diff options
Diffstat (limited to 'conf-tmpl/battle_athena.conf')
-rw-r--r-- | conf-tmpl/battle_athena.conf | 216 |
1 files changed, 148 insertions, 68 deletions
diff --git a/conf-tmpl/battle_athena.conf b/conf-tmpl/battle_athena.conf index d9b39dfc1..789346b59 100644 --- a/conf-tmpl/battle_athena.conf +++ b/conf-tmpl/battle_athena.conf @@ -11,7 +11,7 @@ // \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ // //-------------------------------------------------------------- -//eAthena Battle Configuration File +// eAthena Battle Configuration File // Made in to plainer english by Ancyker //-------------------------------------------------------------- //Note 1: Directives can be set using on/off, yes/no or 1/0. @@ -43,7 +43,12 @@ casting_rate: 100 delay_rate: 100 // Is the delay time is dependent on the caster's DEX? (Note 1) -delay_dependon_dex: yes +// Note: On Official servers Dex does NOT affect delay time +delay_dependon_dex: no + +// Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1) +// Note: Setting this to anything above 0 can stop speedhacks. +min_skill_delay_limit: 100 // At what dex does the cast time become zero (instacast) castrate_dex_scale: 150 @@ -145,7 +150,7 @@ item_drop_mvp_min: 1 item_drop_mvp_max: 10000 // Can the monster's drop rate become 0? (Note 1) -drop_rate0item: no +drop_rate0item: yes // Rate at which exp. is given. (Note 2) base_exp_rate: 100 @@ -153,7 +158,14 @@ base_exp_rate: 100 // Rate at which job exp. is given. (Note 2) job_exp_rate: 100 -// PVP exp. Do players get exp during pvp +// Players' maximum HP rate? (Default is 100) +hp_rate: 100 + +// Players' maximum SP rate? (Default is 100) +sp_rate: 100 + +// PVP exp. Do players get exp in PvP maps +// (Note: NOT exp from players, but from normal leveling) pvp_exp: yes // When a player dies, how should we penalize them? @@ -208,24 +220,29 @@ gm_all_skill_add_abra: no // [GM] Can equip anything? (No or minimum GM level, can cause client errors.) gm_all_equipment: no -// [GM] Raise skills unconditionally, that is, put points in to a skill not in thier jobs skill tree? (no or minimum gm level) +// [GM] Can use skills without meeting the required conditions (no +// blue gems? no problem gm_skill_unconditional: no // Can a normal player by-pass the skill tree? (Note 1) player_skillfree: no -// When doing a skill reset, whether the skill's restriction is to be ignored or not. (Note 1) -player_skillup_limit: yes +// When set to yes, forces skill points gained from 1st class to be put into 1st class +// sklls, and forces novice skill points to be put into the basic skill. (Note 1) +player_skillup_limit: no // Forging success rate. (Note 2) weapon_produce_rate: 100 -// Prepare Potion succsss rate. (Note 2) +// Prepare Potion success rate. (Note 2) potion_produce_rate: 100 // Allow monsters to be aggresive and attack first? (Note 1) monster_active_enable: yes +// If a monster is attacked, will they have a delay in being able to move? (Note 1) +monster_damage_delay: yes + // Monster damage delay rate (Note 1) monster_damage_delay_rate: 100 @@ -322,8 +339,9 @@ heal_exp: 0 // Experience calculations for the experience value * level difference of the person revived / 100 * resurrection_exp/10000 which the revived player has can be got. resurrection_exp: 0 -// The rate of job exp. when using discount and overcharge on an NPC (100 is normal, 200 is double.) -// The way it is calculated is (money recieved * skill lv) * shop_exp / 100. +// The rate of job exp. when using discount and overcharge on an NPC +// (in 0.01% increments - 100 is 1%, 10000 is normal, 20000 is double.) +// The way it is calculated is (money recieved * skill lv) * shop_exp / 10000. shop_exp: 0 // The delay rate of monk's combo (Note 2) @@ -348,8 +366,27 @@ natural_heal_skill_interval: 10000 // The maximum weight for a character to