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-rw-r--r--conf-tmpl/battle/battle.conf154
-rw-r--r--conf-tmpl/battle/client.conf104
-rw-r--r--conf-tmpl/battle/drops.conf145
-rw-r--r--conf-tmpl/battle/exp.conf101
-rw-r--r--conf-tmpl/battle/gm.conf115
-rw-r--r--conf-tmpl/battle/guild.conf78
-rw-r--r--conf-tmpl/battle/items.conf73
-rw-r--r--conf-tmpl/battle/misc.conf119
-rw-r--r--conf-tmpl/battle/monster.conf155
-rw-r--r--conf-tmpl/battle/party.conf57
-rw-r--r--conf-tmpl/battle/pet.conf96
-rw-r--r--conf-tmpl/battle/player.conf140
-rw-r--r--conf-tmpl/battle/skill.conf209
13 files changed, 1546 insertions, 0 deletions
diff --git a/conf-tmpl/battle/battle.conf b/conf-tmpl/battle/battle.conf
new file mode 100644
index 000000000..07c4ef1be
--- /dev/null
+++ b/conf-tmpl/battle/battle.conf
@@ -0,0 +1,154 @@
+// ______ __ __
+// /\ _ \/\ \__/\ \
+// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
+// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
+///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
+//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
+// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
+// _ _ _ _ _ _ _ _ _ _ _ _ _
+// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
+//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
+// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
+//
+//--------------------------------------------------------------
+// eAthena Battle Configuration File
+// Originally Translated by Peter Kieser <pfak@telus.net>
+// Made in to plainer English by Ancyker
+//--------------------------------------------------------------
+//Note 1: Directives can be set using on/off, yes/no or 1/0.
+//Note 2: All rates are in percents, 100 would mean 100%, 200
+// would mean 200%, etc
+//Note 3: Value is not limited to 60K (see below)
+// Other Information:
+// All options are limited to a max of 60K (aprox) which is 600%
+// or 60secs as appropiate.
+// 1000 miliseconds is 1 second.
+// Unless otherwise specified, the minimum value is 0 for all
+// features.
+//--------------------------------------------------------------
+
+// Move-delay adjustment after being hit. (Note 2)
+// The 'can't walk' delay after being hit is calculated as a percentage of the damage animation duration.
+// NOTE: Only affects the normal delay from a single attack, not the delay added by the multihit_delay option below.
+pc_damage_walk_delay_rate: 20
+damage_walk_delay_rate: 100
+
+// Move-delay adjustment for multi-hitting attacks.
+// When hit by a multi-hitting skill like Lord of Vermillion or Jupitel Thunder, characters will be
+// unable to move for an additional "(number of hits -1) * multihit_delay" milliseconds.
+multihit_delay: 230
+
+// Damaged delay rate for players (Note 2)
+// (Setting to no/0 will be like always endure)
+player_damage_delay_rate: 100
+
+// Undead type differeniate.
+// 0 = element undead
+// 1 = race undead
+// 2 = both
+undead_detect_type: 0
+
+// Does HP recover if hit by an attribute that's same as your own? (Note 1)
+attribute_recover: yes
+
+// What is the minimum and maximum hitrate of normal attacks?
+min_hitrate: 5
+max_hitrate: 100
+
+// Type of penalty that is applied to FLEE when more than agi_penalty_count monsters are targetting player
+// 0 = no penalty is applied
+// 1 = agi_penalty_num is reduced from FLEE as a %
+// 2 = agi_penalty_num is reduced from FLEE as an exact amount
+agi_penalty_type: 1
+
+// Amount of enemies required to be targetting player before FLEE begins to be penalized
+agi_penalty_count: 3
+
+// Amount of FLEE penalized per each attacking monster more than agi_penalty_count
+agi_penalty_num: 10
+
+// Type of penalty that is applied to VIT defense when more than vit_penalty_count monsters are targetting player
+// 0 = no penalty is applied
+// 1 = vit_penalty_num is reduced from FLEE as a %
+// 2 = vit_penalty_num is reduced from FLEE as an exact amount
+vit_penalty_type: 1
+
+// Amount of enemies required to be targetting player before VIT defense begins to be penalized
+vit_penalty_count: 3
+
+// Amount of VIT defense penalized per each attacking monster more than vit_penalty_count
+vit_penalty_num: 5
+
+// When the player attacks an object, the calculation method of DEF.
+// With 0 this will be ignored specification, at 1 or more def = subtraction of (DEF* value).
+player_defense_type: 0
+
+// When the monster attacks an object, the calculation method of DEF.
+// With 0 this will be ignored, at 1 or more def = subtraction of (DEF* value).
+monster_defense_type: 0
+
+// When the pet attacks an object, the calculation method of DEF.
+// With 0 this will be ignored specification, at 1 or more def = subtraction of (DEF* value).
+pet_defense_type: 0
+
+//MDEF‚same as above....(MDEF*value)
+magic_defense_type: 0
+
+// How to count the number of the enemies who do an agi penalty...
+// 1 or less: It is a count altogether.
+// 2: Full evasion exclusion
+// 3: Full evasion and evasion exclusion
+// 4 or more: Except all.
+agi_penalty_count_lv: 2
+
+// How to count the number of the enemies who do a vit penalty
+// 1 or less: It is a count altogether.
+// 2: Full evasion exclusion
+// 3: Full evasion and evasion exclusion
+// Four or more: Except all.
+vit_penalty_count_lv: 3
+
+// Player's Direction Changed When Attacking? (Note 1)
+player_attack_direction_change: yes
+
+// Monsters's Direction Changed When Attacking? (Note 1)
+monster_attack_direction_change: yes
+
+// Is a usual attack of a pet delivered withOUT an attribute? (Note 1)
+pet_attack_attr_none: no
+
+// Is a usual attack of a player delivered withOUT an attribute? (Note 1)
+pc_attack_attr_none: no
+
+// Is a usual attack of a monster delivered withOUT an attribute? (Note 1)
+mob_attack_attr_none: no
+
+// Rate at which equipment can break (base rate before it's modified by any skills)
+// 1 = 0.01% chance. Default for official servers: 0
+equip_natural_break_rate: 0
+
+// Overall rate of which your own equipment can break. (Note 2)
+// This rate affects penalty breaking rate of skills such as power-thrust and your natural breaking rate
+// (from equip_natural_break_rate). If a Sage's endow skill fails and this is above 0, the selected char's
+// weapon will be broken.
+equip_self_break_rate: 100
+
+// Overall rate at which you can break target's equipment. (Note 2)
+// This affects the behaviour of skills like acid terror and meltdown
+equip_skill_break_rate: 100
+
+// Do weapon attacks have a attack speed delay before actual damage is applied? (Note 1)
+// NOTE: The official setting is yes, even thought it degrades performance a bit.
+delay_battle_damage: yes
+
+// Are arrows are consumed when used on a bow? (Note 1)
+arrow_decrement: yes
+
+// The ghostring fix makes mob attacks not be affected by ghostring armor wearing players.
+mob_ghostring_fix: yes
+
+// Does the Golden Thief Bug card only work during pvp?
+// no or 0 - gtb works all the time
+// 1 - 100 - percentage of magic damage reduced only during pvp (or gvg)
+gtb_pvp_only: no
+
diff --git a/conf-tmpl/battle/client.conf b/conf-tmpl/battle/client.conf
new file mode 100644
index 000000000..803a2dc5c
--- /dev/null
+++ b/conf-tmpl/battle/client.conf
@@ -0,0 +1,104 @@
+// ______ __ __
+// /\ _ \/\ \__/\ \
+// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
+// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
+///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
+//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
+// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
+// _ _ _ _ _ _ _ _ _ _ _ _ _
+// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
+//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
+// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
+//
+//--------------------------------------------------------------
+// eAthena Battle Configuration File
+// Originally Translated by Peter Kieser <pfak@telus.net>
+// Made in to plainer English by Ancyker
+//--------------------------------------------------------------
+//Note 1: Directives can be set using on/off, yes/no or 1/0.
