diff options
Diffstat (limited to 'conf-tmpl/script_athena.conf')
-rw-r--r-- | conf-tmpl/script_athena.conf | 148 |
1 files changed, 74 insertions, 74 deletions
diff --git a/conf-tmpl/script_athena.conf b/conf-tmpl/script_athena.conf index f0582c401..939d04e11 100644 --- a/conf-tmpl/script_athena.conf +++ b/conf-tmpl/script_athena.conf @@ -1,74 +1,74 @@ -// ______ __ __
-// /\ _ \/\ \__/\ \
-// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
-// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
-///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
-//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
-// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
-// _ _ _ _ _ _ _ _ _ _ _ _ _
-// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
-//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
-// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
-//
-//--------------------------------------------------------
-// eAthena Script Configuration File
-//--------------------------------------------------------
-
-
-// When choosing those which it refines setting the letter which is indicated. (Those for word use other than Japanese?)
-refine_posword: Head,Body,Left hand,Right hand,Robe,Shoes,Accessory 1,Accessory 2,Head 2,Head 3,Not Equipped
-
-//If you are getting crashes during script loading, you can set this to yes
-//to find out which script causes it. Otherwise leave it as no since the amount
-//of extra console output is staggering.
-verbose_mode: no
-
-warn_func_no_comma: yes
-
-warn_cmd_no_comma: yes
-
-warn_func_mismatch_paramnum: yes
-
-warn_cmd_mismatch_paramnum: yes
-
-check_cmdcount: 655360
-
-check_gotocount: 2048
-
-
-//---- Custom script functions ----
-
-// 0 - Event script is defined as an NPC by itself
-// 1 - Event script can be called by script label
-event_script_type: 0
-
-// For events to be activated do we require
-// a 'set [EventName],1;' to be called first?
-event_requires_trigger: no
-
-// Name of event when a player has died
-die_event_name: OnPCDieEvent
-
-// Name of event when a player kills a player
-kill_pc_event_name: OnPCKillEvent
-
-// Name of event when a player kills a monster
-kill_mob_event_name: OnNPCKillEvent
-
-// Name of event when a player logs out
-logout_event_name: OnPCLogoutEvent
-
-// Name of event when a player logs in
-login_event_name: OnPCLoginEvent
-
-// Name of event when a player changes map
-// NOTE: This event will only trigger on maps with the "loadevent" flag active.
-loadmap_event_name: OnPCLoadMapEvent
-
-// Name of event when a player levels up (base lv)
-baselvup_event_name: OnPCBaseLvUpEvent
-
-// Name of event when a player levels up (job lv)
-joblvup_event_name: OnPCJobLvUpEvent
-
-import: conf/import/script_conf.txt
+// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------- +// eAthena Script Configuration File +//-------------------------------------------------------- + + +// When choosing those which it refines setting the letter which is indicated. (Those for word use other than Japanese?) +refine_posword: Head,Body,Left hand,Right hand,Robe,Shoes,Accessory 1,Accessory 2,Head 2,Head 3,Not Equipped + +//If you are getting crashes during script loading, you can set this to yes +//to find out which script causes it. Otherwise leave it as no since the amount +//of extra console output is staggering. +verbose_mode: no + +warn_func_no_comma: yes + +warn_cmd_no_comma: yes + +warn_func_mismatch_paramnum: yes + +warn_cmd_mismatch_paramnum: yes + +check_cmdcount: 655360 + +check_gotocount: 2048 + + +//---- Custom script functions ---- + +// 0 - Event script is defined as an NPC by itself +// 1 - Event script can be called by script label +event_script_type: 0 + +// For events to be activated do we require +// a 'set [EventName],1;' to be called first? +event_requires_trigger: no + +// Name of event when a player has died +die_event_name: OnPCDieEvent + +// Name of event when a player kills a player +kill_pc_event_name: OnPCKillEvent + +// Name of event when a player kills a monster +kill_mob_event_name: OnNPCKillEvent + +// Name of event when a player logs out +logout_event_name: OnPCLogoutEvent + +// Name of event when a player logs in +login_event_name: OnPCLoginEvent + +// Name of event when a player changes map +// NOTE: This event will only trigger on maps with the "loadevent" flag active. +loadmap_event_name: OnPCLoadMapEvent + +// Name of event when a player levels up (base lv) +baselvup_event_name: OnPCBaseLvUpEvent + +// Name of event when a player levels up (job lv) +joblvup_event_name: OnPCJobLvUpEvent + +import: conf/import/script_conf.txt |