3-2.gat mapflag nopenalty +force_3-3.gat mapflag nopenalty + +// PvP Arenas ========================= +pvp_y_1-1.gat mapflag nopenalty +pvp_y_1-2.gat mapflag nopenalty +pvp_y_1-3.gat mapflag nopenalty +pvp_y_1-4.gat mapflag nopenalty +pvp_y_1-5.gat mapflag nopenalty +pvp_y_2-1.gat mapflag nopenalty +pvp_y_2-2.gat mapflag nopenalty +pvp_y_2-3.gat mapflag nopenalty +pvp_y_2-4.gat mapflag nopenalty +pvp_y_2-5.gat mapflag nopenalty +pvp_y_3-1.gat mapflag nopenalty +pvp_y_3-2.gat mapflag nopenalty +pvp_y_3-3.gat mapflag nopenalty +pvp_y_3-4.gat mapflag nopenalty +pvp_y_3-5.gat mapflag nopenalty +pvp_y_4-1.gat mapflag nopenalty +pvp_y_4-2.gat mapflag nopenalty +pvp_y_4-3.gat mapflag nopenalty +pvp_y_4-4.gat mapflag nopenalty +pvp_y_4-5.gat mapflag nopenalty +pvp_y_5-1.gat mapflag nopenalty +pvp_y_5-2.gat mapflag nopenalty +pvp_y_5-3.gat mapflag nopenalty +pvp_y_5-4.gat mapflag nopenalty +pvp_y_5-5.gat mapflag nopenalty +pvp_y_6-1.gat mapflag nopenalty +pvp_y_6-2.gat mapflag nopenalty +pvp_y_6-3.gat mapflag nopenalty +pvp_y_6-4.gat mapflag nopenalty +pvp_y_6-5.gat mapflag nopenalty +pvp_y_7-1.gat mapflag nopenalty +pvp_y_7-2.gat mapflag nopenalty +pvp_y_7-3.gat mapflag nopenalty +pvp_y_7-4.gat mapflag nopenalty +pvp_y_7-5.gat mapflag nopenalty +pvp_y_8-1.gat mapflag nopenalty +pvp_y_8-2.gat mapflag nopenalty +pvp_y_8-3.gat mapflag nopenalty +pvp_y_8-4.gat mapflag nopenalty +pvp_y_8-5.gat mapflag nopenalty +pvp_n_1-1.gat mapflag nopenalty +pvp_n_1-2.gat mapflag nopenalty +pvp_n_1-3.gat mapflag nopenalty +pvp_n_1-4.gat mapflag nopenalty +pvp_n_1-5.gat mapflag nopenalty +pvp_n_2-1.gat mapflag nopenalty +pvp_n_2-2.gat mapflag nopenalty +pvp_n_2-3.gat mapflag nopenalty +pvp_n_2-4.gat mapflag nopenalty +pvp_n_2-5.gat mapflag nopenalty +pvp_n_3-1.gat mapflag nopenalty +pvp_n_3-2.gat mapflag nopenalty +pvp_n_3-3.gat mapflag nopenalty +pvp_n_3-4.gat mapflag nopenalty +pvp_n_3-5.gat mapflag nopenalty +pvp_n_4-1.gat mapflag nopenalty +pvp_n_4-2.gat mapflag nopenalty +pvp_n_4-3.gat mapflag nopenalty +pvp_n_4-4.gat mapflag nopenalty +pvp_n_4-5.gat mapflag nopenalty +pvp_n_5-1.gat mapflag nopenalty +pvp_n_5-2.gat mapflag nopenalty +pvp_n_5-3.gat mapflag nopenalty +pvp_n_5-4.gat mapflag nopenalty +pvp_n_5-5.gat mapflag nopenalty +pvp_n_6-1.gat mapflag nopenalty +pvp_n_6-2.gat mapflag nopenalty +pvp_n_6-3.gat mapflag nopenalty +pvp_n_6-4.gat mapflag nopenalty +pvp_n_6-5.gat mapflag nopenalty +pvp_n_7-1.gat mapflag nopenalty +pvp_n_7-2.gat mapflag nopenalty +pvp_n_7-3.gat mapflag nopenalty +pvp_n_7-4.gat mapflag nopenalty +pvp_n_7-5.gat mapflag nopenalty +pvp_n_8-1.gat mapflag nopenalty +pvp_n_8-2.gat mapflag nopenalty +pvp_n_8-3.gat mapflag nopenalty +pvp_n_8-4.gat mapflag nopenalty +pvp_n_8-5.gat mapflag nopenalty pvp_2vs2.gat mapflag nopenalty
\ No newline at end of file diff --git a/conf-tmpl/mapflag/nopvp.txt b/conf-tmpl/mapflag/nopvp.txt index cfb0d6490..a77fe9a02 100644 --- a/conf-tmpl/mapflag/nopvp.txt +++ b/conf-tmpl/mapflag/nopvp.txt @@ -1,78 +1,78 @@ -///===== Description: =============================================
-//= pvp off: Disables Player versus Player mode.
-//= To disable PvP mode on a specific map add the mapname here.
-//= v 1.1
-//============================================================
-
-ayo_in01.gat mapflag pvp off
-ayo_in02.gat mapflag pvp off
-alberta_in.gat mapflag pvp off
-alberta.gat mapflag pvp off
-alde_alche.gat mapflag pvp off
-aldeba_in.gat mapflag pvp off
-aldebaran.gat mapflag pvp off
-ama_in01.gat mapflag pvp off
-ama_in02.gat mapflag pvp off
-amatsu.gat mapflag pvp off
-cmd_in01.gat mapflag pvp off
-cmd_in02.gat mapflag pvp off
-comodo.gat mapflag pvp off
-gef_tower.gat mapflag pvp off
-geffen.gat mapflag pvp off
-geffen_in.gat mapflag pvp off
-gon_in.gat mapflag pvp off
-gonryun.gat mapflag pvp off
-gon_test.gat mapflag pvp off
-in_hunter.gat mapflag pvp off
-in_moc_16.gat mapflag pvp off
-in_orcs01.gat mapflag pvp off
-izlude_in.gat mapflag pvp off
-izlude.gat mapflag pvp off
-hugel.gat mapflag pvp off
-hu_in01.gat mapflag pvp off
-lighthalzen.gat mapflag pvp off
-lhz_airport.gat mapflag pvp off
-lhz_in01.gat mapflag pvp off
-lhz_in02.gat mapflag pvp off
-lhz_in03.gat mapflag pvp off
-louyang.gat mapflag pvp off
-lou_in01.gat mapflag pvp off
-lou_in02.gat mapflag pvp off
-moc_castle.gat mapflag pvp off
-monk_in.gat mapflag pvp off
-morocc_in.gat mapflag pvp off
-morocc.gat mapflag pvp off
-nif_in.gat mapflag pvp off
-payon_in01.gat mapflag pvp off
-payon_in02.gat mapflag pvp off
-payon_in03.gat mapflag pvp off
-payon.gat mapflag pvp off
-pay_arche.gat mapflag pvp off
-prt_are_in.gat mapflag pvp off
-prt_are01.gat mapflag pvp off
-prt_castle.gat mapflag pvp off
-prt_church.gat mapflag pvp off
-prt_in.gat mapflag pvp off
-prontera.gat mapflag pvp off
-sec_in01.gat mapflag pvp off
-job_sword1.gat mapflag pvp off
-um_in.gat mapflag pvp off
-umbala.gat mapflag pvp off
-xmas_in.gat mapflag pvp off
-xmas.gat mapflag pvp off
-yuno_in01.gat mapflag pvp off
-yuno_in03.gat mapflag pvp off
-yuno_in04.gat mapflag pvp off
-yuno_in05.gat mapflag pvp off
-yuno.gat mapflag pvp off
-yuno_pre.gat mapflag pvp off
-y_airport.gat mapflag pvp off
-rachel.gat mapflag pvp off
-ra_in01.gat mapflag pvp off
-ra_temin.gat mapflag pvp off
-airplane.gat mapflag pvp off
-airport.gat mapflag pvp off
-einbech.gat mapflag pvp off
-einbroch.gat mapflag pvp off
-ein_in01.gat mapflag pvp off
+///===== Description: ============================================= +//= pvp off: Disables Player versus Player mode. +//= To disable PvP mode on a specific map add the mapname here. +//= v 1.1 +//============================================================ + +ayo_in01.gat mapflag pvp off +ayo_in02.gat mapflag pvp off +alberta_in.gat mapflag pvp off +alberta.gat mapflag pvp off +alde_alche.gat mapflag pvp off +aldeba_in.gat mapflag pvp off +aldebaran.gat mapflag pvp off +ama_in01.gat mapflag pvp off +ama_in02.gat mapflag pvp off +amatsu.gat mapflag pvp off +cmd_in01.gat mapflag pvp off +cmd_in02.gat mapflag pvp off +comodo.gat mapflag pvp off +gef_tower.gat mapflag pvp off +geffen.gat mapflag pvp off +geffen_in.gat mapflag pvp off +gon_in.gat mapflag pvp off +gonryun.gat mapflag pvp off +gon_test.gat mapflag pvp off +in_hunter.gat mapflag pvp off +in_moc_16.gat mapflag pvp off +in_orcs01.gat mapflag pvp off +izlude_in.gat mapflag pvp off +izlude.gat mapflag pvp off +hugel.gat mapflag pvp off +hu_in01.gat mapflag pvp off +lighthalzen.gat mapflag pvp off +lhz_airport.gat mapflag pvp off +lhz_in01.gat mapflag pvp off +lhz_in02.gat mapflag pvp off +lhz_in03.gat mapflag pvp off +louyang.gat mapflag pvp off +lou_in01.gat mapflag pvp off +lou_in02.gat mapflag pvp off +moc_castle.gat mapflag pvp off +monk_in.gat mapflag pvp off +morocc_in.gat mapflag pvp off +morocc.gat mapflag pvp off +nif_in.gat mapflag pvp off +payon_in01.gat mapflag pvp off +payon_in02.gat mapflag pvp off +payon_in03.gat mapflag pvp off +payon.gat mapflag pvp off +pay_arche.gat mapflag pvp off +prt_are_in.gat mapflag pvp off +prt_are01.gat mapflag pvp off +prt_castle.gat mapflag pvp off +prt_church.gat mapflag pvp off +prt_in.gat mapflag pvp off +prontera.gat mapflag pvp off +sec_in01.gat mapflag pvp off +job_sword1.gat mapflag pvp off +um_in.gat mapflag pvp off +umbala.gat mapflag pvp off +xmas_in.gat mapflag pvp off +xmas.gat mapflag pvp off +yuno_in01.gat mapflag pvp off +yuno_in03.gat mapflag pvp off +yuno_in04.gat mapflag pvp off +yuno_in05.gat mapflag pvp off +yuno.gat mapflag pvp off +yuno_pre.gat mapflag pvp off +y_airport.gat mapflag pvp off +rachel.gat mapflag pvp off +ra_in01.gat mapflag pvp off +ra_temin.gat mapflag pvp off +airplane.gat mapflag pvp off +airport.gat mapflag pvp off +einbech.gat mapflag pvp off +einbroch.gat mapflag pvp off +ein_in01.gat mapflag pvp off ayothaya.gat mapflag pvp off
\ No newline at end of file diff --git a/conf-tmpl/mapflag/noreturn.txt b/conf-tmpl/mapflag/noreturn.txt index 1dd044fb4..fdb862381 100644 --- a/conf-tmpl/mapflag/noreturn.txt +++ b/conf-tmpl/mapflag/noreturn.txt @@ -1,226 +1,226 @@ -//===== eAthena Script =======================================
-//= Map flags that disable use of Butterfly wings
-//===== By: ==================================================
-//= eAthena Dev Team
-//= 1.4 [Lupus]
-//===== Notes: ===============================================
-//= For disabling Fly wings use noteleport
-//= 1.3 According to the patch, enabled Butterfly wings in the Castles [Lupus]
-//= 1.4 Enabled Butterfly wings on PvP maps. [Skotlex]
-//===== Current Version: =====================================
-
-// Cities ========================
-ayo_in01.gat mapflag noreturn
-ayo_in02.gat mapflag noreturn
-alb_ship.gat mapflag noreturn
-alberta_in.gat mapflag noreturn
-aldeba_in.gat mapflag noreturn
-ama_in01.gat mapflag noreturn
-ama_in02.gat mapflag noreturn
-ama_test.gat mapflag noreturn
-cmd_in01.gat mapflag noreturn
-cmd_in02.gat mapflag noreturn
-gef_tower.gat mapflag noreturn
-geffen_in.gat mapflag noreturn
-gon_test.gat mapflag noreturn
-gon_in.gat mapflag noreturn
-in_orcs01.gat mapflag noreturn
-izlude_in.gat mapflag noreturn
-hu_in01.gat mapflag noreturn
-jawaii_in.gat mapflag noreturn
-lou_in01.gat mapflag noreturn
-lou_in02.gat mapflag noreturn
-moc_castle.gat mapflag noreturn
-morocc_in.gat mapflag noreturn
-new_zone01.gat mapflag noreturn
-new_zone02.gat mapflag noreturn
-new_zone03.gat mapflag noreturn
-new_zone04.gat mapflag noreturn
-nif_in.gat mapflag noreturn
-payon_in01.gat mapflag noreturn
-payon_in02.gat mapflag noreturn
-payon_in03.gat mapflag noreturn
-prt_are_in.gat mapflag noreturn
-prt_are01.gat mapflag noreturn
-prt_castle.gat mapflag noreturn
-prt_church.gat mapflag noreturn
-prt_in.gat mapflag noreturn
-um_in.gat mapflag noreturn
-xmas_in.gat mapflag noreturn
-yuno_in01.gat mapflag noreturn
-yuno_in03.gat mapflag noreturn
-yuno_in04.gat mapflag noreturn
-yuno_in05.gat mapflag noreturn
-que_sign01.gat mapflag noreturn
-ein_in01.gat mapflag noreturn
-airport.gat mapflag noreturn
-airplane.gat mapflag noreturn
-airplane_01.gat mapflag noreturn
-ra_in01.gat mapflag noreturn
-ra_temin.gat mapflag noreturn
-que_rachel.gat mapflag noreturn
-
-// New areas
-yuno_pre.gat mapflag noreturn
-y_airport.gat mapflag noreturn
-lhz_airport.gat mapflag noreturn
-lhz_in01.gat mapflag noreturn
-lhz_in02.gat mapflag noreturn
-lhz_in03.gat mapflag noreturn
-lhz_que01.gat mapflag noreturn
-kh_mansion.gat mapflag noreturn
-kh_rossi.gat mapflag noreturn
-kh_school.gat mapflag noreturn
-kh_vila.gat mapflag noreturn
-
-// Job Quests ====================
-job_sword1.gat mapflag noreturn
-job_thief1.gat mapflag noreturn
-// 2-1 -----------------------
-job_hunte.gat mapflag noreturn
-job_prist.gat mapflag noreturn
-job_wiz.gat mapflag noreturn
-in_hunter.gat mapflag noreturn
-in_moc_16.gat mapflag noreturn
-// 2-2 --------------------
-alde_alche.gat mapflag noreturn
-job_cru.gat mapflag noreturn
-job_duncer.gat mapflag noreturn
-job_monk.gat mapflag noreturn
-monk_test.gat mapflag noreturn
-monk_in.gat mapflag noreturn
-in_rogue.gat mapflag noreturn
-job_sage.gat mapflag noreturn
-que_ng.gat mapflag noreturn
-
-// Special Quests Places =========
-que_god01.gat mapflag noreturn
-que_god02.gat mapflag noreturn
-que_bingo.gat mapflag noreturn
-que_hugel.gat mapflag noreturn
-poring_c01.gat mapflag noreturn
-poring_c02.gat mapflag noreturn
-
-// Guild Castles =================
-//= 1.3 According to the kRO patch, enabled Butterfly wings in the Castles
-//aldeg_cas01.gat mapflag noreturn
-//aldeg_cas02.gat mapflag noreturn
-//aldeg_cas03.gat mapflag noreturn
-//aldeg_cas04.gat mapflag noreturn
-//aldeg_cas05.gat mapflag noreturn
-//gefg_cas01.gat mapflag noreturn
-//gefg_cas02.gat mapflag noreturn
-//gefg_cas03.gat mapflag noreturn
-//gefg_cas04.gat mapflag noreturn
-//gefg_cas05.gat mapflag noreturn
-//payg_cas01.gat mapflag noreturn
-//payg_cas02.gat mapflag noreturn
-//payg_cas03.gat mapflag noreturn
-//payg_cas04.gat mapflag noreturn
-//payg_cas05.gat mapflag noreturn
-//prtg_cas01.gat mapflag noreturn
-//prtg_cas02.gat mapflag noreturn
-//prtg_cas03.gat mapflag noreturn
-//prtg_cas04.gat mapflag noreturn
-//prtg_cas05.gat mapflag noreturn
-//nguild_alde.gat mapflag noreturn
-//nguild_gef.gat mapflag noreturn
-//nguild_pay.gat mapflag noreturn
-//nguild_prt.gat mapflag noreturn
-
-// GvG Arenas ===================
-guild_vs1.gat mapflag noreturn
-guild_vs2.gat mapflag noreturn
-guild_vs3.gat mapflag noreturn
-guild_vs4.gat mapflag noreturn
-guild_vs5.gat mapflag noreturn
-
-// Arenas =====================>\\
-arena_room.gat mapflag noreturn
-sec_in01.gat mapflag noreturn
-sec_in02.gat mapflag noreturn
-
-// PvP Arenas=======================
-pvp_y_room.gat mapflag noreturn
-//pvp_y_1-1.gat mapflag noreturn
-//pvp_y_1-2.gat mapflag noreturn
-//pvp_y_1-3.gat mapflag noreturn
-//pvp_y_1-4.gat mapflag noreturn
-//pvp_y_1-5.gat mapflag noreturn
-//pvp_y_2-1.gat mapflag noreturn
-//pvp_y_2-2.gat mapflag noreturn
-//pvp_y_2-3.gat mapflag noreturn
-//pvp_y_2-4.gat mapflag noreturn
-//pvp_y_2-5.gat mapflag noreturn
-//pvp_y_3-1.gat mapflag noreturn
-//pvp_y_3-2.gat mapflag noreturn
-//pvp_y_3-3.gat mapflag noreturn
-//pvp_y_3-4.gat mapflag noreturn
-//pvp_y_3-5.gat mapflag noreturn
-//pvp_y_4-1.gat mapflag noreturn
-//pvp_y_4-2.gat mapflag noreturn
-//pvp_y_4-3.gat mapflag noreturn
-//pvp_y_4-4.gat mapflag noreturn
-//pvp_y_4-5.gat mapflag noreturn
-//pvp_y_5-1.gat mapflag noreturn
-//pvp_y_5-2.gat mapflag noreturn
-//pvp_y_5-3.gat mapflag noreturn
-//pvp_y_5-4.gat mapflag noreturn
-//pvp_y_5-5.gat mapflag noreturn
-//pvp_y_6-1.gat mapflag noreturn
-//pvp_y_6-2.gat mapflag noreturn
-//pvp_y_6-3.gat mapflag noreturn
-//pvp_y_6-4.gat mapflag noreturn
-//pvp_y_6-5.gat mapflag noreturn
-//pvp_y_7-1.gat mapflag noreturn
-//pvp_y_7-2.gat mapflag noreturn
-//pvp_y_7-3.gat mapflag noreturn
-//pvp_y_7-4.gat mapflag noreturn
-//pvp_y_7-5.gat mapflag noreturn
-//pvp_y_8-1.gat mapflag noreturn
-//pvp_y_8-2.gat mapflag noreturn
-//pvp_y_8-3.gat mapflag noreturn
-//pvp_y_8-4.gat mapflag noreturn
-//pvp_y_8-5.gat mapflag noreturn
-pvp_n_room.gat mapflag noreturn
-//pvp_n_1-1.gat mapflag noreturn
-//pvp_n_1-2.gat mapflag noreturn
-//pvp_n_1-3.gat mapflag noreturn
-//pvp_n_1-4.gat mapflag noreturn
-//pvp_n_1-5.gat mapflag noreturn
-//pvp_n_2-1.gat mapflag noreturn
-//pvp_n_2-2.gat mapflag noreturn
-//pvp_n_2-3.gat mapflag noreturn
-//pvp_n_2-4.gat mapflag noreturn
-//pvp_n_2-5.gat mapflag noreturn
-//pvp_n_3-1.gat mapflag noreturn
-//pvp_n_3-2.gat mapflag noreturn
-//pvp_n_3-3.gat mapflag noreturn
-//pvp_n_3-4.gat mapflag noreturn
-//pvp_n_3-5.gat mapflag noreturn
-//pvp_n_4-1.gat mapflag noreturn
-//pvp_n_4-2.gat mapflag noreturn
-//pvp_n_4-3.gat mapflag noreturn
-//pvp_n_4-4.gat mapflag noreturn
-//pvp_n_4-5.gat mapflag noreturn
-//pvp_n_5-1.gat mapflag noreturn
-//pvp_n_5-2.gat mapflag noreturn
-//pvp_n_5-3.gat mapflag noreturn
-//pvp_n_5-4.gat mapflag noreturn
-//pvp_n_5-5.gat mapflag noreturn
-//pvp_n_6-1.gat mapflag noreturn
-//pvp_n_6-2.gat mapflag noreturn
-//pvp_n_6-3.gat mapflag noreturn
-//pvp_n_6-4.gat mapflag noreturn
-//pvp_n_6-5.gat mapflag noreturn
-//pvp_n_7-1.gat mapflag noreturn
-//pvp_n_7-2.gat mapflag noreturn
-//pvp_n_7-3.gat mapflag noreturn
-//pvp_n_7-4.gat mapflag noreturn
-//pvp_n_7-5.gat mapflag noreturn
-//pvp_n_8-1.gat mapflag noreturn
-//pvp_n_8-2.gat mapflag noreturn
-//pvp_n_8-3.gat mapflag noreturn
-//pvp_n_8-4.gat mapflag noreturn
-//pvp_n_8-5.gat mapflag noreturn
-//pvp_2vs2.gat mapflag noreturn
