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Diffstat (limited to 'Changelog.txt')
-rw-r--r-- | Changelog.txt | 3815 |
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diff --git a/Changelog.txt b/Changelog.txt deleted file mode 100644 index cec3bcfd8..000000000 --- a/Changelog.txt +++ /dev/null @@ -1,3815 +0,0 @@ -Date Added - --------- Read Changelog-SVN.txt for the newer SVN entries-------- - -03/01 - * Effects from dancer/bard skills will stay for 20 seconds after leaving the - skill area [celest] - * Fixed /resetstate /resetskill being unuseable at all [celest] - * Fixed /mm /mapmove being useable by all players [celest] - * Fixed some compile errors in mob_once_spawn [celest] - * Corrected a typo in Chemical Protection skills, thanks to holyfork [celest] - -02/28 - * Fixed SQL Castle saving bugs [Lupus] - * Corrected Tiger Fist, Chain Crush, and Palm Push Strike damage, thanks to - Eskadron [celest] - * Updated Endure to be usable in GvG, but only gives the mdef bonus [celest] - * Some rewrites on the passive guild skills effects [celest] - -02/27 - * Fixed some bugs in Monk Job Quest. Now it's fully passable. [Lupus] -02/26 - * Added jA's dummy socket to prevent fd crashes [celest] - * Added some jA script commands: [Lupus] (first steps to add ELSE, FOR, WHILE, etc) - - getusersname (works like @WHO ATCommand, outputs by 10 names in the Pop-up window) - - dispbottom (print message in the common chat window) - - recovery (restore MaxHP/SP and revives all players on the server) - - getpetinfo (returns pet's name, type, class, hunger, intimacy) - - globalmes (works like Announce, but outputs in the common chat window) - - jump_zero (reserved - for future compatibility) - - select (reserved - for future compatibility) - - getmapmobs (# mobs on a named map, use "this" for current map) - check script.c for their paremeters (in English) -02/25 - * Fixed npc_dequeue, testing on remove of RoVeRT's npc timer system [Shinomori] -02/24 - - * Re-added missing cart dupe-proof code. From Freya [Lupus] - * Some rewrites on Basilica [celest] - * Fixed another bad typo in skill list_num reading, thanks to orn [celest] - * Fixed Steal Item Rate. It has been multiplied twice on common_item_drop value for any kinds of items. [Lupus] - e.g. If you set droprate of comman items to 500%, then even rare items could be stolen more easily. Thanks to Freya - * Items Droprate fix. Now it adjusts correctly, w/o overflows. Thanks to Freya [Lupus] - * mob DBbs EXP reading fix. w/o overflows. Thanks to Freya [Lupus] - -02/23 - * Added bAddItemHealRate [celest] - * Fixed a crash if adding an offline player to a party, thanks to Alex14 - [celest] - * Fixed a crash with Warp [celest] - * New Cards: Some fixes, revisions, additions [Lupus] - * Fixed char server crash when sending wisp with a "'" in the names [celest] - * Fixed Backstab not checking for and consuming arrows [celest] - * Fixed another bad typo causing @allskill to not add points into advanced job - skills [celest] - * Fixed a bad typo in status.c's StatusChangeTable [celest] - * Corrected Spiral Pierce's hits in the skill_db [celest] - * Moved /common/*.o into a obj folder when compiling [celest] - * Updated core and map server to jA 1094~1115 [celest] - - Added End_of_exam's Memory Manager for detecting memory problems. - To enable remove the // in malloc.c line 11 - // #define USE_MEMMGR - - Added @npctalk and @pettalk - - Added support for jA's local zlib - - Fixed a bug with path search long - - Updated malloc.c to support Memwatch - - Added DB data loss detection - - Added db/skill_unit_db.txt - - Updated skill unit system - - Changed Waterball to the new timerskill system - ~ For more detailed logs check 'Readme-jap' (knowledge in japanese required, - obviously ^^;) - Please test if there's any skills that might have suddenly stopped working, - thanks ^^; - -02/22 - * Revised New Cards, added missing effects, fixed bugs [Lupus] - ~20 cards to check left 8) But on 22 Feb some new cards have been announced T__T' - * Cleaned up some compiler warnings [SVN 1158: MouseJstr] - * Added perl regular expression support.. look at src/map/npc_chat.c - for all the dirt on the new features. To build it, you have - to enable the PCRE_SUPPORT #define and you also have to - build/install the pcre library. [SVN 1157: MouseJstr] - -02/21 - * Added actual item_db.sql into sql-files. [Lupus] - * Added actual mob_db.sql into sql-files. If you use SQL Mob DB then update it [Lupus] - * Updated Bleeding effect [celest] - * Removed some unused code for Graffiti [celest] - -02/20 - * Char SQL: Rewrote/Fixed the castle save function, now the sql version saves castles! [Sirius] - * Fixed the /mm /mapmove command access bug [Sirius] - * Added skill requirements for the new guild skills [celest] - * Allow Emergency Recall to be cast in guild castles even if nowarp and - nowarpto mapflags are enabled [celest] - * Add 'minimum job level required' for skill_tree reading [celest] - - Berserk now requires job level 50 - * Added Spring Trap to be able to trigger ankle snare traps that aren't - activated yet [celest] - * Added a fix in guild.c by Mellowz [celest] - * Some rewrites on the pet skill bonuses system -- also fixes pet bonuses - not effecting stats as they should [celest] - * Check whether a monster is still alive before starting a status change - -- also fixes the status_change_timer nullpo errors with grimtooth [celest] - -02/19 - * Added bSubSize, bHPGainValue, and bDamageWhenUnequip [celest] - * Updated bSPDrainValue/Rate to accept a 'type' [celest] - * Set baby class players' size to 0(small) [celest] - * Fixed item_db2.txt reading printing wrong number of entries read [celest] - * Fixed @allskill not giving the newer stalker, whitesmith and creator skills - [celest] - -02/18 - * Fixed a bug with statpoint.txt reading and giving too much stat points, - thanks to Benz / eAthenaC [celest] - * Fixed client errors when pecopeco Lord Knights/Paladins log in with a weapon - equipped [celest] - * Added bAddRace2 -- check item_bonus.txt [celest] - * Added mob_race2_db.txt -- contains 'main races' of certain monsters [celest] - * Updated description for backup_txt in char_athena.conf a bit [celest] - * Set read_map_from_cache to 2 (enable compression), and map_cache_file back to - saving in /db instead of /save, as suggested by Poki#3 [celest] - * Updated description for auto_counter_type, and set plaer_auto_counter_type - to 0 by default, as suggested by Poki#3 [celest] - * Use the event names from script_athena.conf to check whenever a player event - trigger is being read/set [celest] - * Removed an unused save/bank.txt [celest] - * Added some new cards effects. (check DB\changelog.txt) [Lupus] - -02/17 - * Now all mobs have 10 drops slots. the last one is used for Cards Drops [Lupus] - Don't forget to update your SQL files (Drop Log: logs.sql and db_tables.sql - if u were using SQL Mobs DB. Update it from TXT! ) - * Fixed Branch Log TXT filename [Lupus] - * Made all logs work with compiled TXT Server, too (removed old #ifndef) [Lupus] - * Added 4 columns into mob_db.txt (check DB\changelog.txt) [Lupus] - * Fixed some mobs drops (Whisper, etc) and some MVP mobs (bonuses were shifted...) [Lupus] - * Readded Chemical Protection -- i forgot to check for it when changing some - jA stuff earlier, sorry ^^; [celest] - * Removed some old eA code that was causing Frost Nova to do an extra hit - [celest] - * Corrected Vulcan Arrow's hits in skill_db -- the bug appeared when the - correct numbers hardcoded were removed [celest] - * Readded zlib and zconf .h files to under /lib for compiling in Windows, - thanks to Ser [celest] - * Fixed some compile errors in Windows, thanks to Ser [celest] - * Changed remove_control_characters back to supporting korean chars [celest] - * Moved some other code around [celest] - * Added Shinomori's changes to Dissonance -- don't increment the timer again - if the target has died [celest] - * Changed some nullpo checks back to normal null checks -- in some situations - it would be normal to get a NULL [celest] - * Changed some nullpo checks to print some debug information [celest] - * Added some sd checks before calling pc_blockskill [celest] - * Added Dino9021's fix for SQL char's friend list updating [celest] - * Fixed a crash if the player invited to join a guild is not online, thanks to - Alex14 [celest] - * Find the guild invitation sender first before clearing its ID [celest] - - * Added 2 new script commands to support 2/15's cards patch... most of the - effects in kRO should be available now ^^ [celest] - - - isequipped(...): Accepts a list of item ID's and checks whether all of - the items/cards have been equipped. - - isequippedcnt(...): Same as above, except it returns how many of the items - are being equipped - - Example: if(isequipped(4002,4004,4006)) bonus bStr,1; - -02/16 - * Char SQL: Fixed the Whisper chat on splittet mapservers (i think now all features work!) [Sirius] - - * Added 3 more of the new card effects -- check item_bonus.txt [celest] - - * Added 'bonus4' to support the new card effects that might need up to 4 - parameters [celest] - * Set 'killerrid' and do PCKillEvent before calling PCDieEvent, thanks to - mrmagoo for pointing it out [celest] - - * Added some new script event related options to script config [celest] - - - [die/kill/login/logout]_event_name: Name of script to activate when an - event has occured - - event_requires_trigger: whether or not a 'set [EventName],1;' has to be - defined first for the event to be activated - - * Added 8 of the new card effects on the 2/15's patch (still untested and - not yet added to the item_db) - - Refer to doc/item_bonus.txt for description - - * Minor rewrites on self and enemy weapon/armor breaking during battle [celest] - * Added missing code for 'bBreakWeaponRate' and 'bBreakArmorRate' effects - [celest] - * Added missing code for 'bAddStealRate' effect [celest] - * Removed redundant 'infinite_autospell' in map_session_data [celest] - * Fixed Treasure Box spawn bug in all castles. [Lupus] - * Fixed wrong PresentLOG (it wasn't showing PRESENT BOX type ID) [Lupus] - * Expanded Monsters Drops Slots from 8 to 10. Everywhere in the sources. [Lupus] - But in TXT / SQL monsters DB reading functions, I added a temp plug - to make eA work fine with existing DBs. It reads only 8 drops and fills - 9th and 10th drops with Zero. - On expanding MOB_DB.TXT we'll remove that plug. - We are adding new cards and some monsters - have no free slots for them. Current state is tested and works fine. - -02/15 - * Allow Potion Pitcher to be able to cast on yourself -- i've almost forgot - about this, thanks to Filougarou and Poki#3 for the fix ^^; [celest] - * Added Wallex's changes for weapon skills to read list_num from the skill_db - when calculating damage [celest] - * Login / Login SQL: Fixed the EXE-Version check (now it works finally :) [Sirius] - * Char SQL: Fixed the '0x2b05' reply to the mapserver (now multi - mapservers works again!) - * Rewrote skill blocking system that was allowing people to bypass blocking - time simply by casting a different skill [celest] - * Edited out some inconsistencies with skillnotok [celest] - * Corrected Investigate's damage calculation, thanks to matthias [celest] - * Generate the remaining entries of the stat point DB if the number of - entries in db/statuspoints.txt is less than MAX_LEVEL, or statuspoints.txt - was not found [celest] - * Try to spawn the player at a default map ("prontera.gat") when logging in if - the save point map was not found [celest] - -02/13 - * added an @autoloot switch that Upa-kun has forgotten [Shinomori] - * changed pet_skillattack_timer and corrected the poison spore attack - * tighter check's on "unknown skill" error; but added prints to trace it - * Added Wallex's changes to only evoke script_rid2sd if agitcheck(1) is used - [celest] - * Merged jA's equipment breaking system into the current one, and corrected - items with unbreakable effects in the item_db [celest] - - "bonus bUnbreakable,[chance];" changed to - "bonus bUnbreakable[Weapon/Armor/Helm/Shield],0;" - -02/12 - * Merged Dexity's pc_statpointdb into pc_readdb, changed statp's string - array to short (less memory), and fixed the db not giving status points if - character level is above 255 [celest] - * fixing and optimizing sharp shooting - have implemented two different versions, just have a look and - decide which to use, description is in the code [Shinomori] - * Changed default map cache path from db/map.info to save/mapinfo.txt [celest] - * Removed old code for Sharp Shooting (still a little buggy) [celest] - * Merged Shinomori's code into map_foreachinpath [celest] - -02/11 - * mob.c fixed doubling entries in DROPS LOG, optimized [Lupus] - * item_noequip.txt now you can disable named consumable items - during GvG / PvP, too by Maya, optimized and checked [Lupus] - NOTE: Get rid of old cards on your server!!! IDs: 4149-4332 - before using of this item_db.txt (some cards have changed their IDs) - and it could cause ALIEN cards in your players equipment 8)) - i.g. a weapon compounding CARDS inserted in armor, etc... - * item_db.txt Massive update: [Lupus] - - Added all new missing items (up to st.Valentine's Day Event) - - Added new cards 4149-4332, sorted them and set their sripts. - - Fixed some names, typos, weigths and prices - * Commented out old custom cards from Old_Card_Album.txt till we brush them up [Lupus] - * Removed old custom cards from MOBs drops [Lupus] - thanks to Landarma(new items templates) Poki#3(removing cards from drops) - * Tidied up battle_check_target abit [celest] - * Updated traps to affect allies as well in GvG [celest] - * Check if login server is online before setting character to online (in SQL), - thanks to Alex14 [celest] - * Synchronise storage as well when saving character to cut down on item - rollbacks or duping, by Yor / Frea [celest] - * Added fix for super novices' Guardian Angel system crashing when base_exp = 0 - thanks to Alex14 [celest] - * not realy fixing the "unknown skill" error - but returning skill_castend_damage_id when called with skillid < 0 - still need to search a reason why it is called with -1 [Shinomori] - * EXPERIMENTAL: Reduced memory used for the skill_tree DB by 30+mb [celest] - * Added script commands isday and isnight - checks whether its night or - daytime. Example: if(isnight()) ... [celest] - * Skill Updates [celest] - - Sharp Shooting: Dropped jA's and kA's code and wrote a new - map_foreachinpath function in map.c -- about 14 times faster, but still - uncomplete - - Ankle Snare: Added matthias' suggestion to let agility reduce more trap - time, but no less than 3 seconds. - - Magnum Break: simplified code a bit, and changed to non-targetting / - automatically damages an area around the caster - - Tiger Fist: enable it to be used by its own besides as a part of - the combo skills - - Devotion: Fixed maximum level difference not reading its setting from - battle_athena.conf, thanks to leinsirk - - Soul Burn: Added some safety checks - -02/10 - * Login/Login SQL: fixed the client version check function [Sirius] - -02/09 - * Added conf-tmpl/readme.txt, explaining the import folder [1066: Ajarn] - * SQL Char: Rewrote the char_create function (now it's faster/optimized) [Sirius] - * SQL Char: Fixed the reply if a charname is invalid on create (now it replys denied..) [Sirius] - * SQL Char: Added a Character limit per Account (can be set in the config) [Sirius] - * SQL Char: Optimized some SQL-Querys [Sirius] - -02/06 - * NULL entries for guild data fixed [Credit to Sirius] [1060: Ajarn] - * Login server uses login_db_userid and login_db_user_pass for - queries now [Credit to Sirius] [1059: Ajarn] - * Login server can now check clientversion in clientinfo - [Credit to Sirius] [1059: Ajarn] - * Fixed txt build compile problems[1057: MouseJstr] - * Corrected end-of-line issues in source code [1056: MouseJstr] - * Coded new command: @MOBINFO <monster name|monster N> [Lupus] - the command has also 2 aliases: @monsterinfo, @mi - It shows all Monster stats, Element, Race and stuff - It shows all items with their drop chance - It also shows MVP bonuses (MVP EXP, MVP Drops) - -02/05 - * increased the max_files allowed in a grf [1054: MouseJstr] - * Changed the way char deletion works for SQL [1051: Ajarn] - - If the email the client fails check then check if the - email is blank and the DB email is a@a.com (default) - If so, assume it was created with _M/_F, and delete it - * SQL Login accepts _M/_F now [Credit to Sirius] [1049: Ajarn] - * Map server now actually reads bind_ip [1048: Ajarn] - Side note: login reads bind_ip, but doesn't use login_ip now. - * Made eA compile under AMD64 64-bit native [1047: MouseJstr] - * Changed interface binding to use a bind_ip instead of using - the login_ip, char_ip, or map_ip. This lets you still be - able to set your WAN IP seperate from what interface you - wish to bind to. Also, the default is back to binding to - all interfaces on the machine. [1045: MouseJstr] - * optimizing OnTouch event name generation [Shinomori] - * fixing Celests Sharp Shooting [Shinomori] - * Updated Sharp Shooting AoE code, thanks to Neodis / k-Athena [celest] - - Update: Adapt jA's path_search algorithm and removed the need of struct - 'dev' in map_session_data - - Update: Increase range to 14 - * Tidied up explicit typecasts in status_get_max_hp, thanks to Ilpalazzo-sama - [celest] - * Non-MVP / miniboss summoned monsters should give exp, my mistake ^^; [celest] - Note:- minibosses are considered a 'Boss' as well, not just MVP's - * Fixed a typo that was preventing packet version 5 clients (628sak) from - logging in (it was supposed to only block those with 4 or below) [celest] - -02/04 - * Fixed more compile signed/unsigned errors [SVN 1040: MouseJstr] - * TXT convertors now read the import command in inter_athena.conf - [SVN 1038: Ajarn] - * Fixed some compile errors [SVN 1037: MouseJstr] - * Added common/buffer.(c/h) [SVN 1033: Ajarn] - * Login server can now set it's ip address in the config [SVN 1033: Ajarn] - * Servers now bind to a single ip address, thus allowing multiple servers to - a single port [SVN 1033: Ajarn] - * Added experimental code to generate a stack dump when it segfaults, thanks - to Ser [celest] - - does not work with Cygwin, as it does not have glibc - - to enable, edit the Makefile and remove the # on the line: - - # OPT += -DDUMPSTACK -rdynamic - - - What it does: everytime eA crashes it'll generate a file "stackdump_ - <number>.txt" in your save folder with a backtrace, which you can - examine and send to a dev to be fixed. - - * Some more tidying up in status_get_ functions [celest] - -02/03 - * When loading shop scripts automatically check if the prices can be exploited - with OC/DC [celest] - * If the buying price provided in item_db.txt is above 2x higher than selling - price for an item no need to reset and redetermine the buying price [celest] - * Fixed a mistake that was causing Ruwach to only work in PvP and PvM [celest] - * Added DracoRPG's code for Joint Beat effects, thanks! [celest] - -02/02 - * Added checks to prevent some crashes in skill.c - [Full credit to shinomori] [SVN 1022: Ajarn] - * Removed nullpo check in skillnotok() -- otherwise it will display fail - messages for monster skills [celest] - * Added crash check for Ice Wall [celest] - * Added some optimisations by Ilpalazzo-sama [celest] - - reduce mob_data->size variable to 1 bytes - - change from if-else to switch statements in buildin_strmobinfo - -01/31 - * Fixed a typo in Pressure causing it to deduct sp from the caster, and remove - its sp_rate requirement [celest] - * Updated skill_range_leniency code when casting a ground targetting spell - ( as in Revision 968) [celest] - * Added Karma and Manner to const.txt - -- To change a player's alignment to more Good/Evil in scripting for example, - use: - set Karma, Karma + <number here>; - - In older exe's (11-08 or older) you can actually check your karma in the - character alignment screen (alt-A) - The rest is up to your scripting creativity ^^ - - * Delete players' ID from id_db when kicking everyone from the map-server due - to char disconnection -- Fixes an odd crash with lazy mob AI [celest] - * Added at(@) command @autoloot, which turns autoloot on or off for the - player who uses it [Upa-Kun] - -01/29 - * Fixed Storage Bug with Named Stackable items. Thanks to Nimion [Lupus] - e.g. Arrows, Iron, Elemental stones, etc... - * Added a crash check to Safety Wall, thanks to LebrEf[TaVu] / Freya for - pointing it out [celest] - * Added some optimisations in clif_parse_MapMove, by Ilpalazzo-sama [celest] - -01/28 - * Fixed a typo that was causing /in to always report failure even when the - name was removed from the ignore list [celest] - * Link "wisexin", "wisexlist" and "wisall" to the PM ignore functions, and - "friendslistadd" and "friendslistremove" to the friends list functions - when parsing the packet DB [celest] - * added clif_parse_PMIgnoreList (packet 0xd3) from jA [celest] - * Added DUMP_ALL_PACKETS and moved dump packets code in clif_parse a bit to - support it [celest] - * Added base code for Party Item Sharing -- still needs some work in client- - server support [celest] - * new GC link http://amber.stormbirds.org/~joshs/gc6.4.tar.gz - This fixes some issues... works better - * Added macros skill_chk and skill_get to check for out of bounds errors when - retrieving info from the skill_db [celest] - -01/27 - * Added memory leak fixes with temporary script variables and pets-related - actions, by End_of_exam / jA 1109 [celest] - * Kick all characters when the char server disconnects from the map - server [celest] - * Added @changelook command for spriters to test view ID's [celest] - * Added a check to Pneuma to prevent crashing, thanks to LebrEf[TaVu]/Freya for - pointing it out [celest] [celest] - * Tweaked garbage collection code after feedback from users - [SVN 1002: MouseJstr] - * Fixed TRADE exploits (it cures proxy hack / vending+trade hack) thanks to Freya [Lupus] - -01/26 - * Added bug fix for a memory leak caused when a character logs out, - by End_of_exam / jA 1108 [celest] - * Fixed a bug in gettick cache when compiling in Windows, thanks to Shinomori - (jA 1094) [celest] - * Added updates from jA 1092 [celest] - - Changed "read_map_from_bitmap" to "read_map_from_cache", - "map_bitmap_path" to "map_cache_file" in map_athena - - Fixed item effects not showing when only one was used - - Fixed a bug in Safety Wall - - Allow only either Storm Gust or Lord of Vermillion to cause damage if - stacked together - - Added path_search_long, map_find_skill_unit_oncell - - * Added status_get_sc_def for calculating resistance against status - abnormalities [celest] - * Added status.c and status.h of jA 1091 update and moved some functions into - the new source files: - -- skill_status_change_ -> status_change_ - -- battle_get_ -> status_get_ - -- pc_calc_ -> status_calc_ - -- pc_getrefinebonus and pc_percentrefinery -> status_getrefinebonus and - status_percentrefinery - - * Updated auto_counter_type's description in battle_athena, thanks to - akusarujin for pointing it out [celest] - * Removed some unnecessary skill level checks in battle.c [celest] - * Removed my changes to /stable/Makefile which has libGC enabled by default - that i've accidentally commited, sorry ^^; [celest] - * Removed an unnecessary "cloneskill_lv" from map_session_data [celest] - * Removed WATER.TXT (this file wasn't used at all. There's no such mapflag as WATER even). [Lupus] - * Added Water Height of New Yuno Fileds 9 and 11. - Now Water Ball works there as should. Wizards could levelup on sleepers, too. [Lupus] - * libGC isn't ready to be the default quite yet... [MouseJstr] - - Enough people have asked so... Once you grab a copy of the - libGC library from (http://amber.stormbirds.org/~joshs/gc6.3.tar), - you start up a bash shell from inside cygwin and untar - the gc6.3.tar. This will produce a gc6.3 directory. Then - cd into that directory and type ./configure. Once that is - done you type "make" and then "make install". This will - spray the various includes and libraries all over your - cygwin install (most in /usr/local). - - Now, edit Makefile and change the CC line to use the - - CC = gcc -pipe -DGCOLLECT - - entry. Also change the GCLIB to - - GCLIB = -L/usr/local/lib -lgc - - Remember to comment out the ones no longer used. Do a clean - build and good luck. Obviously, this has not been tested - by that many people so you really are on the cutting edge - but if you have good results, send me a note - (joshs@stormbirds.org) so that we can see if it really is - ready for prime time. - - What should you see? Well, the map-server should not - grow/consume extra memory anymore. More so, it should use - dramatically less memory then it did before using the - garbage collector. - - The downside is that it will consume a little more CPU... - - The question is, how much? how laggy? what effect on lots - of players? I've heard stories saying it makes the server - unplayable and others told me that they saw no - player-visible effects at all. - - -01/25 - * Fixed TXT compile problems with libGC [celest] - * Added "Clients older than 2004-09-06aSakray" option to packet_ver_flag in - battle_athena, just in case server owners still prefer the older clients. - With so many changes to Sakray over the past months its much better upgrading - to the newer clients (November or higher recommended) available ;P [celest] - * Merged Full Strip into jA's tidier stripping skills code -- also fixes - a typo that was causing Full Strip to do the reverse effect instead, - and the skill not updating the target's status after successfully unequipping - items [celest] - * Tidy up the 4 chemical protection skills into one code block [celest] - * Corrected Slim Pitcher's code -- sorry, i missed a few things ^^; [celest] - -01/24 - * Fixed a typo in Provoke that was causing crashes [celest] - * Fixed another compile warning in src/char/char.c - [SVN 985] [MouseJstr] - * Fixed a account wipe bug in login/login.c (Thanks Wallex) - [SVN 984] [MouseJstr] - * Fixed a crash in char_sql/char.c where people were selecting - chars before requesting connections [SVN 983] [MouseJstr] - * some G++ compile tweaks and got through several files in the - map server - [SVN 976] [MouseJstr] - - Why are we doing a C++ conversion? We have a lot of duplicate - code and would like to