+//Note 2: All rates are in percents, 100 would mean 100%, 200
+// would mean 200%, etc
+//Note 3: Value is not limited to 60K (see below)
+// Other Information:
+// All options are limited to a max of 60K (aprox) which is 600%
+// or 60secs as appropiate.
+// 1000 miliseconds is 1 second.
+// Unless otherwise specified, the minimum value is 0 for all
+// features.
+//--------------------------------------------------------------
+
+// Set here which client version do you accept. Add all values of clients:
+// Clients older than accepted versions, and versions not set to 'accepted'
+// here will be rejected when logging in
+// 1: Clients 2004-09-06aSakray and older (packet versions 4-9)
+// 2: 2004-09-06aSakexe (version 10)
+// 4: 2004-09-21aSakray (version 11)
+// 8: 2004-10-11aSakexe (version 12)
+// 16: 2004-10-25aSakexe (version 13)
+// 32: 2004-11-01aSakexe (version 14)
+// 64: 2004-12-06aSakexe (version 15)
+// 128: 2005-01-10aSakexe (version 16)
+// 256: 2005-05-09aSakexe (version 17)
+// 512: 2005-06-28aSakexe (version 18)
+// default value: 1023 (all clients)
+packet_ver_flag: 1023
+
+// valid range of dye's and styles on the client
+min_hair_style: 0
+max_hair_style: 23
+min_hair_color: 0
+max_hair_color: 8
+min_cloth_color: 0
+max_cloth_color: 4
+
+//"hair style" number that identifies pet.
+//NOTE: The client uses the "hair style" field in the mob packet to tell them apart from mobs.
+//This value is always higher than the max hair-style available in said client.
+//Known values to work (all 2005 clients):
+//older sakexes: 20
+//sakexe 0614: 24
+//sakexe 0628 (and later): 100
+pet_hair_style: 100
+
+// Visible area size (how many squares away from a player can they see)
+area_size: 14
+
+// Maximum user LV to send to client
+// (Default is 99.. Never go above 127)
+//
+// this is only useful if you have adjusted your client
+// to expect levels higher then 99
+max_lv: 99
+
+// Level required to display an aura.
+// NOTE: This assumes that sending max_lv to the client will display the aura. aura_lv must not be less than max_lv.
+// Example: If max_lv is 99, and aura_lv is 150, characters with level 99~149 will be sent as being all level 98,
+// and only characters with level 150 or more will be reported as having level 99.
+aura_lv: 99
+
+// Will tuxedo and wedding dresses be shown when worn? (Note 1)
+wedding_modifydisplay: no
+
+// Save Clothes color. (This will degrade performance) (Note 1)
+save_clothcolor: yes
+
+// Do not display cloth colors for the wedding class?
+// Note: Both save_clothcolor and wedding_modifydisplay have to be enabled
+// for this option to take effect. Set this to yes if your cloth palettes
+// pack doesn't has wedding palettes (or has less than the other jobs)
+wedding_ignorepalette: no
+
+// Do not display cloth colors for the Xmas class?
+// Set this to yes if your cloth palettes pack doesn't has Xmas palettes (or has less than the other jobs)
+xmas_ignorepalette: no
+
+// Set this to 1 if your clients have langtype problems and can't display motd properly
+motd_type: 0
+
+// Show eAthena version to users when the login?
+display_version: yes
+
+// When affected with the "Hallucination" status effect, send the effect to client? (Note 1)
+// Note: Set to 'no' if the client lags due to the "Wavy" screen effect.
+display_hallucination: yes
+
diff --git a/conf-tmpl/battle/drops.conf b/conf-tmpl/battle/drops.conf
new file mode 100644
index 000000000..6a6eeee18
--- /dev/null
+++ b/conf-tmpl/battle/drops.conf
@@ -0,0 +1,145 @@
+// ______ __ __
+// /\ _ \/\ \__/\ \
+// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
+// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
+///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
+//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
+// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
+// _ _ _ _ _ _ _ _ _ _ _ _ _
+// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
+//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
+// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
+//
+//--------------------------------------------------------------
+// eAthena Battle Configuration File
+// Originally Translated by Peter Kieser <pfak@telus.net>
+// Made in to plainer English by Ancyker
+//--------------------------------------------------------------
+//Note 1: Directives can be set using on/off, yes/no or 1/0.
+//Note 2: All rates are in percents, 100 would mean 100%, 200
+// would mean 200%, etc
+//Note 3: Value is not limited to 60K (see below)
+// Other Information:
+// All options are limited to a max of 60K (aprox) which is 600%
+// or 60secs as appropiate.
+// 1000 miliseconds is 1 second.
+// Unless otherwise specified, the minimum value is 0 for all
+// features.
+//--------------------------------------------------------------
+
+// If an item is dropped, does it go stright into the users inventory? (Note 1)
+item_auto_get: no
+
+// How long does it take for an item to disappear from the floor after it is dropped? (in miliseconds)
+flooritem_lifetime: 60000
+
+// Grace time during which only the person who did the most damage to a monster can get the item? (in milliseconds) (Note 3)
+item_first_get_time: 3000
+
+// Grace time during which only the first and second person who did the most damage to a monster can get the item? (in milliseconds) (Note 3)
+// (Takes effect after item_first_get_time elapses)
+item_second_get_time: 1000
+
+// Grace time during which only the first, second and third person who did the most damage to a monster can get the item? (in milliseconds) (Note 3)
+// (Takes effect after the item_second_get_time elapses)
+item_third_get_time: 1000
+
+// Grace time during which only the person who did the most damage to a MVP can get the item? (in milliseconds) (Note 3)
+mvp_item_first_get_time: 10000
+
+// Grace time during which only the first and second person who did the most damage to a MVP can get the item? (in milliseconds) (Note 3)
+// (Takes effect after mvp_item_first_get_time elapses)
+mvp_item_second_get_time: 10000
+
+// Grace time during which only the first, second and third person who did the most damage to a MVP can get the item (Note 3)
+// (Takes effect after mvp_item_second_get_time elapses)
+mvp_item_third_get_time: 2000
+
+// Item drop rates (Note 2) (Note 3 applies to the rate settings only)
+
+// The rate the common items are dropped (Items that are in the ETC tab, besides card)
+item_rate_common: 100
+item_drop_common_min: 1
+item_drop_common_max: 10000
+
+// The rate healing items are dropped (items that restore HP or SP)
+item_rate_heal: 100
+item_drop_heal_min: 1
+item_drop_heal_max: 10000
+
+// The rate at which usable items (in the item tab) other then healing items are dropped.
+item_rate_use: 100
+item_drop_use_min: 1
+item_drop_use_max: 10000
+
+// The rate at which equipment is dropped.
+item_rate_equip: 100
+item_drop_equip_min: 1
+item_drop_equip_max: 10000
+
+// The rate at which cards are dropped
+item_rate_card: 100
+item_drop_card_min: 1
+item_drop_card_max: 10000
+
+// The rate adjustment for the MVP items that the MVP gets directly in their inventory
+item_rate_mvp: 100
+item_drop_mvp_min: 1
+item_drop_mvp_max: 10000
+
+// Rate adjustment for Treasure Box drops (these override all other modifiers)
+item_rate_treasure: 100
+item_drop_treasure_min: 1
+item_drop_treasure_max: 10000
+
+// Use logarithmic drops? (Note 1)
+// Logarithmic drops scale drop rates in a non-linear fashion using the equation
+// Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5))
+// Where x is the original drop rate and y is the drop_rate modifier (the previously mentioned item_rate* variables)
+// Use the following table for an idea of how the rate will affect drop rates when logarithmic drops are used:
+// Y: Original Drop Rate
+// X: Rate drop modifier (eg: item_rate_equip)
+// X\Y | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00
+// -----+---------------------------------------------------------------
+// 50 | 0.01 0.01 0.03 0.06 0.11 0.30 0.62 1.30 3.49 7.42 15.92
+// 100 | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00
+// 200 | 0.02 0.04 0.09 0.18 0.35 0.84 1.61 3.07 7.16 13.48 25.13
+// 500 | 0.05 0.09 0.22 0.40 0.74 1.65 3.00 5.40 11.51 20.00 33.98
+// 1000 | 0.10 0.18 0.40 0.73 1.30 2.76 4.82 8.28 16.47 26.96 42.69
+// 2000 | 0.20 0.36 0.76 1.32 2.28 4.62 7.73 12.70 23.58 36.33 53.64
+// 5000 | 0.50 0.86 1.73 2.91 4.81 9.11 14.45 22.34 37.90 53.91 72.53
+//10000 | 1.00 1.67 3.25 5.28 8.44 15.24 23.19 34.26 54.57 72.67 91.13
+//20000 | 2.00 3.26 6.09 9.59 14.83 25.49 37.21 52.55 77.70 97.95 100%
+//50000 | 5.00 7.87 13.98 21.12 31.23 50.31 69.56 92.48 100% 100% 100%
+item_logarithmic_drops: no
+
+// Can the monster's drop rate become 0? (Note 1)
+drop_rate0item: yes
+
+// drop_by_luk: Leave at 0 to use normal drop system. Anything higher than 0 will allow luk to affect drop rates. Note that both methods can be combined (the old method is applied first).