+//===== eAthena Script ======================================= +//= Map flags that disable use of Butterfly wings +//===== By: ================================================== +//= eAthena Dev Team +//= 1.4 [Lupus] +//===== Notes: =============================================== +//= For disabling Fly wings use noteleport +//= 1.3 According to the patch, enabled Butterfly wings in the Castles [Lupus] +//= 1.4 Enabled Butterfly wings on PvP maps. [Skotlex] +//===== Current Version: ===================================== + +// Cities ======================== +ayo_in01.gat mapflag noreturn +ayo_in02.gat mapflag noreturn +alb_ship.gat mapflag noreturn +alberta_in.gat mapflag noreturn +aldeba_in.gat mapflag noreturn +ama_in01.gat mapflag noreturn +ama_in02.gat mapflag noreturn +ama_test.gat mapflag noreturn +cmd_in01.gat mapflag noreturn +cmd_in02.gat mapflag noreturn +gef_tower.gat mapflag noreturn +geffen_in.gat mapflag noreturn +gon_test.gat mapflag noreturn +gon_in.gat mapflag noreturn +in_orcs01.gat mapflag noreturn +izlude_in.gat mapflag noreturn +hu_in01.gat mapflag noreturn +jawaii_in.gat mapflag noreturn +lou_in01.gat mapflag noreturn +lou_in02.gat mapflag noreturn +moc_castle.gat mapflag noreturn +morocc_in.gat mapflag noreturn +new_zone01.gat mapflag noreturn +new_zone02.gat mapflag noreturn +new_zone03.gat mapflag noreturn +new_zone04.gat mapflag noreturn +nif_in.gat mapflag noreturn +payon_in01.gat mapflag noreturn +payon_in02.gat mapflag noreturn +payon_in03.gat mapflag noreturn +prt_are_in.gat mapflag noreturn +prt_are01.gat mapflag noreturn +prt_castle.gat mapflag noreturn +prt_church.gat mapflag noreturn +prt_in.gat mapflag noreturn +um_in.gat mapflag noreturn +xmas_in.gat mapflag noreturn +yuno_in01.gat mapflag noreturn +yuno_in03.gat mapflag noreturn +yuno_in04.gat mapflag noreturn +yuno_in05.gat mapflag noreturn +que_sign01.gat mapflag noreturn +ein_in01.gat mapflag noreturn +airport.gat mapflag noreturn +airplane.gat mapflag noreturn +airplane_01.gat mapflag noreturn +ra_in01.gat mapflag noreturn +ra_temin.gat mapflag noreturn +que_rachel.gat mapflag noreturn + +// New areas +yuno_pre.gat mapflag noreturn +y_airport.gat mapflag noreturn +lhz_airport.gat mapflag noreturn +lhz_in01.gat mapflag noreturn +lhz_in02.gat mapflag noreturn +lhz_in03.gat mapflag noreturn +lhz_que01.gat mapflag noreturn +kh_mansion.gat mapflag noreturn +kh_rossi.gat mapflag noreturn +kh_school.gat mapflag noreturn +kh_vila.gat mapflag noreturn + +// Job Quests ==================== +job_sword1.gat mapflag noreturn +job_thief1.gat mapflag noreturn +// 2-1 ----------------------- +job_hunte.gat mapflag noreturn +job_prist.gat mapflag noreturn +job_wiz.gat mapflag noreturn +in_hunter.gat mapflag noreturn +in_moc_16.gat mapflag noreturn +// 2-2 -------------------- +alde_alche.gat mapflag noreturn +job_cru.gat mapflag noreturn +job_duncer.gat mapflag noreturn +job_monk.gat mapflag noreturn +monk_test.gat mapflag noreturn +monk_in.gat mapflag noreturn +in_rogue.gat mapflag noreturn +job_sage.gat mapflag noreturn +que_ng.gat mapflag noreturn + +// Special Quests Places ========= +que_god01.gat mapflag noreturn +que_god02.gat mapflag noreturn +que_bingo.gat mapflag noreturn +que_hugel.gat mapflag noreturn +poring_c01.gat mapflag noreturn +poring_c02.gat mapflag noreturn + +// Guild Castles ================= +//= 1.3 According to the kRO patch, enabled Butterfly wings in the Castles +//aldeg_cas01.gat mapflag noreturn +//aldeg_cas02.gat mapflag noreturn +//aldeg_cas03.gat mapflag noreturn +//aldeg_cas04.gat mapflag noreturn +//aldeg_cas05.gat mapflag noreturn +//gefg_cas01.gat mapflag noreturn +//gefg_cas02.gat mapflag noreturn +//gefg_cas03.gat mapflag noreturn +//gefg_cas04.gat mapflag noreturn +//gefg_cas05.gat mapflag noreturn +//payg_cas01.gat mapflag noreturn +//payg_cas02.gat mapflag noreturn +//payg_cas03.gat mapflag noreturn +//payg_cas04.gat mapflag noreturn +//payg_cas05.gat mapflag noreturn +//prtg_cas01.gat mapflag noreturn +//prtg_cas02.gat mapflag noreturn +//prtg_cas03.gat mapflag noreturn +//prtg_cas04.gat mapflag noreturn +//prtg_cas05.gat mapflag noreturn +//nguild_alde.gat mapflag noreturn +//nguild_gef.gat mapflag noreturn +//nguild_pay.gat mapflag noreturn +//nguild_prt.gat mapflag noreturn + +// GvG Arenas =================== +guild_vs1.gat mapflag noreturn +guild_vs2.gat mapflag noreturn +guild_vs3.gat mapflag noreturn +guild_vs4.gat mapflag noreturn +guild_vs5.gat mapflag noreturn + +// Arenas =====================>\\ +arena_room.gat mapflag noreturn +sec_in01.gat mapflag noreturn +sec_in02.gat mapflag noreturn + +// PvP Arenas======================= +pvp_y_room.gat mapflag noreturn +//pvp_y_1-1.gat mapflag noreturn +//pvp_y_1-2.gat mapflag noreturn +//pvp_y_1-3.gat mapflag noreturn +//pvp_y_1-4.gat mapflag noreturn +//pvp_y_1-5.gat mapflag noreturn +//pvp_y_2-1.gat mapflag noreturn +//pvp_y_2-2.gat mapflag noreturn +//pvp_y_2-3.gat mapflag noreturn +//pvp_y_2-4.gat mapflag noreturn +//pvp_y_2-5.gat mapflag noreturn +//pvp_y_3-1.gat mapflag noreturn +//pvp_y_3-2.gat mapflag noreturn +//pvp_y_3-3.gat mapflag noreturn +//pvp_y_3-4.gat mapflag noreturn +//pvp_y_3-5.gat mapflag noreturn +//pvp_y_4-1.gat mapflag noreturn +//pvp_y_4-2.gat mapflag noreturn +//pvp_y_4-3.gat mapflag noreturn +//pvp_y_4-4.gat mapflag noreturn +//pvp_y_4-5.gat mapflag noreturn +//pvp_y_5-1.gat mapflag noreturn +//pvp_y_5-2.gat mapflag noreturn +//pvp_y_5-3.gat mapflag noreturn +//pvp_y_5-4.gat mapflag noreturn +//pvp_y_5-5.gat mapflag noreturn +//pvp_y_6-1.gat mapflag noreturn +//pvp_y_6-2.gat mapflag noreturn +//pvp_y_6-3.gat mapflag noreturn +//pvp_y_6-4.gat mapflag noreturn +//pvp_y_6-5.gat mapflag noreturn +//pvp_y_7-1.gat mapflag noreturn +//pvp_y_7-2.gat mapflag noreturn +//pvp_y_7-3.gat mapflag noreturn +//pvp_y_7-4.gat mapflag noreturn +//pvp_y_7-5.gat mapflag noreturn +//pvp_y_8-1.gat mapflag noreturn +//pvp_y_8-2.gat mapflag noreturn +//pvp_y_8-3.gat mapflag noreturn +//pvp_y_8-4.gat mapflag noreturn +//pvp_y_8-5.gat mapflag noreturn +pvp_n_room.gat mapflag noreturn +//pvp_n_1-1.gat mapflag noreturn +//pvp_n_1-2.gat mapflag noreturn +//pvp_n_1-3.gat mapflag noreturn +//pvp_n_1-4.gat mapflag noreturn +//pvp_n_1-5.gat mapflag noreturn +//pvp_n_2-1.gat mapflag noreturn +//pvp_n_2-2.gat mapflag noreturn +//pvp_n_2-3.gat mapflag noreturn +//pvp_n_2-4.gat mapflag noreturn +//pvp_n_2-5.gat mapflag noreturn +//pvp_n_3-1.gat mapflag noreturn +//pvp_n_3-2.gat mapflag noreturn +//pvp_n_3-3.gat mapflag noreturn +//pvp_n_3-4.gat mapflag noreturn +//pvp_n_3-5.gat mapflag noreturn +//pvp_n_4-1.gat mapflag noreturn +//pvp_n_4-2.gat mapflag noreturn +//pvp_n_4-3.gat mapflag noreturn +//pvp_n_4-4.gat mapflag noreturn +//pvp_n_4-5.gat mapflag noreturn +//pvp_n_5-1.gat mapflag noreturn +//pvp_n_5-2.gat mapflag noreturn +//pvp_n_5-3.gat mapflag noreturn +//pvp_n_5-4.gat mapflag noreturn +//pvp_n_5-5.gat mapflag noreturn +//pvp_n_6-1.gat mapflag noreturn +//pvp_n_6-2.gat mapflag noreturn +//pvp_n_6-3.gat mapflag noreturn +//pvp_n_6-4.gat mapflag noreturn +//pvp_n_6-5.gat mapflag noreturn +//pvp_n_7-1.gat mapflag noreturn +//pvp_n_7-2.gat mapflag noreturn +//pvp_n_7-3.gat mapflag noreturn +//pvp_n_7-4.gat mapflag noreturn +//pvp_n_7-5.gat mapflag noreturn +//pvp_n_8-1.gat mapflag noreturn +//pvp_n_8-2.gat mapflag noreturn +//pvp_n_8-3.gat mapflag noreturn +//pvp_n_8-4.gat mapflag noreturn +//pvp_n_8-5.gat mapflag noreturn +//pvp_2vs2.gat mapflag noreturn diff --git a/conf-tmpl/mapflag/nosave.txt b/conf-tmpl/mapflag/nosave.txt index a77cae3d8..549132090 100644 --- a/conf-tmpl/mapflag/nosave.txt +++ b/conf-tmpl/mapflag/nosave.txt @@ -1,186 +1,186 @@ -//===== eAthena Script =======================================
-//= Map flags that disable auto saving
-//===== By: ==================================================
-//= eAthena Dev Team
-//= 1.7 [Lupus]
-//===== Current Version: =====================================
-
-// Job Quests ====================
-job_sword1.gat mapflag nosave SavePoint
-//job_thief1.gat mapflag nosave SavePoint
-// 2-1
-job_knt.gat mapflag nosave SavePoint
-job_prist.gat mapflag nosave SavePoint
-job_wiz.gat mapflag nosave SavePoint
-in_moc_16.gat mapflag nosave SavePoint
-job_hunte.gat mapflag nosave SavePoint
-//in_hunter.gat mapflag nosave SavePoint
-// 2-2
-alde_alche.gat mapflag nosave SavePoint
-job_cru.gat mapflag nosave SavePoint
-job_duncer.gat mapflag nosave SavePoint
-job_monk.gat mapflag nosave SavePoint
-monk_test.gat mapflag nosave SavePoint
-monk_in.gat mapflag nosave SavePoint
-in_rogue.gat mapflag nosave SavePoint
-job_sage.gat mapflag nosave SavePoint
-
-job_star.gat mapflag nosave SavePoint
-job_soul.gat mapflag nosave SavePoint
-
-// Special Quests Places =====
-ama_test.gat mapflag nosave SavePoint
-gef_dun03.gat mapflag nosave SavePoint
-que_god01.gat mapflag nosave SavePoint
-que_god02.gat mapflag nosave SavePoint
-que_sign01.gat mapflag nosave SavePoint
-que_sign02.gat mapflag nosave SavePoint
-que_rachel.gat mapflag nosave SavePoint
-que_ng.gat mapflag nosave SavePoint
-gon_test.gat mapflag nosave SavePoint
-
-// GvG Arenas ==========================
-guild_vs1.gat mapflag nosave SavePoint
-guild_vs2.gat mapflag nosave SavePoint
-guild_vs3.gat mapflag nosave SavePoint
-guild_vs4.gat mapflag nosave SavePoint
-guild_vs5.gat mapflag nosave SavePoint
-
-// Izlude Arena ========================
-force_1-1.gat mapflag nosave SavePoint
-force_1-2.gat mapflag nosave SavePoint
-force_1-3.gat mapflag nosave SavePoint
-force_2-1.gat mapflag nosave SavePoint
-force_2-2.gat mapflag nosave SavePoint
-force_2-3.gat mapflag nosave SavePoint
-force_3-1.gat mapflag nosave SavePoint
-force_3-2.gat mapflag nosave SavePoint
-force_3-3.gat mapflag nosave SavePoint
-
-// Juperos =============================
-jupe_area1.gat mapflag nosave SavePoint
-jupe_area2.gat mapflag nosave SavePoint
-jupe_ele.gat mapflag nosave SavePoint
-jupe_ele_r.gat mapflag nosave SavePoint
-jupe_gate.gat mapflag nosave SavePoint
-
-//PvP Arenas =================================
-pvp_y_room.gat mapflag nosave SavePoint
-pvp_y_1-1.gat mapflag nosave SavePoint
-pvp_y_1-2.gat mapflag nosave SavePoint
-pvp_y_1-3.gat mapflag nosave SavePoint
-pvp_y_1-4.gat mapflag nosave SavePoint
-pvp_y_1-5.gat mapflag nosave SavePoint
-pvp_y_2-1.gat mapflag nosave SavePoint
-pvp_y_2-2.gat mapflag nosave SavePoint
-pvp_y_2-3.gat mapflag nosave SavePoint
-pvp_y_2-4.gat mapflag nosave SavePoint
-pvp_y_2-5.gat mapflag nosave SavePoint
-pvp_y_3-1.gat mapflag nosave SavePoint
-pvp_y_3-2.gat mapflag nosave SavePoint
-pvp_y_3-3.gat mapflag nosave SavePoint
-pvp_y_3-4.gat mapflag nosave SavePoint
-pvp_y_3-5.gat mapflag nosave SavePoint
-pvp_y_4-1.gat mapflag nosave SavePoint
-pvp_y_4-2.gat mapflag nosave SavePoint
-pvp_y_4-3.gat mapflag nosave SavePoint
-pvp_y_4-4.gat mapflag nosave SavePoint
-pvp_y_4-5.gat mapflag nosave SavePoint
-pvp_y_5-1.gat mapflag nosave SavePoint
-pvp_y_5-2.gat mapflag nosave SavePoint
-pvp_y_5-3.gat mapflag nosave SavePoint
-pvp_y_5-4.gat mapflag nosave SavePoint
-pvp_y_5-5.gat mapflag nosave SavePoint
-pvp_y_6-1.gat mapflag nosave SavePoint
-pvp_y_6-2.gat mapflag nosave SavePoint
-pvp_y_6-3.gat mapflag nosave SavePoint
-pvp_y_6-4.gat mapflag nosave SavePoint
-pvp_y_6-5.gat mapflag nosave SavePoint
-pvp_y_7-1.gat mapflag nosave SavePoint
-pvp_y_7-2.gat mapflag nosave SavePoint
-pvp_y_7-3.gat mapflag nosave SavePoint
-pvp_y_7-4.gat mapflag nosave SavePoint
-pvp_y_7-5.gat mapflag nosave SavePoint
-pvp_y_8-1.gat mapflag nosave SavePoint
-pvp_y_8-2.gat mapflag nosave SavePoint
-pvp_y_8-3.gat mapflag nosave SavePoint
-pvp_y_8-4.gat mapflag nosave SavePoint
-pvp_y_8-5.gat mapflag nosave SavePoint
-pvp_n_room.gat mapflag nosave SavePoint
-pvp_n_1-1.gat mapflag nosave SavePoint
-pvp_n_1-2.gat mapflag nosave SavePoint
-pvp_n_1-3.gat mapflag nosave SavePoint
-pvp_n_1-4.gat mapflag nosave SavePoint
-pvp_n_1-5.gat mapflag nosave SavePoint
-pvp_n_2-1.gat mapflag nosave SavePoint
-pvp_n_2-2.gat mapflag nosave SavePoint
-pvp_n_2-3.gat mapflag nosave SavePoint
-pvp_n_2-4.gat mapflag nosave SavePoint
-pvp_n_2-5.gat mapflag nosave SavePoint
-pvp_n_3-1.gat mapflag nosave SavePoint
-pvp_n_3-2.gat mapflag nosave SavePoint
-pvp_n_3-3.gat mapflag nosave SavePoint
-pvp_n_3-4.gat mapflag nosave SavePoint
-pvp_n_3-5.gat mapflag nosave SavePoint
-pvp_n_4-1.gat mapflag nosave SavePoint
-pvp_n_4-2.gat mapflag nosave SavePoint
-pvp_n_4-3.gat mapflag nosave SavePoint
-pvp_n_4-4.gat mapflag nosave SavePoint
-pvp_n_4-5.gat mapflag nosave SavePoint
-pvp_n_5-1.gat mapflag nosave SavePoint
-pvp_n_5-2.gat mapflag nosave SavePoint
-pvp_n_5-3.gat mapflag nosave SavePoint
-pvp_n_5-4.gat mapflag nosave SavePoint
-pvp_n_5-5.gat mapflag nosave SavePoint
-pvp_n_6-1.gat mapflag nosave SavePoint
-pvp_n_6-2.gat mapflag nosave SavePoint
-pvp_n_6-3.gat mapflag nosave SavePoint
-pvp_n_6-4.gat mapflag nosave SavePoint
-pvp_n_6-5.gat mapflag nosave SavePoint
-pvp_n_7-1.gat mapflag nosave SavePoint
-pvp_n_7-2.gat mapflag nosave SavePoint
-pvp_n_7-3.gat mapflag nosave SavePoint
-pvp_n_7-4.gat mapflag nosave SavePoint
-pvp_n_7-5.gat mapflag nosave SavePoint
-pvp_n_8-1.gat mapflag nosave SavePoint
-pvp_n_8-2.gat mapflag nosave SavePoint
-pvp_n_8-3.gat mapflag nosave SavePoint
-pvp_n_8-4.gat mapflag nosave SavePoint
-pvp_n_8-5.gat mapflag nosave SavePoint
-pvp_2vs2.gat mapflag nosave SavePoint
-
-//WoE Castles =================================
-aldeg_cas01.gat mapflag nosave SavePoint
-aldeg_cas02.gat mapflag nosave SavePoint
-aldeg_cas03.gat mapflag nosave SavePoint
-aldeg_cas04.gat mapflag nosave SavePoint
-aldeg_cas05.gat mapflag nosave SavePoint
-gefg_cas01.gat mapflag nosave SavePoint
-gefg_cas02.gat mapflag nosave SavePoint
-gefg_cas03.gat mapflag nosave SavePoint
-gefg_cas04.gat mapflag nosave SavePoint
-gefg_cas05.gat mapflag nosave SavePoint
-payg_cas01.gat mapflag nosave SavePoint
-payg_cas02.gat mapflag nosave SavePoint
-payg_cas03.gat mapflag nosave SavePoint
-payg_cas04.gat mapflag nosave SavePoint
-payg_cas05.gat mapflag nosave SavePoint
-prtg_cas01.gat mapflag nosave SavePoint
-prtg_cas02.gat mapflag nosave SavePoint
-prtg_cas03.gat mapflag nosave SavePoint
-prtg_cas04.gat mapflag nosave SavePoint
-prtg_cas05.gat mapflag nosave SavePoint
-nguild_alde.gat mapflag nosave SavePoint
-nguild_gef.gat mapflag nosave SavePoint
-nguild_pay.gat mapflag nosave SavePoint
-nguild_prt.gat mapflag nosave SavePoint
-
-//Guild Dungeons ==============================
-gld_dun01.gat mapflag nosave SavePoint
-gld_dun02.gat mapflag nosave SavePoint
-gld_dun03.gat mapflag nosave SavePoint
-gld_dun04.gat mapflag nosave SavePoint
-
-//Normal Maps =================================
-yggdrasil01.gat mapflag nosave SavePoint
-thana_boss.gat mapflag nosave SavePoint
+//===== eAthena Script ======================================= +//= Map flags that disable auto saving +//===== By: ================================================== +//= eAthena Dev Team +//= 1.7 [Lupus] +//===== Current Version: ===================================== + +// Job Quests ==================== +job_sword1.gat mapflag nosave SavePoint +//job_thief1.gat mapflag nosave SavePoint +// 2-1 +job_knt.gat mapflag nosave SavePoint +job_prist.gat mapflag nosave SavePoint +job_wiz.gat mapflag nosave SavePoint +in_moc_16.gat mapflag nosave SavePoint +job_hunte.gat mapflag nosave SavePoint +//in_hunter.gat mapflag nosave SavePoint +// 2-2 +alde_alche.gat mapflag nosave SavePoint +job_cru.gat mapflag nosave SavePoint +job_duncer.gat mapflag nosave SavePoint +job_monk.gat mapflag nosave SavePoint +monk_test.gat mapflag nosave SavePoint +monk_in.gat mapflag nosave SavePoint +in_rogue.gat mapflag nosave SavePoint +job_sage.gat mapflag nosave SavePoint + +job_star.gat mapflag nosave SavePoint +job_soul.gat mapflag nosave SavePoint + +// Special Quests Places ===== +ama_test.gat mapflag nosave SavePoint +gef_dun03.gat mapflag nosave SavePoint +que_god01.gat mapflag nosave SavePoint +que_god02.gat mapflag nosave SavePoint +que_sign01.gat mapflag nosave SavePoint +que_sign02.gat mapflag nosave SavePoint +que_rachel.gat mapflag nosave SavePoint +que_ng.gat mapflag nosave SavePoint +gon_test.gat mapflag nosave SavePoint + +// GvG Arenas ========================== +guild_vs1.gat mapflag nosave SavePoint +guild_vs2.gat mapflag nosave SavePoint +guild_vs3.gat mapflag nosave SavePoint +guild_vs4.gat mapflag nosave SavePoint +guild_vs5.gat mapflag nosave SavePoint + +// Izlude Arena ======================== +force_1-1.gat mapflag nosave SavePoint +force_1-2.gat mapflag nosave SavePoint +force_1-3.gat mapflag nosave SavePoint +force_2-1.gat mapflag nosave SavePoint +force_2-2.gat mapflag nosave SavePoint +force_2-3.gat mapflag nosave SavePoint +force_3-1.gat mapflag nosave SavePoint +force_3-2.gat mapflag nosave SavePoint +force_3-3.gat mapflag nosave SavePoint + +// Juperos ============================= +jupe_area1.gat mapflag nosave SavePoint +jupe_area2.gat mapflag nosave SavePoint +jupe_ele.gat mapflag nosave SavePoint +jupe_ele_r.gat mapflag nosave SavePoint +jupe_gate.gat mapflag nosave SavePoint + +//PvP Arenas ================================= +pvp_y_room.gat mapflag nosave SavePoint +pvp_y_1-1.gat mapflag nosave SavePoint +pvp_y_1-2.gat mapflag nosave SavePoint +pvp_y_1-3.gat mapflag nosave SavePoint +pvp_y_1-4.gat mapflag nosave SavePoint +pvp_y_1-5.gat mapflag nosave SavePoint +pvp_y_2-1.gat mapflag nosave SavePoint +pvp_y_2-2.gat mapflag nosave SavePoint +pvp_y_2-3.gat mapflag nosave SavePoint +pvp_y_2-4.gat mapflag nosave SavePoint +pvp_y_2-5.gat mapflag nosave SavePoint +pvp_y_3-1.gat mapflag nosave SavePoint +pvp_y_3-2.gat mapflag nosave SavePoint +pvp_y_3-3.gat mapflag nosave SavePoint +pvp_y_3-4.gat mapflag nosave SavePoint +pvp_y_3-5.gat mapflag nosave SavePoint +pvp_y_4-1.gat mapflag nosave SavePoint +pvp_y_4-2.gat mapflag nosave SavePoint +pvp_y_4-3.gat mapflag nosave SavePoint +pvp_y_4-4.gat mapflag nosave SavePoint +pvp_y_4-5.gat mapflag nosave SavePoint +pvp_y_5-1.gat mapflag nosave SavePoint +pvp_y_5-2.gat mapflag nosave SavePoint +pvp_y_5-3.gat mapflag nosave SavePoint +pvp_y_5-4.gat mapflag nosave SavePoint +pvp_y_5-5.gat mapflag nosave SavePoint +pvp_y_6-1.gat mapflag nosave SavePoint +pvp_y_6-2.gat mapflag nosave SavePoint +pvp_y_6-3.gat mapflag nosave SavePoint +pvp_y_6-4.gat mapflag nosave SavePoint +pvp_y_6-5.gat mapflag nosave SavePoint +pvp_y_7-1.gat mapflag nosave SavePoint +pvp_y_7-2.gat mapflag nosave SavePoint +pvp_y_7-3.gat mapflag nosave SavePoint +pvp_y_7-4.gat mapflag nosave SavePoint +pvp_y_7-5.gat mapflag nosave SavePoint +pvp_y_8-1.gat mapflag nosave SavePoint +pvp_y_8-2.gat mapflag nosave SavePoint +pvp_y_8-3.gat mapflag nosave SavePoint +pvp_y_8-4.gat mapflag nosave SavePoint +pvp_y_8-5.gat mapflag nosave SavePoint +pvp_n_room.gat mapflag nosave SavePoint +pvp_n_1-1.gat mapflag nosave SavePoint +pvp_n_1-2.gat mapflag nosave SavePoint +pvp_n_1-3.gat mapflag nosave SavePoint +pvp_n_1-4.gat mapflag nosave SavePoint +pvp_n_1-5.gat mapflag nosave SavePoint +pvp_n_2-1.gat mapflag nosave SavePoint +pvp_n_2-2.gat mapflag nosave SavePoint +pvp_n_2-3.gat mapflag nosave SavePoint +pvp_n_2-4.gat mapflag nosave SavePoint +pvp_n_2-5.gat mapflag nosave SavePoint +pvp_n_3-1.gat mapflag nosave SavePoint +pvp_n_3-2.gat mapflag nosave SavePoint +pvp_n_3-3.gat mapflag nosave SavePoint +pvp_n_3-4.gat mapflag nosave SavePoint +pvp_n_3-5.gat mapflag nosave SavePoint +pvp_n_4-1.gat mapflag nosave SavePoint +pvp_n_4-2.gat mapflag nosave SavePoint +pvp_n_4-3.gat mapflag nosave SavePoint +pvp_n_4-4.gat mapflag nosave SavePoint +pvp_n_4-5.gat mapflag nosave SavePoint +pvp_n_5-1.gat mapflag nosave SavePoint +pvp_n_5-2.gat mapflag nosave SavePoint +pvp_n_5-3.gat mapflag nosave SavePoint +pvp_n_5-4.gat mapflag nosave SavePoint +pvp_n_5-5.gat mapflag nosave SavePoint +pvp_n_6-1.gat mapflag nosave SavePoint +pvp_n_6-2.gat mapflag nosave SavePoint +pvp_n_6-3.gat mapflag nosave SavePoint +pvp_n_6-4.gat mapflag nosave SavePoint +pvp_n_6-5.gat mapflag nosave SavePoint +pvp_n_7-1.gat mapflag nosave SavePoint +pvp_n_7-2.gat mapflag nosave SavePoint +pvp_n_7-3.gat mapflag nosave SavePoint +pvp_n_7-4.gat mapflag nosave SavePoint +pvp_n_7-5.gat mapflag nosave SavePoint +pvp_n_8-1.gat mapflag nosave SavePoint +pvp_n_8-2.gat mapflag nosave SavePoint +pvp_n_8-3.gat mapflag nosave SavePoint +pvp_n_8-4.gat mapflag nosave SavePoint +pvp_n_8-5.gat mapflag nosave SavePoint +pvp_2vs2.gat mapflag nosave SavePoint + +//WoE Castles ================================= +aldeg_cas01.gat mapflag nosave SavePoint +aldeg_cas02.gat mapflag nosave SavePoint +aldeg_cas03.gat mapflag nosave SavePoint +aldeg_cas04.gat mapflag nosave SavePoint +aldeg_cas05.gat mapflag nosave SavePoint +gefg_cas01.gat mapflag nosave SavePoint +gefg_cas02.gat mapflag nosave SavePoint +gefg_cas03.gat mapflag nosave SavePoint +gefg_cas04.gat mapflag nosave SavePoint +gefg_cas05.gat mapflag nosave SavePoint +payg_cas01.gat mapflag nosave SavePoint +payg_cas02.gat mapflag nosave SavePoint +payg_cas03.gat mapflag nosave SavePoint +payg_cas04.gat mapflag nosave SavePoint +payg_cas05.gat mapflag nosave SavePoint +prtg_cas01.gat mapflag nosave SavePoint +prtg_cas02.gat mapflag nosave SavePoint +prtg_cas03.gat mapflag nosave SavePoint +prtg_cas04.gat mapflag nosave SavePoint +prtg_cas05.gat mapflag nosave SavePoint +nguild_alde.gat mapflag nosave SavePoint +nguild_gef.gat mapflag nosave SavePoint +nguild_pay.gat mapflag nosave SavePoint +nguild_prt.gat mapflag nosave SavePoint + +//Guild Dungeons ============================== +gld_dun01.gat mapflag nosave SavePoint +gld_dun02.gat mapflag nosave SavePoint +gld_dun03.gat mapflag nosave SavePoint +gld_dun04.gat mapflag nosave SavePoint + +//Normal Maps ================================= +yggdrasil01.gat mapflag nosave SavePoint +thana_boss.gat mapflag nosave SavePoint diff --git a/conf-tmpl/mapflag/noteleport.txt b/conf-tmpl/mapflag/noteleport.txt index a6b9fbf18..a3df94568 100644 --- a/conf-tmpl/mapflag/noteleport.txt +++ b/conf-tmpl/mapflag/noteleport.txt @@ -1,249 +1,249 @@ -//===== eAthena Script =======================================
