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Date Added
-01/0
+01/10
+ * Added Shinomori and orn's fix for the skill tree to only check the first
+ required skill in the DB and skipping the rest [celest]
+ * Modified 'wedding' script command to work with "OnTimer" scripts even without
+ doing 'attachnpctimer' (The 'player not attached' error will still display,
+ but the effect will appear *over the NPC* instead of the player...
+ at least it won't fail ^^) [celest]
+ * Added 'attachnpctimer' script command for attaching the player to the current
+ npc's timer in "OnTimerxxxx" scripts, thanks to Wallex for the idea. [celest]
+ Syntax:
+ attachnpctimer;
+ attachnpctimer "<Player Name">;
+
+ Check /npc/sample/npc_test_npctimer2.txt for example.
+ * Added 'detachnpctimer' script command for detaching players from the npc's
+ timer. [celest] Syntax:
+ detachnpctimer;
+ detachnpctimer "<NPC Name">;
+
* Added 'OnInterIfInitOnce' for WoE scripts & modified the WoE scripts as well [Ajarn & Codemaster] [Thanks to FREYA] [SVN 943]
* Added the @sound command and the NPC command of soundeffectall
- works just like soundeffect, but plays for everyone in the area [Codemaster] [SVN 942]
* Don't allow Pets to attack Guardians outside of WoE [Codemaster] [SVN 940]
* Require 15% of HP or more for WE_MALE skill [Codemaster] [SVN 940]
* Require 15% of SP or more for WE_FEMALE skill [Codemaster] [SVN 940]
+
01/07
* Upon changing to high novice 100 stat points should be given, not 88 [celest]
* Give high novices First Aid and Trick Dead upon job changing [celest]