carry when the character stops healing naturally. (in %) natural_heal_weight_rate: 50 +// You can turn the following 5 settings off if you don't need them, +// or if you're experiencing problems with GRF loading +// // Override item names from GRF file? (Note 1) -item_name_override_grffile: yes +item_name_override_grffile: no +// +// Override item equip positions from GRF file? (Note 1) +item_equip_override_grffile: no +// +// Override item slots from GRF file? (Note 1) +item_slots_override_grffile: no +// +// Override 'indoors' mapflags from GRF file? (Note 1) +indoors_override_grffile: no +// +// Override SP used per level from GRF file? (Note 1) +// Turn this off if you have a customised skill_require_db.txt +skill_sp_override_grffile: no +// +// Read card illustrations from GRF file? (Note 1) +cardillust_read_grffile: yes // Are arrows are consumed when used on a bow? (Note 1) arrow_decrement: yes @@ -401,38 +438,40 @@ save_clothcolor: yes // 0 = element undead // 1 = race undead // 2 = both -undead_detect_type: 2 +undead_detect_type: 0 -// Operational mode of automatic counter. -// 0 = disregard DEF and HIT+20 . CRI*2, 1 = 100% critical +// Counter Attack Skill Type +// 0 = 100% critical +// 1 = disregard DEF and HIT+20, CRI*2 +// 2 = Same as 0, but can counter skills (?) // Players player_auto_counter_type: 0 // Monsters monster_auto_counter_type: 0 -// Type of penalty that is applied to FLEE when more than agi_penaly_count monsters are targetting player +// Type of penalty that is applied to FLEE when more than agi_penalty_count monsters are targetting player // 0 = no penalty is applied -// 1 = agi_penaly_num is reduced from FLEE as a % -// 2 = agi_penaly_num is reduced from FLEE as an exact amount -agi_penaly_type: 1 +// 1 = agi_penalty_num is reduced from FLEE as a % +// 2 = agi_penalty_num is reduced from FLEE as an exact amount +agi_penalty_type: 1 // Amount of enemies required to be targetting player before FLEE begins to be penalized -agi_penaly_count: 3 +agi_penalty_count: 3 -// Amount of FLEE penalized per each attacking monster more than agi_penaly_count -agi_penaly_num: 10 +// Amount of FLEE penalized per each attacking monster more than agi_penalty_count +agi_penalty_num: 10 -// Type of penalty that is applied to VIT defense when more than vit_penaly_count monsters are targetting player +// Type of penalty that is applied to VIT defense when more than vit_penalty_count monsters are targetting player // 0 = no penalty is applied -// 1 = vit_penaly_num is reduced from FLEE as a % -// 2 = vit_penaly_num is reduced from FLEE as an exact amount -vit_penaly_type: 1 +// 1 = vit_penalty_num is reduced from FLEE as a % +// 2 = vit_penalty_num is reduced from FLEE as an exact amount +vit_penalty_type: 1 // Amount of enemies required to be targetting player before VIT defense begins to be penalized -vit_penaly_count: 3 +vit_penalty_count: 3 -// Amount of VIT defense penalized per each attacking monster more than vit_penaly_count -vit_penaly_num: 5 +// Amount of VIT defense penalized per each attacking monster more than vit_penalty_count +vit_penalty_num: 5 // When the player attacks an object, the calculation method of DEF. // With 0 this will be ignored specification, at 1 or more def = subtraction of (DEF* value). @@ -455,33 +494,42 @@ player_skill_reiteration: no //Whether or not, ground skills of the monsters' will pile up. (Note 1) monster_skill_reiteration: no -//Whether or not ground based skills of a certain type such as traps can be cast straight onto other players. (Note 1) +// Whether players are not allowed to cast ground based skills of a certain type such +// as traps straight onto or nearby other players/monsters. (Note 1) player_skill_nofootset: yes -//Whether or not ground based skills of a certain type such as traps can be cast straight onto monsters. (Note 