diff options
Diffstat (limited to 'conf-tmpl/battle/skill.conf')
-rw-r--r-- | conf-tmpl/battle/skill.conf | 556 |
1 files changed, 278 insertions, 278 deletions
diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf index f0c78c814..233069a85 100644 --- a/conf-tmpl/battle/skill.conf +++ b/conf-tmpl/battle/skill.conf @@ -1,278 +1,278 @@ -// ______ __ __
-// /\ _ \/\ \__/\ \
-// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
-// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
-///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
-//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
-// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
-// _ _ _ _ _ _ _ _ _ _ _ _ _
-// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
-//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
-// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
-//
-//--------------------------------------------------------------
-// eAthena Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-//Note 1: Directives can be set using on/off, yes/no or 1/0.
-//Note 2: All rates are in percents, 100 would mean 100%, 200
-// would mean 200%, etc
-//Note 3: Value is not limited to 60K (see below)
-//Note 4: Use bitmask values to specify who is affected
-// (1: Pc, 2: Mob, 4: Pet, 8: Homonculus)
-// Other Information:
-// All options are limited to a max of 60K (aprox) which is 600%
-// or 60secs as appropiate.
-// 1000 miliseconds is 1 second.
-// Unless otherwise specified, the minimum value is 0 for all
-// features.
-//--------------------------------------------------------------
-
-// The rate of time it takes to cast a spell (Note 2, 0 = No casting time)
-casting_rate: 100
-
-// Delay time after casting (Note 2)
-delay_rate: 100
-
-// Is the delay time dependant on the caster's AGI? (Note 1)
-// Note: On Official servers no stat affects delay time
-delay_dependon_agi: no
-
-// Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1)
-// Note: Setting this to anything above 0 can stop speedhacks.
-min_skill_delay_limit: 100
-
-// Default skill delay for non-weapon based skills which have no delay specified.
-// This delay is also the min can't walk delay of all skills.
-// NOTE: Do not set this too low, if a character starts moving too soon after
-// doing a skill, the client will not update this, and the player/mob will
-// appear to "teleport" afterwards.
-default_skill_delay: 300
-
-//Completely disable skill delay of the following types (Note 4)
-//NOTE: By default mobs don't have the skill delay as specified in the skill
-// database, but follow their own 'reuse' skill delay which is specified on
-// the mob skill db. When set, the delay for all skills become
-// min_skill_delay_limit.
-no_skill_delay: 2
-
-// At what dex does the cast time become zero (instacast)
-// If delay_dependon_agi is enabled, this is also the amount of agi required
-// for zero delay on skills.
-castrate_dex_scale: 150
-
-// Will normal attacks be able to ignore the delay after skills? (Note 1)
-skill_delay_attack_enable: yes
-
-// Range added to skills after their cast time finishes.
-// Decides how far away the target can walk away after the skill began casting before the skill fails.
-// 0 disables this range checking (default)
-//skill_add_range: 15
-
-// If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1)
-skill_out_range_consume: no
-
-// Does the distance between caster and target define if the skill is a ranged skill? (Note 4)
-// If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range.
-// If not set, then the range is determined by the skill (eg: Double Strafe is always long-ranged).
-// Default 14 (mobs + pets + homun)
-skillrange_by_distance: 14
-
-// Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 4)
-// NOTE: Skills affected by this option are those whose range in the skill_db are negative.
-skillrange_from_weapon: 14
-
-// Should a check on the caster's status be performed in all skill attacks?
-// When set to yes, meteors, storm gust and any other ground skills will have
-// no effect while the caster is unable to fight (eg: stunned).
-skill_caster_check: yes
-
-// Should ground placed skills be removed as soon as the caster dies? [Note 4]
-clear_skills_on_death: 0
-
-// Should ground placed skills be removed when the caster changes maps? [Note 4]
-clear_skills_on_warp: 15
-
-//Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies"
-//The two skills affected by default are Pneuma and Safety Wall (if set to yes, those two skills will not protect everyone, but only allies)
-//See db/skill_unit_db.txt for more info.
-defunit_not_enemy: no
-
-// Do skills do at least 'hits' damage when they don't miss/are blocked?
-//(for example, will firebolts always do "number of bolts" damage versus plants?)