make the "classes" in the server share - code.. For example, a pet should be able to share code from - the player or from a mob. Similerly, introducing a new type - of entity in the game should be as simple as creating a - sub-class instead of having to crawl through the entire source - tree searching for every class check and introducing handler - code in for your new type. - - Finally, while a garbage collector is "cool", it would still - be nice to have enough object knowledge on how to clean up - data that it is not absolutely required. It is faster for - us to clean up our own messes then introduce a whole system - for cleaning up after ourselves. - - Is there a C++ performance penalty? Not if the code is - written correctly. For example - 1) No templates - code bloat and destroys cpu cache - coheriancy - 2) No C++ exceptions - slows down entering and - exiting functions - 3) No operator overloading - makes it hard to - understand what is going on. - 4) No C++ STL libraries - Templates, huge, bloated, - unportable - 5) No method inlining - code bloat and reduces cache - coheriancy. Let the optimizer do it... - -01/23 - * char-server (SQL & TXT), login-server (SQL & TXT), and txt-coonvertors - (char and login) all compile on g++ now [svn 975] [Ajarn] - * Fixed the sizeof errors in g++ [SVN 972] [Ajarn] - * Reverted back some of the char* changes [SVN 972] [Ajarn] - * Changed parse_script to now return char* [SVN 969] [Ajarn] - * Converted run_script and run_script_main from unsigned char* to char* - [SVN 969] [Ajarn] - * Forgot a couple small changes [SVN 35] [Ajarn] - * Changed map_data.gat and map_data_other_server.gat from unsigned char* - to char* (this might be needed, because of unicode or something, please - correct me if I'm wrong) [SVN 34] [Ajarn] - * Converted decode_zip, encode_zip, remove_control_chars, mapif_sendall*, - and e_mail_check to use char* instead of unsigned char* (again, please test) - [SVN 34] [Ajarn] - * Modified skill unit group checking in skill_unit_onplace that might have - been causing crashes [celest] - * Updated packet 0x143 length's for version 14 (2004-11-01Sakexe) and version - 16 (2005-01-10Sakexe), thanks to jathena and ice2big [celest] - * Fixed login-server compile error with the "new" -> "new_" changes [celest] - -01/22 - * Fixed an error that was in my last commit (optimising g++ build) [SVN 29] - [Ajarn] - * Made strlib functions char*, instead of unsigned char*. Strings are meant - to be char. (Shouldn't break anything, but might, please test this for me) - [SVN 26] [Ajarn] - * Added cast for TXT version [SVN 25] [Ajarn] - * Added cast from allocation calls, from void* to intended type [SVN 24] [Ajarn] - * Changed bool -> bool_. Still need to make convertions between - char* and unsigned char* valid, and some other convertions too. - Also, sizeof is being used wierd in map.c, at least g++ - complains [SVN 22] [Ajarn] - * Changed the rest of the class variable names to class_ and all the new - variable names to new_, for futher g++ support [SVN 21] [Ajarn] - * Update both caster and target's SP after using Soul Change -- thanks to Aalye - / Freya [celest] - * Force a monster to switch attack target when being casted Provoke [celest] - * Corrected description for @enablenpc -- "@npcon" -> "@enablenpc" [celest] - * Since job normalising is still buggy require all 1st class skills to check - for Basic Skill level when calculating the skill tree [celest] - -01/21 - * Updated packet DB configurations : enable_packet_db, packet_db_ver, - -- check the .txt for description [celest] - - Note: For people having connection problems try setting 'enable_packet_db' - to 'no'... and use the latest client (01-10Sakexe) - - * Fixed a small typo in 12-06's packets -- 21b => 21d [celest] - * Updated packet_db.txt to only contain the latest version, like jAthena, - since there's not much point to re-read packets eA already supports - (although if you remove all the //'s it can still read multiple versions) - [celest] - * Added clif_config in clif.c - for keeping packet/client connections related - stuff [celest] - * Send 'Game Exe not latest version' to a client if it hasn't been authentified - yet, but is sending a non-connection-related packet to prevent crashing - -- assume the client is using an unknown exe [celest] - -01/20 - * Fixed compile time problems with the non-GC case [MouseJstr] - * Introduced aMallocA and aCallocA - - These two functions allocate "atomic" memory which means - "memory that does not contain references to other memory". - - This lets the garbage collector ignore these objects when searching - memory for references to other objects dramatically increasing - performance of the GC. - - When in doubt, use aMalloc and aCalloc. It is better to add - a tiny bit of work to the GC then do cause a crash due to memory - being cleaned up when it shouldn't. - [MouseJstr] - * Modified all calls to aMalloc and aCalloc that reference - atomic memory to use aMallocA and aCallocA - [MouseJstr] - * Modified the socket buffer allocator to use "atomic" memory - for the fifo data buffers [MouseJstr] -01/19 - * added support for the Hans-J. Boehm libC garbage collector - (A copy is in http://amber.stormbirds.org/~joshs/gc6.3.tar). - - It is ABSOLUTELY critical for people to use - aFree/aMalloc/aCalloc/aStrdup for this to work. If somebody - has just used free or malloc, this will crash when used with - the garbage collector. - - A amusing environmental variable to set is GC_PRINT_STATS (to 1) - so that you see real time statistics of leaked data being - recovered. - - grab a copy of the gc6.3.tar.. build it .. install it.. - modify the Makefile to have the - - CC = gcc -pipe -DGCOLLECT - GCLIB = -lgc - - lines... and make the sql servers (the txt server doesn't - build using this right now due to stupid Makefile issues) - - [MouseJstr] - * SVN 3 on http://svn.stormbirds.org/svn/eathena will be what - I diff against when I merge back into delta.. if we ever merge - back into delta [MouseJstr] - * Removed 12-06 Sakexe detection, since it doesn't seem to work, and - might be conflicting with 10-25 clients [celest] - * Update the Soul Burn target's SP when it has been successfully reduced to 0, - thanks to Aalye / Freya [celest] - * Moved SC_PRESERVE and SC_BATTLEORDERS's id so they'll display a status icon - when cast, thanks XiaoLin of cAthena [celest] - * Added missing code for Preserve -- i totally forgot to add it ^^; [celest] - -01/18 - * Added some skill bug fixes, thanks to Aalye / Freya [celest] - - stop player attacking if the target goes into hiding - - fixed Sword Reject not working against swords, only daggers - - additional check in case Marionette Control doesn't end properly even - when one of the partners has logged off - * Added stun, bleeding and SP loss effect for Pressure, thanks to DracoRpg - [celest] - * TEST: Fixed more compile warnings in MSVC [celest] - * TEST: Fixed some compile errors in MS Visual C++, thanks to Ser [celest] - -01/17 - * Some rewrites in skill_delayfix [celest] - - If the delay is < 0, add the weapon aspd delay to it - - If the skill is not weapon type, and has 0 delay, add 300ms as default - * Added min_skill_delay_limit as the minimum allowed delay for any skills - [celest] - * Some tidying up in battle_get_ functions [celest] - * Set exp table and job bonus table to 0 before reading - might solve some - memory bugs [celest] - * Updated skill range leniency code - If possible try and move towards the - skill target so that when casting it no longer falls out of range [celest] - -01/15 - * Added effects to enemies for Gospel [celest] - * Added mobs spawn to all Yuno fields (according to 4th Jan patch) [Lupus] - -01/14 - * Added party supporting effects for Gospel [celest] - -01/13 - * Added and testing support for 2004-12-06Sakexe [celest] - * Removed emblem changing requiring Glory of Guild limited to TXT only [celest] - * Corrected a typo preventing Plagiarism to work, thanks to orn [celest] - * Fixed Berzebub card and other 'reduce cast delays' equipment not working - [celest] - * Updated packet_db.txt loading to support reading into multiple packet - versions [celest] - * Removed packet_db_ver defining in packet_db.txt -- it'll determine itself - based on MAX_PACKET_VER [celest] - * Integrated packet size and function DB's into 1 packet_db [celest] - * Added MAX_PACKET_VER -- maximum versions supported by eA, including the - packet_db -- and changed packet size and function DB's to use it [celest] - * When sending 'Game exe not latest version' packet don't close the session - immediately so it will still be delivered [celest] - * Added map-server display if an unidentified client was rejected -- - also fixes the 'empty string sent to _showmessage' [celest] - * Added a bug - Celest, LOOK AT THIS BUG ASAP. [Codemaster] - * Tided up/fixed some mobs [Lupus] - -01/12 - * Implemented Vending Log [Lupus] - TODO: use log option to log only important deals (much money, rare items, etc) - -01/11 - * Added Shinomori's changes to npc event timers (I never realised it, thanks - ^^; ) [celest] - * Updated clif.c to be able to identify client versions based on the packet DB - [celest] - * Correct packet_db_ver to the maximum version allowed if it was set too high - or too low in packet_db.txt [celest] - * Added support for 2005-01-10Sakexe [celest] - * Updated packet functions for 2004-11-08 and 2004-12-06 (Note: eA *can* - support 12-06, but still doesn't recognise it... so unless we find a way, - it is *not* supported yet) [celest] - * Updated packet_db, thanks to Sara-chan [celest] - * REMOVED support for clients before packet version 10 (2004-08-25 and - earlier) - the client will receive a 'Game Exe not latest version' message - [celest] - * Added a check to prevent crashing when trying to log in with - 2005-01-10aSakexe in servers that don't support it [celest] - * Added a fix to @sound where if you forgot the .wav exention, i'd attempt to play the file without it (it adds the .wav) [Codemaster] [SVN 949] - * Added @disguiseall / @undisguiseall [Codemaster] [SVN 949] - * Added misc. clif.c fixes (jAthena added alot of close(fd)'s, so i added them, too) [Codemaster] [SVN 949] - * Added bug reports - Celest, you might want to check one of those out [Codemaster] [SVN 949] - * Fixed a bug in clif.c which didn't allow to enther the map-server. - It worked under win32, but didn't under Linux. [Lupus] - -01/10 - * Completed adding packet DB reading... still needs (a lot) more work in - clif.c [celest] - * Added Shinomori's suggestions for npc timers, thanks again ^^ [celest] - * Removed checking for script event timers' length, and added Shinomori's - changes [celest] - * Start adding packet DB reading [celest] - * Added 'max_eventtimer_length' (default is 32) to script_athena.conf. [celest] - Some event timers with names longer than 24 could cause the server to close - itself, change this if you need support for even longer names - * Removed PCLoginEvent requiring 'PCLoginEvent' for the player to be set to 1 - first to be activated. [celest] - * Added Shinomori and orn's fix for the skill tree to only check the first - required skill in the DB and skipping the rest [celest] - * Modified 'wedding' script command to work with "OnTimer" scripts even without - doing 'attachnpctimer' (The 'player not attached' error will still display, - but the effect will appear *over the NPC* instead of the player... - at least it won't fail ^^) [celest] - * Added 'attachnpctimer' script command for attaching the player to the current - npc's timer in "OnTimerxxxx" scripts, thanks to Wallex for the idea. [celest] - Syntax: - attachnpctimer; - attachnpctimer "<Player Name">; - - Check /npc/sample/npc_test_npctimer2.txt for example. - * Added 'detachnpctimer' script command for detaching players from the npc's - timer. [celest] Syntax: - detachnpctimer; - detachnpctimer "<NPC Name">; - - * Added 'OnInterIfInitOnce' for WoE scripts & modified the WoE scripts as well [Ajarn & Codemaster] [Thanks to FREYA] [SVN 943] - * Added the @sound command and the NPC command of soundeffectall - - works just like soundeffect, but plays for everyone in the area [Codemaster] [SVN 942] - * Don't allow Pets to attack Guardians outside of WoE [Codemaster] [SVN 940] - * Require 15% of HP or more for WE_MALE skill [Codemaster] [SVN 940] - * Require 15% of SP or more for WE_FEMALE skill [Codemaster] [SVN 940] - -01/07 - * Upon changing to high novice 100 stat points should be given, not 88 [celest] - * Give high novices First Aid and Trick Dead upon job changing [celest] - * Remove some unnecessary checks in battle.c [celest] - * Added some checks to prevent novices still allowed to attack when using - Trick Dead [celest] - * Added 'summon' script command. Syntax: - - summon <monster name>,<monster id>[,<event>]; - - Example: 'summon "Poring", 1002, "OnPoringKilled"; 'will summon (note: - not *spawn*) 1 poring that'll help its master for 1 minute, - and activate the "OnPoringKilled" event when killed. - 'summon "--ja--",-1;' will summon a random monster. - - * Added Wallex's fix for the wedding script functions [celest] - * Added the below-mentioned alive packet to SQL's char and login [celest] - * Enabled login server 'anti-freeze' by default as a temporary solution - to char-login disconnection [celest] - * The TXT char server was rejecting login's "i'm alive" packet and disconnecting - it... fixed [celest] - * Stall_time wasn't being read in login_athena at all (not by the login server, - because the code didn't read it, nor by TXT map server, since its in the SQL - inter_athena.conf reading)... so moved it to inter_athena.conf, and - change sql_config_read in map.c to inter_config_read [celest] - * Some tidying up of battle_get_def and _def2 [celest] - * Added 'bDelayrate' and changed Phen card, Marduk Card and Berzebub Card's - effects to use this instead of bCastrate (which was reducing casting time, - not delay time) [celest] - * Some tidying up of skill_castfix and skill_delayfix [celest] - * Added Filougarou's fix for Bowling Bash causing it to only display damage, - but doesn't do any - thanks! [celest] - * Set delay_dependon_dex in battle_athena to 'no' by default [celest] - - Note: Just to clarify things, on official servers dex is not supposed to - reduce skill delays, only Poem of Bragi and Berzebub card does! - - * Fixed typo in skill_delayfix - reduce delays only if delaynodex was *not* set, - sorry ^^; [celest] - -01/06 - * Fixed various memory corruptions causing crashes (SVN 925) [MouseJstr] - * Fixed typo in src/map/map.c causing compile - errors (SVN 924) [MouseJstr] - * Removed the alive_timer mechanism entirly replaced with - a stall detection mechanism that will disconnect a player - who has not sent any data for a configurable - (conf/login_athena.conf:stall_time) amount of time. The default - is currently 60 seconds. - - The root cause of the disconnect error is that some NAT based - routers are not dropping the TCP connection when the aliased - machine goes offline abnormally. This means that we are seeing - a stalled but perfectly valid TCP connection. - - (SVN 924) [MouseJstr] -01/05 - * Fixed some typos in map_versionscreen() [MC Cameri] - * Removed loop freeing in map-server's do_final(), it was causing seg faults [MC Cameri] - * Finished do_storage_final() in map-server's do_final(), it was there but doing nothing [MC Cameri] - * Fixed Celest's typo making all vended items cost 0 zeny [Codemaster] [SVN 919] - * If a vending item was priced at 0 it'll be auto changed to 1million [celest] - * Fixed TXT logging - log_athena.conf reading was kind of messed up [celest] - * Added a simplified version of Qamera's OnConnect: OnDisconnect: OnDeath: - NPC events mod, (All credits go to him.) except adapted based on eA's current - PCLoginEvent. (by davidsiaw) [celest] - - Currently only 4 events have been added: PCDieEvent, PCKillEvent, - PCLogoutEvent and PCLoginEvent - - For notes and usage example check /npc/sample/PCLoginEvent.txt (by - davidsiaw) - - To enable them for a player in a script, do - "set <name of event>, <0 or 1>;" - (yes it's saved in a permanent character variable and auto read every time) - - Simply put, if any of them is set to 1 the appropiate event will activate - p.s - Scripters who are already using PcLoginEvent, you'll need to add a - "set PCLoginEvent, 1;" now, sorry for the trouble. - - * Optimised PCLoginEvent activation a bit [celest] - * Set 'droprate0item''s default to 'yes' so that items with 0 rate will never - drop [celest] - * Look at item type other than item ID as well to check whether it is a card - in card-related script commands - better support for custom items [celest] - * Reset all skill variables if the skill fails so certain skills can't be - abused (such as Warp, thanks to Alex14 for pointing it out) [celest] - * Added /mapflag/noreturn.txt for disabling butterfly wings (not fly wings) - [celest] - * Fixed skill_require_db reading somehow getting corrupted if weapons usable - for the skill is more than 20, thus causing the skills to fail everytime - [celest] - * Fixed @killmonster crashing the server with summoned monsters, thanks to - Alex14 [celest] - * Added double_connection_system to battle_athena (not completed yet) [celest] - -01/04 - * Fixed GM Command Logging (Not sure why TXT logging still isn't working properly :( ) [Codemaster] [SVN 907] - * Fixed one of Lupus' additions to the item_db [Codemaster] [SVN 907] - * Fixed Seismic Weapon Skill (it 100% didn't break target's weapon at 4 level of the skill) [Lupus] - -01/02 - * Re-fixed map-server crashing if an empty line is in skill_castnodex.txt, - thanks to Alex14 for pointing it out (SVN 899) [celest] - * Modified breaking rates calculating - meltdown's chances is separated from - self breaking chances (SVN 900) [celest] - * Reduced MAX_SKILL_LEVEL to 10 to save a bit of memory and speed [celest] - * Tidied up parts in skill_castfix a bit (SVN 895) [celest] - * Fixed map-server crashing if an empty line was added in any of the skill-xx - db files (SVN 895) [celest] - * Updated skill_castnodex reading - An *optional* 3rd value can be added to set - whether a skill's delay time can be affected by dex (SVN 895) [celest] - Example: 46,1,1 - double strafe's delay is not affected by dex - 46,1,0:0:0:0:1 - only level 5 double strafe is not affected by dex - * More atempts at memory leak fixes [Codemaster] [SVN 890] - * Updated weapon breaking rates, thanks to DracoRPG (SVN 891) [celest] - * Optimized enchanting skills success rates calculation, thanks to Wallex - (you were right! ^^; ) (SVN 891) [celest] - * Modified Spiral Pierce and Breaker to type ranged (SVN 891) [celest] - -01/01/05 - * Attempted to fix a memory leak [Codemaster] - tell me if it works XD (NPC/Mob memory leak in npc_parse_mob(...)) [SVN 886] - * Added a char config that allows GMs that have a certain level or above to - bypass the server's user limit [Codemaster] - * Changed some create arrow outputs for new kRO 12/21/04 patch [Aria] - * Fixed some respawn delays of MVP/Miniboss monsters. Redo Umbala/Niflheim fields, added missing mobs, corrected - monsters quantity. In Niflheim fixed wrong Lord of Death monster ID. [Lupus] -12/30 - * Added ispartneron, getpartnerid, and warppartner script - commands to properly support jawaii NPC's (SVN 880) [MouseJstr] - * Moved supernovice guardian angel messages to msg_athena.conf [celest] - -12/29 - * Fix account register wipe issue (SVN 868) [MouseJstr] - * Double storage/lag exploit fixed (SVN 867) [MouseJstr] - * Another -1 alive_timer fix (SVN 866) [MouseJstr] - * Added @dmstart and @dmtick for debugging malloc tests [MouseJstr] - * Fix some more compile errors on different platforms [MouseJstr] - * Fixing a crash if you change the name of a pet you don't have (SVN 863) [MouseJstr] - * Eliminated src/common/malloc.c when not needed [MouseJstr] - * Some code cleanup in prep for new debugging malloc (SVN 861) [MouseJstr] - * Updated Soul Breaker's damage calculation [celest] - * Updated Meteor Assault's cast delay to be not affected by dex [celest] - * Changed int_guild.c so it will calculate average guild level only if > 0 - members are found - prevent divide by zero crashes (why would an empty guild - be requested to update its' member info in the first place?) [celest] - * Added Shinomori's fixes for string copying in script.c [celest] - * Removed @giveitem since #item it's the one that does this and added some of it's support to #item [MC Cameri] - -#item <item_name> <item_count> <charname|all|everyone> - * Uncommented out import in charcommand_athena.conf, there is - need to have it commented (all the others ones are - uncommented) [Ajarn] - -12/28 - * When restarting the char-server, reset the online status - of all characters and guild-members (SVN 849) [MouseJstr] - * Fix double timer_delete caused by pc_alive_timer (SVN 848) - [MouseJstr] - * Fixed typo in npcs_athena.conf (mc_cameri verses mc_Cameri), - thanks Mellow972 for pointing that out (SVN 845) [MouseJstr] - * Reduced weapon breaking chance for Overthrust, thanks Draco - i almost - forgot to add this update [celest] - * added checks into the skill code to prevent proxy's/bots - from crashing the server by using skillid's that - are WAY out of range (SVN 841) [MouseJstr] - * Fixed clif.c errors that prevent old clients from being used. [nsstrunks] - * Fixed @jobchange to not default to upper (SVN 837) [MouseJstr] - * Fixed a compile error in @mobsearch (SVN 836) [MouseJstr] -12/27 - * Updated 1206's packet fuctions in clif.c [celest] - * Updated the new guild skills - cannot be reused within 5 minutes of - activating it [celest] - * Added @mobsearch, @cleanmap and @giveitem from jA [celest] - * Fixed the guild issues (SVN 832) [MouseJstr] - * Updated description for player_check_cloak_type [celest] - * Increased skill range limitations in pc_no_footset [celest] - * Added exp_calc_type - to alternate between 3 different versions for exp - calculating [celest] - * Reinitialized variable 'c' in map_readmap, it's supposed to have a start value. Ex. '-'. [MC Cameri] - * Commented out dump_timer_heap() again... [MC Cameri] - * Added include of string.h in malloc.c, was causing compile errors/warnings [MC Cameri] - * Modified the map progress bar to reduce updates (SVN 829) [MouseJstr] - * Updated map cache system from jA 1087 - change read_map_from_bitmap to 2 to - enable zlib compression [celest] - * don't delete alive_timers of -1 (SVN 823) [MouseJstr] - * switched malloc,calloc,realloc to aMalloc, aCalloc, aRealloc - so support the use of a garbage collector (SVN 821) [MouseJstr] - * Removed some printf's from map-sql [MC Cameri] - * Uncommented MSG_SQL, for _ShowMessage(), usage: ShowSQL() [MC Cameri] - * Removed fixed bugs in dev/bugs.txt [MC Cameri] - * Now I remember what I was smoking.. (SVN 819) [MouseJstr] - * Fixed a bug in the guild_castle persistance code - in char_sql. What was I smoking? (SVN: 816) [MouseJstr] - * Corrected a bad error in itemdb_read_itemslottable [celest] - * Corrected wrong logging of text in int_guild.c, thanks to Alex14 [celest] - * Summoned monsters will not give exp and items [celest] - * Added the 6 new Yuno fields to maps_athena.conf [celest] - * Added some Freya's optimisations in clif_parse [celest] - * Added clif_update_mobhp - monsters' hp viewing now updates properly [celest] - * Set alive_timer to -1 when quitting, not 0, or the map server might assume - its still active [celest] - * Changed the *_override_grffile to no by default, because many were having issues with it [Ajarn] - -12/26 - * Fixed ANOTHER pet crash (double free) (SVN: 804) [MouseJstr] - * Added a proper #define for MAX_VENDING (SVN: 802) [MouseJstr] - * Fixed crash associated with vending more then 12 items - which walked on memory.. corrupting the pet data - structure (SVN: 801) [MouseJstr] - * Fixed a crash that resulted when disconnecting (SVN 800) - the new client when the old client is still connected [MouseJstr] - * Fixed some gcc 2.95 compile errors [MouseJstr] - * Fixed some array bounds errors (SVN 799) [MouseJstr] - * @mapexit (and do_final) now persist all data to the - char server before exiting to eliminate storage/inventory - inconsistancies.. [MouseJstr] (SVN 793) - * Some cleanup of spiritball memory management [MouseJstr] - * Dramatic performance work for exp updates to sql. Previously, [MouseJstr] - when u killed a mob (in party share), it would cause the char_server to - - 1) Delete all guilds for all members of your party - 2) Re-create all guilds for all members of your party with the new exp - values. - - Now it just generates 2 sql statements per party member, - - 1) update the guild exp, - 2) update the guild_member exp. - - - src/common/socket.c src/common/socket.h src/char_sql/char.c - src/char_sql/int_guild.c src/map/chrif.h src/map/pc.c - src/map/map.c src/map/chrif.c - - * Disabled import charcommand_conf.txt by default [celest] - * Added Bitmap File system from jA 1086 - automatically generates a cache - from maps in the GRF to speed up loading. You can enable/disable it with - read_map_from_bitmap in map_athena.conf. Note: AFM maps will override this - cache [celest] - * Added --run_once flag for the map server for testing purposes - closes itself - when everything is done loading [celest] - * Added some code for Moonlit Petals and Basilica [celest] - -12/24 - * Added suggested fix when client disconnected [celest] - - send "disconnected due to time gap" and close session when timed out - - send "server still recognises last login" message and close existing - session when client reconnects - * Upped windwalk to lv 10 in skill_tree [MouseJstr] - * Fixed a scripting crash (SVN: 781) [MouseJstr] - * removed @changesex and @charchangesex until we can - fix it properly [MouseJstr] - * Fixed item-dup bug in storage and cart [MouseJstr] - * @skilltree was looking outside of the particular class - of the char to see if they could do a skill [MouseJstr] - * Fixed a calc_skill_tree bug where too many skills were - visible [MouseJstr] - * Added Dev/GDB_reports.txt, take a look in it devs [Ajarn] - * Corrected description for player_skill_nofootset and monster_skill_nofootset - in battle_athena.conf [celest] - * Added a special NPC Logging command 'logmes'. It works as mes"Hello world!"; - It is useful for such NPC as BANKS, CASINO, etc. To keep track of won money, etc. - Check kafra_bank.txt 1.1 for example. - Note: mes = otput into client's NPC