diff options
Diffstat (limited to 'conf-tmpl/battle')
-rw-r--r-- | conf-tmpl/battle/battle.conf | 154 | ||||
-rw-r--r-- | conf-tmpl/battle/client.conf | 104 | ||||
-rw-r--r-- | conf-tmpl/battle/drops.conf | 145 | ||||
-rw-r--r-- | conf-tmpl/battle/exp.conf | 101 | ||||
-rw-r--r-- | conf-tmpl/battle/gm.conf | 115 | ||||
-rw-r--r-- | conf-tmpl/battle/guild.conf | 78 | ||||
-rw-r--r-- | conf-tmpl/battle/items.conf | 73 | ||||
-rw-r--r-- | conf-tmpl/battle/misc.conf | 119 | ||||
-rw-r--r-- | conf-tmpl/battle/monster.conf | 155 | ||||
-rw-r--r-- | conf-tmpl/battle/party.conf | 57 | ||||
-rw-r--r-- | conf-tmpl/battle/pet.conf | 96 | ||||
-rw-r--r-- | conf-tmpl/battle/player.conf | 140 | ||||
-rw-r--r-- | conf-tmpl/battle/skill.conf | 209 |
13 files changed, 1546 insertions, 0 deletions
diff --git a/conf-tmpl/battle/battle.conf b/conf-tmpl/battle/battle.conf new file mode 100644 index 000000000..07c4ef1be --- /dev/null +++ b/conf-tmpl/battle/battle.conf @@ -0,0 +1,154 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser <pfak@telus.net> +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// Move-delay adjustment after being hit. (Note 2) +// The 'can't walk' delay after being hit is calculated as a percentage of the damage animation duration. +// NOTE: Only affects the normal delay from a single attack, not the delay added by the multihit_delay option below. +pc_damage_walk_delay_rate: 20 +damage_walk_delay_rate: 100 + +// Move-delay adjustment for multi-hitting attacks. +// When hit by a multi-hitting skill like Lord of Vermillion or Jupitel Thunder, characters will be +// unable to move for an additional "(number of hits -1) * multihit_delay" milliseconds. +multihit_delay: 230 + +// Damaged delay rate for players (Note 2) +// (Setting to no/0 will be like always endure) +player_damage_delay_rate: 100 + +// Undead type differeniate. +// 0 = element undead +// 1 = race undead +// 2 = both +undead_detect_type: 0 + +// Does HP recover if hit by an attribute that's same as your own? (Note 1) +attribute_recover: yes + +// What is the minimum and maximum hitrate of normal attacks? +min_hitrate: 5 +max_hitrate: 100 + +// Type of penalty that is applied to FLEE when more than agi_penalty_count monsters are targetting player +// 0 = no penalty is applied +// 1 = agi_penalty_num is reduced from FLEE as a % +// 2 = agi_penalty_num is reduced from FLEE as an exact amount +agi_penalty_type: 1 + +// Amount of enemies required to be targetting player before FLEE begins to be penalized +agi_penalty_count: 3 + +// Amount of FLEE penalized per each attacking monster more than agi_penalty_count +agi_penalty_num: 10 + +// Type of penalty that is applied to VIT defense when more than vit_penalty_count monsters are targetting player +// 0 = no penalty is applied +// 1 = vit_penalty_num is reduced from FLEE as a % +// 2 = vit_penalty_num is reduced from FLEE as an exact amount +vit_penalty_type: 1 + +// Amount of enemies required to be targetting player before VIT defense begins to be penalized +vit_penalty_count: 3 + +// Amount of VIT defense penalized per each attacking monster more than vit_penalty_count +vit_penalty_num: 5 + +// When the player attacks an object, the calculation method of DEF. +// With 0 this will be ignored specification, at 1 or more def = subtraction of (DEF* value). +player_defense_type: 0 + +// When the monster attacks an object, the calculation method of DEF. +// With 0 this will be ignored, at 1 or more def = subtraction of (DEF* value). +monster_defense_type: 0 + +// When the pet attacks an object, the calculation method of DEF. +// With 0 this will be ignored specification, at 1 or more def = subtraction of (DEF* value). +pet_defense_type: 0 + +//MDEF‚same as above....(MDEF*value) +magic_defense_type: 0 + +// How to count the number of the enemies who do an agi penalty... +// 1 or less: It is a count altogether. +// 2: Full evasion exclusion +// 3: Full evasion and evasion exclusion +// 4 or more: Except all. +agi_penalty_count_lv: 2 + +// How to count the number of the enemies who do a vit penalty +// 1 or less: It is a count altogether. +// 2: Full evasion exclusion +// 3: Full evasion and evasion exclusion +// Four or more: Except all. +vit_penalty_count_lv: 3 + +// Player's Direction Changed When Attacking? (Note 1) +player_attack_direction_change: yes + +// Monsters's Direction Changed When Attacking? (Note 1) +monster_attack_direction_change: yes + +// Is a usual attack of a pet delivered withOUT an attribute? (Note 1) +pet_attack_attr_none: no + +// Is a usual attack of a player delivered withOUT an attribute? (Note 1) +pc_attack_attr_none: no + +// Is a usual attack of a monster delivered withOUT an attribute? (Note 1) +mob_attack_attr_none: no + +// Rate at which equipment can break (base rate before it's modified by any skills) +// 1 = 0.01% chance. Default for official servers: 0 +equip_natural_break_rate: 0 + +// Overall rate of which your own equipment can break. (Note 2) +// This rate affects penalty breaking rate of skills such as power-thrust and your natural breaking rate +// (from equip_natural_break_rate). If a Sage's endow skill fails and this is above 0, the selected char's +// weapon will be broken. +equip_self_break_rate: 100 + +// Overall rate at which you can break target's equipment. (Note 2) +// This affects the behaviour of skills like acid terror and meltdown +equip_skill_break_rate: 100 + +// Do weapon attacks have a attack speed delay before actual damage is applied? (Note 1) +// NOTE: The official setting is yes, even thought it degrades performance a bit. +delay_battle_damage: yes + +// Are arrows are consumed when used on a bow? (Note 1) +arrow_decrement: yes + +// The ghostring fix makes mob attacks not be affected by ghostring armor wearing players. +mob_ghostring_fix: yes + +// Does the Golden Thief Bug card only work during pvp? +// no or 0 - gtb works all the time +// 1 - 100 - percentage of magic damage reduced only during pvp (or gvg) +gtb_pvp_only: no + diff --git a/conf-tmpl/battle/client.conf b/conf-tmpl/battle/client.conf new file mode 100644 index 000000000..803a2dc5c --- /dev/null +++ b/conf-tmpl/battle/client.conf @@ -0,0 +1,104 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser <pfak@telus.net> +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// Set here which client