1) +// Whether monsters are not allowed to cast ground based skills of a certain type such +// as traps straight onto or nearby other players. (Note 1) monster_skill_nofootset: yes // When a player is cloaking, Whether the wall is checked or not. (Note 1) -// Note: When set to yes players can still cloak away from walls, but cannot move -// as well as receive movement penalties if the skill level is below 3. +// Note: When set to no players can always cloak away from walls and move around +// freely even if the skill level is below 3. +// no or 0 = doesn't check for walls (you can cloacking without walls) +// 1 = it checks for walls +// 2 = it doesn't checks for walls + your cloaking lasts forever +// 3 = it checks for walls, but your cloaking lasts forever player_cloak_check_type: yes // When a monster is cloaking, Whether the wall is checked or not. (Note 1) monster_cloak_check_type: no +// Damage adjustments for WOE battles against defending Guild monsters (Note 2) +castle_defense_rate: 100 + // Melee damage adjustments for WoE battles (Guild Vs Guild) (Note 2) gvg_short_attack_damage_rate: 100 // Ranged damage adjustments for WoE battles (Guild Vs Guild) (Note 2) -gvg_long_attack_damage_rate: 100 +gvg_long_attack_damage_rate: 60 // Magic damage adjustments for WoE battles (Guild Vs Guild) (Note 2) -gvg_magic_attack_damage_rate: 100 +gvg_magic_attack_damage_rate: 50 // Misc damage adjustments for WoE battles (Guild Vs Guild) (Note 2) -gvg_misc_attack_damage_rate: 100 +gvg_misc_attack_damage_rate: 60 -// When the empelium is broken with WoE mode on, How Long Before The Declaration Of Castle Owner +// When the emperium is broken with WoE mode on, How Long Before The Declaration Of Castle Owner // and Removal of Monsters/Players from Castle. (in milliseconds) gvg_eliminate_time: 7000 @@ -495,9 +543,6 @@ player_attack_direction_change: yes // Monsters's Direction Changed When Attacking? (Note 1) monster_attack_direction_change: yes -// If the player has Undead Elemental Equipment, should they be frozen or not. (Note 1) -player_undead_nofreeze: no - // Will Player Skills Stay Within Land Limit or not? (Note 1) player_land_skill_limit: yes @@ -505,22 +550,22 @@ player_land_skill_limit: yes monster_land_skill_limit: yes // If a party uses a skill with penalties do they apply? (Note 1) -party_skill_penaly: yes +party_skill_penalty: yes // If monster's class is changed will it fully recover HP and SP and Ailments? (Note 1) monster_class_change_full_recover: no // Do produced items have the maker's name on them? (Note 1) -produce_item_name_input: yes +produce_item_name_input: no // Do produced potions have the maker's name on them? (Note 1) -produce_potion_name_input: yes +produce_potion_name_input: no // Do crafted arrows have the maker's name on them? (Note 1) -making_arrow_name_input: yes +making_arrow_name_input: no // Does created holy water have the maker's name on it? (Note 1) -holywater_name_input: yes +holywater_name_input: no // Stop logout for 10 seconds after a hit? (Note 1) prevent_logout: yes @@ -560,7 +605,7 @@ pc_attack_attr_none: no mob_attack_attr_none: no // mob attacks againsts players wearing ghostring armor do full damage -mob_ghostring_fix: no +mob_ghostring_fix: yes // Does the Golden Thief Bug card only work during pvp? // no or 0 - gtb works all the time @@ -572,14 +617,14 @@ gtb_pvp_only: no // 2: Full evasion exclusion // 3: Full evasion and evasion exclusion // 4 or more: Except all. -agi_penaly_count_lv: 2 +agi_penalty_count_lv: 2 // How to count the number of the enemies who do a vit penalty // 1 or less: It is a count altogether. // 2: Full evasion exclusion // 3: Full evasion and evasion exclusion // Four or more: Except all. -vit_penaly_count_lv: 3 +vit_penalty_count_lv: 3 // Grandcross Settings (Dont mess with these) // Even if MOB (PC) has overlapped, it HIT(s) compulsion 3. (Default no) @@ -602,22 +647,19 @@ player_skill_partner_check: yes // Is the character of a GM account set as the object of a display by @ command etc. or not? hide_GM_session: no -// ƒ†ƒjƒbƒgˆÚ“®ˆ-•?