+
+//Old System. Your luk affects drop rates on an absolute basis. Setting to 100 means each luk adds 0.01% chance to find items (regardless of item's base drop rate).
+drops_by_luk: 0
+
+//Alternate System: Your luk affects the drop rates on a relative basis.
+//Setting to 100 means each luk adds 1% chance to find items
+//(So at 100 luk, everything will have double chance of dropping).
+drops_by_luk2: 0
+
+// The rate of monsters dropping ores by the skill Ore Discovery (Default is 100)
+finding_ore_rate: 100
+
+// Whether or not Marine Spheres and Floras summoned by Alchemist will drop items (they never give exp)? (Note 1)
+// This setting has three available values:
+// - 0/no: Nothing drops.
+// - 1/yes: Only marine spheres drop items.
+// - 2: All alchemist summons drop items.
+alchemist_summon_reward: 1
+
+// Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%) ***
+// Note: It also announces STEAL skill usage with rare items
+// 0 = don't show announces at all
+// 1 = show announces for 0.01% drop chance items
+// 333 = show announces for 3.33% or lower drop chance items
+// 10000 = show announces for all items
+rare_drop_announce: 0
diff --git a/conf-tmpl/battle/exp.conf b/conf-tmpl/battle/exp.conf
new file mode 100644
index 000000000..513d5eeab
--- /dev/null
+++ b/conf-tmpl/battle/exp.conf
@@ -0,0 +1,101 @@
+// ______ __ __
+// /\ _ \/\ \__/\ \
+// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
+// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
+///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
+//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
+// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
+// _ _ _ _ _ _ _ _ _ _ _ _ _
+// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
+//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
+// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
+//
+//--------------------------------------------------------------
+// eAthena Battle Configuration File
+// Originally Translated by Peter Kieser <pfak@telus.net>
+// Made in to plainer English by Ancyker
+//--------------------------------------------------------------
+//Note 1: Directives can be set using on/off, yes/no or 1/0.
+//Note 2: All rates are in percents, 100 would mean 100%, 200
+// would mean 200%, etc
+//Note 3: Value is not limited to 60K (see below)
+// Other Information:
+// All options are limited to a max of 60K (aprox) which is 600%
+// or 60secs as appropiate.
+// 1000 miliseconds is 1 second.
+// Unless otherwise specified, the minimum value is 0 for all
+// features.
+//--------------------------------------------------------------
+
+// Rate at which exp. is given. (Note 2) (Note 3)
+base_exp_rate: 100
+
+// Rate at which job exp. is given. (Note 2) (Note 3)
+job_exp_rate: 100
+
+// Turn this on to allow a player to level up more than once from a kill. (Note 1)
+multi_level_up: no
+
+//Method of calculating earned experience when defeating a monster:
+//0 - jAthena's (uses damage given / total damage as damage ratio)
+//1 - eAthena's (uses damage given / max_hp as damage ratio)
+exp_calc_type: 0
+
+// MVP bonus exp rate. (Note 2) (Note 3)
+mvp_exp_rate: 100
+
+// The rate of job exp. from using Heal skill (100 is the same as the heal amount, 200 is double.
+// The balance of the exp. rate is best used with 5 to 10)
+heal_exp: 0
+
+// The rate of exp. that is gained by the process of resurrection, a unit is 0.01%.
+// Experience calculations for the experience value * level difference of the person revived / 100 * resurrection_exp/10000 which the revived player has can be got.
+resurrection_exp: 0
+
+// The rate of job exp. when using discount and overcharge on an NPC
+// (in 0.01% increments - 100 is 1%, 10000 is normal, 20000 is double.)
+// The way it is calculated is (money recieved * skill lv) * shop_exp / 10000.
+shop_exp: 0
+
+// PVP exp. Do players get exp in PvP maps
+// (Note: NOT exp from players, but from normal leveling)
+pvp_exp: yes
+
+// When a player dies, how should we penalize them?
+// 0 = No penalty.
+// 1 = Lose % of current level when killed.
+// 2 = Lose % of total experience when killed.
+death_penalty_type: 1
+
+// Base exp. penalty rate (Each 100 is 1% of their exp)
+death_penalty_base: 100
+
+// Job exp. penalty rate (Each 100 is 1% of their exp)
+death_penalty_job: 100
+
+// When a player dies, how much zeny should we penalize them with? (Note 3)
+// NOTE: It is a percentage of their zeny, so 100 = 1%
+zeny_penalty: 0
+
+// Will display experience gained from killing a monster. (Note 1)
+disp_experience: no
+
+// Will display zeny earned (from mobs, trades, etc) (Note 1)
+disp_zeny: no
+
+// Use the contents of db/statpoint.txt when doing a stats reset and leveling up? (Note 1)
+// If no, an equation will be used which preserves statpoints earned/lost
+// through external means (ie: stat point buyers/sellers)
+use_statpoint_table: yes
+
+// Maximum levels. The actual maximum level you can acquire is the minimum between the max
+// defined by the experience table and these values.
+// If a character has a level higher than this maximum, it will not be reverted, it just won't
+// be able to get any more levels.
+// The @/# and script commands to level up will be capped by these max, not by the exp table's.
+//NOTE: The default max base is left at 255 to avoid problems with already existing chars.
+//NOTE: Advanced Job level refers only to advanced second classes (not high novice/first-class)
+max_base_level: 255
+max_job_level: 50
+max_super_novice_level: 99
+max_advanced_job_level: 70
diff --git a/conf-tmpl/battle/gm.conf b/conf-tmpl/battle/gm.conf
new file mode 100644
index 000000000..27cefb839
--- /dev/null
+++ b/conf-tmpl/battle/gm.conf
@@ -0,0 +1,115 @@
+// ______ __ __
+// /\ _ \/\ \__/\ \
+// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
+// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
+///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
+//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
+// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
+// _ _ _ _ _ _ _ _ _ _ _ _ _
+// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
+//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
+// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
+//
+//--------------------------------------------------------------
+// eAthena Battle Configuration File
+// Originally Translated by Peter Kieser <pfak@telus.net>
+// Made in to plainer English by Ancyker
+//--------------------------------------------------------------
+//Note 1: Directives can be set using on/off, yes/no or 1/0.
+//Note 2: All rates are in percents, 100 would mean 100%, 200
+// would mean 200%, etc
+//Note 3: Value is not limited to 60K (see below)
+// Other Information:
+// All options are limited to a max of 60K (aprox) which is 600%
+// or 60secs as appropiate.
+// 1000 miliseconds is 1 second.
+// Unless otherwise specified, the minimum value is 0 for all
+// features.
