diff options
Diffstat (limited to 'conf-tmpl/battle')
-rw-r--r-- | conf-tmpl/battle/battle.conf | 20 | ||||
-rw-r--r-- | conf-tmpl/battle/client.conf | 4 | ||||
-rw-r--r-- | conf-tmpl/battle/drops.conf | 20 | ||||
-rw-r--r-- | conf-tmpl/battle/exp.conf | 15 | ||||
-rw-r--r-- | conf-tmpl/battle/gm.conf | 11 | ||||
-rw-r--r-- | conf-tmpl/battle/guild.conf | 6 | ||||
-rw-r--r-- | conf-tmpl/battle/homunc.conf | 10 | ||||
-rw-r--r-- | conf-tmpl/battle/items.conf | 10 | ||||
-rw-r--r-- | conf-tmpl/battle/misc.conf | 14 | ||||
-rw-r--r-- | conf-tmpl/battle/monster.conf | 8 | ||||
-rw-r--r-- | conf-tmpl/battle/party.conf | 9 | ||||
-rw-r--r-- | conf-tmpl/battle/pet.conf | 6 | ||||
-rw-r--r-- | conf-tmpl/battle/player.conf | 20 | ||||
-rw-r--r-- | conf-tmpl/battle/skill.conf | 36 | ||||
-rw-r--r-- | conf-tmpl/battle/status.conf | 8 |
15 files changed, 66 insertions, 131 deletions
diff --git a/conf-tmpl/battle/battle.conf b/conf-tmpl/battle/battle.conf index db04fdd0b..9c0f708fd 100644 --- a/conf-tmpl/battle/battle.conf +++ b/conf-tmpl/battle/battle.conf @@ -17,21 +17,17 @@ //-------------------------------------------------------------- // Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 2: Value is in percents (100 means 100%) -// Note 3: Value is not limited to 60k (see below) -// Note 4: Value is a bit field. If no description is given, +// Note 3: Value is a bit field. If no description is given, // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) -// Other Information: -// All values are limited to a number between 0 and 60k -// (60000, 600%, 60secs, ...), unless otherwise specified. //-------------------------------------------------------------- -// Who should have a baseatk value (makes str affect damage)? (Note 4) +// Who should have a baseatk value (makes str affect damage)? (Note 3) enable_baseatk: 9 -// Who can have perfect flee? (Note 4) +// Who can have perfect flee? (Note 3) enable_perfect_flee: 1 -// Who can have critical attacks? (Note 4) +// Who can have critical attacks? (Note 3) // (Note that there are some skills that always do critical hit regardless of this) enable_critical: 1 @@ -83,7 +79,7 @@ max_hitrate: 100 // 2 = agi_penalty_num is reduced from FLEE as an exact amount agi_penalty_type: 1 -// When agi penalty is enabled, to whom it should apply to? (Note 4) +// When agi penalty is enabled, to whom it should apply to? (Note 3) // By default, only players get the penalty. agi_penalty_target: 1 @@ -99,7 +95,7 @@ agi_penalty_num: 10 // 2 = vit_penalty_num is reduced from FLEE as an exact amount vit_penalty_type: 1 -// When vit penalty is enabled, to whom it should apply to? (Note 4) +// When vit penalty is enabled, to whom it should apply to? (Note 3) // By default, only players get the penalty. vit_penalty_target: 1 @@ -132,11 +128,11 @@ agi_penalty_count_lv: 2 // 4+: None of the above, count will always be 0 vit_penalty_count_lv: 3 -// Change attacker's direction to face opponent on every attack? (Note 4) +// Change attacker's direction to face opponent on every attack? (Note 3) attack_direction_change: 15 // For those who is set, attacks of Neutral element will not get any elemental -// adjustment (100% versus on all defense-elements) (Note 4) +// adjustment (100% versus on all defense-elements) (Note 3) // NOTE: This is the setting that makes it so non-players can hit for full // damage against Ghost-type targets (eg: Ghostring wearing players). attack_attr_none: 14 diff --git a/conf-tmpl/battle/client.conf b/conf-tmpl/battle/client.conf index 3e6b72415..756083f85 100644 --- a/conf-tmpl/battle/client.conf +++ b/conf-tmpl/battle/client.conf @@ -17,10 +17,6 @@ //-------------------------------------------------------------- // Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 2: Value is in percents (100 means 100%) -// Note 3: Value is not limited to 60k (see below) -// Other Information: -// All values are limited to a number between 0 and 60k -// (60000, 600%, 60secs, ...), unless otherwise specified. //-------------------------------------------------------------- // Set here which client version do you accept. Add