diff options
Diffstat (limited to 'conf-tmpl/battle/battle.conf')
-rw-r--r-- | conf-tmpl/battle/battle.conf | 24 |
1 files changed, 10 insertions, 14 deletions
diff --git a/conf-tmpl/battle/battle.conf b/conf-tmpl/battle/battle.conf index 51bcd17de..6811af2af 100644 --- a/conf-tmpl/battle/battle.conf +++ b/conf-tmpl/battle/battle.conf @@ -15,21 +15,16 @@ // Originally Translated by Peter Kieser <pfak@telus.net> // Made in to plainer English by Ancyker //-------------------------------------------------------------- -//Note 1: Directives can be set using on/off, yes/no or 1/0. -//Note 2: All rates are in percents, 100 would mean 100%, 200 -// would mean 200%, etc -//Note 3: Value is not limited to 60K (see below) -//Note 4: Use bitmask values (add to build setting). When no bit values are given, -// assume character types bits (1: Pc, 2: Mob, 4: Pet, 8: Homonculus) +// Note 1: Value is a config switch (on/off, yes/no or 1/0) +// Note 2: Value is in percents (100 means 100%) +// Note 3: Value is not limited to 60k (see below) +// Note 4: Value is a bit field. If no description is given, +// assume object types (1: Pc, 2: Mob, 4: Pet, 8: Homun) // Other Information: -// All options are limited to a max of 60K (aprox) which is 600% -// or 60secs as appropiate. -// 1000 miliseconds is 1 second. -// Unless otherwise specified, the minimum value is 0 for all -// features. +// All values are limited to a number between 0 and 60k +// (60000, 600%, 60secs, ...), unless otherwise specified. //-------------------------------------------------------------- - // Who should have a baseatk value (makes str affect damage)? (Note 4) enable_baseatk: 9 @@ -165,8 +160,9 @@ equip_skill_break_rate: 100 delay_battle_damage: yes // Are arrows/ammo consumed when used on a bow/gun? -// 0 - No, 1 - Yes -// 2 - Yes even for skills that do not specify arrow consumption when said +// 0 = No +// 1 = Yes +// 2 = Yes even for skills that do not specify arrow consumption when said // skill is weapon-based and used with ranged weapons (auto-guesses which // skills should consume ammo when it's acquired via a card or plagiarize) arrow_decrement: 1 |