diff options
Diffstat (limited to 'conf-tmpl')
-rw-r--r-- | conf-tmpl/battle/battle.conf | 9 | ||||
-rw-r--r-- | conf-tmpl/battle/misc.conf | 9 | ||||
-rw-r--r-- | conf-tmpl/battle/monster.conf | 2 | ||||
-rw-r--r-- | conf-tmpl/battle/skill.conf | 51 |
4 files changed, 27 insertions, 44 deletions
diff --git a/conf-tmpl/battle/battle.conf b/conf-tmpl/battle/battle.conf index c850aeebc..ada4b5a70 100644 --- a/conf-tmpl/battle/battle.conf +++ b/conf-tmpl/battle/battle.conf @@ -19,6 +19,8 @@ //Note 2: All rates are in percents, 100 would mean 100%, 200 // would mean 200%, etc //Note 3: Value is not limited to 60K (see below) +//Note 4: Use bitmask values to specify who is affected +// (1: Pc, 2: Mob, 4: Pet, 8: Homonculus) // Other Information: // All options are limited to a max of 60K (aprox) which is 600% // or 60secs as appropiate. @@ -108,11 +110,8 @@ agi_penalty_count_lv: 2 // Four or more: Except all. vit_penalty_count_lv: 3 -// Player's Direction Changed When Attacking? (Note 1) -player_attack_direction_change: yes - -// Monsters's Direction Changed When Attacking? (Note 1) -monster_attack_direction_change: yes +// Change attacker's direction to face opponent on every attack? (Note 4) +attack_direction_change: 15 // Is a usual attack of a pet delivered withOUT an attribute? (Note 1) pet_attack_attr_none: no diff --git a/conf-tmpl/battle/misc.conf b/conf-tmpl/battle/misc.conf index d767e829f..724eaa361 100644 --- a/conf-tmpl/battle/misc.conf +++ b/conf-tmpl/battle/misc.conf @@ -19,6 +19,8 @@ //Note 2: All rates are in percents, 100 would mean 100%, 200 // would mean 200%, etc //Note 3: Value is not limited to 60K (see below) +//Note 4: Use bitmask values to specify who is affected +// (1: Pc, 2: Mob, 4: Pet, 8: Homonculus) // Other Information: // All options are limited to a max of 60K (aprox) which is 600% // or 60secs as appropiate. @@ -46,11 +48,8 @@ pk_level_range: 0 // Allow muting of players? muting_players: yes -// Display player skill errors in console? (for debug only) (default: off) (Note 1) -player_skill_log: off - -// Display monster skill errors in console? (for debug only) (default: off) (Note 1) -monster_skill_log: off +// Display skill usage/errors in console? (for debug only) (default: off) (Note 4) +skill_log: 0 // Display battle log? (for debug only) (default: off) (Note 1) battle_log: off diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf index e0d412a45..8f22c0d5e 100644 --- a/conf-tmpl/battle/monster.conf +++ b/conf-tmpl/battle/monster.conf @@ -55,7 +55,7 @@ monster_max_aspd: 199 // can't attack back regardless of how they were attacked (eg: GrimTooth), otherwise, their // rude attack" is only activated if they can't melee reach the target (eg: sniping) // 4: If not set, mobs that can change target only do so when melee attacked (distance player/mob < 3), -// otherwise mobs may change target and chase ranged attackers. +// otherwise mobs may change target and chase ranged attackers. This flag also overrides the 'provoke' target. // 8: If set, when a mob loses track of their target, they stop walking inmediately. Otherwise, they continue // to their last target tile. When set mobs also scatter as soon as they lose their target. Use this mode to // make it much harder to mob-train by hiding and collecting them on a single spot (ie: GrimTooth training) diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf index 3512faee8..dc7bdf659 100644 --- a/conf-tmpl/battle/skill.conf +++ b/conf-tmpl/battle/skill.conf @@ -19,6 +19,8 @@ //Note 2: All rates are in percents, 100 would mean 100%, 200
// would mean 200%, etc
//Note 3: Value is not limited to 60K (see below)
+//Note 4: Use bitmask values to specify who is affected
+// (1: Pc, 2: Mob, 4: Pet, 8: Homonculus)
// Other Information:
// All options are limited to a max of 60K (aprox) which is 600%
// or 60secs as appropiate.
@@ -47,24 +49,16 @@ castrate_dex_scale: 150 // Will normal attacks be able to ignore the delay after skills? (Note 1)
skill_delay_attack_enable: yes
-// Range added to player skills after their cast time finishes.
+// Range added to skills after their cast time finishes.
// Decides how far away the target can walk away after the skill began casting before the skill fails.
-player_skill_add_range: 15
+skill_add_range: 15
// If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1)
skill_out_range_consume: no
-// Range added to mob skills after their cast time finishes.
-// Decides how far away the target can walk away after the skill began casting before the skill fails.
-monster_skill_add_range: 15
-
-// Does the distance between caster and target define if the skill is a ranged skill?
+// Does the distance between caster and target define if the skill is a ranged skill? (Note 4)
// If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range.
// If not set, then the range is determined by the skill (eg: Double Strafe is always long-ranged).
-// Mask values (add as necessary):
-// 1: Players
-// 2: Mobs
-// 4: Pets
// Default 6 (mobs + pets)
skillrange_by_distance: 6
@@ -101,31 +95,22 @@ skill_min_damage: 6 // The delay rate of monk's combo (Note 2)
combo_delay_rate: 100
-// Counter Attack Skill Type
-// 0 = 100% critical
-// 1 = disregard DEF and HIT+20, CRI*2
-// Players
-player_auto_counter_type: 0
-// Monsters
-monster_auto_counter_type: 0
-
-// Whether or not, ground skills of the players' will stack. (Note 1)
-player_skill_reiteration: no
-
-//Whether or not, ground skills of the monsters' will pile up. (Note 1)
-monster_skill_reiteration: no
+// Use alternate auto Counter Attack Skill Type? (Note 4)
+// For those characters on which it is set, 100% Critical,
+// Otherwise it disregard DEF and HIT+20, CRI*2
+auto_counter_type: 0
-// Whether players are not allowed to cast ground based skills of a certain type such
-// as traps straight onto or nearby other players/monsters. (Note 1)
-player_skill_nofootset: yes
+// Can ground skills be placed on top of each other? (Note 4)
+// If set, only skills with UF_NOREITERATION set will be affected (skill_unit_db)
+skill_reiteration: 0
-// Whether monsters are not allowed to cast ground based skills of a certain type such
-// as traps straight onto or nearby other players. (Note 1)
-monster_skill_nofootset: no
+// Can ground skills NOT be placed underneath/near players/monsters? (Note 4)
+// If set, only skills with UF_NOFOOTSET set will be affected (skill_unit_db)
+skill_nofootset: 1
-// Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 1)
-// Default on official servers: yes
-gvg_traps_target_all: yes
+// Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 4)
+// Default on official servers: yes for player-traps
+gvg_traps_target_all: 1
// Whether placed down skills will check walls (Note 1)
// (Makes it so that Storm Gust/Lord of Vermillion/etc when casted next to a wall, won't hit on the other side)
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