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Diffstat (limited to 'Dev/Ideas_Suggestions.txt')
-rw-r--r-- | Dev/Ideas_Suggestions.txt | 73 |
1 files changed, 37 insertions, 36 deletions
diff --git a/Dev/Ideas_Suggestions.txt b/Dev/Ideas_Suggestions.txt index 61878a0e0..d2fce7a72 100644 --- a/Dev/Ideas_Suggestions.txt +++ b/Dev/Ideas_Suggestions.txt @@ -1,36 +1,37 @@ -//Any ideas or suggestions you guys have, put them here. -//These don't have to be put into the source, but maybe if -//you would like something down... someone might do it? lol - ----- -I (Ajarn) have loads of ideas. I might as well put them here. If no one does them it's fine, because I plan -on doing them eventually if no one else does. - -1) Better jail system. You know how the ban system has a time column, so you can set a certain amount of -ban time? I think jailing should have this to. This way you can unjail the character when they are online -or not, and jail them if they are on or not, etc. This will also lock their char to the jail until the -state of that column is changed. One the time hits that they can come out (every min run a timer maybe?) -they are unjailed if online, and if they are offline, the next time they log on it will check that column -and unjail them then. - -2) Addition to ban system. Ban works on a state system and I think ti should have another state. Instead of -fully banning someone you should have the option of banning them from creating new chars before a full ban. -This way you can jail their chars, and ban creation of new chars. Then they have to sit in the jail and -talk it out with a GM. Gets problems solved easier. - -3) Better gm level system. Basicly a gm command has group numbers after it (monster:1,5,99) and those gm -levels can use it. This way you can have a much more flexible system. But when I think about it... it takes -a lot of checking to do it that way, and in the long run, it would be a lot more flexible and easier to -have account names after each gm command. I'm not sure which one I like, or which one should be used, but -the "level" system is kind of hard to do when you want to have sistem levels. Like, some have group A -commands, and some have group B commands, having nothing to do with group A. There is no way to do that -with the current system. - -4) Private Message SPY! (@pmspy <char name>) What it does is you see everything that that person private -messages to another, and anything another pms to them. I'm not sure if it can be already done, but this -would stack with @guildspy and @partyspy. So, you you know thier party, and guild and you do all three -spies, and you follow them around you can hear everything they are saying. - -5) Probably a stupid idea, but @localspy. It basicly spies on all the text that they can hear localy and -sends it to you like "ajarn can hear: ....." and "ajarn says: ..." This way you can do #4 to a person, and -then this, without following them, and get the same effect. +//Any ideas or suggestions you guys have, put them here.
+//These don't have to be put into the source, but maybe if
+//you would like something down... someone might do it? lol
+
+----
+I (Ajarn) have loads of ideas. I might as well put them here. If no one does them it's fine, because I plan
+on doing them eventually if no one else does.
+
+1) Better jail system. You know how the ban system has a time column, so you can set a certain amount of
+ban time? I think jailing should have this to. This way you can unjail the character when they are online
+or not, and jail them if they are on or not, etc. This will also lock their char to the jail until the
+state of that column is changed. One the time hits that they can come out (every min run a timer maybe?)
+they are unjailed if online, and if they are offline, the next time they log on it will check that column
+and unjail them then.
+
+2) Addition to ban system. Ban works on a state system and I think ti should have another state. Instead of
+fully banning someone you should have the option of banning them from creating new chars before a full ban.
+This way you can jail their chars, and ban creation of new chars. Then they have to sit in the jail and
+talk it out with a GM. Gets problems solved easier.
+
+3) Better gm level system. Basicly a gm command has group numbers after it (monster:1,5,99) and those gm
+levels can use it. This way you can have a much more flexible system. But when I think about it... it takes
+a lot of checking to do it that way, and in the long run, it would be a lot more flexible and easier to
+have account names after each gm command. I'm not sure which one I like, or which one should be used, but
+the "level" system is kind of hard to do when you want to have sistem levels. Like, some have group A
+commands, and some have group B commands, having nothing to do with group A. There is no way to do that
+with the current system.
+ nsstrunks: The group numbers is kinda pointless, since currently if you set it to a higher number, everyone above that will have access.
+
+4) Private Message SPY! (@pmspy <char name>) What it does is you see everything that that person private
+messages to another, and anything another pms to them. I'm not sure if it can be already done, but this
+would stack with @guildspy and @partyspy. So, you you know thier party, and guild and you do all three
+spies, and you follow them around you can hear everything they are saying.
+
+5) Probably a stupid idea, but @localspy. It basicly spies on all the text that they can hear localy and
+sends it to you like "ajarn can hear: ....." and "ajarn says: ..." This way you can do #4 to a person, and
+then this, without following them, and get the same effect.
|