+//--------------------------------------------------------------
+
+// The maximum quantity of monsters that can be summoned per GM command (0 denotes an unlimited quantity)
+atcommand_spawn_quantity_limit: 100
+
+// Maximum number of slave-clones that can be have by using the @slaveclone at command. (0 denotes unlimited quantity)
+atcommand_slave_clone_limit: 25
+
+// [GM] Can use all skills? (No or mimimum GM level)
+gm_all_skill: no
+
+// [GM] Can use all abracadabra skills? (No minimum GM level)
+gm_all_skill_add_abra: no
+
+// [GM] Can equip anything? (No or minimum GM level, can cause client errors.)
+gm_all_equipment: no
+
+// [GM] Can use skills without meeting the required conditions (no
+// blue gems? no problem
+gm_skill_unconditional: no
+
+// [GM] Can join a password protected chat? (No or mimimum GM level)
+gm_join_chat: no
+
+// [GM] Can't be kicked from a chat? (No or mimimum GM level)
+gm_kick_chat: no
+
+// (@) GM Commands available only to GM's? (Note 1)
+// set to 'No', Normal players (gm level 0) can use GM commands _IF_ you set the command level to 0.
+// set to 'Yes', Normal players (gm level 0) can never use a GM command even if you set the command level to 0.
+atcommand_gm_only: no
+
+// Is the character of a GM account set as the object of a display by @ command etc. or not?
+hide_GM_session: no
+
+// Ban people that try to use an other name of its name (spoof name).
+// Duration of the ban, in minutes (default: 5). Value from 0 to 32767
+// to disable the ban, set 0
+ban_spoof_namer: 5
+
+// Ban people that try trade dupe.
+// Duration of the ban, in minutes (default: 5). Value from 0 to 32767
+// to disable the ban, set 0
+ban_hack_trade: 5
+
+// Set here minimum level of a (online) GM that can receive all informations about any player that try to hack, spoof a name, etc.
+// Values are from 0 to 100.
+// 100: disable information
+// 0: send to any people, including normal players
+// default: 60, according to GM definition in atcommand_athena.conf
+hack_info_GM_level: 60
+
+// Set here the minimum GM level to disable the nowarp (from) and nowarpto (to) flags.
+// This option is mainly used in AT_commands (@memo, @warp, @charwarp, @go, etc...). All GM commands used to move or set a new map check nowarp and nowarpto flags.
+// default: 20 (first level after normal player or super'normal' player)
+any_warp_GM_min_level: 20
+
+// Allow GM commands to be used when muted?
+allow_atcommand_when_mute: yes
+
+// The minimum level for GMs' to do not allow them to drop items on the ground, use the Storage,
+// use the Vend Skill, use guild storage, or trade Items/Zeny?
+// Any GM with level UNDER this value CAN drop items/trade
+// NEVER SET THIS VALUE TO 0, or you will block drop/trade for normal players
+gm_cant_drop_min_lv: 1
+
+// The maximum level for GMs' to do not allow them to drop items on the ground, use the Storage,
+// use the Vend Skill, use guild storage, or trade Items/Zeny?
+// Any GM with level ABOVE this value CAN drop items/trade
+gm_cant_drop_max_lv: 0
+
+// Minimum GM level to see the hp of every player? (Default: 60)
+// no/0 can be used to disable it.
+disp_hpmeter: 0
+
+// At what GM level can users see Account/Character IDs in the @who command?
+who_display_aid: 40
+
+// Players Titles (check msg_athena.conf for title strings)
+// You may assign different titles for your Players and GMs
+title_lvl1: 1
+title_lvl2: 10
+title_lvl3: 20
+title_lvl4: 40
+title_lvl5: 50
+title_lvl6: 60
+title_lvl7: 80
+title_lvl8: 99
diff --git a/conf-tmpl/battle/guild.conf b/conf-tmpl/battle/guild.conf
new file mode 100644
index 000000000..ee77b7ad6
--- /dev/null
+++ b/conf-tmpl/battle/guild.conf
@@ -0,0 +1,78 @@
+// ______ __ __
+// /\ _ \/\ \__/\ \
+// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
+// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
+///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
+//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
+// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
+// _ _ _ _ _ _ _ _ _ _ _ _ _
+// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
+//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
+// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
+//
+//--------------------------------------------------------------
+// eAthena Battle Configuration File
+// Originally Translated by Peter Kieser <pfak@telus.net>
+// Made in to plainer English by Ancyker
+//--------------------------------------------------------------
+//Note 1: Directives can be set using on/off, yes/no or 1/0.
+//Note 2: All rates are in percents, 100 would mean 100%, 200
+// would mean 200%, etc
+//Note 3: Value is not limited to 60K (see below)
+// Other Information:
+// All options are limited to a max of 60K (aprox) which is 600%
+// or 60secs as appropiate.
+// 1000 miliseconds is 1 second.
+// Unless otherwise specified, the minimum value is 0 for all
+// features.
+//--------------------------------------------------------------
+
+// When making a guild, an Emperium is consumed? (Note 1)
+guild_emperium_check: yes
+
+// Rate at which taxed experience is earned. (Note 2)
+// For example, if set to 200, all experience that is taxed from players is doubled before adding it to the guild.
+guild_exp_rate: 100
+
+// Maximum tax limit on a guild member.
+guild_exp_limit: 50
+
+// Maximum castles one guild can own (0 - unlimited)
+guild_max_castles: 0
+
+// Damage adjustments for WOE battles against defending Guild monsters (Note 2)
+castle_defense_rate: 100
+
+// Melee damage adjustments (non skills) for WoE battles (Guild Vs Guild) (Note 2)
+gvg_short_attack_damage_rate: 100
+
+// Ranged damage adjustments (non skills) for WoE battles (Guild Vs Guild) (Note 2)
+gvg_long_attack_damage_rate: 75
+
+// Weapon skills damage adjustments for WoE battles (Guild Vs Guild) (Note 2)
+gvg_weapon_attack_damage_rate: 60
+
+// Magic skills damage adjustments for WoE battles (Guild Vs Guild) (Note 2)
+gvg_magic_attack_damage_rate: 50
+
+// Misc skills damage adjustments for WoE battles (Guild Vs Guild) (Note 2)
+gvg_misc_attack_damage_rate: 60
+
+// Flee penalty on gvg grounds. Official value is 20 (Note 2)
+// NOTE: It's %, not absolute, so 20 is -20% of your total flee
+gvg_flee_penalty: 20
+
+// Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 1)
+// Default on official servers: yes
+gvg_traps_target_all: yes
+
+// When the emperium is broken with WoE mode on, How Long Before The
+// Declaration Of Castle Owner and Removal of Monsters/Players from
+// Castle. (in milliseconds) (Note 3)
+gvg_eliminate_time: 7000
+
+// Can the 'Glory of Guild' skill be learnt in the Guild window,
+// and does changing emblems require it? (Note 1)
+// P.S: This new guild skill only appears for 2004-10-25aSakexe or newer
+// P.S 2: This skill is not implemented on official servers, so its only optional
+require_glory_guild: no
diff --git a/conf-tmpl/battle/items.conf b/conf-tmpl/battle/items.conf
new file mode 100644
index 000000000..3a360da4a
--- /dev/null
+++ b/conf-tmpl/battle/items.conf
@@ -0,0 +1,73 @@
+// ______ __ __
+// /\ _ \/\ \__/\ \
+// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
+// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
+///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
+//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
+// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
+// _ _ _ _ _ _ _ _ _ _ _ _ _
+// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
+//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
+// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
+//
+//--------------------------------------------------------------
+// eAthena Battle Configuration File
+// Originally Translated by Peter Kieser <pfak@telus.net>
+// Made in to plainer English by Ancyker
+//--------------------------------------------------------------
+//Note 1: Directives can be set using on/off, yes/no or 1/0.
+//Note 2: All rates are in percents, 100 would mean 100%, 200
+// would mean 200%, etc
+//Note 3: Value is not limited to 60K (see below)
+// Other Information:
+// All options are limited to a max of 60K (aprox) which is 600%
+// or 60secs as appropiate.
+// 1000 miliseconds is 1 second.
+// Unless otherwise specified, the minimum value is 0 for all
+// features.
