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-rw-r--r--conf-tmpl/Changelog.txt9
-rw-r--r--conf-tmpl/battle/drops.conf2
-rw-r--r--conf-tmpl/battle/monster.conf8
-rw-r--r--conf-tmpl/battle/pet.conf15
4 files changed, 28 insertions, 6 deletions
diff --git a/conf-tmpl/Changelog.txt b/conf-tmpl/Changelog.txt
index 33f7434c8..6a70897e9 100644
--- a/conf-tmpl/Changelog.txt
+++ b/conf-tmpl/Changelog.txt
@@ -1,5 +1,14 @@
Date Added
+2006/12/18
+ * Added hom_setting to specify which homunculus 'quirks' are in effect. The
+ default activates all of them, if you set them to 0 then homuncs will not
+ be treated in any special matter, pretty much like standard mobs. if I
+ missed any 'quirky' homunc behaviour from it, report it so it can be added
+ to the list (This setting was added to pet.conf).
+ * flooritem_lifetime now accepts a much higher max value (previously it was
+ 65k when the default was 60k)
+ * Removed monster_ai 0x80 since it's now handled by hom_setting.
2006/12/12
* Added monster_ai&0x400 to use the previous 'smart' criteria that prevents
mobs from fighting each another, since now they are all natural enemies
diff --git a/conf-tmpl/battle/drops.conf b/conf-tmpl/battle/drops.conf
index 4399fc706..72dadc363 100644
--- a/conf-tmpl/battle/drops.conf
+++ b/conf-tmpl/battle/drops.conf
@@ -30,7 +30,7 @@
// If an item is dropped, does it go stright into the users inventory? (Note 1)
item_auto_get: no
-// How long does it take for an item to disappear from the floor after it is dropped? (in miliseconds)
+// How long does it take for an item to disappear from the floor after it is dropped? (in miliseconds) [Note 3]
flooritem_lifetime: 60000
// Grace time during which only the person who did the most damage to a monster can get the item? (in milliseconds) (Note 3)
diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf
index 1ea2c822e..e3ef417eb 100644
--- a/conf-tmpl/battle/monster.conf
+++ b/conf-tmpl/battle/monster.conf
@@ -19,6 +19,8 @@
//Note 2: All rates are in percents, 100 would mean 100%, 200
// would mean 200%, etc
//Note 3: Value is not limited to 60K (see below)
+//Note 4: Use bitmask values to specify who is affected
+// (1: Pc, 2: Mob, 4: Pet, 8: Homonculus)
// Other Information:
// All options are limited to a max of 60K (aprox) which is 600%
// or 60secs as appropiate.
@@ -36,8 +38,7 @@ monster_hp_rate: 100
// The maximum attack speed of a monster
monster_max_aspd: 199
-// Defines various mob AI related settings. The mask bits are
-// (add to include multiple settings):
+// Defines various mob AI related settings. [Note 4]
// 0x001: When enabled mobs will update their target cell every few iterations
// (normally they never update their target cell until they reach it while
// chasing)
@@ -59,9 +60,6 @@ monster_max_aspd: 199
// of players.
// 0x040: When set, when the mob's target changes map, the mob will walk towards
// any npc-warps in it's sight of view (use with mob_npc_warp below)
-// 0x080: When set, aggressive mobs will give the same priority to Homuns and
-// players and will go after the closest target instead of always picking
-// the homunculus
// 0x100: When set, a mob will pick a random skill from it's list and start from
// that instead of checking skills in orders (when unset, if a mob has too
// many skills, the ones near the end will rarely get selected)
diff --git a/conf-tmpl/battle/pet.conf b/conf-tmpl/battle/pet.conf
index e201ed840..9d3f8cfaa 100644
--- a/conf-tmpl/battle/pet.conf
+++ b/conf-tmpl/battle/pet.conf
@@ -19,6 +19,8 @@
//Note 2: All rates are in percents, 100 would mean 100%, 200
// would mean 200%, etc
//Note 3: Value is not limited to 60K (see below)
+//Note 4: Use bitmask values to specify who is affected
+// (1: Pc, 2: Mob, 4: Pet, 8: Homonculus)
// Other Information:
// All options are limited to a max of 60K (aprox) which is 600%
// or 60secs as appropiate.
@@ -27,6 +29,19 @@
// features.
//--------------------------------------------------------------
+// Homunculus setting [Note 4]
+// (placed here since homuncs are more or less like pet mobs)
+// Activates various homunc-related 'quirks' that makes them behave unlike
+// normal characters.
+// 0x001: They can't be targetted by support skills (except for their master)
+// 0x002: They are inmune to land skills.
+// 0x004: Mobs will always go after them instead of players until attacked.
+// 0x008: They copy their master's speed on spawn/map-change
+// 0x010: They display luk/3+1 instead of their actual critical in the
+// stat window (by default they don't crit)
+// 0x020: Their Min-Matk is always the same as their max
+hom_setting: 0xFFFF
+
// Rate for catching pets (Note 2)
pet_catch_rate: 100