-//= Map flags that disable use of fly wings
-//===== By: ==================================================
-//= eAthena Dev Team
-//= 1.6 [Lupus]
-//===== Notes: ===============================================
-//= For disabling Butterfly wings use noreturn
-//===== Current Version: =====================================
-
-// Cities ========================
-ayo_in01.gat mapflag noteleport
-ayo_in02.gat mapflag noteleport
-alb_ship.gat mapflag noteleport
-alberta_in.gat mapflag noteleport
-aldeba_in.gat mapflag noteleport
-ama_dun01.gat mapflag noteleport
-ama_in01.gat mapflag noteleport
-ama_in02.gat mapflag noteleport
-ama_test.gat mapflag noteleport
-cmd_in01.gat mapflag noteleport
-cmd_in02.gat mapflag noteleport
-gef_dun03.gat mapflag noteleport
-gef_tower.gat mapflag noteleport
-geffen_in.gat mapflag noteleport
-gon_test.gat mapflag noteleport
-gon_in.gat mapflag noteleport
-in_orcs01.gat mapflag noteleport
-izlude_in.gat mapflag noteleport
-jawaii_in.gat mapflag noteleport
-lou_in01.gat mapflag noteleport
-lou_in02.gat mapflag noteleport
-moc_castle.gat mapflag noteleport
-morocc_in.gat mapflag noteleport
-new_zone01.gat mapflag noteleport
-new_zone02.gat mapflag noteleport
-new_zone03.gat mapflag noteleport
-new_zone04.gat mapflag noteleport
-nif_in.gat mapflag noteleport
-payon_in01.gat mapflag noteleport
-payon_in02.gat mapflag noteleport
-payon_in03.gat mapflag noteleport
-prt_are_in.gat mapflag noteleport
-prt_are01.gat mapflag noteleport
-prt_castle.gat mapflag noteleport
-prt_church.gat mapflag noteleport
-prt_in.gat mapflag noteleport
-um_in.gat mapflag noteleport
-xmas_in.gat mapflag noteleport
-yuno_in01.gat mapflag noteleport
-yuno_in02.gat mapflag noteleport
-yuno_in03.gat mapflag noteleport
-yuno_in04.gat mapflag noteleport
-yuno_in05.gat mapflag noteleport
-que_sign01.gat mapflag noteleport
-que_sign02.gat mapflag noteleport
-ein_in01.gat mapflag noteleport
-airport.gat mapflag noteleport
-airplane.gat mapflag noteleport
-airplane_01.gat mapflag noteleport
-// New areas
-lighthalzen.gat mapflag noteleport
-yuno.gat mapflag noteleport
-yuno_pre.gat mapflag noteleport
-y_airport.gat mapflag noteleport
-lhz_airport.gat mapflag noteleport
-einbroch.gat mapflag noteleport
-einbech.gat mapflag noteleport
-lhz_que01.gat mapflag noteleport
-lhz_cube.gat mapflag noteleport
-lhz_in01.gat mapflag noteleport
-lhz_in02.gat mapflag noteleport
-lhz_in03.gat mapflag noteleport
-jupe_area1.gat mapflag noteleport
-jupe_area2.gat mapflag noteleport
-jupe_core.gat mapflag noteleport
-jupe_ele.gat mapflag noteleport
-jupe_ele_r.gat mapflag noteleport
-jupe_gate.gat mapflag noteleport
-tha_t07.gat mapflag noteleport
-tha_t08.gat mapflag noteleport
-tha_t09.gat mapflag noteleport
-tha_t10.gat mapflag noteleport
-tha_t11.gat mapflag noteleport
-tha_t12.gat mapflag noteleport
-thana_step.gat mapflag noteleport
-hu_in01.gat mapflag noteleport
-auction_01.gat mapflag noteleport
-auction_02.gat mapflag noteleport
-ra_in01.gat mapflag noteleport
-ra_temin.gat mapflag noteleport
-ra_temsky.gat mapflag noteleport
-que_rachel.gat mapflag noteleport
-kh_mansion.gat mapflag noteleport
-kh_rossi.gat mapflag noteleport
-kh_school.gat mapflag noteleport
-kh_vila.gat mapflag noteleport
-
-// Job Quests ====================
-job_sword1.gat mapflag noteleport
-job_thief1.gat mapflag noteleport
-// 2-1 -----------------------
-job_prist.gat mapflag noteleport
-job_wiz.gat mapflag noteleport
-job_hunte.gat mapflag noteleport
-in_hunter.gat mapflag noteleport
-in_moc_16.gat mapflag noteleport
-// 2-2 --------------------
-alde_alche.gat mapflag noteleport
-job_cru.gat mapflag noteleport
-job_duncer.gat mapflag noteleport
-job_monk.gat mapflag noteleport
-monk_test.gat mapflag noteleport
-monk_in.gat mapflag noteleport
-in_rogue.gat mapflag noteleport
-job_sage.gat mapflag noteleport
-job_star.gat mapflag noteleport
-job_soul.gat mapflag noteleport
-que_ng.gat mapflag noteleport
-
-// Special Quests Places =========
-que_god01.gat mapflag noteleport
-que_god02.gat mapflag noteleport
-que_bingo.gat mapflag noteleport
-que_hugel.gat mapflag noteleport
-poring_c01.gat mapflag noteleport
-poring_c02.gat mapflag noteleport
-
-// Guild Castles =================
-aldeg_cas01.gat mapflag noteleport
-aldeg_cas02.gat mapflag noteleport
-aldeg_cas03.gat mapflag noteleport
-aldeg_cas04.gat mapflag noteleport
-aldeg_cas05.gat mapflag noteleport
-gefg_cas01.gat mapflag noteleport
-gefg_cas02.gat mapflag noteleport
-gefg_cas03.gat mapflag noteleport
-gefg_cas04.gat mapflag noteleport
-gefg_cas05.gat mapflag noteleport
-payg_cas01.gat mapflag noteleport
-payg_cas02.gat mapflag noteleport
-payg_cas03.gat mapflag noteleport
-payg_cas04.gat mapflag noteleport
-payg_cas05.gat mapflag noteleport
-prtg_cas01.gat mapflag noteleport
-prtg_cas02.gat mapflag noteleport
-prtg_cas03.gat mapflag noteleport
-prtg_cas04.gat mapflag noteleport
-prtg_cas05.gat mapflag noteleport
-nguild_alde.gat mapflag noteleport
-nguild_gef.gat mapflag noteleport
-nguild_pay.gat mapflag noteleport
-nguild_prt.gat mapflag noteleport
-
-// GvG Arenas ===================
-guild_vs1.gat mapflag noteleport
-guild_vs2.gat mapflag noteleport
-guild_vs3.gat mapflag noteleport
-guild_vs4.gat mapflag noteleport
-guild_vs5.gat mapflag noteleport
-
-// Arenas =====================>\\
-arena_room.gat mapflag noteleport
-sec_in01.gat mapflag noteleport
-sec_in02.gat mapflag noteleport
-
-// PvP Arenas=======================
-pvp_y_room.gat mapflag noteleport
-pvp_y_1-1.gat mapflag noteleport
-pvp_y_1-2.gat mapflag noteleport
-pvp_y_1-3.gat mapflag noteleport
-pvp_y_1-4.gat mapflag noteleport
-pvp_y_1-5.gat mapflag noteleport
-pvp_y_2-1.gat mapflag noteleport
-pvp_y_2-2.gat mapflag noteleport
-pvp_y_2-3.gat mapflag noteleport
-pvp_y_2-4.gat mapflag noteleport
-pvp_y_2-5.gat mapflag noteleport
-pvp_y_3-1.gat mapflag noteleport
-pvp_y_3-2.gat mapflag noteleport
-pvp_y_3-3.gat mapflag noteleport
-pvp_y_3-4.gat mapflag noteleport
-pvp_y_3-5.gat mapflag noteleport
-pvp_y_4-1.gat mapflag noteleport
-pvp_y_4-2.gat mapflag noteleport
-pvp_y_4-3.gat mapflag noteleport
-pvp_y_4-4.gat mapflag noteleport
-pvp_y_4-5.gat mapflag noteleport
-pvp_y_5-1.gat mapflag noteleport
-pvp_y_5-2.gat mapflag noteleport
-pvp_y_5-3.gat mapflag noteleport
-pvp_y_5-4.gat mapflag noteleport
-pvp_y_5-5.gat mapflag noteleport
-pvp_y_6-1.gat mapflag noteleport
-pvp_y_6-2.gat mapflag noteleport
-pvp_y_6-3.gat mapflag noteleport
-pvp_y_6-4.gat mapflag noteleport
-pvp_y_6-5.gat mapflag noteleport
-pvp_y_7-1.gat mapflag noteleport
-pvp_y_7-2.gat mapflag noteleport
-pvp_y_7-3.gat mapflag noteleport
-pvp_y_7-4.gat mapflag noteleport
-pvp_y_7-5.gat mapflag noteleport
-pvp_y_8-1.gat mapflag noteleport
-pvp_y_8-2.gat mapflag noteleport
-pvp_y_8-3.gat mapflag noteleport
-pvp_y_8-4.gat mapflag noteleport
-pvp_y_8-5.gat mapflag noteleport
-pvp_n_room.gat mapflag noteleport
-pvp_n_1-1.gat mapflag noteleport
-pvp_n_1-2.gat mapflag noteleport
-pvp_n_1-3.gat mapflag noteleport
-pvp_n_1-4.gat mapflag noteleport
-pvp_n_1-5.gat mapflag noteleport
-pvp_n_2-1.gat mapflag noteleport
-pvp_n_2-2.gat mapflag noteleport
-pvp_n_2-3.gat mapflag noteleport
-pvp_n_2-4.gat mapflag noteleport
-pvp_n_2-5.gat mapflag noteleport
-pvp_n_3-1.gat mapflag noteleport
-pvp_n_3-2.gat mapflag noteleport
-pvp_n_3-3.gat mapflag noteleport
-pvp_n_3-4.gat mapflag noteleport
-pvp_n_3-5.gat mapflag noteleport
-pvp_n_4-1.gat mapflag noteleport
-pvp_n_4-2.gat mapflag noteleport
-pvp_n_4-3.gat mapflag noteleport
-pvp_n_4-4.gat mapflag noteleport
-pvp_n_4-5.gat mapflag noteleport
-pvp_n_5-1.gat mapflag noteleport
-pvp_n_5-2.gat mapflag noteleport
-pvp_n_5-3.gat mapflag noteleport
-pvp_n_5-4.gat mapflag noteleport
-pvp_n_5-5.gat mapflag noteleport
-pvp_n_6-1.gat mapflag noteleport
-pvp_n_6-2.gat mapflag noteleport
-pvp_n_6-3.gat mapflag noteleport
-pvp_n_6-4.gat mapflag noteleport
-pvp_n_6-5.gat mapflag noteleport
-pvp_n_7-1.gat mapflag noteleport
-pvp_n_7-2.gat mapflag noteleport
-pvp_n_7-3.gat mapflag noteleport
-pvp_n_7-4.gat mapflag noteleport
-pvp_n_7-5.gat mapflag noteleport
-pvp_n_8-1.gat mapflag noteleport
-pvp_n_8-2.gat mapflag noteleport
-pvp_n_8-3.gat mapflag noteleport
-pvp_n_8-4.gat mapflag noteleport
-pvp_n_8-5.gat mapflag noteleport
-pvp_2vs2.gat mapflag noteleport
+//===== eAthena Script ======================================= +//= Map flags that disable use of fly wings +//===== By: ================================================== +//= eAthena Dev Team +//= 1.6 [Lupus] +//===== Notes: =============================================== +//= For disabling Butterfly wings use noreturn +//===== Current Version: ===================================== + +// Cities ======================== +ayo_in01.gat mapflag noteleport +ayo_in02.gat mapflag noteleport +alb_ship.gat mapflag noteleport +alberta_in.gat mapflag noteleport +aldeba_in.gat mapflag noteleport +ama_dun01.gat mapflag noteleport +ama_in01.gat mapflag noteleport +ama_in02.gat mapflag noteleport +ama_test.gat mapflag noteleport +cmd_in01.gat mapflag noteleport +cmd_in02.gat mapflag noteleport +gef_dun03.gat mapflag noteleport +gef_tower.gat mapflag noteleport +geffen_in.gat mapflag noteleport +gon_test.gat mapflag noteleport +gon_in.gat mapflag noteleport +in_orcs01.gat mapflag noteleport +izlude_in.gat mapflag noteleport +jawaii_in.gat mapflag noteleport +lou_in01.gat mapflag noteleport +lou_in02.gat mapflag noteleport +moc_castle.gat mapflag noteleport +morocc_in.gat mapflag noteleport +new_zone01.gat mapflag noteleport +new_zone02.gat mapflag noteleport +new_zone03.gat mapflag noteleport +new_zone04.gat mapflag noteleport +nif_in.gat mapflag noteleport +payon_in01.gat mapflag noteleport +payon_in02.gat mapflag noteleport +payon_in03.gat mapflag noteleport +prt_are_in.gat mapflag noteleport +prt_are01.gat mapflag noteleport +prt_castle.gat mapflag noteleport +prt_church.gat mapflag noteleport +prt_in.gat mapflag noteleport +um_in.gat mapflag noteleport +xmas_in.gat mapflag noteleport +yuno_in01.gat mapflag noteleport +yuno_in02.gat mapflag noteleport +yuno_in03.gat mapflag noteleport +yuno_in04.gat mapflag noteleport +yuno_in05.gat mapflag noteleport +que_sign01.gat mapflag noteleport +que_sign02.gat mapflag noteleport +ein_in01.gat mapflag noteleport +airport.gat mapflag noteleport +airplane.gat mapflag noteleport +airplane_01.gat mapflag noteleport +// New areas +lighthalzen.gat mapflag noteleport +yuno.gat mapflag noteleport +yuno_pre.gat mapflag noteleport +y_airport.gat mapflag noteleport +lhz_airport.gat mapflag noteleport +einbroch.gat mapflag noteleport +einbech.gat mapflag noteleport +lhz_que01.gat mapflag noteleport +lhz_cube.gat mapflag noteleport +lhz_in01.gat mapflag noteleport +lhz_in02.gat mapflag noteleport +lhz_in03.gat mapflag noteleport +jupe_area1.gat mapflag noteleport +jupe_area2.gat mapflag noteleport +jupe_core.gat mapflag noteleport +jupe_ele.gat mapflag noteleport +jupe_ele_r.gat mapflag noteleport +jupe_gate.gat mapflag noteleport +tha_t07.gat mapflag noteleport +tha_t08.gat mapflag noteleport +tha_t09.gat mapflag noteleport +tha_t10.gat mapflag noteleport +tha_t11.gat mapflag noteleport +tha_t12.gat mapflag noteleport +thana_step.gat mapflag noteleport +hu_in01.gat mapflag noteleport +auction_01.gat mapflag noteleport +auction_02.gat mapflag noteleport +ra_in01.gat mapflag noteleport +ra_temin.gat mapflag noteleport +ra_temsky.gat mapflag noteleport +que_rachel.gat mapflag noteleport +kh_mansion.gat mapflag noteleport +kh_rossi.gat mapflag noteleport +kh_school.gat mapflag noteleport +kh_vila.gat mapflag noteleport + +// Job Quests ==================== +job_sword1.gat mapflag noteleport +job_thief1.gat mapflag noteleport +// 2-1 ----------------------- +job_prist.gat mapflag noteleport +job_wiz.gat mapflag noteleport +job_hunte.gat mapflag noteleport +in_hunter.gat mapflag noteleport +in_moc_16.gat mapflag noteleport +// 2-2 -------------------- +alde_alche.gat mapflag noteleport +job_cru.gat mapflag noteleport +job_duncer.gat mapflag noteleport +job_monk.gat mapflag noteleport +monk_test.gat mapflag noteleport +monk_in.gat mapflag noteleport +in_rogue.gat mapflag noteleport +job_sage.gat mapflag noteleport +job_star.gat mapflag noteleport +job_soul.gat mapflag noteleport +que_ng.gat mapflag noteleport + +// Special Quests Places ========= +que_god01.gat mapflag noteleport +que_god02.gat mapflag noteleport +que_bingo.gat mapflag noteleport +que_hugel.gat mapflag noteleport +poring_c01.gat mapflag noteleport +poring_c02.gat mapflag noteleport + +// Guild Castles ================= +aldeg_cas01.gat mapflag noteleport +aldeg_cas02.gat mapflag noteleport +aldeg_cas03.gat mapflag noteleport +aldeg_cas04.gat mapflag noteleport +aldeg_cas05.gat mapflag noteleport +gefg_cas01.gat mapflag noteleport +gefg_cas02.gat mapflag noteleport +gefg_cas03.gat mapflag noteleport +gefg_cas04.gat mapflag noteleport +gefg_cas05.gat mapflag noteleport +payg_cas01.gat mapflag noteleport +payg_cas02.gat mapflag noteleport +payg_cas03.gat mapflag noteleport +payg_cas04.gat mapflag noteleport +payg_cas05.gat mapflag noteleport +prtg_cas01.gat mapflag noteleport +prtg_cas02.gat mapflag noteleport +prtg_cas03.gat mapflag noteleport +prtg_cas04.gat mapflag noteleport +prtg_cas05.gat mapflag noteleport +nguild_alde.gat mapflag noteleport +nguild_gef.gat mapflag noteleport +nguild_pay.gat mapflag noteleport +nguild_prt.gat mapflag noteleport + +// GvG Arenas =================== +guild_vs1.gat mapflag noteleport +guild_vs2.gat mapflag noteleport +guild_vs3.gat mapflag noteleport +guild_vs4.gat mapflag noteleport +guild_vs5.gat mapflag noteleport + +// Arenas =====================>\\ +arena_room.gat mapflag noteleport +sec_in01.gat mapflag noteleport +sec_in02.gat mapflag noteleport + +// PvP Arenas======================= +pvp_y_room.gat mapflag noteleport +pvp_y_1-1.gat mapflag noteleport +pvp_y_1-2.gat mapflag noteleport +pvp_y_1-3.gat mapflag noteleport +pvp_y_1-4.gat mapflag noteleport +pvp_y_1-5.gat mapflag noteleport +pvp_y_2-1.gat mapflag noteleport +pvp_y_2-2.gat mapflag noteleport +pvp_y_2-3.gat mapflag noteleport +pvp_y_2-4.gat mapflag noteleport +pvp_y_2-5.gat mapflag noteleport +pvp_y_3-1.gat mapflag noteleport +pvp_y_3-2.gat mapflag noteleport +pvp_y_3-3.gat mapflag noteleport +pvp_y_3-4.gat mapflag noteleport +pvp_y_3-5.gat mapflag noteleport +pvp_y_4-1.gat mapflag noteleport +pvp_y_4-2.gat mapflag noteleport +pvp_y_4-3.gat mapflag noteleport +pvp_y_4-4.gat mapflag noteleport +pvp_y_4-5.gat mapflag noteleport +pvp_y_5-1.gat mapflag noteleport +pvp_y_5-2.gat mapflag noteleport +pvp_y_5-3.gat mapflag noteleport +pvp_y_5-4.gat mapflag noteleport +pvp_y_5-5.gat mapflag noteleport +pvp_y_6-1.gat mapflag noteleport +pvp_y_6-2.gat mapflag noteleport +pvp_y_6-3.gat mapflag noteleport +pvp_y_6-4.gat mapflag noteleport +pvp_y_6-5.gat mapflag noteleport +pvp_y_7-1.gat mapflag noteleport +pvp_y_7-2.gat mapflag noteleport +pvp_y_7-3.gat mapflag noteleport +pvp_y_7-4.gat mapflag noteleport +pvp_y_7-5.gat mapflag noteleport +pvp_y_8-1.gat mapflag noteleport +pvp_y_8-2.gat mapflag noteleport +pvp_y_8-3.gat mapflag noteleport +pvp_y_8-4.gat mapflag noteleport +pvp_y_8-5.gat mapflag noteleport +pvp_n_room.gat mapflag noteleport +pvp_n_1-1.gat mapflag noteleport +pvp_n_1-2.gat mapflag noteleport +pvp_n_1-3.gat mapflag noteleport +pvp_n_1-4.gat mapflag noteleport +pvp_n_1-5.gat mapflag noteleport +pvp_n_2-1.gat mapflag noteleport +pvp_n_2-2.gat mapflag noteleport +pvp_n_2-3.gat mapflag noteleport +pvp_n_2-4.gat mapflag noteleport +pvp_n_2-5.gat mapflag noteleport +pvp_n_3-1.gat mapflag noteleport +pvp_n_3-2.gat mapflag noteleport +pvp_n_3-3.gat mapflag noteleport +pvp_n_3-4.gat mapflag noteleport +pvp_n_3-5.gat mapflag noteleport +pvp_n_4-1.gat mapflag noteleport +pvp_n_4-2.gat mapflag noteleport +pvp_n_4-3.gat mapflag noteleport +pvp_n_4-4.gat mapflag noteleport +pvp_n_4-5.gat mapflag noteleport +pvp_n_5-1.gat mapflag noteleport +pvp_n_5-2.gat mapflag noteleport +pvp_n_5-3.gat mapflag noteleport +pvp_n_5-4.gat mapflag noteleport +pvp_n_5-5.gat mapflag noteleport +pvp_n_6-1.gat mapflag noteleport +pvp_n_6-2.gat mapflag noteleport +pvp_n_6-3.gat mapflag noteleport +pvp_n_6-4.gat mapflag noteleport +pvp_n_6-5.gat mapflag noteleport +pvp_n_7-1.gat mapflag noteleport +pvp_n_7-2.gat mapflag noteleport +pvp_n_7-3.gat mapflag noteleport +pvp_n_7-4.gat mapflag noteleport +pvp_n_7-5.gat mapflag noteleport +pvp_n_8-1.gat mapflag noteleport +pvp_n_8-2.gat mapflag noteleport +pvp_n_8-3.gat mapflag noteleport +pvp_n_8-4.gat mapflag noteleport +pvp_n_8-5.gat mapflag noteleport +pvp_2vs2.gat mapflag noteleport diff --git a/conf-tmpl/mapflag/nowarp.txt b/conf-tmpl/mapflag/nowarp.txt index 62dd7b29c..0c841b1de 100644 --- a/conf-tmpl/mapflag/nowarp.txt +++ b/conf-tmpl/mapflag/nowarp.txt @@ -1,37 +1,37 @@ -//===== eAthena Script =======================================
-//= Map flags that disable warp
-//===== By: ==================================================
-//= eAthena Dev Team
-//= v 1.2
-//===== Current Version: =====================================
-