+//--------------------------------------------------------------
+
+// The highest value at which an item can be sold via the merchant vend skill. (in zeny) (Note 3)
+vending_max_value: 1000000000
+
+// Show the buyer's name when successfully vended an item
+buyer_name: yes
+
+// Forging success rate. (Note 2)
+weapon_produce_rate: 100
+
+// Prepare Potion success rate. (Note 2)
+potion_produce_rate: 100
+
+// Do produced items have the maker's name on them? (Note 1)
+produce_item_name_input: yes
+
+// Do produced potions have the maker's name on them? (Note 1)
+produce_potion_name_input: yes
+
+// Do crafted arrows have the maker's name on them? (Note 1)
+making_arrow_name_input: no
+
+// Do created holy waters have the maker's name on it? (Note 1)
+holywater_name_input: no
+
+// Do created poison bottles have the maker's name on it? (Note 1)
+cdp_name_input: no
+
+// Is a monster summoned via dead branch aggressive? (Note 1)
+dead_branch_active: yes
+
+// Are summoned monsters level greater then your base level? (dead branches) (Note 1)
+random_monster_checklv: yes
+
+// Can any player equip any item regardless of the gender restrictions
+// NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting.
+ignore_items_gender: yes
+
+// Item check? (Note 1)
+// When logged in or moving in map if the item the player is holding isn't correct there will be a check.
+item_check: no
+
+// How much time must pass between item uses?
+// Only affects the delay between using items, prevents healing item abuse. Recommended ~500 ms
+item_use_interval: 0
diff --git a/conf-tmpl/battle/misc.conf b/conf-tmpl/battle/misc.conf
new file mode 100644
index 000000000..6f7479351
--- /dev/null
+++ b/conf-tmpl/battle/misc.conf
@@ -0,0 +1,119 @@
+// ______ __ __
+// /\ _ \/\ \__/\ \
+// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
+// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
+///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
+//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
+// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
+// _ _ _ _ _ _ _ _ _ _ _ _ _
+// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
+//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
+// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
+//
+//--------------------------------------------------------------
+// eAthena Battle Configuration File
+// Originally Translated by Peter Kieser <pfak@telus.net>
+// Made in to plainer English by Ancyker
+//--------------------------------------------------------------
+//Note 1: Directives can be set using on/off, yes/no or 1/0.
+//Note 2: All rates are in percents, 100 would mean 100%, 200
+// would mean 200%, etc
+//Note 3: Value is not limited to 60K (see below)
+// Other Information:
+// All options are limited to a max of 60K (aprox) which is 600%
+// or 60secs as appropiate.
+// 1000 miliseconds is 1 second.
+// Unless otherwise specified, the minimum value is 0 for all
+// features.
+//--------------------------------------------------------------
+
+// PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player.
+// When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items.
+// There is a nopvp.txt for setting up maps not to have pk on in this mode. Novices cannot be attacked and cannot attack.
+// Normal pvp counter and rank display are disabled as well.
+pk_mode: no
+
+//Enable manner/karma system?
+manner_system: yes
+
+// For PK Server Mode. Change this to define the minimum level players can start PK-ing
+pk_min_level: 55
+
+// Allow muting of players?
+muting_players: yes
+
+// Display player skill errors in console? (for debug only) (default: off) (Note 1)
+player_skill_log: off
+
+// Display monster skill errors in console? (for debug only) (default: off) (Note 1)
+monster_skill_log: off
+
+// Display battle log? (for debug only) (default: off) (Note 1)
+battle_log: off
+
+// Display save log? (for debug only) (default: off) (Note 1)
+save_log: off
+
+// Display errors? (for debug only) (default: off) (Note 1)
+error_log: on
+
+// Display other stuff? (for debug only) (default: off) (Note 1)
+etc_log: off
+
+// You can turn the following 5 settings off if you don't need them,
+// or if you're experiencing problems with GRF loading
+//
+// Override item names from GRF file? (Note 1)
+item_name_override_grffile: no
+//
+// Override item equip positions from GRF file? (Note 1)
+item_equip_override_grffile: no
+//
+// Override item slots from GRF file? (Note 1)
+item_slots_override_grffile: no
+//
+// Override 'indoors' mapflags from GRF file? (Note 1)
+indoors_override_grffile: no
+//
+// Override SP used per level from GRF file? (Note 1)
+// Turn this off if you have a customised skill_require_db.txt
+skill_sp_override_grffile: no
+//
+// Read card illustrations from GRF file? (Note 1)
+cardillust_read_grffile: yes
+
+// Do you want to debug warp points? If set to yes, warp points will appear as flags.(Note 1)
+warp_point_debug: no
+
+// Choose if server begin with night (yes) or day (no)
+night_at_start: no
+
+// Define duration in msec of the day (default: 7200000 = 2 hours)
+// Set to 0 to disable day cycle (but not @day GM command).
+// Except 0, minimum is 60000 (1 minute) (Note 3)
+day_duration: 0
+
+// Define duration in msec of the night (default: 1800000 = 30 min)
+// Set to 0 to disable night cycle (but not @night GM command).
+// Except 0, minimum is 60000 (1 minute) (Note 3)
+night_duration: 0
+
+// Using duel on pvp-maps
+duel_allow_pvp: no
+
+// Using duel on gvg-maps
+duel_allow_gvg: no
+
+// Allow using teleport/warp when dueling
+duel_allow_teleport: no
+
+// Autoleave duel when die
+duel_autoleave_when_die: yes
+
+// Delay between using @duel in minutes
+duel_time_interval: 60
+
+// Determines max number of characters that can stack within a single cell.
+// NOTE: For this setting to make effect you have to use a server compiled with
+// Cell Stack Limit support (see src/map/map.h)
+cell_stack_limit: 1
diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf
new file mode 100644
index 000000000..0ba19d6c2
--- /dev/null
+++ b/conf-tmpl/battle/monster.conf
@@ -0,0 +1,155 @@
+// ______ __ __
+// /\ _ \/\ \__/\ \
+// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
+// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
+///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
+//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
+// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
+// _ _ _ _ _ _ _ _ _ _ _ _ _
+// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
+//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
+// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
+//
+//--------------------------------------------------------------
+// eAthena Battle Configuration File
+// Originally Translated by Peter Kieser <pfak@telus.net>
+// Made in to plainer English by Ancyker
+//--------------------------------------------------------------
+//Note 1: Directives can be set using on/off, yes/no or 1/0.
+//Note 2: All rates are in percents, 100 would mean 100%, 200
+// would mean 200%, etc
+//Note 3: Value is not limited to 60K (see below)
+// Other Information:
+// All options are limited to a max of 60K (aprox) which is 600%
+// or 60secs as appropiate.
+// 1000 miliseconds is 1 second.
+// Unless otherwise specified, the minimum value is 0 for all
+// features.
+//--------------------------------------------------------------
+
+// Enemy's Critical Rate (use 0 to disable non-skill criticals) (Note 2)
+// Note: In Official servers enemies don't get criticals other than through skills.
+enemy_critical_rate: 0
+
+// Are enemy attacks effected by their strength? (Note 1)
+enemy_str: yes
+
+// Can enemies have perfect flee? (Note 1)
+enemy_perfect_flee: no
+
+// [MVP] Summoned monsters HP rate, that is, monsters summoned by an MVP will have this much HP. (Note 2)
+mvp_hp_rate: 100
+
+// The HP rate of normal monsters (that is monsters that are not MVP's) (Note 2)
+monster_hp_rate: 100
+
+// The maximum attack speed of a monster
+monster_max_aspd: 199
+
+// Defines various mob AI related settings. The mask bits are (add to include multiple settings)
+// 1: If disabled, mobs use Aegis-type path searching, that is, they only move on straight
+// lines, and will only change their destination tile after arriving to the previous one.
