diff options
Diffstat (limited to 'conf-tmpl')
-rw-r--r-- | conf-tmpl/Changelog.txt | 9 | ||||
-rw-r--r-- | conf-tmpl/battle/battle.conf | 8 | ||||
-rw-r--r-- | conf-tmpl/battle/items.conf | 22 |
3 files changed, 23 insertions, 16 deletions
diff --git a/conf-tmpl/Changelog.txt b/conf-tmpl/Changelog.txt index c155b7045..cc0765595 100644 --- a/conf-tmpl/Changelog.txt +++ b/conf-tmpl/Changelog.txt @@ -1,5 +1,14 @@ Date Added +2007/01/29 + * Collapsed config settings produce_item_name_input, + produce_potion_name_input, making_arrow_name_input, holywater_name_input, + cdp_name_input into a single config produce_item_name_input which uses + bitmasks to determine what it affects. See battle/item.conf for details. + * Updated arrow_decrement to have 3 possible values: Disabled, Enabled, and + Enabled + Autoguess (gives arrow consumption as appropiate to + plagiarized/acquired skills). eA previously had a hardcoded '2' setting, + now it's 1 by default as it should be. [Skotlex] 2007/01/28 * Fixed the description of @summon * Fixed @nuke's position (I edited the wrong file by accident) diff --git a/conf-tmpl/battle/battle.conf b/conf-tmpl/battle/battle.conf index c951746e7..4b520dfee 100644 --- a/conf-tmpl/battle/battle.conf +++ b/conf-tmpl/battle/battle.conf @@ -164,5 +164,9 @@ equip_skill_break_rate: 100 // NOTE: The official setting is yes, even thought it degrades performance a bit. delay_battle_damage: yes -// Are arrows are consumed when used on a bow? (Note 1) -arrow_decrement: yes +// Are arrows/ammo consumed when used on a bow/gun? +// 0 - No, 1 - Yes +// 2 - Yes even for skills that do not specify arrow consumption when said +// skill is weapon-based and used with ranged weapons (auto-guesses which +// skills should consume ammo when it's acquired via a card or plagiarize) +arrow_decrement: 1 diff --git a/conf-tmpl/battle/items.conf b/conf-tmpl/battle/items.conf index 98f1a7034..6ec9524eb 100644 --- a/conf-tmpl/battle/items.conf +++ b/conf-tmpl/battle/items.conf @@ -39,20 +39,14 @@ weapon_produce_rate: 100 // Prepare Potion success rate. (Note 2) potion_produce_rate: 100 -// Do produced items have the maker's name on them? (Note 1) -produce_item_name_input: yes - -// Do produced potions have the maker's name on them? (Note 1) -produce_potion_name_input: yes - -// Do crafted arrows have the maker's name on them? (Note 1) -making_arrow_name_input: no - -// Do created holy waters have the maker's name on it? (Note 1) -holywater_name_input: no - -// Do created poison bottles have the maker's name on it? (Note 1) -cdp_name_input: no +// Do produced items have the maker's name on them? (Note 4) +// 0x01: Produced Weapons +// 0x02: Produced Potions +// 0x04: Produced Arrows +// 0x08: Produced Holy Water +// 0x10: Produced Deadly Potions +// 0x80: Other produced items. +produce_item_name_input: 0x03 // Is a monster summoned via dead branch aggressive? (Note 1) dead_branch_active: yes |