-//Values (add as appropiate): 1 for weapon-based attacks, 2 for magic attacks, 4 for misc attacks.
-skill_min_damage: 6
-
-// The delay rate of monk's combo (Note 2)
-combo_delay_rate: 100
-
-// Use alternate auto Counter Attack Skill Type? (Note 4)
-// For those characters on which it is set, 100% Critical,
-// Otherwise it disregard DEF and HIT+20, CRI*2
-auto_counter_type: 15
-
-// Can ground skills be placed on top of each other? (Note 4)
-// By default, skills with UF_NOREITERATION set cannot be stacked on top of
-// other skills, this setting will override that. (skill_unit_db)
-skill_reiteration: 0
-
-// Can ground skills NOT be placed underneath/near players/monsters? (Note 4)
-// If set, only skills with UF_NOFOOTSET set will be affected (skill_unit_db)
-skill_nofootset: 1
-
-// Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 4)
-// Default on official servers: yes for player-traps
-gvg_traps_target_all: 1
-
-// Some traps settings (add as necessary):
-// 1: Traps are invisible to those who come into view of it. When unset, all traps are visible at all times.
-// (Invisible traps can be revealed through Hunter's Detecting skill)
-traps_setting: 0
-
-// Restrictions applied to the Alchemist's Summon Flora skill (add as necessary)
-// 1: Enable players to damage the floras outside of versus grounds.
-// 2: Disable having different types out at the same time
-// (eg: forbid summoning anything except hydras when there's already
-// one hydra out)
-summon_flora_setting: 3
-
-// Whether placed down skills will check walls (Note 1)
-// (Makes it so that Storm Gust/Lord of Vermillion/etc when casted next to a wall, won't hit on the other side)
-skill_wall_check: yes
-
-// When cloaking, Whether the wall is checked or not. (Note 1)
-// Note: When the skill does not checks for walls, you will always be considered
-// as if you had a wall-next to you (you always get the wall-based speed).
-// Add the settings as required, being hit always uncloaks you.
-//
-// 0 = doesn't check for walls
-// 1 = Check for walls
-// 2 = Cloaking is not cancelled when attacking.
-// 4 = Cloaking is not cancelled when using skills
-player_cloak_check_type: 1
-monster_cloak_check_type: 4
-
-// Can't place unlimited land skills at the same time (Note 4)
-land_skill_limit: 1
-
-//Determines which kind of skill-failed messages should be sent:
-// 1 - Disable all skill-failed messages.
-// 2 - Disable skill-failed messages due to can-act delays.
-// 4 - Disable failed message from Snatcher
-// 8 - Disable failed message from Envenom
-display_skill_fail: 0
-
-// Can a player in chat room (in-game), be warped by a warp portal? (Note 1)
-chat_warpportal: no
-
-// What should the wizard's "Sense" skill display on the defense fields?
-// 0: Do not show defense
-// 1: Base defense
-// 2: Vit/Int defense
-// 3: Both (the addition of both) [default]
-sense_type: 3
-
-// Which finger offensive style can be used?
-// 0 = Aegis style
-// 1 = Athena style
-finger_offensive_type: 0
-
-// Number of hits at a time that undead/fire elemental enemies receive from firewall.
-// NOTE: Officially, it is one hit at a time on a very fast rate, however eA's timer system
-// doesn't triggers enough "hits" to exhaust the firewall before the mob walks through it.
-// A value of 5 would suffice for a vertical firewall to take full effect on undead.
-firewall_hits_on_undead: 5
-
-// Grandcross Settings (Dont mess with these)
-// If set to no, hit interval is increased based on the amount of mobs standing on the same cell
-// (means that when there's stacked mobs in the same cell, they won't receive all hits)
-gx_allhit: no
-
-// Grandcross display type (Default 1)
-// 0: Yellow character
-// 1: White character
-gx_disptype: 1
-
-// Max Level Difference for Devotion
-devotion_level_difference: 10
-
-// If no than you can use the ensemble skills alone. (Note 1)
-player_skill_partner_check: yes
-
-// Remove trap type
-// 0 - Aegis system : Returns 1 'Trap' item
-// 1 - Athena system : Allows the returned item and amount to be defined
-skill_removetrap_type: 0
-
-// Does using bow to do a backstab give a 50% damage penalty? (Note 1)
-backstab_bow_penalty: yes
-
-// Use kRO new steal formula?
