diff options
Diffstat (limited to 'conf-tmpl/battle/battle.conf')
-rw-r--r-- | conf-tmpl/battle/battle.conf | 20 |
1 files changed, 8 insertions, 12 deletions
diff --git a/conf-tmpl/battle/battle.conf b/conf-tmpl/battle/battle.conf index db04fdd0b..9c0f708fd 100644 --- a/conf-tmpl/battle/battle.conf +++ b/conf-tmpl/battle/battle.conf @@ -17,21 +17,17 @@ //-------------------------------------------------------------- // Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 2: Value is in percents (100 means 100%) -// Note 3: Value is not limited to 60k (see below) -// Note 4: Value is a bit field. If no description is given, +// Note 3: Value is a bit field. If no description is given, // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) -// Other Information: -// All values are limited to a number between 0 and 60k -// (60000, 600%, 60secs, ...), unless otherwise specified. //-------------------------------------------------------------- -// Who should have a baseatk value (makes str affect damage)? (Note 4) +// Who should have a baseatk value (makes str affect damage)? (Note 3) enable_baseatk: 9 -// Who can have perfect flee? (Note 4) +// Who can have perfect flee? (Note 3) enable_perfect_flee: 1 -// Who can have critical attacks? (Note 4) +// Who can have critical attacks? (Note 3) // (Note that there are some skills that always do critical hit regardless of this) enable_critical: 1 @@ -83,7 +79,7 @@ max_hitrate: 100 // 2 = agi_penalty_num is reduced from FLEE as an exact amount agi_penalty_type: 1 -// When agi penalty is enabled, to whom it should apply to? (Note 4) +// When agi penalty is enabled, to whom it should apply to? (Note 3) // By default, only players get the penalty. agi_penalty_target: 1 @@ -99,7 +95,7 @@ agi_penalty_num: 10 // 2 = vit_penalty_num is reduced from FLEE as an exact amount vit_penalty_type: 1 -// When vit penalty is enabled, to whom it should apply to? (Note 4) +// When vit penalty is enabled, to whom it should apply to? (Note 3) // By default, only players get the penalty. vit_penalty_target: 1 @@ -132,11 +128,11 @@ agi_penalty_count_lv: 2 // 4+: None of the above, count will always be 0 vit_penalty_count_lv: 3 -// Change attacker's direction to face opponent on every attack? (Note 4) +// Change attacker's direction to face opponent on every attack? (Note 3) attack_direction_change: 15 // For those who is set, attacks of Neutral element will not get any elemental -// adjustment (100% versus on all defense-elements) (Note 4) +// adjustment (100% versus on all defense-elements) (Note 3) // NOTE: This is the setting that makes it so non-players can hit for full // damage against Ghost-type targets (eg: Ghostring wearing players). attack_attr_none: 14 |