-// Special Quests Places =====
-ama_test.gat mapflag nowarp
-gon_test.gat mapflag nowarp
-
-// Guild Castles =============
-aldeg_cas01.gat mapflag nowarp
-aldeg_cas02.gat mapflag nowarp
-aldeg_cas03.gat mapflag nowarp
-aldeg_cas04.gat mapflag nowarp
-aldeg_cas05.gat mapflag nowarp
-gefg_cas01.gat mapflag nowarp
-gefg_cas02.gat mapflag nowarp
-gefg_cas03.gat mapflag nowarp
-gefg_cas04.gat mapflag nowarp
-gefg_cas05.gat mapflag nowarp
-payg_cas01.gat mapflag nowarp
-payg_cas02.gat mapflag nowarp
-payg_cas03.gat mapflag nowarp
-payg_cas04.gat mapflag nowarp
-payg_cas05.gat mapflag nowarp
-prtg_cas01.gat mapflag nowarp
-prtg_cas02.gat mapflag nowarp
-prtg_cas03.gat mapflag nowarp
-prtg_cas04.gat mapflag nowarp
-prtg_cas05.gat mapflag nowarp
-n_castle.gat mapflag nowarp
-nguild_alde.gat mapflag nowarp
-nguild_gef.gat mapflag nowarp
-nguild_pay.gat mapflag nowarp
-nguild_prt.gat mapflag nowarp
+//===== eAthena Script ======================================= +//= Map flags that disable warp +//===== By: ================================================== +//= eAthena Dev Team +//= v 1.2 +//===== Current Version: ===================================== + +// Special Quests Places ===== +ama_test.gat mapflag nowarp +gon_test.gat mapflag nowarp + +// Guild Castles ============= +aldeg_cas01.gat mapflag nowarp +aldeg_cas02.gat mapflag nowarp +aldeg_cas03.gat mapflag nowarp +aldeg_cas04.gat mapflag nowarp +aldeg_cas05.gat mapflag nowarp +gefg_cas01.gat mapflag nowarp +gefg_cas02.gat mapflag nowarp +gefg_cas03.gat mapflag nowarp +gefg_cas04.gat mapflag nowarp +gefg_cas05.gat mapflag nowarp +payg_cas01.gat mapflag nowarp +payg_cas02.gat mapflag nowarp +payg_cas03.gat mapflag nowarp +payg_cas04.gat mapflag nowarp +payg_cas05.gat mapflag nowarp +prtg_cas01.gat mapflag nowarp +prtg_cas02.gat mapflag nowarp +prtg_cas03.gat mapflag nowarp +prtg_cas04.gat mapflag nowarp +prtg_cas05.gat mapflag nowarp +n_castle.gat mapflag nowarp +nguild_alde.gat mapflag nowarp +nguild_gef.gat mapflag nowarp +nguild_pay.gat mapflag nowarp +nguild_prt.gat mapflag nowarp diff --git a/conf-tmpl/mapflag/nowarpto.txt b/conf-tmpl/mapflag/nowarpto.txt index 955f931eb..90ed5a70b 100644 --- a/conf-tmpl/mapflag/nowarpto.txt +++ b/conf-tmpl/mapflag/nowarpto.txt @@ -1,42 +1,42 @@ -//===== eAthena Script =======================================
-//= Map flags that disable warpto
-//===== By: ==================================================
-//= eAthena Dev Team
-//= v 1.3
-//===== Current Version: =====================================
-
-// Guild Castles ========================
-//alde_gld.gat mapflag nowarpto
-aldeg_cas01.gat mapflag nowarpto
-aldeg_cas02.gat mapflag nowarpto
-aldeg_cas03.gat mapflag nowarpto
-aldeg_cas04.gat mapflag nowarpto
-aldeg_cas05.gat mapflag nowarpto
-gefg_cas01.gat mapflag nowarpto
-gefg_cas02.gat mapflag nowarpto
-gefg_cas03.gat mapflag nowarpto
-gefg_cas04.gat mapflag nowarpto
-gefg_cas05.gat mapflag nowarpto
-//pay_gld.gat mapflag nowarpto
-payg_cas01.gat mapflag nowarpto
-payg_cas02.gat mapflag nowarpto
-payg_cas03.gat mapflag nowarpto
-payg_cas04.gat mapflag nowarpto
-payg_cas05.gat mapflag nowarpto
-//prt_gld.gat mapflag nowarpto
-prtg_cas01.gat mapflag nowarpto
-prtg_cas02.gat mapflag nowarpto
-prtg_cas03.gat mapflag nowarpto
-prtg_cas04.gat mapflag nowarpto
-prtg_cas05.gat mapflag nowarpto
-//Novice Guild
-n_castle.gat mapflag nowarpto
-nguild_alde.gat mapflag nowarpto
-nguild_gef.gat mapflag nowarpto
-nguild_pay.gat mapflag nowarpto
-nguild_prt.gat mapflag nowarpto
-//Lighthalzen Bio-Lab 3F
-lhz_dun03.gat mapflag nowarpto
-// Special Quests Places =======
-ama_test.gat mapflag nowarpto
+//===== eAthena Script ======================================= +//= Map flags that disable warpto +//===== By: ================================================== +//= eAthena Dev Team +//= v 1.3 +//===== Current Version: ===================================== + +// Guild Castles ======================== +//alde_gld.gat mapflag nowarpto +aldeg_cas01.gat mapflag nowarpto +aldeg_cas02.gat mapflag nowarpto +aldeg_cas03.gat mapflag nowarpto +aldeg_cas04.gat mapflag nowarpto +aldeg_cas05.gat mapflag nowarpto +gefg_cas01.gat mapflag nowarpto +gefg_cas02.gat mapflag nowarpto +gefg_cas03.gat mapflag nowarpto +gefg_cas04.gat mapflag nowarpto +gefg_cas05.gat mapflag nowarpto +//pay_gld.gat mapflag nowarpto +payg_cas01.gat mapflag nowarpto +payg_cas02.gat mapflag nowarpto +payg_cas03.gat mapflag nowarpto +payg_cas04.gat mapflag nowarpto +payg_cas05.gat mapflag nowarpto +//prt_gld.gat mapflag nowarpto +prtg_cas01.gat mapflag nowarpto +prtg_cas02.gat mapflag nowarpto +prtg_cas03.gat mapflag nowarpto +prtg_cas04.gat mapflag nowarpto +prtg_cas05.gat mapflag nowarpto +//Novice Guild +n_castle.gat mapflag nowarpto +nguild_alde.gat mapflag nowarpto +nguild_gef.gat mapflag nowarpto +nguild_pay.gat mapflag nowarpto +nguild_prt.gat mapflag nowarpto +//Lighthalzen Bio-Lab 3F +lhz_dun03.gat mapflag nowarpto +// Special Quests Places ======= +ama_test.gat mapflag nowarpto gon_test.gat mapflag nowarpto
\ No newline at end of file diff --git a/conf-tmpl/mapflag/pvp.txt b/conf-tmpl/mapflag/pvp.txt index 4f1c34730..cf25c8e50 100644 --- a/conf-tmpl/mapflag/pvp.txt +++ b/conf-tmpl/mapflag/pvp.txt @@ -1,94 +1,94 @@ -//===== eAthena Script =======================================
-//= Map flags that enable pvp
-//===== By: ==================================================
-//= eAthena Dev Team
-//===== Current Version: =====================================
-//= 1.0
-//===== Description: =========================================
-//= pvp: Turns on PvP mode
-//===== Additional Comments: =================================
-//=
-//============================================================
-
-// PvP ========================
-pvp_y_1-1.gat mapflag pvp
-pvp_y_1-2.gat mapflag pvp
-pvp_y_1-3.gat mapflag pvp
-pvp_y_1-4.gat mapflag pvp
-pvp_y_1-5.gat mapflag pvp
-pvp_y_2-1.gat mapflag pvp
-pvp_y_2-2.gat mapflag pvp
-pvp_y_2-3.gat mapflag pvp
-pvp_y_2-4.gat mapflag pvp
-pvp_y_2-5.gat mapflag pvp
-pvp_y_3-1.gat mapflag pvp
-pvp_y_3-2.gat mapflag pvp
-pvp_y_3-3.gat mapflag pvp
-pvp_y_3-4.gat mapflag pvp
-pvp_y_3-5.gat mapflag pvp
-pvp_y_4-1.gat mapflag pvp
-pvp_y_4-2.gat mapflag pvp
-pvp_y_4-3.gat mapflag pvp
-pvp_y_4-4.gat mapflag pvp
-pvp_y_4-5.gat mapflag pvp
-pvp_y_5-1.gat mapflag pvp
-pvp_y_5-2.gat mapflag pvp
-pvp_y_5-3.gat mapflag pvp
-pvp_y_5-4.gat mapflag pvp
-pvp_y_5-5.gat mapflag pvp
-pvp_y_6-1.gat mapflag pvp
-pvp_y_6-2.gat mapflag pvp
-pvp_y_6-3.gat mapflag pvp
-pvp_y_6-4.gat mapflag pvp
-pvp_y_6-5.gat mapflag pvp
-pvp_y_7-1.gat mapflag pvp
-pvp_y_7-2.gat mapflag pvp
-pvp_y_7-3.gat mapflag pvp
-pvp_y_7-4.gat mapflag pvp
-pvp_y_7-5.gat mapflag pvp
-pvp_y_8-1.gat mapflag pvp
-pvp_y_8-2.gat mapflag pvp
-pvp_y_8-3.gat mapflag pvp
-pvp_y_8-4.gat mapflag pvp
-pvp_y_8-5.gat mapflag pvp
-pvp_n_1-1.gat mapflag pvp
-pvp_n_1-2.gat mapflag pvp
-pvp_n_1-3.gat mapflag pvp
-pvp_n_1-4.gat mapflag pvp
-pvp_n_1-5.gat mapflag pvp
-pvp_n_2-1.gat mapflag pvp
-pvp_n_2-2.gat mapflag pvp
-pvp_n_2-3.gat mapflag pvp
-pvp_n_2-4.gat mapflag pvp
-pvp_n_2-5.gat mapflag pvp
-pvp_n_3-1.gat mapflag pvp
-pvp_n_3-2.gat mapflag pvp
-pvp_n_3-3.gat mapflag pvp
-pvp_n_3-4.gat mapflag pvp
-pvp_n_3-5.gat mapflag pvp
-pvp_n_4-1.gat mapflag pvp
-pvp_n_4-2.gat mapflag pvp
-pvp_n_4-3.gat mapflag pvp
-pvp_n_4-4.gat mapflag pvp
-pvp_n_4-5.gat mapflag pvp
-pvp_n_5-1.gat mapflag pvp
-pvp_n_5-2.gat mapflag pvp
-pvp_n_5-3.gat mapflag pvp
-pvp_n_5-4.gat mapflag pvp
-pvp_n_5-5.gat mapflag pvp
-pvp_n_6-1.gat mapflag pvp
-pvp_n_6-2.gat mapflag pvp
-pvp_n_6-3.gat mapflag pvp
-pvp_n_6-4.gat mapflag pvp
-pvp_n_6-5.gat mapflag pvp
-pvp_n_7-1.gat mapflag pvp
-pvp_n_7-2.gat mapflag pvp
-pvp_n_7-3.gat mapflag pvp
-pvp_n_7-4.gat mapflag pvp
-pvp_n_7-5.gat mapflag pvp
-pvp_n_8-1.gat mapflag pvp
-pvp_n_8-2.gat mapflag pvp
-pvp_n_8-3.gat mapflag pvp
-pvp_n_8-4.gat mapflag pvp
-pvp_n_8-5.gat mapflag pvp
-pvp_2vs2.gat mapflag pvp
+//===== eAthena Script ======================================= +//= Map flags that enable pvp +//===== By: ================================================== +//= eAthena Dev Team +//===== Current Version: ===================================== +//= 1.0 +//===== Description: ========================================= +//= pvp: Turns on PvP mode +//===== Additional Comments: ================================= +//= +//============================================================ + +// PvP ======================== +pvp_y_1-1.gat mapflag pvp +pvp_y_1-2.gat mapflag pvp +pvp_y_1-3.gat mapflag pvp +pvp_y_1-4.gat mapflag pvp +pvp_y_1-5.gat mapflag pvp +pvp_y_2-1.gat mapflag pvp +pvp_y_2-2.gat mapflag pvp +pvp_y_2-3.gat mapflag pvp +pvp_y_2-4.gat mapflag pvp +pvp_y_2-5.gat mapflag pvp +pvp_y_3-1.gat mapflag pvp +pvp_y_3-2.gat mapflag pvp +pvp_y_3-3.gat mapflag pvp +pvp_y_3-4.gat mapflag pvp +pvp_y_3-5.gat mapflag pvp +pvp_y_4-1.gat mapflag pvp +pvp_y_4-2.gat mapflag pvp +pvp_y_4-3.gat mapflag pvp +pvp_y_4-4.gat mapflag pvp +pvp_y_4-5.gat mapflag pvp +pvp_y_5-1.gat mapflag pvp +pvp_y_5-2.gat mapflag pvp +pvp_y_5-3.gat mapflag pvp +pvp_y_5-4.gat mapflag pvp +pvp_y_5-5.gat mapflag pvp +pvp_y_6-1.gat mapflag pvp +pvp_y_6-2.gat mapflag pvp +pvp_y_6-3.gat mapflag pvp +pvp_y_6-4.gat mapflag pvp +pvp_y_6-5.gat mapflag pvp +pvp_y_7-1.gat mapflag pvp +pvp_y_7-2.gat mapflag pvp +pvp_y_7-3.gat mapflag pvp +pvp_y_7-4.gat mapflag pvp +pvp_y_7-5.gat mapflag pvp +pvp_y_8-1.gat mapflag pvp +pvp_y_8-2.gat mapflag pvp +pvp_y_8-3.gat mapflag pvp +pvp_y_8-4.gat mapflag pvp +pvp_y_8-5.gat mapflag pvp +pvp_n_1-1.gat mapflag pvp +pvp_n_1-2.gat mapflag pvp +pvp_n_1-3.gat mapflag pvp +pvp_n_1-4.gat mapflag pvp +pvp_n_1-5.gat mapflag pvp +pvp_n_2-1.gat mapflag pvp +pvp_n_2-2.gat mapflag pvp +pvp_n_2-3.gat mapflag pvp +pvp_n_2-4.gat mapflag pvp +pvp_n_2-5.gat mapflag pvp +pvp_n_3-1.gat mapflag pvp +pvp_n_3-2.gat mapflag pvp +pvp_n_3-3.gat mapflag pvp +pvp_n_3-4.gat mapflag pvp +pvp_n_3-5.gat mapflag pvp +pvp_n_4-1.gat mapflag pvp +pvp_n_4-2.gat mapflag pvp +pvp_n_4-3.gat mapflag pvp +pvp_n_4-4.gat mapflag pvp +pvp_n_4-5.gat mapflag pvp +pvp_n_5-1.gat mapflag pvp +pvp_n_5-2.gat mapflag pvp +pvp_n_5-3.gat mapflag pvp +pvp_n_5-4.gat mapflag pvp +pvp_n_5-5.gat mapflag pvp +pvp_n_6-1.gat mapflag pvp +pvp_n_6-2.gat mapflag pvp +pvp_n_6-3.gat mapflag pvp +pvp_n_6-4.gat mapflag pvp +pvp_n_6-5.gat mapflag pvp +pvp_n_7-1.gat mapflag pvp +pvp_n_7-2.gat mapflag pvp +pvp_n_7-3.gat mapflag pvp +pvp_n_7-4.gat mapflag pvp +pvp_n_7-5.gat mapflag pvp +pvp_n_8-1.gat mapflag pvp +pvp_n_8-2.gat mapflag pvp +pvp_n_8-3.gat mapflag pvp +pvp_n_8-4.gat mapflag pvp +pvp_n_8-5.gat mapflag pvp +pvp_2vs2.gat mapflag pvp diff --git a/conf-tmpl/mapflag/pvp_noguild.txt b/conf-tmpl/mapflag/pvp_noguild.txt index f05f7b845..8c3167440 100644 --- a/conf-tmpl/mapflag/pvp_noguild.txt +++ b/conf-tmpl/mapflag/pvp_noguild.txt @@ -1,89 +1,89 @@ -//===== eAthena Script =======================================
-//= Map flags that disable guilds on pvp grounds.
-//===== By: ==================================================
-//= eAthena Dev Team
-//= v 1.1
-//===== Current Version: =====================================
-
-// PvP Arenas =================
-pvp_y_1-1.gat mapflag pvp_noguild
-pvp_y_1-2.gat mapflag pvp_noguild
-pvp_y_1-3.gat mapflag pvp_noguild
-pvp_y_1-4.gat mapflag pvp_noguild
-pvp_y_1-5.gat mapflag pvp_noguild
-pvp_y_2-1.gat mapflag pvp_noguild
-pvp_y_2-2.gat mapflag pvp_noguild
-pvp_y_2-3.gat mapflag pvp_noguild
-pvp_y_2-4.gat mapflag pvp_noguild
-pvp_y_2-5.gat mapflag pvp_noguild
-pvp_y_3-1.gat mapflag pvp_noguild
-pvp_y_3-2.gat mapflag pvp_noguild
-pvp_y_3-3.gat mapflag pvp_noguild
-pvp_y_3-4.gat mapflag pvp_noguild
-pvp_y_3-5.gat mapflag pvp_noguild
-pvp_y_4-1.gat mapflag pvp_noguild
-pvp_y_4-2.gat mapflag pvp_noguild
-pvp_y_4-3.gat mapflag pvp_noguild
-pvp_y_4-4.gat mapflag pvp_noguild
-pvp_y_4-5.gat mapflag pvp_noguild
-pvp_y_5-1.gat mapflag pvp_noguild
-pvp_y_5-2.gat mapflag pvp_noguild
-pvp_y_5-3.gat mapflag pvp_noguild
-pvp_y_5-4.gat mapflag pvp_noguild
-pvp_y_5-5.gat mapflag pvp_noguild
-pvp_y_6-1.gat mapflag pvp_noguild
-pvp_y_6-2.gat mapflag pvp_noguild
-pvp_y_6-3.gat mapflag pvp_noguild
-pvp_y_6-4.gat mapflag pvp_noguild
-pvp_y_6-5.gat mapflag pvp_noguild
-pvp_y_7-1.gat mapflag pvp_noguild
-pvp_y_7-2.gat mapflag pvp_noguild
-pvp_y_7-3.gat mapflag pvp_noguild
-pvp_y_7-4.gat mapflag pvp_noguild
-pvp_y_7-5.gat mapflag pvp_noguild
-pvp_y_8-1.gat mapflag pvp_noguild
-pvp_y_8-2.gat mapflag pvp_noguild
-pvp_y_8-3.gat mapflag pvp_noguild
-pvp_y_8-4.gat mapflag pvp_noguild
-pvp_y_8-5.gat mapflag pvp_noguild
-pvp_n_1-1.gat mapflag pvp_noguild
-pvp_n_1-2.gat mapflag pvp_noguild
-pvp_n_1-3.gat mapflag pvp_noguild
-pvp_n_1-4.gat mapflag pvp_noguild
-pvp_n_1-5.gat mapflag pvp_noguild
-pvp_n_2-1.gat mapflag pvp_noguild
-pvp_n_2-2.gat mapflag pvp_noguild
-pvp_n_2-3.gat mapflag pvp_noguild
-pvp_n_2-4.gat mapflag pvp_noguild
-pvp_n_2-5.gat mapflag pvp_noguild
-pvp_n_3-1.gat mapflag pvp_noguild
-pvp_n_3-2.gat mapflag pvp_noguild
-pvp_n_3-3.gat mapflag pvp_noguild
-pvp_n_3-4.gat mapflag pvp_noguild
-pvp_n_3-5.gat mapflag pvp_noguild
-pvp_n_4-1.gat mapflag pvp_noguild
-pvp_n_4-2.gat mapflag pvp_noguild
-pvp_n_4-3.gat mapflag pvp_noguild
-pvp_n_4-4.gat mapflag pvp_noguild
-pvp_n_4-5.gat mapflag pvp_noguild
-pvp_n_5-1.gat mapflag pvp_noguild
-pvp_n_5-2.gat mapflag pvp_noguild
-pvp_n_5-3.gat mapflag pvp_noguild
-pvp_n_5-4.gat mapflag pvp_noguild
-pvp_n_5-5.gat mapflag pvp_noguild
-pvp_n_6-1.gat mapflag pvp_noguild
-pvp_n_6-2.gat mapflag pvp_noguild
-pvp_n_6-3.gat mapflag pvp_noguild
-pvp_n_6-4.gat mapflag pvp_noguild
-pvp_n_6-5.gat mapflag pvp_noguild
-pvp_n_7-1.gat mapflag pvp_noguild
-pvp_n_7-2.gat mapflag pvp_noguild
-pvp_n_7-3.gat mapflag pvp_noguild
-pvp_n_7-4.gat mapflag pvp_noguild
-pvp_n_7-5.gat mapflag pvp_noguild
-pvp_n_8-1.gat mapflag pvp_noguild
-pvp_n_8-2.gat mapflag pvp_noguild
-pvp_n_8-3.gat mapflag pvp_noguild
-pvp_n_8-4.gat mapflag pvp_noguild
-pvp_n_8-5.gat mapflag pvp_noguild
-pvp_2vs2.gat mapflag pvp_noguild
+//===== eAthena Script ======================================= +//= Map flags that disable guilds on pvp grounds. +//===== By: ================================================== +//= eAthena Dev Team +//= v 1.1 +//===== Current Version: ===================================== + +// PvP Arenas ================= +pvp_y_1-1.gat mapflag pvp_noguild +pvp_y_1-2.gat mapflag pvp_noguild +pvp_y_1-3.gat mapflag pvp_noguild +pvp_y_1-4.gat mapflag pvp_noguild +pvp_y_1-5.gat mapflag pvp_noguild +pvp_y_2-1.gat mapflag pvp_noguild +pvp_y_2-2.gat mapflag pvp_noguild +pvp_y_2-3.gat mapflag pvp_noguild +pvp_y_2-4.gat mapflag pvp_noguild +pvp_y_2-5.gat mapflag pvp_noguild +pvp_y_3-1.gat mapflag pvp_noguild +pvp_y_3-2.gat mapflag pvp_noguild +pvp_y_3-3.gat mapflag pvp_noguild +pvp_y_3-4.gat mapflag pvp_noguild +pvp_y_3-5.gat mapflag pvp_noguild +pvp_y_4-1.gat mapflag pvp_noguild +pvp_y_4-2.gat mapflag pvp_noguild +pvp_y_4-3.gat mapflag pvp_noguild +pvp_y_4-4.gat mapflag pvp_noguild +pvp_y_4-5.gat mapflag pvp_noguild +pvp_y_5-1.gat mapflag pvp_noguild +pvp_y_5-2.gat mapflag pvp_noguild +pvp_y_5-3.gat mapflag pvp_noguild +pvp_y_5-4.gat mapflag pvp_noguild +pvp_y_5-5.gat mapflag pvp_noguild +pvp_y_6-1.gat mapflag pvp_noguild +pvp_y_6-2.gat mapflag pvp_noguild +pvp_y_6-3.gat mapflag pvp_noguild +pvp_y_6-4.gat mapflag pvp_noguild +pvp_y_6-5.gat mapflag pvp_noguild +pvp_y_7-1.gat mapflag pvp_noguild +pvp_y_7-2.gat mapflag pvp_noguild +pvp_y_7-3.gat mapflag pvp_noguild +pvp_y_7-4.gat mapflag pvp_noguild +pvp_y_7-5.gat mapflag pvp_noguild +pvp_y_8-1.gat mapflag pvp_noguild +pvp_y_8-2.gat mapflag pvp_noguild +pvp_y_8-3.gat mapflag pvp_noguild +pvp_y_8-4.gat mapflag pvp_noguild +pvp_y_8-5.gat mapflag pvp_noguild +pvp_n_1-1.gat mapflag pvp_noguild +pvp_n_1-2.gat mapflag pvp_noguild +pvp_n_1-3.gat mapflag pvp_noguild +pvp_n_1-4.gat mapflag pvp_noguild +pvp_n_1-5.gat mapflag pvp_noguild +pvp_n_2-1.gat mapflag pvp_noguild +pvp_n_2-2.gat mapflag pvp_noguild +pvp_n_2-3.gat mapflag pvp_noguild +pvp_n_2-4.gat mapflag pvp_noguild +pvp_n_2-5.gat mapflag pvp_noguild +pvp_n_3-1.gat mapflag pvp_noguild +pvp_n_3-2.gat mapflag pvp_noguild +pvp_n_3-3.gat mapflag pvp_noguild +pvp_n_3-4.gat mapflag pvp_noguild +pvp_n_3-5.gat mapflag pvp_noguild +pvp_n_4-1.gat mapflag pvp_noguild +pvp_n_4-2.gat mapflag pvp_noguild +pvp_n_4-3.gat mapflag pvp_noguild +pvp_n_4-4.gat mapflag pvp_noguild +pvp_n_4-5.gat mapflag pvp_noguild +pvp_n_5-1.gat mapflag pvp_noguild +pvp_n_5-2.gat mapflag pvp_noguild +pvp_n_5-3.gat mapflag pvp_noguild +pvp_n_5-4.gat mapflag pvp_noguild +pvp_n_5-5.gat mapflag pvp_noguild +pvp_n_6-1.gat mapflag pvp_noguild +pvp_n_6-2.gat mapflag pvp_noguild +pvp_n_6-3.gat mapflag pvp_noguild +pvp_n_6-4.gat mapflag pvp_noguild +pvp_n_6-5.gat mapflag pvp_noguild +pvp_n_7-1.gat mapflag pvp_noguild +pvp_n_7-2.gat mapflag pvp_noguild +pvp_n_7-3.gat mapflag pvp_noguild +pvp_n_7-4.gat mapflag pvp_noguild +pvp_n_7-5.gat mapflag pvp_noguild +pvp_n_8-1.gat mapflag pvp_noguild +pvp_n_8-2.gat mapflag pvp_noguild +pvp_n_8-3.gat mapflag pvp_noguild +pvp_n_8-4.gat mapflag pvp_noguild +pvp_n_8-5.gat mapflag pvp_noguild +pvp_2vs2.gat mapflag pvp_noguild diff --git a/conf-tmpl/mapflag/pvp_noparty.txt b/conf-tmpl/mapflag/pvp_noparty.txt index 2bff06ad0..a06178b24 100644 --- a/conf-tmpl/mapflag/pvp_noparty.txt +++ b/conf-tmpl/mapflag/pvp_noparty.txt @@ -1,13 +1,13 @@ -//===== eAthena Script =======================================
-//= Map flags that disable parties in pvp maps
-//===== By: ==================================================
-//= eAthena Dev Team
-//= v 1.2
-//===== Current Version: =====================================
-
-// GvG Arenas =================
-guild_vs1.gat mapflag pvp_noparty
-guild_vs2.gat mapflag pvp_noparty
-guild_vs3.gat mapflag pvp_noparty
-guild_vs4.gat mapflag pvp_noparty
-guild_vs5.gat mapflag pvp_noparty
