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-rw-r--r--conf-tmpl/battle_athena.conf216
1 files changed, 148 insertions, 68 deletions
diff --git a/conf-tmpl/battle_athena.conf b/conf-tmpl/battle_athena.conf
index d9b39dfc1..789346b59 100644
--- a/conf-tmpl/battle_athena.conf
+++ b/conf-tmpl/battle_athena.conf
@@ -11,7 +11,7 @@
// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
//
//--------------------------------------------------------------
-//eAthena Battle Configuration File
+// eAthena Battle Configuration File
// Made in to plainer english by Ancyker
//--------------------------------------------------------------
//Note 1: Directives can be set using on/off, yes/no or 1/0.
@@ -43,7 +43,12 @@ casting_rate: 100
delay_rate: 100
// Is the delay time is dependent on the caster's DEX? (Note 1)
-delay_dependon_dex: yes
+// Note: On Official servers Dex does NOT affect delay time
+delay_dependon_dex: no
+
+// Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1)
+// Note: Setting this to anything above 0 can stop speedhacks.
+min_skill_delay_limit: 100
// At what dex does the cast time become zero (instacast)
castrate_dex_scale: 150
@@ -145,7 +150,7 @@ item_drop_mvp_min: 1
item_drop_mvp_max: 10000
// Can the monster's drop rate become 0? (Note 1)
-drop_rate0item: no
+drop_rate0item: yes
// Rate at which exp. is given. (Note 2)
base_exp_rate: 100
@@ -153,7 +158,14 @@ base_exp_rate: 100
// Rate at which job exp. is given. (Note 2)
job_exp_rate: 100
-// PVP exp. Do players get exp during pvp
+// Players' maximum HP rate? (Default is 100)
+hp_rate: 100
+
+// Players' maximum SP rate? (Default is 100)
+sp_rate: 100
+
+// PVP exp. Do players get exp in PvP maps
+// (Note: NOT exp from players, but from normal leveling)
pvp_exp: yes
// When a player dies, how should we penalize them?
@@ -208,24 +220,29 @@ gm_all_skill_add_abra: no
// [GM] Can equip anything? (No or minimum GM level, can cause client errors.)
gm_all_equipment: no
-// [GM] Raise skills unconditionally, that is, put points in to a skill not in thier jobs skill tree? (no or minimum gm level)
+// [GM] Can use skills without meeting the required conditions (no
+// blue gems? no problem
gm_skill_unconditional: no
// Can a normal player by-pass the skill tree? (Note 1)
player_skillfree: no
-// When doing a skill reset, whether the skill's restriction is to be ignored or not. (Note 1)
-player_skillup_limit: yes
+// When set to yes, forces skill points gained from 1st class to be put into 1st class
+// sklls, and forces novice skill points to be put into the basic skill. (Note 1)
+player_skillup_limit: no
// Forging success rate. (Note 2)
weapon_produce_rate: 100
-// Prepare Potion succsss rate. (Note 2)
+// Prepare Potion success rate. (Note 2)
potion_produce_rate: 100
// Allow monsters to be aggresive and attack first? (Note 1)
monster_active_enable: yes
+// If a monster is attacked, will they have a delay in being able to move? (Note 1)
+monster_damage_delay: yes
+
// Monster damage delay rate (Note 1)
monster_damage_delay_rate: 100
@@ -322,8 +339,9 @@ heal_exp: 0
// Experience calculations for the experience value * level difference of the person revived / 100 * resurrection_exp/10000 which the revived player has can be got.
resurrection_exp: 0
-// The rate of job exp. when using discount and overcharge on an NPC (100 is normal, 200 is double.)
-// The way it is calculated is (money recieved * skill lv) * shop_exp / 100.
+// The rate of job exp. when using discount and overcharge on an NPC
+// (in 0.01% increments - 100 is 1%, 10000 is normal, 20000 is double.)
