diff options
Diffstat (limited to 'conf-tmpl/char_athena.conf')
-rw-r--r-- | conf-tmpl/char_athena.conf | 460 |
1 files changed, 230 insertions, 230 deletions
diff --git a/conf-tmpl/char_athena.conf b/conf-tmpl/char_athena.conf index 840c40d2e..7e2d261d8 100644 --- a/conf-tmpl/char_athena.conf +++ b/conf-tmpl/char_athena.conf @@ -1,230 +1,230 @@ -// Athena Character configuration file.
-
-// Note: "Comments" are all text on the right side of a double slash "//"
-// Whatever text is commented will not be parsed by the servers, and serves
-// only as information/reference.
-
-// Server Communication username and password.
-userid: s1
-passwd: p1
-
-// Server name, use alternative character such as ASCII 160 for spaces.
-// NOTE: You should not use spaces in the server name, or guild emblems won't work client-side!
-server_name: eAthena
-
-// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
-wisp_server_name: Server
-
-// Login Server IP
-// The character server connects to the login server using this IP address.
-// NOTE: This is useful when you are running behind a firewall or are on
-// a machine with multiple interfaces.
-//login_ip: 127.0.0.1
-
-// The character server listens on the interface with this IP address.
-// NOTE: This allows you to run multiple servers on multiple interfaces
-// while using the same ports for each server.
-//bind_ip: 127.0.0.1
-
-// Login Server Port
-login_port: 6900
-
-// Character Server IP
-// The character server exports this IP address to the entire world.
-// NOTE: You should only need to set this if you are running behind a
-// firewall or are on a machine with multiple interfaces.
-// char_ip:127.0.0.1
-
-// Character Server Port
-char_port: 6121
-
-//Time-stamp format which will be printed before all messages.
-//Can at most be 20 characters long.
-//Common formats:
-// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
-// %H:%M:%S (hour:minute:second, 24 hour format)
-// %d/%b/%Y (day/Month/year)
-//For full format information, consult the strftime() manual.
-//timestamp_format: [%d/%b %H:%M]
-
-//Defines if the ansi sequences should be parsed or skipped.
-//If set to yes the console output is in color. If the stream is redirected to
-//a file, the ansi sequences are printed out.
-//If set to no the console is colorless and, if redirected, will skip the ansi
-//sequences.
-//NOTE: this setting applyes for both stdout and stderr
-stdout_with_ansisequence: yes
-
-//Makes server output more silent by ommitting certain types of messages:
-//1: Hide Information messages
-//2: Hide Status messages
-//4: Hide Notice Messages
-//8: Hide Warning Messages
-//16: Hide Error and SQL Error messages.
-//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
-console_silent: 0
-
-// Console Commands
-// Allow for console commands to be used on/off
-// This prevents usage of >& log.file
-console: off
-
-// Option to force a player to create an e-mail.
-// If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow:
-// - Create at least 1 character
-// - Select 1 character
-// - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail')
-// - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively).
-// - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL.
-// - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections.
-// Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button,
-// the player must click 'DEL' button and register his/her NEW e-mail to enter in the game
-// So, default is 0, because administrator must explain to their players before to activate this option.
-email_creation: 0
-
-// Is Character server in maintainence mode?
-char_maintenance: 0
-
-// Enable or disable creation of new characters.
-// Now it is actually supported [Kevin]
-char_new: 1
-
-// Display (New) in the server list.
-char_new_display: 0
-
-// Maximum users able to connect to the server. Set to 0 for unlimited.
-max_connect_user: 0
-
-// When set to yes, the char server will refuse connections from players already online.
-// When a login attempt is rejected, the account in question will be booted from all the connected map servers.
-// Note that this only works within the char-server and it's connected mapservers,
-// the charserver cannot know if the same account is logged on in other char servers.
-// it's safe to turn off if the char-server only has a single map-server connected to it.
-online_check: yes
-
-// Minimum GM level that is allowed to bypass the server limit of users.
-gm_allow_level: 99
-
-// It's to check IP of a player between char-server and other servers (part of anti-hacking system)
-// If player doesn't have same IP, connection is refused.
-// Set to 0/off/no to not check IP of player.
-// Set to 1/on/yes if you want to check (default)
-// Note: if you enable this option, be sure that your (local/lan/wan) players use correct ip (in xml file) to contact servers,
-// and that your LAN is correctly configured (!), and that LAN configuration of eathena is right.
-check_ip_flag: yes
-
-// How often should the server save all files? (In seconds)
-// Note: Applies to all data files on TXT servers.
-// On SQL servers, it applies to guilds (character save interval is defined on the map config)
-autosave_time: 60
-
-// Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
-save_log: yes
-
-// Character server flatfile database
-char_txt: save/athena.txt
-
-// Choose to create or not backup file (yes/no, 0/1, etc...)
-// default is 'no', because backup file take time for nothing. Actually, there is no problem on characters file creation and save.