@B0‚Å-{ŽIŽd-l(‰ñü•‰‰×¨dAŽIˆ-¨Œy)A1‚ÅAthenaŽd-l(‰ñü•‰‰×¨ŒyAŽIˆ-¨d) -// translation (babelfish): -// Unit portable place - ? @. -// With 0 - {mackerel SI -l (circuit load -> heavily, the mackerel place - the ? ? lightly), -// With 1 - Athena SI -l (circuit load -> lightly, the mackerel place - the ? ? it is heavy) + +// Skill unit movement processing method +// 0 - Aegis system : Network load -> Heavier, Server load -> Lighter +// 1 - Athena system : Network load -> Lighter, Server load -> Heavier unit_movement_type: 0 // Are other requests accepted during [various things[party,guild]] a request or not? // It does not accept by no accepted by yes. invite_request_check: yes -// ƒŠ??ƒuƒgƒ‰ƒbƒv‚ÌŽd-l 0:-{ŽIŽd-lAã©1ŒÂ 1:AthenaŽd-lAŽg‚Á‚½ƒAƒCƒe?‚ðŽg‚Á‚½ŒÂ” -// translation (babelfish): -// SI of ???????? -l -// 0: - {Mackerel SI -l, trap 1 -// 1:Athena SI -l, the quantity which used the item which was used +// Remove trap type +// 0 - Aegis system : Returns 1 'Trap' item +// 1 - Athena system : Allows the returned item and amount to be defined skill_removetrap_type: 0 // Will display experience gained from killing a monster. (Note 1) @@ -708,21 +750,25 @@ hack_info_GM_level: 60 any_warp_GM_min_level: 20 // Set here which client version do you accept. Add all values of clients: -// 1: Clients before 2004-07-06 (old clients) -// 2: 2004-07-06 kRO client -// 4: 2004-07-13 kRO client -// 8: 2004-07-26 kRO client -// 16: 2004-08-09 kRO / 2004-08-16aSakray / 2004-08-17aSakray client -// 32: 2004-09-06aSakray client -// 64: 2004-09-21aSakray Client -// 128: 2004-10-18bSakexe Client -// 256: 2004-10-25aSakexe Client -// default value: 511 (all clients) -packet_ver_flag: 511 +// Clients older than accepted versions, and versions not set to 'accepted' +// here will be rejected when logging in +// 1: Clients older than 2004-09-06aSakray +// 2: 2004-09-06aSakray client +// 4: 2004-09-21aSakray Client +// 8: 2004-10-18bSakexe Client +// 16: 2004-10-25aSakexe Client +// 32: 2004-11-01aSakexe Client +// 64: 2004-12-06aSakexe Client +// 128: 2005-01-10aSakexe Client +// default value: 255 (all clients) +packet_ver_flag: 255 // Allow GMs to mute players or not? muting_players: no +// Allow GM commands to be used when muted? +allow_atcommand_when_mute: yes + // Mail system - Only function in sql version mail_system: no @@ -746,5 +792,39 @@ mobs_level_up: no // Use kRO new steal formula? skill_steal_type: yes +// Set this to 1 if your clients have langtype problems and can't display motd properly +motd_type: 0 + +// The minimum level for GMs' to drop items on the ground, use the Storage or +// trade Items/Zeny? +gm_can_drop_lv: 0 + +// Allow GMs' to see the hp of every player? +disp_hpmeter: no + +// Players' will drop a 'Bone' when killed? +// 1 - Dropped only in PvP maps +// 2 - Dropped in all situations +// 0 - Disabled +bone_drop: 0 + +// The rate of monsters dropping ores by the skill Ore Discovery (Default is 100) +finding_ore_rate: 100 + +//Method of calculating earned experience when defeating a monster: +//0 - jAthena's +//1 - eAthena's, using damage given / max_hp as damage ratio +//2 - eAthena's, using damage given / total damage as damage ratio +exp_calc_type: 1 + +// Can the 'Glory of Guild' skill be learnt in the Guild window, +// and does changing emblems require it? (Note 1) +// P.S: This new guild skill only appears for 2004-10-25aSakexe or newer +// P.S 2: This skill is not implemented on official servers, so its only optional +require_glory_guild: no + +// Is exp sharing disabled for idle members in the party? +idle_no_share: no + import: conf/import/battle_conf.txt |