diff options
Diffstat (limited to 'conf-tmpl/battle/exp.conf')
-rw-r--r-- | conf-tmpl/battle/exp.conf | 35 |
1 files changed, 16 insertions, 19 deletions
diff --git a/conf-tmpl/battle/exp.conf b/conf-tmpl/battle/exp.conf index 3e11599a2..1d10156c8 100644 --- a/conf-tmpl/battle/exp.conf +++ b/conf-tmpl/battle/exp.conf @@ -15,18 +15,15 @@ // Originally Translated by Peter Kieser <pfak@telus.net> // Made in to plainer English by Ancyker //-------------------------------------------------------------- -//Note 1: Directives can be set using on/off, yes/no or 1/0. -//Note 2: All rates are in percents, 100 would mean 100%, 200 -// would mean 200%, etc -//Note 3: Value is not limited to 60K (see below) +// Note 1: Value is a config switch (on/off, yes/no or 1/0) +// Note 2: Value is in percents (100 means 100%) +// Note 3: Value is not limited to 60k (see below) +// Note 4: The max level of classes is stored in the exp table. +// See files db/exp.txt and db/exp2.txt to change them. // Other Information: -// All options are limited to a max of 60K (aprox) which is 600% -// or 60secs as appropiate. -// 1000 miliseconds is 1 second. -// Unless otherwise specified, the minimum value is 0 for all -// features. -//Note 4: The max level of classes is specified in the exp table. -// See files db/exp.txt and db/exp2.txt to change them. +// All values are limited to a number between 0 and 60k +// (60000, 600%, 60secs, ...), unless otherwise specified. +//-------------------------------------------------------------- //-------------------------------------------------------------- // Rate at which exp. is given. (Note 2) (Note 3) @@ -44,19 +41,19 @@ multi_level_up: no // it can never give you above half of your current exp bar. max_exp_gain_rate: 0 -//Method of calculating earned experience when defeating a monster: -//0 - jAthena's (uses damage given / total damage as damage ratio) -//1 - eAthena's (uses damage given / max_hp as damage ratio) -//NOTE: Using type 1 disables the bonus where the first attacker gets -// his share of the exp doubled when multiple people attack the mob. +// Method of calculating earned experience when defeating a monster: +// 0 = uses damage given / total damage as damage ratio +// 1 = uses damage given / max_hp as damage ratio +// NOTE: Using type 1 disables the bonus where the first attacker gets +// his share of the exp doubled when multiple people attack the mob. exp_calc_type: 0 -//Experience increase per attacker. That is, every additional attacker to the +// Experience increase per attacker. That is, every additional attacker to the // monster makes it give this much more experience -// (eg: 5 people attack with 25 here, +25*4% -> +100% exp) +// (eg: 5 people attack with 25 here, +(25*4)% -> +100% exp) exp_bonus_attacker: 25 -//Max number of attackers at which exp bonus is capped +// Max number of attackers at which exp bonus is capped // (eg: if set at 5, the max bonus is 4*bonus-per-char regardless of attackers) exp_bonus_max_attacker: 12 |