version do you accept. Add all values of clients: +// Clients older than accepted versions, and versions not set to 'accepted' +// here will be rejected when logging in +// 1: Clients 2004-09-06aSakray and older (packet versions 4-9) +// 2: 2004-09-06aSakexe (version 10) +// 4: 2004-09-21aSakray (version 11) +// 8: 2004-10-11aSakexe (version 12) +// 16: 2004-10-25aSakexe (version 13) +// 32: 2004-11-01aSakexe (version 14) +// 64: 2004-12-06aSakexe (version 15) +// 128: 2005-01-10aSakexe (version 16) +// 256: 2005-05-09aSakexe (version 17) +// 512: 2005-06-28aSakexe (version 18) +// default value: 1023 (all clients) +packet_ver_flag: 1023 + +// valid range of dye's and styles on the client +min_hair_style: 0 +max_hair_style: 23 +min_hair_color: 0 +max_hair_color: 8 +min_cloth_color: 0 +max_cloth_color: 4 + +//"hair style" number that identifies pet. +//NOTE: The client uses the "hair style" field in the mob packet to tell them apart from mobs. +//This value is always higher than the max hair-style available in said client. +//Known values to work (all 2005 clients): +//older sakexes: 20 +//sakexe 0614: 24 +//sakexe 0628 (and later): 100 +pet_hair_style: 100 + +// Visible area size (how many squares away from a player can they see) +area_size: 14 + +// Maximum user LV to send to client +// (Default is 99.. Never go above 127) +// +// this is only useful if you have adjusted your client +// to expect levels higher then 99 +max_lv: 99 + +// Level required to display an aura. +// NOTE: This assumes that sending max_lv to the client will display the aura. aura_lv must not be less than max_lv. +// Example: If max_lv is 99, and aura_lv is 150, characters with level 99~149 will be sent as being all level 98, +// and only characters with level 150 or more will be reported as having level 99. +aura_lv: 99 + +// Will tuxedo and wedding dresses be shown when worn? (Note 1) +wedding_modifydisplay: no + +// Save Clothes color. (This will degrade performance) (Note 1) +save_clothcolor: yes + +// Do not display cloth colors for the wedding class? +// Note: Both save_clothcolor and wedding_modifydisplay have to be enabled +// for this option to take effect. Set this to yes if your cloth palettes +// pack doesn't has wedding palettes (or has less than the other jobs) +wedding_ignorepalette: no + +// Do not display cloth colors for the Xmas class? +// Set this to yes if your cloth palettes pack doesn't has Xmas palettes (or has less than the other jobs) +xmas_ignorepalette: no + +// Set this to 1 if your clients have langtype problems and can't display motd properly +motd_type: 0 + +// Show eAthena version to users when the login? +display_version: yes + +// When affected with the "Hallucination" status effect, send the effect to client? (Note 1) +// Note: Set to 'no' if the client lags due to the "Wavy" screen effect. +display_hallucination: yes + diff --git a/conf-tmpl/battle/drops.conf b/conf-tmpl/battle/drops.conf new file mode 100644 index 000000000..6a6eeee18 --- /dev/null +++ b/conf-tmpl/battle/drops.conf @@ -0,0 +1,145 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser <pfak@telus.net> +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// If an item is dropped, does it go stright into the users inventory? (Note 1) +item_auto_get: no + +// How long does it take for an item to disappear from the floor after it is dropped? (in miliseconds) +flooritem_lifetime: 60000 + +// Grace time during which only the person who did the most damage to a monster can get the item? (in milliseconds) (Note 3) +item_first_get_time: 3000 + +// Grace time during which only the first and second person who did the most damage to a monster can get the item? (in milliseconds) (Note 3) +// (Takes effect after item_first_get_time elapses) +item_second_get_time: 1000 + +// Grace time during which only the first, second and third person who did the most damage to a monster can get the item? (in milliseconds) (Note 3) +// (Takes effect after the item_second_get_time elapses) +item_third_get_time: 1000 + +// Grace time during which only the person who did the most damage to a MVP can get the item? (in milliseconds) (Note 3) +mvp_item_first_get_time: 10000 + +// Grace time during which only the first and second person who did the most damage to a MVP can get the item? (in milliseconds) (Note 3) +// (Takes effect after mvp_item_first_get_time elapses) +mvp_item_second_get_time: 10000 + +// Grace time during which only the first, second and third person who did the most damage to a MVP can get the item (Note 3) +// (Takes effect after mvp_item_second_get_time elapses) +mvp_item_third_get_time: 2000 + +// Item drop rates (Note 2) (Note 3 applies to the rate settings only) + +// The rate the common items are dropped (Items that are in the ETC tab, besides card) +item_rate_common: 100 +item_drop_common_min: 1 +item_drop_common_max: 10000 + +// The rate healing items are dropped (items that restore HP or SP) +item_rate_heal: 100 +item_drop_heal_min: 1 +item_drop_heal_max: 10000 + +// The rate at which usable items (in the item tab) other then healing items are dropped. +item_rate_use: 100 +item_drop_use_min: 1 +item_drop_use_max: 10000 + +// The rate at which equipment is dropped. +item_rate_equip: 100 +item_drop_equip_min: 1 +item_drop_equip_max: 10000 + +// The rate at which cards are dropped +item_rate_card: 100 +item_drop_card_min: 1 +item_drop_card_max: 10000 + +// The rate adjustment for the MVP items that the MVP gets directly in their inventory +item_rate_mvp: 100 +item_drop_mvp_min: 1 +item_drop_mvp_max: 10000 + +// Rate adjustment for Treasure Box drops (these override all other modifiers) +item_rate_treasure: 100 +item_drop_treasure_min: 1 +item_drop_treasure_max: 10000 + +// Use logarithmic drops? (Note 1) +// Logarithmic drops scale drop rates in a non-linear fashion using the equation +// Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5)) +// Where x is the original drop rate and y is the drop_rate modifier (the previously mentioned item_rate* variables) +// Use the following table for an idea of how the rate will affect drop rates when logarithmic drops are used: +// Y: Original Drop Rate +// X: Rate drop modifier (eg: item_rate_equip) +// X\Y | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00 +// -----+--------------------------------------------------------------- +// 