summaryrefslogtreecommitdiff
path: root/conf-tmpl
diff options
context:
space:
mode:
Diffstat (limited to 'conf-tmpl')
-rw-r--r--conf-tmpl/Changelog.txt7
-rw-r--r--conf-tmpl/battle/skill.conf11
2 files changed, 12 insertions, 6 deletions
diff --git a/conf-tmpl/Changelog.txt b/conf-tmpl/Changelog.txt
index 9ef85b1ae..c00c57702 100644
--- a/conf-tmpl/Changelog.txt
+++ b/conf-tmpl/Changelog.txt
@@ -1,5 +1,10 @@
Date Added
-
+2006/08/08
+ * Removed config settings display_delay_skill_fail and
+ display_snatcher_skill_fail, replaced them with display_skill_fail, which
+ can be used to determine whether you hide ALL skill-failed messages, those
+ from delay, those from Snatcher or those from Envenom (battle/skill.conf)
+ [Skotlex]
2006/08/07
* Added config force_random_spawn which overrides the spawn-files defined
coordinates to make all mobs always spawn randomly on the map. [Skotlex]
diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf
index ad401a43e..565afc7fc 100644
--- a/conf-tmpl/battle/skill.conf
+++ b/conf-tmpl/battle/skill.conf
@@ -145,11 +145,12 @@ monster_cloak_check_type: 0
// Can't place unlimited land skills at the same time (Note 4)
land_skill_limit: 1
-// If skill fails by delay, should it display or not. (Note 1)
-display_delay_skill_fail: no
-
-// Display Snatcher skill failures
-display_snatcher_skill_fail: yes
+//Determines which kind of skill-failed messages should be sent:
+// 1 - Disable all skill-failed messages.
+// 2 - Disable skill-failed messages due to can-act delays.
+// 4 - Disable failed message from Snatcher
+// 8 - Disable failed message from Envenom
+display_skill_fail: 0
// Can a player in chat room (in-game), be warped by a warp portal? (Note 1)
chat_warpportal: no