+// When enabled mobs use more dynamic and complex path searching to chase a player
+// (they still must be within line of sight to start chasing)
+// 2: Makes mob use their "rude attack" skill (usually warping away) if they are attacked and they
+// can't attack back regardless of how they were attacked (eg: GrimTooth), otherwise, their
+// rude attack" is only activated if they can't melee reach the target (eg: sniping)
+// 4: If not set, mobs that can change target only do so when melee attacked (distance player/mob < 3),
+// otherwise mobs may change target and chase ranged attackers.
+// 8: If set, when a mob loses track of their target, they stop walking inmediately. Otherwise, they continue
+// to their last target tile. When set mobs also scatter as soon as they lose their target. Use this mode to
+// make it much harder to mob-train by hiding and collecting them on a single spot (ie: GrimTooth training)
+monster_ai: 0
+
+// Allow monsters to be aggresive and attack first? (Note 1)
+monster_active_enable: yes
+
+// Monster damage delay rate (Note 1)
+// Setting to no/0 is like they always have endure.
+monster_damage_delay_rate: 100
+
+// Looting monster actions.
+// 0 = Monster will consume the item.
+// 1 = Monster will not consume the item.
+monster_loot_type: 0
+
+// Chance of mob casting a skill (Note 2)
+// Higher rates lead to 100% mob skill usage with no/few normal attacks.
+// Set to 0 to disable mob skills.
+mob_skill_rate: 100
+
+// Mob skill delay adjust (Note 2)
+// After a mob has casted a skill, there is a delay before being able to
+// re-cast it. Note that skills with a delay of 0 can't be affected by this
+// setting.
+mob_skill_delay: 100
+
+// Rate of monsters on a map, 200 would be twice as many as normal. (Note 2)
+mob_count_rate: 100
+
+// Respawn rate of monsters on a map. 50 would make mobs respawn twice as fast (half delay time) (Note 2)
+//Note: This does not affects mobs with inmediate respawn (most normal mobs)
+mob_spawn_rate: 100
+plant_spawn_rate: 100
+boss_spawn_rate: 100
+
+// Should mobs not spawn within the viewing range of players?
+// 0 is disabled, otherwise it is the number of retries before giving up
+// and spawning the mob within player-view anyway, unless the max (50) is used,
+// in which case the mob will not be spawned, and it'll be retried again in
+// 5 seconds.
+no_spawn_on_player: 0
+
+// Do summon slaves have the same walking speed as their master? (Note 1)
+// NOTE: The default is yes for official servers.
+slaves_inherit_speed: yes
+
+// Will summoned monsters (alchemists, or @summon'ed monsters) inherit
+// the master's auto-spells and auto-effects properties? (Note 1)
+summons_inherit_effects: yes
+
+// When a mob is attacked by another monster, will the mob retaliate against the master of said mob instead of the mob itself?
+// NOTE: Summoned mobs are both those acquired via @summon and summoned by Alchemists
+retaliate_to_master: yes
+
+// Whether mobs should change target temporarily when a skill triggers a counter mob skill (Note 1)
+// eg: Mob attacks player B, and player A casts a skill C. If set to yes and the
+// mob has a skill that is triggered by skill C, then A will be the target of
+// the skill, otherwise B will be targetted by the reaction skill.
+mob_changetarget_byskill: no
+
+// If monster's class is changed will it fully recover HP and SP and Ailments? (Note 1)
+monster_class_change_full_recover: no
+
+// Will display a mob's hp/maxhp when the mouse cursor is over them. (Note 1)
+// Will not display guardian or emperium hp.
+show_mob_hp: no
+
+// Zeny from mobs
+zeny_from_mobs: no
+
+// Monsters level up (monster will level up each time a player is killed and they will grow stronger)
+// Exp rate is calculated ((monster level-original monster level)*(exp*(mobs_level_up_exp rate/100)))
+// NOTE: Does not apply to WoE Guardians.
+mobs_level_up: no
+mobs_level_up_exp_rate: 1
+
+// Dynamic Mobs Options
+// Use dynamic mobs? (recommended for small-medium sized servers)
+dynamic_mobs: yes
+
+// Remove Mobs even if they are hurt
+mob_remove_damaged: yes
+
+// Delay before removing mobs from empty maps (default 5 min = 300 secs)
+mob_remove_delay: 300000
+
+// Can add a delay before sending monster death packet (time is in milliseconds and default 0 is off)
+// Increasing this can fix the problem with monster sprites still appearing after it died. Recommended value: 10.
+mob_clear_delay: 0
+
+// Defines on who the mob npc_event gets executed when a mob is killed.
+// Type 1: On theplayer that killed the mob (if killed by a non-player, resorts to type 0)
+// Type 0: On the player that did the most damage to the mob.
+// NOTE: This affects who gains the Castle when the Emperium is broken.
+mob_npc_event_type: 1
diff --git a/conf-tmpl/battle/party.conf b/conf-tmpl/battle/party.conf
new file mode 100644
index 000000000..5e8b34ef0
--- /dev/null
+++ b/conf-tmpl/battle/party.conf
@@ -0,0 +1,57 @@
+// ______ __ __
+// /\ _ \/\ \__/\ \
+// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
+// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
+///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
+//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
+// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
+// _ _ _ _ _ _ _ _ _ _ _ _ _
+// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
+//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
+// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
+//
+//--------------------------------------------------------------
+// eAthena Battle Configuration File
+// Originally Translated by Peter Kieser <pfak@telus.net>
+// Made in to plainer English by Ancyker
+//--------------------------------------------------------------
+//Note 1: Directives can be set using on/off, yes/no or 1/0.
+//Note 2: All rates are in percents, 100 would mean 100%, 200
+// would mean 200%, etc
+//Note 3: Value is not limited to 60K (see below)
+// Other Information:
+// All options are limited to a max of 60K (aprox) which is 600%
+// or 60secs as appropiate.
+// 1000 miliseconds is 1 second.
+// Unless otherwise specified, the minimum value is 0 for all
+// features.
+//--------------------------------------------------------------
+
+// If someone loots, show name in party? (Note 1)
+show_steal_in_same_party: no
+
+// When 'Party Share' item sharing is enabled in a party,
+// tell the picker which party-member received the item? (Note 1)
+show_party_share_picker: no
+
+// Method of distribution when item party share is enabled in a party:
+// 0: Random (item goes to a random party member)
+// 1: Round Robin (items are distributed evenly and in order among members)
+party_item_share_type: 0
+
+// Is exp sharing disabled for idle members in the party?
+// Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering
+// a character idle.
+// Characters sitting/in a chat are always considered idle.
+// A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement.
+idle_no_share: no
+
+// Use the alternate experience even share bonus equation?
+// When multiple characters even share experience within a party, there's an experience bonus of 10% per additional teammate.
+// Setting this to other than 0 uses a different experience bonus equation of the form: bonus*c*(c-1)/10 (where c is the total
+// count of players to share experience). With bonus = 25 in a full party (c = 12) the total bonus is +25*12*11/10 = +330%,
+// which means the total exp gained is 430% of the original, and each party member receives ~35% of the original mob's experience.
+party_even_share_bonus: 0
+
+// If a party uses a skill with penalties do they apply? (Note 1)
+party_skill_penalty: yes
diff --git a/conf-tmpl/battle/pet.conf b/conf-tmpl/battle/pet.conf
new file mode 100644
index 000000000..be0009325
--- /dev/null
+++ b/conf-tmpl/battle/pet.conf
@@ -0,0 +1,96 @@
+// ______ __ __
+// /\ _ \/\ \__/\ \
+// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
+// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
+///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
+//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
+// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
+// _ _ _ _ _ _ _ _ _ _ _ _ _
+// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
+//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
+// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
+//
+//--------------------------------------------------------------
+// eAthena Battle Configuration File
+// Originally Translated by Peter Kieser <pfak@telus.net>
+// Made in to plainer English by Ancyker
+//--------------------------------------------------------------
+//Note 1: Directives can be set using on/off, yes/no or 1/0.
+//Note 2: All rates are in percents, 100 would mean 100%, 200
+// would mean 200%, etc
+//Note 3: Value is not limited to 60K (see below)
+// Other Information:
+// All options are limited to a max of 60K (aprox) which is 600%
+// or 60secs as appropiate.