+// The way it is calculated is (money recieved * skill lv) * shop_exp / 10000.
shop_exp: 0
// The delay rate of monk's combo (Note 2)
@@ -348,8 +366,27 @@ natural_heal_skill_interval: 10000
// The maximum weight for a character to carry when the character stops healing naturally. (in %)
natural_heal_weight_rate: 50
+// You can turn the following 5 settings off if you don't need them,
+// or if you're experiencing problems with GRF loading
+//
// Override item names from GRF file? (Note 1)
-item_name_override_grffile: yes
+item_name_override_grffile: no
+//
+// Override item equip positions from GRF file? (Note 1)
+item_equip_override_grffile: no
+//
+// Override item slots from GRF file? (Note 1)
+item_slots_override_grffile: no
+//
+// Override 'indoors' mapflags from GRF file? (Note 1)
+indoors_override_grffile: no
+//
+// Override SP used per level from GRF file? (Note 1)
+// Turn this off if you have a customised skill_require_db.txt
+skill_sp_override_grffile: no
+//
+// Read card illustrations from GRF file? (Note 1)
+cardillust_read_grffile: yes
// Are arrows are consumed when used on a bow? (Note 1)
arrow_decrement: yes
@@ -401,38 +438,40 @@ save_clothcolor: yes
// 0 = element undead
// 1 = race undead
// 2 = both
-undead_detect_type: 2
+undead_detect_type: 0
-// Operational mode of automatic counter.
-// 0 = disregard DEF and HIT+20 . CRI*2, 1 = 100% critical
+// Counter Attack Skill Type
+// 0 = 100% critical
+// 1 = disregard DEF and HIT+20, CRI*2
+// 2 = Same as 0, but can counter skills (?)
// Players
player_auto_counter_type: 0
// Monsters
monster_auto_counter_type: 0
-// Type of penalty that is applied to FLEE when more than agi_penaly_count monsters are targetting player
+// Type of penalty that is applied to FLEE when more than agi_penalty_count monsters are targetting player
// 0 = no penalty is applied
-// 1 = agi_penaly_num is reduced from FLEE as a %
-// 2 = agi_penaly_num is reduced from FLEE as an exact amount
-agi_penaly_type: 1
+// 1 = agi_penalty_num is reduced from FLEE as a %
+// 2 = agi_penalty_num is reduced from FLEE as an exact amount
+agi_penalty_type: 1
// Amount of enemies required to be targetting player before FLEE begins to be penalized
-agi_penaly_count: 3
+agi_penalty_count: 3
-// Amount of FLEE penalized per each attacking monster more than agi_penaly_count
-agi_penaly_num: 10
+// Amount of FLEE penalized per each attacking monster more than agi_penalty_count
+agi_penalty_num: 10
-// Type of penalty that is applied to VIT defense when more than vit_penaly_count monsters are targetting player
+// Type of penalty that is applied to VIT defense when more than vit_penalty_count monsters are targetting player
// 0 = no penalty is applied
-// 1 = vit_penaly_num is reduced from FLEE as a %
-// 2 = vit_penaly_num is reduced from FLEE as an exact amount
-vit_penaly_type: 1
+// 1 = vit_penalty_num is reduced from FLEE as a %
+// 2 = vit_penalty_num is reduced from FLEE as an exact amount
+vit_penalty_type: 1
// Amount of enemies required to be targetting player before VIT defense begins to be penalized
-vit_penaly_count: 3
+vit_penalty_count: 3
-// Amount of VIT defense penalized per each attacking monster more than vit_penaly_count
-vit_penaly_num: 5
+// Amount of VIT defense penalized per each attacking monster more than vit_penalty_count
+vit_penalty_num: 5
// When the player attacks an object, the calculation method of DEF.
// With 0 this will be ignored specification, at 1 or more def = subtraction of (DEF* value).
@@ -455,33 +494,42 @@ player_skill_reiteration: no
//Whether or not, ground skills of the monsters' will pile up. (Note 1)
monster_skill_reiteration: no
-//Whether or not ground based skills of a certain type such as traps can be cast straight onto other players. (Note 1)
+// Whether players are not allowed to cast ground based skills of a certain type such
+// as traps straight onto or nearby other players/monsters. (Note 1)
player_skill_nofootset: yes
-//Whether or not ground based skills of a certain type such as traps can be cast straight onto monsters. (Note 1)
+// Whether monsters are not allowed to cast ground based skills of a certain type such
+// as traps straight onto or nearby other players. (Note 1)
monster_skill_nofootset: yes
// When a player is cloaking, Whether the wall is checked or not. (Note 1)
-// Note: When set to yes players can still cloak away from walls, but cannot move
-// as well as receive movement penalties if the skill level is below 3.
+// Note: When set to no players can always cloak away from walls and move around
+// freely even if the skill level is below 3.