+//===== eAthena Script ======================================= +//= Map flags that disable parties in pvp maps +//===== By: ================================================== +//= eAthena Dev Team +//= v 1.2 +//===== Current Version: ===================================== + +// GvG Arenas ================= +guild_vs1.gat mapflag pvp_noparty +guild_vs2.gat mapflag pvp_noparty +guild_vs3.gat mapflag pvp_noparty +guild_vs4.gat mapflag pvp_noparty +guild_vs5.gat mapflag pvp_noparty diff --git a/conf-tmpl/mapflag/restricted.txt b/conf-tmpl/mapflag/restricted.txt index e5e21a5d5..2545644d5 100644 --- a/conf-tmpl/mapflag/restricted.txt +++ b/conf-tmpl/mapflag/restricted.txt @@ -1,20 +1,20 @@ -//===== eAthena Script =======================================
-//= Map flags that disable certain items/skills configured in
-//= item_noequip.txt and skill_nocast_db.txt
-//===== By: ==================================================
-//= eAthena Dev Team
-//= 1.0 [Komurka]
-//===== Current Version: =====================================
-
-//Aldebaran Turbo Track
-alde_tt02.gat mapflag restricted 1
-turbo_n_1.gat mapflag restricted 1
-turbo_n_4.gat mapflag restricted 1
-turbo_n_8.gat mapflag restricted 1
-turbo_n_16.gat mapflag restricted 1
-turbo_e_4.gat mapflag restricted 1
-turbo_e_8.gat mapflag restricted 1
-turbo_e_16.gat mapflag restricted 1
-
-//Jail
-sec_pri.gat mapflag restricted 2
+//===== eAthena Script ======================================= +//= Map flags that disable certain items/skills configured in +//= item_noequip.txt and skill_nocast_db.txt +//===== By: ================================================== +//= eAthena Dev Team +//= 1.0 [Komurka] +//===== Current Version: ===================================== + +//Aldebaran Turbo Track +alde_tt02.gat mapflag restricted 1 +turbo_n_1.gat mapflag restricted 1 +turbo_n_4.gat mapflag restricted 1 +turbo_n_8.gat mapflag restricted 1 +turbo_n_16.gat mapflag restricted 1 +turbo_e_4.gat mapflag restricted 1 +turbo_e_8.gat mapflag restricted 1 +turbo_e_16.gat mapflag restricted 1 + +//Jail +sec_pri.gat mapflag restricted 2 diff --git a/conf-tmpl/maps_athena.conf b/conf-tmpl/maps_athena.conf index 70735ab2f..49a5ad8f3 100644 --- a/conf-tmpl/maps_athena.conf +++ b/conf-tmpl/maps_athena.conf @@ -1,807 +1,807 @@ -//------------------------- Normal Maps ---------------------------
-map: alb_ship.gat
-map: alb2trea.gat
-map: alberta.gat
-map: alberta_in.gat
-map: alde_dun01.gat
-map: alde_dun02.gat
-map: alde_dun03.gat
-map: alde_dun04.gat
-map: aldeba_in.gat
-map: aldebaran.gat
-map: anthell01.gat
-map: anthell02.gat
-map: arena_room.gat
-map: c_tower1.gat
-map: c_tower2.gat
-map: c_tower3.gat
-map: c_tower4.gat
-//map: force_map1.gat
-//map: force_map2.gat
-//map: force_map3.gat
-map: force_1-1.gat
-map: force_1-2.gat
-map: force_1-3.gat
-map: force_2-1.gat
-map: force_2-2.gat
-map: force_2-3.gat
-map: force_3-1.gat
-map: force_3-2.gat
-map: force_3-3.gat
-map: gef_dun00.gat
-map: gef_dun01.gat
-map: gef_dun02.gat
-map: gef_dun03.gat
-map: gef_fild00.gat
-map: gef_fild01.gat
-map: gef_fild02.gat
-map: gef_fild03.gat
-map: gef_fild04.gat
-map: gef_fild05.gat
-map: gef_fild06.gat
-map: gef_fild07.gat
-map: gef_fild08.gat
-map: gef_fild09.gat
-map: gef_fild10.gat
-map: gef_fild11.gat
-map: gef_fild12.gat
-map: gef_fild13.gat
-map: gef_fild14.gat
-map: gef_tower.gat
-map: geffen.gat
-map: geffen_in.gat
-map: gl_cas01.gat
-map: gl_cas02.gat
-map: gl_church.gat
-map: gl_chyard.gat
-map: gl_dun01.gat
-map: gl_dun02.gat
-map: gl_in01.gat
-map: gl_knt01.gat
-map: gl_knt02.gat
-map: gl_prison.gat
-map: gl_prison1.gat
-map: gl_sew01.gat
-map: gl_sew02.gat
-map: gl_sew03.gat
-map: gl_sew04.gat
-map: gl_step.gat
-map: glast_01.gat
-//map: hunter_1-1.gat
-//map: hunter_2-1.gat
-//map: hunter_3-1.gat
-map: in_hunter.gat
-map: in_moc_16.gat
-map: in_orcs01.gat
-map: in_sphinx1.gat
-map: in_sphinx2.gat
-map: in_sphinx3.gat
-map: in_sphinx4.gat
-map: in_sphinx5.gat
-map: iz_dun00.gat
-map: iz_dun01.gat
-map: iz_dun02.gat
-map: iz_dun03.gat
-map: iz_dun04.gat
-map: izlu2dun.gat
-map: izlude.gat
-map: izlude_in.gat
-map: job_thief1.gat
-//map: knight_1-1.gat
-//map: knight_2-1.gat
-//map: knight_3-1.gat
-map: mjo_dun01.gat
-map: mjo_dun02.gat
-map: mjo_dun03.gat
-map: mjolnir_01.gat
-map: mjolnir_02.gat
-map: mjolnir_03.gat
-map: mjolnir_04.gat
-map: mjolnir_05.gat
-map: mjolnir_06.gat
-map: mjolnir_07.gat
-map: mjolnir_08.gat
-map: mjolnir_09.gat
-map: mjolnir_10.gat
-map: mjolnir_11.gat
-map: mjolnir_12.gat
-map: moc_castle.gat
-map: moc_fild01.gat
-map: moc_fild02.gat
-map: moc_fild03.gat
-map: moc_fild04.gat
-map: moc_fild05.gat
-map: moc_fild06.gat
-map: moc_fild07.gat
-map: moc_fild08.gat
-map: moc_fild09.gat
-map: moc_fild10.gat
-map: moc_fild11.gat
-map: moc_fild12.gat
-map: moc_fild13.gat
-map: moc_fild14.gat
-map: moc_fild15.gat
-map: moc_fild16.gat
-map: moc_fild17.gat
-map: moc_fild18.gat
-map: moc_fild19.gat
-map: moc_pryd01.gat
-map: moc_pryd02.gat
-map: moc_pryd03.gat
-map: moc_pryd04.gat
-map: moc_pryd05.gat
-map: moc_pryd06.gat
-map: moc_prydb1.gat
-map: moc_ruins.gat
-map: monk_in.gat
-map: morocc.gat
-map: morocc_in.gat
-map: new_zone01.gat
-map: new_zone02.gat
-map: new_zone03.gat
-map: new_zone04.gat
-//map: new_1-1.gat
-//map: new_1-2.gat
-//map: new_1-3.gat
-//map: new_1-4.gat
-//map: new_2-1.gat
-//map: new_2-2.gat
-//map: new_2-3.gat
-//map: new_2-4.gat
-//map: new_3-1.gat
-//map: new_3-2.gat
-//map: new_3-3.gat
-//map: new_3-4.gat
-//map: new_4-1.gat
-//map: new_4-2.gat
-//map: new_4-3.gat
-//map: new_4-4.gat
-//map: new_5-1.gat
-//map: new_5-2.gat
-//map: new_5-3.gat
-//map: new_5-4.gat
-map: orcsdun01.gat
-map: orcsdun02.gat
-//map: ordeal_a00.gat
-//map: ordeal_a02.gat
-map: ordeal_1-1.gat
-map: ordeal_1-2.gat
-//map: ordeal_1-3.gat
-//map: ordeal_1-4.gat
-map: ordeal_2-1.gat
-map: ordeal_2-2.gat
-//map: ordeal_2-3.gat
-//map: ordeal_2-4.gat
-map: ordeal_3-1.gat
-map: ordeal_3-2.gat
-//map: ordeal_3-3.gat
-//map: ordeal_3-4.gat
-map: pay_arche.gat
-map: pay_dun00.gat
-map: pay_dun01.gat
-map: pay_dun02.gat
-map: pay_dun03.gat
-map: pay_dun04.gat
-map: pay_fild01.gat
-map: pay_fild02.gat
-map: pay_fild03.gat
-map: pay_fild04.gat
-map: pay_fild05.gat
-map: pay_fild06.gat
-map: pay_fild07.gat
-map: pay_fild08.gat
-map: pay_fild09.gat
-map: pay_fild10.gat
-map: pay_fild11.gat
-//map: payon.gat //moved down to new maps
-//map: payon_in01.gat //moved down to new maps
-//map: payon_in02.gat //moved down to new maps
-//map: priest_1-1.gat
-//map: priest_2-1.gat
-//map: priest_3-1.gat
-map: prontera.gat
-map: prt_are_in.gat
-map: prt_are01.gat
-map: prt_castle.gat
-map: prt_church.gat
-map: prt_fild00.gat
-map: prt_fild01.gat
-map: prt_fild02.gat
-map: prt_fild03.gat
-map: prt_fild04.gat
-map: prt_fild05.gat
-map: prt_fild06.gat
-map: prt_fild07.gat
-map: prt_fild08.gat
-map: prt_fild09.gat
-map: prt_fild10.gat
-map: prt_fild11.gat
-map: prt_in.gat
-map: prt_maze01.gat
-map: prt_maze02.gat
-map: prt_maze03.gat
-map: prt_monk.gat
-map: prt_sewb1.gat
-map: prt_sewb2.gat
-map: prt_sewb3.gat
-map: prt_sewb4.gat
-//map: pvp_room.gat
-map: pvp_2vs2.gat
-map: pvp_c_room.gat
-map: pvp_n_1-1.gat
-map: pvp_n_1-2.gat
-map: pvp_n_1-3.gat
-map: pvp_n_1-4.gat
-map: pvp_n_1-5.gat
-map: pvp_n_2-1.gat
-map: pvp_n_2-2.gat
-map: pvp_n_2-3.gat
-map: pvp_n_2-4.gat
-map: pvp_n_2-5.gat
-map: pvp_n_3-1.gat
-map: pvp_n_3-2.gat
-map: pvp_n_3-3.gat
-map: pvp_n_3-4.gat
-map: pvp_n_3-5.gat
-map: pvp_n_4-1.gat
-map: pvp_n_4-2.gat
-map: pvp_n_4-3.gat
-map: pvp_n_4-4.gat
-map: pvp_n_4-5.gat
-map: pvp_n_5-1.gat
-map: pvp_n_5-2.gat
-map: pvp_n_5-3.gat
-map: pvp_n_5-4.gat
-map: pvp_n_5-5.gat
-map: pvp_n_6-1.gat
-map: pvp_n_6-2.gat
-map: pvp_n_6-3.gat
-map: pvp_n_6-4.gat
-map: pvp_n_6-5.gat
-map: pvp_n_7-1.gat
-map: pvp_n_7-2.gat
-map: pvp_n_7-3.gat
-map: pvp_n_7-4.gat
-map: pvp_n_7-5.gat
-map: pvp_n_8-1.gat
-map: pvp_n_8-2.gat
-map: pvp_n_8-3.gat
-map: pvp_n_8-4.gat
-map: pvp_n_8-5.gat
-map: pvp_n_room.gat
-map: pvp_y_1-1.gat
-map: pvp_y_1-2.gat
-map: pvp_y_1-3.gat
-map: pvp_y_1-4.gat
-map: pvp_y_1-5.gat
-map: pvp_y_2-1.gat
-map: pvp_y_2-2.gat
-map: pvp_y_2-3.gat
-map: pvp_y_2-4.gat
-map: pvp_y_2-5.gat
-map: pvp_y_3-1.gat
-map: pvp_y_3-2.gat
-map: pvp_y_3-3.gat
-map: pvp_y_3-4.gat
-map: pvp_y_3-5.gat
-map: pvp_y_4-1.gat
-map: pvp_y_4-2.gat
-map: pvp_y_4-3.gat
-map: pvp_y_4-4.gat
-map: pvp_y_4-5.gat
-map: pvp_y_5-1.gat
-map: pvp_y_5-2.gat
-map: pvp_y_5-3.gat
-map: pvp_y_5-4.gat
-map: pvp_y_5-5.gat
-map: pvp_y_6-1.gat
-map: pvp_y_6-2.gat
-map: pvp_y_6-3.gat
-map: pvp_y_6-4.gat
-map: pvp_y_6-5.gat
-map: pvp_y_7-1.gat
-map: pvp_y_7-2.gat
-map: pvp_y_7-3.gat
-map: pvp_y_7-4.gat
-map: pvp_y_7-5.gat
-map: pvp_y_8-1.gat
-map: pvp_y_8-2.gat
-map: pvp_y_8-3.gat
-map: pvp_y_8-4.gat
-map: pvp_y_8-5.gat
-map: pvp_y_room.gat
-//map: sword_1-1.gat
-//map: sword_2-1.gat
-//map: sword_3-1.gat
-map: treasure01.gat
-map: treasure02.gat
-//map: wizard_1-1.gat
-//map: wizard_2-1.gat
-//map: wizard_3-1.gat
-map: xmas.gat
-map: xmas_dun01.gat
-map: xmas_dun02.gat
-map: xmas_fild01.gat
-map: xmas_in.gat
-
-//---Ep3.0 Comodo ---
-
-map: beach_dun.gat
-map: beach_dun2.gat
-map: beach_dun3.gat
-map: cmd_fild01.gat
-map: cmd_fild02.gat
-map: cmd_fild03.gat
-map: cmd_fild04.gat
-map: cmd_fild05.gat
-map: cmd_fild06.gat
-map: cmd_fild07.gat
-map: cmd_fild08.gat
-map: cmd_fild09.gat
-map: cmd_in01.gat
-map: cmd_in02.gat
-map: comodo.gat
-
-//---EP3.1 Quiz Revolution ---
-
-map: quiz_00.gat
-map: quiz_01.gat
-map: g_room1-1.gat
-map: g_room1-2.gat
-map: g_room1-3.gat
-map: g_room2.gat
-
-//--- Ep4.0 Turtle Island ---
-
-map: tur_dun01.gat
-map: tur_dun02.gat
-map: tur_dun03.gat
-map: tur_dun04.gat
-map: tur_dun05.gat
-map: tur_dun06.gat
-
-//--- Ep4.1 The War of Emperium ---
-
-map: alde_gld.gat
-map: aldeg_cas01.gat
-map: aldeg_cas02.gat
-map: aldeg_cas03.gat
-map: aldeg_cas04.gat
-map: aldeg_cas05.gat
-map: gefg_cas01.gat
-map: gefg_cas02.gat
-map: gefg_cas03.gat
-map: gefg_cas04.gat
-map: gefg_cas05.gat
-map: gld_dun01.gat
-map: gld_dun02.gat
-map: gld_dun03.gat
-map: gld_dun04.gat
-map: guild_room.gat
-map: guild_vs1.gat
-map: guild_vs2.gat
-map: guild_vs3.gat
-map: guild_vs4.gat
-map: guild_vs5.gat
-map: guild_vs1-1.gat
-map: guild_vs1-2.gat
-map: guild_vs1-3.gat
-map: guild_vs1-4.gat
-map: guild_vs2-1.gat
-map: guild_vs2-2.gat
-//map: job_hunter.gat
-map: job_hunte.gat
-//map: job_knight.gat
-map: job_knt.gat
-//map: job_priest.gat
-map: job_prist.gat
-map: job_sword1.gat
-//map: job_wizard.gat
-map: job_wiz.gat
-map: pay_gld.gat
-map: payg_cas01.gat
-map: payg_cas02.gat
-map: payg_cas03.gat
-map: payg_cas04.gat
-map: payg_cas05.gat
-map: prt_gld.gat
-map: prtg_cas01.gat
-map: prtg_cas02.gat
-map: prtg_cas03.gat
-map: prtg_cas04.gat
-map: prtg_cas05.gat
-
-
-//--- Ep5.0 Yuno ---
-
-map: alde_alche.gat
-map: in_rogue.gat
-map: job_cru.gat
-map: job_duncer.gat
-map: job_monk.gat
-map: job_sage.gat
-map: mag_dun01.gat
-map: mag_dun02.gat
-map: monk_test.gat
-map: quiz_test.gat
-map: yuno.gat
-map: yuno_fild01.gat
-map: yuno_fild02.gat
-map: yuno_fild03.gat
-map: yuno_fild04.gat
-map: yuno_in01.gat
-map: yuno_in02.gat
-map: yuno_in03.gat
-map: yuno_in04.gat
-map: yuno_in05.gat
-
-//--- Ep6.0 - Amatsu ---
-// Requires: kRO 08-10-03 or newer
-// or kRO Sakray 09-09-03 or newer
-
-map: ama_dun01.gat
-map: ama_dun02.gat
-map: ama_dun03.gat
-map: ama_fild01.gat
-map: ama_in01.gat
-map: ama_in02.gat
-map: ama_test.gat
-map: amatsu.gat
-
-//--- Ep6.1 - Gon Ryun ---
-
-map: gon_dun01.gat
-map: gon_dun02.gat
-map: gon_dun03.gat
-map: gon_fild01.gat
-map: gon_in.gat
-map: gon_test.gat
-map: gonryun.gat
-map: sec_in01.gat
-map: sec_in02.gat
-map: sec_pri.gat
-
-//--- Ep6.2 - Umbala ---
-// Requires: kRO 01-27-04 or newer
-// or kRO Sakray 12-02-03 or newer
-// or Akaru's SuperGRF 1.22 or newer
-map: umbala.gat
-map: um_dun01.gat
-map: um_dun02.gat
-map: um_fild01.gat
-map: um_fild02.gat
-map: um_fild03.gat
-map: um_fild04.gat
-map: um_in.gat
-
-//--- Ep6.3 - Niflheim ---
-// Requires: kRO 02-23-04 or newer
-// or kRO Sakray 01-09-04 or newer
-// or Akaru's SuperGRF 1.32 or newer
-map: niflheim.gat
-map: nif_fild01.gat
-map: nif_fild02.gat
-map: nif_in.gat
-map: yggdrasil01.gat
-
-//--- Ep6.4 - Valkyrie ---
-// Requires: kRO ??-??-04 or newer
-// or kRO Sakray 02-03-04 or newer
-// or Akaru's SuperGRF 1.34 or newer
-map: valkyrie.gat
-map: himinn.gat
-
-//--- Ep6.5 - Castle of Dragon (LouYang) ---
-// Requires kRO Sakray 03-30 or newer
-//(Akaru's SuperGRF required version: 1.52)
-map: lou_in01.gat
-map: lou_in02.gat
-map: lou_dun03.gat
-map: lou_dun02.gat
-map: lou_dun01.gat
-map: lou_fild01.gat
-map: louyang.gat
-
-//--- Ep6.6 - Novice Guild Siege ---
-//Requires kRO Sakray 04-07 or newer
-//(Akaru's SuperGRF required version: 1.53)
-//map: siege_test.gat
-map: n_castle.gat
-map: nguild_gef.gat
-map: nguild_prt.gat
-map: nguild_pay.gat
-map: nguild_alde.gat
-
-//--- Ep6.7 - Jawaii ---
-//Requires kRO Sakray 06-22 or newer
-//(Akaru's SuperGRF required version: 1.63)
-map: jawaii.gat
-map: jawaii_in.gat
-
-// --- Ep6.8 - Geffenia ---
-// Requires kRO Sakray 07-13 or newer
-// (Akaru's SuperGRF required version: 1.64)
-map: gefenia01.gat
-map: gefenia02.gat
-map: gefenia03.gat
-map: gefenia04.gat
-
-// --- Ep6.9 - New Payon ---
-// Requires kRO Sakray 09-03
-// -- dunno --
-map: payon.gat
-map: payon_in01.gat
-map: payon_in02.gat
-map: payon_in03.gat
-//same names as old maps except that payon_in03.gat got added
-
-// --- Ep? - Ayothaya ---
-// Requires kRO Sakray 09-21
-// -- 2004-10-19sdata_k.gpf --
-map: ayothaya.gat
-map: ayo_in01.gat
-map: ayo_in02.gat
-map: ayo_fild01.gat
-map: ayo_fild02.gat
-map: ayo_dun01.gat
-map: ayo_dun02.gat
-
-// --- God item quests maps ---
-// -- 2004-10-12sdata_k3.gpf --
-map: que_god01.gat
-map: que_god02.gat
-
-// --- Ep? - Schwarzwald Republic ---
-// -- 2004-12-28sdata_k.gpf --
-map: yuno_fild05.gat
-map: yuno_fild07.gat
-map: yuno_fild08.gat
-map: yuno_fild09.gat
-map: yuno_fild11.gat
-map: yuno_fild12.gat
-
-// --- Turbo Track Arena ---
-// -- 2005-03-08sdata_k.gpf --
-map: alde_tt02.gat
-map: turbo_n_1.gat
-map: turbo_n_4.gat
-map: turbo_n_8.gat
-map: turbo_n_16.gat
-map: turbo_e_4.gat
-map: turbo_e_8.gat
-map: turbo_e_16.gat
-map: turbo_room.gat
-
-// --- Einbroch/Einbech ---
-// -- 2005-03-15sdata_k.gpf --
-map: airplane.gat
-map: airport.gat
-map: einbech.gat
-map: einbroch.gat
-map: ein_dun01.gat
-map: ein_dun02.gat
-map: ein_fild06.gat
-map: ein_fild07.gat
-map: ein_fild08.gat
-map: ein_fild09.gat
-map: ein_fild10.gat
-map: ein_in01.gat
-map: que_sign01.gat
-map: que_sign02.gat
-
-
-// --- Einbroch and Lightalzen ---
-// -- 2005-05-10sdata_k.gpf --
-map: ein_fild03.gat
-map: ein_fild04.gat
-map: lhz_fild02.gat
-map: lhz_fild03.gat
-
-// --- Lighthalzen and Juperos Dungeon ---
-// -- 2005-06-14sdata_k.gpf --
-map: yuno_pre.gat
-map: lhz_fild01.gat
-map: lighthalzen.gat
-map: lhz_in01.gat
-map: lhz_in02.gat
-map: lhz_in03.gat
-map: lhz_que01.gat
-map: lhz_dun01.gat
-map: lhz_dun02.gat
-map: lhz_dun03.gat
-map: lhz_cube.gat
-map: juperos_01.gat
-map: juperos_02.gat
-map: jupe_area1.gat
-map: jupe_area2.gat
-map: jupe_core.gat
-map: jupe_ele.gat
-map: jupe_ele_r.gat
-map: jupe_gate.gat
-
-// --- Lighthalzen & Juno Airport ---
-// -- resnametable clones of airport.gat and airplane.gat --
-map: y_airport.gat
-map: lhz_airport.gat
-map: airplane_01.gat
-
-// --- Juperos Dungeon ---
-// -- 2005-06-28sdata_k.gpf --
-map: jupe_cave.gat
-
-// --- Quiz Revolution ---
-// -- 2005-08-02sdata_k.gpf --
-map: quiz_02.gat
-
-// --- Hugel Field ---
-// -- 2005-08-23sdata_k.gpf --
-map: hu_fild07.gat
-map: hu_fild05.gat
-map: hu_fild04.gat
-map: hu_fild01.gat
-map: yuno_fild06.gat
-
-// --- Star Knight And Soul Linker Job Change Maps ---
-// -- 2005-08-23sdata_k.gpf --
-map: job_soul.gat
-map: job_star.gat
-
-// --- Abyss Lake, Thanatos Tower --
-// -- 2005-09-13sdata_k.gpf - 2005-09-13sdata_k6.gpf --
-map: que_job01.gat
-map: que_job02.gat
-map: que_job03.gat
-map: abyss_01.gat
-map: abyss_02.gat
-map: abyss_03.gat
-map: thana_step.gat
-map: thana_boss.gat
-map: tha_scene01.gat
-map: tha_t01.gat
-map: tha_t02.gat
-map: tha_t03.gat
-map: tha_t04.gat
-map: tha_t07.gat
-map: tha_t05.gat
-map: tha_t06.gat
-map: tha_t08.gat
-
-// --- Thanatos Tower ---
-// -- 2005-09-21sdata_k.gpf --
-map: tha_t09.gat
-map: tha_t10.gat
-map: tha_t11.gat
-map: tha_t12.gat
-
-// --- Auction Market ---
-// -- 2005-11-29sdata_k.gpf --
-map: auction_01.gat
-map: auction_02.gat
-
-// --- Garden City Hugel / Kiehl ---
-// -- 2005-12-20sdata_k.gpf --
-map: hugel.gat
-map: hu_in01.gat
-map: que_bingo.gat
-map: que_hugel.gat
-map: p_track01.gat
-map: p_track02.gat
-map: odin_tem01.gat
-map: odin_tem02.gat
-map: odin_tem03.gat
-map: hu_fild02.gat
-map: hu_fild03.gat
-map: hu_fild06.gat
-map: ein_fild01.gat
-map: ein_fild02.gat
-map: ein_fild05.gat
-map: yuno_fild10.gat
-map: kh_kiehl02.gat
-map: kh_kiehl01.gat
-map: kh_dun02.gat
-map: kh_dun01.gat
-map: kh_mansion.gat
-map: kh_rossi.gat
-map: kh_school.gat
-map: kh_vila.gat
-
-// --- Poring Arena (?) & Gunslinger/Ninja Job Map ---
-// -- 2006-03-28sdata_k.gpf --
-map: poring_c01.gat
-map: poring_c02.gat
-map: que_ng.gat
-
-// --- Arunafeltz & Ice Dungeon ---
-// -- 2006-05-30sdata_k.gpf --
-map: rachel.gat
-map: ra_in01.gat
-map: ra_fild01.gat
-map: ra_fild02.gat
-map: ra_fild03.gat
-map: ra_fild04.gat
-map: ra_fild05.gat
-map: ra_fild06.gat
-map: ra_fild07.gat
-map: ra_fild08.gat
-map: ra_fild09.gat
-map: ra_fild10.gat
-map: ra_fild11.gat
-map: ra_fild12.gat
-map: ra_fild13.gat
-map: ra_san01.gat
-map: ra_san02.gat
-map: ra_san03.gat
-map: ra_san04.gat
-map: ra_san05.gat
-map: ra_temin.gat
-map: ra_temple.gat
-map: ra_temsky.gat
-map: que_rachel.gat
-map: ice_dun01.gat
-map: ice_dun02.gat
-map: ice_dun03.gat
-map: ice_dun04.gat
-
-//------------------------- Clone Maps ---------------------------
-//------------------------- Extra Maps ---------------------------
-
-// Ragnarok World Championship 2004
-// Requires: RWC 2004 Client
-// or Akaru's SuperGRF 1.64 or newer
-//map: rwc01.gat
-//map: rwc02.gat
-//map: rwc03.gat
-
-//Christmas & Sakura Special
-//Requires Akaru's SuperGRF 1.1 or newer
-//map: prontera_x.gat
-//map: alberta_x.gat
-//map: aldebaran_x.gat
-//map: geffen_x.gat
-//map: izlude_x.gat
-//map: prt_church_x.gat
-//map: prontera_s.gat
-//map: pay_arche_s.gat
-
-//Fenced Lutie
-//Requires Akaru's SuperGRF 1.23 or newer
-//map: xmas_old.gat
-
-//Alpha Maps
-//Requires adata.grf containing alpha maps and data
-//map: fay_vilg00.gat
-//map: fay_vilg01.gat
-//map: gef_vilg00.gat
-//map: gef_vilg01.gat
-//map: moc_dugn01.gat