all values of clients: diff --git a/conf-tmpl/battle/drops.conf b/conf-tmpl/battle/drops.conf index ea50c4701..c46de1c85 100644 --- a/conf-tmpl/battle/drops.conf +++ b/conf-tmpl/battle/drops.conf @@ -17,41 +17,37 @@ //-------------------------------------------------------------- // Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 2: Value is in percents (100 means 100%) -// Note 3: Value is not limited to 60k (see below) -// Other Information: -// All values are limited to a number between 0 and 60k -// (60000, 600%, 60secs, ...), unless otherwise specified. //-------------------------------------------------------------- // If an item is dropped, does it go stright into the users inventory? (Note 1) item_auto_get: no -// How long does it take for an item to disappear from the floor after it is dropped? (in miliseconds) [Note 3] +// How long does it take for an item to disappear from the floor after it is dropped? (in miliseconds) flooritem_lifetime: 60000 -// Grace time during which only the person who did the most damage to a monster can get the item? (in milliseconds) (Note 3) +// Grace time during which only the person who did the most damage to a monster can get the item? (in milliseconds) item_first_get_time: 3000 -// Grace time during which only the first and second person who did the most damage to a monster can get the item? (in milliseconds) (Note 3) +// Grace time during which only the first and second person who did the most damage to a monster can get the item? (in milliseconds) // (Takes effect after item_first_get_time elapses) item_second_get_time: 1000 -// Grace time during which only the first, second and third person who did the most damage to a monster can get the item? (in milliseconds) (Note 3) +// Grace time during which only the first, second and third person who did the most damage to a monster can get the item? (in milliseconds) // (Takes effect after the item_second_get_time elapses) item_third_get_time: 1000 -// Grace time to apply to MvP reward items when the Most Valuable Player can't get the prize item and it drops on the ground? (in milliseconds) (Note 3) +// Grace time to apply to MvP reward items when the Most Valuable Player can't get the prize item and it drops on the ground? (in milliseconds) mvp_item_first_get_time: 10000 -// Grace time for the first and second MvP so they can get the item? (in milliseconds) (Note 3) +// Grace time for the first and second MvP so they can get the item? (in milliseconds) // (Takes effect after mvp_item_first_get_time elapses) mvp_item_second_get_time: 10000 -// Grace time for the first, second and third MvP so they can get the item? (in milliseconds) (Note 3) +// Grace time for the first, second and third MvP so they can get the item? (in milliseconds) // (Takes effect after mvp_item_second_get_time elapses) mvp_item_third_get_time: 2000 -// Item drop rates (Note 2) (Note 3 applies to the rate settings only) +// Item drop rates (Note 2) // The rate the common items are dropped (Items that are in the ETC tab, besides card) item_rate_common: 100 diff --git a/conf-tmpl/battle/exp.conf b/conf-tmpl/battle/exp.conf index 1d10156c8..7a9fa6ae0 100644 --- a/conf-tmpl/battle/exp.conf +++ b/conf-tmpl/battle/exp.conf @@ -17,19 +17,14 @@ //-------------------------------------------------------------- // Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 2: Value is in percents (100 means 100%) -// Note 3: Value is not limited to 60k (see below) -// Note 4: The max level of classes is stored in the exp table. +// Note 3: The max level of classes is stored in the exp table. // See files db/exp.txt and db/exp2.txt to change them. -// Other Information: -// All values are limited to a number between 0 and 60k -// (60000, 600%, 60secs, ...), unless otherwise specified. -//-------------------------------------------------------------- //-------------------------------------------------------------- -// Rate at which exp. is given. (Note 2) (Note 3) +// Rate at which exp. is given. (Note 2) base_exp_rate: 100 -// Rate at which job exp. is given. (Note 2) (Note 3) +// Rate at which job