window - debugmes = output into map-server window - logmes = output into lognpc log DB. - -12/23 - * Fixed some bugs in the clif.c changes (SVN 766 to SVN 767) [MouseJstr] - * Added ayo monsters to @disguise - * Began updated clif.c to work with 1108 and 1206, tested and works [nsstrunks] - * Fixed skills still being available after a job change [MouseJstr] - * Changed pc_alive_timer to use map_id2sd - should be more accurate [celest] - * Added jA 1084's fix to mob.c - check whether the player is still alive - when calculating exp [celest] - * Added clif_changed_dir, clif_adopt_process [celest] - * updated Backstab to show the target's new direction [celest] - * Corrected the file types of several files in the SVN tree to - fix the newline issues [MouseJstr] - * Updated mapflags (added missing payon_in03,ayo_in01,ayo_in02, que_god01, que_god02) [Lupus] - * Updated Sacrifice : it's now self-activating, and lasts for 5 attacks [celest] - * Fixed compile errors in party.c [celest] - * Moved SC_EDP back to 114 [celest] - * Added some of Shinomori's fixes [celest] - * Added optimisation in intif_parse_WisMessage from Freya [celest] - -12/22 - * Eliminated skill tree mapping since we have entries - for all the classes in the skill_tree.txt files [MouseJstr] - * Added finding_ore_rate to battle_athena.conf, thanks to orn [celest] - * Changed how party exp is passed out to eliminate players - current in a chat window or those who havn't moved or attacked - in 2 minutes [MouseJstr] - * Fixed a bug in resnametable from local directories, - by fixing a bug in grfio_read causing memory corruptions [MouseJstr] - * Rearranged how guild messages, gm messages, and party messages - are moved back and forth between the inter server and the - map server.. eliminating unneeded round trips to eliminate - lag on a loaded char-server. [MouseJstr] - - src\char_sql\int_party.c src\char_sql\int_guild.c - src\char_sql\inter.c src\map\atcommand.c src\map\guild.c - src\map\intif.c src\map\party.c src\char\int_guild.c - src\char\inter.c src\char\int_party.c - - * Reverted npc.c back to before jA 1081. This fixes warp portals missing and other npc bugs [Ajarn] - * Added conditional SHOW_DEBUG_MSG for displaying ShowDebug()'s output, it was missing before [MC Cameri] - * Added #zeny, removed @charzeny [MC Cameri] - * Fixed reading itemslottable.txt causing cards to become unuseable [celest] - * Added error message if file renaming in lock_fclose fails [celest] - * Fixed frost diver not working ... my bad =p [celest] - * Corrected typo in clif_hpmeter - md -> sd [celest] - * Check if the player has been authentified by the char server before - clearing any timers in map_quit [celest] - * Added eventtimercount and timerskill_count - check these before clearing - or deleting timers [celest] - * Added sc_count check in skill_stop_dancing [celest] - * Translated the japanese part in battle_athena.conf [celest] - * Added ignore the new skill delays when chaining monk combos [celest] - -12/21 - * Since conf/maps_list.txt was removed, added conf/maps_athena.conf [Ajarn] - * Fixed a few NPCs that were giving curly errors. It seems to be caused by a bug that the NPCs' last line isn't read or something [Codemaster] - * Fixed a tiny compile warning in npc.c [Codemaster] - * Allowed the NPCs without proper curly brackets to still load, but give an error still [Codemaster] - * Added variable 'current_file' which tells the filename of the script while loading npcs [MC Cameri] - -the variable its set in do_init_npc() or something like that, so you can only access it - after the use of do_init_npc(). - * Fixed the display of a warning saying that a right curly brace was missing [MC Cameri] - * Removed @charwarp and @rura+ and added #warp, #rura, #rura+ [MC Cameri] - * Removed conf/npcs_list.txt, and placed it in npc/npcs_athena.conf [MC Cameri] - * Moved some code in pc_break_equip that was causing compile errors [celest] - * guild skills vanished due to incorrect placement of a - check for quest skills in the calc_skilltree code [MouseJstr] - * Fixed skill LK_HEADCRUSH, LK_JOINTBEAT to work on both on - and off peco's for lord knights (fixed typo in - skill_tree.txt) [MouseJstr] - * removed LK_SPIRALPIERCE from lord knights not on peco's[MouseJstr] - * Moved the code from map_quit to pc_makesavestatus that - "adjusts" the skill tree before persisting to the character - server [MouseJstr] - * made pc_makesavestatus() properly persist skills that are - unavailable but not forgotten (example, spiral pierce). You can now - get spiral pierce, get off your peco, log out, log in, and - get back on your peco and still have not lost the skill - points you invested. This also solves the problems of when - the skill tree gets changed, players loosing the points. [MouseJstr] - * Made pc_resetskill() properly reset skills that are - currently not visible due to skilltree changes [MouseJstr] - * Finished updating most of the map-server to 1082... i'll leave the more - technical ones for the other devs ^^; [celest] - * Added other new battle_athena options from jA 1082 ... descriptions not - translated yet [celest] - * Removed my own additions for skill delays using aspd and added jA's code - (-removed-) [celest] - * Adapted skill_range_leniency to jA's code - should be more stable [celest] - * Fixed drop rates only limited to multiples of 100's - thanks to jathena - for pointing it out [celest] - * Added missing code for castle_defense_rate [celest] - * Removed pc_undead_nofreeze - no code for it [celest] - * Updated unrefineable items table - thanks to jathena [celest] - * Added 3 new script commands: [celest] - - skilleffect : shows a skill effect on the player - - doskill/skilluseid (originally by Qamera) : casts a skill on the player - - skillusepos : casts a skill on a position - * Added SC_SpeedUp0 [celest] - * Merged itemdb_read for SQL and TXT [celest] - * Moved itemdb_read_itemslottable in itemdb.c for better readability [celest] - * Removed itemdb_read_cardillustnametable limited to TXT only [celest] - * Added reading itemslotcounttable.txt from the GRF to auto set number of slots - per item [celest] - * Added a display message when reading itemslottable from the GRF [celest] - * Added options in battle_athena.conf to enable/disable reading the GRF for - indoorrswtable.txt, leveluseskillspamount.txt, num2cardillustnametable.txt, - itemslottable.txt & itemslotcounttable.txt [celest] - * Removed conf/npcs_list.txt, and placed it in npc/npcs_athena.conf - -12/20 - * Fixed npc_parse_mob with large/tiny monsters causing - memory corruption [MouseJstr] - * Fixed a crash in char.c with new chars [MouseJstr] - * Updated npcs_list.txt [Ajarn] - * If last_pos.x or .y == 0, set to start point [MouseJstr] - * Fixed map loading. If a map was not found, it would remove the next map in the list [Ajarn] - * Moddified some *_athena.conf's (my typos and some inncorect default values) [Ajarn] - * Added Valaris' double connection bug fix (imalive watchdog) [Valaris] - * Fixed map-server exiting when it came across a bad NPC file [Codemaster] - * Updated Valaris' large/tiny monsters - of course, he told us what he did wrong and how to fix it :) [Codemaster & Valaris] - * Updated makefiles to new strlib locations [Codemaster] - * Moved strlib.h and strlib.c into the common directory [Codemaster] - * Updated a bit of jA 1081 - it's not completly updated yet!!! [Codemaster] - * Fixed some gcc 2.95 problems [MouseJstr] - * Speedups in socket code [MouseJstr] - * made samesex weddings work and give out correct ring [MouseJstr] - * CFixed wedding NPC halting after server reboot/crash (shadowlady put in comments but didn't add to code) [Aria] - * Added reading leveluseskillspamount.txt from the GRF to auto set sp used for each skill [celest] - * Added reading indoorrswtable.txt from the GRF to auto set 'indoor' mapflags - [celest] - * Added check in grfio.c to prevent crashing if a file wasn't found [celest] - * Rolling GUILDCACHE and FASTCHAR into main branches/stable - tree [MouseJstr] - * Changed max_paramter to an unsigned int so that you can have over 255 as your max stat [Codemaster] - * Experimental: Reverting a change on deleting any skill units when we're - logging off - might reduce the 'delete_timer' errors [celest] - * Added check whether an item is allowed to be dropped, for example wedding - rings [celest] - * Updated Acid Terror - should never miss [celest] - * updated Sword Reject - should display reflected damage properly now [celest] - * Updated Double Strafe - should only work with bows [celest] - * Replaced checking whether items can be refined or not with a new function [celest] - * Added Gengar's fix for npctalk outputting to chat [celest] - * Allowed some values in script_config to be customised in script_athena.conf [celest] - -12/19 - * Added -DFASTCHAR to char_sql for testing performance work - before I merge it into the main running code [MouseJstr] - * Added ShowDebug(), Debug(), DisplayDebug(), printDebug(), CL_DEBUG, MSG_DEBUG to _ShowMessage() [MC Cameri] - * Replaced many \033[x;xm with their corresponding CL_xx constants [MC Cameri] - * Separated NPCs and Maps from map_athena.conf into npcs_list.txt and maps_list.conf [MC Cameri] - * Modified all the *_athena.conf's to have the import command enabled by default [Ajarn] - * Added charcommand_conf.txt and log_conf.txt in conf-tmpl/import [Ajarn] - * Fixed import command for log_athena.conf file [Ajarn] - * Updated charcommand.conf [nsstrunks] - -12/18 - * Added some of my info to Dev/quotes.txt, not done yet... [Ajarn] - * Added some ideas to Dev/Ideas_Suggestions.txt [Ajarn] - * Fixed import command in inter_athena.conf file [Ajarn] - * Fixed a few command compiling problems for TXT [Codemaster] - * Modified the main.sql to add the friend0 column; also added the upgrade_1.0.0.sql file [Codemaster] - * Introduced StringBuf into utils for use in building larger queries [MouseJstr] - * tested GUILD_CACHE (reducing guild related sql traffic to 30%) in - prep for unleasing it on the sql using public [MouseJstr] - * Fixed some SQL queries crashing char server [davidsiaw] - * Added several PID GM commands, thanks to Dino9021 [nsstrunks] - * Storage was merging items incorrectly [Mousejstr] - * eliminated a uninitialized var when using afm maps [MouseJstr] - * Added concept of dirty storage to reduce saves/load - to the char server (do a clean build!) [MouseJstr] - * Eliminated storage_storageopen2 as unused [MouseJstr] - * Switched to account2storage2() whenever possible - to eliminate the possibility of saving empty storage - back to the character server (storage wipes) [MouseJstr] - * Made it save storage as soon as you close the storage - window to reduce possibility of loss/abuse [MouseJstr] - -12/17 - * Added #item [MC Cameri] - * Added #storagelist, removed @charstoragelist [MC Cameri] - * db.c: Fixed probs with OnInit, OnTime, and etc NPC probs - Just reverted it back. [Lupus] - * Fixed warning message in db.c line 445 [MC Cameri] - * Added #effect, removed @chareffect [MC Cameri] - * Reverted a change in map.c causing problems, sorry >.< [celest] - * Updated Sphere Mine - it'll now move in the opposite direction if - being hit by its master [celest] - * Updated Wind Walk [celest] - * Fixed skill #301 causing crashes [MouseJstr] - * Fixed documentation error on gm_skills_unconditionl [MouseJstr] - * added @grind test command.. only for testing [MouseJstr] - * Added clearweather to the atcommand configuration file. [nsstrunks] - -12/16 - * Added a fix for AFM loading, thanks to Pete [celest] - * Updated maximum levels for supernovice to 99 [celest] - * Updated supernovice jobexp table - should be same from 50 onwards [celest] - * Corrected maximum job level checking in @joblvup and @charjob [celest] - * Added the new spell scrolls, thanks to Landarma [celest] - * Corrected a few skills, thanks to orn [celest] - * Corrected Extremity Fist to not require Explosion Spirits when being used - right after using Combo Finish or Dilemma [celest] - * Added instant cast weapon skills rely on attack speed as cast delays, not - on dex [celest] - * Fixed mob_ghostring_fix not working [celest] - * Changed default value for mob_ghostring_fix to 'yes' [celest] - * Added #itemlist, removed @charitemlist [MC Cameri] - * Changed @job and #job so that when it's used it unequips all the items, to prevent sprite errors [MC Cameri] - * Fixed a misuse of mysql_config (thanks Daegalus for - creating a reproducable environment for me) [MouseJstr] - * Fixed compile time errors for gcc 2.95 [MouseJstr] - * Updated Forging and Potion making formulas by DracoRPG [celest] - * Changes to the guild skills - - Dropped using sc_data and use flag values instead - - Changed moving guild skill units to once every 'move request' only instead - of every movement - should reduce server load abit - - Corrected crash when checking its skill requirements - * Initialise 'canregen' when logging into map - forgot to add this earlier, - sorry ^^; [celest] - -12/15 - * Fixed more compile errors gcc 2.95 [MouseJstr] - * Removed log files from svn... they will be created when - needed [MouseJstr] - * Removed unused var in src/map/map.c:107 [MouseJstr] - * fix compile error in text converters [MouseJstr] - * Skill Updates [celest] - - Corrected traps to last longer in GvG - - Some minor changes to Hiding, Cloaking and Chasewalk to prevent it from - not working if sc_data is null - - Corrected an error in Cannibalize - - Updated Marionette Control to check its range from the partner - - Updated Berserk to disable hp and sp regen for 5 minutes after the skill - * Changed the weather gm commands to be able to toggle on and off. For example, - use @snow once to turn it on, reuse it again to turn it off. [celest] - * Added Jawaii and Ayothaya to @go list [celest] - * Changed the default values for ranged, magic and misc damage rate in - battle_athena to 60, 50 and 60 [celest] - * Removed redundant 'berserkdamagetick' from map_session_data [celest] - * Added changes to map.h according to Shinomori [celest] - -12/14 - * Changed "Map-server can't connect to char-server" message to reduce output spamming and set it to - display only once [MC Cameri] - * Added a busy animation for npc loading [MC Cameri] - * Replaced the way map loading was displayed into a progress-like way [MC Cameri] - * Fixed some typos in _ShowMessage() [MC Cameri] - * Replaced lots of more printf's in map-server with _ShowMessage() [MC Cameri] - * Added constants for console colors in showmsg.h [MC Cameri] - * src/char_sql/int_guild.c:56 - t_mes2 was not big enough causing - stack overrun's, corruptions, and crashes [MouseJstr] - * common/mmo.h: changed base_level and job_level to unsigned int to increase max levels [Codemaster] - * char/char.c: added a NULL check for the file in parse_friend_txt [Codemaster] - * map/atcommand.c/.h: added @clearweather (thanks to Dexity) [Codemaster] - * map/charcommand.c/.h: added #spiritball [Codemaster] - * map/mob.c: fixed a compiler warning (ln was an int and was supposed to be an unsigned long int) [Codemaster] - * Added nullpo_retb to nullpo.c - does a break; if null [celest] - * Replaced some parts in skill.c with nullpo checks [celest] - * Corrected some typos - penaly -> penalty [celest] - * Skill Updates [celest] - - Most of 12/14's Sakray patch - * The SKILL_MAX_DB (yes, a different #define from the one below) - was not large enough for current skills causing memory - corruptions and crashes [MouseJstr] - * Fixed how socket handles EAGIN errors (retry instead of - disconnecting) [MouseJstr] - -12/13 - * Skill Updates [celest] - - Added the new 'Throw Tomahawk' skill (Requires Sakexe1129 or newer) - - Added some new monster skills - but still not complete. - - Adjusted Palm Strike, Tiger Fist and Chain Crush based on 12/14's patch - * Removed redundant 'sg_count' for map_session_data and mob_data [celest] - * Save both persons' data after trading in case a crash causes them to - rollback - fix by Freya [celest] - * Removed 'type' paramater from pc_unequipitem to use 'flag' instead[celest] - * Moved unequip checking code from clif.c to pc.c [celest] - * Replaced many printf's in map-server with _ShowMessage(). [MC Cameri] - * Skill timers for skills with id's higher then 450 were - corrupting memory [MouseJstr] - * Increased max skills to 650 from 450 fixing MANY crashes [MouseJstr] - * Creating Guild events were reading beyond supplied guild names , - causing crashes [MouseJstr] - * trades were derefing -2 into the inventory table sometimes [MouseJstr] - * Not having a arrow in your inventory but having a bow - could cause it to set sd->status.inventory[-1].equip=32768 - resulting in a memory corruption [MouseJstr] - * local broadcasts of messages larger then 64 bytes were - corrupting the stack, causing crashes [MouseJstr] - * mob eventnames were reading beyond source point, risking - going over page boundries, causing crashes [MouseJstr] - * Internal MAIL system: moved all strings to msg_athena.conf [Lupus] - -12/12 - * Made guild skills to check for skill levels first when casting [celest] - -12/11 - * Modified arrow checking in skill.c [celest] - * Corrected Cart Revolution damage calculation [celest] - -12/10 - * Fixed players unable to move in AFM maps [celest] - * Added error message if a player's last map couldn't be found [celest] - * Moved AFM map check to map_mapname2mapid [celest] - * Added USE_AFM and USE_AF2 to be used later [celest] - * Modified sc_data check in pc_damage [celest] - -12/9 - * Moved a map_freeblock_unlock() around to eliminate a - crash [MouseJstr] - * Fixed how players are cleaned up when they disconnected - during authentication [MouseJstr] - * Adjusted some messages in @marry [MouseJstr] - * Skill Updates [celest] - - Fixed Auto Spell not working - - Fixed skill level check causing Baphomet card not to work at all (possibly - other problems too) - - Added some new monster skills based on jA mod 1077 - * Changed @job to accept text job names - For example: @job wizard, @job high - priestess, @job super baby [celest] - * Added sc_data check for pc_damage [celest] - -12/8 - * Fixed @rings [MouseJstr] - * Added @marry, @divorce, and @rings [MouseJstr] - * fixed @revive [MouseJstr] - * Added option to turn off login server logging [celest] - * Moved char server starting logging to after we've read the configuration - file first [celest] - * Fixed crash with supernovices with 100% base exp [celest] - * Updated the readme a little. [Mass Zero] - -12/7 - * Added GUILDCACHE #define to int_guild.c for testing performance - effects [MouseJstr] - * Skill Updates [celest] - - Arrow Shower, Double Strafing, Charge Arrow, Throw Arrow, Sharp Shooting, - Arrow Vulcan, and Musical Strike now take arrows when used - - Level 6-10 Stone Curse will not consume a red gem now when it fails - - Players should be able to use items when they're stoned but not yet - completely petrified - - Corrected Triple Blow to work with bows (they actually do ^^) - * Added 'guildgetexp' script command [celest] - * Added bLongAtkRate item effect [celest] - * Implemented Confusion (50%) - still need more info on how monsters act - when they're confused [celest] - * Added 'Guardian Angel' code for supernovices [celest] - -12/6 - * Fixed file props for new npcs [MouseJstr] - * Fixed weddings.txt as per Fress_Boy [MouseJstr] - * Added a case_sensitive to login [MouseJstr] - * Fixed follow crashing server when gm dies [MouseJstr] - * Fixed global message not working on txt [Wizputer] - * fixed a server crash in mobinsite [MouseJstr] - * fixed a server crash in party sharing exp [MouseJstr] - * fixed a server crash in BS_FINDINGORE [MouseJstr] - * Updated Chase Walk [celest] - * Added 'checkoption1' and 'checkoption2' script functions - Refer to - /npc/sample/npc_testchkoption.txt for similiar examples [celest] - * Updated maximum level for Guild Skills [celest] - -12/5 - * Fixed another crash sending updates to disconnected - clients [MouseJstr] - * Fixed the range_check again to stop it from crashing - servers [MouseJstr] - * removed stubbed out unfinished atcommands as per Cameri [MouseJstr] - * Fixed nullpo's for gcc 2.95 [MouseJstr] - * Fixed bug in which login-txt was crashing in do_final() due to some free's [MC Cameri] - * Added nullpo's to all atcommand's functions, phew... [MC Cameri] - Note: I point out that MouseJstr has added some @commands that start with char which - havent been finished, they are just there but don't do anything. - * Removed mapbug.txt and corresponding function in map.c (realized it's pointless) [MC Cameri] - * Added allow_atcommand_when_mute - Change this to set whether muted players - can use gm commands [celest] - * Temporarily leaving the changing guild emblems requiring Glory of Guild - feature only for TXT until the SQL char-server supports guild skills fully[celest] - * Modified battle_range again to check if src's type is a player first [celest] - * Corrected typo in battle_range [celest] - * Fixed a crash where party chats can be sent to a - partially disconnected player [MouseJstr] - -12/4 - * Fixed a crash in clif_send when player disconnects but player - object is not fully removed from map [MouseJstr] - * Fixed a crash associated with NPC_BARRIER [MouseJstr] - * Renamed flush_fifos_at_exit to flush_fifos [MouseJstr] - * call check_connect_char_server() on char_server disconnect [MouseJstr] - * stale skill groups were crashing server [MouseJstr] - * Fixed crash in SC_LULLABY [MouseJstr] -12/3 - * hacked the frozen mob issue [MouseJstr] - * Fixed a battle_range crash [MouseJstr] - * Updated Stone Curse, Soul Drain, Auto Berserk [celest] - * Added a fix for MVP exp being multiplied twice by Gengar - * Modified battle_range to check for sd first [celest] - -12/2 - * Fixed double login feature, resets online users when map connects to char [Wizputer] - * Changed all LOGS inserts to INSERT DELAYED (MySQL has this feature and cache unimportant queries, then - executes them at once together = 10x faster) [Lupus] - * Skill Updates [celest] - - Modified Weapon Refine - should only +1 every time. - - Updated Berserk, Chase Walk, Slim Pitcher - - Added skill_range_leniency : In some cases when moving to cast a skill the - exe will a send a UseSkill packet before the server has moved us to the - correct position, causing it to fail. Leaving this at 1 should be enough. - - Fixed a bug that was causing monsters not to move towards the target - * Added check for clif.c in case the server didn't realise we've died [celest] - * Added a fix for @npcmove by JohnC and Fredzilla - * Added motd_type : Set this to 1 if your clients have langtype problems and - can't display the motd properly[celest] - * Edited atcommand.c to fix compile warnings [celest] - -12/1 - - Make it build against gcc 2.95 [MouseJstr] - - Changed #define MAX_PET_DB to 300, it's easier for people adding new pets like this. [Nas] - * Skill Updates [celest] - - Updated Poison React - - Added Soul Change, Soul Burn - - Added a somewhat crude timer for Venom splasher - - Added a fix for Guild Skills causing crashes by Sara, thanks! - -11/30 - * Fixed client crash when disguised characters die [celest] - * Skill Updates [celest] - - Fixed and finished Guild Skills (~90%) - - Fixed Meltdown and Overthrust used together breaking your own weapon - - Updated Weapon Repair :- uses different materials depending on repaired item - (Iron Ore/Iron/Steel/Rough Oridecon) - - Fixed sp recovery problem, thanks to OutSider for pointing it out - - Updated Tiger Knuckle Fist stun time - - Added cooldown time for Emergency Recall - - Fixed typo in skill.c, thanks to Toster - -11/29 - * Fixed crash in src/char_sql/char.c when setting chars offline [MouseJstr] - * Added mapbug.txt which is displayed in map-server, displays - the last bug or w/e fixed for the map-server [MC Cameri] - -You may change it whenever you want - -It will only show if mapbug.txt exists - -This file must not be included in releases - * Made some changes in map_versionscreen() to make it easier to - read/change in the source [MC Cameri] - * Fixed a typo in _ShowMessage() removing the message caption. [MC Cameri] - * Fixed typo in map_helpscreen() showing -h instead of --?. [MC Cameri] - * Added more sc_data checks in skill.c and pc.c [celest] - * Updated Quagmire, Enchant Deadly Poison, Fog Wall [celest] - -11/28 - * Fixed a crash in login_sql/login.c [MouseJstr] - * made common/socket.c more crash resistant [MouseJstr] - * Added flush_fifos to socket.c so that we can make sure everything - has been sent before we shut the process down [MouseJstr] - * Modified src/char_sql/char.c to flush fifos on exit [MouseJstr] - * Fixed a crash in src/map/map.c shutdown where it would - use the char_fd session after it was alrady cleaned up [MouseJstr] - * removed conf-templ/atcommand_athena.conf.orig [MouseJstr] - * removed a USE from sql-files/main.sql that should not be there [MouseJstr] - * Changed MSG_INFO color to bright white, since bright blue want so bright... [MC Cameri] - * Made Map Removed: %d string be displayed only if there were maps removed. [MC Cameri] - * Fixed online system for char not sending players left "online" to login when restarting [Wizputer] - * Fixed damage formula of Cart revolution: 150% +1% per 80ea [Lupus] - * Removed 2x Chance of Equipment Breaking during CRITICAL attacks [Lupus] - * Fix some file props [MouseJstr] - * Added map_versionscreen(), displayed when --version flag is passed on command-line. [MC Cameri] - * Finished map_helpscreen(), displayed when --help flag passed on command-line. [MC Cameri] - * Changed Guilds Extention Skill to +6 people per level. [Lupus] - (tested it for 2 weeks! or a big server) - * Added a fix for gettimeofday() for WIN32 [Codemaster] - * skill Updates: - - Updated Slow Poison, modified checks for skill_unit_onplace abit. [celest] - - Updated Finger Offensive, thanks to orn [celest] - * Updated packet_ver_flag's default value, thanks to iscandium [celest] - * Added warning if motd.txt was not found [celest] - (Turn on error_log in battle_athena.conf to enable it) - -11/27 - * Fixed a few map crashes when char-server crashes [Wizputer] - * Added fix of 0x2aff and 0x2af8 flooding [Wizputer - thanks Toster] - * Fixed Map crash when person uses global message hacks [Wizputer] - * Fixed online system, online column works and prevent double login at the login server [Wizputer] - * Fixed some compile time errors associated with showmsg [MouseJstr] - * Added