diff options
Diffstat (limited to 'conf-tmpl')
-rw-r--r-- | conf-tmpl/battle_athena.conf | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/conf-tmpl/battle_athena.conf b/conf-tmpl/battle_athena.conf index bab565357..3cd2fce32 100644 --- a/conf-tmpl/battle_athena.conf +++ b/conf-tmpl/battle_athena.conf @@ -410,29 +410,29 @@ player_auto_counter_type: 0 // Monsters monster_auto_counter_type: 0 -// Type of penalty that is applied to FLEE when more than agi_penaly_count monsters are targetting player +// Type of penalty that is applied to FLEE when more than agi_penalty_count monsters are targetting player // 0 = no penalty is applied -// 1 = agi_penaly_num is reduced from FLEE as a % -// 2 = agi_penaly_num is reduced from FLEE as an exact amount -agi_penaly_type: 1 +// 1 = agi_penalty_num is reduced from FLEE as a % +// 2 = agi_penalty_num is reduced from FLEE as an exact amount +agi_penalty_type: 1 // Amount of enemies required to be targetting player before FLEE begins to be penalized -agi_penaly_count: 3 +agi_penalty_count: 3 -// Amount of FLEE penalized per each attacking monster more than agi_penaly_count -agi_penaly_num: 10 +// Amount of FLEE penalized per each attacking monster more than agi_penalty_count +agi_penalty_num: 10 -// Type of penalty that is applied to VIT defense when more than vit_penaly_count monsters are targetting player +// Type of penalty that is applied to VIT defense when more than vit_penalty_count monsters are targetting player // 0 = no penalty is applied -// 1 = vit_penaly_num is reduced from FLEE as a % -// 2 = vit_penaly_num is reduced from FLEE as an exact amount -vit_penaly_type: 1 +// 1 = vit_penalty_num is reduced from FLEE as a % +// 2 = vit_penalty_num is reduced from FLEE as an exact amount +vit_penalty_type: 1 // Amount of enemies required to be targetting player before VIT defense begins to be penalized -vit_penaly_count: 3 +vit_penalty_count: 3 -// Amount of VIT defense penalized per each attacking monster more than vit_penaly_count -vit_penaly_num: 5 +// Amount of VIT defense penalized per each attacking monster more than vit_penalty_count +vit_penalty_num: 5 // When the player attacks an object, the calculation method of DEF. // With 0 this will be ignored specification, at 1 or more def = subtraction of (DEF* value). @@ -505,7 +505,7 @@ player_land_skill_limit: yes monster_land_skill_limit: yes // If a party uses a skill with penalties do they apply? (Note 1) -party_skill_penaly: yes +party_skill_penalty: yes // If monster's class is changed will it fully recover HP and SP and Ailments? (Note 1) monster_class_change_full_recover: no @@ -572,14 +572,14 @@ gtb_pvp_only: no // 2: Full evasion exclusion // 3: Full evasion and evasion exclusion // 4 or more: Except all. -agi_penaly_count_lv: 2 +agi_penalty_count_lv: 2 // How to count the number of the enemies who do a vit penalty // 1 or less: It is a count altogether. // 2: Full evasion exclusion // 3: Full evasion and evasion exclusion // Four or more: Except all. -vit_penaly_count_lv: 3 +vit_penalty_count_lv: 3 // Grandcross Settings (Dont mess with these) // Even if MOB (PC) has overlapped, it HIT(s) compulsion 3. (Default no) |