exp. is given. (Note 2) job_exp_rate: 100 // Turn this on to allow a player to level up more than once from a kill. (Note 1) @@ -57,7 +52,7 @@ exp_bonus_attacker: 25 // (eg: if set at 5, the max bonus is 4*bonus-per-char regardless of attackers) exp_bonus_max_attacker: 12 -// MVP bonus exp rate. (Note 2) (Note 3) +// MVP bonus exp rate. (Note 2) mvp_exp_rate: 100 // The rate of job exp. from using Heal skill (100 is the same as the heal amount, 200 is double. @@ -89,7 +84,7 @@ death_penalty_base: 100 // Job exp. penalty rate (Each 100 is 1% of their exp) death_penalty_job: 100 -// When a player dies, how much zeny should we penalize them with? (Note 3) +// When a player dies, how much zeny should we penalize them with? // NOTE: It is a percentage of their zeny, so 100 = 1% zeny_penalty: 0 diff --git a/conf-tmpl/battle/gm.conf b/conf-tmpl/battle/gm.conf index e034db2bf..981672103 100644 --- a/conf-tmpl/battle/gm.conf +++ b/conf-tmpl/battle/gm.conf @@ -17,10 +17,6 @@ //-------------------------------------------------------------- // Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 2: Value is in percents (100 means 100%) -// Note 3: Value is not limited to 60k (see below) -// Other Information: -// All values are limited to a number between 0 and 60k -// (60000, 600%, 60secs, ...), unless otherwise specified. //-------------------------------------------------------------- // The maximum quantity of monsters that can be summoned per GM command (0 denotes an unlimited quantity) @@ -59,8 +55,7 @@ atcommand_gm_only: no hide_GM_session: no // Ban people that try trade dupe. -// Duration of the ban, in minutes (default: 5). Value from 0 to 32767 -// to disable the ban, set 0 +// Duration of the ban, in minutes (default: 5). To disable the ban, set 0. ban_hack_trade: 5 // Set here minimum level of a (online) GM that can receive all informations about any player that try to hack, spoof a name, etc. @@ -76,14 +71,14 @@ hack_info_GM_level: 60 // default: 20 (first level after normal player or super'normal' player) any_warp_GM_min_level: 20 -// The minimum level for a GM to be unable to distribyte items. +// The minimum level for a GM to be unable to distribute items. // You should set this to the same level @item is set to in the atcommand.conf // NEVER SET THIS VALUE TO 0, or you will block drop/trade for normal players gm_cant_drop_min_lv: 1 //The trust level for your GMs. Any GMs ABOVE this level will be able to distribute items //ie: Use Storage/Guild Storage, Drop Items, Use Vend, Trade items. -gm_cant_drop_max_lv: 98 +gm_cant_drop_max_lv: 0 // Minimum GM level to see the hp of every player? (Default: 60) // no/0 can be used to disable it. diff --git a/conf-tmpl/battle/guild.conf b/conf-tmpl/battle/guild.conf index 311df8c1f..2c474552e 100644 --- a/conf-tmpl/battle/guild.conf +++ b/conf-tmpl/battle/guild.conf @@ -17,10 +17,6 @@ //-------------------------------------------------------------- // Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 2: Value is in percents (100 means 100%) -// Note 3: Value is not limited to 60k (see below) -// Other Information: -// All values are limited to a number between 0 and 60k -// (60000, 600%, 60secs, ...), unless otherwise specified. //-------------------------------------------------------------- // When making a guild, an Emperium is consumed? (Note 1) @@ -55,7 +51,7 @@ gvg_misc_attack_damage_rate: 60 gvg_flee_penalty: 20 // When the emperium is broken during WoE, how long before the removal -// of monsters/players from the castle? (in miliseconds) (Note 3) +// of monsters/players from the castle? (in miliseconds) gvg_eliminate_time: 7000 // Can the 'Glory of Guild' skill be learnt in the Guild window, diff --git a/conf-tmpl/battle/homunc.conf b/conf-tmpl/battle/homunc.conf index 3022926a1..6d4e0ba38 100644 --- a/conf-tmpl/battle/homunc.conf +++ b/conf-tmpl/battle/homunc.conf @@ -17,13 +17,11 @@ //-------------------------------------------------------------- // Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 2: Value is in percents (100 means 100%) -// Note 3: Value is not limited to 60k (see