50 | 0.01 0.01 0.03 0.06 0.11 0.30 0.62 1.30 3.49 7.42 15.92 +// 100 | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00 +// 200 | 0.02 0.04 0.09 0.18 0.35 0.84 1.61 3.07 7.16 13.48 25.13 +// 500 | 0.05 0.09 0.22 0.40 0.74 1.65 3.00 5.40 11.51 20.00 33.98 +// 1000 | 0.10 0.18 0.40 0.73 1.30 2.76 4.82 8.28 16.47 26.96 42.69 +// 2000 | 0.20 0.36 0.76 1.32 2.28 4.62 7.73 12.70 23.58 36.33 53.64 +// 5000 | 0.50 0.86 1.73 2.91 4.81 9.11 14.45 22.34 37.90 53.91 72.53 +//10000 | 1.00 1.67 3.25 5.28 8.44 15.24 23.19 34.26 54.57 72.67 91.13 +//20000 | 2.00 3.26 6.09 9.59 14.83 25.49 37.21 52.55 77.70 97.95 100% +//50000 | 5.00 7.87 13.98 21.12 31.23 50.31 69.56 92.48 100% 100% 100% +item_logarithmic_drops: no + +// Can the monster's drop rate become 0? (Note 1) +drop_rate0item: yes + +// drop_by_luk: Leave at 0 to use normal drop system. Anything higher than 0 will allow luk to affect drop rates. Note that both methods can be combined (the old method is applied first). + +//Old System. Your luk affects drop rates on an absolute basis. Setting to 100 means each luk adds 0.01% chance to find items (regardless of item's base drop rate). +drops_by_luk: 0 + +//Alternate System: Your luk affects the drop rates on a relative basis. +//Setting to 100 means each luk adds 1% chance to find items +//(So at 100 luk, everything will have double chance of dropping). +drops_by_luk2: 0 + +// The rate of monsters dropping ores by the skill Ore Discovery (Default is 100) +finding_ore_rate: 100 + +// Whether or not Marine Spheres and Floras summoned by Alchemist will drop items (they never give exp)? (Note 1) +// This setting has three available values: +// - 0/no: Nothing drops. +// - 1/yes: Only marine spheres drop items. +// - 2: All alchemist summons drop items. +alchemist_summon_reward: 1 + +// Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%) *** +// Note: It also announces STEAL skill usage with rare items +// 0 = don't show announces at all +// 1 = show announces for 0.01% drop chance items +// 333 = show announces for 3.33% or lower drop chance items +// 10000 = show announces for all items +rare_drop_announce: 0 diff --git a/conf-tmpl/battle/exp.conf b/conf-tmpl/battle/exp.conf new file mode 100644 index 000000000..513d5eeab --- /dev/null +++ b/conf-tmpl/battle/exp.conf @@ -0,0 +1,101 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser <pfak@telus.net> +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// Rate at which exp. is given. (Note 2) (Note 3) +base_exp_rate: 100 + +// Rate at which job exp. is given. (Note 2) (Note 3) +job_exp_rate: 100 + +// Turn this on to allow a player to level up more than once from a kill. (Note 1) +multi_level_up: no + +//Method of calculating earned experience when defeating a monster: +//0 - jAthena's (uses damage given / total damage as damage ratio) +//1 - eAthena's (uses damage given / max_hp as damage ratio) +exp_calc_type: 0 + +// MVP bonus exp rate. (Note 2) (Note 3) +mvp_exp_rate: 100 + +// The rate of job exp. from using Heal skill (100 is the same as the heal amount, 200 is double. +// The balance of the exp. rate is best used with 5 to 10) +heal_exp: 0 + +// The rate of exp. that is gained by the process of resurrection, a unit is 0.01%. +// Experience calculations for the experience value * level difference of the person revived / 100 * resurrection_exp/10000 which the revived player has can be got. +resurrection_exp: 0 + +// The rate of job exp. when using discount and overcharge on an NPC +// (in 0.01% increments - 100 is 1%, 10000 is normal, 20000 is double.) +// The way it is calculated is (money recieved * skill lv) * shop_exp / 10000. +shop_exp: 0 + +// PVP exp. Do players get exp in PvP maps +// (Note: NOT exp from players, but from normal leveling) +pvp_exp: yes + +// When a player dies, how should we penalize them? +// 0 = No penalty. +// 1 = Lose % of current level when killed. +// 2 = Lose % of total experience when killed. +death_penalty_type: 1 + +// Base exp. penalty rate (Each 100 is 1% of their exp) +death_penalty_base: 100 + +// Job exp. penalty rate (Each 100 is 1% of their exp) +death_penalty_job: 100 + +// When a player dies, how much zeny should we penalize them with? (Note 3) +// NOTE: It is a percentage of their zeny, so 100 = 1% +zeny_penalty: 0 + +// Will display experience gained from killing a monster. (Note 1) +disp_experience: no + +// Will display zeny earned (from mobs, trades, etc) (Note 1) +disp_zeny: no + +// Use the contents of db/statpoint.txt when doing a stats reset and leveling up? (Note 1) +// If no, an equation will be used which preserves statpoints earned/lost +// through external means (ie: stat point buyers/sellers) +use_statpoint_table: yes + +// Maximum levels. The actual maximum level you can acquire is the minimum between the max +// defined by the experience table and these values. +// If a character has a level higher than this maximum, it will not be reverted, it just won't +// be able to get any more levels. +// The @/# and script commands to level up will be capped by these max, not by the exp table's. +//NOTE: The default max base is left at 255 to avoid problems with already existing chars. +//NOTE: Advanced Job level refers only to advanced second classes (not high novice/first-class) +max_base_level: 255 +max_job_level: 50 +max_super_novice_level: 99 +max_advanced_job_level: 70 diff --git a/conf-tmpl/battle/gm.conf b/conf-tmpl/battle/gm.conf new file mode 100644 index 000000000..27cefb839 --- /dev/null +++ b/conf-tmpl/battle/gm.conf @@ -0,0 +1,115 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser <pfak@telus.net> +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// The maximum quantity of monsters that can be summoned per GM command (0 denotes an unlimited quantity) +atcommand_spawn_quantity_limit: 100 + +// Maximum number of slave-clones that can be have by using the @slaveclone at command. (0 denotes unlimited quantity) +atcommand_slave_clone_limit: 25 + +// [GM] Can use all skills? (No or mimimum GM level) +gm_all_skill: no + +// [GM] Can use all abracadabra skills? (No minimum GM level) +gm_all_skill_add_abra: no + +// [GM] Can equip anything? (No or minimum GM level, can cause client errors.) +gm_all_equipment: no + +// [GM] Can use skills without meeting the required conditions (no +// blue gems? no problem +gm_skill_unconditional: no + +// [GM] Can join a password protected chat? (No or mimimum GM level) +gm_join_chat: no + +// [GM] Can't be kicked from a chat? (No or mimimum GM level) +gm_kick_chat: no + +// (@) GM Commands available only to GM's? (Note 1) +// set to 'No', Normal players (gm level 0) can use GM commands _IF_ you set the command level to 0. +// set to 'Yes', Normal players (gm level 0) can never use a GM command even if you set the command level to 0. +atcommand_gm_only: no + +// Is the character of a GM account set as the object of a display by @ command etc. or not? +hide_GM_session: no + +// Ban people that try to use an other name of its name (spoof name). +// Duration of the ban, in minutes (default: 5). Value from 0 to 32767 +// to disable the ban, set 0 +ban_spoof_namer: 5 + +// Ban people that try trade dupe. +// Duration of the ban, in minutes (default: 5). Value from 0 to 32767 +// to disable the ban, set 0 +ban_hack_trade: 5 + +// Set here minimum level of a (online) GM that can receive all informations about any player that try to hack, spoof a name, etc. +// Values are from 0 to 100. +// 100: disable information +// 0: send to any people, including normal players +// default: 60, according to GM definition in atcommand_athena.conf +hack_info_GM_level: 60 + +// Set here the minimum GM level to disable the nowarp (from) and nowarpto (to) flags. +// This option is mainly used in AT_commands (@memo, @warp, @charwarp, @go, etc...). All GM commands used to move or set a new map check nowarp and nowarpto flags. +// default: 20 (first level after normal player or super'normal' player) +any_warp_GM_min_level: 20 + +// Allow GM commands to be used when muted? +allow_atcommand_when_mute: yes + +// The minimum level for GMs' to do not allow them to drop items on the ground, use the Storage, +// use the Vend Skill, use guild storage, or trade Items/Zeny? +// Any GM with level UNDER this value CAN drop items/trade +// NEVER SET THIS VALUE TO 0, or you will block drop/trade for normal players +gm_cant_drop_min_lv: 1 + +// The maximum level for GMs' to do not allow them to drop items on the ground, use the Storage, +// use the Vend Skill, use guild storage, or trade Items/Zeny? +// Any GM with level ABOVE this value CAN drop items/trade +gm_cant_drop_max_lv: 0 + +// Minimum GM level to see the hp of every player? (Default: 60) +// no/0 can be used to disable it. +disp_hpmeter: 0 + +// At what GM level can users see Account/Character IDs in the @who command? +who_display_aid: 40 + +// Players Titles (check msg_athena.conf for title strings) +// You may assign different titles for your Players and GMs +title_lvl1: 1 +title_lvl2: 10 +title_lvl3: 20 +title_lvl4: 40 +title_lvl5: 50 +title_lvl6: 60 +title_lvl7: 80 +title_lvl8: 99 diff --git a/conf-tmpl/battle/guild.conf b/conf-tmpl/battle/guild.conf new file mode 100644 index 000000000..ee77b7ad6 --- /dev/null +++ b/conf-tmpl/battle/guild.conf @@ -0,0 +1,78 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser <pfak@telus.net> +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// When making a guild, an Emperium is consumed? (Note 1) +guild_emperium_check: yes + +// Rate at which taxed experience is earned. (Note 2) +// For example, if set to 200, all experience that is taxed from players is doubled before adding it to the guild. +guild_exp_rate: 100 + +// Maximum tax limit on a guild member. +guild_exp_limit: 50 + +// Maximum castles one guild can own (0 - unlimited) +guild_max_castles: 0 + +// Damage adjustments for WOE battles against defending Guild monsters (Note 2) +castle_defense_rate: 100 + +// Melee damage adjustments (non skills) for WoE battles (Guild Vs Guild) (Note 2) +gvg_short_attack_damage_rate: 100 + +// Ranged damage adjustments (non skills) for WoE battles (Guild Vs Guild) (Note 2) +gvg_long_attack_damage_rate: 75 + +// Weapon skills damage adjustments for WoE battles (Guild Vs Guild) (Note 2) +gvg_weapon_attack_damage_rate: 60 + +// Magic skills damage adjustments for WoE battles (Guild Vs Guild) (Note 2) +gvg_magic_attack_damage_rate: 50 + +// Misc skills damage adjustments for WoE battles (Guild Vs Guild) (Note 2) +gvg_misc_attack_damage_rate: 60 + +// Flee penalty on gvg grounds. Official value is 20 (Note 2) +// NOTE: It's %, not absolute, so 20 is -20% of your total flee +gvg_flee_penalty: 20 + +// Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 1) +// Default on official servers: yes +gvg_traps_target_all: yes + +// When the emperium is broken with WoE mode on, How Long Before The +// Declaration Of Castle Owner and Removal of Monsters/Players from +// Castle. (in milliseconds) (Note 3) +gvg_eliminate_time: 7000 + +// Can the 'Glory of Guild' skill be learnt in the Guild window, +// and does changing emblems require it? (Note 1) +// P.S: This new guild skill only appears for 2004-10-25aSakexe or newer +// P.S 2: This skill is not implemented on official servers, so its only optional +require_glory_guild: no diff --git a/conf-tmpl/battle/items.conf b/conf-tmpl/battle/items.conf new file mode 100644 index 000000000..3a360da4a --- /dev/null +++ b/conf-tmpl/battle/items.conf @@ -0,0 +1,73 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser <pfak@telus.net> +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// The highest value at which an item can be sold via the merchant vend skill. (in zeny) (Note 3) +vending_max_value: 1000000000 + +// Show the buyer's name when successfully vended an item +buyer_name: yes + +// Forging success rate. (Note 2) +weapon_produce_rate: 100 + +// Prepare Potion success rate. (Note 2) +potion_produce_rate: 100 + +// Do produced items have the maker's name on them? (Note 1) +produce_item_name_input: yes + +// Do produced potions have the maker's name on them? (Note 1) +produce_potion_name_input: yes + +// Do crafted arrows have the maker's name on them? (Note 1) +making_arrow_name_input: no + +// Do created holy waters have the maker's name on it? (Note 1) +holywater_name_input: no + +// Do created poison bottles have the maker's name on it? (Note 1) +cdp_name_input: no + +// Is a monster summoned via dead branch aggressive? (Note 1) +dead_branch_active: yes + +// Are summoned monsters level greater then your base level? (dead branches) (Note 1) +random_monster_checklv: yes + +// Can any player equip any item