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-rw-r--r--conf-tmpl/battle/skill.conf8
1 files changed, 4 insertions, 4 deletions
diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf
index cf1ea6ac8..eaba3e44e 100644
--- a/conf-tmpl/battle/skill.conf
+++ b/conf-tmpl/battle/skill.conf
@@ -74,12 +74,12 @@ skill_out_range_consume: no
// Does the distance between caster and target define if the skill is a ranged skill? (Note 4)
// If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range.
// If not set, then the range is determined by the skill (eg: Double Strafe is always long-ranged).
-// Default 6 (mobs + pets)
-skillrange_by_distance: 6
+// Default 14 (mobs + pets + homun)
+skillrange_by_distance: 14
-// Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 1)
+// Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 4)
// NOTE: Skills affected by this option are those whose range in the skill_db are negative.
-skillrange_from_weapon: no
+skillrange_from_weapon: 14
// Should a check on the caster's status be performed in all skill attacks?
// When set to yes, meteors, storm gust and any other ground skills will have