-//map: moc_dugn02.gat
-//map: moc_fild01.gat
-//map: moc_fild02.gat
-//map: moc_fild03.gat
-//map: moc_fild04.gat
-//map: moc_intr00.gat
-//map: moc_intr01.gat
-//map: moc_intr02.gat
-//map: moc_intr04.gat
-//map: moc_vilg00.gat
-//map: moc_vilg01.gat
-//map: moc_vilg02.gat
-//map: probemap.gat
-//map: probemap02.gat
-//map: prt_cstl01.gat
-//map: prt_dugn00.gat
-//map: prt_dugn01.gat
-//map: prt_fild00.gat
-//map: prt_fild01.gat
-//map: prt_fild03.gat
-//map: prt_fild04.gat
-//map: prt_fild05.gat
-//map: prt_intr01.gat
-//map: prt_intr01_a.gat
-//map: prt_intr02.gat
-//map: prt_vilg00.gat
-//map: prt_vilg01.gat
-//map: prt_vilg02.gat
-//map: tank_test.gat
-//map: tank_test2.gat
-//map: test.gat
+//------------------------- Normal Maps --------------------------- +map: alb_ship.gat +map: alb2trea.gat +map: alberta.gat +map: alberta_in.gat +map: alde_dun01.gat +map: alde_dun02.gat +map: alde_dun03.gat +map: alde_dun04.gat +map: aldeba_in.gat +map: aldebaran.gat +map: anthell01.gat +map: anthell02.gat +map: arena_room.gat +map: c_tower1.gat +map: c_tower2.gat +map: c_tower3.gat +map: c_tower4.gat +//map: force_map1.gat +//map: force_map2.gat +//map: force_map3.gat +map: force_1-1.gat +map: force_1-2.gat +map: force_1-3.gat +map: force_2-1.gat +map: force_2-2.gat +map: force_2-3.gat +map: force_3-1.gat +map: force_3-2.gat +map: force_3-3.gat +map: gef_dun00.gat +map: gef_dun01.gat +map: gef_dun02.gat +map: gef_dun03.gat +map: gef_fild00.gat +map: gef_fild01.gat +map: gef_fild02.gat +map: gef_fild03.gat +map: gef_fild04.gat +map: gef_fild05.gat +map: gef_fild06.gat +map: gef_fild07.gat +map: gef_fild08.gat +map: gef_fild09.gat +map: gef_fild10.gat +map: gef_fild11.gat +map: gef_fild12.gat +map: gef_fild13.gat +map: gef_fild14.gat +map: gef_tower.gat +map: geffen.gat +map: geffen_in.gat +map: gl_cas01.gat +map: gl_cas02.gat +map: gl_church.gat +map: gl_chyard.gat +map: gl_dun01.gat +map: gl_dun02.gat +map: gl_in01.gat +map: gl_knt01.gat +map: gl_knt02.gat +map: gl_prison.gat +map: gl_prison1.gat +map: gl_sew01.gat +map: gl_sew02.gat +map: gl_sew03.gat +map: gl_sew04.gat +map: gl_step.gat +map: glast_01.gat +//map: hunter_1-1.gat +//map: hunter_2-1.gat +//map: hunter_3-1.gat +map: in_hunter.gat +map: in_moc_16.gat +map: in_orcs01.gat +map: in_sphinx1.gat +map: in_sphinx2.gat +map: in_sphinx3.gat +map: in_sphinx4.gat +map: in_sphinx5.gat +map: iz_dun00.gat +map: iz_dun01.gat +map: iz_dun02.gat +map: iz_dun03.gat +map: iz_dun04.gat +map: izlu2dun.gat +map: izlude.gat +map: izlude_in.gat +map: job_thief1.gat +//map: knight_1-1.gat +//map: knight_2-1.gat +//map: knight_3-1.gat +map: mjo_dun01.gat +map: mjo_dun02.gat +map: mjo_dun03.gat +map: mjolnir_01.gat +map: mjolnir_02.gat +map: mjolnir_03.gat +map: mjolnir_04.gat +map: mjolnir_05.gat +map: mjolnir_06.gat +map: mjolnir_07.gat +map: mjolnir_08.gat +map: mjolnir_09.gat +map: mjolnir_10.gat +map: mjolnir_11.gat +map: mjolnir_12.gat +map: moc_castle.gat +map: moc_fild01.gat +map: moc_fild02.gat +map: moc_fild03.gat +map: moc_fild04.gat +map: moc_fild05.gat +map: moc_fild06.gat +map: moc_fild07.gat +map: moc_fild08.gat +map: moc_fild09.gat +map: moc_fild10.gat +map: moc_fild11.gat +map: moc_fild12.gat +map: moc_fild13.gat +map: moc_fild14.gat +map: moc_fild15.gat +map: moc_fild16.gat +map: moc_fild17.gat +map: moc_fild18.gat +map: moc_fild19.gat +map: moc_pryd01.gat +map: moc_pryd02.gat +map: moc_pryd03.gat +map: moc_pryd04.gat +map: moc_pryd05.gat +map: moc_pryd06.gat +map: moc_prydb1.gat +map: moc_ruins.gat +map: monk_in.gat +map: morocc.gat +map: morocc_in.gat +map: new_zone01.gat +map: new_zone02.gat +map: new_zone03.gat +map: new_zone04.gat +//map: new_1-1.gat +//map: new_1-2.gat +//map: new_1-3.gat +//map: new_1-4.gat +//map: new_2-1.gat +//map: new_2-2.gat +//map: new_2-3.gat +//map: new_2-4.gat +//map: new_3-1.gat +//map: new_3-2.gat +//map: new_3-3.gat +//map: new_3-4.gat +//map: new_4-1.gat +//map: new_4-2.gat +//map: new_4-3.gat +//map: new_4-4.gat +//map: new_5-1.gat +//map: new_5-2.gat +//map: new_5-3.gat +//map: new_5-4.gat +map: orcsdun01.gat +map: orcsdun02.gat +//map: ordeal_a00.gat +//map: ordeal_a02.gat +map: ordeal_1-1.gat +map: ordeal_1-2.gat +//map: ordeal_1-3.gat +//map: ordeal_1-4.gat +map: ordeal_2-1.gat +map: ordeal_2-2.gat +//map: ordeal_2-3.gat +//map: ordeal_2-4.gat +map: ordeal_3-1.gat +map: ordeal_3-2.gat +//map: ordeal_3-3.gat +//map: ordeal_3-4.gat +map: pay_arche.gat +map: pay_dun00.gat +map: pay_dun01.gat +map: pay_dun02.gat +map: pay_dun03.gat +map: pay_dun04.gat +map: pay_fild01.gat +map: pay_fild02.gat +map: pay_fild03.gat +map: pay_fild04.gat +map: pay_fild05.gat +map: pay_fild06.gat +map: pay_fild07.gat +map: pay_fild08.gat +map: pay_fild09.gat +map: pay_fild10.gat +map: pay_fild11.gat +//map: payon.gat //moved down to new maps +//map: payon_in01.gat //moved down to new maps +//map: payon_in02.gat //moved down to new maps +//map: priest_1-1.gat +//map: priest_2-1.gat +//map: priest_3-1.gat +map: prontera.gat +map: prt_are_in.gat +map: prt_are01.gat +map: prt_castle.gat +map: prt_church.gat +map: prt_fild00.gat +map: prt_fild01.gat +map: prt_fild02.gat +map: prt_fild03.gat +map: prt_fild04.gat +map: prt_fild05.gat +map: prt_fild06.gat +map: prt_fild07.gat +map: prt_fild08.gat +map: prt_fild09.gat +map: prt_fild10.gat +map: prt_fild11.gat +map: prt_in.gat +map: prt_maze01.gat +map: prt_maze02.gat +map: prt_maze03.gat +map: prt_monk.gat +map: prt_sewb1.gat +map: prt_sewb2.gat +map: prt_sewb3.gat +map: prt_sewb4.gat +//map: pvp_room.gat +map: pvp_2vs2.gat +map: pvp_c_room.gat +map: pvp_n_1-1.gat +map: pvp_n_1-2.gat +map: pvp_n_1-3.gat +map: pvp_n_1-4.gat +map: pvp_n_1-5.gat +map: pvp_n_2-1.gat +map: pvp_n_2-2.gat +map: pvp_n_2-3.gat +map: pvp_n_2-4.gat +map: pvp_n_2-5.gat +map: pvp_n_3-1.gat +map: pvp_n_3-2.gat +map: pvp_n_3-3.gat +map: pvp_n_3-4.gat +map: pvp_n_3-5.gat +map: pvp_n_4-1.gat +map: pvp_n_4-2.gat +map: pvp_n_4-3.gat +map: pvp_n_4-4.gat +map: pvp_n_4-5.gat +map: pvp_n_5-1.gat +map: pvp_n_5-2.gat +map: pvp_n_5-3.gat +map: pvp_n_5-4.gat +map: pvp_n_5-5.gat +map: pvp_n_6-1.gat +map: pvp_n_6-2.gat +map: pvp_n_6-3.gat +map: pvp_n_6-4.gat +map: pvp_n_6-5.gat +map: pvp_n_7-1.gat +map: pvp_n_7-2.gat +map: pvp_n_7-3.gat +map: pvp_n_7-4.gat +map: pvp_n_7-5.gat +map: pvp_n_8-1.gat +map: pvp_n_8-2.gat +map: pvp_n_8-3.gat +map: pvp_n_8-4.gat +map: pvp_n_8-5.gat +map: pvp_n_room.gat +map: pvp_y_1-1.gat +map: pvp_y_1-2.gat +map: pvp_y_1-3.gat +map: pvp_y_1-4.gat +map: pvp_y_1-5.gat +map: pvp_y_2-1.gat +map: pvp_y_2-2.gat +map: pvp_y_2-3.gat +map: pvp_y_2-4.gat +map: pvp_y_2-5.gat +map: pvp_y_3-1.gat +map: pvp_y_3-2.gat +map: pvp_y_3-3.gat +map: pvp_y_3-4.gat +map: pvp_y_3-5.gat +map: pvp_y_4-1.gat +map: pvp_y_4-2.gat +map: pvp_y_4-3.gat +map: pvp_y_4-4.gat +map: pvp_y_4-5.gat +map: pvp_y_5-1.gat +map: pvp_y_5-2.gat +map: pvp_y_5-3.gat +map: pvp_y_5-4.gat +map: pvp_y_5-5.gat +map: pvp_y_6-1.gat +map: pvp_y_6-2.gat +map: pvp_y_6-3.gat +map: pvp_y_6-4.gat +map: pvp_y_6-5.gat +map: pvp_y_7-1.gat +map: pvp_y_7-2.gat +map: pvp_y_7-3.gat +map: pvp_y_7-4.gat +map: pvp_y_7-5.gat +map: pvp_y_8-1.gat +map: pvp_y_8-2.gat +map: pvp_y_8-3.gat +map: pvp_y_8-4.gat +map: pvp_y_8-5.gat +map: pvp_y_room.gat +//map: sword_1-1.gat +//map: sword_2-1.gat +//map: sword_3-1.gat +map: treasure01.gat +map: treasure02.gat +//map: wizard_1-1.gat +//map: wizard_2-1.gat +//map: wizard_3-1.gat +map: xmas.gat +map: xmas_dun01.gat +map: xmas_dun02.gat +map: xmas_fild01.gat +map: xmas_in.gat + +//---Ep3.0 Comodo --- + +map: beach_dun.gat +map: beach_dun2.gat +map: beach_dun3.gat +map: cmd_fild01.gat +map: cmd_fild02.gat +map: cmd_fild03.gat +map: cmd_fild04.gat +map: cmd_fild05.gat +map: cmd_fild06.gat +map: cmd_fild07.gat +map: cmd_fild08.gat +map: cmd_fild09.gat +map: cmd_in01.gat +map: cmd_in02.gat +map: comodo.gat + +//---EP3.1 Quiz Revolution --- + +map: quiz_00.gat +map: quiz_01.gat +map: g_room1-1.gat +map: g_room1-2.gat +map: g_room1-3.gat +map: g_room2.gat + +//--- Ep4.0 Turtle Island --- + +map: tur_dun01.gat +map: tur_dun02.gat +map: tur_dun03.gat +map: tur_dun04.gat +map: tur_dun05.gat +map: tur_dun06.gat + +//--- Ep4.1 The War of Emperium --- + +map: alde_gld.gat +map: aldeg_cas01.gat +map: aldeg_cas02.gat +map: aldeg_cas03.gat +map: aldeg_cas04.gat +map: aldeg_cas05.gat +map: gefg_cas01.gat +map: gefg_cas02.gat +map: gefg_cas03.gat +map: gefg_cas04.gat +map: gefg_cas05.gat +map: gld_dun01.gat +map: gld_dun02.gat +map: gld_dun03.gat +map: gld_dun04.gat +map: guild_room.gat +map: guild_vs1.gat +map: guild_vs2.gat +map: guild_vs3.gat +map: guild_vs4.gat +map: guild_vs5.gat +map: guild_vs1-1.gat +map: guild_vs1-2.gat +map: guild_vs1-3.gat +map: guild_vs1-4.gat +map: guild_vs2-1.gat +map: guild_vs2-2.gat +//map: job_hunter.gat +map: job_hunte.gat +//map: job_knight.gat +map: job_knt.gat +//map: job_priest.gat +map: job_prist.gat +map: job_sword1.gat +//map: job_wizard.gat +map: job_wiz.gat +map: pay_gld.gat +map: payg_cas01.gat +map: payg_cas02.gat +map: payg_cas03.gat +map: payg_cas04.gat +map: payg_cas05.gat +map: prt_gld.gat +map: prtg_cas01.gat +map: prtg_cas02.gat +map: prtg_cas03.gat +map: prtg_cas04.gat +map: prtg_cas05.gat + + +//--- Ep5.0 Yuno --- + +map: alde_alche.gat +map: in_rogue.gat +map: job_cru.gat +map: job_duncer.gat +map: job_monk.gat +map: job_sage.gat +map: mag_dun01.gat +map: mag_dun02.gat +map: monk_test.gat +map: quiz_test.gat +map: yuno.gat +map: yuno_fild01.gat +map: yuno_fild02.gat +map: yuno_fild03.gat +map: yuno_fild04.gat +map: yuno_in01.gat +map: yuno_in02.gat +map: yuno_in03.gat +map: yuno_in04.gat +map: yuno_in05.gat + +//--- Ep6.0 - Amatsu --- +// Requires: kRO 08-10-03 or newer +// or kRO Sakray 09-09-03 or newer + +map: ama_dun01.gat +map: ama_dun02.gat +map: ama_dun03.gat +map: ama_fild01.gat +map: ama_in01.gat +map: ama_in02.gat +map: ama_test.gat +map: amatsu.gat + +//--- Ep6.1 - Gon Ryun --- + +map: gon_dun01.gat +map: gon_dun02.gat +map: gon_dun03.gat +map: gon_fild01.gat +map: gon_in.gat +map: gon_test.gat +map: gonryun.gat +map: sec_in01.gat +map: sec_in02.gat +map: sec_pri.gat + +//--- Ep6.2 - Umbala --- +// Requires: kRO 01-27-04 or newer +// or kRO Sakray 12-02-03 or newer +// or Akaru's SuperGRF 1.22 or newer +map: umbala.gat +map: um_dun01.gat +map: um_dun02.gat +map: um_fild01.gat +map: um_fild02.gat +map: um_fild03.gat +map: um_fild04.gat +map: um_in.gat + +//--- Ep6.3 - Niflheim --- +// Requires: kRO 02-23-04 or newer +// or kRO Sakray 01-09-04 or newer +// or Akaru's SuperGRF 1.32 or newer +map: niflheim.gat +map: nif_fild01.gat +map: nif_fild02.gat +map: nif_in.gat +map: yggdrasil01.gat + +//--- Ep6.4 - Valkyrie --- +// Requires: kRO ??-??-04 or newer +// or kRO Sakray 02-03-04 or newer +// or Akaru's SuperGRF 1.34 or newer +map: valkyrie.gat +map: himinn.gat + +//--- Ep6.5 - Castle of Dragon (LouYang) --- +// Requires kRO Sakray 03-30 or newer +//(Akaru's SuperGRF required version: 1.52) +map: lou_in01.gat +map: lou_in02.gat +map: lou_dun03.gat +map: lou_dun02.gat +map: lou_dun01.gat +map: lou_fild01.gat +map: louyang.gat + +//--- Ep6.6 - Novice Guild Siege --- +//Requires kRO Sakray 04-07 or newer +//(Akaru's SuperGRF required version: 1.53) +//map: siege_test.gat +map: n_castle.gat +map: nguild_gef.gat +map: nguild_prt.gat +map: nguild_pay.gat +map: nguild_alde.gat + +//--- Ep6.7 - Jawaii --- +//Requires kRO Sakray 06-22 or newer +//(Akaru's SuperGRF required version: 1.63) +map: jawaii.gat +map: jawaii_in.gat + +// --- Ep6.8 - Geffenia --- +// Requires kRO Sakray 07-13 or newer +// (Akaru's SuperGRF required version: 1.64) +map: gefenia01.gat +map: gefenia02.gat +map: gefenia03.gat +map: gefenia04.gat + +// --- Ep6.9 - New Payon --- +// Requires kRO Sakray 09-03 +// -- dunno -- +map: payon.gat +map: payon_in01.gat +map: payon_in02.gat +map: payon_in03.gat +//same names as old maps except that payon_in03.gat got added + +// --- Ep? - Ayothaya --- +// Requires kRO Sakray 09-21 +// -- 2004-10-19sdata_k.gpf -- +map: ayothaya.gat +map: ayo_in01.gat +map: ayo_in02.gat +map: ayo_fild01.gat +map: ayo_fild02.gat +map: ayo_dun01.gat +map: ayo_dun02.gat + +// --- God item quests maps --- +// -- 2004-10-12sdata_k3.gpf -- +map: que_god01.gat +map: que_god02.gat + +// --- Ep? - Schwarzwald Republic --- +// -- 2004-12-28sdata_k.gpf -- +map: yuno_fild05.gat +map: yuno_fild07.gat +map: yuno_fild08.gat +map: yuno_fild09.gat +map: yuno_fild11.gat +map: yuno_fild12.gat + +// --- Turbo Track Arena --- +// -- 2005-03-08sdata_k.gpf -- +map: alde_tt02.gat +map: turbo_n_1.gat +map: turbo_n_4.gat +map: turbo_n_8.gat +map: turbo_n_16.gat +map: turbo_e_4.gat +map: turbo_e_8.gat +map: turbo_e_16.gat +map: turbo_room.gat + +// --- Einbroch/Einbech --- +// -- 2005-03-15sdata_k.gpf -- +map: airplane.gat +map: airport.gat +map: einbech.gat +map: einbroch.gat +map: ein_dun01.gat +map: ein_dun02.gat +map: ein_fild06.gat +map: ein_fild07.gat +map: ein_fild08.gat +map: ein_fild09.gat +map: ein_fild10.gat +map: ein_in01.gat +map: que_sign01.gat +map: que_sign02.gat + + +// --- Einbroch and Lightalzen --- +// -- 2005-05-10sdata_k.gpf -- +map: ein_fild03.gat +map: ein_fild04.gat +map: lhz_fild02.gat +map: lhz_fild03.gat + +// --- Lighthalzen and Juperos Dungeon --- +// -- 2005-06-14sdata_k.gpf -- +map: yuno_pre.gat +map: lhz_fild01.gat +map: lighthalzen.gat +map: lhz_in01.gat +map: lhz_in02.gat +map: lhz_in03.gat +map: lhz_que01.gat +map: lhz_dun01.gat +map: lhz_dun02.gat +map: lhz_dun03.gat +map: lhz_cube.gat +map: juperos_01.gat +map: juperos_02.gat +map: jupe_area1.gat +map: jupe_area2.gat +map: jupe_core.gat +map: jupe_ele.gat +map: jupe_ele_r.gat +map: jupe_gate.gat + +// --- Lighthalzen & Juno Airport --- +// -- resnametable clones of airport.gat and airplane.gat -- +map: y_airport.gat +map: lhz_airport.gat +map: airplane_01.gat + +// --- Juperos Dungeon --- +// -- 2005-06-28sdata_k.gpf -- +map: jupe_cave.gat + +// --- Quiz Revolution --- +// -- 2005-08-02sdata_k.gpf -- +map: quiz_02.gat + +// --- Hugel Field --- +// -- 2005-08-23sdata_k.gpf -- +map: hu_fild07.gat +map: hu_fild05.gat +map: hu_fild04.gat +map: hu_fild01.gat +map: yuno_fild06.gat + +// --- Star Knight And Soul Linker Job Change Maps --- +// -- 2005-08-23sdata_k.gpf -- +map: job_soul.gat +map: job_star.gat + +// --- Abyss Lake, Thanatos Tower -- +// -- 2005-09-13sdata_k.gpf - 2005-09-13sdata_k6.gpf -- +map: que_job01.gat +map: que_job02.gat +map: que_job03.gat +map: abyss_01.gat +map: abyss_02.gat +map: abyss_03.gat +map: thana_step.gat +map: thana_boss.gat +map: tha_scene01.gat +map: tha_t01.gat +map: tha_t02.gat +map: tha_t03.gat +map: tha_t04.gat +map: tha_t07.gat +map: tha_t05.gat +map: tha_t06.gat +map: tha_t08.gat + +// --- Thanatos Tower --- +// -- 2005-09-21sdata_k.gpf -- +map: tha_t09.gat +map: tha_t10.gat +map: tha_t11.gat +map: tha_t12.gat + +// --- Auction Market --- +// -- 2005-11-29sdata_k.gpf -- +map: auction_01.gat +map: auction_02.gat + +// --- Garden City Hugel / Kiehl --- +// -- 2005-12-20sdata_k.gpf -- +map: hugel.gat +map: hu_in01.gat +map: que_bingo.gat +map: que_hugel.gat +map: p_track01.gat +map: p_track02.gat +map: odin_tem01.gat +map: odin_tem02.gat +map: odin_tem03.gat +map: hu_fild02.gat +map: hu_fild03.gat +map: hu_fild06.gat +map: ein_fild01.gat +map: ein_fild02.gat +map: ein_fild05.gat +map: yuno_fild10.gat +map: kh_kiehl02.gat +map: kh_kiehl01.gat +map: kh_dun02.gat +map: kh_dun01.gat +map: kh_mansion.gat +map: kh_rossi.gat +map: kh_school.gat +map: kh_vila.gat + +// --- Poring Arena (?) & Gunslinger/Ninja Job Map --- +// -- 2006-03-28sdata_k.gpf -- +map: poring_c01.gat +map: poring_c02.gat +map: que_ng.gat + +// --- Arunafeltz & Ice Dungeon --- +// -- 2006-05-30sdata_k.gpf -- +map: rachel.gat +map: ra_in01.gat +map: ra_fild01.gat +map: ra_fild02.gat +map: ra_fild03.gat +map: ra_fild04.gat +map: ra_fild05.gat +map: ra_fild06.gat +map: ra_fild07.gat +map: ra_fild08.gat +map: ra_fild09.gat +map: ra_fild10.gat +map: ra_fild11.gat +map: ra_fild12.gat +map: ra_fild13.gat +map: ra_san01.gat +map: ra_san02.gat +map: ra_san03.gat +map: ra_san04.gat +map: ra_san05.gat +map: ra_temin.gat +map: ra_temple.gat +map: ra_temsky.gat +map: que_rachel.gat +map: ice_dun01.gat +map: ice_dun02.gat +map: ice_dun03.gat +map: ice_dun04.gat + +//------------------------- Clone Maps --------------------------- +//------------------------- Extra Maps --------------------------- + +// Ragnarok World Championship 2004 +// Requires: RWC 2004 Client +// or Akaru's SuperGRF 1.64 or newer +//map: rwc01.gat +//map: rwc02.gat +//map: rwc03.gat + +//Christmas & Sakura Special +//Requires Akaru's SuperGRF 1.1 or newer +//map: prontera_x.gat +//map: alberta_x.gat +//map: aldebaran_x.gat +//map: geffen_x.gat +//map: izlude_x.gat +//map: prt_church_x.gat +//map: prontera_s.gat +//map: pay_arche_s.gat + +//Fenced Lutie +//Requires Akaru's SuperGRF 1.23 or newer +//map: xmas_old.gat + +//Alpha Maps +//Requires adata.grf containing alpha maps and data +//map: fay_vilg00.gat +//map: fay_vilg01.gat +//map: gef_vilg00.gat +//map: gef_vilg01.gat +//map: moc_dugn01.gat +//map: moc_dugn02.gat +//map: moc_fild01.gat +//map: moc_fild02.gat +//map: moc_fild03.gat +//map: moc_fild04.gat +//map: moc_intr00.gat +//map: moc_intr01.gat +//map: moc_intr02.gat +//map: moc_intr04.gat +//map: moc_vilg00.gat +//map: moc_vilg01.gat +//map: moc_vilg02.gat +//map: probemap.gat +//map: probemap02.gat +//map: prt_cstl01.gat +//map: prt_dugn00.gat +//map: prt_dugn01.gat +//map: prt_fild00.gat +//map: prt_fild01.gat +//map: prt_fild03.gat +//map: prt_fild04.gat +//map: prt_fild05.gat +//map: prt_intr01.gat +//map: prt_intr01_a.gat +//map: prt_intr02.gat +//map: prt_vilg00.gat +//map: prt_vilg01.gat +//map: prt_vilg02.gat +//map: tank_test.gat +//map: tank_test2.gat +//map: test.gat diff --git a/conf-tmpl/motd.txt b/conf-tmpl/motd.txt index fe8587222..b4d040554 100644 --- a/conf-tmpl/motd.txt +++ b/conf-tmpl/motd.txt @@ -1,2 +1,2 @@ -// Internal default is limited to 128 lines. If you need more, you will need to modify the MOTD_LINE_SIZE definition in pc.c
+// Internal default is limited to 128 lines. If you need more, you will need to modify the MOTD_LINE_SIZE definition in pc.c Welcome to eAthena SVN Version! Enjoy! Please report any bugs you find in eAthena :).