get_svn_revision() in core.c [MC Cameri] - -Only if you have the file .svn\entries, it will show the revision # at runtime. - -11/26 - * Fixed Abrakadabra (2 minor bugs of consumed items - they were ignored if placed in 0 pos) [Lupus] - * Finished Full Strip, Weapon Refine, Slim Pitcher and Full Protection. [celest] - * Added skill_nocast_db.txt. Use it to set which skills cannot be used in - which conditions [celest] - -11/25 - * Added @skilltree to help GM's answer skill tree questions [MouseJstr] - * Update Spider Web; I believe you cannot use it on yourself now. [Codemaster] - * Added Ore Discovery, and base code for Slim Pitcher and Preservation [celest] - -11/24 - * @charreset #reset [MC Cameri] - * @charstatsall is now #statsall [MC Cameri] - * @charsave is now #save [MC Cameri] - * Updated most of jA's 1067; battle.c and skill.c might need more updates! [Codemaster] - * Fixed char-txt crashing when closing, Codemaster free()'s. [MC Cameri] - * Skill Updates: [celest] - - Updated guild skills (60%) - - updated Weapon Repair and Aura Blade by DracoRPG - - modified Weapon Repair to use Identify's packet, should show a list of - repairable items now - -11/23 - * Fixed script loading small/large monsters. [Valaris] - * @charoption is now #option [MC Cameri] - * @charpetfriendly is now #petfriendly [MC Cameri] - * @charstats is now #stats [MC Cameri] - * Skill Updates: [celest] - - Added some code for the new guild skills (50%) and Moonlit Petals (5%) - - Notes to other devs: Guild skills with id's 10000-10014 will be stored in - skill_db[500-514] - - Corrected Hilt Binding - - Corrected Assassin Cross' dual wield - - Changed player_cloak_check_type to yes by default and edited description - since it's already fully implemented. - - Added a bit more restrictions to Call Partner and Emergency Recall and - updated mapflag for sec_pri.gat - - Added pc_calcspeed and updated Cloaking so it won't need to recalculate - the player's entire status everytime there is movement. - -11/22 - * (TXT)Stripped some code off read_gm_accounts() and made with it addGM() [MC Cameri] - -Usage: addGM(account_id,level); - * (TXT)Changed GM_accounts.txt to meet new standards. [MC Cameri] - * (TXT)Enabled the use of id ranges in GM_accounts.txt [MC Cameri] - * Added a few free()'s so that I am sure it freed the allocated memory (char & login) [Codemaster] - * Changed monsters_ignore_gm option to a level value. [Valaris] - (accounts greater than or equal to this setting won't be attacked by aggressives.) - * Fixed mapflag #s and constants for setmapflag and remove mapflag. [Valaris] - * Added skill names for kRO 11/23's new skills [celest] - - Preserve, Full Strip, Weapon Refine, Slim Pitcher, Full Chemical Protection, - (Throw) Tomahawk - * timer.c static int timer_heap_max=0; //fix by Shinomori from eA forums - ititialize static var!!! - * Added the old effect list # into effect_list.txt of spira's. [shadow] - * Added new flag (#3) to clif_specialeffect [MC Cameri] - * @doom,@die,@doommap now display the Dark Cross effect on you. [MC Cameri] -11/21 - * Display IP when wdata is expanded [Wizputer] - * Added bClassChange,%; Has random chance to turn monster into another monster. [Valaris] - * Re-Fixed Trade/Vending exploit [Lupus] - * Fixed @whozeny. [Valaris] - * Added rest of mapflags to const.txt. [Valaris] - * Closed AFM files after reading, this fixed the improper char-server session #. [Valaris] - * Skill updates: [Celest] - - Updated Basilica, Sharp Shooting, Berserk, Meditatio (Thanks to DracoRPG!) - - Fixed a typo with Blade Stop that was causing crashes, sorry. ^^; - - Reverted changes to Cloaking, ours is already more updated! ^_^ - - Added temporary code for guild skills to stop crashing - * @alive, @raisemap, @raise, @revive now display the resurrection skill animation [MC Cameri] - * @charpetrename(AtCommand) is now #petrename(CharCommand) [MC Cameri] - * @charjob/(AtCommand) is now #jobchange(CharCommand) [MC Cameri] - * Removed japanese interserver packets, should fix various problems (jumpto, where, charposreq). [Valaris] - * Added Yor's trade exploit bug fix. Added 2 skills bugs in the bugs.txt [Lupus] - * Added charcommand.c/.h for the following reasons: [MC Cameri] - - Less congestion in atcommand.c - - Port commands that start with @char to #, example: - ~ @charoption will now be #option - -11/20 - * Added str_lower() function to atcommand.c (from OA). [MC Cameri] - * Simplified @charchangesex to @charchangesex [player], your sex is changed to the opposite one [MC Cameri] - * Added @refresh, which is like a @jumpto <<yourself>>. [MC Cameri] - * Added @petid <pet name> to find pet names, useful when you dont know which pets have eggs. [MC Cameri] - * Added an effect_list in docs/ for descriptions, free to add onto that later. [spira] - - Attempt to find new skill effects. - * Added "nogo" mapflag to prevent the use of @go on a specified map. [Valaris] - * Fixed small/big monster spawning crashing (mixed up the merge). [Valaris] - * Fixed crash with upgrading TXT and having more than 256 accounts. [Valaris] - * TXT upgrades will convert broken flag to attribute column. [Valaris] - * Prevent use of emotion packet to display red mute emote. [Valaris] - * Initialized "day" variable in npc.c. [Valaris] - * Added @whozeny. Shows list of top 50 online players and their zeny sorted from highest to lowest. [Valaris] - * Added @happyhappyjoyjoy. Makes all players on server do a random emote. [Valaris] - * Removed -funroll-loops from compile, thanks to kashy for pointing out the problems caused by this. (Do not re-add!) [Valaris] - * Added check for max vending_max_value when reading config [kobra_k88] - * Skill updates [celest] - - Napalm vulcan, Enchant Deadly Poison, Slow Poison (based on jAthena 1066) - - Create Deadly Poison, thanks to DracoRPG! - - Added effect for Meteor Assault - * Added night_darkness_level to battle_athena.conf. [celest] - Use this to set 'how dark' it'll become during night time. Use 0 for default, - or between 1-10. (Yeah, i know lots of people hated the original night! xP) - Warning: It may cause errors with old exe's! - -11/19 - * Re-added check for empty bottle when using aqua benedicta. [Valaris] - * Fixed skills not showing after using @allskill [celest] - -11/18 - * Added a line to @unmute, added @mute. [celest] - Usage: @mute <time in minutes> <character name> - * Added save_flag for skill_status_change_start [celest] - * Fixed muting not being saved when you quit/change characters/log off [celest] - * *Hopefully* fixed the skill tree problem where you have to use 49 skill - points first before 2nd job skills will show... please report any bugs found - with it, thank you. [celest] - * Added flag to pc_unequipitem (thanks to DracoRPG for suggestion) [celest] - * Skill updates [celest] - - Updated Cloaking (thanks to orn), Endure - - Pneuma (thanks to DracoRPG) - - Changed sc_ id for Basilica - - Cancel Basilica (100%) when caster moves or uses another skill - - Updated Poison React (90%), Endure - - Added SC_BLOCKSKILL, SC_SLOWDOWN - * Modified pc_attack to fix monster npc's not working in certain exes, thanks - to leinsirk10 [celest] - * Moved mapflags organized by type to main mapflag folder and removed "type" folder. - Removed mapflags organized by location.[kobra_k88] - -11/17 - * Added stub-handler for packet 0x3090 into char_sql [MouseJstr] - * Fixed a crash in the afm reading/closing code [MouseJstr] - * Added skill_steal_type to battle_athena.conf for the new (but unconfirmed) - stealing formula [celest] - * Skill updates: [celest] - - Removed annoying skill fail messages from rogue's Snatcher - - Add sc_data check for firewall and fogwall - - Fixed Berserk (99% hopefully? ^_^) - -11/16 - * Fix for compiling against gcc 2.95 [MouseJstr] - * Added day of week events (OnSat2000) into scripting engine [MouseJstr] - * Temporarily Disabled GM Command Logs; Weren't working Properly >_<! [Codemaster] - * Fixed a typo in ../db/Changelog.txt [Nana] - * Added -funroll-loops argument to makefile to further increase performance [Shinigami] - * Fixed 2 bugs in DELITEM script command. [Lupus] - - added deleting priority: If you have some items with the same ID and want to delete some of them, then - at first it'll delete common items then, if necessary, delete the rest items but upgraded/named/with cards. [Lupus] - * Added checks for Perfect hiding [celest] - * Modified level 0 skill check to allow auto blitz beat and steal. [celest] - * Added constant BaseJob. [celest] Usage: For example, instead of - If (Class==12) || (Class==4012) || (Class==4035) - you can use - If (BaseJob==12) or If (BaseJob==Job_Assassin) - * Added 'indoors' mapflag : When in-doors players will not be affected by Night [celest] - * Skill updates [celest] - - Assumptio is now disabled in GvG maps. - - Changed cloaking checks a bit. - - Tidied up some parts of skill.c abit. ;P - * Added pk_min_level option in battle_athena.conf. Change this to define the - minimum level players can attack others when pk_mode is on. [celest] - -11/15 - * Added a Database Changelog.txt File, use it for any changes inside the db folder. [shadowlady] - * Added GM Command Logs & Added TXT Logs + TXT Log Options [Codemaster] - * Added spawning of monsters at specific level by adding ,# after the spawn name. [Valaris] - mobs_level_up option should be on when using this. - (Example: {ama_dun01.gat,0,0,0,0 monster Shinobi,99 1401,1,0,0,0} to spawn a level 99 shinobi.) - * Added addtoskill script command for (levels can stack on top of existing levels). [Valaris] - Use same usage as skill script command. - * Added -ffast-math argument to makefile to increase performance, thanks to kashy. [Valaris] - * Added small and big mob sprite spawning. [Valaris] - -Added @monstersmall and @monsterbig commands. - -For using in scripts, use id +2000 for small and id +4000 for big. - (Example: 3002 for small poring and 5002 for big poring) - * Added mobs_level_up option. [Valaris] - -Everytime a monster kills a play their level will increase and show levelup animation. - -Their 6 main stats and speed will increase as they level. - -They will recover 10% of the max hp of the player it kills. - -Player will gain extra exp based on how much stronger a monster is than normal. - -Skill estimation will show monsters current level (instead of reading from db). - -Will display level 99 aura if and when a monster hits level 99. - -They will not go higher than level 99. - * Fixed maximum skill levels not following skill tree [celest] - * Updated HP/SP for baby classes [celest] - * Corrected pc_calc_base_job [celest] - * Skill updates [celest] - - Marionette Control (70%), Berserk (thanks to DracoRPG) - * Modified pc_jobchange code to work with new pc_calc_base_job [celest] - * Corrected skill_tree_get_max, sorry >.< [celest] - -11/14 - * Made the Advance jobchangers to kRO standars with the following; - - Checks if you are level 99/50 and 2nd class OR above. - - Checks if you have an Cart of Falcon equiped. - - Checks if you have any Quest Skills, stores a variable on you and gives them back - when you change to 1st advance class. - - Added minimum joblevel to change to an 2nd or 2-2 advance class to job 45 after kro. [Nana] - * Fixed loading of AFMs when no resnametable is found. [Valaris] - * mob_db.txt: Fixed Golden Thief Bug MVP MOB mode (it wasn't moving/attacking) [Lupus] - * Added AFM (Advanced Fusion Map) support, thanks to alexkreuz and fusion. [Valaris] - Use the afm_dir option in grf-files.txt (currently needs a resnametable.txt). - * Initialized password variable in login.c. [Valaris] - * Added zeny_from_mobs option. [Valaris] - * Corrected the file type attribute on most of the files in three which fixes the - newline issues between linux and dos [MouseJstr] - svn propset -R svn:eol-style native . - * Skill changes [celest] - - Corrected steal formula, updated BladeStop, Headcrush. - -11/13 - * Fixed map-server loading, doesn't require data\resnametable.txt anymore [Wizputer] - * Updated & Optimized TXT Login from FREYA. (need to do SQL now) [Codemaster] - * Removed compile warnings in intif.c. [Valaris] - * Fixed chrif_changesex and @changesex, now uses packet 0x3000. [MC Cameri] - * Updated some skills, credits to orn and midas. [celest] - - Magnum Break, Throw Stone, Sprinkle Sand, Magic Power, Memorise, Quagmire, - Spider Web, Reject Sword, assassin's Dodge, Demonbane, Divine Protection. - - Firewall, Quagmire, Fog Wall (100%), Marionette Control (30%), Sandman, - Claymore Trap - - Adjusted some mob skills for mod support. - * Fixed weight increase when riding. [celest] - -11/12 - * added folder: /save-tmpl, removed folder /save - * battle_athena.conf: Updated Packet Version Flags. - * !!!Fixed Mobs Attacking!!!: Thanks for MagicalTux and Yor, I fixed the mobs attacking by using one of their files. [Codemaster] - * Warps Update : Added ayothaya warps in ./npc/warps/ and in map_athena.conf [Nana] -11/11 - * Skill Updates : (Need to revise skill_cast_db.txt for new updates) - ( Sharp Shooting, Sword Reject, Chain Crush Combo, Tiger Knuckle Fist, - Head Crush, Arrow Vulcan, HP COnversion) Thanks to DracoRPG. - Fixed Devotion use requeriments. Thanks to Orn. [shadow] -11/11 - * Corrected minor typo in item_db, and removed/commented out dupe items.[kobra_k88] - -11/10 - - * Updated Sprout (Item #7193), Thin Trunk (Item #7186), - Huge Leaf (Item #7198), and Rante Whip (Items #1956, #1957) - - thanks to cheng - [Codemaster] - * Updated Parasite (Mob #1500) Drops - thanks to cheng [Codemaster] - * Updated Soft Grass Leaf (Item #7194) - thanks to cheng [Codemaster] - * Added, Fixed & Updated ALOT of skills: [Codemaster] - - Fire Pillar, Backstab, Grimtooth, Poison React, Falcon Assalt, - Skin Tempering, Hilt Binding, Frost Nova, TEMPORARY fix for Create Deadly Poison, - Enchant Deadly Poison, Endure, Sacrifice, Spider Web, Memorize, - Hyper Spirit Sphere, Palm Strike, Sword Reject, Pressure, Magic Crasher, - Amplify Magic Power, Napalm Vulcan, True Sight, Wind Walk, Aura Blade, - Concentration, Cart Boost, Magic Power - - Thanks goes to Celest, Midas, and DracoRPG! - * Fixed spira's mistake in using the packet_len_table; no biggie ^_^ [Codemaster] - * char/char.c & char_sql/char.c: Fixed start_armor and start_weapon - thanks to AppleGirl [Codemaster] - * Added packetver 6 flag to makefile. [Valaris] - -11/09 - * mob_db.txt: Fixed Drake dropping the wrong card - thanks to roslen [Codemaster] - * chat.c: Fixed multiple joins in a single chat - thanks to Alex14 and CHaNGeTe. [Codemaster] - * clif.c: Fixed sitting. [spira] - * - Fixed item 657 Job ID , 11/09 patch updates to item_db, Correct stats for item 5097 - - Added Unbreakable funcions to item_db armors/shields/garments/footgear [shadow] - * Defined SO_REUSEPORT to allow the servers to re-use ports if server crashes [Wizputer] - -11/08 - * Added new script command: getMapXY(MapName$,MaxX,MapY,type,[CharName$]) by Lorky [Lupus] - Get position for char/npc/pet/mob objects. - * Attempted to fix the mob bug (still haven't :( ). Still updated mob.c/clif.c/chrif.c according to jA 1057. [Codemaster] - * Fixed item_cardalbum.txt: Removed extra column which mad all albums empty [Lupus] -11/07 - - Fixed a few npcs will start implementing new ones soon, have alot on paper, need to type them up. [Nasedo] - * clif.c: Added a few things from jAthena 1057 [Codemaster] - * Corrected some typos in item_db. Items 1143 and 1719 need to be re-checked.[kobra_k88] - * Fixed compiling error in Map Server in which @repairall was using old broken system [Shinigami] - -11/06 - - Added missing items in item_db.txt and reorganised it.[Nasedo] - - Fixed wrong coords for payon guild flags (it has the old map coords), fixed some weapon effects in item_db, - updated the mob_db (90%+ done), added EP 5-9 mobs to mob_branch.txt and EP 6 cards to item_cardalbum.txt[shadowlady] - * atcommand.c/.h,chrif.c/.h, added @changesex. [MC Cameri] - * mob.c & clif.c: Added & Modified a few parts dealing with monsters and guilds [Codemaster] - * mob.c: Re-did a few parts according to jA's 1057 version. [Codemaster] -11/05 - * Fixed and redo optional Umbalian quests: - - Wise Man Fabius' Umbalian Language Quest (you can learn Umbalian language in - alternative way) - - On speaking with Umbalian Chief about meaning of masks you activate Turban Thief Quest - (For Sphinx Mask) - * Fixed several bugs in Niflheim Piano Keys Quest (wrong variable name, missing CLOSE buttons) - Zeny/Item Exploit in Niflhein Sairin NPC quest (should add similiar checks in every - easy quests with expensive prizes to avoid exploits) [Lupus] - * Revised and fixed all comodo,yuno,amatsu,gonryun,umbala mobs and drops. Also fixed mvp and woe mobs too [Shadowlady] - * Fixed crash from guild skill point allocation, there seems to be a problem with guilds loading still. [Valaris] - * Fixed committed typo in map_athena.conf, remove aria's dev npc (was giving errors preventing server startup). [Valaris] - -11/04 - * Added sara-chan's packet db with support for 11-1 [Valaris] - * [alot of files >_<]: Changed connecting a bit, from oA source; it connected easier/better in my opinion so... [Codemaster] - * map/skill.c: Added a few checks for level 0 skills being used. [Codemaster] - -11/03 - * Removed broken column, using attribute column for broken equip now. [Valaris] - -11/02 - * Fixed compile time errors for gcc 2.95 [MouseJstr] - * Changed Blacksmith skill "Hammer Fall" to only be used with maces or Hammers [Aria] -11/01 - * Set Comodo Kafra to warp to Umbala (11/2/04 patch) [Aria] -10/31 - * Fixed Devnpcs giving off errors -_- [Aria] - * Fixed showmsg.c compile warnings thanks to LittleWolf. [Valaris] - * map/skill.c: removed a second declaration of sc_def_vit in skill_castend_nodamage_id; thanks to spira [Codemaster] - * map/battle.c: re-did Water Ball's damage calculation [Codemaster] -10/30 - * Added new guild skills to skill_db from sara-chan. [Valaris] - * db/skill_cast_db, map/skill.c, map/pc.c: Corrected a few CHASEWALK things; Thanks to Celest [Codemaster] - * char_sql/char.c: removed the double free()ing of gm_account [Codemaster] - * Added check for c value in int_guild.c before dividing to calculate average level. [Valaris] - * Commented unfinished dev npcs and added devnpc to map_athena. [Aria] - * Removed item requirement of Aqua Benedicta (10/26 patch) [Aria] - * Fixed some compiling error for Map-server [Shinigami] - * Removed Rogue's backstab pushback effect (kRO style again) [Aria] - * Changed requirement of Fire Pillar to fit kRO style; lv1-5 = no gem, but 6-10 = 1 gem. [Aria] - * Added Mugendai's oA GUI support for map-server (previously not added) [davidsiaw] - * Included Mugendai's oA GUI in the GUI folder [davidsiaw] - -10/29 - * another exploit fix for mult in script [MouseJstr] - * Corrected mode for peco, condor mobs. Added custom mobs Easter Egg and Easter Bunny for easter egg event script. - Corrected mysteltain card location, penomena card typo.[kobra_k88] -10/28 - * Cloak Speed fixed [Aria] - * Throw stone damage fixed [Aria] - * Added new packets from Sara to packet database. [spira] - * Fixed and changed command lists to reflect on new packet changes. [spira] - - @jumpto, @recall, and @where - - Removed old @ignore* functions because they are no longer needed. - * Replaced old whisper ignoring code with better and more efficient code. [spira] - * Added packet_db.txt support, removed old packet functions. [spira] - * fixed forger-zeny exploit [MouseJstr] - - Doing script math that returns a number greater then (1<<31) will now - return a (1<<31). This prevents you from finding a npc that - asks for a quantity then mults the cost by that quantity to get - what you need to pay. - -10/27 - * Updated CSS styles for readme a bit [Aria] - * branched athena at version 340 to begin work on the packet_db - stuff from jA. To retrieve it, do a svn co http://dev.deltaanime.net:8080/svn/eathena/packetdb - later, once we are happy with it.. and feel it is stable, we will remerge it back into the main tree via the appropriate svn commands - as a FYI, the command I used to create this branch was: - svn copy http://dev.deltaanime.net:8080/svn/eathena/athena http://dev.deltaanime.net:8080/svn/eathena/packetdb -m "branch for packetdb work" - * Fixed Aldebaran (gatekeeper conditions bugs and wrong Key ID). Fixed some typos in other cities [Lupus] - -10/26 - * Added more quotes -_- [Aria] - * Modified a few things related to guild skills. I hope it doesn't interfere with anyone else's work, and isn't seen as bad. [Sara-chan] - -Support for new guild skills, though they don't work yet. Added guild_skill_get_inf and guild_skill_get_max entries for them based on early info. - -Changed guild_skillup functions based on japanese code, but for a good reason. - It allows for guild skill trees, sort of. I made Kafra Contract and Guardian Research require Guild Approval, for instance. - I think the first four new guild skill requirements are correct, at the least. - I hope everything works alright, it's my first contribution to eA in quite some time and I'm rather rusty at programming of late. - * Fixed compile errors in showmsg.c. [Sara-chan] - * Fixed Mouse's devnpc only saying his quotes once per server reset [Aria] - * Added log_athena.conf & the logs.sql file [Codemaster] - * Added log configurations to inter_athena.conf [Codemaster] - -10/25 - * Fixed a compiling error in Login-server [Shinigami] - * Added alot of Azndragon's spiffy logs & then added a few things of my own (Silly Dragon, structs are for kids!) [Codemaster] - * Corrected a small bug (forgot to change a few variables!) in my different GM option. [Codemaster] - * Fixed items and mobs in DB. Added new items. [Lupus] - * Fixed some NPC bugs (check NPC=changelog.txt) [Lupus] - * Fixed getting MAX PET ID (SQL only bug) [Lupus] - * Fix char/char.c which was crashing after double freeing logs - [MouseJstr] - * Improved basic server rebooters [MC Cameri] - * Commited common/showmsg.c/.h, previously missing x_X [MC Cameri] - * Added a basic server rebooter program, just use 'runserver.bat' to start up the server. [Shinigami] - -10/24 - * Added files common/showmsg.c/.h which contain the function _ShowMessage(char *string, int flag) [MC Cameri] - -Check showmsg.h to see how to use it. - -This function is made to replace printf in all the cases, so it MUST be used instead of print from now on. - -Begin your own journey of replacing/removing old printfs, and using the new function. - -This function was previously called ShowMessage() in oA, it is now merged, some changes have been done: - 1.Outputting messages to a file is now disabled(commented out). - 2.MSG_SQL is now commented out. - 3.If the server is out of memory, it will not use abort(). - 4.Returns 0 if successful, 1 otherwise. - -Example: ShowInfo("hello\n"); will print this to the screen: [Info]: hello - -Always add \n at the end. Unless someone edits the function to add the \n whether it exists or not. - -Just add #include "showmsg.h" wherever you need it. - * Edited ALL makefile's to include showmsg.o -> _ShowMessage(). [MC Cameri] - * Updated readme/gmcommands.html with new @uptime command [MC Cameri] - * Somebody had added some additional noskill checks that prevented - vending from happening in prontera [MouseJstr] - * Added bypass with gm_allskill of npc_selfdestruct2. [Valaris] - * Corrected some minor bugs in some Quests [Shinigami] - * Added new maps (from lateast kRO patch) - Touched WOE (u can't surrender the castle during the WOE), misc fix of the bank [Lupus] -10/23 - * Added the option to read GM accounts from a different table than login. Default set to login table. [Codemaster] - * Finished Aria and MC Cameri "Dev edition" NPCs. [Aria] - * Corrected extra stat points given to high classes. [Valaris] - * Added high classes getting the extra 40 stat points on stat reset. [Valaris] - * performance tweaks on socket.c to reduce lag [MouseJstr] - - do a "OPT="-g -DNSOCKET" to compile with the changes - enabled.. and tell me if you notice a change in your - performance/lag - - * Added @uptime to atcommand.c [MC Cameri] - * Added the stuff for my npc to Dev/quotes.txt [MC Cameri] - -10/22 - * Replaced some checkcart and checkoption(x) with checkcart(0) in the guild folder [Aria] - * Waiting for various devs to tell me their coords, map, biography, quotes, - moving coords, etc. In the meantime, I replaced them with (x,y),(lols), - (sprite),(somewhere), and if they didn't give me any info, I didn't - add them yet =P. [Aria] - * Added Davidsiaw, Shinigami, Lord, Codemaster, MouseJstr, MC Cameri, and Darkchild - to "Dev edition" NPCs [Aria] - * Revised "Dev edition" NPC layout a bit, should go smoother now. Should be final - layout unless something goes wrong =O. [Aria] - * Fixed the eol markers on some checked in files [Mousejstr] - * Fix two crashes caused by calling isGM on mobs [MouseJstr] - * Added folder "mc_cameri" in npc/other which contains my bank npc. [MC Cameri] - * Changed "Dev edition" NPC layout so that they move by themselves by timers. [Aria] - * Changed "Dev edition" NPCs to walk during quotes, and added biography. [Aria] - * Fixed quest/all_quest.txt not showing the correct description of the binoculars. [Aria] - * Fixed quest/all_quest.txt not going to stop pass and not displaying requirements. [Aria] - * Fixed removing friends from the list [davidsiaw] - * Added PCLoginEvent NPC (When a character logs on, NPC runs as if he/she clicked the NPC) [davidsiaw] - The NPC sample is located in npc/sample/PCLoginEvent.txt (you only need one of these NPCs) - -10/21 - * Fixed clothes_dyer.txt: Disabled Assassing/Rogues Dye. Also fixed wrong labels [Lupus] - * Fixed hair_dyer.txt: fixed missing menu label [Lupus] - * new_hats.txt 1.4 fixed amount of Fish Tail (300 -> 30), Zeny bugs in Ear of Angel, - Ear of Demon,Big Golden Bell, Mistress Crown, - Crown of The Ancient Queen, Indian Headband, Orc Hero Helm [Lupus] - * Fixed name of a flower in Prontera quest (Dreamy->Illusion) according to our DB [Lupus] - * Fixed item names in the temp Crusader Job Quest according to our DB [Lupus] - -10/20 - * map/mob.c: Added mob_exclusion_add() & mob_exclusion_check() [Codemaster] - * map/map.h: Changed Vending Struct: amount and value to unsigned variables (so they CAN'T be 0 or less) [Codemaster] - * map/mob.h: Added mob_exclusion_add() & mob_exclusion_check() [Codemaster] - * Aligned the list of commands at the beginning of atcommand.c, - with tabs