+// 1000 miliseconds is 1 second.
+// Unless otherwise specified, the minimum value is 0 for all
+// features.
+//--------------------------------------------------------------
+
+// Rate for catching pets (Note 2)
+pet_catch_rate: 100
+
+// Can you name a pet more then once? (Note 1)
+pet_rename: no
+
+// The rate a pet will get friendly by feeding it. (Note 2)
+pet_friendly_rate: 100
+
+// The rate at which a pet will become hungry. (Note 2)
+pet_hungry_delay_rate: 100
+
+// If your pet is hungry by how much will the friendlyness decrease by. (Default is 5)
+// Note: The friendlyness is 0-1000 total, at 0 the pet runs away.
+pet_hungry_friendly_decrease: 5
+
+// Does Pet's Attack Damage Based On Str (Note 1)
+// Note: Few pets have str above 1, enabling this can give an unfair advantage to these pets.
+pet_str: yes
+
+// Does the pet need its equipment before it does its skill? (Note 1)
+pet_equip_required: yes
+
+// When the master attacks a monster, whether or not the pet will also attack. (Note 1)
+pet_attack_support: no
+
+// When the master receives damage from the monster, whether or not the pet attacks back. (Note 1)
+pet_damage_support: no
+
+// Minimum intimacy necessary for a pet to support their master. Default is 900
+// (intimacy goes from 0 to 1000). At this minimum, support rate is 50% of pet's normal value.
+// At max (1000) support rate is 150%.
+pet_support_min_friendly: 900
+
+// Whether or not the pet's will use skills. (Note 1)
+// Note: Offensive pet skills need at least pet_attack_support or
+// pet_damage_support to work (they trigger while the pet is attacking).
+pet_status_support: yes
+
+// Rate at which a pet will support it's owner in battle. (Note 2)
+// Affects pet_attack_support & pet_damage_support.
+pet_support_rate: 100
+
+// Does the pets owner receive exp from the pets damage?
+pet_attack_exp_to_master: no
+
+// The rate exp. is gained from the pet attacking monsters
+pet_attack_exp_rate: 100
+
+// Pet leveling system. Use 0 to disable (default).
+// When enabled, a pet's level is a fixed % of the master's. (Note 2)
+// If 200%, pet has double level, if 50% pet has half your level, etc.
+pet_lv_rate: 0
+
+// When pet leveling is enabled, what is the max stats for pets?
+pet_max_stats: 99
+
+// When pet leveling is enabled, these are the imposed caps on
+// min/max damage. Note that these only cap atk1 and atk2, if you
+// enable pet_str, their max damage is then their base_atk + pet_max_atk2
+pet_max_atk1: 500
+pet_max_atk2: 1000
+
+// Are pets disabled during Guild Wars?
+// If set to yes, pets are automatically returned to egg when entering castles during WoE times
+// and hatching is forbidden within as well.
+pet_disable_in_gvg: no
diff --git a/conf-tmpl/battle/player.conf b/conf-tmpl/battle/player.conf
new file mode 100644
index 000000000..b085575a2
--- /dev/null
+++ b/conf-tmpl/battle/player.conf
@@ -0,0 +1,140 @@
+// ______ __ __
+// /\ _ \/\ \__/\ \
+// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
+// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
+///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
+//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
+// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
+// _ _ _ _ _ _ _ _ _ _ _ _ _
+// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
+//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
+// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
+//
+//--------------------------------------------------------------
+// eAthena Battle Configuration File
+// Originally Translated by Peter Kieser <pfak@telus.net>
+// Made in to plainer English by Ancyker
+//--------------------------------------------------------------
+//Note 1: Directives can be set using on/off, yes/no or 1/0.
+//Note 2: All rates are in percents, 100 would mean 100%, 200
+// would mean 200%, etc
+//Note 3: Value is not limited to 60K (see below)
+// Other Information:
+// All options are limited to a max of 60K (aprox) which is 600%
+// or 60secs as appropiate.
+// 1000 miliseconds is 1 second.
+// Unless otherwise specified, the minimum value is 0 for all
+// features.
+//--------------------------------------------------------------
+
+// Players' maximum HP rate? (Default is 100)
+hp_rate: 100
+
+// Players' maximum SP rate? (Default is 100)
+sp_rate: 100
+
+// Whether or not cards and attributes of the left hand are applied to the right hand attack (Note 1)
+// (It is 'yes' on official servers)
+left_cardfix_to_right: yes
+
+// The amount of HP a player will respawn with, 0 is default.
+// (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.)
+restart_hp_rate: 0
+
+// The amount of SP a player will respawn with, 0 is default.
+// (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.)
+restart_sp_rate: 0
+
+// Can a normal player by-pass the skill tree? (Note 1)
+player_skillfree: no
+
+// When set to yes, forces skill points gained from 1st class to be put into 1st class
+// skills, and forces novice skill points to be put into the basic skill. (Note 1)
+// Default: yes [Kevin]
+player_skillup_limit: yes
+
+// Quest skills can be learned? (Note 1)
+// Setting this to yes can open an exploit on your server!
+quest_skill_learn: no
+
+// When skills are reset, quest skills are reset as well? (Note 1)
+// Setting this to yes can open an exploit on your server!
+// NOTE: If you have quest_skill_learn set to yes, quest skills are always reset.
+quest_skill_reset: no
+
+// You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1)
+basic_skill_check: yes
+
+// When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds)
+// That is, when you go to a map and don't move, how long before the monsters will notice you.
+// If you attack a monster, it will attack you back regaurdless of this setting. (I think)
+player_invincible_time: 5000
+
+// The time interval for HP to restore naturally. (in milliseconds) (Note 3)
+natural_healhp_interval: 6000
+
+// The time interval for SP to restore naturally. (in milliseconds) (Note 3)
+natural_healsp_interval: 8000
+
+// Automatic healing skill's time interval. (in milliseconds) (Note 3)
+natural_heal_skill_interval: 10000
+
+// The maximum weight for a character to carry when the character stops healing naturally. (in %)
+natural_heal_weight_rate: 50
+
+// Maximum atk speed. (Default is 190)
+max_aspd: 190
+
+// Maximum walk speed rate (200 would be capped to twice the normal speed)
+max_walk_rate: 300
+
+// Maximum HP. (Default is 1000000) (Note 3)
+max_hp: 1000000
+
+// Maximum SP. (Default is 1000000) (Note 3)
+max_sp: 1000000
+
+// Max limit of char stats. (agi, str, etc.)
+max_parameter: 99
+
+// Same as max_parameter, but for baby classes.
+max_baby_parameter: 80
+
+// Max armor def/mdef (applies only if player_defense_type is 0)
+// NOTE: does not affects skills and status effects like Mental Strength
+max_def: 99
+
+// Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def,
+// the remaining is converted to vit def/int mdef using this multiplier
+// (eg: if set to 10, every armor point above the max becomes 10 vit defense points)
+over_def_bonus: 0
+
+// Max weight carts can hold. (Note 3)
+max_cart_weight: 8000
+
+// Prevent logout of players after being hit for how long (in ms, 0 disables)?
+prevent_logout: 10000
+
+// Display the drained hp/sp values from normal attacks? (Ie: Hunter Fly card)
+show_hp_sp_drain: no
+
+// Display the gained hp/sp values from killing mobs? (Ie: Sky Deleter Card)
+show_hp_sp_gain: yes
+
+// Are other requests accepted during [various things[party,guild]] a request or not?
+// It does not accept by no accepted by yes.
+invite_request_check: yes
+
+// Players' will drop a 'Skull' when killed?
