summaryrefslogtreecommitdiff
path: root/conf-tmpl/battle
diff options
context:
space:
mode:
Diffstat (limited to 'conf-tmpl/battle')
-rw-r--r--conf-tmpl/battle/battle.conf26
1 files changed, 7 insertions, 19 deletions
diff --git a/conf-tmpl/battle/battle.conf b/conf-tmpl/battle/battle.conf
index 4cff45097..dec785359 100644
--- a/conf-tmpl/battle/battle.conf
+++ b/conf-tmpl/battle/battle.conf
@@ -83,17 +83,11 @@ vit_penalty_count: 3
// Amount of VIT defense penalized per each attacking monster more than vit_penalty_count
vit_penalty_num: 5
-// When the player attacks an object, the calculation method of DEF.
-// With 0 this will be ignored specification, at 1 or more def = subtraction of (DEF* value).
-player_defense_type: 0
-
-// When the monster attacks an object, the calculation method of DEF.
-// With 0 this will be ignored, at 1 or more def = subtraction of (DEF* value).
-monster_defense_type: 0
-
-// When the pet attacks an object, the calculation method of DEF.
-// With 0 this will be ignored specification, at 1 or more def = subtraction of (DEF* value).
-pet_defense_type: 0
+// Use alternate method of DEF calculation for physical attacks.
+// With 0, disabled (use normal def% reduction with further def2 reduction)
+// At 1 or more defense is substraction of (DEF* value).
+// eg: 10 + 50 def becomes 0 + (10*type + 50)
+weapon_defense_type: 0
//MDEF‚same as above....(MDEF*value)
magic_defense_type: 0
@@ -115,14 +109,8 @@ vit_penalty_count_lv: 3
// Change attacker's direction to face opponent on every attack? (Note 4)
attack_direction_change: 15
-// Is a usual attack of a pet delivered withOUT an attribute? (Note 1)
-pet_attack_attr_none: no
-
-// Is a usual attack of a player delivered withOUT an attribute? (Note 1)
-pc_attack_attr_none: no
-
-// Is a usual attack of a monster delivered withOUT an attribute? (Note 1)
-mob_attack_attr_none: no
+// Remove elemental modifiers from normal attacks (skills will always have elemental modifiers)? (Note 4)
+attack_attr_none: 0
// Rate at which equipment can break (base rate before it's modified by any skills)
// 1 = 0.01% chance. Default for official servers: 0