-skill_steal_type: yes
-
-// How many times you could try to steal from a mob.
-// Note: It helps to avoid stealing exploit on monsters with few rare items
-// Use 0 to disable (max allowed value is 255)
-skill_steal_max_tries: 0
-
-// Can Rogues plagiarize advanced job skills
-// 0 = no restriction
-// 1 = only stalker may plagiarize advanced skills
-// 2 = advanced skills cannot be plagiarized by anyone
-// Official servers setting: 2
-copyskill_restrict: 2
-
-// Does Berserk/Frenzy cancel other self-buffs when used?
-berserk_cancels_buffs: no
-
-// Level and Strength of "MVP heal". When someone casts a heal of this level or
-// above, the heal formula is bypassed and this value is used instead.
-max_heal: 9999
-max_heal_lv: 11
-
-// Emergency Recall Guild Skill setting (add as appropiate).
-// Note that for the skill to be usable at all,
-// you need at least one of 1/2 and 4/8
-// 1: Skill is usable outside of woe.
-// 2: Skill is usable during woe.
-// 4: Skill is usable outside of GvG grounds
-// 8: Skill is usable on GvG grounds
-//16: Disable skill from "nowarpto" maps
-// (it will work on GVG castles even if they are set to nowarpto, though)
-emergency_call: 31
-
-// Guild Aura Skills setting (add as appropiate).
-// (This affects GD_LEADERSHIP, GD_GLORYWOUNDS, GD_SOULCOLD and GD_HAWKEYES)
-// Note that for the skill to be usable at all,
-// you need at least one of 1/2 and 4/8
-// 1: Skill works outside of woe.
-// 2: Skill works during woe.
-// 4: Skill works outside of GvG grounds
-// 8: Skill works on GvG grounds
-//16: Disable skill from affecting Guild Master
-guild_aura: 31
-
-// Max Possible Level of Monster skills
-// Note: If your MVPs are too tough, reduce it to 10.
-mob_max_skilllvl: 100
-
-// Allows players to skip menu when casting Teleport level 1
-// Menu contains two options. "Random" and "Cancel"
-skip_teleport_lv1_menu: no
-
-// Allow use of SG skills without proper day (Sun/Moon/Star) ?
-allow_skill_without_day: no
-
-// Allow use of ES-type magic on players?
-allow_es_magic_player: no
-
-//Miracle of the Sun, Moon and Stars skill ratio (100% = 10000)
-sg_miracle_skill_ratio: 1
-
-//Miracle of the Sun, Moon and Stars skill duration in miliseconds
-sg_miracle_skill_min_duration: 3600000
-sg_miracle_skill_max_duration: 9000000
-
-//Angel of the Sun, Moon and Stars skill ratio (100% = 10000)
-sg_angel_skill_ratio: 10
+// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser <pfak@telus.net> +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +//Note 4: Use bitmask values to specify who is affected +// (1: Pc, 2: Mob, 4: Pet, 8: Homonculus) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// The rate of time it takes to cast a spell (Note 2, 0 = No casting time) +casting_rate: 100 + +// Delay time after casting (Note 2) +delay_rate: 100 + +// Is the delay time dependant on the caster's AGI? (Note 1) +// Note: On Official servers no stat affects delay time +delay_dependon_agi: no + +// Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1) +// Note: Setting this to anything above 0 can stop speedhacks. +min_skill_delay_limit: 100 + +// Default skill delay for non-weapon based skills which have no delay specified. +// This delay is also the min can't walk delay of all skills. +// NOTE: Do not set this too low, if a character starts moving too soon after +// doing a skill, the client will not update this, and the player/mob will +// appear to "teleport" afterwards. +default_skill_delay: 300 + +//Completely disable skill delay of the following types (Note 4) +//NOTE: By default mobs don't have the skill delay as specified in the skill +// database, but follow their own 'reuse' skill delay which is specified on +// the mob skill db. When set, the delay for all skills become +// min_skill_delay_limit. +no_skill_delay: 2 + +// At what dex does the cast time become zero (instacast) +// If delay_dependon_agi is enabled, this is also the amount of agi required +// for zero delay on skills. +castrate_dex_scale: 150 + +// Will normal attacks be able to ignore the delay after skills? (Note 1) +skill_delay_attack_enable: yes + +// Range added to skills after