+// 1 - Dropped only in PvP maps
+// 2 - Dropped in all situations
+// 0 - Disabled
+bone_drop: 0
+
+// Do mounted (on Peco) characters increase their size
+// 0 = no
+// 1 = only Normal Classes on Peco have Big Size
+// 2 = only Baby Classes on Peco have Medium Size
+// 3 = both Normal Classes on Peco have Big Size
+// and Baby Classes on Peco have Medium Size
+character_size: 0
diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf
new file mode 100644
index 000000000..570db542f
--- /dev/null
+++ b/conf-tmpl/battle/skill.conf
@@ -0,0 +1,209 @@
+// ______ __ __
+// /\ _ \/\ \__/\ \
+// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
+// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
+///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
+//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
+// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
+// _ _ _ _ _ _ _ _ _ _ _ _ _
+// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
+//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
+// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
+//
+//--------------------------------------------------------------
+// eAthena Battle Configuration File
+// Originally Translated by Peter Kieser <pfak@telus.net>
+// Made in to plainer English by Ancyker
+//--------------------------------------------------------------
+//Note 1: Directives can be set using on/off, yes/no or 1/0.
+//Note 2: All rates are in percents, 100 would mean 100%, 200
+// would mean 200%, etc
+//Note 3: Value is not limited to 60K (see below)
+// Other Information:
+// All options are limited to a max of 60K (aprox) which is 600%
+// or 60secs as appropiate.
+// 1000 miliseconds is 1 second.
+// Unless otherwise specified, the minimum value is 0 for all
+// features.
+//--------------------------------------------------------------
+
+// The rate of time it takes to cast a spell (Note 2, 0 = No casting time)
+casting_rate: 100
+
+// Delay time after casting (Note 2)
+delay_rate: 100
+
+// Is the delay time is dependent on the caster's DEX? (Note 1)
+// Note: On Official servers Dex does NOT affect delay time
+delay_dependon_dex: no
+
+// Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1)
+// Note: Setting this to anything above 0 can stop speedhacks.
+min_skill_delay_limit: 100
+
+// At what dex does the cast time become zero (instacast)
+castrate_dex_scale: 150
+
+// Will normal attacks be able to ignore the delay after skills? (Note 1)
+skill_delay_attack_enable: yes
+
+// Range added to player skills after their cast time finishes.
+// Decides how far away the target can walk away after the skill began casting before the skill fails.
+player_skill_add_range: 15
+
+// If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1)
+skill_out_range_consume: no
+
+// Range added to mob skills after their cast time finishes.
+// Decides how far away the target can walk away after the skill began casting before the skill fails.
+monster_skill_add_range: 15
+
+// Does the distance between caster and target define if the skill is a ranged skill?
+// If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range.
+// If not set, then the range is determined by the skill (eg: Double Strafe is always long-ranged).
+// Mask values (add as necessary):
+// 1: Players
+// 2: Mobs
+// 4: Pets
+// Default 6 (mobs + pets)
+skillrange_by_distance: 6
+
+// Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 1)
+// NOTE: Skills affected by this option are those whose range in the skill_db are negative.
+skillrange_from_weapon: no
+
+//Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies"
+//The two skills affected by default are Pneuma and Safety Wall (if set to yes, those two skills will not protect everyone, but only allies)
+//See db/skill_unit_db.txt for more info.
+defunit_not_enemy: no
+
+// Do skills do at least 'hits' damage when they don't miss/are blocked?
+//(for example, will firebolts always do "number of bolts" damage versus plants?)
+//Values (add as appropiate): 1 for weapon-based attacks, 2 for magic attacks, 4 for misc attacks.
+skill_min_damage: 6
+
+// The delay rate of monk's combo (Note 2)
+combo_delay_rate: 100
+
+// Counter Attack Skill Type
+// 0 = 100% critical
+// 1 = disregard DEF and HIT+20, CRI*2
+// Players
+player_auto_counter_type: 0
+// Monsters
+monster_auto_counter_type: 0
+
+// Whether or not, ground skills of the players' will stack. (Note 1)
+player_skill_reiteration: no
+
+//Whether or not, ground skills of the monsters' will pile up. (Note 1)
+monster_skill_reiteration: no
+
+// Whether players are not allowed to cast ground based skills of a certain type such
+// as traps straight onto or nearby other players/monsters. (Note 1)
+player_skill_nofootset: yes
+
+// Whether monsters are not allowed to cast ground based skills of a certain type such
+// as traps straight onto or nearby other players. (Note 1)
+monster_skill_nofootset: no
+
+// Whether placed down skills will check walls (Note 1)
+// (Makes it so that Storm Gust/Lord of Vermillion/etc when casted next to a wall, won't hit on the other side)
+// NOTE: It may degrade performance to enable this.
+skill_wall_check: no
+
+// When a player is cloaking, Whether the wall is checked or not. (Note 1)
+// Note: When set to no players can always cloak away from walls and move around
+// freely even if the skill level is below 3.
+// no or 0 = doesn't check for walls (you can cloak without walls)
+// 1 = it checks for walls
+// 2 = it doesn't checks for walls + your cloaking lasts forever
+// 3 = it checks for walls + your cloaking lasts forever (it is not cancelled on attack)
+player_cloak_check_type: 1
+
+// When a monster is cloaking, Whether the wall is checked or not. (Note 1)
+monster_cloak_check_type: no
+
+// Will Player Skills Stay Within Land Limit or not? (Note 1)
+player_land_skill_limit: yes
+
+// Will Monster Skills Stay Within Land Limit or not? (Note 1)
+monster_land_skill_limit: yes
+
+// If skill fails by delay, should it display or not. (Note 1)
+display_delay_skill_fail: yes
+
+// Display Snatcher skill failures
+display_snatcher_skill_fail: yes
+
+// Can a player in chat room (in-game), be warped by a warp portal? (Note 1)
+chat_warpportal: no
+
+// Can a monster be warped by a warp portal? (Note 1)
+mob_warpportal: no
+
+// What should the wizard's "Sense" skill display on the defense fields?
+// 0: Do not show defense
+// 1: Base defense
+// 2: Vit/Int defense
+// 3: Both (the addition of both) [default]
+sense_type: 3
+
+// Which finger offensive style can be used?
+// 0 = Aegis style
+// 1 = Athena style
+finger_offensive_type: 0
+
+// Number of hits at a time that undead/fire elemental enemies receive from firewall.
+// NOTE: Officially, it is one hit at a time on a very fast rate, however eA's timer system
+// doesn't triggers enough "hits" to exhaust the firewall before the mob walks through it.
+// A value of 5 would suffice for a vertical firewall to take full effect on undead.
+firewall_hits_on_undead: 1
+
+// Grandcross Settings (Dont mess with these)
+// If set to no, hit interval is increased based on the amount of mobs standing on the same cell
+// (means that when there's stacked mobs in the same cell, they won't receive all hits)
+gx_allhit: no
+
+// Grandcross display type (Default 1)
+// 0: Yellow character
+// 1: White character
+gx_disptype: 1
+
+// Max Level Difference for Devotion
+devotion_level_difference: 10
+
+// If no than you can use the ensemble skills alone. (Note 1)
+player_skill_partner_check: yes
+
+// Remove trap type
+// 0 - Aegis system : Returns 1 'Trap' item
+// 1 - Athena system : Allows the returned item and amount to be defined
+skill_removetrap_type: 0
+
+// Does using bow to do a backstab give a 50% damage penalty? (Note 1)
+backstab_bow_penalty: yes
+
+// Use kRO new steal formula?
+skill_steal_type: yes
+
+// Can Rogues plagiarize advanced job skills
+// 0 = no restriction
+// 1 = only stalker may plagiarize advanced skills
+// 2 = advanced skills cannot be plagiarized by anyone
+// Official servers setting: 2
+copyskill_restrict: 2
+
+// Does Berserk/Frenzy cancel other self-buffs when used?
+berserk_cancels_buffs: no
+
+// Max Possible Level of Monster skills
+// Note: If your MVPs are too tough, reduce it to 10.
+mob_max_skilllvl: 100
+
+// Allows players to skip menu when casting Teleport level 1
+// Menu contains two options. "Random" and "Cancel"
+skip_teleport_lv1_menu: no
+
+// Allow use of SG skills without proper day (Sun/Moon/Star) ?
+allow_skill_without_day: no