below) -// Other Information: -// All values are limited to a number between 0 and 60k -// (60000, 600%, 60secs, ...), unless otherwise specified. +// Note 3: Value is a bit field. If no description is given, +// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) //-------------------------------------------------------------- -// Homunculus setting [Note 4] +// Homunculus setting (Note 3) // Activates various 'quirks' that makes them behave unlike normal characters. // 0x001: Can't be targetted by support skills (except for their master) // 0x002: Immunity to land skills @@ -45,4 +43,4 @@ hom_rename: no hvan_explosion_intimate: 45000 // Show stat growth to the owner when an Homunculus levels up -homunculus_show_growth: 0 +homunculus_show_growth: no diff --git a/conf-tmpl/battle/items.conf b/conf-tmpl/battle/items.conf index bdd201d6f..8ef1aac3e 100644 --- a/conf-tmpl/battle/items.conf +++ b/conf-tmpl/battle/items.conf @@ -17,15 +17,11 @@ //-------------------------------------------------------------- // Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 2: Value is in percents (100 means 100%) -// Note 3: Value is not limited to 60k (see below) -// Note 4: Value is a bit field. If no description is given, +// Note 3: Value is a bit field. If no description is given, // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) -// Other Information: -// All values are limited to a number between 0 and 60k -// (60000, 600%, 60secs, ...), unless otherwise specified. //-------------------------------------------------------------- -// The highest value at which an item can be sold via the merchant vend skill. (in zeny) (Note 3) +// The highest value at which an item can be sold via the merchant vend skill. (in zeny) vending_max_value: 1000000000 // Tax to apply to all vending transactions (eg: 10000 = 100%, 50 = 0.50%) @@ -42,7 +38,7 @@ weapon_produce_rate: 100 // Prepare Potion success rate. (Note 2) potion_produce_rate: 100 -// Do produced items have the maker's name on them? (Note 4) +// Do produced items have the maker's name on them? (Note 3) // 0x01: Produced Weapons // 0x02: Produced Potions // 0x04: Produced Arrows diff --git a/conf-tmpl/battle/misc.conf b/conf-tmpl/battle/misc.conf index e58378bcb..3fa7b34e6 100644 --- a/conf-tmpl/battle/misc.conf +++ b/conf-tmpl/battle/misc.conf @@ -17,12 +17,8 @@ //-------------------------------------------------------------- // Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 2: Value is in percents (100 means 100%) -// Note 3: Value is not limited to 60k (see below) -// Note 4: Value is a bit field. If no description is given, +// Note 3: Value is a bit field. If no description is given, // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) -// Other Information: -// All values are limited to a number between 0 and 60k -// (60000, 600%, 60secs, ...), unless otherwise specified. //-------------------------------------------------------------- // PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player. @@ -59,8 +55,8 @@ pk_weapon_attack_damage_rate: 60 pk_magic_attack_damage_rate: 60 pk_misc_attack_damage_rate: 60 -// Display skill usage/errors in console? (for debug only) (default: off) (Note 4) -skill_log: 0 +// Display skill usage/errors in console? (for debug only) (default: off) (Note 3) +skill_log: off // Display battle log? (for debug only) (default: off) (Note 1) battle_log: off @@ -84,12 +80,12 @@ night_at_start: no // Define duration in msec of the day (default: 7200000 = 2 hours) // Set to 0 to disable day cycle (but not @day GM command). -// Except 0, minimum is 60000 (1 minute) (Note 3) +// Except 0, minimum is 60000 (1 minute) day_duration: 0 // Define duration in msec of the night (default: 1800000 = 30 min) // Set to 0 to disable night cycle (but not @night GM command). -// Except 0, minimum is 60000 (1 minute) (Note 3) +// Except 0, minimum is 60000 (1 minute) night_duration: 0 // Using duel on pvp-maps diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf index c8f01be40..58111ab2d 100644 --- a/conf-tmpl/battle/monster.conf +++ b/conf-tmpl/battle/monster.conf @@ -17,12 +17,8 @@ //-------------------------------------------------------------- // Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 2: Value is in percents (100 means 100%) -// Note 3: Value is not limited to 60k (see below) -// Note 4: Value is a bit field. If no description is given, +// Note 3: Value is a bit field. If no description is given, // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) -// Other Information: -// All values are limited to a number between 0 and 60k -// (60000, 600%, 60secs, ...), unless otherwise specified. //-------------------------------------------------------------- // [MVP] Summoned monsters HP rate, that is, monsters summoned by an MVP will have this much HP. (Note 2) @@ -34,7 +30,7 @@ monster_hp_rate: 100 // The maximum attack speed of a monster monster_max_aspd: 199 -// Defines various mob AI related settings. [Note 4] +// Defines various mob AI related settings. (Note 3) // 0x001: When enabled mobs will update their target cell every few iterations // (normally they never update their target cell until they reach it while // chasing) diff --git a/conf-tmpl/battle/party.conf b/conf-tmpl/battle/party.conf index 0623210ad..2dce065af 100644 --- a/conf-tmpl/battle/party.conf +++ b/conf-tmpl/battle/party.conf @@ -17,10 +17,6 @@ //-------------------------------------------------------------- // Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 2: Value is in percents (100 means 100%) -// Note 3: Value is not limited to 60k (see below) -// Other Information: -// All values are limited to a number between 0 and 60k -// (60000, 600%, 60secs, ...), unless otherwise specified. //-------------------------------------------------------------- // If someone steals (gank/steal skills), show name in party? (Note 1) @@ -46,7 +42,7 @@ show_party_share_picker: no // 3: 1+2 party_item_share_type: 0 -// Is exp sharing disabled for idle members in the party? +// Is exp/item sharing disabled for idle members in the party? // Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering // a character idle. // Characters in a chat/vending are always considered idle. @@ -56,6 +52,3 @@ idle_no_share: no // Give additional experience bonus per party-member involved on even-share parties? // (eg: If set to 10, a even-share party of 5 people will receive +40% exp) party_even_share_bonus: 0 - -// If a party uses a skill with penalties do they apply? (Note 1) -party_skill_penalty: yes diff --git a/conf-tmpl/battle/pet.conf b/conf-tmpl/battle/pet.conf index 40995cdc5..0d13d26b9 100644 --- a/conf-tmpl/battle/pet.conf +++ b/conf-tmpl/battle/pet.conf @@ -17,12 +17,8 @@ //-------------------------------------------------------------- // Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 2: Value is in percents (100 means 100%) -// Note 3: Value is not limited to 60k (see below) -// Note 4: Value is a bit field. If no description is given, +// Note 3: Value is a bit field. If no description is given, // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) -// Other Information: -// All values are limited to a number between 0 and 60k -// (60000, 600%, 60secs, ...), unless otherwise specified. //-------------------------------------------------------------- // Rate for catching pets (Note 2) diff --git a/conf-tmpl/battle/player.conf b/conf-tmpl/battle/player.conf index 118620baf..58f0f9bb1 100644 --- a/conf-tmpl/battle/player.conf +++ b/conf-tmpl/battle/player.conf @@ -17,10 +17,6 @@ //-------------------------------------------------------------- // Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 2: Value is in percents (100 means 100%) -// Note 3: Value is not limited to 60k (see below) -// Other Information: -// All values are limited to a number between 0 and 60k -// (60000, 600%, 60secs, ...), unless otherwise specified. //-------------------------------------------------------------- // Players' maximum HP rate? (Default is 100) @@ -46,7 +42,6 @@ player_skillfree: no // When set to yes, forces skill points gained from 1st class to be put into 1st class // skills, and forces novice skill points to be put into the basic skill. (Note 