their cast time finishes. +// Decides how far away the target can walk away after the skill began casting before the skill fails. +// 0 disables this range checking (default) +//skill_add_range: 15 + +// If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1) +skill_out_range_consume: no + +// Does the distance between caster and target define if the skill is a ranged skill? (Note 4) +// If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range. +// If not set, then the range is determined by the skill (eg: Double Strafe is always long-ranged). +// Default 14 (mobs + pets + homun) +skillrange_by_distance: 14 + +// Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 4) +// NOTE: Skills affected by this option are those whose range in the skill_db are negative. +skillrange_from_weapon: 14 + +// Should a check on the caster's status be performed in all skill attacks? +// When set to yes, meteors, storm gust and any other ground skills will have +// no effect while the caster is unable to fight (eg: stunned). +skill_caster_check: yes + +// Should ground placed skills be removed as soon as the caster dies? [Note 4] +clear_skills_on_death: 0 + +// Should ground placed skills be removed when the caster changes maps? [Note 4] +clear_skills_on_warp: 15 + +//Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies" +//The two skills affected by default are Pneuma and Safety Wall (if set to yes, those two skills will not protect everyone, but only allies) +//See db/skill_unit_db.txt for more info. +defunit_not_enemy: no + +// Do skills do at least 'hits' damage when they don't miss/are blocked? +//(for example, will firebolts always do "number of bolts" damage versus plants?) +//Values (add as appropiate): 1 for weapon-based attacks, 2 for magic attacks, 4 for misc attacks. +skill_min_damage: 6 + +// The delay rate of monk's combo (Note 2) +combo_delay_rate: 100 + +// Use alternate auto Counter Attack Skill Type? (Note 4) +// For those characters on which it is set, 100% Critical, +// Otherwise it disregard DEF and HIT+20, CRI*2 +auto_counter_type: 15 + +// Can ground skills be placed on top of each other? (Note 4) +// By default, skills with UF_NOREITERATION set cannot be stacked on top of +// other skills, this setting will override that. (skill_unit_db) +skill_reiteration: 0 + +// Can ground skills NOT be placed underneath/near players/monsters? (Note 4) +// If set, only skills with UF_NOFOOTSET set will be affected (skill_unit_db) +skill_nofootset: 1 + +// Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 4) +// Default on official servers: yes for player-traps +gvg_traps_target_all: 1 + +// Some traps settings (add as necessary): +// 1: Traps are invisible to those who come into view of it. When unset, all traps are visible at all times. +// (Invisible traps can be revealed through Hunter's Detecting skill) +traps_setting: 0 + +// Restrictions applied to the Alchemist's Summon Flora skill (add as necessary) +// 1: Enable players to damage the floras outside of versus grounds. +// 2: Disable having different types out at the same time +// (eg: forbid summoning anything except hydras when there's already +// one hydra out) +summon_flora_setting: 3 + +// Whether placed down skills will check walls (Note 1) +// (Makes it so that Storm Gust/Lord of Vermillion/etc when casted next to a wall, won't hit on the other side) +skill_wall_check: yes + +// When cloaking, Whether the wall is checked or not. (Note 1) +// Note: When the skill does not checks for walls, you will always be considered +// as if you had a wall-next to you (you always get the wall-based speed). +// Add the settings as required, being hit always uncloaks you. +// +// 0 = doesn't check for walls +// 1 = Check for walls +// 2 = Cloaking is not cancelled when attacking. +// 4 = Cloaking is not cancelled when using skills +player_cloak_check_type: 1 +monster_cloak_check_type: 4 + +// Can't place unlimited land skills at the same time (Note 4) +land_skill_limit: 1 + +//Determines which kind of skill-failed messages should be sent: +// 1 - Disable all skill-failed messages. +// 2 - Disable skill-failed messages due to