\ No newline at end of file diff --git a/conf-tmpl/msg_athena.conf b/conf-tmpl/msg_athena.conf index 0b0c0cc42..f747f93f9 100644 --- a/conf-tmpl/msg_athena.conf +++ b/conf-tmpl/msg_athena.conf @@ -1,556 +1,556 @@ -// eAthena msg_athena.conf
-// Message Configuration
-// For translation, just change msg here (second line), no need to modify source code,
-// or alternatively, use conf/import/msg_conf.txt
-// Format:
-// // English message
-// msg_number: translated message
-
-// 0-499: reserved for GM commands
-// 500-999 reserved for others
-
-// To disable a string (%s) field, make it's max length 0:
-// eg:
-// 270: *%s %s* (@me format)
-// 270: *%.0s%s* (remove the character's name from it)
-
-// Messages of GM commands
-// -----------------------
-
-0: Warped.
-1: Map not found.
-2: Invalid coordinates, using random target cell.
-3: Character not found.
-4: Jump to %s
-5: Jump to %d %d
-6: Character data respawn point saved.
-7: Warping to respawn point.
-8: Speed changed.
-9: Options changed.
-10: Invisible: Off
-11: Invisible: On
-12: Your job has been changed.
-13: You've died.
-14: Character killed.
-15: Player warped (message sends to player too).
-16: You've been revived!
-17: HP, SP recovered.
-18: Item created.
-19: Invalid item ID or name.
-20: All of your items have been removed.
-21: Base level raised.
-22: Base level lowered.
-23: Job level can't go any higher.
-24: Job level raised.
-25: Job level lowered.
-26: Help commands:
-27: File help.txt not found.
-28: No player found.
-29: 1 player found.
-30: %d players found.
-31: PvP: Off.
-32: PvP: On.
-33: GvG: Off.
-34: GvG: On.
-35: You can't use this command with this class.
-36: Appearence changed.
-37: An invalid number was specified.
-38: Invalid location number or name.
-39: All monster summoned!
-40: Invalid monster ID or name.
-41: Impossible to decrease the number/value.
-42: Stat changed.
-43: You're not in a guild.
-44: You're not the master of your guild.
-45: Guild level change failed.
-46: %s recalled!
-47: Base level can't go any higher.
-48: Character's job changed.
-49: Invalid job ID.
-50: You already have some GM powers.
-51: Character revived.
-52: This option cannot be used in PK Mode.
-53: '%s' stats:
-54: No player found in map '%s'.
-55: 1 player found in map '%s'.
-56: %d players found in map '%s'.
-57: Character's respawn point changed.
-58: Character's options changed.
-59: Night Mode Activated.
-60: Day Mode Activated.
-61: The holy messenger has given judgement.
-62: Judgement was made.
-63: Mercy has been shown.
-64: Mercy has been granted.
-65: Character's base level raised.
-66: Character's base level lowered.
-67: Character's job level can't go any higher.
-68: character's job level raised.
-69: Character's job level lowered.
-70: You have learned the skill.
-71: You have forgotten the skill.
-72: Guild siege warfare start!
-73: Already it has started siege warfare.
-74: Guild siege warfare end!
-75: Siege warfare hasn't started yet.
-76: You have received all skills.
-77: The reference result of '%s' (name: id):
-78: %s: %d
-79: It is %d affair above.
-80: Give a display name and monster name/id please.
-81: Your GM level don't authorize you to do this action on this player.
-82: Please, use one of this number/name:
-83: Cannot spawn emperium.
-84: All stats changed!
-85: Invalid time for ban command.
-86: Sorry, but a player name have at least 4 characters.
-87: Sorry, but a player name have 23 characters maximum.
-88: Character name sends to char-server to ask it.
-89: Sorry, it's already the night. Impossible to execute the command.
-90: Sorry, it's already the day. Impossible to execute the command.
-91: Character's base level can't go any higher.
-92: All characters recalled!
-93: All online characters of the %s guild are near you.
-94: Incorrect name/ID, or no one from the guild is online.
-95: All online characters of the %s party are near you.
-96: Incorrect name or ID, or no one from the party is online.
-97: Item database reloaded.
-98: Monster database reloaded.
-99: Skill database reloaded.
-100: Scripts reloaded.
-101: Login-server asked to reload GM accounts and their level.
-102: Mounted Peco.
-103: No longer spying on the %s guild.
-104: Spying on the %s guild.
-105: No longer spying on the %s party.
-106: Spying on the %s party.
-107: All items have been repaired.
-108: No item need to be repaired.
-109: Player has been nuked!
-110: Npc Enabled.
-111: This NPC doesn't exist.
-112: Npc Disabled.
-113: %d item(s) removed by a GM.
-114: %d item(s) removed from the player.
-115: %d item(s) removed. Player had only %d on %d items.
-116: Character does not have the item.
-117: GM has send you in jails.
-118: Player warped in jails.
-119: This player is not in jails.
-120: GM has discharge you.
-121: Player unjailed.
-122: Disguise applied.
-123: Monster/NPC name/id hasn't been found.
-124: Undisguise applied.
-125: You're not disguised.
-//Clone Messages
-126: Cannot clone a player of higher GM level than yourself.
-127: You've reached your slave clones limit.
-128: Evil Clone spawned.
-129: Unable to spawn evil clone.
-130: Clone spawned.
-131: Unable to spawn clone.
-132: Slave clone spawned.
-133: Unable to spawn slave clone.
-//Messages 134-139 are no longer used, available for future reuse (preferrable for more variations of @clone)
-140: Character's disguise applied.
-141: Character's undisguise applied.
-142: Character is not disguised.
-143: Commands are disabled on this map.
-144: Invalid actual E-mail. If you have default E-mail, type a@a.com.
-145: Invalid new E-mail. Please enter a real E-mail.
-146: New E-mail must be a real E-mail.
-147: New E-mail must be different of the actual E-mail.
-148: Information sended to login-server via char-server.
-149: Impossible to increase the number/value.
-150: No GM found.
-151: 1 GM found.
-152: %d GMs found.
-153: %s is Unknown Command.
-154: %s failed.
-155: Impossible to change your job.
-156: HP or/and SP modified.
-157: HP and SP are already with the good value.
-158: Base level can't go any lower.
-159: Job level can't go any lower.
-160: PvP is already Off.
-161: PvP is already On.
-162: GvG is already Off.
-163: GvG is already On.
-164: Your memo point #%d doesn't exist.
-165: All monsters killed!
-166: No item has been refined!
-167: 1 item has been refined!
-168: %d items have been refined!
-169: This item (%d: '%s') is not an equipment.
-170: This item is not an equipment.
-171: %d - void
-172: You replace previous memo position %d - %s (%d,%d).
-173: Note: you don't have the 'Warp' skill level to use it.
-174: Number of status points changed!
-175: Number of skill points changed!
-176: Number of zenys changed!
-177: Impossible to decrease a stat.
-178: Impossible to increase a stat.
-179: Guild level changed.
-180: The monter/egg name/id doesn't exist.
-181: You already have a pet.
-182: Pet friendly value changed!
-183: Pet friendly is already the good value.
-184: Sorry, but you have no pet.
-185: Pet hungry value changed!
-186: Pet hungry is already the good value.
-187: You can now rename your pet.
-188: You can already rename your pet.
-189: This player can now rename his/her pet.
-190: This player can already rename his/her pet.
-191: Sorry, but this player has no pet.
-192: Impossible to change the character's job.
-193: Character's base level can't go any lower.
-194: Character's job level can't go any lower.
-195: All players have been kicked!
-196: You already have this quest skill.
-197: This skill number doesn't exist or isn't a quest skill.
-198: This skill number doesn't exist.
-199: This player has learned the skill.
-200: This player already has this quest skill.
-201: You don't have this quest skill.
-202: This player has forgotten the skill.
-203: This player doesn't have this quest skill.
-204: WARNING: more than 1000 spiritballs can CRASH your server and/or client!
-205: You already have this number of spiritballs.
-206: '%s' skill points reseted!
-207: '%s' stats points reseted!
-208: '%s' skill and stats points reseted!
-209: Character's number of skill points changed!
-210: Character's number of status points changed!
-211: Character's number of zenys changed!
-212: Cannot mount a Peco while in disguise.
-213: You can not mount a peco with your job.
-214: Unmounted Peco.
-215: This player cannot mount a Peco while in disguise.
-216: Now, this player mounts a peco.
-217: This player can not mount a peco with his/her job.
-218: Now, this player has not more peco.
-219: %d day
-220: %d days
-221: %s %d hour
-222: %s %d hours
-223: %s %d minute
-224: %s %d minutes
-225: %s and %d second
-226: %s and %d seconds
-227: Party modification is disabled on this map.
-228: Guild modification is disabled on this map.
-229: Your Effect Has Changed.
-230: Server time (normal time): %A, %B %d %Y %X.
-231: Game time: The game is in permanent daylight.
-232: Game time: The game is in permanent night.
-233: Game time: The game is actualy in night for %s.
-234: Game time: After, the game will be in permanent daylight.
-235: Game time: The game is actualy in daylight for %s.
-236: Game time: After, the game will be in permanent night.
-237: Game time: After, the game will be in night for %s.
-238: Game time: A day cycle has a normal duration of %s.
-239: Game time: After, the game will be in daylight for %s.
-240: %d monster(s) summoned!
-241: You can now kill anybody
-242: You are now killable by anyone
-243: Map skills are off
-244: Map skills are on
-245: Server Uptime: %ld days, %ld hours, %ld minutes, %ld seconds.
-246: Your GM level don't authorize you to do this action.
-247: You are not authorized to warp to this map.
-248: You are not authorized to warp from your current map.
-249: You are not authorized to warp to your save map.
-250: You have already opened your storage. Close it first.
-251: You have already opened your guild storage. Close it first.
-252: You are not in a guild.
-253: You are not authorized to memo this map.
-254: GM commands configuration reloaded.
-255: Battle configuration reloaded.
-256: Status database reloaded.
-257: Player database reloaded.
-258: Sent packet 0x%x (%d)
-259: Invalid packet
-260: This item cannot be traded.
-261: Script could not be loaded.
-262: Script loaded.
-263: This item cannot be dropped.
-264: This item cannot be stored.
-265: %s has bought your item(s).
-266: Some of your items cannot be vended and were removed from the shop.
-267: '%s' designated maps reseted!
-268: Reloaded the Message of the Day.
-269: Displaying first %d out of %d matches
-//@me output format
-270: *%s %s*
-271: You can't drop items on this map
-272: You can't trade on this map
-273: Commands available:
-274: %d commands found.
-275: No commands found.
-276: You can't open shop on this map
-277: Usage: @request <petition/message to online GMs>.
-278: (@request): %s
-279: @request sent.
-280: Invalid pet name.
-281: You can't create chat rooms on this map
-//Party-related
-282: You need to be a party leader to use this command.
-283: Target character must be online and be in your party.
-284: Leadership transferred.
-285: You've become the party leader.
-286: There's been no change in the setting.
-//Missing stuff for @killer related commands.
-287: Killer state reset
-288: You are no longer killable
-289: The player is now killable
-290: The player is no longer killable
-291: Weather effects will dispell on warp/refresh
-// Guild Castles Number
-// --------------------
-299: ?? Castles
-300: None Taken
-301: One Castle
-302: Two Castles
-303: Three Castles
-304: Four Castles
-305: Five Castles
-306: Six Castles
-307: Seven Castles
-308: Eight Castles
-309: Nine Castles
-310: Ten Castles
-311: Eleven Castles
-312: Twelve Castles
-313: Thirteen Castles
-314: Fourteen Castles
-315: Fifteen Castles
-316: Sixteen Castles
-317: Seventeen Castles
-318: Eighteen Castles
-319: Nineteen Castles
-320: Twenty Castles
-321: Twenty One Castles
-322: Twenty Two Castles
-323: Twenty Three Castles
-324: Total Domination
-//alternative
-//324: Twenty Four Castles
-
-// Players Titles (for @who, etc commands, check battle_athena.conf for titles level setting)
-// Useful note: you may remove ':%d' from the line, then you will see only player title, w/o his level
-325: Super player:%d
-326: Super player+:%d
-327: Mediator:%d
-328: Sub-GM:%d
-329: Sub-GM+:%d
-330: GM:%d
-331: GM Chief:%d
-332: Administrator:%d
-// Templates for @who output
-333: Name: %s
-334: (%s)
-335: | Party: '%s'
-336: | Guild: '%s'
-//You may ommit the last %s, then you won't see players job name
-337: | L:%d/%d | Job: %s
-//You may ommit 2 last %d, then you won't see players coords, just map name
-338: | Location: %s %d %d
-
-// @duel (part 1)
-350: Duel: You can't use @invite. You aren't a duellist.
-351: Duel: The limit of players is reached.
-352: Duel: Player name not found.
-353: Duel: The Player is in the duel already.
-354: Duel: Duel invitation has been sent.
-355: Duel: You can't use @duel without @reject.
-356: Duel: You can take part in duel once per %d minutes.
-357: Duel: Invalid value.
-358: Duel: You can't use @leave. You aren't a duellist.
-359: Duel: You've left the duel.
-360: Duel: You can't use @accept without a duel invitation.
-361: Duel: The duel invitation has been accepted.
-362: Duel: You can't use @reject without a duel invitation.
-363: Duel: The duel invitation has been rejected.
-364: Duel: You can't invite %s because he isn't on the same map.
-// @duel (part 2)
-370: -- Duels: %d/%d, Members: %d/%d, Max players: %d --
-371: -- Duels: %d/%d, Members: %d/%d --
-372: -- Duel has been created (Use @invite/@leave) --
-373: -- Player %s invites %s to duel --
-374: Blue -- Player %s invites you to PVP duel (Use @accept/@reject) --
-375: <- Player %s has left the duel --
-376: -> Player %s has accepted the duel --
-377: -- Player %s has rejected the duel --
-// Main chat
-380: Main chat has been activated.
-381: Main chat already activated.
-382: Main chat has been disabled.
-383: Main chat already disabled.
-384: Main chat is currently enabled. Usage: @main <on|off>, @main <message>.
-385: Main chat is currently disabled. Usage: @main <on|off>, @main <message>.
-386: Main@%s: %s
-387: You cannot use Main chat while muted.
-388: You should enable main chat with "@main on" command.
-//NoAsk
-390: Autorejecting is activated.
-391: Autorejecting is deactivated.
-392: You request has been rejected by autoreject option.
-393: Autorejected trade request from %s.
-394: Autorejected party invite from %s.
-395: Autorejected guild invite from %s.
-396: Autorejected alliance request from %s.
-397: Autorejected opposition request from %s.
-398: Autorejected friend request from %s.
-400: Usage: @jailfor <time> <character name>
-401: You have been jailed for %d years, %d months, %d days, %d hours and %d minutes
-402: %s in jail for %d years, %d months, %d days, %d hours and %d minutes
-
-// Homunculus messages
-450: You already have an homunculus
-
-// Messages of others (not for GM commands)
-// ----------------------------------------
-
-500: Night Mode is already active
-501: Your account time limit is: %d-%m-%Y %H:%M:%S.
-502: Day Mode is Activated
-503: Night Mode is Activated
-
-//Supernovice's Guardian Angel
-//actually.. new client msgtxt file contains these 3 lines... [Lupus]
-//----------------------------
-504: Guardian Angel, can you hear my voice? ^^;
-505: My name is %s, and I'm a Super Novice~
-506: Please help me~ T.T
-
-// Trade Spoof Messages
-507: This player has been banned for %d minute(s).
-508: This player hasn't been banned (Ban option is disabled).
-//509 Available....
-
-//mail system
-//----------------------
-510: You have no messages.
-511: %d - From : %s (New - Priority)
-512: %d - From : %s (New)
-513: %d - From : %s
-514: You have %d new messages.
-515: You have %d unread priority messages.
-516: You have no new messages.
-517: Message not found.
-518: Reading message from %s.
-519: Cannot delete unread priority mail.
-520: You have recieved new mail, use @listmail before deleting.
-521: Message deleted.
-522: You must wait 10 minutes before sending another message.
-523: Access Denied.
-524: Character does not exist.
-525: Mail has been sent.
-526: You have new mail.
-
-// Bot detect messages (currently unused)
-535: Possible use of BOT (99%% of chance) or modified client by '%s' (account: %d, char_id: %d). This player ask your name when you are hidden.
-
-536: Character '%s' (account: %d) try to use a bot (it tries to detect a fake player).
-537: Character '%s' (account: %d) try to use a bot (it tries to detect a fake mob).
-// Trade Spoof Messages
-538: Hack on trade: character '%s' (account: %d) try to trade more items that he has.
-539: This player has %d of a kind of item (id: %d), and try to trade %d of them.
-540: This player has been definitivly blocked.
-// Rare Items Drop/Steal announce
-541: '%s' won %s's %s (chance: %0.02f%%)
-//541: %.0s%.0sSomeone won %s
-542: '%s' stole %s's %s (chance: %0.02f%%)
-//542: %.0s%.0sSomeone stole %s
-// @Away message bits
-543: (Automessage has been sent)
-544: Away [AT] - "%s"
-545: Away - "%s"
-546: Away automessage has been activated.
-547: Away automessage has been disabled.
-548: Usage: @away,@aw <message>. Enter empty message for disable it.
-// @Autotrade
-549: You should be vending to use @Autotrade.
-
-//550 -> 650: Job Names
-550: Novice
-551: Swordsman
-552: Mage
-553: Archer
-554: Acolyte
-555: Merchant
-556: Thief
-557: Knight
-558: Priest
-559: Wizard
-560: Blacksmith
-561: Hunter
-562: Assassin
-563: Crusader
-564: Monk
-565: Sage
-566: Rogue
-567: Alchemist
-568: Bard
-569: Dancer
-570: Wedding
-571: Super Novice
-572: Gunslinger
-573: Ninja
-574: Christmas
-575: High Novice
-576: High Swordsman
-577: High Mage
-578: High Archer
-579: High Acolyte
-580: High Merchant
-581: High Thief
-582: Lord Knight
-583: High Priest
-584: High Wizard
-585: Whitesmith
-//585: Mastersmith //IRO name
-586: Sniper
-587: Assassin Cross
-588: Paladin
-589: Champion
-590: Professor
-//590: Scholar //IRO name
-591: Stalker
-592: Creator
-//592: Biochemist //IRO Name
-593: Clown
-//593: Minstrel //IRO Name
-594: Gypsy
-595: Baby Novice
-596: Baby Swordsman
-597: Baby Mage
-598: Baby Archer
-599: Baby Acolyte
-600: Baby Merchant
-601: Baby Thief
-602: Baby Knight
-603: Baby Priest
-604: Baby Wizard
-605: Baby Blacksmith
-606: Baby Hunter
-607: Baby Assassin
-608: Baby Crusader
-609: Baby Monk
-610: Baby Sage
-611: Baby Rogue
-612: Baby Alchemist
-613: Baby Bard
-614: Baby Dancer
-615: Super Baby
-616: Taekwon
-617: Star Gladiator
-618: Soul Linker
-//...