regardless of the gender restrictions +// NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting. +ignore_items_gender: yes + +// Item check? (Note 1) +// When logged in or moving in map if the item the player is holding isn't correct there will be a check. +item_check: no + +// How much time must pass between item uses? +// Only affects the delay between using items, prevents healing item abuse. Recommended ~500 ms +item_use_interval: 0 diff --git a/conf-tmpl/battle/misc.conf b/conf-tmpl/battle/misc.conf new file mode 100644 index 000000000..6f7479351 --- /dev/null +++ b/conf-tmpl/battle/misc.conf @@ -0,0 +1,119 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser <pfak@telus.net> +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player. +// When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items. +// There is a nopvp.txt for setting up maps not to have pk on in this mode. Novices cannot be attacked and cannot attack. +// Normal pvp counter and rank display are disabled as well. +pk_mode: no + +//Enable manner/karma system? +manner_system: yes + +// For PK Server Mode. Change this to define the minimum level players can start PK-ing +pk_min_level: 55 + +// Allow muting of players? +muting_players: yes + +// Display player skill errors in console? (for debug only) (default: off) (Note 1) +player_skill_log: off + +// Display monster skill errors in console? (for debug only) (default: off) (Note 1) +monster_skill_log: off + +// Display battle log? (for debug only) (default: off) (Note 1) +battle_log: off + +// Display save log? (for debug only) (default: off) (Note 1) +save_log: off + +// Display errors? (for debug only) (default: off) (Note 1) +error_log: on + +// Display other stuff? (for debug only) (default: off) (Note 1) +etc_log: off + +// You can turn the following 5 settings off if you don't need them, +// or if you're experiencing problems with GRF loading +// +// Override item names from GRF file? (Note 1) +item_name_override_grffile: no +// +// Override item equip positions from GRF file? (Note 1) +item_equip_override_grffile: no +// +// Override item slots from GRF file? (Note 1) +item_slots_override_grffile: no +// +// Override 'indoors' mapflags from GRF file? (Note 1) +indoors_override_grffile: no +// +// Override SP used per level from GRF file? (Note 1) +// Turn this off if you have a customised skill_require_db.txt +skill_sp_override_grffile: no +// +// Read card illustrations from GRF file? (Note 1) +cardillust_read_grffile: yes + +// Do you want to debug warp points? If set to yes, warp points will appear as flags.(Note 1) +warp_point_debug: no + +// Choose if server begin with night (yes) or day (no) +night_at_start: no + +// Define duration in msec of the day (default: 7200000 = 2 hours) +// Set to 0 to disable day cycle (but not @day GM command). +// Except 0, minimum is 60000 (1 minute) (Note 3) +day_duration: 0 + +// Define duration in msec of the night (default: 1800000 = 30 min) +// Set to 0 to disable night cycle (but not @night GM command). +// Except 0, minimum is 60000 (1 minute) (Note 3) +night_duration: 0 + +// Using duel on pvp-maps +duel_allow_pvp: no + +// Using duel on gvg-maps +duel_allow_gvg: no + +// Allow using teleport/warp when dueling +duel_allow_teleport: no + +// Autoleave duel when die +duel_autoleave_when_die: yes + +// Delay between using @duel in minutes +duel_time_interval: 60 + +// Determines max number of characters that can stack within a single cell. +// NOTE: For this setting to make effect you have to use a server compiled with +// Cell Stack Limit support (see src/map/map.h) +cell_stack_limit: 1 diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf new file mode 100644 index 000000000..0ba19d6c2 --- /dev/null +++ b/conf-tmpl/battle/monster.conf @@ -0,0 +1,155 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser <pfak@telus.net> +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// Enemy's Critical Rate (use 0 to disable non-skill criticals) (Note 2) +// Note: In Official servers enemies don't get criticals other than through skills. +enemy_critical_rate: 0 + +// Are enemy attacks effected by their strength? (Note 1) +enemy_str: yes + +// Can enemies have perfect flee? (Note 1) +enemy_perfect_flee: no + +// [MVP] Summoned monsters HP rate, that is, monsters summoned by an MVP will have this much HP. (Note 2) +mvp_hp_rate: 100 + +// The HP rate of normal monsters (that is monsters that are not MVP's) (Note 2) +monster_hp_rate: 100 + +// The maximum attack speed of a monster +monster_max_aspd: 199 + +// Defines various mob AI related settings. The mask bits are (add to include multiple settings) +// 1: If disabled, mobs use Aegis-type path searching, that is, they only move on straight +// lines, and will only change their destination tile after arriving to the previous one. +// When enabled mobs use more dynamic and complex path searching to chase a player +// (they still must be within line of sight to start chasing) +// 2: Makes mob use their "rude attack" skill (usually warping away) if they are attacked and they +// can't attack back regardless of how they were attacked (eg: GrimTooth), otherwise, their +// rude attack" is only activated if they can't melee reach the target (eg: sniping) +// 4: If not set, mobs that can change target only do so when melee attacked (distance player/mob < 3), +// otherwise mobs may change target and chase ranged attackers. +// 8: If set, when a mob loses track of their target, they stop walking inmediately. Otherwise, they continue +// to their last target tile. When set mobs also scatter as soon as they lose their target. Use this mode to +// make it much harder to mob-train by hiding and collecting them on a single spot (ie: GrimTooth training) +monster_ai: 0 + +// Allow monsters to be aggresive and attack first? (Note 1) +monster_active_enable: yes + +// Monster damage delay rate (Note 1) +// Setting to no/0 is like they always have endure. +monster_damage_delay_rate: 100 + +// Looting monster actions. +// 0 = Monster will consume the item. +// 1 = Monster will not consume the item. +monster_loot_type: 0 + +// Chance of mob casting a skill (Note 2) +// Higher rates lead to 100% mob skill usage with no/few normal attacks. +// Set to 0 to disable mob skills. +mob_skill_rate: 100 + +// Mob skill delay adjust (Note 