can-act delays. +// 4 - Disable failed message from Snatcher +// 8 - Disable failed message from Envenom +display_skill_fail: 0 + +// Can a player in chat room (in-game), be warped by a warp portal? (Note 1) +chat_warpportal: no + +// What should the wizard's "Sense" skill display on the defense fields? +// 0: Do not show defense +// 1: Base defense +// 2: Vit/Int defense +// 3: Both (the addition of both) [default] +sense_type: 3 + +// Which finger offensive style can be used? +// 0 = Aegis style +// 1 = Athena style +finger_offensive_type: 0 + +// Number of hits at a time that undead/fire elemental enemies receive from firewall. +// NOTE: Officially, it is one hit at a time on a very fast rate, however eA's timer system +// doesn't triggers enough "hits" to exhaust the firewall before the mob walks through it. +// A value of 5 would suffice for a vertical firewall to take full effect on undead. +firewall_hits_on_undead: 5 + +// Grandcross Settings (Dont mess with these) +// If set to no, hit interval is increased based on the amount of mobs standing on the same cell +// (means that when there's stacked mobs in the same cell, they won't receive all hits) +gx_allhit: no + +// Grandcross display type (Default 1) +// 0: Yellow character +// 1: White character +gx_disptype: 1 + +// Max Level Difference for Devotion +devotion_level_difference: 10 + +// If no than you can use the ensemble skills alone. (Note 1) +player_skill_partner_check: yes + +// Remove trap type +// 0 - Aegis system : Returns 1 'Trap' item +// 1 - Athena system : Allows the returned item and amount to be defined +skill_removetrap_type: 0 + +// Does using bow to do a backstab give a 50% damage penalty? (Note 1) +backstab_bow_penalty: yes + +// Use kRO new steal formula? +skill_steal_type: yes + +// How many times you could try to steal from a mob. +// Note: It helps to avoid stealing exploit on monsters with few rare items +// Use 0 to disable (max allowed value is 255) +skill_steal_max_tries: 0 + +// Can Rogues plagiarize advanced job skills +// 0 = no restriction +// 1 = only stalker may plagiarize advanced skills +// 2 = advanced skills cannot be plagiarized by anyone +// Official servers setting: 2 +copyskill_restrict: 2 + +// Does Berserk/Frenzy cancel other self-buffs when used? +berserk_cancels_buffs: no + +// Level and Strength of "MVP heal". When someone casts a heal of this level or +// above, the heal formula is bypassed and this value is used instead. +max_heal: 9999 +max_heal_lv: 11 + +// Emergency Recall Guild Skill setting (add as appropiate). +// Note that for the skill to be usable at all, +// you need at least one of 1/2 and 4/8 +// 1: Skill is usable outside of woe. +// 2: Skill is usable during woe. +// 4: Skill is usable outside of GvG grounds +// 8: Skill is usable on GvG grounds +//16: Disable skill from "nowarpto" maps +// (it will work on GVG castles even if they are set to nowarpto, though) +emergency_call: 31 + +// Guild Aura Skills setting (add as appropiate). +// (This affects GD_LEADERSHIP, GD_GLORYWOUNDS, GD_SOULCOLD and GD_HAWKEYES) +// Note that for the skill to be usable at all, +// you need at least one of 1/2 and 4/8 +// 1: Skill works outside of woe. +// 2: Skill works during woe. +// 4: Skill works outside of GvG grounds +// 8: Skill works on GvG grounds +//16: Disable skill from affecting Guild Master +guild_aura: 31 + +// Max Possible Level of Monster skills +// Note: If your MVPs are too tough, reduce it to 10. +mob_max_skilllvl: 100 + +// Allows players to skip menu when casting Teleport level 1 +// Menu contains two options. "Random" and "Cancel" +skip_teleport_lv1_menu: no + +// Allow use of SG skills without proper day (Sun/Moon/Star) ? +allow_skill_without_day: no + +// Allow use of ES-type magic on players? +allow_es_magic_player: no + +//Miracle of the Sun, Moon and Stars skill ratio (100% = 10000) +sg_miracle_skill_ratio: 1 + +//Miracle of the Sun, Moon and Stars skill duration in miliseconds +sg_miracle_skill_min_duration: 3600000 +sg_miracle_skill_max_duration: 9000000 + +//Angel of the Sun, Moon and Stars skill ratio (100% = 10000) +sg_angel_skill_ratio: 10 |