+// no or 0 = doesn't check for walls (you can cloacking without walls)
+// 1 = it checks for walls
+// 2 = it doesn't checks for walls + your cloaking lasts forever
+// 3 = it checks for walls, but your cloaking lasts forever
player_cloak_check_type: yes
// When a monster is cloaking, Whether the wall is checked or not. (Note 1)
monster_cloak_check_type: no
+// Damage adjustments for WOE battles against defending Guild monsters (Note 2)
+castle_defense_rate: 100
+
// Melee damage adjustments for WoE battles (Guild Vs Guild) (Note 2)
gvg_short_attack_damage_rate: 100
// Ranged damage adjustments for WoE battles (Guild Vs Guild) (Note 2)
-gvg_long_attack_damage_rate: 100
+gvg_long_attack_damage_rate: 60
// Magic damage adjustments for WoE battles (Guild Vs Guild) (Note 2)
-gvg_magic_attack_damage_rate: 100
+gvg_magic_attack_damage_rate: 50
// Misc damage adjustments for WoE battles (Guild Vs Guild) (Note 2)
-gvg_misc_attack_damage_rate: 100
+gvg_misc_attack_damage_rate: 60
-// When the empelium is broken with WoE mode on, How Long Before The Declaration Of Castle Owner
+// When the emperium is broken with WoE mode on, How Long Before The Declaration Of Castle Owner
// and Removal of Monsters/Players from Castle. (in milliseconds)
gvg_eliminate_time: 7000
@@ -495,9 +543,6 @@ player_attack_direction_change: yes
// Monsters's Direction Changed When Attacking? (Note 1)
monster_attack_direction_change: yes
-// If the player has Undead Elemental Equipment, should they be frozen or not. (Note 1)
-player_undead_nofreeze: no
-
// Will Player Skills Stay Within Land Limit or not? (Note 1)
player_land_skill_limit: yes
@@ -505,22 +550,22 @@ player_land_skill_limit: yes
monster_land_skill_limit: yes
// If a party uses a skill with penalties do they apply? (Note 1)
-party_skill_penaly: yes
+party_skill_penalty: yes
// If monster's class is changed will it fully recover HP and SP and Ailments? (Note 1)
monster_class_change_full_recover: no
// Do produced items have the maker's name on them? (Note 1)
-produce_item_name_input: yes
+produce_item_name_input: no
// Do produced potions have the maker's name on them? (Note 1)
-produce_potion_name_input: yes
+produce_potion_name_input: no
// Do crafted arrows have the maker's name on them? (Note 1)
-making_arrow_name_input: yes
+making_arrow_name_input: no
// Does created holy water have the maker's name on it? (Note 1)
-holywater_name_input: yes
+holywater_name_input: no
// Stop logout for 10 seconds after a hit? (Note 1)
prevent_logout: yes
@@ -560,7 +605,7 @@ pc_attack_attr_none: no
mob_attack_attr_none: no
// mob attacks againsts players wearing ghostring armor do full damage
-mob_ghostring_fix: no
+mob_ghostring_fix: yes
// Does the Golden Thief Bug card only work during pvp?
// no or 0 - gtb works all the time
@@ -572,14 +617,14 @@ gtb_pvp_only: no
// 2: Full evasion exclusion
// 3: Full evasion and evasion exclusion
// 4 or more: Except all.
-agi_penaly_count_lv: 2
+agi_penalty_count_lv: 2
// How to count the number of the enemies who do a vit penalty
// 1 or less: It is a count altogether.
// 2: Full evasion exclusion
// 3: Full evasion and evasion exclusion
// Four or more: Except all.
-vit_penaly_count_lv: 3
+vit_penalty_count_lv: 3
// Grandcross Settings (Dont mess with these)
// Even if MOB (PC) has overlapped, it HIT(s) compulsion 3. (Default no)
@@ -602,22 +647,19 @@ player_skill_partner_check: yes
// Is the character of a GM account set as the object of a display by @ command etc. or not?
hide_GM_session: no
-// ƒ†ƒjƒbƒgˆÚ“®ˆ-•?@B0‚Å-{ŽIŽd-l(‰ñü•‰‰×¨dAŽIˆ-¨Œy)A1‚ÅAthenaŽd-l(‰ñü•‰‰×¨ŒyAŽIˆ-¨d)
-// translation (babelfish):
-// Unit portable place - ? @.