-650: Unknown Job
-
-//Custom translations
-import: conf/import/msg_conf.txt
+// eAthena msg_athena.conf +// Message Configuration +// For translation, just change msg here (second line), no need to modify source code, +// or alternatively, use conf/import/msg_conf.txt +// Format: +// // English message +// msg_number: translated message + +// 0-499: reserved for GM commands +// 500-999 reserved for others + +// To disable a string (%s) field, make it's max length 0: +// eg: +// 270: *%s %s* (@me format) +// 270: *%.0s%s* (remove the character's name from it) + +// Messages of GM commands +// ----------------------- + +0: Warped. +1: Map not found. +2: Invalid coordinates, using random target cell. +3: Character not found. +4: Jump to %s +5: Jump to %d %d +6: Character data respawn point saved. +7: Warping to respawn point. +8: Speed changed. +9: Options changed. +10: Invisible: Off +11: Invisible: On +12: Your job has been changed. +13: You've died. +14: Character killed. +15: Player warped (message sends to player too). +16: You've been revived! +17: HP, SP recovered. +18: Item created. +19: Invalid item ID or name. +20: All of your items have been removed. +21: Base level raised. +22: Base level lowered. +23: Job level can't go any higher. +24: Job level raised. +25: Job level lowered. +26: Help commands: +27: File help.txt not found. +28: No player found. +29: 1 player found. +30: %d players found. +31: PvP: Off. +32: PvP: On. +33: GvG: Off. +34: GvG: On. +35: You can't use this command with this class. +36: Appearence changed. +37: An invalid number was specified. +38: Invalid location number or name. +39: All monster summoned! +40: Invalid monster ID or name. +41: Impossible to decrease the number/value. +42: Stat changed. +43: You're not in a guild. +44: You're not the master of your guild. +45: Guild level change failed. +46: %s recalled! +47: Base level can't go any higher. +48: Character's job changed. +49: Invalid job ID. +50: You already have some GM powers. +51: Character revived. +52: This option cannot be used in PK Mode. +53: '%s' stats: +54: No player found in map '%s'. +55: 1 player found in map '%s'. +56: %d players found in map '%s'. +57: Character's respawn point changed. +58: Character's options changed. +59: Night Mode Activated. +60: Day Mode Activated. +61: The holy messenger has given judgement. +62: Judgement was made. +63: Mercy has been shown. +64: Mercy has been granted. +65: Character's base level raised. +66: Character's base level lowered. +67: Character's job level can't go any higher. +68: character's job level raised. +69: Character's job level lowered. +70: You have learned the skill. +71: You have forgotten the skill. +72: Guild siege warfare start! +73: Already it has started siege warfare. +74: Guild siege warfare end! +75: Siege warfare hasn't started yet. +76: You have received all skills. +77: The reference result of '%s' (name: id): +78: %s: %d +79: It is %d affair above. +80: Give a display name and monster name/id please. +81: Your GM level don't authorize you to do this action on this player. +82: Please, use one of this number/name: +83: Cannot spawn emperium. +84: All stats changed! +85: Invalid time for ban command. +86: Sorry, but a player name have at least 4 characters. +87: Sorry, but a player name have 23 characters maximum. +88: Character name sends to char-server to ask it. +89: Sorry, it's already the night. Impossible to execute the command. +90: Sorry, it's already the day. Impossible to execute the command. +91: Character's base level can't go any higher. +92: All characters recalled! +93: All online characters of the %s guild are near you. +94: Incorrect name/ID, or no one from the guild is online. +95: All online characters of the %s party are near you. +96: Incorrect name or ID, or no one from the party is online. +97: Item database reloaded. +98: Monster database reloaded. +99: Skill database reloaded. +100: Scripts reloaded. +101: Login-server asked to reload GM accounts and their level. +102: Mounted Peco. +103: No longer spying on the %s guild. +104: Spying on the %s guild. +105: No longer spying on the %s party. +106: Spying on the %s party. +107: All items have been repaired. +108: No item need to be repaired. +109: Player has been nuked! +110: Npc Enabled. +111: This NPC doesn't exist. +112: Npc Disabled. +113: %d item(s) removed by a GM. +114: %d item(s) removed from the player. +115: %d item(s) removed. Player had only %d on %d items. +116: Character does not have the item. +117: GM has send you in jails. +118: Player warped in jails. +119: This player is not in jails. +120: GM has discharge you. +121: Player unjailed. +122: Disguise applied. +123: Monster/NPC name/id hasn't been found. +124: Undisguise applied. +125: You're not disguised. +//Clone Messages +126: Cannot clone a player of higher GM level than yourself. +127: You've reached your slave clones limit. +128: Evil Clone spawned. +129: Unable to spawn evil clone. +130: Clone spawned. +131: Unable to spawn clone. +132: Slave clone spawned. +133: Unable to spawn slave clone. +//Messages 134-139 are no longer used, available for future reuse (preferrable for more variations of @clone) +140: Character's disguise applied. +141: Character's undisguise applied. +142: Character is not disguised. +143: Commands are disabled on this map. +144: Invalid actual E-mail. If you have default E-mail, type a@a.com. +145: Invalid new E-mail. Please enter a real E-mail. +146: New E-mail must be a real E-mail. +147: New E-mail must be different of the actual E-mail. +148: Information sended to login-server via char-server. +149: Impossible to increase the number/value. +150: No GM found. +151: 1 GM found. +152: %d GMs found. +153: %s is Unknown Command. +154: %s failed. +155: Impossible to change your job. +156: HP or/and SP modified. +157: HP and SP are already with the good value. +158: Base level can't go any lower. +159: Job level can't go any lower. +160: PvP is already Off. +161: PvP is already On. +162: GvG is already Off. +163: GvG is already On. +164: Your memo point #%d doesn't exist. +165: All monsters killed! +166: No item has been refined! +167: 1 item has been refined! +168: %d items have been refined! +169: This item (%d: '%s') is not an equipment. +170: This item is not an equipment. +171: %d - void +172: You replace previous memo position %d - %s (%d,%d). +173: Note: you don't have the 'Warp' skill level to use it. +174: Number of status points changed! +175: Number of skill points changed! +176: Number of zenys changed! +177: Impossible to decrease a stat. +178: Impossible to increase a stat. +179: Guild level changed. +180: The monter/egg name/id doesn't exist. +181: You already have a pet. +182: Pet friendly value changed! +183: Pet friendly is already the good value. +184: Sorry, but you have no pet. +185: Pet hungry value changed! +186: Pet hungry is already the good value. +187: You can now rename your pet. +188: You can already rename your pet. +189: This player can now rename his/her pet. +190: This player can already rename his/her pet. +191: Sorry, but this player has no pet. +192: Impossible to change the character's job. +193: Character's base level can't go any lower. +194: Character's job level can't go any lower. +195: All players have been kicked! +196: You already have this quest skill. +197: This skill number doesn't exist or isn't a quest skill. +198: This skill number doesn't exist. +199: This player has learned the skill. +200: This player already has this quest skill. +201: You don't have this quest skill. +202: This player has forgotten the skill. +203: This player doesn't have this quest skill. +204: WARNING: more than 1000 spiritballs can CRASH your server and/or client! +205: You already have this number of spiritballs. +206: '%s' skill points reseted! +207: '%s' stats points reseted! +208: '%s' skill and stats points reseted! +209: Character's number of skill points changed! +210: Character's number of status points changed! +211: Character's number of zenys changed! +212: Cannot mount a Peco while in disguise. +213: You can not mount a peco with your job. +214: Unmounted Peco. +215: This player cannot mount a Peco while in disguise. +216: Now, this player mounts a peco. +217: This player can not mount a peco with his/her job. +218: Now, this player has not more peco. +219: %d day +220: %d days +221: %s %d hour +222: %s %d hours +223: %s %d minute +224: %s %d minutes +225: %s and %d second +226: %s and %d seconds +227: Party modification is disabled on this map. +228: Guild modification is disabled on this map. +229: Your Effect Has Changed. +230: Server time (normal time): %A, %B %d %Y %X. +231: Game time: The game is in permanent daylight. +232: Game time: The game is in permanent night. +233: Game time: The game is actualy in night for %s. +234: Game time: After, the game will be in permanent daylight. +235: Game time: The game is actualy in daylight for %s. +236: Game time: After, the game will be in permanent night. +237: Game time: After, the game will be in night for %s. +238: Game time: A day cycle has a normal duration of %s. +239: Game time: After, the game will be in daylight for %s. +240: %d monster(s) summoned! +241: You can now kill anybody +242: You are now killable by anyone +243: Map skills are off +244: Map skills are on +245: Server Uptime: %ld days, %ld hours, %ld minutes, %ld seconds. +246: Your GM level don't authorize you to do this action. +247: You are not authorized to warp to this map. +248: You are not authorized to warp from your current map. +249: You are not authorized to warp to your save map. +250: You have already opened your storage. Close it first. +251: You have already opened your guild storage. Close it first. +252: You are not in a guild. +253: You are not authorized to memo this map. +254: GM commands configuration reloaded. +255: Battle configuration reloaded. +256: Status database reloaded. +257: Player database reloaded. +258: Sent packet 0x%x (%d) +259: Invalid packet +260: This item cannot be traded. +261: Script could not be loaded. +262: Script loaded. +263: This item cannot be dropped. +264: This item cannot be stored. +265: %s has bought your item(s). +266: Some of your items cannot be vended and were removed from the shop. +267: '%s' designated maps reseted! +268: Reloaded the Message of the Day. +269: Displaying first %d out of %d matches +//@me output format +270: *%s %s* +271: You can't drop items on this map +272: You can't trade on this map +273: Commands available: +274: %d commands found. +275: No commands found. +276: You can't open shop on this map +277: Usage: @request <petition/message to online GMs>. +278: (@request): %s +279: @request sent. +280: Invalid pet name. +281: You can't create chat rooms on this map +//Party-related +282: You need to be a party leader to use this command. +283: Target character must be online and be in your party. +284: Leadership transferred. +285: You've become the party leader. +286: There's been no change in the setting. +//Missing stuff for @killer related commands. +287: Killer state reset +288: You are no longer killable +289: The player is now killable +290: The player is no longer killable +291: Weather effects will dispell on warp/refresh +// Guild Castles Number +// -------------------- +299: ?? Castles +300: None Taken +301: One Castle +302: Two Castles +303: Three Castles +304: Four Castles +305: Five Castles +306: Six Castles +307: Seven Castles +308: Eight Castles +309: Nine Castles +310: Ten Castles +311: Eleven Castles +312: Twelve Castles +313: Thirteen Castles +314: Fourteen Castles +315: Fifteen Castles +316: Sixteen Castles +317: Seventeen Castles +318: Eighteen Castles +319: Nineteen Castles +320: Twenty Castles +321: Twenty One Castles +322: Twenty Two Castles +323: Twenty Three Castles +324: Total Domination +//alternative +//324: Twenty Four Castles + +// Players Titles (for @who, etc commands, check battle_athena.conf for titles level setting) +// Useful note: you may remove ':%d' from the line, then you will see only player title, w/o his level +325: Super player:%d +326: Super player+:%d +327: Mediator:%d +328: Sub-GM:%d +329: Sub-GM+:%d +330: GM:%d +331: GM Chief:%d +332: Administrator:%d +// Templates for @who output +333: Name: %s +334: (%s) +335: | Party: '%s' +336: | Guild: '%s' +//You may ommit the last %s, then you won't see players job name +337: | L:%d/%d | Job: %s +//You may ommit 2 last %d, then you won't see players coords, just map name +338: | Location: %s %d %d + +// @duel (part 1) +350: Duel: You can't use @invite. You aren't a duellist. +351: Duel: The limit of players is reached. +352: Duel: Player name not found. +353: Duel: The Player is in the duel already. +354: Duel: Duel invitation has been sent. +355: Duel: You can't use @duel without @reject. +356: Duel: You can take part in duel once per %d minutes. +357: Duel: Invalid value. +358: Duel: You can't use @leave. You aren't a duellist. +359: Duel: You've left the duel. +360: Duel: You can't use @accept without a duel invitation. +361: Duel: The duel invitation has been accepted. +362: Duel: You can't use @reject without a duel invitation. +363: Duel: The duel invitation has been rejected. +364: Duel: You can't invite %s because he isn't on the same map. +// @duel (part 2) +370: -- Duels: %d/%d, Members: %d/%d, Max players: %d -- +371: -- Duels: %d/%d, Members: %d/%d -- +372: -- Duel has been created (Use @invite/@leave) -- +373: -- Player %s invites %s to duel -- +374: Blue -- Player %s invites you to PVP duel (Use @accept/@reject) -- +375: <- Player %s has left the duel -- +376: -> Player %s has accepted the duel -- +377: -- Player %s has rejected the duel -- +// Main chat +380: Main chat has been activated. +381: Main chat already activated. +382: Main chat has been disabled. +383: Main chat already disabled. +384: Main chat is currently enabled. Usage: @main <on|off>, @main <message>. +385: Main chat is currently disabled. Usage: @main <on|off>, @main <message>. +386: Main@%s: %s +387: You cannot use Main chat while muted. +388: You should enable main chat with "@main on" command. +//NoAsk +390: Autorejecting is activated. +391: Autorejecting is deactivated. +392: You request has been rejected by autoreject option. +393: Autorejected trade request from %s. +394: Autorejected party invite from %s. +395: Autorejected guild invite from %s. +396: Autorejected alliance request from %s. +397: Autorejected opposition request from %s. +398: Autorejected friend request from %s. +400: Usage: @jailfor <time> <character name> +401: You have been jailed for %d years, %d months, %d days, %d hours and %d minutes +402: %s in jail for %d years, %d months, %d days, %d hours and %d minutes + +// Homunculus messages +450: You already have an homunculus + +// Messages of others (not for GM commands) +// ---------------------------------------- + +500: Night Mode is already active +501: Your account time limit is: %d-%m-%Y %H:%M:%S. +502: Day Mode is Activated +503: Night Mode is Activated + +//Supernovice's Guardian Angel +//actually.. new client msgtxt file contains these 3 lines... [Lupus] +//---------------------------- +504: Guardian Angel, can you hear my voice? ^^; +505: My name is %s, and I'm a Super Novice~ +506: Please help me~ T.T + +// Trade Spoof Messages +507: This player has been banned for %d minute(s). +508: This player hasn't been banned (Ban option is disabled). +//509 Available.... + +//mail system +//---------------------- +510: You have no messages. +511: %d - From : %s (New - Priority) +512: %d - From : %s (New) +513: %d - From : %s +514: You have %d new messages. +515: You have %d unread priority messages. +516: You have no new messages. +517: Message not found. +518: Reading message from %s. +519: Cannot delete unread priority mail. +520: You have recieved new mail, use @listmail before deleting. +521: Message deleted. +522: You must wait 10 minutes before sending another message. +523: Access Denied. +524: Character does not exist. +525: Mail has been sent. +526: You have new mail. + +// Bot detect messages (currently unused) +535: Possible use of BOT (99%% of chance) or modified client by '%s' (account: %d, char_id: %d). This player ask your name when you are hidden. + +536: Character '%s' (account: %d) try to use a bot (it tries to detect a fake player). +537: Character '%s' (account: %d) try to use a bot (it tries to detect a fake mob). +// Trade Spoof Messages +538: Hack on trade: character '%s' (account: %d) try to trade more items that he has. +539: This player has %d of a kind of item (id: %d), and try to trade %d of them. +540: This player has been definitivly blocked. +// Rare Items Drop/Steal announce +541: '%s' won %s's %s (chance: %0.02f%%) +//541: %.0s%.0sSomeone won %s +542: '%s' stole %s's %s (chance: %0.02f%%) +//542: %.0s%.0sSomeone stole %s +// @Away message bits +543: (Automessage has been sent) +544: Away [AT] - "%s" +545: Away - "%s" +546: Away automessage has been activated. +547: Away automessage has been disabled. +548: Usage: @away,@aw <message>. Enter empty message for disable it. +// @Autotrade +549: You should be vending to use @Autotrade. + +//550 -> 650: Job Names +550: Novice +551: Swordsman +552: Mage +553: Archer +554: Acolyte +555: Merchant +556: Thief +557: Knight +558: Priest +559: Wizard +560: Blacksmith +561: Hunter +562: Assassin +563: Crusader +564: Monk +565: Sage +566: Rogue +567: Alchemist +568: Bard +569: Dancer +570: Wedding +571: Super Novice +572: Gunslinger +573: Ninja +574: Christmas +575: High Novice +576: High Swordsman +577: High Mage +578: High Archer +579: High Acolyte +580: High Merchant +581: High Thief +582: Lord Knight +583: High Priest +584: High Wizard +585: Whitesmith +//585: Mastersmith //IRO name +586: Sniper +587: Assassin Cross +588: Paladin +589: Champion +590: Professor +//590: Scholar //IRO name +591: Stalker +592: Creator +//592: Biochemist //IRO Name +593: Clown +//593: Minstrel //IRO Name +594: Gypsy +595: Baby Novice +596: Baby Swordsman +597: Baby Mage +598: Baby Archer +599: Baby Acolyte +600: Baby Merchant +601: Baby Thief +602: Baby Knight +603: Baby Priest +604: Baby Wizard +605: Baby Blacksmith +606: Baby Hunter +607: Baby Assassin +608: Baby Crusader +609: Baby Monk +610: Baby Sage +611: Baby Rogue +612: Baby Alchemist +613: Baby Bard +614: Baby Dancer +615: Super Baby +616: Taekwon +617: Star Gladiator +618: Soul Linker +//... +650: Unknown Job + +//Custom translations +import: conf/import/msg_conf.txt diff --git a/conf-tmpl/packet_athena.conf b/conf-tmpl/packet_athena.conf index 6f5a1ac2f..d654a0e35 100644 --- a/conf-tmpl/packet_athena.conf +++ b/conf-tmpl/packet_athena.conf @@ -1,57 +1,57 @@ -// Athena sockets Configuration file
-// translated (davidsiaw)
-
-
-// Display debug reports (iWhen something goes wrong during the report, the report is saved.)
-debug: no
-
-// How long can a socket stall before closing the connection (in seconds)
-stall_time: 60
-
-// When enabled, sets TCP_NODELAY (disable nagel Algorythm) on all connections
-mode_neg: yes
-
-// frame packet size as considered by the server (when there's enough
-// information in queue to fill the frame_size, a "send" is forced)
-//frame_size: 1054
-
-//----- IP Rules Settings -----
-
-// Do we check IP's before allowing incoming connections?
-enable_ip_rules: yes
-
-// Decide the order of access restriction (Same as apache?)
-// deny,allow Is the standard
-
-order: deny,allow
-// order: allow,deny
-// order: mutual-failture
-
-// The IP list which it uses to access controls
-// allow : Allows access regardless of permissions
-// deny : Completely disallow
-// �w�薳�� : If the permission check encounters mutual-failure(whatever that means) it will disallow access
-
-// allow: 127.0.0.1
-// allow: 192.168.0.0/16
-// allow: 10.0.0.0/255.0.0.0
-allow: all
-
-// deny: 127.0.0.1
-
-
-//---- Ddos Protection Settings ----
-// If there is a connection request within ddos_interval msec for ddos_count number of times, it will assume it is a ddos attack
-
-// Consecutive intervals(msec)
-ddos_interval: 3000
-
-// Connection frequency
-ddos_count: 5
-
-// The time interval after which the threat of ddos is assumed to be gone
-// After this amount of time, the ddos restrictions are lifted.
-ddos_autoreset: 600000
-
-
-//import: conf/import/packet_conf.txt
+// Athena sockets Configuration file +// translated (davidsiaw) + + +// Display debug reports (iWhen something goes wrong during the report, the report is saved.) +debug: no + +// How long can a socket stall before closing the connection (in seconds) +stall_time: 60 + +// When enabled, sets TCP_NODELAY (disable nagel Algorythm) on all connections +mode_neg: yes + +// frame packet size as considered by the server (when there's enough +// information in queue to fill the frame_size, a "send" is forced) +//frame_size: 1054 + +//----- IP Rules Settings ----- + +// Do we check IP's before allowing incoming connections? +enable_ip_rules: yes + +// Decide the order of access restriction (Same as apache?) +// deny,allow Is the standard + +order: deny,allow +// order: allow,deny +// order: mutual-failture + +// The IP list which it uses to access controls +// allow : Allows access regardless of permissions +// deny : Completely disallow +// �w�薳�� : If the permission check encounters mutual-failure(whatever that means) it will disallow access + +// allow: 127.0.0.1 +// allow: 192.168.0.0/16 +// allow: 10.0.0.0/255.0.0.0 +allow: all + +// deny: 127.0.0.1 + + +//---- Ddos Protection Settings ---- +// If there is a connection request within ddos_interval msec for ddos_count number of times, it will assume it is a ddos attack + +// Consecutive intervals(msec) +ddos_interval: 3000 + +// Connection frequency +ddos_count: 5 + +// The time interval after which the threat of ddos is assumed to be gone +// After this amount of time, the ddos restrictions are lifted. +ddos_autoreset: 600000 + + +//import: conf/import/packet_conf.txt diff --git a/conf-tmpl/plugin_athena.conf b/conf-tmpl/plugin_athena.conf index 1d7cbbd62..c4b889da8 100644 --- a/conf-tmpl/plugin_athena.conf +++ b/conf-tmpl/plugin_athena.conf @@ -1,29 +1,29 @@ -// Athena Plugins Configuration file
-
-// Should we auto search for plugin files and load them?
-// If set to 'yes' you will not need to set 'plugin:' commands
-// in this conf file to load them
-auto_search: no
-
-//------Plugins List -----------
-
-// Just a sample plugin
-//plugin: sample
-
-// UPnP core plugin
-plugin: upnp
-
-// GUI core plugin
-//plugin: gui
-
-// Crash and Uptime reporting for CygWin/Linux
-//plugin: sig
-
-// Crash reporting for Windows
-//plugin: exchndl
-
-// Process id logging
-//plugin: pid
-
-// Built-in webserver
+// Athena Plugins Configuration file + +// Should we auto search for plugin files and load them? +// If set to 'yes' you will not need to set 'plugin:' commands +// in this conf file to load them +auto_search: no + +//------Plugins List ----------- + +// Just a sample plugin +//plugin: sample + +// UPnP core plugin +plugin: upnp + +// GUI core plugin +//plugin: gui + +// Crash and Uptime reporting for CygWin/Linux +//plugin: sig + +// Crash reporting for Windows +//plugin: exchndl + +// Process id logging +//plugin: pid + +// Built-in webserver //plugin: httpd
\ No newline at end of file diff --git a/conf-tmpl/readme.txt b/conf-tmpl/readme.txt index 6b0ddd2ac..db8777680 100644 --- a/conf-tmpl/readme.txt +++ b/conf-tmpl/readme.txt @@ -1,33 +1,33 @@ -What is the import folder for?
-
-Most people don't know the real use of the import folder. After you do, you will wonder
-what you ever did without it.
-
-The main thing it does, is provide a way for you to change your config settings without
-having to update the files every time you update your server. You store your changes, and
-the rest are updated with eA (usually though SVN).
-
-How does this work?
-
-Well, you place only the settings you have changed in the import files. I'll use
-battle_athena.conf and battle_conf.txt for my example. Everytime you update you conf
-folder, using the normal method, you have to go and edit the configs again. So, you have to
-redo your rates, redo your ip addresses, you have to redo it all. Well, not with the import
-system.
-
-Say you want to change your base experience rate from the default (100)to 7x (700). Well
-then you would place this in your import/battle_conf.txt:
-
-// Rate at which exp. is given. (Note 2)
-base_exp_rate: 700
-
-You don't need the comment (duh, it's a commnet), but I usually leave them for clarity
-sake.
-
-So, now this new setting take place over the setting in battle_athena.conf. You just keep
-this file everytime you update, and your setting will always be there. Neat, isn't it?
-
-So, yeah, that's what the import folder is for. I hope to see a lot more people use it, to
-make my life as a managed server runer better.
-
+What is the import folder for? + +Most people don't know the real use of the import folder. After you do, you will wonder +what you ever did without it. + +The main thing it does, is provide a way for you to change your config settings without +having to update the files every time you update your server. You store your changes, and +the rest are updated with eA (usually though SVN). + +How does this work? + +Well, you place only the settings you have changed in the import files. I'll use +battle_athena.conf and battle_conf.txt for my example. Everytime you update you conf +folder, using the normal method, you have to go and edit the configs again. So, you have to +redo your rates, redo your ip addresses, you have to redo it all. Well, not with the import +system. + +Say you want to change your base experience rate from the default (100)to 7x (700). Well +then you would place this in your import/battle_conf.txt: + +// Rate at which exp. is given. (Note 2) +base_exp_rate: 700 + +You don't need the comment (duh, it's a commnet), but I usually leave them for clarity +sake. + +So, now this new setting take place over the setting in battle_athena.conf. You just keep +this file everytime you update, and your setting will always be there. Neat, isn't it? + +So, yeah, that's what the import folder is for. I hope to see a lot more people use it, to +make my life as a managed server runer better. + Semi-guide by Ajarn
\ No newline at end of file diff --git a/conf-tmpl/script_athena.conf b/conf-tmpl/script_athena.conf index f0582c401..939d04e11 100644 --- a/conf-tmpl/script_athena.conf +++ b/conf-tmpl/script_athena.conf @@ -1,74 +1,74 @@ -// ______ __ __
-// /\ _ \/\ \__/\ \
-// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
-// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
-///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
-//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
-// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
-// _ _ _ _ _ _ _ _ _ _ _ _ _
-// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
-//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
-// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
-//
-//--------------------------------------------------------
-// eAthena Script Configuration File
-//--------------------------------------------------------
-
-
-// When choosing those which it refines setting the letter which is indicated. (Those for word use other than Japanese?)
-refine_posword: Head,Body,Left hand,Right hand,Robe,Shoes,Accessory 1,Accessory 2,Head 2,Head 3,Not Equipped
-
-//If you are getting crashes during script loading, you can set this to yes
-//to find out which script causes it. Otherwise leave it as no since the amount
-//of extra console output is staggering.
-verbose_mode: no
-
-warn_func_no_comma: yes
-
-warn_cmd_no_comma: yes
-
-warn_func_mismatch_paramnum: yes
-
-warn_cmd_mismatch_paramnum: yes
-
-check_cmdcount: 655360
-
-check_gotocount: 2048
-
-
-//---- Custom script functions ----
-
-// 0 - Event script is defined as an NPC by itself
-// 1 - Event script can be called by script label
-event_script_type: 0
-
-// For events to be activated do we require
-// a 'set [EventName],1;' to be called first?
-event_requires_trigger: no
-
-// Name of event when a player has died
-die_event_name: OnPCDieEvent
-
-// Name of event when a player kills a player
-kill_pc_event_name: OnPCKillEvent
-
-// Name of event when a player kills a monster
-kill_mob_event_name: OnNPCKillEvent
-
-// Name of event when a player logs out
-logout_event_name: OnPCLogoutEvent
-
-// Name of event when a player logs in
-login_event_name: OnPCLoginEvent
-
-// Name of event when a player changes map
-// NOTE: This event will only trigger on maps with the "loadevent" flag active.
-loadmap_event_name: OnPCLoadMapEvent
-
-// Name of event when a player levels up (base lv)
-baselvup_event_name: OnPCBaseLvUpEvent
-
-// Name of event when a player levels up (job lv)
-joblvup_event_name: OnPCJobLvUpEvent
-
-import: conf/import/script_conf.txt
+// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------- +// eAthena Script Configuration File +//-------------------------------------------------------- + + +// When choosing those which it refines setting the letter which is indicated. (Those for word use other than Japanese?) +refine_posword: Head,Body,Left hand,Right hand,Robe,Shoes,Accessory 1,Accessory 2,Head 2,Head 3,Not Equipped + +//If you are getting crashes during script loading, you can set this to yes +//to find out which script causes it. Otherwise leave it as no since the amount +//of extra console output is staggering. +verbose_mode: no + +warn_func_no_comma: yes + +warn_cmd_no_comma: yes + +warn_func_mismatch_paramnum: yes + +warn_cmd_mismatch_paramnum: yes + +check_cmdcount: 655360 + +check_gotocount: 2048 + + +//---- Custom script functions ---- + +// 0 - Event script is defined as an NPC by itself +// 1 - Event script can be called by script label +event_script_type: 0 + +// For events to be activated do we require +// a 'set [EventName],1;' to be called first? +event_requires_trigger: no + +// Name of event when a player has died +die_event_name: OnPCDieEvent + +// Name of event when a player kills a player +kill_pc_event_name: OnPCKillEvent + +// Name of event when a player kills a monster +kill_mob_event_name: OnNPCKillEvent + +// Name of event when a player logs out +logout_event_name: OnPCLogoutEvent + +// Name of event when a player logs in +login_event_name: OnPCLoginEvent + +// Name of event when a player changes map +// NOTE: This event will only trigger on maps with the "loadevent" flag active. +loadmap_event_name: OnPCLoadMapEvent + +// Name of event when a player levels up (base lv) +baselvup_event_name: OnPCBaseLvUpEvent + +// Name of event when a player levels up (job lv) +joblvup_event_name: OnPCJobLvUpEvent + +import: conf/import/script_conf.txt diff --git a/conf-tmpl/subnet_athena.conf b/conf-tmpl/subnet_athena.conf index 5308ffbda..e91fb7376 100644 --- a/conf-tmpl/subnet_athena.conf +++ b/conf-tmpl/subnet_athena.conf @@ -1,6 +1,6 @@ -// Subnet support file
-// Format is:
-// subnet: net-submask:char_ip:map_ip
-// you can add more than one subnet
-
-subnet: 255.0.0.0:127.0.0.1:127.0.0.1
+// Subnet support file +// Format is: +// subnet: net-submask:char_ip:map_ip +// you can add more than one subnet + +subnet: 255.0.0.0:127.0.0.1:127.0.0.1 |