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-rw-r--r--conf-tmpl/battle/homunc.conf22
1 files changed, 8 insertions, 14 deletions
diff --git a/conf-tmpl/battle/homunc.conf b/conf-tmpl/battle/homunc.conf
index f4c045522..3022926a1 100644
--- a/conf-tmpl/battle/homunc.conf
+++ b/conf-tmpl/battle/homunc.conf
@@ -15,25 +15,19 @@
// Originally Translated by Peter Kieser <pfak@telus.net>
// Made in to plainer English by Ancyker
//--------------------------------------------------------------
-//Note 1: Directives can be set using on/off, yes/no or 1/0.
-//Note 2: All rates are in percents, 100 would mean 100%, 200
-// would mean 200%, etc
-//Note 3: Value is not limited to 60K (see below)
+// Note 1: Value is a config switch (on/off, yes/no or 1/0)
+// Note 2: Value is in percents (100 means 100%)
+// Note 3: Value is not limited to 60k (see below)
// Other Information:
-// All options are limited to a max of 60K (aprox) which is 600%
-// or 60secs as appropiate.
-// 1000 miliseconds is 1 second.
-// Unless otherwise specified, the minimum value is 0 for all
-// features.
+// All values are limited to a number between 0 and 60k
+// (60000, 600%, 60secs, ...), unless otherwise specified.
//--------------------------------------------------------------
// Homunculus setting [Note 4]
-// (placed here since homuncs are more or less like pet mobs)
-// Activates various homunc-related 'quirks' that makes them behave unlike
-// normal characters.
+// Activates various 'quirks' that makes them behave unlike normal characters.
// 0x001: Can't be targetted by support skills (except for their master)
-// 0x002: Immunity to land skills.
-// 0x004: Mobs will always go after them instead of players until attacked.
+// 0x002: Immunity to land skills
+// 0x004: Mobs will always go after them instead of players until attacked
// 0x008: Copy their master's speed on spawn/map-change
// 0x010: They display luk/3+1 instead of their actual critical in the
// stat window (by default they don't crit)