-// With 0 - {mackerel SI -l (circuit load -> heavily, the mackerel place - the ? ? lightly),
-// With 1 - Athena SI -l (circuit load -> lightly, the mackerel place - the ? ? it is heavy)
+
+// Skill unit movement processing method
+// 0 - Aegis system : Network load -> Heavier, Server load -> Lighter
+// 1 - Athena system : Network load -> Lighter, Server load -> Heavier
unit_movement_type: 0
// Are other requests accepted during [various things[party,guild]] a request or not?
// It does not accept by no accepted by yes.
invite_request_check: yes
-// ƒŠ??ƒuƒgƒ‰ƒbƒv‚ÌŽd-l 0:-{ŽIŽd-lAã©1ŒÂ 1:AthenaŽd-lAŽg‚Á‚½ƒAƒCƒe?‚ðŽg‚Á‚½ŒÂ”
-// translation (babelfish):
-// SI of ???????? -l
-// 0: - {Mackerel SI -l, trap 1
-// 1:Athena SI -l, the quantity which used the item which was used
+// Remove trap type
+// 0 - Aegis system : Returns 1 'Trap' item
+// 1 - Athena system : Allows the returned item and amount to be defined
skill_removetrap_type: 0
// Will display experience gained from killing a monster. (Note 1)
@@ -708,21 +750,25 @@ hack_info_GM_level: 60
any_warp_GM_min_level: 20
// Set here which client version do you accept. Add all values of clients:
-// 1: Clients before 2004-07-06 (old clients)
-// 2: 2004-07-06 kRO client
-// 4: 2004-07-13 kRO client
-// 8: 2004-07-26 kRO client
-// 16: 2004-08-09 kRO / 2004-08-16aSakray / 2004-08-17aSakray client
-// 32: 2004-09-06aSakray client
-// 64: 2004-09-21aSakray Client
-// 128: 2004-10-18bSakexe Client
-// 256: 2004-10-25aSakexe Client
-// default value: 511 (all clients)
-packet_ver_flag: 511
+// Clients older than accepted versions, and versions not set to 'accepted'
+// here will be rejected when logging in
+// 1: Clients older than 2004-09-06aSakray
+// 2: 2004-09-06aSakray client
+// 4: 2004-09-21aSakray Client
+// 8: 2004-10-18bSakexe Client
+// 16: 2004-10-25aSakexe Client
+// 32: 2004-11-01aSakexe Client
+// 64: 2004-12-06aSakexe Client
+// 128: 2005-01-10aSakexe Client
+// default value: 255 (all clients)
+packet_ver_flag: 255
// Allow GMs to mute players or not?
muting_players: no
+// Allow GM commands to be used when muted?
+allow_atcommand_when_mute: yes
+
// Mail system - Only function in sql version
mail_system: no
@@ -746,5 +792,39 @@ mobs_level_up: no
// Use kRO new steal formula?
skill_steal_type: yes
+// Set this to 1 if your clients have langtype problems and can't display motd properly
+motd_type: 0
+
+// The minimum level for GMs' to drop items on the ground, use the Storage or
+// trade Items/Zeny?
+gm_can_drop_lv: 0
+
+// Allow GMs' to see the hp of every player?
+disp_hpmeter: no
+
+// Players' will drop a 'Bone' when killed?
+// 1 - Dropped only in PvP maps
+// 2 - Dropped in all situations
+// 0 - Disabled
+bone_drop: 0
+
+// The rate of monsters dropping ores by the skill Ore Discovery (Default is 100)
+finding_ore_rate: 100
+
+//Method of calculating earned experience when defeating a monster:
+//0 - jAthena's
+//1 - eAthena's, using damage given / max_hp as damage ratio
+//2 - eAthena's, using damage given / total damage as damage ratio
+exp_calc_type: 1
+
+// Can the 'Glory of Guild' skill be learnt in the Guild window,
+// and does changing emblems require it? (Note 1)
+// P.S: This new guild skill only appears for 2004-10-25aSakexe or newer
+// P.S 2: This skill is not implemented on official servers, so its only optional
+require_glory_guild: no
+
+// Is exp sharing disabled for idle members in the party?
+idle_no_share: no
+
import: conf/import/battle_conf.txt