2) +// After a mob has casted a skill, there is a delay before being able to +// re-cast it. Note that skills with a delay of 0 can't be affected by this +// setting. +mob_skill_delay: 100 + +// Rate of monsters on a map, 200 would be twice as many as normal. (Note 2) +mob_count_rate: 100 + +// Respawn rate of monsters on a map. 50 would make mobs respawn twice as fast (half delay time) (Note 2) +//Note: This does not affects mobs with inmediate respawn (most normal mobs) +mob_spawn_rate: 100 +plant_spawn_rate: 100 +boss_spawn_rate: 100 + +// Should mobs not spawn within the viewing range of players? +// 0 is disabled, otherwise it is the number of retries before giving up +// and spawning the mob within player-view anyway, unless the max (50) is used, +// in which case the mob will not be spawned, and it'll be retried again in +// 5 seconds. +no_spawn_on_player: 0 + +// Do summon slaves have the same walking speed as their master? (Note 1) +// NOTE: The default is yes for official servers. +slaves_inherit_speed: yes + +// Will summoned monsters (alchemists, or @summon'ed monsters) inherit +// the master's auto-spells and auto-effects properties? (Note 1) +summons_inherit_effects: yes + +// When a mob is attacked by another monster, will the mob retaliate against the master of said mob instead of the mob itself? +// NOTE: Summoned mobs are both those acquired via @summon and summoned by Alchemists +retaliate_to_master: yes + +// Whether mobs should change target temporarily when a skill triggers a counter mob skill (Note 1) +// eg: Mob attacks player B, and player A casts a skill C. If set to yes and the +// mob has a skill that is triggered by skill C, then A will be the target of +// the skill, otherwise B will be targetted by the reaction skill. +mob_changetarget_byskill: no + +// If monster's class is changed will it fully recover HP and SP and Ailments? (Note 1) +monster_class_change_full_recover: no + +// Will display a mob's hp/maxhp when the mouse cursor is over them. (Note 1) +// Will not display guardian or emperium hp. +show_mob_hp: no + +// Zeny from mobs +zeny_from_mobs: no + +// Monsters level up (monster will level up each time a player is killed and they will grow stronger) +// Exp rate is calculated ((monster level-original monster level)*(exp*(mobs_level_up_exp rate/100))) +// NOTE: Does not apply to WoE Guardians. +mobs_level_up: no +mobs_level_up_exp_rate: 1 + +// Dynamic Mobs Options +// Use dynamic mobs? (recommended for small-medium sized servers) +dynamic_mobs: yes + +// Remove Mobs even if they are hurt +mob_remove_damaged: yes + +// Delay before removing mobs from empty maps (default 5 min = 300 secs) +mob_remove_delay: 300000 + +// Can add a delay before sending monster death packet (time is in milliseconds and default 0 is off) +// Increasing this can fix the problem with monster sprites still appearing after it died. Recommended value: 10. +mob_clear_delay: 0 + +// Defines on who the mob npc_event gets executed when a mob is killed. +// Type 1: On theplayer that killed the mob (if killed by a non-player, resorts to type 0) +// Type 0: On the player that did the most damage to the mob. +// NOTE: This affects who gains the Castle when the Emperium is broken. +mob_npc_event_type: 1 diff --git a/conf-tmpl/battle/party.conf b/conf-tmpl/battle/party.conf new file mode 100644 index 000000000..5e8b34ef0 --- /dev/null +++ b/conf-tmpl/battle/party.conf @@ -0,0 +1,57 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser <pfak@telus.net> +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// If someone loots, show name in party? (Note 1) +show_steal_in_same_party: no + +// When 'Party Share' item sharing is enabled in a party, +// tell the picker which party-member received the item? (Note 1) +show_party_share_picker: no + +// Method of distribution when item party share is enabled in a party: +// 0: Random (item goes to a random party member) +// 1: Round Robin (items are distributed evenly and in order among members) +party_item_share_type: 0 + +// Is exp sharing disabled for idle members in the party? +// Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering +// a character idle. +// Characters sitting/in a chat are always considered idle. +// A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement. +idle_no_share: no + +// Use the alternate experience even share bonus equation? +// When multiple characters even share experience within a party, there's an experience bonus of 10% per additional teammate. +// Setting this to other than 0 uses a different experience bonus equation of the form: bonus*c*(c-1)/10 (where c is the total +// count of players to share experience). With bonus = 25 in a full party (c = 12) the total bonus is +25*12*11/10 = +330%, +// which means the total exp gained is 430% of the original, and each party member receives ~35% of the original mob's experience. +party_even_share_bonus: 0 + +// If a party uses a skill with penalties do they apply? (Note 1) +party_skill_penalty: yes diff --git a/conf-tmpl/battle/pet.conf b/conf-tmpl/battle/pet.conf new file mode 100644 index 000000000..be0009325 --- /dev/null +++ b/conf-tmpl/battle/pet.conf @@ -0,0 +1,96 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser <pfak@telus.net> +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// Rate for catching pets (Note 2) +pet_catch_rate: 100 + +// Can you name a pet more then once? (Note 1) +pet_rename: no + +// The rate a pet will get friendly by feeding it. (Note 2) +pet_friendly_rate: 100 + +// The rate at which a pet will become hungry. (Note 2) +pet_hungry_delay_rate: 100 + +// If your pet is hungry by how much will the friendlyness decrease by. (Default is 5) +// Note: The friendlyness is 0-1000 total, at 0 the pet runs away. +pet_hungry_friendly_decrease: 5 + +// Does Pet's Attack Damage Based On Str (Note 1) +// Note: Few pets have str above 1, enabling this can give an unfair advantage to these pets. +pet_str: yes + +// Does the pet need its equipment before it does its skill? (Note 1) +pet_equip_required: yes + +// When the master attacks a monster, whether or not the pet will also attack. (Note 1) +pet_attack_support: no + +// When the master receives damage from the monster, whether or not the pet attacks back. (Note 1) +pet_damage_support: no + +// Minimum intimacy necessary for a pet to