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-rw-r--r--conf-tmpl/battle/monster.conf8
1 files changed, 3 insertions, 5 deletions
diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf
index 1ea2c822e..e3ef417eb 100644
--- a/conf-tmpl/battle/monster.conf
+++ b/conf-tmpl/battle/monster.conf
@@ -19,6 +19,8 @@
//Note 2: All rates are in percents, 100 would mean 100%, 200
// would mean 200%, etc
//Note 3: Value is not limited to 60K (see below)
+//Note 4: Use bitmask values to specify who is affected
+// (1: Pc, 2: Mob, 4: Pet, 8: Homonculus)
// Other Information:
// All options are limited to a max of 60K (aprox) which is 600%
// or 60secs as appropiate.
@@ -36,8 +38,7 @@ monster_hp_rate: 100
// The maximum attack speed of a monster
monster_max_aspd: 199
-// Defines various mob AI related settings. The mask bits are
-// (add to include multiple settings):
+// Defines various mob AI related settings. [Note 4]
// 0x001: When enabled mobs will update their target cell every few iterations
// (normally they never update their target cell until they reach it while
// chasing)
@@ -59,9 +60,6 @@ monster_max_aspd: 199
// of players.
// 0x040: When set, when the mob's target changes map, the mob will walk towards
// any npc-warps in it's sight of view (use with mob_npc_warp below)
-// 0x080: When set, aggressive mobs will give the same priority to Homuns and
-// players and will go after the closest target instead of always picking
-// the homunculus
// 0x100: When set, a mob will pick a random skill from it's list and start from
// that instead of checking skills in orders (when unset, if a mob has too
// many skills, the ones near the end will rarely get selected)