-backup_txt_flag: no
-
-// Character server flatfile database (backup, TXT only)
-backup_txt: save/athena_backup.txt
-
-// Friends list flatfile database
-friends_txt: save/friends.txt
-
-// Start point, Map name followed by coordinates (x,y)
-start_point: new_zone01.gat,53,111
-
-// Starting weapon for new characters
-start_weapon: 1201
-
-// Starting armor for new characters
-start_armor: 2301
-
-// Starting zeny for new characters
-start_zeny: 0
-
-// Size for the fame-lists
-fame_list_alchemist: 10
-fame_list_blacksmith: 10
-fame_list_taekwon: 10
-
-// Guild earned exp modifier.
-// Adjusts taxed exp before adding it to the guild's exp. For example, if set
-// to 200, the guild receives double the player's taxed exp.
-guild_exp_rate: 100
-
-// Name used for unknown characters
-unknown_char_name: Unknown
-
-// Log Filename
-char_log_filename: log/char.log
-
-// Allow or not identical name for characters but with a different case (upper/lower):
-// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
-name_ignoring_case: 0
-
-// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
-// NOTE: Applies to character, party and guild names.
-// 0: no restriction (default)
-// 1: only letters/symbols in 'char_name_letters' option.
-// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
-char_name_option: 1
-
-// Set the letters/symbols that you want use with the 'char_name_option' option.
-// Note: Don't add spaces unless you mean to add 'space' to the list.
-char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890
-
-// Filename of the file which receives the online players list in text
-online_txt_filename: online.txt
-
-// Filename of the file which receives the online players list, but in html version
-online_html_filename: online.html
-
-// Choose how to display online players.
-// (sorting operation with a lot of online players can take time on a slow computer)
-// 0: no sorting (default)
-// 1: by alphabetical order of their name
-// 2: by number of their zenys
-// 3: by their base level
-// 4: by their job (and job level inside the same job)
-// 5: by alphabetical order of their actual map location
-online_sorting_option: 0
-
-// Choose which columns that you want display in the online files. Do the addition of these values:
-// (if value is 0, no file is done)
-// 1: name (just the name, no function like 'GM')
-// 2: job
-// 4: levels
-// 8: map name
-// 16: mapname and coordonates
-// 32: zenys
-// 64: name (with 'GM' if the player is a GM)
-// default value: 1 (only name)
-online_display_option: 1
-
-// minimum GM level to display 'GM' when we want to display it (default: 1)
-online_gm_display_min_level: 20
-
-// refresh time (in sec) of the html file in the explorer (default 20)
-online_refresh_html: 20
-
-// To log the character server?
-log_char: 1
-
-// How many Characters are allowed per Account ? (0 = disabled) [SQL Only!]
-chars_per_account: 0
-
-// Restrict character deletion by BaseLevel
-// 0: no restriction (players can delete characters of may levels)
-// -X: you can't delete chars with BaseLevel <= X
-// Y: you can't delete chars with BaseLevel >= Y
-// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
-char_del_level: 0
-
-// What folder the DB files are in (item_db.txt, etc.)
-db_path: db
-
-import: conf/import/char_conf.txt
+// Athena Character configuration file. + +// Note: "Comments" are all text on the right side of a double slash "//" +// Whatever text is commented will not be parsed by the servers, and serves +// only as information/reference. + +// Server Communication username and password. +userid: s1 +passwd: p1 + +// Server name, use alternative character such as ASCII 160 for spaces. +// NOTE: You should not use spaces in the server name, or guild emblems won't work client-side! +server_name: eAthena + +// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters) +wisp_server_name: Server + +// Login Server IP +// The character server connects to the login server using this IP address. +// NOTE: This is useful when you are running behind a firewall or are on +// a machine with multiple interfaces. +//login_ip: 127.0.0.1 + +// The character server listens on the interface with this IP address. +// NOTE: This allows you to run multiple servers on multiple interfaces +// while using the same ports for each server. +//bind_ip: 127.0.0.1 + +// Login Server Port +login_port: 6900 + +// Character Server IP +// The character server exports this IP address to the entire world. +// NOTE: You should only need to set this if you are running behind a +// firewall or are on a machine with multiple interfaces. +// char_ip:127.0.0.1 + +// Character Server Port +char_port: 6121 + +//Time-stamp format which will be printed before all messages. +//Can at most be 20 characters long. +//Common formats: +// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) +// %H:%M:%S (hour:minute:second, 24 hour format) +// %d/%b/%Y (day/Month/year) +//For full format information, consult the strftime() manual. +//timestamp_format: [%d/%b %H:%M] + +//Defines if the ansi sequences should be parsed or skipped. +//If set to yes the console output is in color. If the stream is redirected to +//a file, the ansi sequences are printed out. +//If set to no the console is colorless and, if redirected, will skip the ansi +//sequences. +//NOTE: this setting applyes for both stdout and stderr +stdout_with_ansisequence: yes + +//Makes server output more silent by ommitting certain types of messages: +//1: Hide Information messages +//2: Hide Status messages +//4: Hide Notice Messages +//8: Hide Warning Messages +//16: Hide Error and SQL Error messages. +//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) +console_silent: 0 + +// Console Commands +// Allow for console commands to be used on/off +// This prevents usage of >& log.file +console: off + +// Option to force a player to create an e-mail. +// If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow: +// - Create at least 1 character +// - Select 1 character +// - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail') +// - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively). +// - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL. +// - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections. +// Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button, +// the player must click 'DEL' button and register his/her NEW e-mail to enter in the game +// So, default is 0, because administrator must explain to their players before to activate this option. +email_creation: 0 + +// Is Character server in maintainence mode? +char_maintenance: 0 + +// Enable or disable creation of new characters. +// Now it is actually supported [Kevin] +char_new: 1 + +// Display (New) in the server list. +char_new_display: 0 + +// Maximum users able to connect to the server. Set to 0 for unlimited. +max_connect_user: 0 + +// When set to yes, the char server will refuse connections from players already online. +// When a login attempt is rejected, the account in question will be booted from all the connected map servers. +// Note that this only works within the char-server and it's connected mapservers, +// the charserver cannot know if the same account is logged on in other char servers. +// it's safe to turn off if the char-server only has a single map-server connected to it. +online_check: yes + +// Minimum GM level that is allowed to bypass the server limit of users. +gm_allow_level: 99 + +// It's to check IP of a player between char-server and other servers (part of anti-hacking system) +// If player doesn't have same IP, connection is refused. +// Set to 0/off/no to not check IP of player. +// Set to 1/on/yes if you want to check (default) +// Note: if you enable this option, be sure that your (local/lan/wan) players use correct ip (in xml file) to contact servers, +// and that your LAN is correctly configured (!), and that LAN configuration of eathena is right. +check_ip_flag: yes + +// How often should the server save all files? (In seconds) +// Note: Applies to all data files on TXT servers. +// On SQL servers, it applies to guilds (character save interval is defined on the map config) +autosave_time: 60 + +// Display information on the console whenever characters/guilds/parties/pets are loaded/saved? +save_log: yes + +// Character server flatfile database +char_txt: save/athena.txt + +// Choose to create or not backup file (yes/no, 0/1, etc...) +// default is 'no', because backup file take time for nothing. Actually, there is no problem on characters file creation and save. +backup_txt_flag: no + +// Character server flatfile database (backup, TXT only) +backup_txt: save/athena_backup.txt + +// Friends list flatfile database +friends_txt: save/friends.txt + +// Start point, Map name followed by coordinates (x,y) +start_point: new_zone01.gat,53,111 + +// Starting weapon for new characters +start_weapon: 1201 + +// Starting armor for new characters +start_armor: 2301 + +// Starting zeny for new characters +start_zeny: 0 + +// Size for the fame-lists +fame_list_alchemist: 10 +fame_list_blacksmith: 10 +fame_list_taekwon: 10 + +// Guild earned exp modifier. +// Adjusts taxed exp before adding it to the guild's exp. For example, if set +// to 200, the guild receives double the player's taxed exp. +guild_exp_rate: 100 + +// Name used for unknown characters +unknown_char_name: Unknown + +// Log Filename +char_log_filename: log/char.log + +// Allow or not identical name for characters but with a different case (upper/lower): +// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed +name_ignoring_case: 0 + +// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are: +// NOTE: Applies to character, party and guild names. +// 0: no restriction (default) +// 1: only letters/symbols in 'char_name_letters' option. +// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles. +char_name_option: 1 + +// Set the letters/symbols that you want use with the 'char_name_option' option. +// Note: Don't add spaces unless you mean to add 'space' to the list. +char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890 + +// Filename of the file which receives the online players list in text +online_txt_filename: online.txt + +// Filename of the file which receives the online players list, but in html version +online_html_filename: online.html + +// Choose how to display online players. +// (sorting operation with a lot of online players can take time on a slow computer) +// 0: no sorting (default) +// 1: by alphabetical order of their name +// 2: by number of their zenys +// 3: by their base level +// 4: by their job (and job level inside the same job) +// 5: by alphabetical order of their actual map location +online_sorting_option: 0 + +// Choose which columns that you want display in the online files. Do the addition of these values: +// (if value is 0, no file is done) +// 1: name (just the name, no function like 'GM') +// 2: job +// 4: levels +// 8: map name +// 16: mapname and coordonates +// 32: zenys +// 64: name (with 'GM' if the player is a GM) +// default value: 1 (only name) +online_display_option: 1 + +// minimum GM level to display 'GM' when we want to display it (default: 1) +online_gm_display_min_level: 20 + +// refresh time (in sec) of the html file in the explorer (default 20) +online_refresh_html: 20 + +// To log the character server? +log_char: 1 + +// How many Characters are allowed per Account ? (0 = disabled) [SQL Only!] +chars_per_account: 0 + +// Restrict character deletion by BaseLevel +// 0: no restriction (players can delete characters of may levels) +// -X: you can't delete chars with BaseLevel <= X +// Y: you can't delete chars with BaseLevel >= Y +// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel) +char_del_level: 0 + +// What folder the DB files are in (item_db.txt, etc.) +db_path: db + +import: conf/import/char_conf.txt |