summaryrefslogtreecommitdiff
path: root/conf-tmpl/battle/skill.conf
diff options
context:
space:
mode:
Diffstat (limited to 'conf-tmpl/battle/skill.conf')
-rw-r--r--conf-tmpl/battle/skill.conf16
1 files changed, 8 insertions, 8 deletions
diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf
index 7cb33a613..cf1ea6ac8 100644
--- a/conf-tmpl/battle/skill.conf
+++ b/conf-tmpl/battle/skill.conf
@@ -138,17 +138,17 @@ traps_setting: 2
// (Makes it so that Storm Gust/Lord of Vermillion/etc when casted next to a wall, won't hit on the other side)
skill_wall_check: yes
-// When a player is cloaking, Whether the wall is checked or not. (Note 1)
-// Note: When set to no players can always cloak away from walls and move around
-// freely even if the skill level is below 3.
-// no or 0 = doesn't check for walls (you can cloak without walls)
+// When cloaking, Whether the wall is checked or not. (Note 1)
+// Note: When the skill does not checks for walls, you will always be considered
+// as if you had a wall-next to you (you always get the wall-based speed).
+// When "cloaking lasts forever" is set, it means attacking or using skills
+// won't uncloak you, but being hit does.
+// 0 = doesn't check for walls
// 1 = it checks for walls
// 2 = it doesn't checks for walls + your cloaking lasts forever
-// 3 = it checks for walls + your cloaking lasts forever (it is not cancelled on attack)
+// 3 = it checks for walls + your cloaking lasts forever
player_cloak_check_type: 1
-
-// When a monster is cloaking, Whether the wall is checked or not. (Note 1)
-monster_cloak_check_type: no
+monster_cloak_check_type: 0
// Can't place unlimited land skills at the same time (Note 4)
land_skill_limit: 1