instead of spaces. [MC Cameri] - * Fixed AtCommand_SetBattleFlag, it was previously being called by "@send" - instead of "@setbattleflag". [MC Cameri] - * Finished basic layout, finished Aria starting to create Shinigami [Aria] - * Started to create "Dev edition" npcs [Aria] - * Fixed a compile error in src/char/char.c [MouseJstr] - * Fixed a bug in @trade where the distance was not ignored [MouseJstr] - * Fixed a potential inf loop in pc.c when multi_level_up is set to no. [MouseJstr] - * implemented Friends List support for TXT version [davidsiaw] - * added queries in main.sql for Friends List. mySQL support for friends list pending [davidsiaw] -10/19 - * switched login_sql/login.c to use binary when retrieving - by account name [MouseJstr] - * skill.c & skill.h: added skill_type_cloaking [Codemaster] - * storage.c & storage.h: added storage_storageopen2() [Codemaster] -10/18 - * Changed readme layout for 1.0 scheme. [Aria] - * added check for console variable in login_sql [MouseJstr] - * Fully translated the untranslated items in the database.sql for SQL. [Nana] - * Dev/TODO, asigned myself to some items. [MC Cameri] - * char/char.c: changed the online system to omniAthena's [Codemaster] - * char/char.c: added log_char and log_inter [Codemaster] - * char/char.c: added Mugendai's GUI Support [Codemaster] - * char/int_guild.c: added log_inter and db_path [Codemaster] - * char/inter.c: added log_inter [Codemaster] - * char/char.c: added db_path [Codemaster] - * char/inter.h: added log_inter [Codemaster] - * char_sql/char.c: added log_char and log_inter [Codemaster] - * char_sql/char.c: added Mugendai's GUI Support [Codemaster] - * char_sql/int_guild.c: added log_inter and db_path [Codemaster] - * char_sql/inter.c: added log_inter [Codemaster] - * char_sql/char.c: added db_path [Codemaster] - * char_sql/inter.h: added log_inter [Codemaster] - * conf-tmpl/char_athena.conf: Added log_char & db_path [Codemaster] - * conf-tmpl/inter_athena.conf: Added log_inter [Codemaster] - -10/18 - * clif.c,clif.h,map.h,npc.c,npc.h,script.c: Added NPC Walking. [Valaris] - -npcspeed #; To change npc's walking speed. - -npcwalkto x,y; Move an npc to a position (keep it less than area size, or sprite will glitch and disappear). - -npcstop; Stops an npc's movement. - -10/17 - * Made the IP autodetection code work under a pure win32 - executable - * Fixed the win32 build and made a src\map\Makefile.win32 to - make it easier to do win32 builds of the map server - - src\common\utils.c src\common\utils.h src\common\grfio.c - src\common\nullpo.h src\common\timer.c src\common\db.c - src\common\socket.c src\common\core.c src\common\mmo.h - src\common\socket.h src\map\script.c src\map\intif.c - src\map\npc.c src\map\clif.c src\map\map.c src\map\clif.h - src\map\chrif.c src\map\Makefile.win32 - - * skill.c: Fixed noicewall flag. [Valaris] - * battle.c: Battle calc weapon attack now checks to see if pc_breakweapon successfully broke the weapon then recalculates damage. [Valaris] - * pc.c: Removed broken weapon and equip status, just unequips items again when broken. [Valaris] - Removed useless code from pc_breakweapon and pc_breakarmor. [Valaris] - * Added template for server control from the console [Wizputer] - * conf-tmpl/login_athena.conf: added support for Mugendai's "I'm Alive" Timer and GUI Flush [Codemaster] - * login/login.c: added support for Mugendai's "I'm Alive" Timer and GUI Flush [Codemaster] - * login_sql/login.c: added support for Mugendai's "I'm Alive" Timer and GUI Flush [Codemaster] - * Usable GM commands from server console admin:<gm command>:<map of "GM"> <x> <y> [Wizputer] - * Added server:shutdown to shutdown server and help [Wizputer] - * Added user discretion for console commands in conf files [Wizputer] -10/16 - * Fixed Umbala Language Quest, where a certain NPC would freeze you due to an unfinished script [Shinigami] - * Fixed bug in new_hats.txt where free items are given out [Shinigami] - * Correct Morroc warp npc overlaying Kafra npc. [Aria] - * Corrected npc typos. [Aria] - * Skip over npc_selfdestruction2 on allskillup (thanks to celest) [Valaris] - * Fixed some typos in some of the NPCs [Shinigami] - * tweaked the auto-configure stuff to deal better with - machines that have no detectable IP addresses.. is this - possible? [MouseJstr] - src\char_sql\char.c src\char\char.c src\map\map.c - * Made it compile under gcc 2.95 [MouseJstr] - * made the char and map servers auto-configure their own IP's - whenever possible [MouseJstr] - - If you do not specify the server IP address, it now determines it - on its own. This means that to get a server running that is - accessable from the internet you should only need to specify the - location of the data.grf files. This eliminates one more point - of misconfiguration. - - It does not correctly auto-configure for when you are behind a - router or a firewall since there is no way of determining the - external IP address. On the other hand, we should be able to - eliminate the lan_conf file since we know our IP addresses as well - as our netmask. -10/15 - * added @setbattleflag to let me reset a battle_config at runtime [MouseJstr] - * --- RC5 release - * another fix to oA2eA-rc5.sql to fix the sell_price [MouseJstr] - * Redid readme, updated content a bit, and made ps2 poster in preperation for 1.0 RC5 release. [Evera] - * made MAX_HAIR_STYLE, MAX_HAIR_COLOR, and MAX_CLOTH_COLOR - configurable via battle_config. [MouseJstr] - * made the dex spell cast time scaling configurable via battle_config - [MouseJstr] - * made the visible area_size configurable via battle_config - [MouseJstr] - * Reorganized and added the warps into their respective folders, updated map_athena.conf. [Nana] - * Added 2 script commands GETLOOK, GETSAVEPOINT (thanks to Lorky). [Lupus] - * Added kafra_bank NPC - a new bank with daily interst of 0.1#%. [Lupus] - * Changed cast time for champion soul collect to 1 sec (thanks to midas). [Valaris] - * Added midas's fix for +30 hitrate with Sonic Blow. [Valaris] - -10/14 - * Fixed help.txt for some @gm commands [MouseJstr] - * made login.c compile on gcc 2.95 [MouseJstr] - * Fix backwards compatability with old mob skill formats [MouseJstr] - * Added mail system commands and @refreshonline to help.txt. [Valaris] - * Fixed char guild storage bug [MouseJstr] - * Prevented breakage of Weapons/Armor if the respective Alchemist Chemical Protection skill is applied. [spira] - * Added so nochat end will set manner to 0. [Valaris] - * Added broken item check before breaking (to prevent an item from breaking more than once) [Valaris] - * Re-wrote parts of equipment breaking. It will check to make sure it was not a miss before doing break calculations. [Valaris] - * Re-added negative value exploit fix. [Valaris] - * Fixed guardian opposition search. [Valaris] - * Added @unmute. [Valaris] - * Added check for map existing before cleanup (server will exit instead of crashing if maps aren't found). [Valaris] - -10/13 - * Fixed parse of antifreeze enable/disable flag. [Valaris] - * Fixed end-of-line flags in source tree [MouseJstr] - -10/12 - * Prevent attack/skill usage while wearing tux/wedding dress. [Valaris] - * Remove item unequip on tux/wedding equip. [Valaris] - -10/11 - * Added mail system (for SQL version only). [Valaris] - - @checkmail - - @listmail - - @listnewmail - - @readmail <#> - - @deletemail <#> - - @sendmail <name> <message> - - @sendprioritymail <name> <message> - - Added battle_athena.conf option to enable/disable mail system. - - Added mail.sql for sql mail system. - - Use "*" for name to send to all players. Level must be >= to @sendprioritymail level. - - * Added @refreshonline to refresh player online status in SQL version. [Valaris] - -10/10 - * Modified ja blacksmith repair code to function with our broken equipment system. [Valaris] - * Removed ja repair script commands, they aren't compatible with our broken equipment. [Valaris] - * Fixed error in Morroc jewel dealer. [Valaris] - * Added so supernovices will get flee from improve dodge. [Valaris] - * Fixed assassin and rogue flee bonus, was giving +50 instead of +40. [Valaris] - * Fixed bug with using remove trap on a snared monsters and the monster would stay stuck. [Valaris] - * Added a check for row return in an sql statement in login. [Valaris] - * Added some pointer initializations in map.c. [Valaris] - * Calculate pc status when equipping or unequipping pet items. [Valaris] - * Fixed crash in looting pet skills if loot size was greater than 10. [Valaris] - -10/05 - * Fixed all mob spawn names (typos, errors, wrong names) according to the mob_db.txt [Lupus] - * Added YggdrasilKid's fixed exp.txt. [valaris] - -10/04 - * Added missed close file functions in pc.c [Lupus] - * Added some new items, fixed some item names and translated all grabled items in item_db.txt [Lupus] - * Fixed bug in MOB_DB and in MOB_BRANCH DB related to wrong "Elder" ID number [Lupus] - * Fixed toggle for using sql item db in char-server. [Valaris] - * Added interval settings for anti-freeze system. [Valaris] - * Added enable/disable options in char_athena.conf and login_athena.conf for anti-freeze system. [Valaris] - * Re-added anti-freeze system. [Valaris] - * Cleaned up warning in src/common/db.c. [MouseJstr] - * Removed afm map checking from char. [Valaris] - * npc.c - Re-enabled new "OnTouch" function. Added a missing line to npc_event in npc.c(line 667). - pc.c - Added 2 missing "else" statements on (line 3702 and 3842). Now ontouch works correctly and activates - everytime instead of only once like in RC4. [kobra_k88] - * clif.c - Added: npc_scriptcont(sd,RFIFOL(fd,2)); to "void cliff_parse_NpcCloseClicked" function. - Now "close2" script command works properly. Previously, it would freeze the server.[kobra_k88] - -10/03 - * added oA to eA database conversion .sql [MouseJstr] - * renamed sql to sql-files to eliminate a problem with make [MouseJstr] - * Fixed Assassin Quest where "Nameless One" NPC would freeze after clicking "next". [Shinigami] - * charkillable now returns status on target [MouseJstr] - * skill names now have descriptions pulled from the client [Mousejstr] - * Mapflag "petals" has been changed to "sakura". [Valaris] - * The weather @commands will now set that particular mapflag on until server is restarted, and will send weather effect - to everyone on that map. It also will not allow the occurance of the command more than once. This method means - everyone coming onto the map after the command has been used will see the effect. [Valaris] - * Added yor's latest ladmin.c. [Valaris] - * Fixed bug in delitem script command that caused it to delete all of an item. [Valaris] - * Modified Makefile's to work better in non-sql environment [MouseJstr] - * A lot of work on source tree making it more ANSI C compliant [MouseJstr] - * Finalized the timers on shutdown - turned off malloc debugging on db's. [MouseJstr] - * Added release hook's into db's [MouseJstr] - * Added runflag to core to allow cleaner shutdown [MouseJstr] - * Work on LCCWIN32 for building under Windows natively [MouseJstr] - * modified @mapexit to use runflag for cleaner shutdown [MouseJstr] - * Improve cleanup on exit of map server of all objects [MouseJstr] - * statpoint reader can now be larger then 1432 bytes [MouseJstr] - * Fixed so dancing effect is cleared when warping. [Valaris] - -10/02 - * Modified battle config muting players option to work more effectively. [Valaris] - * Fixed mute from showing red bubble to players. [Valaris] - * Fixed disguise sprite staying when teleporting. [Valaris] - * Added a special mob ai check in mob.c. [Valaris] - * Fixed petit pet skill's damage from ever increasing. [Valaris] - * Removed pet weight and pet loot options, someone re-added them, and this conflicts with pet skills. [Valaris] - * Added new skills to mob_skill_db (skills for Alchemist summon marine sphere among others) [Valaris] - * Updated skill_cast_db and skill_require_db for summon marine sphere and biocanniablize skills. [Valaris] - * Fix for drops by luck crashing. [Valaris] - * Removed @nuke for now. [Valaris] - * Added japanese ankle snare code. [Valaris] - * Using better code for alchemist marine sphere. [Valaris] - * Reverted back to old method of OnTouch for now for compatibility with older scripts. [Valaris] - * Fixed an infinite loop with preventing multi level up and high novices. [Valaris] - * Storage saving in SQL was based on MAX_INVENTORY. Switched to MAX_STORAGE and MAX_GUILD_STORAGE. [Valaris] - Should resolve items disappearing. Thanks to fov for pointing this out. - * Updated skill_db entries for biocannibalize and summon marine sphere. [Valaris] - * Changed sql item name row sizes to 24, and changed memory allocation to 25 bytes instead of 29. [Valaris] - * Added upgrade_1.0.0-rc5_database.sql (will set name columns of item db to varchar(24). [Valaris] - * Removed anti-freeze system. [Valaris] - * Began removing AFM, unless someone wants to complete this. [Valaris] - * Added an online status timer. Will check online status of players every hour (for sql version). [Valaris] - * Added malloc to map.c. [Valaris] - * Added some variables for new mob exclusion. [Valaris] - * Using malloc in pc.c. [Valaris] - * Added skill reset checks to high/advanced/baby classes. [Valaris] - -10/01 - * Fixed up const.db. [Valaris] - - Added - bBreakWeaponRate 1068 - bBreakArmorRate 1069 - bAddStealRate 1070 - - - Fixed - bMagicDamageReturn 1071 - bRandomAttackIncrease 1072 - bAllStats 1073 - bAgiVit 1074 - bAgiDexStr 1075 - bPerfectHide 1076 - bDisguise 1077 - - * Rewrote mute disable option in clif.c, it did not need to end status. [Valaris] - * Added a missing check for SC_NOCHAT in clif.c. [Valaris] - * Changed comments on max_lv in battle_config to be less - confusing [MouseJstr] - * Fixed Gypsy Job Quest, added Crusader Job Quest [Lupus] - * Adding missing noquests from previous tree [MouseJstr] - * merged conf files between txt and sql [MouseJstr] - * According to item_db.txt and mob_db.txt fixed some name differences, wrong item names in - pet_db.txt,mob_branch.txt,item_violetbox.txt,item_giftbox.txt,item_cardalbum.txt [Lupus] - * Added specialeffect2 script command. Works the same as specialeffect, but the effect will be applied - to the player interacting with the npc instead of being applied on the npc. [Valaris] - * Added hasitems script command. If a player has any items it will return 1 in an if statement. [Valaris] - * Added npctalk script command. Syntax : npctalk "These are my words"; [Valaris] - * Removed script::say in favor of Valaris's version. [MouseJstr] - * Fixed a bug in guild alliances where it was treating a friend as a foe. [MouseJstr] - * Fixed crash in weapon breaking. Was not doing a block type check on the source. [Valaris] - - -09/29 - * Fixed small, almost non-existing memoryleak, in grfio.c that could - cause some systems to exit the application [Kalaspuff] - -09/26 - (Dated On Aegis Website) - *--Released 1.0.0 RC4--* -09/25 - * Reorganized Npc folder for release - * Updated map_athena.conf - * Remove certain statuses when warping (Cloaking, Sitting, Gangster's Paradise) that would allow the effect to - continue and a player to walk normally. [Valaris] - * Remove speed increase of theif and high thief from improve dodge (only assassins and assassin cross's are - supposed to get this bonus) [Valaris] - * removed more #ifdef's between TXT and SQL [MouseJstr] -09/24 - - * Added @charkillable (to make players killable) [MouseJstr] - * Added @dropall (throws all items on ground) [MouseJstr] - * Added @chardropall (throws all players items on ground) [MouseJstr] - * Added @storeall (put all items in store) [MouseJstr] - * Added @charstoreall (put all players items in storage) [MouseJstr] - * Added @skillid (look up a skill by name) [MouseJstr] - * Added @useskill (use a skill by id) [MouseJstr] - -09/23 - * Update Some Npc Stuff In Payon [Darkchild] - * Added Sage Quest [Darkchild] - * added @killable - all players can hit you, even out of pvp [MouseJstr] - * Changed Basilica to prevent the priest from walking [MouseJstr] - * Restore base files in save directory [Yor] - * Castle spawn/conquering fix: [Akaru] - - Spawns monster when the guild is not owned when the server starts - - Spawns emperium with the monsters when guild is not owned yet - - If AgitStart and AgitEnd occurs while castle had not been owned, it is just ignored so that the monsters that are guarding the castle and the emperium would not be killed. - - Prevent spawn of emperium/monsters after castle is owned - - In short, you can clear and conquer the castle any time even when it's not agitstart'ed if the castle is unowned, like in official servers - -09/22 - * added @killer to let GM's hit players outside of pvp [MouseJstr] - * added @skilloff to turn off skills on a map [MouseJstr] - * added @skillon to turn on skills on a map [MouseJstr] - * added @follow to follow players (including warping after them) [MouseJstr] - * added battle_config option to control the max number of castles a guild can have [MouseJstr] - * upgraded the guild alliance checker [MouseJstr] - * added battle_config to control if ghosty armor works for mobs [MouseJstr] - * Fixed battle_config to control how much GTB actually helps [MouseJstr] - * Fixed battle_config to control if pvp battles give exp or drops [MouseJstr] - * Added map aliasing [MouseJstr] - * changed the map_nick2sd to be able to handle sub-strings for refering to players [MouseJstr] - * made turning of skills on a map actually work [MouseJstr] - * Updated Makefiles/GNUMakefiles to include the compilation of /common/malloc.o [PoW] - -09/19 - * Corrected @charstoragelist: [Yor] - - because account2storage function create a void storage if it's not exist, somethimes a player could lost its storage. - -> creation of account2storage2 to just ask pointer of storage if exist and use it in @charstoragelist. - * Improved range system of @monster/@spawn (nearest of GM when less monsters) [Yor] - * Client until 2004-09-06 (included) is now completely recognized [Yor] - * Fixed kafra storage request for all new clients [Yor] - -09/18 - * Changed to Yor's code that doesn't try and read when it's already not found [Akaru] - * Removed check for resnametable in data folder exit -> the resnametable isn't even used if present and it should be optional and not compulsory to have a resnametable in the data folder! [Akaru] - * Added an option to choose which clients are accepted on the server (2nd part and finish: Check accepted versions) [Yor] - * Added an option to choose which clients are accepted on the server (1st part: reading of the option) [Yor] - * Fixed action request (sit, attack, etc..) for all new clients [Yor] - * Fixed solve char name for all new clients [Yor] - * Fixed get char name for all new clients [Yor] - * Fixed an error about packet number on char name function [Yor] - * Added items drop packet for all new clients [Yor] - * Fixed: in clif_send (global send, not individual send) don't send a packet that client doesn't recognize [Yor] - -09/17 - * Added check to make sure mob is already moving before initiating random walk - when the item they are going to loot disappears. [Valaris] - * Client of 2004-07-13 is now completely recognized [Yor] - * Fixed items take packet for all new clients [Yor] - * Corrected packet sizes for each client version (not set packet size if packet doesn't exist) [Yor] - * Fixed direction position for all new clients [Yor] - -09/16 - * Client of 2004-07-06 is now completely recognized [Yor] - * Fixed skills to position with all new clients [Yor] - * Fixed incomplete packet of authentification [Yor] - * Fixed size of packets for all clients [Yor] - * Improved detection of client version at authentification [Yor] - * Improved packet parsing of client (search packet version before to parse) [Yor] - * Added packets size of 0x20d and 0x20e [Yor] - -09/15 - * Added "nude" script command, will strip player of all equipment. Syntax : nude; [Valaris] - * Removed sandstorm flag, since it does not work as intended (is not a constant effect like believed) [Valaris] - * Added specialeffect script command. Syntax: specialeffect #; [Valaris] - * Moved noicewall flag to a better position. [Valaris] - * Added mob type check to skill_castfix to prevent crashing. [Valaris] - * corrected error: skill to id (RFIFOW->RFIFOL) [Yor] - * Added packets size of 0x204 and 0x20b [Yor] - * Fixed skill_to_id with all new clients [Yor] - * Fixed tick sending with all new clients [Yor] - * Fixed items use with all new clients [Yor] - * Fixed move with all new clients [Yor] - * Speedup WantToConnect function [Yor] - * Call correct function with any clients packet - size is not correctly set actually [Yor] - -09/14 - * Resetlvl will unequip items that require more than level 1. [Valaris] - * Added message about new clients (not actually supported) [Yor] - * Added correct call of clif_parse_WantToConnection function for all client types [Yor] - * Added size of packet 0x0214 [Yor] - * Fixed calls of 'clif_send' function [Yor] - -09/13 - * Modified item_db to have more name consistency, added more translations for items [Akaru] - * Fixed in clif_sitting usage of a buffer [Yor] - * Fixed in clif_movechar usage of a buffer for clif_set007b [Yor] - * Fixed in clif_spawnpc usage of a buffer for clif_set0078 [Yor] - * Corrected a commented printf in packet 0x2b0e for debug [Yor] - -09/12 - * Put (commented) parse printf in char.c at the right place (to have all informations) [Yor] - * Added Alchemist JobQuest [Darkchild] - * Added Inn Npcs [Darkchild] - -09/11 - * Added @charitemlist/@charstoragelist/@charcartlist GM commands to display items of a player [Yor] - -09/10 - * Added a better id control of monster id in @spawn/@monster... GM commands [Yor] - * Correction of an error at reading of 'wisp_server_name' option (char.c) [Yor] - -09/09 - * Change @spawn/@monster2... GM commands to spawn in close area [Yor] - * commented some printf in char.c to reduce (a little) lag [Yor] - * Put @timer messages in msg_athena.conf [Yor] - * Add a file for SQL developpers [Yor] - * Changed name of newpacket variable of session (packet_ver) and add a message for nex client version [Yor] - * Added new client packet sizes and expanded packet acception. [Valaris] - * Added snow, fog, rain, leaves, petals, and sandstorm map flags. [Valaris] - -09/08 - * added clif_specialeffect to clif.c, for displaying a wide variety of effects (information from rofx) [Valaris] - * Corrected in map: creation of new session before to delete previous session_data [Yor] - * Corrected in login/char/ladmin: creation of new session before to delete previous session_data [Yor] - * Prevented redeal dupe. Checks to make sure inventory index has not already been added (client prevents - the possibility of stacking items, but server did not.) [Valaris] - -09/07 - * Added an option to determinate at which GM level nowarp and nowarpto flags are not more used [Yor] - - new option in battle.conf: any_warp_GM_min_level - - new checks and message about 'from' (nowarp) and 'to' (nowarpto) in GM commands - * Third part of new authentification method (clif_parse_CloseKafra): ignore new 0xF7 [Yor] - * Change name of new0x0072 variable by new_auth (because now, auth packet is 0x72 or 0x7E) [Yor] - * Second part of new authentification method (clif_parse_WantToConnection): Auth by char-server of new packets resolved [Yor] - * Improved check of new packet 0x7E to enter in WantToConnect Function [Yor] - -09/06 - * First part of new authentification method (clif_parse_WantToConnection) [Yor] - - accepted new 0x7E for wantto connect - - begin to found first authentificaiton and answer to client, but not found - * Improved Char-server: [Yor] - - Fixed a possible error on multi-map servers (no lastpoint) - - Added log about character with same name of wisp server name. - - Added a sub function to disconnect a player (used 3 times) - * Improved. In global message, use buffer to send to other (avoid possible overwriting). [Yor] - * Added Super Novice Job Quest [Darkchild] - -09/05 - * Fixed noskill flag to actually stop all usable skills when used. [AppleGirl] - * Removed last lag on char-server causing by too much savings (on accreg) [Yor] - * Removed a lag on char-server with a lot of players (for party, like guild) [Yor] - * Removed a big lag on char-server with a lot of players: [Yor] - - guilds was saved every time a player is online and a lot of other time (removed). - - guilds are save only when characters are saved (no more bring forward with characters file, and less savings) - * Added GM message that informs when a player blocks wisps of the server (against some bots that auto ignore wisps from a player) [Yor] - * Added perfect GM hide in @where GM command [Yor on suggestion of PoW] - * Correct NEW shops.txt with error displayed AT START of map-server! [Yor] - * Correct NEW payon.txt that crash map-server AT START! [Yor] - * More changes and official locations for new payon, things in correct place: - - Guild Flags - - Kafra - - Shops/Refiners (except Pet Shop!) - - Most Normal Npcs (not all!) - All Based On ScreenShots From kRO!! [Darkchild] - * Payon Warps about 80% finished, others were no screens taken from! [Darkchild] - * Removed nowarp mapflag and new internal check about gmlevel [Yor] - - gmlevel are checked before to call the function (of the GM comand). If you give gmlevel, people can use the function, including if you give level 0. - if you want refuse some GM commands to normal players, set the level of the command with a value upper than 0 (of set GM_only_command option to yes). - Not add new tests for nothing and use more cpu. - - mapflag: no limit for GM commands: what'is the interest to have gm commands limited like player? (it's rule for all GM commands) - A gm can have the possibility to go anywhere, specialy to check/control player ==> no mapflag! - * Stopped client crashes when jobchanging into another class that doesn't support the weapon you are holding. [Valaris] - -09/04 - * Added nowarp mapflag [PoW] - * Fixed nowarpto mapflag in atcommand.c [PoW] - * Improved: On hack about name in global message, GM of ALL map-server received hack messages. [Yor] - * Moved some GM messages of GM command from at_command.c to msg_athena.txt. [Yor] - * Added @whogm GM command. [Yor] - * Added a warning when a character has same name than wisp server name. [Yor] - -09/03 - * Added gm level display in all @who(map) GM command. [Yor] - * Correction: [Yor] - Thanks to [EvilEden] - - Soul Strike mistake (according to http://iro.ragnarokonline.com/game/jobmagskill.asp) - corrected cast time - - npc/quests/monstertamers.txt: The Monster Tamer Shogo gives the Deviruchi 'Contracts in Shadow' (641) -> the Bapho Jr. Tamming Item 'Book_of_theDevil' (642). - * Added monster/egg name to create egg in @makeegg GM command. [Yor] - * Added an option to fix started limited time of a new account. [Yor] - * Added @hatch in help.txt. [Yor] - * Fixed ChaseWalk so now you can't use skills while in chase walk mode. [AppleGirl] - * Fixed Looping of Broken Weapon if you continued to use it even after its broken [AppleGirl] - * Updated Weapon Breaking So Now Icon Will Disappear when you unequip the broken item [AppleGirl] - * Re-Added @hatch and added makepet to atcommand_athena.conf [Darkchild] - * Moved job monsters to their respected files [Darkchild] - * Fixed a bug in sence (showing wrong info!) [Darkchild] - * Changed the npc/jobs/ folders heavily! [Darkchild] - * Added COMPLETE Umbala NPC script [Darkchild] - * Added New Payon maps @ bottom of the map_athena.conf [Darkchild] - * Added New Payon NPCs and Warps [Darkchild] - * Fixed typo and made layout a litle bit better of the readme files [Darkchild] - * Added Items Ability to be unbreakable (using bonus bUnbreakable,100;) it will totally unbreakable - any lower than a 100 it still has a chance of breaking but call it more durable ;p[AppleGirl] - * Added Start_Weapon and Start_Armor to all the other starts in char_athena.conf [AppleGirl] - * Updated skill_require_db and skill_cast_db.txt [AppleGirl] - * Finish to add a (reserved) wisp name for server - part 3: in map-server replace name where server name is used for wisp [Yor] - * Continue to add a (reserved) wisp name for server - part 2: in map-server, reception of the name [Yor] - * Begin to add a (reserved) wisp name for server - part 1: in char-server [Yor] - -09/02 - * Added Meltdown's weapon breaking ability [AppleGirl] - * Added GM level in front of each line to display only enable GM command of the help.txt. [Yor] - * Removed message about limited time if your have unlimited account (that was for tests. sorry). [Yor] - * Set day/night messages in msg_athena.conf (for foreign people). [Yor] - * Added a function to return a string of msg_table outside of at_command. [Yor] - * Fixed clean database at disconnect when session is not auth. [Yor] - * Fixed a bug (but not solve the bug - need more research to found where solve it) in map_id2sd function. [Yor] - * Set initialisation of ignore list after authentification (not need to be done before) [Yor] - * Reduced size of packet 0x2afe (removed not used value) [Yor] - * Improve first auth part (wanttoconnect) [Yor] - * Added TODO 35 [Yor] - * Made a few adjustments to Archer based class skills making more like normal classes instead of Uber Classes. [AppleGirl] - * Updated the weapon and armor breaking to be more like official RO adding status icons and so on. [AppleGirl] - * Updated a few skills based off a few sites, also fixed other skills that were coded incorrectly. [AppleGirl] - * Fixed double connection with same account [Yor] - - disconnect immediatly - - no enter in database (block or others) - - no creation of session - - no more need to have 'new_fd' - -> less memory usage, less tests - * Removed 'other_fd' not used [Yor] - -09/01 - * Fixed Rainbow Egg quest in quests_lutie NPC [PoW] - * Added packet length for client server-side friend list, if they choose add the client will not disconnect. [Valaris] - Need to figure out the rest of the packets, then can implement. - * Added server-side friend list 'add' send packet info to packet documentation. [Valaris] - * Fixed: in chrif_authreq, don't send a request to char server if session is not found [Yor] - * Fixed: amatsu.txt, when Carter Moores say: remove 10000 zeny, he removes them now! [Yor] - * Removed an unknown item in shops.txt [Yor] - * Fixed 3 goto in father - acolyte.txt [Yor] - * Fixed bug with colors of 5 numbers/digits (warp to city instead of display with color) - wizard.txt [Yor] - * Reduce size of mage.txt and fix a text in mes (no bug) [Yor] - * Fixed thief.txt script (error on a goto) [Yor] - * Fixed account length (WFIFOL(fd,2) instead of WFIFOW(fd,2)) when char-srv doesn't auth an account for map-srv (0x2afe packet) [Yor] - * Added @job and @charjobchange to be similar with @charjob and @jobchange [Yor] - -08/31 - * Fixed messages of @(char)jobchange GM commands. [Yor] - * Fixed a return value of jobchange function (pc.c). [Yor] - * Added coredumps by system when crash. [Yor] - thanks MagicalTux - -08/30 - * Added some comments on gravity commands. [Yor] - * Improved /mm, /monster and /item to have some answers. [Yor] - * Modified skill_cast_db and skill.c to allow for status effect chance of wizard skills - (stun for WZ_METEOR and blind for WZ_VERMILLION) [moonsoul] - * Modified skill_cast_db and skill_db to properly reflect cast params and delay times for assassin cross - skills Create Deadly Poison(407) and Soul Breaker(379) [moonsoul] - * Added damage calcs to battle.c for Assassin Cross skill Soul Breaker(379) [moonsoul] - -08/29 - * Modified skill_require_db to reflect item requirements for assassin cross skills Create Deadly Poison(407) - and Enchant Deadly Poison(378) [moonsoul] - * Added @charmountpeco/@charpetrename/@charquestskill/@charlostskill GM commands. [Yor] - * Added noicewall.txt to map_athena.conf (commented out), noicewall flag [Valaris] - will not function when pvp is enabled on map. - * Added noicewall flag, noicewall.txt. [Valaris] - * Added wiz's temp fix for higher skill ids and skillnodex db. [Valaris] - * Added: Usage of At command when failed (100%). - * Modified: try to have samme presentation for all at-command code (100%). - * Improved/fixed some GM commands [Yor] - * Added some 'usages' in some GM commands [Yor] - * Added baby classes to equipment codes, they will equip the same as their normal and advanced counter-parts. [Valaris] - * Improved some GM commands [Yor] - - Added in @(char)baselvlup/@(char)joblevelup GM command: - When there are some status/skill points available and we reduce level -> remove points. - - Added counter in @statsall GM command. - - Fixed in @charsave GM command when map doesn't exist. - - Fixed @charbaselvl GM command overflow - - Fixed skill value (and crash) in @questskill/@lostskill GM command - - Fixed number of spiritballs (@spiritball GM command) - * Fixed random PvP crash bug [Lupus] - -08/28 - * Improved some GM commands [Yor] - - Added memo points in @go GM commmand. - - Added negativ value for @heal GM command. - - Fixed @(6stat-adjustement) GM commands overflow. - - Simplified @Statall GM commands. - - Fixed @guildlvup GM commands. - -08/27 - * Fixed @(char)zeny/stpoint/skpoint GM commands (no more overflow, etc...) [Yor] - * Improved @memo GM command: [Yor] - You can memo anywhere (it's GM command, not /memo command like for any player). - Without value, display actual memo points. - * Improved @refine GM command: you can reduce refinement. [Yor] - * Fixed @broadcast GM command send broadcast to all Map-servers. [Yor] - * Fixed @(char)base/joblevelup command (any adjustement can be entered). [Yor] - -08/26 - * In at_command.c: [Yor] - Fixed: initialisation of all strings. - Added: Usage of At command when failed (75%). - Modified: try to have samme presentation for all at-command code (75%). - * Made it so that the pvp_nightmaredrop mapflag would work even without pvp being enabled, now works any time it is set. [Ancyker] - * Added level check on /item and /monster. GM level must be >= both @monster and @item [Valaris] - level specifications (both since they share the same packet) - * Added my own extream mode map flags (disabled by default), makes players drop items at random everywhere (except towns). Full details in map_athena.conf. [Ancyker] - -08/25 - * Added: display usage when GM command failed (some GM commands) [Yor] - * Added @email GM command to change your account e-mail [Yor] - -08/24 - * Modified changesex script command use same function as @charchangesex now [Yor] - * Added @charchangesex GM command can be used on offline players [Yor] - * Added gm ladmin command to change GM level of an account [Yor] - -08/23 - * Fixed some at_command messages: [yor] - - remove all unused messages - - create commented line of all messages in msg_athena.conf to have english, and under, translation if necessary - - add some (arround 80, but not all) messages in msg_athena.conf - -08/22 - * Fixed: In GM commands, add a 'standard' message when GM level is too low [Yor] - * Changed in battle_athena.conf [Yor] - - atcommand_spawn_quantity_limit: 100 (20 is too short for mass spawnings.) - - unknow: give translation of babelfish to help on the explanation (not writing: 'unknow' to not lost the information!) - - day_duration: 7200000 & night_duration: 1800000 (set default to 30 min night, 2 hours day to show improvement of eathena by DEFAULT) - -08/21 - * Updated battle_athena.conf to be in English (not Engrish) [Ancyker] - * Updated WZ_FIREPILLAR according 8-10 patch [AppleGirl] - * Updated skill_cast_db and skill_require_db according to 8-10 kRO patch [AppleGirl] - * Added how to use skill_castnodex_db.txt [AppleGirl] - * Added skill_castnodex_db.txt, allowing some skills to be casted with out dex's effect on them - Midas' idea [AppleGirl] - * Improved answer messages of char-server on @(un)ban/@(un)block GM commands [Yor] - * Added answer messages of char-server on @(un)ban/@(un)block GM commands [Yor] - * Added block command (ladmin c) [Yor] - * Added block command (ladmin perl) [Yor] - * Fixed job_db1.txt comments to be in english, also spaced the columns to make it easier to read. [Ancyker] - * Added: possibility to use "" or '' to give an account name in ladmin (Perl) (no more problem with account name which have spaces). [Yor] - * Changed: atcommand_gm_only is set to 'no' by default, because: [Yor] - - GM commands level now works correctly - - GM commands levels are now set by default with diffrent types of GM - * Added @inall/@exall GM command to block/unblock ALL wispers of a player [Yor] - -08/20 - * Added unblock command (ladmin C) [Yor] - * Added unblock command (ladmin perl) [Yor] - * Fixed: when limited time is in past, add new duration starts from actual time [Yor] - * Added chardisguise/charundisguise [Kalaspuff] - * Added default time [23:59:59] for timeset/banset ladmin (C) commands [Yor] - * Fixed sage rebirth ability at professor job change NPC. [PoW] - * Fixed pecopeco knight/crusader rebirth ability at LordKnight and Paladin job change NPCs. [PoW] - * Added default time [23:59:59] for timeset/banset ladmin (perl) commands [Yor] - * Added a check_ip_flag option in char-server [Yor] - * Added a check_ip_flag option in login-server [Yor] - * Added a display at start of login-server about IP checking configuration. [Yor] - -08/19 - * Added unban/unbanish command (ladmin c) [Yor] - * Added unban/unbanish command (ladmin perl) [Yor] - * Added parameter to choose how works timeadd (ladmin command) with unlimited time accounts [Yor] - * Fixed @option/@charoption when player is disguised. [Yor] - * Added: some information about TODO 19. [Yor] - * Added: possibility to use "" or '' to give an account name in ladmin (C) (no more problem with account name which have spaces). [Yor] - -08/18 - * Guardians were immune to skills/spells, fixed. [Valaris] - * Added custom draculax.txt script to display npcskilleffect command. [Valaris] - * Added npc/events/custom folder. [Valaris] - * Fixed Umbala Language Quest NPC bug [PoW] - * Added temporary prevention of crash caused by peco + disguise, will look into a better solution. [Valaris] - * Changed working of putting disguise on (much like Yor's setpos with undisguise) [Valaris] - * Changed disguise id check to > 23 instead of max_pc_class. [Valaris] - * Added bDisguise script command for items. [Valaris] - Syntax : bonus bDisguise,npc_id/mob_id; Example bonus bDisguise,1002; for poring disguise - * Added flag so @disguise command will override any disguise scripts. [Valaris] - * Updated @disguise description in help.txt. [Valaris] - * Added: @ignorelist/@charignorelist to know from which people a player ignore wisps [Yor] - * Renamed: @makepet -> @makeegg (@makepet will be created later to create pet, not a egg) [Yor] - * Fixed Phantom of Opera quest, fixed quests_aldebaren requirements [PoW] - * Changed: anti-freeze disconnection in char-server set from 1mn 15s to 30s [Yor] - * Fixed: free block memory on NULL pointer in char-server do_final [Yor] - * Fixed: reset server information when map-server disconnected from char-server [Yor] - * Changed: anti-freeze disconnection in login-server set from 1mn 15s to 30s [Yor] - * Improved pecopeco checks in @option/@charoption/@jobchange/@charjob [Yor] - -08/17 - * Fixed pecopeco displayings in @option/@charoption/@jobchange/@charjob [Yor] - * Correction of @rura, @where, @rurap and some other things in GM commands. [Yor] - * Correction of a parameters' errors in GM commands. [Yor] - * Correction of @charzeny Gm command (+ @zeny/@charzeny can add and remove zeny without problem). [Yor] - * Acolyte Job Quest: Fixed Marthilda, Yosuke NPC bugs. [Lupus] - * Added some comments in .conf about @gm [Yor] - * Fixed max value of level_new_gm parameter (not 100, but 99) [Yor] - * Added level_new_gm parameter in login-server to disable or set level of all GM created by @gm [Yor] - * Fixed @GM GM command [Yor] - -08/16 - * Translation of final message of @gm [Yor] - * Fixed on @GM: When login server is offline, char server sends impossible to create GM [Yor] - * Fixed: refuse @gm GM command to ... a GM :) [Yor] - * Added complete answers of /in /ex /inall /exall. [Yor] - * Added option to send information to online GM when there is a hack, a spoof name, etc. [Yor] - * Added individual ignore management, and wisp checks [Yor] - * Added TODO 33 [Yor] - * Fixed possible overflow with @ban GM command [Yor] - * Speed up a little @ban GM command [Yor] - * Added ignore all for wisps (to same map-server). Sorry, before, I was added only for not same map-server [Yor] - -08/15 - * Added a resume for 'email_creation' parameter [Yor] - * Fixed double messages when a player wisp/page itself [Yor] - * Added ignore all for wisps [Yor] - * Added better explanation for the new 'email_creation' parameter [Yor] - * Fixed: now, GM accounts are sended to all servers when auto-detect change of GM file is actived [Yor] - * Fixed: at auto-creation of e-mail, don't ask the player if login-server is offline (we need login-server to save e-mail) [Yor] - * Used config_switch instead of atoi for email_creation parameter [Yor] - * Added an option to create e-mail at connection with client [Yor] - * Added authentification with login_id2 (1040) - activated by default [Yor] - * Added partial part of authentification with login_id2 (1040) [Yor] - * Added some missing GM commands in help.txt [Yor] - * Improved search of map-server when map is not found [Yor] - * Added banish in ladmin (c) to be like of GM commands [Yor] - * Fixed Angel Helm quest, fixed Spore Doll quest exploit, Fixed Morgenstein quest bug [Lupus] - -08/14 - * Added banish in ladmin (perl) to be like of GM commands [Yor] - * Fixed some possible errors with maps management in char-server [Yor] - * Fixed bug of map searching when to few maps on map-servers [Yor] - * Changed some console displayings in char-server [Yor] - * By default, activation of player ip check [Yor] - * Added some of 1040: check of player ip between each server [Yor] - * Fixed dupes in warp scripts, reorganized, thanks to midas fro GH warp [kobra_k88] - * Added possibility to disable automatic reload of GM accounts file [Yor] - * Added log when GM accounts file can not be readed [Yor] - * Changed default of GM accounts file check for 120 sec to 15 sec [Yor] - * Added automatic reload of GM accounts file if it was modified [Yor] - * Added @mapmove, @broadcast, and @localbroadcast in help.txt [Yor] - * Fixed possible error of monster id (GM command) if monster begins by a number. [Yor] - * Added jobname in @charstats command. [Yor] - * Fixed: If a GM command uses NULL pointer as command function, there is no more crash. [Yor] - * Fixed Niflheim&Umbala guides. Fixed Niflheim city. removed 2 NPC clones. [Lupus] - * Added Archer Skills quests, fixed Thief Skill Quest [kobra_k88] - -08/13 - * Add an option to fix a ban for hacker that spoof name (to set minutes of ban) [Yor] - * Fixed incorrect mob IDs with Valaris's mob_db [Ancyker] - * Added possibility to execute GM commands when you wisp someone [Yor] - * Added a console message when a player try to spoof his name in Global message [Yor] - * Added size of packet in packet send by map-srvr to char-srvr about online players [Yor] - * Added check on individual stat at creation of a character [Yor] - * Added npcskilleffect script command. Will allow npc to show effects of certain skills on specified XY coordinate. - Syntax : npcskilleffect 21,10,148,150; skillid, skilllv, x, y. [Valaris] - * Increase maximum weight can be used with an item now, thanks to orn. [Valaris] - * Fixed mob names in Gonryun , thanks to unsul and Filougarou. [Valaris] - * Fixed muramasa curse rate, thanks to OxiMoron. [Valaris] - * Fixed Aldeabran&Comodo towns. Added Cheese quest to Comodo. Fixed Thief Job Quest [kobra_k88] - -08/12 - * Begin to add 1040 in login/char/chrif about authentification. not finished [Yor] - * @mapmove, @broadcast, and @localbroadcast can now be used. [Valaris] - * Looting mobs will not continue to item if it disappears, instead will walk away. [Valaris] - * Unitinalized nameid in script.c [Valaris] - * Added position in log when unknown packets are saved (login-server). [Yor] - * Corrected possible error to contact not good player when a wisp concerns player on an other map-server. [Yor] - * Added a function to obtain character name with index in auth structure (char.c). [Yor] - * Corrected check/test error in mapif_send. [Yor] - -08/11 - * itemdb_searchname fixed (now firstly looks for item aliases 'name', if not found looks for item name 'jname'). [Lupus] - * Optimized getitem, delitem. getweight, fixed there possible scripts exploits [Lupus] - * Thief bug's long name in mob_db.txt was Thief Bug Larva, fixed. [Valaris] - * Thief bug names were mixed around in monster.txt, fixed. [Valaris] - * Fixed incorrect parse of usable item rate. [Valaris] - * Added ban command in ladmin (C), like GM command [Yor] - * Terminated some translations about wisp/page, and control/improvement/correction of wisp/page. All 'found' bugs are corrected [Yor] - * Added translations in inter.c about wisp/page. [Yor] - * Corrected printf datas in intif_parse_WisMessage when map-srv receives wisp message from inter-srv. [Yor] - * Sended an answer when a wisp/page is supressed because of a timeout. [Yor] - * Improved: if inter-srv is asked for a wisp, verify first if the character exists. Don't ask all map-server if it not exists. [Yor] - * Changed Printf in intif_wis_message to have better information. [Yor] - * Improved: Don't ask inter-server for a whisp/page if player is on the same map-server. [Yor] - * Completed some printf and comments in char.c [Yor] - -08/10 - * Improved map_nick2sd function. Now, sensitiv case is removed when it's possible [Yor] - * Corrected split of broadcast messages in char-server [Yor] - * Message to Valaris from Yor (special file) - * Improved accounts file saving: [Yor] - - be sure that accounts file is save at least every minute. - - save accounts file at end of login-server - * Reduce displaying size on some errors about accounts file reading. [Yor] - * Created log when change sex packet give an invalid value (login-server) [Yor] - * Correction of unknow_packet displaying (in log). Separate is done after 8th char [Yor] - * Give possibility to use account name with spaces in prompt commands finished by account name in ladmin (perl). [Yor] - -08/09 - * Fixed char-server lag. 3 tests from 3 people appeared to function properly again. [Valaris] - * Basic Implementation of Basilica [AppleGirl] - * Added ban command (ladmin perl) [Yor] - * Correction of bug about auth_fifo when we block a player. Invalid value in array (login.c) [Yor] - * Correction of some tests on server_fd array in login.c [Yor] - * Improved Item_searching in all GM commands [Yor] - * Created @undisguise GM command [Yor] - * Added Umbala town&quests&guide. Some fixes in Yuno warps&shops&guides. Kafra fix. Added Valhallen quest. [kobra_k88],[Lupus] - * Corrected char_divorce (char-server) to remove ring to both partner [Yor] - * Eventual crashfix for clif_authfail_fd [Kalaspuff] - * Corrected @jump GM command. [Yor] - * Reduced size of conf/help.txt (max 200 lines in chat window). [Yor] - -08/08 - * Added NPCs to @disguise. [Valaris] - * Mob disguises will now show up to player using it as well. Attack animation and sitting do show up to them yet. [Valaris] - * Added @disguise GM command in help files [Yor] - * Added @go 16 to visit prisoners [Yor] - * Reduced number of accounts file saving when informations are not important: [Yor] - - save immediatly any modification/creation/deletion of account (like before) - - use counter before saving if only ip/time of last connection is changed (normal authentification) - because these values are already save in log file. - * Speed up account searching in login-server. [Yor] - * Speed up character searching for @(un)block/@(un)ban. [Yor] - * Created @unjail/@discharge GM command. [Yor] - * According to GM definition level in at_command.conf, set level 20 to online_gm_display_min_level for online files. [Yor] - * Speed up some sortings of online creation (strings based sortings) [Yor] - * Fixed nullpointer crash with disguise in clif_changelook [Kalaspuff] - -08/07 - * Fixed so spells will still be cast if target walks out of range. (please don't overwrite this again) [Valaris] - * Corrected a little error in online files creation (only 1 player was visible) [Yor] - * Optimized memory management of online list [Yor] - - less memory usage - - less tests and loops (more speed) - - more efficient (use directly char_dat position instead of search it) - * Added Official Assassin Job Quest. Now eAthena contains all 2-1 Job Quests! [kobra_k88] - * Fixed scripts: 32hats, warper2, platinum_skills, added/changed some mapflags and other misc script changes [Lupus] - * Added @disguise command (enter a mob_id or name, and you will appear to others as that mob/npc!) - * Fixed code for mob disguises, should not crash clients now. - * Improved online management code when we receive char_id. [Yor] - * Added code for mob disguises. Can not set yet. Atcommand needs created. [Valaris] - * Improved mmo_char_send006b function [Yor] - * Corrected: when save file of character can not be created, try backup file if flag is set to create it. [Yor] - * Added an option to create backup of characters file [Yor] - The backup_txt file was created because char deletion bug existed. - Now this bug is corrected and no character disappear. - But, create a file with a lot of characters can use CPU usage and decrease hard disk speed. - So, I create an option with default value: no create backup. - * Improved online management code and some others little codes (char.c). [Yor] - * Respawn points of prisoners set to the jail rooms. Jail.txt mapflag addeed. So imprisoned players can't escape. [Lupus] - -08/06 - * Improved/Optimized some little code (char.c/login.c). [Yor] - * Improved 0x2afa and 0x2afb (map transmissions between char and map). [Yor] - * Optimized global message nick spoof fix. [Valaris] - * Fixed crash in attacking guardians in a null guild. [Valaris] - * Capped earned exp at 1000000000. [Valaris] - * Set area size back to 20 for now, some things in path.c need to be fixed. [Valaris] - * Fixed crash in guardian search. [Valaris] - -08/05 - * Added @jail <char_name> GM command [Yor] - * Added explanation of @idsearch and @mapinfo in help.txt [Yor] - * Improved @idsearch GM command [Yor] - * Improved a little 3 loops in ladmin.c [Yor] - * Improve some codes in char.c: [Yor] - - less tests in online creation - - mmo_char_send006b: remove duplicated memset, create a char_dat structure pointer - - server_fd[] not seted/modified/checked correctly - * Set max_walk_path back to 48. [Valaris] - * Added translated Gonryun town. Fixed map names of Louyang shops. Added missing Blacksmith, - added extra Rapairmen into refine.txt. In Inns added 4 different prices based on Base Lvl.