1) -// Default: yes [Kevin] player_skillup_limit: yes // Quest skills can be learned? (Note 1) @@ -66,13 +61,13 @@ basic_skill_check: yes // If you attack a monster, it will attack you back regaurdless of this setting. (I think) player_invincible_time: 5000 -// The time interval for HP to restore naturally. (in milliseconds) (Note 3) +// The time interval for HP to restore naturally. (in milliseconds) natural_healhp_interval: 6000 -// The time interval for SP to restore naturally. (in milliseconds) (Note 3) +// The time interval for SP to restore naturally. (in milliseconds) natural_healsp_interval: 8000 -// Automatic healing skill's time interval. (in milliseconds) (Note 3) +// Automatic healing skill's time interval. (in milliseconds) natural_heal_skill_interval: 10000 // The maximum weight for a character to carry when the character stops healing naturally. (in %) @@ -84,10 +79,10 @@ max_aspd: 190 // Maximum walk speed rate (200 would be capped to twice the normal speed) max_walk_speed: 300 -// Maximum HP. (Default is 1000000) (Note 3) +// Maximum HP. (Default is 1000000) max_hp: 1000000 -// Maximum SP. (Default is 1000000) (Note 3) +// Maximum SP. (Default is 1000000) max_sp: 1000000 // Max limit of char stats. (agi, str, etc.) @@ -107,7 +102,7 @@ max_def: 99 // (eg: if set to 10, every armor point above the max becomes 10 vit defense points) over_def_bonus: 0 -// Max weight carts can hold. (Note 3) +// Max weight carts can hold. max_cart_weight: 8000 // Prevent logout of players after being hit for how long (in ms, 0 disables)? @@ -124,8 +119,7 @@ show_hp_sp_gain: yes // NOTE: this setting only enables friend auto-adding; auto-deletion does not work yet friend_auto_add: yes -// Are other requests accepted during [various things[party,guild]] a request or not? -// It does not accept by no accepted by yes. +// Are simultaneous trade/party/guild invite requests automatically rejected? invite_request_check: yes // Players' will drop a 'Skull' when killed? diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf index 3b4a58d2b..e6827b796 100644 --- a/conf-tmpl/battle/skill.conf +++ b/conf-tmpl/battle/skill.conf @@ -17,12 +17,8 @@ //-------------------------------------------------------------- // Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 2: Value is in percents (100 means 100%) -// Note 3: Value is not limited to 60k (see below) -// Note 4: Value is a bit field. If no description is given, +// Note 3: Value is a bit field. If no description is given, // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) -// Other Information: -// All values are limited to a number between 0 and 60k -// (60000, 600%, 60secs, ...), unless otherwise specified. //-------------------------------------------------------------- // The rate of time it takes to cast a spell (Note 2, 0 = No casting time) @@ -47,7 +43,7 @@ min_skill_delay_limit: 100 // appear to "teleport" afterwards. default_skill_delay: 300 -//Completely disable skill delay of the following types (Note 4) +//Completely disable skill delay of the following types (Note 3) //NOTE: By default mobs don't have the skill delay as specified in the skill // database, but follow their own 'reuse' skill delay which is specified on // the mob skill db. When set, the delay for all skills become @@ -68,13 +64,13 @@ skill_add_range: 0 // If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1) skill_out_range_consume: no -// Does the distance between caster and target define if the skill is a ranged skill? (Note 4) +// Does the distance between caster and target define if the skill is a ranged skill? (Note 3) // If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range. // If not set, then the range is determined by the skill's range (if it is above 5, the skill is ranged). // Default 14 (mobs + pets + homun) skillrange_by_distance: 14 -// Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 4) +// Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 3) // NOTE: Skills affected by this option are those whose range in the skill_db are negative. Note that unless monster_ai&0x400 is // set, the range of all