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-rw-r--r--conf-tmpl/battle/exp.conf35
1 files changed, 16 insertions, 19 deletions
diff --git a/conf-tmpl/battle/exp.conf b/conf-tmpl/battle/exp.conf
index 3e11599a2..1d10156c8 100644
--- a/conf-tmpl/battle/exp.conf
+++ b/conf-tmpl/battle/exp.conf
@@ -15,18 +15,15 @@
// Originally Translated by Peter Kieser <pfak@telus.net>
// Made in to plainer English by Ancyker
//--------------------------------------------------------------
-//Note 1: Directives can be set using on/off, yes/no or 1/0.
-//Note 2: All rates are in percents, 100 would mean 100%, 200
-// would mean 200%, etc
-//Note 3: Value is not limited to 60K (see below)
+// Note 1: Value is a config switch (on/off, yes/no or 1/0)
+// Note 2: Value is in percents (100 means 100%)
+// Note 3: Value is not limited to 60k (see below)
+// Note 4: The max level of classes is stored in the exp table.
+// See files db/exp.txt and db/exp2.txt to change them.
// Other Information:
-// All options are limited to a max of 60K (aprox) which is 600%
-// or 60secs as appropiate.
-// 1000 miliseconds is 1 second.
-// Unless otherwise specified, the minimum value is 0 for all
-// features.
-//Note 4: The max level of classes is specified in the exp table.
-// See files db/exp.txt and db/exp2.txt to change them.
+// All values are limited to a number between 0 and 60k
+// (60000, 600%, 60secs, ...), unless otherwise specified.
+//--------------------------------------------------------------
//--------------------------------------------------------------
// Rate at which exp. is given. (Note 2) (Note 3)
@@ -44,19 +41,19 @@ multi_level_up: no
// it can never give you above half of your current exp bar.
max_exp_gain_rate: 0
-//Method of calculating earned experience when defeating a monster:
-//0 - jAthena's (uses damage given / total damage as damage ratio)
-//1 - eAthena's (uses damage given / max_hp as damage ratio)
-//NOTE: Using type 1 disables the bonus where the first attacker gets
-// his share of the exp doubled when multiple people attack the mob.
+// Method of calculating earned experience when defeating a monster:
+// 0 = uses damage given / total damage as damage ratio
+// 1 = uses damage given / max_hp as damage ratio
+// NOTE: Using type 1 disables the bonus where the first attacker gets
+// his share of the exp doubled when multiple people attack the mob.
exp_calc_type: 0
-//Experience increase per attacker. That is, every additional attacker to the
+// Experience increase per attacker. That is, every additional attacker to the
// monster makes it give this much more experience
-// (eg: 5 people attack with 25 here, +25*4% -> +100% exp)
+// (eg: 5 people attack with 25 here, +(25*4)% -> +100% exp)
exp_bonus_attacker: 25
-//Max number of attackers at which exp bonus is capped
+// Max number of attackers at which exp bonus is capped
// (eg: if set at 5, the max bonus is 4*bonus-per-char regardless of attackers)
exp_bonus_max_attacker: 12