diff options
Diffstat (limited to 'conf-tmpl/battle/monster.conf')
-rw-r--r-- | conf-tmpl/battle/monster.conf | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf index e0d412a45..8f22c0d5e 100644 --- a/conf-tmpl/battle/monster.conf +++ b/conf-tmpl/battle/monster.conf @@ -55,7 +55,7 @@ monster_max_aspd: 199 // can't attack back regardless of how they were attacked (eg: GrimTooth), otherwise, their // rude attack" is only activated if they can't melee reach the target (eg: sniping) // 4: If not set, mobs that can change target only do so when melee attacked (distance player/mob < 3), -// otherwise mobs may change target and chase ranged attackers. +// otherwise mobs may change target and chase ranged attackers. This flag also overrides the 'provoke' target. // 8: If set, when a mob loses track of their target, they stop walking inmediately. Otherwise, they continue // to their last target tile. When set mobs also scatter as soon as they lose their target. Use this mode to // make it much harder to mob-train by hiding and collecting them on a single spot (ie: GrimTooth training) |