diff options
Diffstat (limited to 'Dev')
-rw-r--r-- | Dev/Ideas_Suggestions.txt | 39 | ||||
-rw-r--r-- | Dev/quotes.txt | 16 |
2 files changed, 51 insertions, 4 deletions
diff --git a/Dev/Ideas_Suggestions.txt b/Dev/Ideas_Suggestions.txt index 2d4e854e6..61878a0e0 100644 --- a/Dev/Ideas_Suggestions.txt +++ b/Dev/Ideas_Suggestions.txt @@ -1,3 +1,36 @@ -//Any ideas or suggestions you guys have, put them here.
-//These don't have to be put into the source, but maybe if
-//you would like something down... someone might do it? lol
\ No newline at end of file +//Any ideas or suggestions you guys have, put them here. +//These don't have to be put into the source, but maybe if +//you would like something down... someone might do it? lol + +---- +I (Ajarn) have loads of ideas. I might as well put them here. If no one does them it's fine, because I plan +on doing them eventually if no one else does. + +1) Better jail system. You know how the ban system has a time column, so you can set a certain amount of +ban time? I think jailing should have this to. This way you can unjail the character when they are online +or not, and jail them if they are on or not, etc. This will also lock their char to the jail until the +state of that column is changed. One the time hits that they can come out (every min run a timer maybe?) +they are unjailed if online, and if they are offline, the next time they log on it will check that column +and unjail them then. + +2) Addition to ban system. Ban works on a state system and I think ti should have another state. Instead of +fully banning someone you should have the option of banning them from creating new chars before a full ban. +This way you can jail their chars, and ban creation of new chars. Then they have to sit in the jail and +talk it out with a GM. Gets problems solved easier. + +3) Better gm level system. Basicly a gm command has group numbers after it (monster:1,5,99) and those gm +levels can use it. This way you can have a much more flexible system. But when I think about it... it takes +a lot of checking to do it that way, and in the long run, it would be a lot more flexible and easier to +have account names after each gm command. I'm not sure which one I like, or which one should be used, but +the "level" system is kind of hard to do when you want to have sistem levels. Like, some have group A +commands, and some have group B commands, having nothing to do with group A. There is no way to do that +with the current system. + +4) Private Message SPY! (@pmspy <char name>) What it does is you see everything that that person private +messages to another, and anything another pms to them. I'm not sure if it can be already done, but this +would stack with @guildspy and @partyspy. So, you you know thier party, and guild and you do all three +spies, and you follow them around you can hear everything they are saying. + +5) Probably a stupid idea, but @localspy. It basicly spies on all the text that they can hear localy and +sends it to you like "ajarn can hear: ....." and "ajarn says: ..." This way you can do #4 to a person, and +then this, without following them, and get the same effect. diff --git a/Dev/quotes.txt b/Dev/quotes.txt index 64e104a36..639a1ee6a 100644 --- a/Dev/quotes.txt +++ b/Dev/quotes.txt @@ -154,4 +154,18 @@ nsstrunks - 16 years old - Off on my own most of the time - Willing to help as long as your not annoying ;) -- *goes off into own world*
\ No newline at end of file +- *goes off into own world* + +Ajarn +------- +Real name: Ajarn? +Age: 15 +Place: MN, USA +Whatsa I doa: Coder/Bug Reporter extremest +Whysa I here: Freya is slow, and they don't listen to me =( +Into: "There isn't mush to me... I've been programming since I was 11, doing it as a hooby. I can't spell +half the time, and the other half of the time my keyboarding sucks. I'm just here for the ride, and to get +eA rolling along even faster. + +Ohh, I alos have an eye for mistakes, since I make them so much..." + |