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-rw-r--r--conf-tmpl/Changelog.txt4
-rw-r--r--conf-tmpl/battle/skill.conf11
2 files changed, 15 insertions, 0 deletions
diff --git a/conf-tmpl/Changelog.txt b/conf-tmpl/Changelog.txt
index f2e5fc9c0..f74d0a024 100644
--- a/conf-tmpl/Changelog.txt
+++ b/conf-tmpl/Changelog.txt
@@ -1,5 +1,9 @@
Date Added
+2006/08/18
+ * Added guild_aura (skill.conf) setting so you can specify when it works
+ and if it works on the guild-master itself. Defaults to working all the
+ time on everyone except GM. [Skotlex]
2006/08/14
* Removed support for negative autosave intervals, instead added a
minsave_interval setting which specifies which is the minimum time between
diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf
index a5b2d4108..99bf07ffe 100644
--- a/conf-tmpl/battle/skill.conf
+++ b/conf-tmpl/battle/skill.conf
@@ -231,6 +231,17 @@ max_heal_lv: 11
// (note that by default all Castles have the nowarpto flag)
emergency_call: 15
+// Guild Aura Skills setting (add as appropiate).
+// (This affects GD_LEADERSHIP, GD_GLORYWOUNDS, GD_SOULCOLD and GD_HAWKEYES)
+// Note that for the skill to be usable at all,
+// you need at least one of 1/2 and 4/8
+// 1: Skill works outside of woe.
+// 2: Skill works during woe.
+// 4: Skill works outside of GvG grounds
+// 8: Skill works on GvG grounds
+//16: Disable skill from affecting Guild Master
+guild_aura: 31
+
// Max Possible Level of Monster skills
// Note: If your MVPs are too tough, reduce it to 10.
mob_max_skilllvl: 100