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-rw-r--r--conf-tmpl/battle/battle.conf24
1 files changed, 10 insertions, 14 deletions
diff --git a/conf-tmpl/battle/battle.conf b/conf-tmpl/battle/battle.conf
index 51bcd17de..6811af2af 100644
--- a/conf-tmpl/battle/battle.conf
+++ b/conf-tmpl/battle/battle.conf
@@ -15,21 +15,16 @@
// Originally Translated by Peter Kieser <pfak@telus.net>
// Made in to plainer English by Ancyker
//--------------------------------------------------------------
-//Note 1: Directives can be set using on/off, yes/no or 1/0.
-//Note 2: All rates are in percents, 100 would mean 100%, 200
-// would mean 200%, etc
-//Note 3: Value is not limited to 60K (see below)
-//Note 4: Use bitmask values (add to build setting). When no bit values are given,
-// assume character types bits (1: Pc, 2: Mob, 4: Pet, 8: Homonculus)
+// Note 1: Value is a config switch (on/off, yes/no or 1/0)
+// Note 2: Value is in percents (100 means 100%)
+// Note 3: Value is not limited to 60k (see below)
+// Note 4: Value is a bit field. If no description is given,
+// assume object types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
// Other Information:
-// All options are limited to a max of 60K (aprox) which is 600%
-// or 60secs as appropiate.
-// 1000 miliseconds is 1 second.
-// Unless otherwise specified, the minimum value is 0 for all
-// features.
+// All values are limited to a number between 0 and 60k
+// (60000, 600%, 60secs, ...), unless otherwise specified.
//--------------------------------------------------------------
-
// Who should have a baseatk value (makes str affect damage)? (Note 4)
enable_baseatk: 9
@@ -165,8 +160,9 @@ equip_skill_break_rate: 100
delay_battle_damage: yes
// Are arrows/ammo consumed when used on a bow/gun?
-// 0 - No, 1 - Yes
-// 2 - Yes even for skills that do not specify arrow consumption when said
+// 0 = No
+// 1 = Yes
+// 2 = Yes even for skills that do not specify arrow consumption when said
// skill is weapon-based and used with ranged weapons (auto-guesses which
// skills should consume ammo when it's acquired via a card or plagiarize)
arrow_decrement: 1