skills is 9 for monsters. skillrange_from_weapon: 14 @@ -84,10 +80,10 @@ skillrange_from_weapon: 14 // no effect while the caster is unable to fight (eg: stunned). skill_caster_check: yes -// Should ground placed skills be removed as soon as the caster dies? [Note 4] +// Should ground placed skills be removed as soon as the caster dies? (Note 3) clear_skills_on_death: 0 -// Should ground placed skills be removed when the caster changes maps? [Note 4] +// Should ground placed skills be removed when the caster changes maps? (Note 3) clear_skills_on_warp: 15 //Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies" @@ -103,21 +99,21 @@ skill_min_damage: 6 // The delay rate of monk's combo (Note 2) combo_delay_rate: 100 -// Use alternate auto Counter Attack Skill Type? (Note 4) +// Use alternate auto Counter Attack Skill Type? (Note 3) // For those characters on which it is set, 100% Critical, // Otherwise it disregard DEF and HIT+20, CRI*2 auto_counter_type: 15 -// Can ground skills be placed on top of each other? (Note 4) +// Can ground skills be placed on top of each other? (Note 3) // By default, skills with UF_NOREITERATION set cannot be stacked on top of // other skills, this setting will override that. (skill_unit_db) skill_reiteration: 0 -// Can ground skills NOT be placed underneath/near players/monsters? (Note 4) +// Can ground skills NOT be placed underneath/near players/monsters? (Note 3) // If set, only skills with UF_NOFOOTSET set will be affected (skill_unit_db) skill_nofootset: 1 -// Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 4) +// Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3) // Default on official servers: yes for player-traps gvg_traps_target_all: 1 @@ -149,7 +145,7 @@ skill_wall_check: yes player_cloak_check_type: 1 monster_cloak_check_type: 4 -// Can't place unlimited land skills at the same time (Note 4) +// Can't place unlimited land skills at the same time (Note 3) land_skill_limit: 1 //Determines which kind of skill-failed messages should be sent: @@ -169,9 +165,9 @@ chat_warpportal: no // 3: Both (the addition of both) [default] sense_type: 3 -// Which finger offensive style can be used? -// 0 = Aegis style -// 1 = Athena style +// Which finger offensive style will be used? +// 0 = Aegis style (single multi-hit attack) +// 1 = Athena style (multiple consecutive attacks) finger_offensive_type: 0 // Number of hits at a time that undead/fire elemental enemies receive from firewall. @@ -198,13 +194,13 @@ player_skill_partner_check: yes // Remove trap type // 0 = Aegis system : Returns 1 'Trap' item -// 1 = Athena system : Allows the returned item and amount to be defined +// 1 = Athena system : Returns all items used to deploy the trap skill_removetrap_type: 0 // Does using bow to do a backstab give a 50% damage penalty? (Note 1) backstab_bow_penalty: yes -// Use kRO new steal formula? +// Use kRO new steal formula? (favors skillv more than dex difference) (Note 1) skill_steal_type: yes // How many times you could try to steal from a mob. diff --git a/conf-tmpl/battle/status.conf b/conf-tmpl/battle/status.conf index 8883b6802..87d76de7a 100644 --- a/conf-tmpl/battle/status.conf +++ b/conf-tmpl/battle/status.conf @@ -17,15 +17,11 @@ //-------------------------------------------------------------- // Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 2: Value is in percents (100 means 100%) -// Note 3: Value is not limited to 60k (see below) -// Note 4: Value is a bit field. If no description is given, +// Note 3: Value is a bit field. If no description is given, // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) -// Other Information: -// All values are limited to a number between 0 and 60k -// (60000, 600%, 60secs, ...), unless otherwise specified. //-------------------------------------------------------------- -// Should skill casting be cancelled when inflicted by curse/stun/sleep/etc (includes silence) [Note 4]? +// Should skill casting be cancelled when inflicted by curse/stun/sleep/etc (includes silence) (Note 3)? status_cast_cancel: 0 // Will certain skill status-changes be removed on logout? |