diff options
Diffstat (limited to 'conf-tmpl/battle/homunc.conf')
-rw-r--r-- | conf-tmpl/battle/homunc.conf | 22 |
1 files changed, 8 insertions, 14 deletions
diff --git a/conf-tmpl/battle/homunc.conf b/conf-tmpl/battle/homunc.conf index f4c045522..3022926a1 100644 --- a/conf-tmpl/battle/homunc.conf +++ b/conf-tmpl/battle/homunc.conf @@ -15,25 +15,19 @@ // Originally Translated by Peter Kieser <pfak@telus.net> // Made in to plainer English by Ancyker //-------------------------------------------------------------- -//Note 1: Directives can be set using on/off, yes/no or 1/0. -//Note 2: All rates are in percents, 100 would mean 100%, 200 -// would mean 200%, etc -//Note 3: Value is not limited to 60K (see below) +// Note 1: Value is a config switch (on/off, yes/no or 1/0) +// Note 2: Value is in percents (100 means 100%) +// Note 3: Value is not limited to 60k (see below) // Other Information: -// All options are limited to a max of 60K (aprox) which is 600% -// or 60secs as appropiate. -// 1000 miliseconds is 1 second. -// Unless otherwise specified, the minimum value is 0 for all -// features. +// All values are limited to a number between 0 and 60k +// (60000, 600%, 60secs, ...), unless otherwise specified. //-------------------------------------------------------------- // Homunculus setting [Note 4] -// (placed here since homuncs are more or less like pet mobs) -// Activates various homunc-related 'quirks' that makes them behave unlike -// normal characters. +// Activates various 'quirks' that makes them behave unlike normal characters. // 0x001: Can't be targetted by support skills (except for their master) -// 0x002: Immunity to land skills. -// 0x004: Mobs will always go after them instead of players until attacked. +// 0x002: Immunity to land skills +// 0x004: Mobs will always go after them instead of players until attacked // 0x008: Copy their master's speed on spawn/map-change // 0x010: They display luk/3+1 instead of their actual critical in the // stat window (by default they don't crit) |