support their master. Default is 900 +// (intimacy goes from 0 to 1000). At this minimum, support rate is 50% of pet's normal value. +// At max (1000) support rate is 150%. +pet_support_min_friendly: 900 + +// Whether or not the pet's will use skills. (Note 1) +// Note: Offensive pet skills need at least pet_attack_support or +// pet_damage_support to work (they trigger while the pet is attacking). +pet_status_support: yes + +// Rate at which a pet will support it's owner in battle. (Note 2) +// Affects pet_attack_support & pet_damage_support. +pet_support_rate: 100 + +// Does the pets owner receive exp from the pets damage? +pet_attack_exp_to_master: no + +// The rate exp. is gained from the pet attacking monsters +pet_attack_exp_rate: 100 + +// Pet leveling system. Use 0 to disable (default). +// When enabled, a pet's level is a fixed % of the master's. (Note 2) +// If 200%, pet has double level, if 50% pet has half your level, etc. +pet_lv_rate: 0 + +// When pet leveling is enabled, what is the max stats for pets? +pet_max_stats: 99 + +// When pet leveling is enabled, these are the imposed caps on +// min/max damage. Note that these only cap atk1 and atk2, if you +// enable pet_str, their max damage is then their base_atk + pet_max_atk2 +pet_max_atk1: 500 +pet_max_atk2: 1000 + +// Are pets disabled during Guild Wars? +// If set to yes, pets are automatically returned to egg when entering castles during WoE times +// and hatching is forbidden within as well. +pet_disable_in_gvg: no diff --git a/conf-tmpl/battle/player.conf b/conf-tmpl/battle/player.conf new file mode 100644 index 000000000..b085575a2 --- /dev/null +++ b/conf-tmpl/battle/player.conf @@ -0,0 +1,140 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser <pfak@telus.net> +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// Players' maximum HP rate? (Default is 100) +hp_rate: 100 + +// Players' maximum SP rate? (Default is 100) +sp_rate: 100 + +// Whether or not cards and attributes of the left hand are applied to the right hand attack (Note 1) +// (It is 'yes' on official servers) +left_cardfix_to_right: yes + +// The amount of HP a player will respawn with, 0 is default. +// (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.) +restart_hp_rate: 0 + +// The amount of SP a player will respawn with, 0 is default. +// (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.) +restart_sp_rate: 0 + +// Can a normal player by-pass the skill tree? (Note 1) +player_skillfree: no + +// When set to yes, forces skill points gained from 1st class to be put into 1st class +// skills, and forces novice skill points to be put into the basic skill. (Note 1) +// Default: yes [Kevin] +player_skillup_limit: yes + +// Quest skills can be learned? (Note 1) +// Setting this to yes can open an exploit on your server! +quest_skill_learn: no + +// When skills are reset, quest skills are reset as well? (Note 1) +// Setting this to yes can open an exploit on your server! +// NOTE: If you have quest_skill_learn set to yes, quest skills are always reset. +quest_skill_reset: no + +// You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1) +basic_skill_check: yes + +// When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds) +// That is, when you go to a map and don't move, how long before the monsters will notice you. +// If you attack a monster, it will attack you back regaurdless of this setting. (I think) +player_invincible_time: 5000 + +// The time interval for HP to restore naturally. (in milliseconds) (Note 3) +natural_healhp_interval: 6000 + +// The time interval for SP to restore naturally. (in milliseconds) (Note 3) +natural_healsp_interval: 8000 + +// Automatic healing skill's time interval. (in milliseconds) (Note 3) +natural_heal_skill_interval: 10000 + +// The maximum weight for a character to carry when the character stops healing naturally. (in %) +natural_heal_weight_rate: 50 + +// Maximum atk speed. (Default is 190) +max_aspd: 190 + +// Maximum walk speed rate (200 would be capped to twice the normal speed) +max_walk_rate: 300 + +// Maximum HP. (Default is 1000000) (Note 3) +max_hp: 1000000 + +// Maximum SP. (Default is 1000000) (Note 3) +max_sp: 1000000 + +// Max limit of char stats. (agi, str, etc.) +max_parameter: 99 + +// Same as max_parameter, but for baby classes. +max_baby_parameter: 80 + +// Max armor def/mdef (applies only if player_defense_type is 0) +// NOTE: does not affects skills and status effects like Mental Strength +max_def: 99 + +// Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def, +// the remaining is converted to vit def/int mdef using this multiplier +// (eg: if set to 10, every armor point above the max becomes 10 vit defense points) +over_def_bonus: 0 + +// Max weight carts can hold. (Note 3) +max_cart_weight: 8000 + +// Prevent logout of players after being hit for how long (in ms, 0 disables)? +prevent_logout: 10000 + +// Display the drained hp/sp values from normal attacks? (Ie: Hunter Fly card) +show_hp_sp_drain: no + +// Display the gained hp/sp values from killing mobs? (Ie: Sky Deleter Card) +show_hp_sp_gain: yes + +// Are other requests accepted during [various things[party,guild]] a request or not? +// It does not accept by no accepted by yes. +invite_request_check: yes + +// Players' will drop a 'Skull' when killed? +// 1 - Dropped only in PvP maps +// 2 - Dropped in all situations +// 0 - Disabled +bone_drop: 0 + +// Do mounted (on Peco) characters increase their size +// 0 = no +// 1 = only Normal Classes on Peco have Big Size +// 2 = only Baby Classes on Peco have Medium Size +// 3 = both Normal Classes on Peco have Big Size +// and Baby Classes on Peco have Medium Size +character_size: 0 diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf new file mode 100644 index 000000000..570db542f --- /dev/null +++ b/conf-tmpl/battle/skill.conf @@ -0,0 +1,209 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser <pfak@telus.net> +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// The rate of time it takes to cast a spell (Note 2, 0 = No casting time) +casting_rate: 100 + +// Delay time after casting (Note 2) +delay_rate: 100 + +// Is the delay time is dependent on the caster's DEX? (Note 1) +// Note: On Official servers Dex does NOT affect delay time +delay_dependon_dex: no + +// Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1) +// Note: Setting this to anything above 0 can stop speedhacks. +min_skill_delay_limit: 100 + +// At what dex does the cast time become zero (instacast) +castrate_dex_scale: 150 + +// Will normal attacks be able to ignore the delay after skills? (Note 1) +skill_delay_attack_enable: yes + +// Range added to player skills after their cast time finishes. +// Decides how far away the target can walk away after the skill began casting before the skill fails. +player_skill_add_range: 15 + +// If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1) +skill_out_range_consume: no + +// Range added to mob skills after their cast time finishes. +// Decides how far away the target can walk away after the skill began casting before the skill fails. +monster_skill_add_range: 15 + +// Does the distance between caster and target define if the skill is a ranged skill? +// If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range. +// If not set, then the range is determined by the skill (eg: Double Strafe is always long-ranged). +// Mask values (add as necessary): +// 1: Players +// 2: Mobs +// 4: Pets +// Default 6 (mobs + pets) +skillrange_by_distance: 6 + +// Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 1) +// NOTE: Skills affected by this option are those whose range in the skill_db are negative. +skillrange_from_weapon: no + +//Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies" +//The two skills affected by default are Pneuma and Safety Wall (if set to yes, those two skills will not protect everyone, but only allies) +//See db/skill_unit_db.txt for more info. +defunit_not_enemy: no + +// Do skills do at least 'hits' damage when they don't miss/are blocked? +//(for example, will firebolts always do "number of bolts" damage versus plants?) +//Values (add as appropiate): 1 for weapon-based attacks, 2 for magic attacks, 4 for misc attacks. +skill_min_damage: 6 + +// The delay rate of monk's combo (Note 2) +combo_delay_rate: 100 + +// Counter Attack Skill Type +// 0 = 100% critical +// 1 = disregard DEF and HIT+20, CRI*2 +// Players +player_auto_counter_type: 0 +// Monsters +monster_auto_counter_type: 0 + +// Whether or not, ground skills of the players' will stack. (Note 1) +player_skill_reiteration: no + +//Whether or not, ground skills of the monsters' will pile up. (Note 1) +monster_skill_reiteration: no + +// Whether players are not allowed to cast ground based skills of a certain type such +// as traps straight onto or nearby other players/monsters. (Note 1) +player_skill_nofootset: yes + +// Whether monsters are not allowed to cast ground based skills of a certain type such +// as traps straight onto or nearby other players. (Note 1) +monster_skill_nofootset: no + +// Whether placed down skills will check walls (Note 1) +// (Makes it so that Storm Gust/Lord of Vermillion/etc when casted next to a wall, won't hit on the other side) +// NOTE: It may degrade performance to enable this. +skill_wall_check: no + +// When a player is cloaking, Whether the wall is checked or not. (Note 1) +// Note: When set to no players can always cloak away from walls and move around +// freely even if the skill level is below 3. +// no or 0 = doesn't check for walls (you can cloak without walls) +// 1 = it checks for walls +// 2 = it doesn't checks for walls + your cloaking lasts forever +// 3 = it checks for walls + your cloaking lasts forever (it is not cancelled on attack) +player_cloak_check_type: 1 + +// When a monster is cloaking, Whether the wall is checked or not. (Note 1) +monster_cloak_check_type: no + +// Will Player Skills Stay Within Land Limit or not? (Note 1) +player_land_skill_limit: yes + +// Will Monster Skills Stay Within Land Limit or not? (Note 1) +monster_land_skill_limit: yes + +// If skill fails by delay, should it display or not. (Note 1) +display_delay_skill_fail: yes + +// Display Snatcher skill failures +display_snatcher_skill_fail: yes + +// Can a player in chat room (in-game), be warped by a warp portal? (Note 1) +chat_warpportal: no + +// Can a monster be warped by a warp portal? (Note 1) +mob_warpportal: no + +// What should the wizard's "Sense" skill display on the defense fields? +// 0: Do not show defense +// 1: Base defense +// 2: Vit/Int defense +// 3: Both (the addition of both) [default] +sense_type: 3 + +// Which finger offensive style can be used? +// 0 = Aegis style +// 1 = Athena style +finger_offensive_type: 0 + +// Number of hits at a time that undead/fire elemental enemies receive from firewall. +// NOTE: Officially, it is one hit at a time on a very fast rate, however eA's timer system +// doesn't triggers enough "hits" to exhaust the firewall before the mob walks through it. +// A value of 5 would suffice for a vertical firewall to take full effect on undead. +firewall_hits_on_undead: 1 + +// Grandcross Settings (Dont mess with these) +// If set to no, hit interval is increased based on the amount of mobs standing on the same cell +// (means that when there's stacked mobs in the same cell, they won't receive all hits) +gx_allhit: no + +// Grandcross display type (Default 1) +// 0: Yellow character +// 1: White character +gx_disptype: 1 + +// Max Level Difference for Devotion +devotion_level_difference: 10 + +// If no than you can use the ensemble skills alone. (Note 1) +player_skill_partner_check: yes + +// Remove trap type +// 0 - Aegis system : Returns 1 'Trap' item +// 1 - Athena system : Allows the returned item and amount to be defined +skill_removetrap_type: 0 + +// Does using bow to do a backstab give a 50% damage penalty? (Note 1) +backstab_bow_penalty: yes + +// Use kRO new steal formula? +skill_steal_type: yes + +// Can Rogues plagiarize advanced job skills +// 0 = no restriction +// 1 = only stalker may plagiarize advanced skills +// 2 = advanced skills cannot be plagiarized by anyone +// Official servers setting: 2 +copyskill_restrict: 2 + +// Does Berserk/Frenzy cancel other self-buffs when used? +berserk_cancels_buffs: no + +// Max Possible Level of Monster skills +// Note: If your MVPs are too tough, reduce it to 10. +mob_max_skilllvl: 100 + +// Allows players to skip menu when casting Teleport level 1 +// Menu contains two options. "Random" and "Cancel" +skip_teleport_lv1_menu: no + +// Allow use of SG skills without proper day (Sun/Moon/Star) ? +allow_skill_without_day: no |