[kobra_k88] - ----------eAthena 1.0.0 RC3 TXT--------- -08/04 - * Set battle_athena.conf to more accurate settings. [Valaris] - * Decreased default damage delay (stun after being hit) by 75%. [Valaris] - * Max walk path is now correct (17). [Valaris] - * Area size is now correct (14). [Valaris] - * Improved some very little codes in char.c. [Yor] - * Remove displayings of logs on console of map-server [Yor] - use it for DEBUG, not by default, that decrease a lot the performance - * Added (commented) printf in freeze function for debug if necessary [Yor] - * Fixed melee ctrl-attack targetting. [Valaris] - * Reset attack target when equipping arrows. [Valaris] - * Improved (log and remove_control_chars functions). [Yor] - * Added 'available free bytes' in displaying when size is expanded. [Yor] - * Fixed incorrect returns in clif_authok. [Valaris] - * Added pointer checks to chrif.c [Valaris] - * Added some pointer checks to the mob ai. [Valaris] - * New (lag-free) fix for NPCs / mobs not showing up when chars walk around [Kalaspuff] - -08/03 - * Made so if exp given is less than 0, 0 is given instead of 1 (plants were giving exp) [Valaris] - * Added console displaying to have complete informations when we expand Wdata session. [Yor] - * IMPORTANT: Add a TODO 31 for Guilds' coders. [Yor] - * Old packet 0x2b16 use packet number 0x2b0e. [Yor] - * remove packets 0x2b0e and 0x2b0f. [Yor] - * on character_name ask packet: add account_id of asker. [Yor] - * Improved script code in novice.txt. [Yor] - * Fixed error in alberta.txt. [Valaris] - * Allow player placement on afm-type maps. [Valaris] - * Added afm loading. [Valaris] - * Removed useless code for mob equipment. [Valaris] - * Initial packet setup for possible playable mobs. [Valaris] - * Added check for save_clothcolor for the dyefix, and added another check to make sure player is dyed before using the fix. [Valaris] - * Improvement: Character asking of map-server to char-server is not more case sensitive. [Yor] - * Added TODO 29 & 30. [Yor] - -08/02 - * Re-added "player not attached" error reporting. [Valaris] - * Fixed errors in 32 hat quest that was causing player not attached errors. [Valaris] - * Fixed input number function: commented out negative input check by Valaris in script.c (all scripts have been revised and fixed), - made actual bug fix of buildin_input func (wrong variable type conversion (int)->(unsigned int) in clif.c - Due to the fixed bug Merchant Job Quest works fine now [Lupus] - * Fixed number input bugs/possible exploits: mage.txt IceCream.txt event_valentine.txt refine.txt - milk_trader.txt grandpa_pharmacist.txt aldebaran.txt alberta.txt juice_maker.txt [Lupus] - * Finished: offline player can be @ban/@block/@unban/@unblock by their character name. [Yor] - * Added packet between map to char to work on offline players (@ban/@block/@unban/@unblock) [Yor] - * Added check on character name with less than 4 characters [Yor] - * Added @chardelitem GM command [Yor] - * Fixed Kafras (no more buttonless msg bugs, Kafra Pass works fine) [Lupus] - * Changed input exploit, only checks for negative now instead of having an input cap. Fixed up vending exploit. [Valaris] - * Added check for src with High Wizard's soul drain. [Valaris] - * Fixed up npc_suicide and npc_selfdestruction, should fix up crashes caused by them. [Valaris] - * Added more pointer checks in the clif_authok function. [Valaris] - * Added some pointer checks to clif.c, should prevent crashes. [Valaris] - * Added some checks about writing errors of item names in GM commands (check cases). [Yor] - * Fixed Hunter Job Quest 1.6 [Lupus] - * Removed Kalaspuff's fix for mob/npc data not always being recieved. It was causing - excessive amounts of lag. [Valaris] - -08/01 - * Added ability to spawn character pets. [Valaris] - * Added show_mob_hp. [Valaris] - * @item/@item2 GM commands now work correctly with name begining by a number. [Yor] - * @spawn/@monster2 GM commands authorise spawn of guardians. [Yor] - * Fixed so guardians may be spawned outside of castles. [Valaris] - * Fixed/Improved @spawn/@monster2 GM command. [Yor] - @spawn/@monster2 GM command: you can use space in the desired name now (use "") [Yor] - * Added TODO 26 and 27. [Yor] - * Guardians if owned by a guild will display guild name and castle on name request. [Valaris] - * Added checks for null blocks in mapforeachin functions. [Valaris] - * Addition of a GM level 99 account for test of GM commands. [Yor] - * Creation of a default structure for GM levels (sub-gm, gm, admin, etc.). [Yor] - * Improved @time GM command (better code and display more informations). [Yor] - * Added informations about game time in @time command [Yor] - * Added @time command to have server time [Yor] - * Fix night at start if administrator want night and there is no duration for night and day [Yor] - * Fix for NPCs / mobs not showing up when chars walk around [Kalaspuff] - * Begin @unban/@unblock GM command (structure done). [Yor] - * It's now possible to disable Night or Day (set to 0 in battle.conf). [Yor] - * @day/@night: when already the desired cycle, display a message. [Yor] - * Fixed overlapping Ice-Cream Maker NPC, duplicated NPCs, restored duplicated Akaru's MrSmile [Lupus] - -07/31 - * Terminated: night/day cycles. [Yor] - * When a state comes back to normal, player stay in night if it's night. [Yor] - * Started to add management of day/night: [Yor] - creation of 3 parameters in battle.conf - TODO: usage of these parameters (later). - * added line '// $Id: Changelog.txt,v 1.65 2004/09/29 17:31:42 kalaspuff Exp $' in all code source files to avoid overwrite in CVS. [Yor] - * Fixed number/quantity in @item command. [Yor] - * Fixed when night and disconnect/reconnect, it's night. [Yor] - * Removed extension to check a map in char.c (less tests). [Yor] - * Added savepoint coordonates (x,y) if player is set to a new map (char.c). [Yor] - * Added izlude to check major cities. [Yor] - * Began adding developer mobs. [Valaris] - * Added dyes and fixed client crashes with player mobs. [Valaris] - -07/30 - * Added temp fix for "nullpo player not attached" error message (script.c script_rid2sd) [Lupus] - * Added checks for major cities in afm format. [Valaris] - * Added preliminary AFM(Advanced Fusion Map) support. Actual map-reading works, but rest of server needs to recognize them. - Thanks to alexkreuz [Valaris] - * Changed Map and NPC loading display. [Valaris] - * Removed unneeded 'End' and duplicate 'end' script commands. [Valaris] - * Added 'language <language>' command in ladmin (perl) to change language of displaying. [Yor] - * Fixed atcommand_gm_only parameter: [Yor] - 0: you can define level command '0' for normal players (gm level 0) - 1: even you define a level 0 for a command, normal player can not use it. Only GM level 1 or more can use command (if command level is possible for this GM) - Note: This parameter is not like atcommand_for_all (this parameter doesn't exist actually) . - * Fixed Kafras (Cart Service for Super Novice), some warps in Morroc, Aldebaran. [Lupus] - Added official shop into St.Abbey. [Lupus] - Added quests: Lutie Town Hat Quest by TonyMan, 23 new hats custom quest. [Lupus] - Fixed jobchange.txt. [Lupus] - Improved pvp.txt. [Lupus] - Rearranged and updated! (now in 2 variants) mapflags. [Lupus] - Updated map_athena.conf [Lupus] - * Fixed: battle_athena config's atcommand_gm_only; yes was no and vice versa [Kalaspuff] - -07/29 - * Added 'language <language>' command in ladmin.c to change language of displaying. [Yor] - * Re-added guardians don't attack guild members, someone must have removed it by accident. [Valaris] - * Restore correct displaying (LAN/WAN) previous was good :) (sorry... prabably tiredness). [Yor] - * Fixed some errors in novice.txt script. [Yor] - * Kashy's script fixes. [Valaris] - * Displaying of correct information in LAN/WAN test (displaying was reversed) in char.c [Yor] - * Creation of a char_unblocked directory (char directory is blocked) [Yor] - - modification of makefile - * Added a note in TODO 14: encrypted password - problem with client versions [Yor] - ----------eAthena 1.0.0 RC2 TXT--------- -07/28 - * Added metaller to equipped mobs. [Valaris] - * Added a note in TODO 19 [Yor] - * REMOVED last changelog: cvs server: [14:29:29] waiting for cvs's lock in /usr/cvsroot/athena/src/char [Yor] - * Displaying of correct information in LAN/WAN test (displaying was reversed) in char.c [Yor] - * Added "OMG" emotion to weapon/armor breaking. [Valaris] - * Removed space in a pointer in mob.c. [Valaris] - * Restored previous version of lan management in login.c, because: [Yor] - - check test was incorrect (no mask for controled ip). - - in check test, we recalculate every time the subnetwork (loss of time). - - impossible to have a name definition for the sub-network (some network administrator use a name to define the sub-network). - - no more default configuration of sub-network. - - possible errors in the reading function of the lan file. - - no more logs about sub-network. - - BUT, conserved: - new default name for lan file - - color for displaying of LAN/WAN - * Removed some memsets from chrif.c that caused segfaults. [Valaris] - * Added fix for anklesnare and spiderweb. [Valaris] - * Added Kashy's Lan Support code. [Valaris] - * Removed variables and assignment used by prevent_multi_login. [Valaris] - * Removed prevent_multi_login. (many problems reported with it) [Valaris] - * Fixed armor breaking. Was being broken when pc was attacking instead of when being attacked. [Valaris] - * Fixed checkcart, checkfalcon, checkriding (they didn't return any value) in script.c [Lupus] - * Fixed breeder.txt renter.npc, kafras NPC (added correct class check, added correct checkcart, checkfalcon, checkriding) [Lupus] - * Fixed Kafra functions_kafras.txt NPC (added correct checkcart, fixed cmall cart giving bug) [Lupus] - * Fixed Kafra functions_kafras.txt NPC (fixed Kafra Pass exploit) [Kobra_k88] - * Fixed Hunter.txt coords of the Guild entrance warp [Lupus] - -07/27 - * Improved check command in ladmin.c [Yor] - * Added map_id check in map_foreachinarea, to prevent eventual crashes [Kalaspuff] - * Added @enablenpc and @disablenpc in help files [Yor] - * Fixed Thunder Storm range (thanks midas) [Kalaspuff] - * Added Anthell NPC trigger in Morroc.txt warps/town [Lupus] - * Added missing Warps for Job Quests of Swordman, Hunter and Thief in jobquests.txt [Lupus] - * Updated atcommand_conf, missing GM-level for @enablenpc and @disablenpc [Yor] - * Removed possible overflow error in @enablenpc and @disablenpc [Yor] - * Updated atcommand_conf, missing GM-level for haircolor [Kalaspuff] - * Improved best job test in novice.txt [Yor] - * Improved @go command: [Yor] - - give list of cities if no value - - added start point (to welcome newbies) - - give possibilities to use city names (@go geffen): at least 3 characters, and some writing errors are tested - * Replaced every Job Quest Script (excluding Assassin, 2-2 and 2-2-X ). Now all 2-1 Jobs have big quests. [Kobra_k88] - * Replaced all Skill Quests (Added Sand Attack Skill Quest). [Kobra_k88] - * Added Legendary Swords quest. [Kobra_k88] - * Replaced 6 towns with new scripts: Izlude, Prontera, Morocc, Geffen, Alberta, Al De Baran. Splitted all towns quests into files. [Kobra_k88] - * Splitted and optimized Kafras & Guides. [Kobra_k88] - * Implemented Kafra Pass! [Kobra_k88] - * Removed free Breeders (replaced by the correct ones). [Kobra_k88] - * Placed all Sign Posts/Signs into a single file. [Lupus] - * Files arrangement, additional warps/scripts correction. Fixed several scripts (NPC overlapping, bad sprites, etc). [Lupus] - -07/26 - * More accurate pvp point system. It skips ranks, needs more work. [Valaris] - * Fixed crash in executioner card code. [Valaris] - * Fixed mob respawn after death bug. [Valaris] - * Fixed exp problem caused by bounds checking. [Valaris] - * Fixed pvp rank so only one person may be rank 1. [Valaris] - * Any time a person is on a pvp map, the rank will calculate, preventing bad rank packets from being sent. [Valaris] - * Added Job Agencies for Training Ground (novice.txt). [Yor] - * PVP respawn client crash fix. [Valaris] - * Fixed small error in kafra.txt [Syrus22] - * Finished adding special equipped mobs. [Valaris] - * Added 2 living statues behind the NPC 'Monster Master'. [Yor] - * Removed infinite possibilities to have items from helper (novice.txt, new_1-4.gat,60,149). [Yor] - * Added 2 living statues behind the NPC 'Monster Expert'. [Yor] - * Improved a little 1st course of novice training. [Yor] - -07/25 - * Allow mobs to be equipped with pet armor. mob_avail and clone mobs need to be created. [Valaris] - * Removed [AppleGirl]'s armor breaking code. [Valaris] - * Commented out data_dir. [Valaris] - * Finished exp bounds checking. [valaris] - * Added negative value checks to clif_updatestatus. [Valaris] - * Added exp bounds checking for those rediculously high rate servers. [Valaris] - * Added bounds checking to the @zeny and @charzeny commands. [Valaris] - * Improved and corrected some errors 1st course of novice training. [Yor] - * Removed no guild check for Guardians. Guardians SHOULD attack people with no guild. [Syrus22] - * Fixed Alliance check in mob.c [Syrus22] - * Added armor breaking to normal battle (crits will double the chance) [Valaris] - * Fixed mistake in map.c causing compile errors. [Syrus22] - * Fixed backstab bow penalty option. [Syrus22] - * Fixed Alliance check in battle.c for emp/guardian damage. [Syrus22] - -07/24 - * Added backstab bow penalty option [Akaru] - * Fixed OnGuardianDied events on prontera castles 3 to 5. [Valaris] - * Another vending fix. [Valaris] - * Fixed bugs in npc headers caused by someone using spaces and not tabs. (kafra.txt, guide.txt, yuno.txt) [Valaris] - * Fixed a vending bug. [Valaris] - ----------eAthena 1.0.0 RC1 TXT--------- -07/22 - * Fixed numerous startup errors in aldebaron castles and one geffen castle. [Valaris] - * Full Guild Wars Script Complete!!! [Akaru] - * Fixed rice ball item. [Valaris] - * Fixed problems with options and peco riding. [Valaris] - * Updated item_db with fix for Sleipnir and more translations. [Akaru] - * Translated item_violetbox, mob_poring, mob_branch, mob_boss. Fixed wizard.txt (wrong item id), headgeatquest.txt(added Zeny check) [Lupus] - -07/21 - * Updated refine.txt. Added optional features and optimized the file. [Syrus22] - * Evened out the # of columns in mob_db, filled in some blanks. [Valaris] - * Undid compilation errors caused by Akaru's removal of nullpo.o from map-server compile [Valaris] - -07/20 - * Removed Ghostring from gef_fild13.gat [rg] - -07/19 - * Fixed Graffiti [Valaris] - * Zeny Bug In Vending Fixed [Darkchild] - -07/18 - * Added a check about level of at_command when reading the file [Yor] - * Updated /help and conf/help.txt [Yor] - * Added @nuke command in conf/help.txt [Yor] - * More WoE Castles Done [Hikaru] - * Changed: inter.txt->inter.log in log directory [Yor] - * Added some char_log when character can not be created (invalid value, invalid name, etc...) [Yor] - * Changed: char.txt->char.log in log directory [Yor] - * Update features.html/changlog.html [Yor] - * Fixed compilationissue on FreeBSD [Kalaspuff] - -07/16 - * Remove limit for kami/kamib ladmin command. [Yor] - * Fixed crash in weddingtxt.txt where it was checking an invalid equip index. [Valaris] - * Added some TODO for next version. [Yor] - -07/15 - * Changed: login.txt->login.log in log directory [Yor] - * added system to choice authorised ip for remote administration [Yor] - * Added listBan/listOk commands in ladmin's. [Yor] - * Speed up a little search_mapserver function. [Yor] - * Init map strings of each servers when map-server send informations. [Yor] - * Added some TODO for next version. [Yor] - -07/14 - * Fixed another lockup with multi_level_up [Valaris] - * Added kami(yellow)/kamib(blue) commands in ladmin (terminated). [Yor] - * Fixed name of ladmin_athena.conf. [Yor] - * Fixed mvp item reading. [Valaris/Syrus22] - * Added new move packet in map (ver.13jully04) [Yor] - * Added new auth packet in map (ver.13jully04) [Yor] - * Added kami/kamib commands in ladmin. not terminated: to do: login->char [Yor] - * Updated Some Npcs [Darkchild] - * Added Gefenia Warps [Darkchild] - * Added Berzebub Quest [Darkchild] - * Removed random alchemist marine sphere code, until some other system is worked out. [Valaris] - * Fixed infinite loop caused by turning multi level off. [Valaris] - * Added display id the char-server is freezed. [Yor] - * Added debug printf about the max_connect_user in char-server. [Yor] - * Added banadd command in ladmin.c [Yor] - * Removed duplicate check in chrif.c. [Yor] - -07/13 - * Fixed GM_level code in map-server. [Yor] - problem is in the hash system of the db -> use simple db until we found solution. - note: for this db, it's not necessary to use a db system (little db, 2 values: key, value) - * Improved GM_level code in map-srv, but not solve the problem. [Yor] - * Fixed error of 'return' without value in chrif_parse (chrif.c). [Yor] - * Added character name, account id and gm level on console in map-server when auth is accepted. [Yor] - * Added gm_level of the account on console in char-server when auth is accepted. [Yor] - * Added gm_level of the account on console in login-server when auth is accepted. [Yor] - * Added timeadd command in ladmin.c [Yor] - * Added help for each command (help <command>) in ladmin (perl and c). [Yor] - * Fixed global message (normal speak) name spoof exploit. [Valaris] - * Added timeset command in ladmin.c [Yor] - * Added banset command in ladmin.c [Yor] - * Added vending and trading dupe fixes, thanks to Kinko and Kazzy [AppleGirl] - * Added multi_level_up command to battle_athena and commandline. [Valaris] - Turning it off will allow a player to only level up once from a monster. - * Added: explanations of ladmin_athena.conf keys in conf_ref.txt. [Yor] - * Fixed: init mmo_map_server structure (to 0) in char-server. [Yor] - * Added Gefenia Maps [Darkchild] - * Added @nuke command do to user request. [Valaris] - * Removed nick spoof fix code for now, it broke chat. [Valaris] - * Added some code for @nuke command. [Valaris] - * Finished adding battle_athena options to command line. Every option in battle_athena.conf - can now be passed directly through the command prompt. [Valaris] - -07/12 - * Added many battle_athena options to command line arguments. [Valaris] - * Allow battle_config_switch to be used globally in map-server. [Valaris] - * Rewrote map-server command-line code. Will now begin implemented nice commands for map-server. [Valaris] - * Added BETA version of ladmin in C. [Yor] - * Added new packet structure of authentification and move - automatic detection. [Yor] - * Added /item command. It is same as /monster. Both commands will search for mobid first, if not found will give item. [Valaris] - * Fixed a displaying error in state command (perl ladmin). [Yor] - * Added /monster command. Syntax is /monster <name/id>. [Valaris] - * Fixed chat spoofing in global messages. [Valaris] - * Prevent nick spoofing in whispers. [Valaris] - * Added check about lenght of packet 0x72 for new client version [Yor] - * Added Pet Equip Items Quest Npc - * Added Pet Taming Items Quest Npc - * Added Slotted Sunglasses Quest Npc - * Added pet_equip_required option for pet skills. [Valaris] - * Changed: create a sub-function for help command in ladmin (perl). [Yor] - -07/11 - * Added Petit pet skill. [Valaris] - * Added some code for Petite Heaven Drive, still does not work, but doesn't crash. [Valaris] - * Fixed dokebi and baby desert wolf pet skills. [Valaris] - * Added Orc Warrior, Hunter Fly, Poison Spore, Baby Desert Wolf, Baphomet Jr, and Dokebi pet skills. [Valaris] - * Added script command petskillattack.[Valaris] - * Fixed search command in ldamin (perl) ignore sensitive case now. [Yor] - * Fixed default to 0 for save_unknown_packets configuration in login. [Yor] - * Fixed the warnings about implicit declarations. [Kalaspuff] - * Added @guildrecall/@partyrecall commands. [Yor] - * Added Isis pet skill. [Valaris] - * Added petmag script command for magnificat. [Valaris] - -07/10 - * Added Banker NPC because alot of users wanted one. [Syrus22] - -07/09 - * Added Sohee pet skill. [Valaris] - * Added petheal command. [Valaris] - * Added Smokie pet skill. [Valaris] - * Added bonus bPerfectHide for Smokie pet skill. [Valaris] - * Added Spore pet skill. [Valaris] - * Created petrecovery script command. [Valaris] - * Added Poring, Drops, Poporing, and Yoyo loot skills. [Valaris] - * Added petloot script command for pet looting. [Valaris] - * Removed pet_loot config settings. [Valaris] - * If pk_mode is on, a message will show up in map-server. [Valaris] - * Fixed pk_mode extra experience and drops so will occur if monsters is 20 levels or higher than player. [Valaris] - * Fixed @killmonster crash caused by implementation of pk_mode. [Valaris] - * Finished setting up pk_mode, should be 100% complete now. [Valaris] - * Added nopvp.txt for pk_mode. [Valaris] - * Prevent novice engagement in pk_mode. [Valaris] - * Fixed up and changed the exp penalty system. [Valaris] - * Pk_mode will now give double exp loss if killed by player. [Valaris] - * Updated conf/help with new commands [Yor] - * Removed more pvp timer stuff from pk_mode [Valaris] - * Increase drop rates +25% if over level 20 on pk_mode. [Valaris] - * Changed +25% exp increase on pk_mode to 15%. [Valaris] - -07/08 - * Disabled pvp rank and timer if pk_mode is on. [Valaris] - * All maps made pvp if pk_mode is on. [Valaris] - * pk_mode additional 25% exp given over level 20 [Valaris] - * Disable @pvpon and @pvpoff commands if pk_mode is on. [Valaris] - * Added pk_mode option in battle_athena.conf (not yet implemented) [Valaris] - * Reworked prevent_multi_login, should work perfectly now. [Valaris] - * Removed need for eof=2 for prevent multilogin, will now just delete the blocks containing both sessions. [Valaris] - * Added map-servers anti-freezed connection in char-server. [Yor] - * Added char-servers anti-freezed connection in login-server. [Yor] - * Fixed spy commands so that inputting the same id/name turns off the command. [Syrus22] - * Created @partyspy command. [Syrus22] - * Renamed search_guildname function to conform with normal naming standards in guild.c. [Syrus22] - * Created @whomap/@whomap2/@whomap3 commands to show online players on a specifical map. [Yor] - * Updated and Shrunk the Kafra Script. [Syrus22] - * Create @reloadgmdb gm command. [Yor] - -07/07 - (Dated On Aegis Website) - *--Released 1.0.0 RC3--* - * Fixed crashed with prevent_multi_login. [Valaris] - * Allow infinited local logins if prevent multi_login is on. [Valaris] - * If prevent_multi_login is on, it will disconnect both clients on the same ip. [Valaris] - * Prevent_multi_login will now list the character names of both accounts when logged out, and give a message. [Valaris] - * added updated const.txt and pet_db.txt [Valaris] - * GM accounts/level updating without restarting completed (by reloadgm ladmin command). [Yor] - * Removed gm_account_filename definition from map.conf. [Yor] - * Updated GM level by reloadGM ladmin command. [Yor] - * Added a packet between char and map to send GM accounts and their level. [Yor] - * Added a GM minimum level option to display 'GM' in online files. [Yor] - * Added a warning when a GM account is defined twice in the file. [Yor] - * Check for castle before guardian searches for emblem. [Valaris] - * Prevent stealing from treasure boxes. [Valaris] - * Enable mounted classes to use pedestrian counterpart's items. [Valaris] - * Change so petskillbonus will only update stats(client-side) if need be to prevent errors. [Valaris] - * Fixed crash with putting pets with skills back into egg. [Valaris] - * Added Steel ChonChon, Rocker, and Deviruchi pet skills. [Valaris] - * Added bAllStats(SP_ALL_STATS), bAgiVit(SP_AGI_VIT), bAgiDexStr(SP_AGI_DEX_STR) bonuses for pet skills. [Valaris] - * Added ChonChon, Lunatic, Picky, and Savage Babe pet skills to pet_db.txt. [Valaris] - * Added petskillbonus command for pet skills. Added pet_skill_bonus functions in pet.c. Made pointers for pet skills. [Valaris] - * Added 'GM' display option for online files [Yor] - * Improved GM accounts file reading in login-server [Yor] - -07/06 - * Changed heal dog in prontera to a poring. [Valaris] - * NPCs with mob sprites can now be used in scripts. [Valaris] - * Removed sd->brokencounter. Made getbrokenid more scripter friendly. Updated refine.txt getbrokenid commands. [Valaris] - * Mounted classes will now use equipment of their pedestrian counterpart. [Valaris] - * Improved management of GM account structure in char-server. [Yor] - * Added packet betwen login to char to send GM accounts value. [Yor] - * Added reloadGM command in ladmin to reload GM accounts file without stop the login-server. [Yor] - * Added listGM/lsGM command in ladmin to list only GM. [Yor] - * Correct an error in loop of char_divorce function (incorrect variable). [Yor] - * Added some comments. [Yor] - * Added a check on start_point.map when configuration is readed. [Yor] - * Modified final message of login log at end of login-server. [Yor] - -07/05 - * Flamelauncher,frostweapon,lightningloader,seismicweapon, and enchant poison now check to make sure target's weapon is not already enchanted. [Valaris] - * If sage breaks another person's weapon due to enchant failure, it will tell caster. [Valaris] - * Modified venom splasher to hopefully stop crashes caused by spamming. [Valaris] - * SA_FLAMELAUNCHER,SA_FROSTWEAPON,SA_LIGHTNINGLOADER,SA_SEISMICWEAPON now check to make sure target is holding a weapon. [Valaris] - * SA_FLAMELAUNCHER,SA_FROSTWEAPON,SA_LIGHTNINGLOADER,SA_SEISMICWEAPON now will break target's weapon on failure (if one - is being held and caster met requirements) [Valaris] - * Prevent unidentified and broken items from being sold. [Valaris] - * Added buildin_repair for equipment repair npc. [Valaris] - * Added repair npc to forgery in prontera. (refine.txt) [Valaris] - * Added sd->brokencounter and buildin_getbrokenid for item repair npc. [Valaris] - * Corrected some item names [rg] - * Fixed so @repairall success message and effect will only display once. [Valaris] - * Added "No items needed to be repaired" message and added forge success effect to @repairall. [Valaris] - * Added @repairall command. [Valaris] - * Added equipment_breaking option, changed weapon_break_chance to weapon_break_rate (changed to %) [Valaris] - * Crit's will now double weapon breaking chance if turned on. [Valaris] - * Added missing commands in atcommand_athena.conf. [Yor] - * Added @warpto command (same @jumpto). [Yor] - * Added increase in chance to break weapon if using powerthrust. [Valaris] - * Added weapon_break_chance to battle_athena.conf. [Valaris] - * Modified multiple login from one ip prevention(and remove gm bypass). [Valaris] - * Broken weapons will now have their description names in red. [Valaris] - * Speed up characters saving [Yor] - * Improved logs when a character isn't readed [Yor] - -07/04 - * Completed Prontera guild castles [Akaru] - * break_weapon_chance now works, but broken weapon will not be displayed any differently than a normal weapon. - Also does not yet affect a dual dagger assassin's 2nd weapon. No way to repair yet, and no skills/stats affect breaking chances. [Valaris] - * Update int_storage to include broken column on all items (updates from old version) [Valaris] - * Added @guildspy command. [Syrus22] - * Added weapon_break_chance. (Not implemented yet) [Valaris] - * Added break column for items in athena.txt (will upgrade older versions automatically) [Valaris] - * Changed default required GM levels for GM commands (effective if corresponding directive(s) in /conf/atcommand_athena.conf is/are missing) to 1 [rg] - * Added packet_table_en.txt in doc folder. Has some translations of the client_packet.txt. [Valaris] - * Prevent @monster and @spawn of guardians/emperium. [Valaris] - * Changed killmonster so it will not destroy guardians. [Valaris] - * Added prevent_multi_login in battle_athena.conf to disable multiple logins from same ip (ignores gms, and will - display ip of offending ip if turned on) [Valaris] - * Added checks on player trading to prevent possible exploits. [Valaris] - * Make sure cart is on before vending. [Valaris] - * Cleaned up vending exploit fixes. Now checks to make sure not vending more than max items per skill level. [Valaris] - -07/03 - * Prevent use of potion pitcher on oneself, fixed potion pitcher so can be used on other targets. [Valaris] - * Fixed the damage code for Falcon Assault, so its not totally useless. [?] - * Update peco riders for people upgrading athena, fixed bug in unmounting pecos. [Valaris] - * Removed option 32 from @option, added @mountpeco command. [?] - * Removing peco will revert to proper job level, fixed so jobchanging from peco status to peco user without peco status, - will update job to peco status. (ie going from Mounted crusader to Unmounted knight, will jobchange to mounted knight) [Valaris] - * Fixed so Peco mounting will not reset job level. Set to remove peco status if jobchanging to a class that does not use them. [Valaris] - * Peco mounting will now jobchange accordingly. [Valaris] - * Added checkfalcon and checkriding script commands. [Valaris] - * Added checkcart script command (since was already being used in scripts) [Valaris] - * Re-added unix fd_setsize definitions, makefile will now pass -DFD_SETSIZE=4096 only for windows compiles. - Tested new implementation of using -DFD_SETSIZE=4096 in makefile on windows box, and got past 64 connections even. [Valaris] - * Improved messages between servers about connections. [Yor] - * Improved pc_resetlvl, fixed the bug about options being left. [?] - -07/02 - * Added optional match_test in @who/who2/who3 commands (no sensitive case) [Yor] - * If there is no map-server, send right message to client (char-server) [Yor] - * Improved counter of users (char-server) [Yor] - * Improved save of characters (char-server) [Yor] - * Improved sorting of account before save (login-server) [Yor] - * Improved map search at selection of a character (char-server) [Yor] - -07/01 - * Removed FD_SETSIZE definitions from socket.h, added -DFD_SETSIZE=4096 argument to makefiles. [Valaris] - * Changed exploit fix in chrif.c [Valaris] - * Added assassin mask view_id in item_db [Valaris] - * Added a parameter to authorise minimum GM level at connection (login) [Yor] - * Fixed crash caused by making raw connection to map-server. [Valaris] - * Corrected a possible error at check of online players [Yor] - * Improved characters names control/check [Yor] - * Improved save/load of REG2 strings and values (login) [Yor] - * When there is no char-server, login-server sends proper message instead of a void list of servers [Yor] - -06/30 - * Fixed a crash when used @charmodel,@charstpoint,@charskpoint and - @charzeny with the wrong name [Kalaspuff] - * Added possibilities for switchs in battle.conf (add some foreign language) [Yor] - * Protected char-server again disconnection of login-server [Yor] - * Added possible protection against packet exploits in chrif.c. [Valaris] - * Login-server: Added an option for the format of the date (log, etc...) [Yor] - Improved some little code. - Added log for char-server packets. - * Correction of prtg_cas03.txt that crash server AT START! [Yor] - * Added functions of mapflag noskill [Kalaspuff] - -06/29 - (Dated On Aegis Website) - *--Released 1.0.0 RC2--* - -06/28 - * Added monsters_ignore_gm option. Monster won't attack GMs if turned on unless attacked and within 1 cell. [Valaris] - * Added drops_by_luk option in battle_athena.conf. Anything higher than 0 will turn this option on, and act as a mutiplier. - Example : Setting of 10 with 50 luk would add 5 to the drop rate. So say a card has a drop rate of 2, it would become 7. [Valaris] - * Fixed range and removed skill failed message from Venom Splasher, also moved some of it's code around. [Valaris] - * When a player arrive on map-server, time limit of its account is displayed if not unlimited [Yor] - * Fixed problem where warp portals broke in npc.c [Valaris] - * Updated atcommand_heal so it works like it should [Kalaspuff] - -06/27 - * Changed Venom Splasher so it will increase damage based on level of Poison React (had it set so the player had to be - using it, but it turns out it doesn't need to be) [Valaris] - * Venom Splasher now works except for the counter part. Damage is instantly dealt if skill is successful. [Valaris] - * Improved @item command to make correctly pet eggs [Yor] - * Updated Chase Walk so you can't attack while you have it casted [?] - * Removed un-needed code for graffiti from clif.c [Valaris] - * Added @ban command (to ban a player for a limited time) [Yor] - * Added @charblock command (you have been blocked by GM team) [Yor] - * Added the mapflag nowarpto [Kalaspuff] - * Updated the function of nowarp [Kalaspuff] - -06/26 - * When a player is banned (or with a state != 0), he is disconnected [Yor] - * When sex is changed, skills of other sex are reseted (and skill points increased of the same number) [Yor] - * To avoid problem with change sex and equipement, changed sex character is unequipped of all equipment [Yor] - -06/25 - * Added @charchangesex GM command [Yor] - * Changed: Changesex is now done after that the login-server has confirmed the change [Yor]. - becuase sex is saved in account file. - -06/24 - * Added new classes in change sex script command (buildin_changesex). [Yor] - * Translated pet_db.txt again [Valaris] - * Initial implementation of Venom Splasher. Runs checks on target poison status and whether or not hp is less then 2/3. - Will display skill failed if checks do not pass. Shows effect when successful. [Valaris] - * Added administration system to change final date of a banishment. [Yor] - * Added information about banishment in admin packets about an account. [Yor] - * Updated Chase Walk so it cancels when recasted to fix it. [?] - * Initial implementation for Chase Walk skill for Stalker Class [?] - * When an account is banned, message_error_7 is not more modified [Yor]. - -06/23 - (Dated On Aegis Website) - *--Released 1.0.0 RC1--* - * Added bRandomAttackIncrease for Executioner card. Chance stacks, attack does not. [Valaris] - * Fixed magic_damage_return so it will actually work (for Maya card). [Valaris] - * Add a ban timestamp in the structure of the accounts. Management not yet make [Yor] - -06/22 - * Don't send a message when it's void (packet 0x8e) - client doesn't display it [Yor]. - * Add a refresh time parameter for the html online file (refresh time in the explorer) [Yor]. - * Create a job_name function in atcommand to have the name of the job (suppress repeated code) [Yor]. - * Added New City: Jawaii - * Fix free memory of online structure at end of char-server [Yor]. - * Remove possible duplicated online players (multiple map-servers) [Yor]. - * Add examples in state command (ladmin) [Yor]. - * Use a function to display warnings in login-server to avoid duplicated messages with import option [Yor]. - * Iinitial implementation for magicdamagereturn for Maya Card [?] - * skill_out_range_consume - If it is set 'no' the skill will still be cast (like real servers). - If it is set to yes, skill will fail and sp and items required will be lost. [Valaris] - -06/21 - * Updated Sacrifice skill code to be more flexible for user usage [?] - * Changed SC_ATTACKPOTION and SC_MATTACKPOTION to SC_ATKPOT and SC_MATKPOT, also added it in item_db.txt [?] - * Guild Territory will now display the # of castles owned or "None Taken". [Valaris] - * Changed SC_ATTACKPOTION and SC_MATTACKPOTION so the increase can be specified in itemdb.txt. - Example : sc_start SC_AtkPot,18,30; (+30 atk for 30 seconds) [Valaris] - * Added SC_ATTACKPOTION and SC_MATTACKPOTION for +30 atk for specified time period (need to get the correct id's yet, - right now giving wrong icons and wrong message). Added entries in const.txt, need more info to complete these. [Valaris] - * Fixed so players will always spawn with guild emblem if one is needed. [Valaris] - * Reduce number of tests in atcommand_character_stats_all (@charstatsall). [Yor] - * Fix memory management for online players list. [Yor] - * Party HP now updates instantly on change. [Valaris] - * Fixed crash when non-guild members are in the area of guardians in attack mode.(Will ignore them) [Valaris] - * A higher level GM is not displayed by who/who2/who3 if he uses HIDEGM. [Yor] - * When a GM with HIDEGM relogs, he is always HIDEGM (only GM). [Yor] - * Improve presentation of online.txt file. [Yor] - * In /npc/quests/magicalhatquest, corrected checking for and deletion of Mage Hat instead of Wizard Hat. [rg] - -06/20 - * Fixed problem with guardian emblems disappearing [Valaris] - * If a GM use GM HIDE, he is not counted in the number of players [Yor] - * Setup prtg_cas01 to load guardians on server startup and to spawn them when purchased. Also switched from GuardianDied - to OnGuardianDied (other way wasn't working). Changed so guardians won't be killed on agitend. [Valaris] - * Guardians cannot attack and cannot be hurt during non woe time. [Valaris] - * Switched checking of castle.txt format so it won't wipe guardian hp everytime it loads. [Valaris] - * Made it so if guardians were installed in old db, that it will set guardians to full hp based on defense and class. [Valaris] - * Autosave will save guardian HP data. [Valaris] - * Castle.txt visibleG flags will be set when guardians are killed. [Valaris] - * Moved emperium defense upgrade to mob.c. [Valaris] - * Removed guardian hp saving from agitend. [Valaris] - * Added option to choose which columns are displayed in the online files [Yor] - * Added option to choose how to sort online players in the online files [Yor] - * Correction of a new error on guild (from [Valaris]). Old castle.txt files couldn't be readed. [Yor] - * Kafra Points And Rewards fixed [Darkchild] - * Kafra file made a lot smaller with DoEvents [Darkchild] - * Fixed lotsa bugs in Kafra's [Darkchild] - * Initial implementation for paladin's skill sacrifice [?] - * Loading/Saving of guardian hp (loads on agitstart, saves on agitend) [Valaris] - * Added so guardian hp will change accordingly. Moved the guardian defense increase to mob.c [Valaris] - * Implemented guardian and guardianinfo script commands [Valaris] - -06/19 - * Added Ghp0-7 into castle database [Valaris] - * Added configuration parameters to choose online files filename [Yor] - * Added online files (txt and html) [Yor] - * Added choose of authorised letters/symbols for characters names [Yor] - * Added 3 new Dragon Boat Festival monsters with temporary stats to mob_db [Akaru] - * Translated more of item_db [Akaru] - * Added correct effects for Dragon Boat Festival items [Akaru] - * Solve problem about the change of MAX_GUILDPOSITION by [Valaris] when we load an old guild.txt file. [Yor] - * Improve allow/deny configuration. Write warnings if necessary. [Yor] - -06/18 - * Add heal_payment.txt as an alternative to heal.txt. [Yor] - * Sex change (char.C): Correct error in jobchange. Disconnect player if connected. [Yor] - * Sex change/account deletion: Change authentification to avoid that player comes back on char-server within the 5 secondes before disconnection. [Yor] - * Save configuration of login-server in log file at start. [Yor] - -06/17 - * Added fritz's vending exploit fixes. [Valaris] - * Increased max guild castle size to accomodate for novice guild castles. [Valaris] - * Fixed investment in prontera castle 1. [Valaris] - * Implemented of showing guardian hp on guardian investment in prontera castle 1 (factors in defense investment) [Valaris] - * Added strmobinfo script command. Syntax is strmobinfo(x,y). 'y' is the mob's id. x will show different values. - 1=english name, 2=jap name, 3=level, 4=max_hp, 5=max_sp,6=base_exp,7=job_exp. [Valaris] - * Disable % and / for 1st symbol of commands (party chat symbol and standard ragnarok GM commands) [Yor] - -06/16 - * Added fully functional economy for Prontera Castle 2 Guild Wars script [Akaru] - * added fix for cross-class ensemble skills. [?] - * Increased max guild member limit to accomodate for +2 member increase per extension level - and increased max position to 56 to accomodate for all members. [Valaris] - * More of fov's fixes for atcommand.c, chrif.c, and clif.c. [Valaris] - * added fixes for class checking skills like bard & dancer skills and a priest skill. [?] - * updated skill_cast_db and skill_require_db.txt [?] - * changed int_guild.c added +4 for extension skill to match kRO [?] - * remote administration: add a command/packet to change sex of an account [Yor] - * Log detailled reason of refused connection in remote administration [Yor] - * Create a mmo_auth_tostr for accounts [Yor] - * Add a message when char-server is terminated [Yor] - * Save deleted accounts (administration deletion) in log file [Yor] - * Add a message when login-server is terminated [Yor] - -06/15 - * Added in fov's fixes for socket.c, atcommand.c, npc.c and skill.c [Valaris] - * Added a char_log function. Save unreadable characters in log instead of a specific file [Yor] - * Save invalid account lines in log file. Account will be never lost [Yor] - * Sort characters of same player with the slot number in the characters file [Yor] - -06/14 - * Fix errors in prtg_cas01, prtg_cas05 and MrSmile scripts [Akaru] - * Added fully functional economy for Prontera Castle 1 Guild Wars script [Akaru] - -06/13 - * If player is on map-server when the account is deleted, player is now disconnected [Yor] - * Correction of char deletion bug when account is deleted [Yor] - * Added Prontera Castle 5 guild wars script [Akaru] - * Added Prontera Castle 4 guild wars script [Akaru] - * Add checks about duplicated character ids and names [Yor] - * Don't save a reg of a character if its string is void [Yor] - * Read a character even if a reg string is void (don't suppress the char for that) [Yor] - * Save characters in account_id order [Yor] - * Save not readed characters in a file (char file name + "not_readed.txt") [Yor] - * Display line number when a character can not be readed [Yor] - * Initialise char_num! Display number of readed characters [Yor] - * Do right initialization of char_dat [Yor] - * Add red color for ERROR displays in char.c [Yor] - -06/12 - * Change 0 to '\0' for char in login.c. Add red color for ERROR displays [Yor] - * Optimised Mr. Smile NPC script [Akaru] - * Add a configuration in atcommand.conf to set the 1st character of ALL commands (Now, you can choose @, #, !..., any char that is not control character) [Yor] - * Optimised Prontera Castle 1 and 2 guild wars scripts [Akaru] - * Added Prontera Castle 3 guild wars script [Akaru] - * Changed Graffiti placement, will allow placement of one painting at a time (old one will be replaced). [Valaris] - * Graffiti displays to other plays and remains on map for set time period. [Valaris] - -06/11 - * Initial implementation of graffiti (does not change directions yet (vertical/upsidedown) and doesn't dissappear [Valaris] - * Add config_switch (0/1, yes/no, ...) for char-server configuration [Yor] - * Add a display when a player does a connection [Yor] - * Add a display when a remote administration does a connection [Yor] - -06/10 - * Improve compiling instructions for cygwin (socket.h) (depends of the cygwin version). [Yor] with help of [Lostsoul] - * Add parameters in login.conf to display or not parse information [Yor] - * Remove some repeated codes in ladmin / add example when error of command [Yor] - * Remove delete_session error in login.c (sorry) [Yor] - * Display correct message for char-server disconnection [Yor] - * Finish translation of ladmin [Yor] - * Fixed Various Npc Bugs [Darkchild] - * Added green colour for READY displays in char-server, login-server and map-server [Akaru] - -06/09 - * Add some comments in ladmin [Yor] - * Remove displaying of packet 0x2714 from login-server [Yor] - * Correct length of password send to login-server in char-server [Yor] - * Char-server/login-server: put default lan to 127.0.0.1 instead of any hasardous value [Yor] - * Change displaying of the title [Yor] - * Optimised twin towers script to use duplicate [Akaru] - * Edited to a more user friendly error message for invalid server communication password [Akaru] - * Updated the item_db for more item name consistencies [Akaru] - * Reverted training grounds back to new_1-?.gat maps. [Valaris] - * Added added more variety to sending packets to guild members (same map, same map w/out self, ect) [Valaris] - -06/08 - * Put a HOWTO in lan_support.conf. [Yor] - * Removed extra semicolons in char.c, map.c, and pc.c. [Valaris] - * Added missing } to clif_storageitemlist in clif.c and found a couple lines ending with 2 semicolons, removed them. [Valaris] - -06/07 - * Translated refine_db.txt. [Valaris] - * Negative vending fix. [Fritz] - * Correction of mktime parameters in ladmin + some translations [Yor]. - * Add some checks on login-server configuration parameters [Yor]. - -06/06 - * Fixed error in skill_tree.txt that would crash some people's servers when changing to Professor. [Valaris] - * Added admin_state directive for enabling and disabling remote administration, instead of testing whether admin_pass == "" [rg] - * Add title to the servers. [Yor] - * Add warnings about default password usage (administration and gm passwords). [Yor] - * Modify adduser.c for the default configuration. [Yor] - * Write the complete admin_packet.txt. [Yor] - * Champion NPC was looking for a priest instead of monk, changed to correct value. [Valaris] - * Small fixes in guide.txt, kafra.txt, and swordsman.txt pointed out by StiNKy. [Valaris] - * Begin splitting monsters.txt [Akaru] - * Removed obselete monster spawn files [Akaru] - * Complete Guild Wars for Prontera Castle 2 script done [Akaru] - * Fixed prevent_logout option. [Valaris] - -06/05 - * Implemented guild castle regen.(Stackable 2x for castle owners) [Valaris] - * Fixed player logout display on map-server console. [Valaris] - * Added atcommand_spawn_quantity_limit directive to /conf/battle_athena.conf [rg] - * Fixed noskill map flag [?] - * Complete information about login configuration in conf_ref.txt [Yor] - * Add possible configuration values on/off or yes/no in login-server [Yor] - * Guardians and emp will now get +2000 hp for every defense investment within a castle [Valaris] - * Changed the login server to reject all remote administration authentication if the admin_pass directive isn't set, and commented-out the admin_pass directive in /conf/login_athena.conf [rg] - * Changed /src/common/grfio.c so it doesn't try to read GRF files with no respective directive in /conf/grf-files.txt [rg] - * Changed so no one can spawn inside castles. [Valaris] - * Updated item_db with more consistant names, fixed some unknown_items [Akaru] - * Complete Guild Wars for Prontera Castle 1 script done [Akaru] - * Disabled guild breaking, alliance breaking, and alliance making during WoE. [Valaris] - * Will not default to prontera.gat if map-server is not connected. [Valaris] - * Warp players who are not in guild out of castles when WoE starts. [Valaris] - -06/04 - * Allies now do no damage to guardians or emperium. [Valaris] - * Prevent allies from being attacked by guardians. [Valaris] - * Optimized guardian emblem code. [Valaris] - * Fixed map-server crashing with spawning guardians in untaken castles. [Valaris] - * Guardian emblems will change if castle is taken, but client needs to refresh map. [Valaris] - * Fixed problem where guild emblem would vanish from guild info screen. [Valaris] - -06/03 - * Improve e-mails checks and LAN/WAN checks on char-server. [Yor]. - * Add some explanations in front of accounts file. [Yor] - * Set a non LAN configuration for basic configuration in lan_support.conf. Explain parameters. [Yor] - * add missing parameters of char_athena.conf, and explain them. [Yor] - * Restore default admin pass and gm pass of login_athena.conf, and add missing parameters. [Yor] - * fix missing include in char.c. [Yor] - * Translation of checkversion. Add some explanations in front of file. [Yor] - * Translation of getlogincount [Yor] - * Finish translation of new login.c [Yor] - * Implemented Guardian Emblems [Valaris] - -06/02 - * Added maximum_level option in battle_athena.conf [Valaris] - * Added maximum level cap to all the level up commands. [Valaris] - * Added "Deal has been cancelled" message to Fritz's input exploit fix. [Valaris] - -06/01 - * Fixed training ground npcs and warps, removed depreceated maps, using new ones. [Valaris] - -05/30 - * Small map-server crashing fix with Leo and Guide npcs in training ground [Valaris] - -05/29 - * Removed item_value_db.txt and all references to it [Valaris] - * Removed unused class_equip_db.txt [Valaris] - * Fixed stat and level reset bug where needed status points wouldnt reset unless relogged [Valaris] - * @monster will summon monster without an amount specified [Valaris] - -05/28 - * Added heal and usable item rate modifier [Valaris] - * Added pet equipment to equipment rate modifier [Valaris] - * Added option to turn alchemist summon experience and drops on and off [Valaris] - * Alchemist Marine Spheres now randomly explode [Valaris] - * Fixed bug where if certain items lowered max hp (4 mysteltain, and 1 eddga) below 0 - would loop to server max hp value. [Valaris] - -05/26 - * Added New Hats [Darkchild] - * Added New Monsters [Darkchild] -05/23 - * Added @charstatsall, views all characters (easy for money bug scaning etc! [Fritz] - * Max to input npc command, 0 is lowest, 99999999 is max, this to prevent money bugs! [Fritz] - -05/21 - (Dated On Aegis Website) - *--Released 0.5.2--* - -05/20 - (Dated On Aegis Website) - *--Released 0.5.1--* - * got dye working again [Darkchild/fritz] - -05/19 - (Dated On Aegis Website) - *--Released 0.5.0--* - -05/09 - * added Prontera Guild Castle 3 test guild wars test script [Akaru] - * modified Prontera Guild Castle 1 and 2 guild wars test script [Akaru] - * fixed several valkyrie jobchangers [Akaru] -05/08 - (Dated On Aegis Website) - *--Released 0.4.2--* - *--Released 0.4.1--* - * added Prontera Guild Castle 2 test guild wars test script [Akaru] - -05/07 (Dated On Aegis Website) - *--Released 0.4.0--* - -05/06 - * added Prontera Guild Castle 1 test guild wars test script [Akaru] -05/04 - * removed parses and added ENGLISH! [?] - -04/29 (Dated On Aegis Website) - *--Released 953 Delta--* - -04/28 (Dated On Aegis Website) (Whose Ideas Were These?) - *--Released 953 Gamma--* -04/27 - *--Released 951 Beta--* - * fixed @jobchange crash [credits to Mugendai, commited by Akaru] - -04/25 (Dated On Aegis Website) - *--Released 947 Alpha--* -04/23 - * added more Professor Skills and added checks [?] -04/10 - * added more upper skills from moonsoul's works [?] -02/12-04/10 - * CVS Down - Not Many changes could be made...* - -02/22 (Dated On Aegis Website) - *--Released 817--* - -02/12 - * added more mob skill conditions (friendstatuseq, mysyatuseq, friendhpltmaxrate) [RoVeRT] -02/06 - * dumped @skillall for @allskill [?] -02/05 - * fixed provoke so it doesnt work on undead [RoVeRT] - * added TyrNemesis^ card removal code and min/max settings [RoVeRT] -02/04 - * added start_zeny and party_level_range to char_athena.conf [RoVeRT] -02/03 - * Improved the prontera.gat map fallback. [Sara-chan] - * Improved the way guild emblems act when logging in. [Sara-chan] - * Undead-class armor, and Undead monster themselves will never be frozen [RoVeRT] - * fixed negative values for NPC to always be 0 -01/26 - * mob_warpslave correction [RoVeRT] -01/25 - * added poison hp reduction [AppleGirl] -01/20 - * added intimidate [RoVeRT] - * added mvp checks for some skills -01/17 - * added skill check for empelium attack and removed drops from NULL kills [RoVeRT] -01/16 - * added secondary effects for when characters with appropriate elemental armor - are within area of effect of sage spells SA_VOLCANO(atk up), SA_DELUGE(max hp up), - SA_VIOLENTGALE(flee up) [moonsoul] - * removeal of @randmon as it isnt needed [RoVeRT] -01/15 - * fixed auto spell so it works the prober way [RoVeRT] -01/12 - * added mob_warpslave [RoVeRT] - * added mob_warp to check noteleport mapflag -01/07 - * added OnCommand for NPC [RoVeRT] - * added new on death method for NPC spawned mobs [RoVeRT] - * added mobcount [RoVeRT] -01/06 - * fixed icon status for spear quicken [AppleGirl] - * added quoted name support for @monster [RoVeRT] -01/05 - * added indivudal support for card and equip drop rates [RoVeRT] -01/04 - * added TF_PICKSTONE and skill check condition for TF_THROWSTONE [AppleGirl] - * added updated cast_db.txt and fixed SA_VOLCANO, SA_DELUGE, - SA_VIOLENTGALE, and SA_LANDPROTECTOR GRAPHICS [AppleGirl] - * Fixed Effects of a few bard Skills. [AppleGirl] - * added option to stop logout for 10 seconds after taking a hit [RoVeRT] -01/03 - * added inet_ip support to char and map [RoVeRT] - * added checkcart, checkfalcon and checkriding npc commands -01/02 - * added new npc timer support that is independant of a player [RoVeRT] -12/31 - * Added @refineall [Mark] -12/30 - * added support for custom_item-db.txt with battle_athena.conf option [RoVeRT] - * fixed @charzeny bug - * translated help.txt to english anong with a few other files [RoVeRT] -12/29 - * added umbala maps to map_athena.conf [RoVeRT] -12/26 - * added Skill_range based on level, and partially working AutoGuard [Moonsoul] - * added Correction of Whip and Instrument Damage Again [Sara-Chan] -12/25 - * Spear Quicken Correct Graphics,Fixed Magnum Break (Which Fixes All Other - Splash skills), and Fixed Brandish Spear [AppleGirl] - * Updated Command For @SkillAll Added Atcommand_athena.conf [RoVeRT] -12/24 - * Added Side Effects for multiple skills for 2-2 classes [AppleGirl] -12/23 - * Added GM Command Called @Skillall [RoVeRT] - * @skillall to skill-up all your current skills [RoVeRT] - * @hide does hide you from all monsters [RoVeRT] - * fire wall limited to 5 per map [RoVeRT] - * to turn on PVP without @pvpon and to disable flywing search for mapflag [RoVeRT] - * no luck with @morph at this time yet [RoVeRT] - * splash attack added but still kinda buggy [RoVeRT] - * Added in Dancing and Song Playing for Bard and Dancer [AppleGirl] - * Added Skill Arrow Check For Archer Skills [AppleGirl] - * Added Skill Status Recovery [AppleGirl] - * Added Skill Bard and Dancer Skills Last Longer [AppleGirl] - * Added Skill Grimtooth does splash damage [AppleGirl] - * Added Skill Steal Fixed and Snatcher [AppleGirl] - * Added Skill SonicBlow only works with Katars Now [AppleGirl] -12/22 - * Added Skills Shield Boomerang, Shield Charge, and Defender [AppleGirl] |